blender wiki pdf manual english

1613

Click here to load reader

Upload: hrvoje-placko-macek

Post on 22-Dec-2015

93 views

Category:

Documents


16 download

DESCRIPTION

Blender Wiki PDF Manual en 20141110

TRANSCRIPT

  • Blender wiki PDF Manual conversion by Marco Ardito

    Details, info, download: http://amrc.altervista.org

    Updated: 10/11/2014 from:

    http://wiki.blender.org/index.php/Doc:2.6/Manual

  • 2525254545455555555565656565656565858595959596060606060606161626265656566686868686868686870707479808181828282828383838585

    Table of Content

    Table of ContentWhat is Blender?Blender is a full-featured tool

    Video: From Blender 1.60 to 2.50Version/Revision Milestones

    The start !Blender 2.0Blender goes Open SourceA Big LeapBlender 2.5 - The Recode !2.63 - Bmesh - Blender with N-gons2.64 - The Open Source VFX release2.65 - Continuous Improvements2.66 - Dynamic Topology, Rigid Body Simulation2.67 - Freestyle, 3d printing2.68 - Continuous Improvements2.69 - Continuous ImprovementsIRC chat channels

    Who uses Blender?Interface

    New User InterfaceMulti-screenCustomizable

    Animation systemEverything is animatable!Dope sheet and graph editor

    New functionsSearch toolFile browser improvements

    Python APIWatch this page on video!AudienceLearning CG and Blender

    Downloading and installing the binary distributionHardware Support

    Developers platformsCompiling the Source

    DownloadVersionDistribution releases

    InstallationInstalling into /opt or /usr/local

    ConfigurationAlt+Mouse Conflict

    Compositing Desktop EnvironmentsScreenshot Install

    Ubuntu (step by step)Debian (step by step)

    General Instructions (text)HintsDrivers for 3D Graphic CardsSoftwareGL ModeCycles RenderingSolving problems

    Shortcut ConflictsDesktop EffectsIntel Graphic Cards

    Compiling BlenderUseful linksOpening a Terminal Window using Gnome ShellInstalling Missing Blender dependencies with yum

    Table of Content (10/11/2014) - Table of Content Blender EN wiki PDF Manual conversion by Marco Ardito

    Details, info, download: http://amrc.altervista.org Page 3 of 1612

  • 8686888888898989909192939393939394949494

    959596979797989898

    9899999999

    101101101101101103103

    103103103104105105106106107107107

    108108108108108108110110110110110111111111112

    Determining your Hardware ConfigurationDownloading Blender From the Blender Download WebsiteExecuting Blender after it has been extractedExecuting Blender In Hardware Or Software OpenGL ModeOperating System Keyboard Conflicts & Blender

    ALT+Left Mouse ButtonObtaining Snapshot Versions of BlenderEnabling RPM Fusion Repository For FedoraInstalling CUDA Support In Fedora For Blender GPU Cycles Rendering SupportAdding Blender to ApplicationsAdding Blender to your DockDownloadVersion

    InstallationWelcome screenLicense agreementInstallation options

    Program optionsLocationInstalling

    InstalledPortable Install

    FreeBSDInputFile PathsSystem

    OSXWindowsUnix (Linux/BSD/Solaris)

    Path LayoutNotes

    User Scripts PathEnvironment VariablesScripts Path & Missing ButtonsSave your work regularly

    Interface conceptsThe 3 RulesPowerful interfaceOverviewInput configurationUsage of Mouse Buttons

    Conventions in this ManualMouse Button EmulationNumPad EmulationNon English Keyboard

    The default sceneThe Info Window (main menu)3D Window View3D Window HeaderButtons (Properties) Window HeaderOutliner WindowTimeline Window

    Maximizing a windowSplitting a windowJoining two framesChanging window sizeSwapping contentsOpening new windowsHiding a headerShowing a headerHeader positionWindow type buttonMenus and buttonsWindows XP/Vista/7LinuxMacOSConsole Window Status and Error Messages

    Table of Content (10/11/2014) - Table of Content Blender EN wiki PDF Manual conversion by Marco Ardito

    Details, info, download: http://amrc.altervista.org Page 4 of 1612

  • 112

    114114114114115115

    116116117117120

    121121121122124124124124124124

    125125127

    127130130130130131131131132132132

    134134134134135135136136

    136136137138

    139140140140140

    140140143143

    145145146146146

    147147148149149149

    150150150

    Common messages

    Configuring your ScreensAdding a new Screen TypeDeleting a ScreenRearranging a ScreenOverriding DefaultsAdditional Layouts

    Scene configurationAdding a new SceneA brief exampleDeleting a Scene

    Collapsing MenusInteractionNew MenusOptionsAdding Pie Menus In BlenderOperation ButtonsToggle ButtonsRadio ButtonsNumber Buttons

    ExpressionsUnits

    Menu ButtonsColor Selector Controls

    Eye DropperCascade Buttons

    What is rendering?Rendering an image using Full Render - Blender InternalRendering an image using OpenGL RenderAdjusting the resolutionOutput format and output fileSaving your imageRendering an animation using Full Render - Blender InternalRendering an animation using OpenGL RenderShowing Only Rendered ObjectsThe purposes of OpenGL Rendering

    Options for Actions (User Level)UndoRedoRedo LastUndo HistoryRepeat LastRepeat HistoryBlender Search

    Options for Files (System Level)Save and Auto SaveRecovering Auto SavesOther options

    Restoring the Default Scene to Factory SettingsOperating System Screenshots

    Windows ScreenshotsMac OSX ScreenshotsGNU/Linux Screenshots

    Software ScreenshotsGimp ScreenshotsBlender Window DimensionAddon: 3D View:Screencast Keys

    General Web-based Help OptionsProgramming OptionsDiagnostics OptionsLegacy Version SupportSplash Screen

    Other Help OptionsBlender SearchTooltipsConfigureSave the new preferencesLoad Factory Settings

    View manipulation2D ViewportsManipulator

    Table of Content (10/11/2014) - Table of Content Blender EN wiki PDF Manual conversion by Marco Ardito

    Details, info, download: http://amrc.altervista.org Page 5 of 1612

  • 150151151151151151152152152153153153153

    153153153154157157

    157158159159160160160161161161161162162162162163164166167167167168168169

    170171171172173174

    175178179179180180181

    182184186

    186187187187

    189192192192192192

    MenusNew objectsUndoGrease PencilPlaybackKeyframingTransformSculpt Overlay ColorDuplicate Data

    Adding and deleting presetsSelecting presetsSetting presets to defaultExport/Import key configuration

    MouseNumpad emulationView manipulationKeymap editor

    File PathsScripts Path

    Save & LoadAuto SaveGeneralSoundScreencastCompute DeviceOpen GLWindow Draw MethodText Draw OptionsTexturesSequencer/Clip EditorSolid OpenGL lightsColor Picker TypeCustom Weight Paint RangeInternational FontsWarming upBuilding the body

    Mirror modellingArms and Legs

    Undo/RedoCoincident vertices

    The HeadSubSurfaces (Subsurf)Constrained Scaling

    Let's see what Gus looks likeCamera setupThe GroundLightsRenderingSaving our work

    Materials and TexturesEyes and detail

    Flipping a duplicate around the cursorMouthEyes materialRenderingSaving

    RiggingSkinning

    Vertex groupsPosing

    Original positionInverse KinematicsForward Kinematics

    Gus walks!DescriptionUsing the File Browser and Folder NavigationSide Panel

    SystemBookmarks

    Table of Content (10/11/2014) - Table of Content Blender EN wiki PDF Manual conversion by Marco Ardito

    Details, info, download: http://amrc.altervista.org Page 6 of 1612

  • 192192193193193193

    195195195195195195195196196196196196196196196196197197197197197197198198

    198198198198

    198198198

    198198198199199

    199199199199199

    199199199

    199199

    199199

    200200201201201201201201201201202202202

    202202202

    RecentOpen OptionsThe Header PanelOther File Open OptionsSecurity

    Protection

    DescriptionSavingSave Options

    Compress FileRemap RelativeSave CopyTip for Save IncrementsCollada (.dae)Motion Capture (.bvh)Scalable Vector GraphicsStanford (.ply)Stl (.stl)3d studio (.3ds)Autodesk FBX (.fbx)Wavefront (.obj)X3D Extensible 3D (.x3d)The Collada ExporterOperator PresetsExport Data Options

    Apply ModifiersSelection OnlyInclude ChildrenInclude ArmaturesInclude Shape keys

    Texture OptionsOnly Active UV layerInclude TexturesCopy

    Armature OptionsDeform Bones OnlyExport for Second Life

    Collada OptionsTriangulateUse Object InstancesTransformation TypeSort by Object Name

    The Collada ImporterTechnical details

    MeshImportExport

    LightImportExport

    Material & EffectExport

    AnimationExport&Import

    NodesImportant things to rememberCollada (.dae)Motion Capture (.bvh)Stanford (.ply)Stl (.stl)Autodesk 3DS Max (.3ds)Autodesk FBX (.fbx)Wavefront (.obj)X3D Extensible 3D (.x3d)Image Formats

    High Dynamic Range GraphicsOthers Formats

    Movie FormatsColor ModesColor Depths

    Table of Content (10/11/2014) - Table of Content Blender EN wiki PDF Manual conversion by Marco Ardito

    Details, info, download: http://amrc.altervista.org Page 7 of 1612

  • 202203203

    204205205205

    205205205

    206206207208208

    208209210

    210210210211211212212

    212213213215216216217218218218

    219219220220220

    222222223223223224224224224224224224

    226226226227227227

    227227227228

    228228

    228

    ReferenceRender OutputMulti-layer, Multi-pass, tile-based files

    Radiance HDROutliner and OOPS SchematicUsers (Sharing)

    Fake UserCopying and Linking Objects Between ScenesAppending or Linking Across Files

    Proxy ObjectsPack and Unpack Data

    Unpack DataCopying and Linking Datablocks

    Copying and Linking Object DatablocksCopying and Linking other Datablocks

    Unlinked DatablocksPlanning Your Timeline

    Loading the UI with File OpenWorking with Scenes

    Adding a SceneNaming a SceneLinking to a SceneRemoving a scene from the fileDescription

    Outliner view

    Selecting the outliner window typeUsing the Outliner

    Selecting and activatingToggling object-level restrictionsSearchingFiltering the displayExampleGeneral Procedure

    Folder and File OrganizationAppending library objects into your current project

    Reusing Objects (Meshes, Curves, Cameras, Lights, )Reusing Material/Texture SettingsReusing Node LayoutsProxy ObjectsArmatures and Multiple instances

    3D Window HeaderView MenuSelect MenuObject MenuMode ListViewPort Shading ListPivot Point SelectorTransform (Manipulator) SelectorsLayer SelectorLock to SceneSnap to MeshRender Buttons

    Perspective and Orthographic ViewsDescriptionOptionsTechnical Details

    Perspective definitionOrthographic definition

    Rotating the ViewDescriptionOptions

    TrackBall/Turntable

    Panning the ViewDescription

    Zooming the View

    Table of Content (10/11/2014) - Table of Content Blender EN wiki PDF Manual conversion by Marco Ardito

