bit 115 : introduction to programming lecture 3a

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BIT 115: Introduction To Programming LECTURE 3 Instructor: Craig Duckett c [email protected]

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BIT 115 : Introduction To Programming LECTURE 3a. Instructor: Craig Duckett c [email protected]. Lecture 3 Announcements. By now everyone should be up and running with Java, jGRASP , and the Becker Robots on their home or personal computers. Any Problems? - PowerPoint PPT Presentation

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Page 1: BIT 115 :  Introduction  To Programming LECTURE  3a

BIT 115: Introduction To Programming

LECTURE 3

Instructor: Craig [email protected]

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BIT 115: Introduction To Programming 2

Lecture 3 Announcements

• By now everyone should be up and running with Java, jGRASP, and the Becker Robots on their home or personal computers.

• Any Problems? • Has everyone had a chance to work with the Java programs and the

Becker Robots?

Reading Assignment for Today• Appendix F.1 – Extending a Class• Chapter 2.1, 2.2 – Extending Robot Class • Chapter 2.4 – Coding Style

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What? Tinnitus! That’s What!

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In-Class Exercises (ICEs)• You do not have to submit ICEs, since I grade these in-class. If you finish

all your ICEs early and I sign you off on them, you are done and you can leave the class early.

• If you are working on the ICEs until the end of class, but did not finish them, you will still get full credit for working on them, but it is HIGHLY RECOMMENDED that you finish the ICEs on your own outside of class since they have been designed to help you with the concepts that will be used in the Assignments.

• If you want, you can show me that you have completed the ICEs during the next ICE-time in the next Lecture.

• Starting with Lecture 4, I will start posting “Solutions” to most (but not all) of the ICEs.

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Assignment 1 is Due LECTURE 5Zipped & Uploaded to StudentTracker by MIDNIGHT

Wednesday, January 20th

It’s posted on the website under Assignments menu– It will be due by midnight

• If unsure how to upload to StudentTracker, then bring your work to class, in electronic form, and we will go over how to hand in the homework: Student Tracker How to Use Student Tracker

• If you’re stuck, seek help– Talk to the Instructor or a classmate– Email me

• FYI: You should have enough information after today’s lecture to successfully complete Assignment 1

HOMEWORK

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• Assignment 1 (LECTURE 5) Wednesday, January 20 in StudentTracker by midnight

• Assignment 2 (LECTURE 8) Monday, February 1

• Assignment 1 Revision (LECTURE 10) Monday, February 8

• Assignment 2 Revision (LECTURE 12) Wednesday, February 17

• Assignment 3 (LECTURE 13) Monday, February 22

• Assignment 3 Revision (LECTURE 16) Wednesday, March 2

• Assignment 4 (LECTURE 19) Monday, March 14 NO REVISION

• Extra Credit 01 (LECTURE 20) Wednesday, March 16

Assignment Dates (By Due Date) The Fickle

FFFFFF FF FFFF

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Going forward, always leave your completed quiz beside your throughout the Lecture (and the Quarter) because

your Instructor will use these to learn your names

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• You each get a Quiz hand-out: Put your name on it• When you think your drawing is complete, raise your hand

– 5 minute limit

And Now…. The First Quiz!

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IMPORTANT! CityFrame – An older version of becker.jar file contained a class called CityFrame which when used looked something like this:

CityFrame City = CityFrame(someCity);

Please ignore any reference to this. It will, however, rear its ugly head in the ICEs and Assignments on purpose as an example of old 'legacy' code that should either be "commented out" with // or deleted altogether since it will not allow the program to run correctly!

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Please Note! CityFrame!

