blender introduction - post tenebras lab · blender is a free, open-source computer graphics suite...
TRANSCRIPT
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Blender Introductionby Thomas Hauth
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What is it all about ?
● Blender is a free, open-source computer graphics suite
● Developed as a commercial product
● Freed by the community as GPL software by a one-time payment of 100.000 EUR in 2002
● Since then, managed and developed by the non-profit Blender Foundation
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What can it do ?
● A set of open-source movies have been made, to improve Blenders feature set in certain areas
● The movies are produced by the Blender Foundation with donations from the community
● A professional team of artists gathers in the Blender Institute in Amsterdam for ~5 month
● The movie and all source material (models, textures) are available for free once the production in done
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The most recent production● Goal was to improve the
tracking and mixing of rendered and real-film
● http://mango.blender.org/
● Visual Effects Breakdown
● Done with blender alone, almost
they also used GIMP ;)
http://youtu.be/nawbpZOKpD8
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Where to get it ?
Easy:
www.blender.org
Linux | Windows | MacOS | Free BSD
Ubuntu:
sudo apt-get install blender
This talk is based on blender 2.64
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The 30.000 feet feature overview● 3d Modeling
mesh modifiers | sculpting mode | texturing
● Animationcharacter rigging | inverse kinematics |
● Rendering & raytracingmaterial effects | ambient occlusion | GPU-based raytracing
● Physics simulationparticle systems | soft & rigid body | fluid dynamics
● Game engineOpenGL based | python scriptable | full physics simulation
● CompositingObject tracking | video sequencer | flexible node system
http://www.blender.org/features-gallery/features/
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What can you use it for ?
● No idea ! → whatever you can imagine
● I used it for content creation for computer games
Pre-rendered 2d images used in-game
3d models & textures exported and loaded in the game engine
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What we want to do today
● TalkUser Interface
Modeling Basics & Techniques
Animation Introduction
● Workshop: Model a Mech
Export model to 3d printing software
Whatever is fun ...
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User Interface
meet the beast
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Meet the User Interface
● For many the first hard challenge
● But not so bad, if you got used to the concepts
● If you get lost, press Spacebar and type
“Load Factory Settings” and press ReturnTada !
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My Blender Setup
● Notebook + 3 Button mouse with Scrollwheel
● Left hand on the keyboardfor quick shortcuts during editing
for changing the camera view
● Right hand on the mousefor selecting and moving elements
for free rotations and zoom with the mouse wheel
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Meet the User Interface
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Meet the User Interface
Timeline Window
3d Window
ButtonsWindow
Info Window
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Meet the User Interface
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Meet the User Interface
● Pre-configured window setting for some tasks can be selected in the topmost window
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Meet the User Interface
● Use the Numpad to navigate in the 3d view
http://commons.wikimedia.org/wiki/File:Blender_numpad.png
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Meet the User Interface
● On notebooks, the Numpad can be emulated by the regular 0-9 keys
1. Select “User Preferences”
2. Select “Input”
3. Select “Emulate Numpad”4. Save as default
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The magic space bar
● No matter in which window you are
● Press the space bar and type a keyword
● All available commands fitting your keyword are listed (emacs 3d mode ?!?)
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How to use your mouse
● The following is the general setup of the mouse buttons in blender
● Might be slightly different in some windows
Left Button
ModifyMoveRotate
Right Button
Select ObjectsPress Shift to select
multiple objects
Middle Button
Press & Move mouserotates view
Middle Button & Shift
Press & Move mousemoves view
Mouse WheelZoom In / Out
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Modeling
let's build stuff
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Triangles & friends
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Basic building blocks of meshs
● VertexIndividual point in the model
● EdgeConnecting any two vertices
● FaceAn area which can be spanned between to 3 or 4 points
The only building block that is visible when rendering the model
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Modeling Techniques
● Start from a basic objectCube
Cylinder
Sphere
…
● Select object ( right click )
● Enter Edit Mode ( TAB )
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Modifying Meshes
● Right click to select vertices, edges or faces
● Use Shift or the B key to select multiple elements
● You can configure which elements you want to select
● Move selected elements: press G
● Rotate selected elements: press R
● Press X,Y or Z to constrain movement and rotation to one axis … veeeery useful
● Press Z to toggle between wireframe or filled mesh
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Modeling Techniques
● Extrude FacesShortcut E
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Modeling Techniques
● Loop Cut Shortcut CTRL - R
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Modeling Techniques
● Knife Topology Tool Shortcut K
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Mesh Modifiers
● A list of modifiers can be added to meshes
● The underlying mesh is not changed
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Mirror Modifier
● Very useful when modeling symmetric objects
● Only one side of the mesh needs to be modeled, the other one is mirrored
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Subsurface Modifier
● A basic mesh is sub-divided into a more complex mesh to allow smooth surfaces
● Keeps the underlying mesh simple but looks great in the render
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Animation
keep on movin'
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Animation
● Multiple techniques exist in BlenderKey-Frame based
Bone-based ( for example for Characters )
Path-following
Physics-based ( Gravity, Force Fields )
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Animation User Interface
Current FrameStart / End Frame Current FrameTimeline
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Key-frame based Animation
● Move the current frame to the intended place (default 25 frames / sec)
● Position the objects were they should be in the frame
● Press I and select the keyframe information you intent ( Location, Scale, Rotation )
● Repeat till the end of the animation time span
● Blender will interpolate the movements for all frames
● Press ALT+A to get a preview
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More Information
● Blender Wikihttp://wiki.blender.org/index.php/Main_Page
● Reference Manualhttp://wiki.blender.org/index.php/Doc:2.6/Manual/Animation/Techs/Object/Constraint
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This presentation is licensed underCreative Commons Attribution 3.0
Background Image by(CC) Blender Foundation | mango.blender.orgCreative Commons Attribution 3.0