    Details, info, download: http://amrc.altervista.org Page 8 of 1612

  • 228228

    228229

    229229

    229229230230230

    231231232

    232232232233233

    233234

    235237237237

    237237238

    239240240240240240241242242243243243245245245246

    246247247247248248248248248248249

    250250250250250251251

    253253

    254254

    256256

    258

    DescriptionZoom Border

    Dolly the ViewDescription

    Aligning the ViewAlign View

    Local and Global ViewQuad ViewView Clipping Border

    DescriptionExample

    View NavigationDescriptionDescription

    View Properties PanelDescriptionViewItemDisplay

    Background ImageSettings

    ShortcutsWalk mode

    DescriptionOptions

    Fly modeDescription

    OptionsRender Border

    Working with LayersViewing layersLocking to the sceneMultiple LayersMoving objects between layersExample of object layer arrangementDescriptionExamplesBasic transformationsAdvanced TransformationsTransform Control3D View

    Transform WidgetShortcuts in the 3D ViewControling Grab/Move Precision

    OrientationsOther Editor WindowsPython ScriptingHintsDescriptionUsage

    Rotation using the keyboard shortcutConstraining the rotation axis (axis locking)Fine Tuning The Rotation

    Rotation with the 3D Transform ManipulatorRotation with the Properties Panel

    DescriptionUsage

    Scaling using the keyboard shortcutConstraining the scaling axis (axis locking)Fine Tuning The Scaling

    Scaling with the 3D Transform ManipulatorScaling with the Properties Panel

    DescriptionUsage

    DescriptionUsage

    DescriptionUsage

    Usage

    Table of Content (10/11/2014) - Table of Content Blender EN wiki PDF Manual conversion by Marco Ardito

    Details, info, download: http://amrc.altervista.org Page 9 of 1612

  • 258259260260

    261262262262262263263263263

    263263263263

    264264264264264

    265265265265

    266266266268268

    268268

    270270270272272273273273274274

    274276276

    276276276276

    278279279279280

    281281283283283284

    285285286286288288

    288288289

    Cursor position and viewExampleDescription

    UsageOptionsTransformation AmountTransformation OrientationTransformation CenterTransformation SnappingDescriptionUsage

    With hotkeysWith the Transform Manipulator

    Holding CTRLGrab/move transformationsRotation transformationsScale transformations

    Holding SHIFTHolding CTRL and SHIFT

    Grab/move transformationsRotation transformationsScale transformations

    TranslationRotationScalingNumeric input via the Properties shelf

    Transform Properties PanelOptions in Object modeTransform Properties LockingDescriptionClear Options

    Apply Object transformationsApply Options

    Manipulator controlsManipulator PreferencesChoosing the Transform Orientation

    Our Demo CubeOrientations

    GlobalLocalNormalGimbalView

    Custom OrientationsDescription

    UsageAxis locking types

    Axis lockingPlane lockingAxis locking modes

    Pivot Point selectorIn Object modeIn Edit mode

    Single selectionMultiple selection

    In Object modeIn Edit modePositioning the 3D cursor

    Direct placement with the mouseUsing the Snap menuNumeric input

    In Object ModeIn Edit ModeIn Object modeIn Edit modeSnapTransform Snapping

    Snapping ModesSnap ElementSnap Target

    Table of Content (10/11/2014) - Table of Content Blender EN wiki PDF Manual conversion by Marco Ardito

    Details, info, download: http://amrc.altervista.org Page 10 of 1612

  • 289290290

    290290291291291

    292292292293294

    296296

    296296297297

    298298298298299299

    300301302

    304304304

    305305306306306306306307

    307307307

    307307

    307308308308

    309309309

    309309309

    309310310

    310311

    311311311312312

    312312312

    Additional snap optionsSnapTransform Snapping

    Snapping ModesSnap ElementSnap Target

    Additional snap optionsMultiple Snap Targets

    Object modeEdit mode

    InfluenceOptionsExamples

    DrawingSketching Sessions

    Shared Grease Pencil SettingsDrawing SettingsSensitivity When DrawingAdditional Notes For Tablet Users

    Animation of the SketchesOnion SkinningAdjusting Timing of SketchesCopying SketchesGeneral Options

    TimingExampleUsageShortcuts

    Types of ObjectsObject Centers

    Moving Object CentersErase ObjectsJoin ObjectsSelections and the Active ObjectPoint SelectionRectangular or Border Select

    DescriptionExampleHints

    Lasso SelectDescriptionUsage

    Circle SelectDescription

    Menu SelectionSelect Grouped

    DescriptionOptions

    Select linkedDescriptionOptions

    Select All by TypeDescriptionOptions

    Select All by LayerDescriptionOptions

    Other Menu OptionsObject Mode

    Creation and deletionAddDuplicateJoinDelete

    Transformation toolsTranslateRotate

    Table of Content (10/11/2014) - Table of Content Blender EN wiki PDF Manual conversion by Marco Ardito

    Details, info, download: http://amrc.altervista.org Page 11 of 1612

  • 312313313313315317323324327330330332

    332332333

    333333333

    334334

    334334

    334334335336336

    336336336

    337337337338338338338

    339339340340340342342342

    342343

    344345

    345345345345345

    346346347347348348348

    349349349

    349349350

    ScaleParenting objects

    Object ParentObject (Keep Transform) ParentArmature Deform ParentArmature Deform Parenting - Example Of UseArmature Deform Parent With Empty GroupsArmature Deform With Automatic WeightsArmature Deform With Envelope WeightsBone ParentBone Parenting - Example Of Use

    Bone Relative ParentingVertex Parent

    Vertex Parent from Edit ModeVertex Parent from Object Mode

    OptionsMove childRemove relationship/Clear Parent

    Parenting ExampleHints

    Separating ObjectsOptions

    Grouping objectsOptionsSelect GroupedDescriptionExamples

    Linked DuplicatesDescriptionExamples

    Procedural DuplicationLinked Library DuplicationHints

    DupliVerts as an Arranging ToolSetupRearrangingOrientation

    DupliVerts as a Modeling ToolSee alsoBasic usageScaleLimitations / ConsiderationsBasic UsageDupliGroup and Dynamic Linking

    ExampleMaking a DupliGroup Object RealExamples

    External linksDescription

    Types of TrackingTrack To ConstraintLocked Track ConstraintDamped Track ConstraintOld Track

    HintsInvalid Tracking or settingsEntering Edit ModeVisualizationTool ShelfProperties Shelf

    Mesh DisplayVerticesEdgesFaces

    LoopsEdge LoopsFace Loops

    Table of Content (10/11/2014) - Table of Content Blender EN wiki PDF Manual conversion by Marco Ardito

    Details, info, download: http://amrc.altervista.org Page 12 of 1612

  • 351351351352352352352352353353353354354354354355

    356356356356

    357359359359

    359361361361361362

    362363364364365365365366367

    368368370370

    371371372372376376377377377377377377380

    381381381381382383

    384384384384

    384384385386

    386

    PlaneCubeCircleUV SphereIcosphereCylinderConeTorusGridMonkeyAdd-ons

    OverhangThicknessIntersectionsDistortionSharp Edges

    Selection ModesSelect Mode Header WidgetsSelect Mode Pop-upSwitching select mode

    Selection ToolsSelect Modes

    Select Mode popupSelect Mode header widgets

    Selected elements after switching select modeAdding to a SelectionSelecting Elements in a Region

    Rectangular region (Border select)Circular regionLasso region

    Additional Selection ToolsSelect SimilarSelecting Loops

    Edge Loops and Vertex LoopsFace LoopsEdge RingPath SelectionLoop Inner-RegionBoundary Loop

    Edge LoopsEdge Rings[edit] Face Loops[edit] Ngons in Face Select Mode

    Types of ToolsAccessing Mesh Tools

    Mesh Tools PaletteMenusDeleteDissolveConvert Triangles to QuadsUnsubdivideMerging

    Merging VerticesAutoMerge EditingRemove Doubles

    Further Reading

    X-MirrorTopology MirrorMirror ModifierSnap to SymmetrySymmetrize MeshMirroring Geometry

    MergingMerging VerticesAutoMerge EditingRemove Doubles

    SeparatingRip

    ExamplesLimitations

    Rip Fill

    Table of Content (10/11/2014) - Table of Content Blender EN wiki PDF Manual conversion by Marco Ardito

    Details, info, download: http://amrc.altervista.org Page 13 of 1612

  • 387387

    387388388388389389390390390390390

    390391391392

    392392

    392393

    393394394398398398399399400400

    401402402402403404404404

    405406406

    408408409411415415416418

    419420420421421422422422423423424424425426

    SplitSeparate

    Vertex ConnectVertex SlideSmoothMake Vertex ParentAdd HookBlend From Shape, Propagate ShapesSet Edge Attributes

    Mark Seam and Clear SeamMark Sharp and Clear SharpAdjust Bevel WeightCrease SubSurf

    Edge SlideUsage

    Even modeLimitations & Workarounds

    Rotate EdgeUsing Face Selection

    Delete Edge LoopExample

    CollapseEdge SplitBridge Edge LoopsCreating Faces

    Make Edge/FaceFillBeauty FillGrid FillConvert Quads to TrianglesConvert Triangles to Quads

    SolidifyRotate EdgesNormals

    Flip DirectionRecalculate NormalsPush/PullWarp

    ExampleShearTo Sphere

    ExampleAxis of symmetryPivot pointTransformation orientationLaplacian SmoothExtrude RegionExtrude IndividualExtrude Edges and Vertices OnlyOptions

    ExampleAngleDupliMerge DuplicatesRecalculate NormalsIntroductionDescriptionUsageLimitationsOptionsExamples

    The Spring exampleClockwise and Counterclockwise using the Spring ExampleBending the Profiles using the Spring Example

    Table of Content (10/11/2014) - Table of Content Blender EN wiki PDF Manual conversion by Marco Ardito

    Details, info, download: http://amrc.altervista.org Page 14 of 1612

  • 427429

    429432433434434435435436437437438

    439439441441443443443

    443443444447447447448449450450

    451451452452452453453453454454454454

    454455458458459459

    459459459459460460460460460

    461462463463463463463464464464464464464465

    Creating perfect Screw SpindlesA Screw Tip

    Screw Tool - Evolution since 2.5xOptionsExamples

    One EdgeTwo Tri EdgesTwo Opposite Quad EdgesTwo Adjacent Quad EdgesThree EdgesTriQuad/Four EdgesMulticut

    UsageOptionsUsageOptionsConfirming and selectionLimitationsOptimizations

    Knife ProjectExamplesKnown IssuesBevel ModifierUsageOptionsExamplesSort ElementsMesh SnappingShrinkwrap Modifier

    Sculpt ModeSculpt BrushesSculpting with the Multires ModifierSculpt Properties Panel

    Brush MenuStroke MenuCurve MenuTexture MenuSymmetry MenuOptions MenuAppearance MenuTool Menu

    Hiding and Revealing MeshKeyboard Shortcuts

    Typical usage scenarios for Vertex groupsCreating Vertex Groups

    Group NameActive Group

    Deleting vertex GroupsLocking Vertex GroupsWorking with Content of Vertex Groups

    Assigning verts to a GroupChecking assignmentsRemoving assignments from a GroupUsing groups for Selecting/DeselectingFinding ungrouped vertsKeyboard Shortcuts

    Vertex Group ManagementHints

    Vertex Group CategoriesThe Deform GroupsThe Other Groups

    The Weight TableSet the Active GroupDisplay Weights in Edit ModeEdit Weights in Edit ModeChange a weightPaste a weight to other vertsDelete a weight from a Group

    The Function barAbout locked Vertex Groups

    Table of Content (10/11/2014) - Table of Content Blender EN wiki PDF Manual conversion by Marco Ardito

    Details, info, download: http://amrc.altervista.org Page 15 of 1612

  • 466466

    466467467467468468469469

    469469469470470470470

    471471472472473

    473473

    473473

    473474

    474474

    475475

    475475

    476476

    477477477477477477

    478478

    478479480480

    480481481481481

    483483483483484

    484484484

    485485486487488

    Weight Paint ModeThe weighting Color Code

    BrushesThe main brush propertiesNormalize OptionsThe Brush stroke definitionThe brush Falloff curveThe brush appearanceBrush presetsCustomizing brush color space

    Selection MaskingDetails about selectingVertex Selection MaskingFace Selection Masking

    Hide/Unhide FacesHide/Unhide VerticesThe Clipping Border

    Weight Paint OptionsWeight Paint ToolsWeight Painting for BonesWeight Painting for Particles

    The Subset OptionNormalize All

    Operator parametersNormalize

    Operator parametersMirror

    Operator parametersInvert

    Operator parametersClean

    Operator parametersLevels

    Operator parametersBlend

    Operator parametersTransfer Weights

    Prepare the copyCall the tool

    Redo Panel ConfusionWorkaroundOperator parameters

    Limit totalOperator parameters

    Weight Gradient (wip)Operator parametersSmooth shading

    Smoothing parts of a meshAuto SmoothEdge Split ModifierSmoothing the mesh geometry

    Mesh editing toolsModifiers

    Fill HolesSplit Non-Planar FacesDelete Loose GeometryDegenerate Dissolve

    TutorialsCurve PrimitivesBezier Curves

    Editing Bezier CurvesCurve Properties

    ShapeGeometryPath AnimationActive Spline

    Table of Content (10/11/2014) - Table of Content Blender EN wiki PDF Manual conversion by Marco Ardito

    Details, info, download: http://amrc.altervista.org Page 16 of 1612

  • 488488488

    489490490490490490492492492

    492492493493

    493493493493493494494494494495495495495495

    496496496497498

    499499500500501

    503503503504504504504505505505

    506507507507507

    508508508508508508

    509509509510

    510510

    511511

    Non-Uniform Rational B-Splines (NURBS)Editing NURBS CurvesActive Spline

    PathSelect MenuEvery NthSelect/Deselect First/LastSelect Next/PreviousMore and LessCurve Display

    Display OptionsHiding Elements

    Basic Curve Editing (translation, rotation, scale)SnappingDeforming Tools

    SmoothingMirrorSet Bzier Handle TypeExtending CurvesSubdivisionDuplicationJoining Curve SegmentsSeparating CurvesDeleting ElementsOpening and Closing a CurveSwitch DirectionConverting Tools

    Converting Curve TypeConvert Curve to MeshConvert Mesh to Curve

    Curve ParentingHooksSet Goal WeightInterfaceExample

    Curve ExtrusionExtrusion

    Simple ExtrusionAdvanced ExtrusionExamples

    Finding Surface ToolsVisualizationSurface Structure

    Control Points, Rows and GridSurface ResolutionClosed and Open SurfacesKnotsOrderWeight

    Preset WeightsPrimitives

    Select MenuEvery NthControl Point RowMore and Less

    Surface EditingBasic Surface Editing (translation, rotation, scale)Advanced Transform ToolsNURBS Control Points SettingsAdding or Extruding

    ExamplesOpening or Closing a SurfaceDuplicationDeleting Elements

    ExampleJoining or Merging Surfaces

    ExamplesSubdivisionSpin

    Table of Content (10/11/2014) - Table of Content Blender EN wiki PDF Manual conversion by Marco Ardito

    Details, info, download: http://amrc.altervista.org Page 17 of 1612

  • 511511511511511513

    513514514514514

    515515515515516516516516517517

    517518518518

    518518518519

    519520520520520521

    521522

    522522523523523

    524524524526526526527527527

    527528528

    529529531533533534534

    535535537537538539

    Switch DirectionOther Specials OptionsConversionRetopologyMisc EditingNotes

    Editing TextInserting Text

    Special CharactersConvert text to text object3D Mesh

    Text SelectionFormatting Text

    FontsLoading and Changing FontsSize and ShearObjects as FontsText on CurveUnderlineCharacterSetting Case

    ParagraphAlignSpacingOffset

    ShapeResolutionFillTextures

    GeometryText Boxes

    Frame sizeAdding/Deleting a FrameExample: Text FlowExample: Multiple columns

    Assigning MaterialsPrimitives

    VisualizationMeta Ball Options

    ResolutionThreshold (Influence)Update

    Meta StructureTechnical DetailsUnderlying StructureMeta ShapeStiffnessNegative InfluenceHiding ElementsDeleting ElementsConversion

    Object FamiliesExamplesHints

    SettingsUsage and functions

    VisualizationModifyGenerateDeformSimulate

    InterfaceStack

    DescriptionOptionsHintsOptions

    Table of Content (10/11/2014) - Table of Content Blender EN wiki PDF Manual conversion by Marco Ardito

    Details, info, download: http://amrc.altervista.org Page 18 of 1612

  • 539539539

    540540541541542

    542542

    542543

    543544

    544544545545

    546547547548549

    549549549550

    550551551552552552

    554554554555555

    555557

    558560560560

    560562

    563563565565566567567567567567

    569569569570570571571572572572

    573574574574574575575

    UsageGeneralPerspective Cameras

    OptionsUsageDescriptionCommon Settings

    Viewing Modified WeightsVertex Weight Edit Modifier

    OptionsVertex Weight Mix Modifier

    OptionsVertex Weight Proximity Modifier

    OptionsExamples

    Using Distance from a Target ObjectUsing Distance from a Target Objects GeometryUsing a Texture and the Mapping Curve

    See AlsoDescriptionOptionsHints

    Offset CalculationExamples

    MechanicalFractalOrganic

    TutorialsOptions

    WidthSegmentsOnly VerticesLimit Method

    IntroductionDescriptionUsageOptions

    OperationsMaterials

    UV MappingsOther ModifiersAnimationConcurrent Operations

    HintsFace Normals

    Tip for Fixing Mixed NormalsEmpty or Duplicated FacesOpen VolumesHistoryUseful LinksOptionsDescriptionOptionsExamples

    Simple planeDecimated cylinder

    DescriptionOptionsExamplesDescriptionOptionsDescriptionOptionsHints

    Using Mirror modifier with Subdivision Surface modifierAligning for Mirror

    OptionsDescription

    UsageModeOctree Depth and ScaleDisconnected PiecesSharpness

    Table of Content (10/11/2014) - Table of Content Blender EN wiki PDF Manual conversion by Marco Ardito

    Details, info, download: http://amrc.altervista.org Page 19 of 1612

  • 575577577578578

    579580580580582582583584584584585

    585586588588589589590591591592592594594596596

    597598598598599599602602602604604605605606606607607607607607609609609610611611613613614614615616616617618618

    618

    Demo VideosDescriptionOptionsOptionsExample

    External linksDescriptionOptionsHintsMultiResolution ModifierOptionsOrder of the Modifier StackControl

    Weighted CreasesEdge LoopsCombination

    Limitations & WorkaroundsPerformance ConsiderationsDescriptionOptionsDescriptionOptionsHintsDescriptionOptionsOptionsExampleOptionsExampleDescriptionOptions

    See alsoDescriptionOptionsHintsDescriptionOptionsHintsExamplesSee AlsoDescriptionOptionsHintsExamplesHistorySee AlsoOptionsMethodHintsExample/Tutorial(s)Particles and LatticesDescriptionOptionsHintsSee AlsoDescriptionOptionsDescriptionOptionsDescriptionOptionsOptionsDescriptionOptionsTechnical Details and HintsDescriptionWorkflow

    Creating Cloth Simulations

    Table of Content (10/11/2014) - Table of Content Blender EN wiki PDF Manual conversion by Marco Ardito

    Details, info, download: http://amrc.altervista.org Page 20 of 1612

  • 618619619619

    619619620

    620620620621

    621621621

    621622622622622622622622622

    624625625625625626626626627627629629629630

    630630630630631631631632632

    632632

    633634634634

    637638638639639

    639640640640641641642642642

    Cloth PanelMaterialDampingPinning

    CollisionsCollision Settings

    Self-collisionsShared LayersMesh Objects CollideCloth - Object collisionsMesh Object Modifier Stack

    Cloth CacheBake CollisionEditing the cached simulation=

    TroubleshootingExamples

    Using Simulation to Shape/Sculpt a MeshSmoothing of ClothCloth on armatureCloth with animated vertex groupsCloth with Dynamic PaintUsing Cloth for SoftbodiesCloth with Wind

    OptionsSoft Body and Cloth InteractionForce Field InteractionExamplesHintsActivating the modifierTypesSee alsoStacking Order ImportanceOptionsDescriptionWorkflowMore about the simulationSimulation Internals

    Ocean ModifierDescriptionGeometry OptionsSimulator OptionsWave OptionsSim Data Generation OptionsBaking

    Data FilesBaking Foam

    Baking OptionsHistory

    OptionsCreationDisplayUsing Paths

    See AlsoWorkflowCreating a Particle System

    Types of Particle systemsCommon Options

    LinksDevelopment notesInner workingUser workflowTypical scenarios for using Soft BodiesCreating a Soft BodySimulation QualityCache and BakeInteraction in real time

    Table of Content (10/11/2014) - Table of Content Blender EN wiki PDF Manual conversion by Marco Ardito

    Details, info, download: http://amrc.altervista.org Page 21 of 1612

  • 643643644644644644644647647647648648648648648649649649650651651652

    652653653653654

    654655657657657

    657658659660

    662663

    663665665667667668670670672672

    672673674675675675677677677678679680680680

    682682683

    684684686

    688689

    TipsLinksViewing RestrictionsGlobal InfluencesLighting SettingsLighting in the WorkflowOverriding Materials to Reset LightingObject DataPreviewLampDescriptionFalloff types

    Lin/Quad WeightedLinearQuadraticMixing Linear and QuadZeroing both Linear and QuadGraphical Summary

    Custom CurveInverse SquareInverse LinearConstant

    SphereExamples

    DistanceInverse SquareSphere

    HintsOptionsLighting Groups

    MaterialsRender Layers

    See AlsoLamps: Ray-traced ShadowsLamps: Buffered ShadowsSee Also

    What is Quasi-Monte Carlo?Example

    See alsoLamp OptionsShadowsLamp optionsShadowsSpot ShapeShadow Buffer Types

    Classical and Classic-HalfwayIrregularDeep generation method

    Common optionsHintsSee AlsoLamp optionsShadowsArea ShapeShadow SamplesSample Generator TypesTechnical DetailsHintsOptionsLamp optionsSky & AtmosphereShadow

    OptionsSkyAtmosphere

    ExamplesSkyAtmosphere

    Hints and limitationsEnvironment or Ambient Only

    Table of Content (10/11/2014) - Table of Content Blender EN wiki PDF Manual conversion by Marco Ardito

    Details, info, download: http://amrc.altervista.org Page 22 of 1612

  • 689690690690691

    691691694694694696696

    696696698698

    700700700701702703704704

    705706708709709

    710710710711711

    711712

    712712

    713713

    714714

    714715

    715715

    715716

    716716

    716717718

    719719

    722722722722723723723724724

    725725725728729729

    731731

    Single RigTwo-Point RigThree-Point Rigs

    Studio rigStandard Rig

    Four-point RigTroubleshootingOptions

    GatherRaytraceApproximate

    Common SettingsTechnical DetailsHintsOptions

    ApproximateDescriptionOptionsExamplesHintsHow Materials WorkUsing MaterialsCreating a new Material

    New Material Panel ButtonsReusing Existing MaterialsDeleting a MaterialMaterial Properties

    OptionsExamples

    Common OptionsTechnical DetailsLambertOren-Nayar

    OptionsToon

    OptionsMinnaert

    OptionsFresnel

    OptionsCommon Options

    Technical DetailsCookTorr

    OptionsPhong

    OptionsBlinn

    OptionsToon

    OptionsWardIso

    OptionsOptions

    ColorbandsOptions

    Common OptionsMaskZ BufferRaytraced TransparencyOptionsExamples

    Index of RefractionFresnelDepth

    HintsTransparent shadowsIOR values for Common Materials

    OptionsExamples

    Fresnel

    How it worksEnabling Subsurface Scattering

    Table of Content (10/11/2014) - Table of Content Blender EN wiki PDF Manual conversion by Marco Ardito

    Details, info, download: http://amrc.altervista.org Page 23 of 1612

  • 732732732

    733733733

    733734735735738738739739

    742742742742

    742743

    743744745745745745746746746746746746746747747747747

    747749750750750751751751751751

    752752752752752753753753753755755755755756

    756757757

    757758758758759759759

    760760

    762

    OptionsDeveloping your own SSS material

    The Traditional Approach=A more intuitive approachExamples

    SkinSee alsoStrands ShadingTexturing along the StrandStrand render SimplificationOptions

    Shadow Receiving Object MaterialShadow Casting Object MaterialBuffered Shadow Options

    Nodes ConceptsNodesNoodlesNode Groups

    Accessing The Node EditorEnabling Node Materials in the Material Buttons

    External LinksAccessing The Node EditorActivating NodesNode Editor Window ActionsNode Editor Header

    At a glanceMenus

    View, Select and AddNode

    ButtonsMaterial/Composite/Texture SelectorUse Nodes ButtonUse Pinned ButtonGo to Parent ButtonSnap ButtonCopy Nodes ButtonPaste Nodes Button

    Layout NodesCollapsing togglesSizing the nodeSocketsCurves

    RGB CurvesSelecting curve pointsEditing curvesEditing the viewSpecial tools

    Adding NodesArranging NodesConnecting nodesDisconnecting nodesDuplicating a nodeGrouping NodesEditing Node GroupsUngrouping NodesAppending Node GroupsMaterial Node

    OutputInputControlsUsing the Material Node with Specularity

    Extended Material NodeInputOutput

    Camera Data NodeLamp Data NodeValue NodeRGB NodeMaterial Node "Texture"

    InputOutputs

    Geometry NodeGeometry Node Example using a UV image

    MixRGB

    Table of Content (10/11/2014) - Table of Content Blender EN wiki PDF Manual conversion by Marco Ardito

    Details, info, download: http://amrc.altervista.org Page 24 of 1612

  • 762763763

    763763763763

    764765765

    765765765

    766766766766

    766767767767

    768768768768

    770770770770

    771771771

    771772772772

    773773773773

    773774774

    774774774

    774774774

    775775775

    775775775

    776777778779

    779779780780780

    782782782783783784784784

    785785

    InputsOutputsControls

    RGB CurvesInputsOutputsControls

    InvertInputsOutputs

    Hue Saturation ValueInputsOutputs

    Normal NodeInputsOutputsControls

    Mapping NodeInputsOutputsControls

    Vector CurvesInputsOutputsControls

    ColorRamp NodeInputsOutputsControls

    RGB to BW NodeInputsOutputs

    Math NodeInputsOutputsControls

    Vector Math NodeInputsOutputsControls

    Squeeze Value NodeInputsOutputs

    Separate RGB NodeInputsOutputs

    Combine RGB NodeInputsOutputs

    Separate HSV NodeInputsOutputs

    Combine HSV NodeInputsOutputs

    SettingsBrushTexture

    StrokeCurve

    OptionsOverlayAppearanceOptions

    OptionsDensityShading

    AsymmetryTransmissionEmissionReflection

    Hints

    LightingTransparency

    Table of Content (10/11/2014) - Table of Content Blender EN wiki PDF Manual conversion by Marco Ardito

    Details, info, download: http://amrc.altervista.org Page 25 of 1612

  • 785786

    786788788789790

    790790790792793793

    793795795795796796796797797797798798798798800801801

    802805805806

    806807808808809810811812814815816817817

    818818818819

    819819820820

    821822822823825826826

    828828828828

    828828

    IntegrationOptions

    ExamplesOptions

    Halo PanelFlare Panel

    Lens Flares

    Halo TexturingExamples

    Dotmatrix displayMaterial TexturesWorld Textures

    DescriptionBrush TexturesChoosing the Texture contextChoosing the Texture data typeTextures SlotsCreating a new Texture Datablock in a new Texture SlotCreating a new Texture Datablock in a non-empty slotSharing a Texture Datablock in a non-empty slotTextures StackTexture DatablockTexture TypePreviewColorsMappingInfluenceHeader BarProperties Panel

    Display OptionsNavigating in UV SpaceCommon options

    Noise BasisNabla

    HintsOptionsOptionsTechnical DetailsOptionsOptionsOptionsOptionsOptionsOptionsTechnical DetailsOptionsTechnical Details

    About Image Based TexturingWorkflowUsing Images and Materials

    Creating an Image TextureExamples

    Layering UV TexturesMix and Match MaterialsUsing Alpha Transparency

    UV Textures vs. Procedural TexturesSettings

    ImageImage SamplingImage MappingOptions

    ImageNodes Concepts

    NodesNoodlesNode Groups

    Using Texture NodesUsing Multiple Outputs

    Table of Content (10/11/2014) - Table of Content Blender EN wiki PDF Manual conversion by Marco Ardito

    Details, info, download: http://amrc.altervista.org Page 26 of 1612

  • 829830831831831831832832832832832832832833833833833

    833835836836836837837837837837

    838838838838838839839839839840841841842843843843

    843843

    845845846846846848848850850850850851851852852853853854855855856856856857857857857

    See alsoAccessing The Node EditorActivating NodesNode Editor Window ActionsNode Editor Header

    At a glanceMenus

    View, Select and AddNode

    ButtonsMaterial/Composite/Texture SelectorUse Nodes ButtonUse Pinned ButtonGo to Parent ButtonSnap ButtonCopy Nodes ButtonPaste Nodes Button

    Layout NodesCollapsing togglesSizing the nodeSocketsCurves

    RGB CurvesSelecting curve pointsEditing curvesEditing the viewSpecial tools

    Adding NodesArranging NodesConnecting nodesDisconnecting nodesDuplicating a nodeGrouping NodesEditing Node GroupsUngrouping NodesAppending Node GroupsTimeCoordinatesTexture NodeImage NodeOutput

    ControlsInputs

    ViewerInputs

    MixRGB CurvesInvertHue Saturation ValueCombine and Separate RGBCheckerBricksCommon OptionsVoronoiBlendMagicMarbleCloudsWoodMusgraveNoiseStucciDistorted NoiseMathColorRamp NodeRGB to BW NodeValue to NormalDistanceRotateTranslateScaleAt

    Table of Content (10/11/2014) - Table of Content Blender EN wiki PDF Manual conversion by Marco Ardito

    Details, info, download: http://amrc.altervista.org Page 27 of 1612

  • 859861861862

    863863

    865866866866866867868869

    869869869

    869870871871872873873873875876

    877877

    878878878

    879879880881881

    882883883883

    883884884884885885

    885885886886

    887887888

    889889

    889889890890

    891891891891891

    891891892

    SettingsOptions

    Point DensityTurbulence

    OptionsOcean panel

    Getting StartedTexture PreviewBrushes Settings

    BrushTypes of brushes

    TextureStrokeCurve

    Paint optionsOverlayAppearance

    SavingUsing an External Image EditorGetting StartedHintsCoordinatesProjectionInheriting coordinates from the parent objectCoordinate Offset, Scaling and TransformationOptions

    Environment Map SamplingExamplesLimitations

    UVs ExplainedCartography ExampleHalf-Sphere Example

    The UV EditorAdvantages of UVs

    Header BarProperties Panel

    Display OptionsNavigating in UV Space

    About UVsGetting Started

    WorkflowMapping TypesBasic Mapping

    CubeCylinder and SphereProject From ViewResetting UVs

    Advanced MappingUnwrapping Using Seams

    Marking SeamsUnwrap

    Smart UV ProjectLightmapFollow Active Quads

    Transferring UV MapsWorkflow

    Multiple UV MapsUV Textures ListSelecting UVs

    Selection ModesTransforming UVs

    Axis LockingPivot PointsProportional EditingSnapping

    Weld and AlignMirrorStitch

    Table of Content (10/11/2014) - Table of Content Blender EN wiki PDF Manual conversion by Marco Ardito

    Details, info, download: http://amrc.altervista.org Page 28 of 1612

  • 892892892892892893894894894

    894894

    895895896896

    896897897897898899

    899899901901901901901901

    902902904904904904904904904904904904904904904904904904906906907907907

    908908908

    909909910

    912912

    912914914914914915915916916

    916917918918918920

    Minimize StretchReverse and Rotate UVsPinningOptimizing the UV Layout

    Combining UV MapsAverage Island ScalePacking IslandsConstraining to Image BoundsIteration and Refinement

    Refining the LayoutReusing Textures

    Exporting UV Layout ImageApplying Textures to UVs

    Use UV CoordinatesFace Textures

    Loading and Saving ImagesReplacing the active ImageNew ImagesUsing the Test GridImage SettingsSaving Images

    Modifying your Image TexturePacking Images inside the Blend fileSurface and Wire materials

    DiffuseSpecularShadingGeometryOther Controls

    Volume materialsHalo materials

    Linear LightSoft LightColorValueSaturationHueOverlayLightenDarkenDifferenceDivideScreenSubtractMultiplyAddMixDescriptionWorkflowDescriptionOptionsHints

    OptionsTexture coordinatesInfluence

    OptionsTexture CoordinatesInfluence

    DescriptionOptions

    TexturesDescriptionOptionTransparencyExamplesDescriptionOptionsArmatures

    EditingSkinningPosingYour first armatureThe armature objectArmature chapter overviewSkeleton panel (all modes)

    Table of Content (10/11/2014) - Table of Content Blender EN wiki PDF Manual conversion by Marco Ardito

    Details, info, download: http://amrc.altervista.org Page 29 of 1612

  • 920920920921921921921

    921922922922922922923923924925925925

    927927927928928928

    928928929

    930930930

    930930

    930932932

    934934934

    934935

    937937937938939940

    940940941

    941942942942943943944

    944945945946946

    946947948948948

    950950951

    Display panel (all modes)Bone groups panel (pose mode)Pose Library panel (Pose mode)Ghost panel (all modes)iTaSC parameters panel (all modes)Motion Paths panel (Pose mode)Custom Properties panel (all modes)

    Bone Panels OverviewRelations panel (edit mode)Display panel (object mode)Deform panel (all modes)Custom Properties panel (all modes)Transform panel (edit and pose mode)Transform Locks panel (pose mode)Inverse Kinematics panel (pose mode)Bones VisualizationBones propertiesBones RigidityBones influence

    Display PanelBone types

    Octahedral boneStick boneB-Bone boneEnvelope bone

    AttributesShaped Bones

    Attributes

    Armature LayersShowing/hiding bone layersProtected Layers

    Bone LayersMoving bones between layers

    Hiding BonesChains of Bones

    Editing Bones RelationshipsSelecting bones' ends

    Inverse selectionSelecting connected bones' ends

    Selecting BonesDeselecting connected bones

    Adding BonesAdd MenuExtrusionMouse ClicksFill between jointsDuplication

    Deleting BonesStandard deletionMerge

    Subdividing BonesLocking BonesX-Axis Mirror EditingSeparating Bones in a new ArmatureTransforming Bones

    Scaling Specificities in B-Bone and Envelope visualizationScaling Specificities in Envelope Visualization

    Bone DirectionBone RollDeform properties for bone

    Deform settings with bone envelope visualizationBone rigidity settings

    Chain Relations EditingNaming Bones

    Naming ConventionsBone name flippingAuto bone naming

    Drawing ChainsStraight SegmentsFree Segments

    Table of Content (10/11/2014) - Table of Content Blender EN wiki PDF Manual conversion by Marco Ardito

    Details, info, download: http://amrc.altervista.org Page 30 of 1612

  • 951951951951952952952

    952952953953953

    954954954

    957957957958958959959959

    959960962962963963963

    964965968968969969969969970972972972974974974974975976976976976976

    976977977

    977977977978978

    979979979980

    980981982983984985985

    Selecting StrokesDeletingModifying StrokesGestures

    CutDeleteReverse

    Converting to BonesFixedAdaptativeLengthRetarget

    Using Bone SketchingRoll methodsAutonaming settings

    Object parenting to armatureObject Parenting to Whole Armatures by Default MethodTuning Bone Influences on Parts of GeometryParenting to Whole Armatures with Armature modifierCommon OptionsBone Deform Options

    EnvelopeCurved Bone

    Vertex GroupsSee AlsoPosing Section OverviewSee AlsoColors

    Coloring from Bone StateColoring from Bone Group

    GhostsMotion PathsSelecting BonesBasic PosingAuto IKRest PoseIn-BetweensCopy/Paste PoseEffects of Bones RelationshipsIntroPose Library PanelEditingAutomatic IKIK ContraintsArmature IK PanelBone IK PanelArm Rig ExampleBasic SetupSettings and Controls

    Roll ControlOffset ControlsThickness Controls

    Tips for Nice SetupsUse of Constraints

    Constraining bonesAvailable Constraints

    Motion TrackingTransform ConstraintsTracking ConstraintsRelationship Constraints

    Constraints HeaderConstraints Settings

    The targetThe Constraint Space (Space)

    InfluenceAdding/Removing a ConstraintOptionsOptionsOptionsDescriptionOptions

    Table of Content (10/11/2014) - Table of Content Blender EN wiki PDF Manual conversion by Marco Ardito

    Details, info, download: http://amrc.altervista.org Page 31 of 1612

  • 986987987988988989989990990991991992992993993993994996997998999

    10001000100110031003100410041006100610061006100810081009101010101010

    101010111011101410151015

    1015101510151016

    101710171017

    10171018101810181019

    101910211021

    10211022

    102310231023

    1024102410241025

    10251025

    OptionsDescriptionOptionsDescriptionOptionsDescriptionOptionsDescriptionOptionsDescriptionOptionsDescriptionOptionsDescriptionOptionSee alsoOptionsOptionsOptionsOptionsOptionsOptions

    See alsoOptionsDescriptionOptionsOptionsNotesOptionsTipsTechnical NoteExamplesDescriptionOptionsOptionsDescriptionOptionsExample

    See alsoDescriptionOptionsOptionsIntroductionAnimation features and tools overview

    Animation BasicsAnimation EditorsCategoriesAnimation Techniques and Deformations

    ActionsF-Curve InterpolationBasic Animation

    Insert KeyframesAuto KeyframeKeying SetsPropertiesEditing

    Working with ActionsDriversDrivers Panel

    Driver SettingsDriver Variables

    WorkflowAdding DriversTransform Driver

    ExamplesDriver Expression

    Orbit a pointDriver Namespace

    Shape Key DriverDrivers And Multiple Relative Shape Keys

    Table of Content (10/11/2014) - Table of Content Blender EN wiki PDF Manual conversion by Marco Ardito

    Details, info, download: http://amrc.altervista.org Page 32 of 1612

  • 1026102610261026

    102710271028102810301030103110311031

    103110311031

    1032103210321032103210321032

    1033103410351035

    1035

    1037103710371037

    10371037

    103810381038103810391039

    10391040104010401040

    10411042

    1042104210431043

    104310431043

    10441045

    104510451045104610471047

    104710481048

    10481049

    10501050

    105110521052

    TroubleshootingScripted ExpressionRotational Properties are RadiansIntra-armature Bone Drivers Can Misbehave

    See AlsoLinksKeying Set PanelActive Keying Set PanelAdding PropertiesSee AlsoTimeline MarkersPose markersVisualization

    Standard3D ViewPose Markers

    Creating and Editing MarkersCreating Timeline MarkersSelecting MarkersNaming MarkersMoving MarkersDuplicating MarkersDeleting Markers

    Using Timeline Markers for switching Multiple CamerasSynchronization timing keyframes with markersKeyframe VisualizationMotion Paths

    Options

    Timeline ElementsTime CursorKeyframesMarkers

    Adjusting the ViewTimeline Area

    Timeline HeaderView MenuMarker MenuFrame MenuPlayback MenuHeader Controls

    I Range ControlII Frame ControlIII Player ControlIV Synchronize PlaybackV Keyframe Control

    User PreferencesCurve Editor Area

    Navigation2D CursorView AxesMarkers

    HeaderMenusHeader Controls

    Channels RegionChannel Editing

    Properties RegionView Properties PanelActive F-Curve PanelActive Keyframe PanelDrivers PanelModifiers Panel

    See AlsoThe concept of InterpolationSettings

    Interpolation ModeAdditional interpolation modes

    ExtrapolationHandle Types

    Direction of timeAdding a ModifierCommon Interface

    Table of Content (10/11/2014) - Table of Content Blender EN wiki PDF Manual conversion by Marco Ardito

    Details, info, download: http://amrc.altervista.org Page 33 of 1612

  • 105310531053105410541055105510551056

    105710571057105710571058

    105810581059105910591059

    105910591060106110611061

    10631063

    106310641064

    1065106610671067106710681069106910701070107110721072

    107210741074

    1074107410751075107510751075

    1075107610761077

    10771077

    107710771078107810781079

    108010811081

    108210821084

    108410841086

    Types of ModifiersGeneratorBuilt-in FunctionEnvelopeCyclesNoisePythonLimitsStepped Interpolation

    Basic ToolsTransformationsSelectionEditingCurves and KeyframesView Tools

    More ToolsTransform SnappingMirrorClean KeyframesSmoothingSampling and Baking Keyframes

    Header MenusView MenuSelect MenuMarker MenuChannel MenuKey Menu

    Dope Sheet ModesInterface

    HeaderEdit AreaChannel Region

    Keyframe TypeInterfaceAction DatablocksInterfaceUsing Action EditorWorking with poses in the Action EditorInterfaceUsing Shape Key EditorInterfaceUsing Grease Pencil mode of Dope Sheet EditorInterfaceInterfaceTracks

    Initial SetupTrack ControlsCreating and deleting tracks

    StripsStrip TypesCreating Strips

    Creating Action StripsCreating Transition StripsGrouping and ungrouping Strips into/from Meta StripsDeleting Strips

    Editing StripsStrip orderingBasic Editing

    Spliting StripsRe-Instancing and duplicating Strips

    Strip PropertiesAnimation DataActive TrackActive StripAction ClipEvaluationModifiers

    BasicsAnimation TechniquesCommon animating ways

    Pose-to-pose animation methodAnimation PrinciplesAnimating basic object transforms

    Common algorithm animatingAnimating other object propertiesControlling Animation with Constraints

    Table of Content (10/11/2014) - Table of Content Blender EN wiki PDF Manual conversion by Marco Ardito

    Details, info, download: http://amrc.altervista.org Page 34 of 1612

  • 1086108610871087108810901090

    10911092

    10931093109410941095109610961096

    10961097

    1097109810981099110011001101

    110111011101

    1103110311031104

    11051106

    11071107110711071107110811081108

    110811081108

    1110111111121113111611171118

    11181118

    111911191119111911191120112011201120

    11211122112311231123

    11231124112511251125

    ExampleAnimating Constraints InfluenceParenting MethodThe Follow Path ConstraintThe Clamp To ConstraintIntroductionShape Keys Panel

    Relative Shape KeysAbsolute Shape Keys

    Workflow For Relative Shape KeysWorkflow For Absolute Shape KeysMore Details On Absolute Shape KeysShape Key OperatorsSee AlsoCreating Shape KeysSelecting Shape KeysEditing Shape Keys

    Editing ShapeEditing Shape Properties

    Deleting Shape KeysMutingPinningAnimating Relative Shape KeysAnimating Absolute Shape KeysUsing Pose markers with Shape Keys animatingA Face Animation With Relative Shape Keys

    ModelingCreating Shape KeysAnimating

    A Growing Flower Animation With Absolute Shape KeysModelingCreating Shape KeysAnimating

    Animating with Lattice ExampleImplications for Camera Tracking

    Basic Bones AnimationQuaternions and RotationsActions and NLAPose Markers

    VisualizationAdding Pose MarkersEditing Pose MarkersUsing Pose Markers

    Indirect Bones AnimationInverse KinematicsConstraints

    See alsoExampleExampleExampleGravityCreating a Force FieldCommon Field Settings

    FalloffField Types

    ForceWindVortexMagneticHarmonicChargeLennard-JonesTexture field

    ExamplesCurve GuideBoidTurbulenceDragSmoke Flow

    LinksOptions

    Soft Body and Cloth InteractionForce Field InteractionExamples

    Table of Content (10/11/2014) - Table of Content Blender EN wiki PDF Manual conversion by Marco Ardito

    Details, info, download: http://amrc.altervista.org Page 35 of 1612

  • 11251126112611271127

    1127112811281128

    113011301130

    113011311131

    11311132113311331133113411341134

    1135113611361136

    11361137

    1138113811381138

    11401140

    11401140114111411141114211421142114511451146114611461146

    114611461146114711471147

    11471148114811481148

    114911491150

    HintsWorkflowCreating a Particle System

    Types of Particle systemsCommon Options

    LinksOptions

    Emission LocationDistribution Settings

    VelocityEmitter GeometryEmitter Object

    RotationCommon Physics Settings

    No PhysicsField WeightsForce Fields

    ForcesCollisionIntegrationSetupKeysTiming

    PhysicsBattleAllianceDeflectors and Effectors

    Boid BrainRule Evaluation

    SettingsFluid PropertiesAdvancedSprings

    Viewport DisplayColor

    Render SettingsNoneHaloLinePathObjectGroupBillboardCachingBakingGrowingStylingAnimatingRendering

    OptionsEmissionHair DynamicsDisplayChildrenRender

    UsageSettings

    MaterialDampingQuality

    SettingsEffectsRoughness

    Table of Content (10/11/2014) - Table of Content Blender EN wiki PDF Manual conversion by Marco Ardito

    Details, info, download: http://amrc.altervista.org Page 36 of 1612

  • 115011511152

    11531153

    115311531153115411541154

    11561156115711571157115811581159

    11591159115911591159

    11611161

    1163116311631164

    11641166116611691169117011701171117111731173

    11731173117411741174

    11741174

    11751175117511751176

    117611761176

    1176117711771177117711771177117711771179

    KinkExamplesWays to use Particle Mode

    Using Particle ModeSelecting Points

    Moving keypoints or particlesMirroring particlesHiding/UnhidingSelect ModesBrushOptions

    Typical scenarios for using Soft BodiesCreating a Soft BodySimulation QualityCache and BakeInteraction in real timeTipsLinksExample

    SettingsSoft Body PanelForce FieldsAerodynamicsUsing a Goal

    Edges SettingsPreventing Collapse

    Collisions with other objectsExamplesCalculating CollisionsGood collisions

    Self Collisionbouncing cuberesultSoft BodySoft Body CacheSoft Body GoalSoft Body EdgesSoft Body Self CollisionSoft Body SolverDescriptionWorkflow

    Creating Cloth SimulationsCloth Panel

    MaterialDampingPinning

    CollisionsCollision Settings

    Self-collisionsShared LayersMesh Objects CollideCloth - Object collisionsMesh Object Modifier Stack

    Cloth CacheBake CollisionEditing the cached simulation=

    TroubleshootingExamples

    Using Simulation to Shape/Sculpt a MeshSmoothing of ClothCloth on armatureCloth with animated vertex groupsCloth with Dynamic PaintUsing Cloth for SoftbodiesCloth with WindIntroduction

    Table of Content (10/11/2014) - Table of Content Blender EN wiki PDF Manual conversion by Marco Ardito

    Details, info, download: http://amrc.altervista.org Page 37 of 1612

  • 11791179

    11791180118011801181118111811181118111811181

    1183118311831184

    11841185118611871187

    118711871188

    11911191119411941194119411971198119911991199120012001200120112011202120212021203120312041205120612071210121012111211121112121212

    12121212121312131213

    1213121412151215

    12151215121612161217

    1217

    Rigid Body ObjectProperties

    Rigid Body ConstraintFixedPointHingeSliderPistonGenericGeneric SpringMotorOther considerationsAnimation

    DescriptionWorkflowMore about the simulationThe Domain Object

    OptionsDomain WorldDomain BoundaryDomain ParticlesBaking

    Bake ButtonBake directoryNotes

    InflowOutflowDescriptionExamplesOptionsSee alsoPhysical correctnessAcknowledgementsLimitations & WorkaroundsSee alsoExternal linksDevelopment notesInner workingUser workflowCreating the DomainGeneric optionsSmoke Groups optionsSmoke High Resolution optionsSmoke Field Weights optionsCreate a Flow ObjectSettingsForcesCreate the MaterialAdd the TextureExtending the Smoke Simulator: Fire!TroubleshootingExternal linksActivating the modifierTypesSee alsoMain PanelSource Panel

    Mesh VolumeProximityMesh Volume + ProximityObject CenterParticle System

    Velocity PanelWaves PanelMain PanelAdvanced Panel

    Common optionsPaintDisplaceWavesWeight

    Output Panel

    Table of Content (10/11/2014) - Table of Content Blender EN wiki PDF Manual conversion by Marco Ardito

    Details, info, download: http://amrc.altervista.org Page 38 of 1612

  • 121712171220

    122012201220

    12211221

    122112211221122112211221

    122112221223

    12231223122312241224

    122412241224122412251225

    1226122612261226

    12271227

    122712291229

    12291229

    1230123012301230

    123012311231

    12311231

    1233123312331233

    12341234123412341234123412351235123512351235123512361236

    12361236

    1237123712371238

    1238

    Effects PanelCache PanelOpenMP (Mac OSX)

    Suboptimal baking performanceSolutionSteps to use the applescript

    IntroductionGetting started

    Supervised 2D trackingManual lens calibration using grease pencil and/or gridCamera motion solvingBasic tools for scene orientation and stabilizationBasic nodes for compositing scene into real footageNot implemented tools

    Tools and properties for Motion TrackingMovie Clip EditorTools available in tracking mode

    Marker panelTrack panelSolve panelCleanup PanelClip Panel

    Properties available in tracking modeGrease Pencil PanelObjects PanelTrack PanelCamera Data PanelDisplay Panel

    Tracking Settings PanelCommon options

    KLT tracker optionsSAD tracker options

    Marker PanelProxy / Timecode Panel

    Tools available in reconstruction modeIntroductionMask Datablock: Points, Splines and Layers

    Understanding LayersEditing Masks

    Control PointsSelectionCurve HandlesFeather

    Using MasksCompositing NodeSequencer Strip

    S-CurvesMasking Tips

    RenderingOverviewDistributed Render FarmRender Workbench Integration

    The Render Settings PanelRenderLayersDimensionsAnti-AliasingMotion BlurShadingOutputPerformancePost ProcessingStampBakeAdd a new cameraChange active camera

    Switching Multiple CamerasCamera Settings

    LensCamera PresetsDepth of FieldDisplay

    Composition Guides

    Table of Content (10/11/2014) - Table of Content Blender EN wiki PDF Manual conversion by Marco Ardito

    Details, info, download: http://amrc.altervista.org Page 39 of 1612

  • 1239123912391239

    1239124112411242

    12421242

    12431243124512451245

    12471247

    1247124712491249124912491249

    125012501251

    125112531253

    1254

    125412551255

    1255125512551256125612561256125612561257

    12571257

    1258125812581258125912591259125912601260

    1260126012611261

    1261126112611262

    12631263

    Camera NavigationMove active camera to viewCamera View PositioningRoll, Pan, Dolly, and Track

    Aiming the camera in FlymodeThree Point RenderingTwo Point Rendering

    To achieve 2-point rendering:One Point Rendering

    To get 1-point (1pt) rendersOrthographic Rendering

    Isometric RenderingField of View and Lens SizeZooming in BlenderDepth of Field in Computer Graphics

    Displaying RendersSaving

    Animation PlaybackDisplay Options

    Color Management and ExposureAnti-AliasingExposure (Lighting)Depth of FieldMotion Blur

    OptionsFilteringFilter Size

    ExamplesWorkflow

    Frame Sequence WorkflowOptions

    HintsOptions

    Bake ModeFull RenderAmbient OcclusionShadowNormalsTexturesDisplacementEmissionAlphaMirror Color and IntensitySpecular Color and Intensity

    Additional OptionsWorkflow

    SyntaxRender Options:Format Options:Animation Playback Options:Window Options:Game Engine Specific Options:Python Options:Debug Options:Misc Options:Other Options:

    ExamplesRender a pictureRender a movieLaunch Blender with a specified engine

    PlatformsWindowsMac OS XLinux

    DimensionsPresets

    Table of Content (10/11/2014) - Table of Content Blender EN wiki PDF Manual conversion by Marco Ardito

    Details, info, download: http://amrc.altervista.org Page 40 of 1612

  • 126312631264

    126412641264

    1265126512651266126612661267

    12671268

    12681269126912691269

    12701270

    127112731273

    1273127312731273127312741274

    127412741274127512761276

    1276127712771278

    127812791279

    128012821282

    128212821283

    12831284128412841284128612861286

    128612861286

    128612871288128812881288

    Output PanelFile LocationsFile Type

    CompressionChannelsImage Formats

    VSE RenderingRendering to an Image SequenceRendering to VideoDimensions PresetsPixel Aspect RatioColour SaturationRendering to fields

    OptionsVideo Files

    Advanced EncodingVideo Settings

    Video FormatsVideo CodecsOptions

    Audio SettingsTips

    Home-made Render FarmRender Layers in CompositingLayers or Passes?

    Using Render LayersEnabling and NamingCreating a new Render LayerScene Layers SettingsOverridesInclude OptionsPasses

    ExamplesRendering only certain objectsOutlining only selected objectsRender Passes In DetailSelecting Render PassesExcluding Render Passes

    Using Render PassesRecoloring ShadowsCompositing Ambient OcclusionVector Blurring Shadows

    ConclusionOptionsExamples

    DitheringScene Linear Color SpaceScene Settings

    DisplayRenderSequencer

    Image FilesWorld SettingsOpenColorIO ConfigurationCompatibilitySee AlsoThe Human EyeIn FilmIn CG

    Motion Blur in BlenderSampled Motion BlurVector Blur

    ExamplesHints

    Hardware ImprovementsOperating System ConfigurationBlender SettingsScene and Specific Objects

    Table of Content (10/11/2014) - Table of Content Blender EN wiki PDF Manual conversion by Marco Ardito

    Details, info, download: http://amrc.altervista.org Page 41 of 1612

  • 128912891291129112911291

    12921292

    12921292

    129212921292

    12921293

    1293129312931294

    1295129512951295

    12961296

    12961296

    1296129612991299

    1300130013001301

    1301130113021304130413051306130613071307131013101310

    13101310

    1310131113121312131213121313131313141314

    13151315131613161316

    131613161316

    1317131713171318

    13181318

    Render SettingsMulti-Pass CompositingMulti-ThreadingFrame RangesCollaborative RenderingRemote Renderfarms

    GoalsInstructions

    GUIMaster

    Web interface Master(Slave(s))Client

    Command LineExtra

    SettingsMasterSlaveClient

    Physics Baking JobsVersion Control JobsNotes and Known BugsLoad Balancing

    ExceptionsFirst Priorities (criteria)

    To doTechnical Details

    Feature ListAPI Feature WishlistOptions

    Global IlluminationExamples

    Console outputRender window outputThe rendered image

    NotesAmount of LightSkyDomeGetting StartedReferenceUsing Freestyle in BlenderGetting StartedReferenceGPU RenderingTutorialsPerspectiveOrthographicPanoramic

    EquirectangularFisheye

    Depth of FieldClippingSurface ShaderVolume ShaderDisplacementEnergy ConservationTypeSubdivisionTerminologyBSDF Parameters

    Volume ShadersDensityVolume Material

    Interaction with the Surface ShaderMesh Topology

    Volume WorldScattering BouncesLimitations

    3D Viewport Draw TypesTexture PropertiesPainting & UV EditingSurface Shader

    Image Based LightingVolume Shader

    Table of Content (10/11/2014) - Table of Content Blender EN wiki PDF Manual conversion by Marco Ardito

    Details, info, download: http://amrc.altervista.org Page 42 of 1612

  • 13181318131913191320132013201320132113211321132113221322132213221322132213231323132313231323132413241325132513251326

    132613261326132713271328132813291329

    13301330

    1330133113311331133113331333133313341334133513351335133613361336

    13371337

    133813381338133813381338133913391339133913391339

    Ambient OcclusionSettingsRay VisibilityTricksPoint LampSpot LampArea LampSun LampShadersTexturesMoreOpen Shading LanguageCamera DataValueRGBAttributeGeometryLight PathObject InfoFresnelLayer WeightTexture CoordinatesParticle InfoHair InfoTangentMaterial OutputLamp OutputWorld OutputBSDF

    DiffuseTranslucentGlossyAnisotropicToonTransparentGlassRefractionVelvet

    BSSRDFSubsurface Scattering

    EmissionBackgroundHoldoutAmbient OcclusionMix and AddImage TextureEnvironment TextureSky TextureNoise TextureWave TextureVoronoi TextureMusgrave TextureGradient TextureMagic TextureChecker TextureBrick Texture

    OptionsSockets

    Vector TransformVector CurvesNormalNormal MapBumpMappingBlackbodyWavelengthSeparate HSVCombine HSVSeparate RGBVector Math

    Table of Content (10/11/2014) - Table of Content Blender EN wiki PDF Manual conversion by Marco Ardito

    Details, info, download: http://amrc.altervista.org Page 43 of 1612

  • 133913391339

    13401340134013401340134113411341

    13411341

    134213421342134213421342134213431343134313431343134413441344134413441345134513451345

    134813481348

    1348134913491349

    13501350135013501351

    13511351135113521352

    1352135213521352

    135413541354135513551355135613561356

    13581358

    13581359136113611361

    13611361

    1361

    RGB to BWColorRampMath

    Script NodeWriting ShadersClosures

    BSDFHAIRBSSRDFVolumeOther

    AttributesTrace

    ValueRGBGeometryWireframeWavelengthBlackbodyTexture CoordinatesBumpVector TransformTangentNormal MapObject InfoParticle InfoHair InfoAttributeMappingLayer WeightFresnelLight PathLight FalloffNodes shared with the Compositor

    Introduction to hairCycles Hair Rendering

    PrimitiveCycles Hair SettingsHair Info NodeLimitationsTutorials

    Ray TypesBounce ControlTransparencyRay VisibilityScene Settings

    SamplingBouncesTransparencyTricksMotion Blur

    Material SettingsWorld SettingsLamp SettingsVolume Render Settings

    Path TracingWhere Noise Comes FromBouncesCaustics and Filter GlossyLight FalloffSample as LampGlass and Transparent ShadowsWindow LightsClamp Fireflies

    LayersLighting Passes

    CombiningData PassesIntroductionConfigurationCUDA

    LimitationsFrequently Asked Questions

    Why is Blender unresponsive during rendering?

    Table of Content (10/11/2014) - Table of Content Blender EN wiki PDF Manual conversion by Marco Ardito

    Details, info, download: http://amrc.altervista.org Page 44 of 1612

  • 1361136113611361

    1361136113621362136213621362

    13631363

    13631363136313631363136313641364136413641364

    136413661366136813701371

    1372137313741374137613761376137713771378

    1378137813781379

    13801380138013811381

    138213821383138313831384

    13851385138513861386138613871387138813881388138813891389

    1390139113911391139213921392

    Why does a scene that renders on the CPU not render on the GPU?Can I use multiple GPUs for rendering?Would multiple GPUs increase available memory?What renders faster, NVidia or AMD, CUDA or OpenCL?

    Error MessagesUnsupported GNU version! gcc 4.7 and up are not supported!CUDA Error: Invalid kernel imageCUDA Error: Out of memoryThe NVIDIA OpenGL driver lost connection with the display driverCUDA error: Unknown error in cuCtxSynchronize()On Mac OS X, no CUDA GPU is available

    OptionsBake Mode

    CombinedAmbient OcclusionShadowNormalsUVEmitEnvironmentDiffuse Color/Direct/IndirectGlossy Color/Direct/IndirectTransmission Color/Direct/IndirectSubsurface Color/Direct/Indirect

    Additional OptionsThe Big PictureKnown Limitations and issuesAdvanced OptionsSelection by VisibilitySelection by Edge Types

    Edge MarksSelection by Face MarksSelection by GroupSelection by Image BorderChainingSplittingSelectionCapsDashed LineModifiers

    Along StrokeDistance from CameraDistance from ObjectMaterial

    ModifiersAlong StrokeDistance from CameraDistance from ObjectMaterial

    ModifiersAlong StrokeCalligraphyDistance from CameraDistance from ObjectMaterial

    Modifiers2D Offset2D TransformBackbone StretcherBezier CurveBlueprintGuiding LinesPerlin Noise 1DPerlin Noise 2DPolygonizationSamplingSinus DisplacementSpatial NoiseTip Remover

    Writing Style ModulesSelectionChainingSplittingSortingStroke creationUser control on the pipeline definition

    Table of Content (10/11/2014) - Table of Content Blender EN wiki PDF Manual conversion by Marco Ardito

    Details, info, download: http://amrc.altervista.org Page 45 of 1612

  • 13931393139313931394

    139413941394

    139413951396139713971397

    1397139813981398

    13981398139813981399139913991399

    13991400140014001401

    14011402140314031403

    14041404140414041404

    1405140514051405140514061406140614061408

    1408140914091410

    141014101411141114111412141214121413141314131414

    14141415

    14151415

    14151415

    141614161417

    1417

    VideosVideo TutorialsTutorialsMiscNodes Concepts

    NodesNoodlesNode Groups

    Accessing and Activating NodesExamplesAccessing The Node EditorActivating NodesNode Editor Window ActionsNode Editor Header

    At a glanceMenus

    View, Select and AddNode

    ButtonsMaterial/Composite/Texture SelectorUse Nodes ButtonUse Pinned ButtonGo to Parent ButtonSnap ButtonCopy Nodes ButtonPaste Nodes Button

    Layout NodesButtons for work with Compositing nodes

    Free Unused ButtonBackdropAuto Render

    Perfomance for Compositing Nodes in Node EditorCollapsing togglesSizing the nodeSocketsCurves

    RGB CurvesSelecting curve pointsEditing curvesEditing the viewSpecial tools

    Adding NodesArranging NodesConnecting nodesDisconnecting nodesDuplicating a nodeGrouping NodesEditing Node GroupsUngrouping NodesAppending Node GroupsRender Layers Node

    Using the Alpha SocketOptional SocketsUsing the Z value SocketUsing the Speed Socket

    Image nodeImage ChannelsSaving/Retrieving Render PassesImage SizeAnimationsGenerated ImagesNotesSplicing Video Sequences using Nodes

    Cut Splicing using NodesFade Splicing using NodesMix Splice using NodesWink Splice using Nodes

    Texture NodeExample

    Value nodeRGB node

    ExampleTime node

    Time Node ExamplesExamples and suggestionsViewer

    Using the UV/Image Editor Window

    Table of Content (10/11/2014) - Table of Content Blender EN wiki PDF Manual conversion by Marco Ardito

    Details, info, download: http://amrc.altervista.org Page 46 of 1612

  • 14171417

    1417141814181419

    14191419141914201420

    1420142114221423142314231424

    142414241424

    14251425

    14251425

    14261426

    14261427

    14271428

    1428142814291430143014301430

    1430143114321432

    14321433

    14331433

    1433143314341434

    143414351435

    14351435

    143514351436143614371438

    143914391439

    14401440

    144014401441

    14411441

    14421442144214421443

    CompositeSaving your Composite Image

    SplitViewer NodeFile Output NodeLevels NodeRGB Curves Node

    OptionsExamples

    Color correction using CurvesColor correction using Black/White LevelsEffects

    Mix NodeExamples

    Contrast Enhancement using MixUsing Mix to Watermark imagesEncoding Your Watermark in an ImageDecoding an Image for your WatermarkUsing Dodge and Burn (History Lesson)

    Hue Saturation NodeHue/Saturation tipsHSV Example

    Bright/ContrastNotes

    GammaInvert

    OptionsAlphaOver Node

    ExamplesStrange Halos or Outlines

    Z-Combine NodeExamples

    Color BalanceHue CorrectTone MapVector NodesNormal NodeVector Curves NodeMap Value Node

    Using Map Value to Multiply valuesNormalizeFilter NodeBlur Node

    OptionsDirectional Blur Node

    OptionsExample

    Bilateral Blur NodeInputsOptionsExamples

    Vector (Motion) Blur NodeExamplesKnown Bugs

    Dilate/Erode NodeExample

    DefocusCamera SettingsNode InputsNode SettingExamplesHints

    ColorRamp NodeUsing ColorRamp to create an Alpha MaskUsing ColorRamp to Colorize an Image

    RGB to BW NodeSet Alpha Node

    Using SetAlpha to Fade to BlackUsing SetAlpha to Fade In a TitleUsing SetAlpha to Colorize a BW Image

    ID Mask NodeExample

    Math NodeExamples

    Manual Z-MaskUsing Sine Function to PulsateBrightening/Scaling a Channel

    Table of Content (10/11/2014) - Table of Content Blender EN wiki PDF Manual conversion by Marco Ardito

    Details, info, download: http://amrc.altervista.org Page 47 of 1612

  • 1443144314441445

    144514461446

    144614461447

    14471448

    14481449

    144914501450

    14501451145114511452

    145214521453

    14541454

    14541454

    14551455

    145514561456

    14581458

    145914601460

    14601460

    14611461146114611461146214621462

    146214631463146314631463

    14631464

    14641464146414651465

    1466146614671468147014701470

    14701471147114721473

    Quantize/Restrict Color SelectionTheory

    RealitySummary

    Combine/Separate NodesSeparate/Combine RGBA Node

    ExamplesSeparate/Combine HSVA NodesSeparate/Combine YUVA NodeSeparate/Combine YCbCrA Node

    Alpha ConvertDifference Key Node

    Simple ExampleChaining Example

    Chroma Key NodeColor KeyLuminance Key Node

    ExampleColor Spill NodeChannel Key NodeDistance KeyTranslate Node

    Example: Using the Translate Node to Roll CreditsExample: Moving a MatteExample: Shake, Rattle and Roll

    Rotate NodeScale Node

    Flip NodeDisplace Node

    ExampleMap UV Node

    ExamplesCrop NodeLens Distortion

    Using the Sequence EditorAdding Strips

    Add Movies or ImagesAdd SceneAdd Audio

    Adding EffectsAdding Plugin Effects

    Strip PropertiesEdit Strip PanelEffect StripStrip InputFilterProxy Strip Properties PanelSoundScene

    Adjusting the ViewScrubbingView ModesScene PreviewView SettingsRefresh View

    Selecting StripsMoving and Modifying Strips

    Snap to FrameSeparate Images to StripsEditing StripsCopy and PasteMeta Strips

    Image PreviewLuma WaveformChroma VectorscopeHistogramAddSubtract EffectCross and Gamma Cross

    Fade to BlackMultiplyAlpha Over, Under, and Over DropWipeGlow

    Table of Content (10/11/2014) - Table of Content Blender EN wiki PDF Manual conversion by Marco Ardito

    Details, info, download: http://amrc.altervista.org Page 48 of 1612

  • 147314741474

    147414741474

    147414751476147614761476

    1476147814781478

    14781478

    14791479147914791480148014801481

    14821482148214821483148314831484148414841485

    14851485

    14851486

    14861486

    14861486

    14881488148814901490149014901490

    14901491

    14911491

    149114911492

    14921492

    149214921493

    1494

    TransformColorSpeed Control

    Creating a Slow-Motion EffectKeyframing the Speed ControlChanging Video Frame Rates

    Multicam SelectorAdjustment LayerOptionsAudio Mixing in the VSEWorking with Audio TracksAnimating Audio Track Properties

    OutputAddonsScriptsSaving your own scripts

    File locationInstallation

    IntroductionGeneral informationGetting Started - Wiki tutorialsGetting Started - External links

    Installation of an Add-OnFile locationsEnabling and DisablingDevelopment guidelines

    What is Programming?What is Python?Python InterpreterHello WorldExternal links

    WebpagesVideo TutorialsAccessing Built-in Python ConsoleFirst look at the Console EnvironmentAuto Completion at workBefore tinkering with the modules..

    Examplesbpy.context

    Try it out!bpy.data

    Try it out!Exercise

    bpy.opsTry it out!

    Other usages for the Text windowDemonstrationExerciseGeometry

    How can I generate a mesh object using the API?How do I apply a modifier using the API?How do I get the world coordinates of a control vertex of a BezierCurve?How do I select/deselect the control points of a Curve

    Method 1Method 2

    MaterialsHow to link a mesh/object to a material?

    CustomizationHow do I automate custom hotkeys?Scripts in Blend Files

    Auto ExecutionManual Execution

    Controlling Script ExecutionSetting DefaultsCommand Line

    Scripts

    Table of Content (10/11/2014) - Table of Content Blender EN wiki PDF Manual conversion by Marco Ardito

    Details, info, download: http://amrc.altervista.org Page 49 of 1612

  • 1498149814981501150115191520152015281528

    15281528

    152815281532153215341535153515451545154815541556155715571559155915611561156115611561156115621562156315631563156315651565

    1566156615671567156815681568

    1569157015701570157115731573

    1573157315731573

    15741574

    157515751575

    15751575

    15761576

    Logic BricksPropertiesStatesColumn HeadingObject HeadingController TypesColumn HeadingObject HeadingVariablesOperations

    Mathematical operationsLogical operations

    Conditional statement (if)ExamplesColumn HeadingObject HeadingMotion BlurBuilt-In 2D FiltersCustom FiltersSimple MotionServo ControlExampleUsage NotesUsage NotesProperty TypesUsing PropertiesHow States OperateEditing StatesDefault CameraCamera ObjectParent Camera to ObjectParent to VertexObject as a CameraCamera Lens ShiftEmbedded PlayerStandalone PlayerStereoShadingPerformanceDisplayStereo SettingsStereo Modes

    Dome Camera SettingsFisheye ModeFront-Truncated Dome ModeRear-Truncated Dome ModeCube Map ModeSpherical PanoramicWarp Data Mesh

    Example filesWorldMistGame PhysicsObstacle SimulationGlobal OptionsObject Physics

    Physics TypeMaterial PhysicsConstraintsVisualizing Physics

    Show Framerate and ProfileMesh Deformations

    Soft BodiesActionsRagdolls

    Digging DeeperReading the Blender and Bullet Source Files

    Recording to KeyframesKeyframe Clean-up

    Table of Content (10/11/2014) - Table of Content Blender EN wiki PDF Manual conversion by Marco Ardito

    Details, info, download: http://amrc.altervista.org Page 50 of 1612

  • 15771577

    1579157915801580

    158215821582

    1582158315841585

    158615871587

    1587158715881589

    159015901591

    15911591159215931593159315931593159415941594

    15941594159415941594

    15951596159615971597159716001601

    160216021602160216031606160616061606

    16061607160716071607160816081608

    160916111611

    Exporting.bullet / Bullet compatible engines

    OptionsAll TypesOptionsCollision Bounds

    OptionsExample DemoOrigin, Rotation, Scale

    Create ObstacleAll TypesOptionsCollision Bounds

    OptionsExample DemoOrigin, Rotation, Scale

    Create ObstacleAll TypesOptionsCollision Bounds

    OptionsExample DemoOrigin, Rotation, Scale

    Create ObstacleAll TypesOptionsHintsSensorsGoal WeightsForce FieldsAll TypesIntroHow it worksHow to Use

    SetupCollisionsPython

    Assembling the VehicleControlling the Vehicle

    ExampleSettingsCollision BoundsTODODetailsRecommendationsOptionsOptions

    SettingsTools

    Set By NameGenerateClear AllChanges to VideoTexture in Blender 2.6How it worksGame preparationFirst example

    Find materialCreate textureMake texture persistentCreate a sourceSetup the sourcePlay the videoChecking video statusAdvanced work flow

    Advanced demosStandalone Player LicenseDistributing Games

    Table of Content (10/11/2014) - Table of Content Blender EN wiki PDF Manual conversion by Marco Ardito

    Details, info, download: http://amrc.altervista.org Page 51 of 1612

  • Doc:2.6/Manual - BlenderWiki (10/11/2014) - What is Blender? Blender EN wiki PDF Manual conversion by Marco Ardito

    Details, info, download: http://amrc.altervista.org Page 52 of 1612

  • Introduction

    Blender 2.5 with a Big Buck Bunny sceneopen

    Welcome to Blender! The Blender documentation consists of many parts: this user manual, a reference guide, tutorials, forums, andmany other web resources. The first part of this manual will guide you through installing Blender, and optionally building Blender fromsource.

    Blender has a powerful interface, highly optimized for 3D graphics production. The large number of buttons and menus might be a bitintimidating at first, but don't worry. After a bit of practice it will become familiar and intuitive.

    It is highly recommended you read our section on The Interface carefully to get familiar with both the interface and with the conventionsused in the documentation.

    What is Blender?Blender was first conceived in December 1993 and became a usable product in August 1994 as an integrated application thatenables the creation of a diverse range of 2D and 3D content. Blender provides a broad spectrum of modeling, texturing, lighting,animation and video post-processing functionality in one package. Through its open architecture, Blender provides cross-platforminteroperability, extensibility, an incredibly small footprint, and a tightly integrated workflow. Blender is one of the most popular OpenSource 3D graphics applications in the world.

    Aimed at media professionals and artists world-wide, Blender can be used to create 3D visualizations and still images, as well asbroadcast- and cinema-quality videos, while the incorporation of a real-time 3D engine allows for the creation of 3D interactive contentfor stand-alone playback or video games.

    Originally developed by the company 'Not a Number' (NaN), Blender has continued on as 'Free Software', with the source codeavailable under the GNU General Public License (GPL). The Blender Foundation in the Netherlands coordinates its ongoingdevelopment.

    Between 2008 and 2010, key parts of Blender were re-written to improve its functions, workflow and interface. The result of this workproduced the version of the software known as Blender 2.5.

    Key Features:

    Image being rendered and post-processed

    Fully integrated creation suite, offering a broad range of essential tools for the creation of 3D content, including modeling, uvmapping, texturing, rigging, skinning, animation, particle and other simulation, scripting, rendering, compositing, post-production, and game creation;Cross platform, with an OpenGL GUI that is uniform on all platforms (customizable with python scripts), ready to use for allcurrent versions of Windows (XP, Vista, 7), Linux, OS X, FreeBSD, Sun and numerous other operating systems;High quality 3D architecture enabling fast and efficient creation work-flow;More than 200,000 downloads of each release (users) worldwide;User community support by forums for questions, answers, and critique at http://BlenderArtists.org and news services athttp://BlenderNation.com;Small executable size, easy distribution.

    You can download the latest version of Blender here.

    Blender is a full-featured tool

    Doc:2.6/Manual - BlenderWiki (10/11/2014) - What is Blender? Blender EN wiki PDF Manual conversion by Marco Ardito

    Details, info, download: http://amrc.altervista.org Page 53 of 1612

    /index.php/File:Blender25withbbb.jpg/index.php/Doc:2.6/Manual/Interface/index.php/File:Blender25renderbbb.jpghttp://blenderartists.orghttp://blendernation.comhttp://www.blender.org/download/

  • Blender Welcome Screen ver 2.68 autumn 2013Blender makes it possible to perform a wide range of 3d-content-creation-oriented tasks. Therefore it may seem daunting when firsttrying to grasp the basics. However, with a bit of motivation and the right learning material, it is possible to be productive with Blenderafter a few hours of practice. If you're reading this wiki, it is a good start, though it serves more as a reference. You also have onlinevideo tutorials (free and paid) from specialized websites, and several books in the Blender store.

    Despite everything Blender can do, it remains a tool. Great artists create masterpieces, not only by pressing buttons or manipulatingbrushes, but also by learning and practicing human anatomy, color theory, composition, lighting, traditional animation, photography,psychology and many other areas. 3D content creation software have the added technical complexity and jargon associated with theunderpinning technologies. CPUs, GPUs, memory, algorithms, vectors, materials, meshes are the mediums of the digital artist, andunderstanding them, even broadly, will help you using Blender to its best.

    So keep reading this wiki, learn the great tool that Blender is, keep your mind open to other artistic and technological areas, and youtoo can become a great artist.

    Doc:2.6/Manual - BlenderWiki (10/11/2014) - Version/Revision Milestones Blender EN wiki PDF Manual conversion by Marco Ardito

    Details, info, download: http://amrc.altervista.org Page 54 of 1612

    /index.php/File:Blender_268a_welcome.png

  • Blenders History

    In 1988 Ton Roosendaal co-founded the Dutch animation studio NeoGeo. NeoGeo quickly became the largest 3D animation studio inthe Netherlands and one of the leading animation houses in Europe. NeoGeo created award-winning productions (EuropeanCorporate Video Awards 1993 and 1995) for large corporate clients such as multi-national electronics company Philips. WithinNeoGeo Ton was responsible for both art direction and internal software development. After careful deliberation Ton decided that thecurrent in-house 3D tool set for NeoGeo was too old and cumbersome to maintain and upgrade and needed to be rewritten fromscratch. In 1995 this rewrite began and was destined to become the 3D software creation we all know as Blender. As NeoGeocontinued to refine and improve Blender it became apparent to Ton that Blender could be used as a tool for other artists outside ofNeoGeo.

    In 1998, Ton decided to found a new company called Not a Number (NaN) as a spin-off of NeoGeo to further market and developBlender. At the core of NaN was a desire to create and distribute a compact, cross platform 3D application for free. At the time thiswas a revolutionary concept as most commercial modelers cost several thousands of (US) dollars. NaN hoped to bring professionallevel 3D modeling and animation tools within the reach of the general computing public. NaNs business model involved providingcommercial products and services around Blender. In 1999 NaN attended its first Siggraph conference in an effort to more widelypromote Blender. Blenders first Siggraph convention was a huge success and gathered a tremendous amount of interest from boththe press and attendees.