// CityFrame City = CityFrame(someCity);

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Lecture 3Buckle up! This could really

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• Extending a Class : Creating a new type of Robot• Style and Java Coding Conventions

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Appendix F.1, Chapter 2.1, 2.2 Extending a Class

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• Extension (B extends A)• Extending the Robot Class• Superclass and Subclass• Constructor• Adding a Method (Service)

• turnAround();• turnRight();

• The This Keyword (Implicit Parameter)• Putting It All Together

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Constructors

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Here, when we create a new instance (an object) of the Robot class, a ‘hidden’ default constructor works in the background to make sure that Kelsey inherits all the attributes and methods available to Robots, including its placement on a particular Street and Avenue and Direction in a particular City, and that it can use all of the actions (methods) available to the Robot class (including move(), pickThing(), turnLeft(), putThing(), frontIsClear(), etc.)

http://www.learningwithrobots.com/doc/

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Constructors have one purpose in life: to create an instance of a class. This can also be called creating an object, as in:

The purpose of a method, by contrast is much more general. The purpose of a method is to execute Java code, to act, to allow the object to do something.

Constructors

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BIT 115: Introduction To Programming 13

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Now … what if these is an action that you might want Kelsey to do that isn’t found in the Robot class?

For instance, instead of invoking the the turnLeft() method three times, you could just call up a turnRight() ?

The problem is, the Robot class does not have a turnRight() command (method). The Robot class has been finalized. You cannot add to it.

The good news is, you can create a new method like turnRight() that will do what you want the robot to do!

But in order to make this happen, you need to extend the Robot class …

In other words, you’re going to make a new class from the Robot class so you can add new methods to it like turnRight()

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Extending a Class:Where Class B extends Class A

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In Plain Old English: Where Class B “inherits” all the attributes and actions of Class A and then adds it’s own functionality by creating new methods

public class Example extends Object

When we’re not interested in extending a class because we’re happy with the methods that come with that class just the way they are, then we declare our class the ‘normal’ default way:

However, if we want to add new functionality (methods) to the Robot class (like turnRight) then we need to extend the Robot class (which is itself an extension ofObject)

public class MrRoboto extends Robot

Object is the top class of all class hierarchies. When a new instance of anything is made in Java, then it inherits all the attributes and actions of the Object class. You can’t get a new object without Object. Class

Hierarchy

Object

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Extending a Class:Where ClassB extends ClassA

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Instantiation (Instance) vs. Extension?

Instantiation creates a new object from a class, but extension extends a new class from a class through inheritance, allowing for an improved class that might offer additional attributes and services (methods) not available in the original class …

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Think of it as adding an extension to a house.

You still get to use all of the original house, butyou also get to use the new section you addedto the house

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Extending the Robot Class

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public class MrRoboto extends Robot

Robot

MrRoboto MrRoboto “inherits” all of the Robot attributes and services and then can have additional attributes and services of its own (i.e., those not shared by Robot).

extends

inherits

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Superclass and Subclass

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Robot

MrRoboto

Superclass

Subclass

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Constructor

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import becker.robots.*;

public class MrRoboto extends Robot{ public MrRoboto(City theCity, int street, int avenue, Direction aDirection) { super(theCity, street, avenue, aDirection); }

//New service or services go here

}

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Constructor

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import becker.robots.*;

public class MrRoboto extends Robot{ // This declares the parameters used by Robot “inside” of MrRoboto public MrRoboto(City theCity, int street, int avenue, Direction aDirection) // This passes on information received by the parameters used by Robot ‘inside” of MrRoboto { super(theCity, street, avenue, aDirection); //Instead of Robot here, Java uses the keyword super }

//New service or services go here

}

Constructors fulfill a special roll. They are responsible for ensuring an object is set up properly when it is created, and that it can be immediately used once it is created. This construction process is known as initialization. Two other details about constructors: they must have the same name as the class and they do not have a return type, not even a void.

NOTE: We will talk briefly about return types in just a few minutes, and go over them in greater detail in an upcoming lecture.

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Constructor

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public class MrRoboto extends Robot{ public MrRoboto(City theCity, int street, int avenue, Direction aDirection) { super(theCity, street, avenue, aDirection); }}

Robot

MrRoboto

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Constructor

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public class MrRoboto extends Robot{ public MrRoboto(City theCity, int street, int avenue, Direction aDirection) { super(theCity, street, avenue, aDirection); }}

Robot super

MrRoboto

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Constructor

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public class MrRoboto extends Robot{ public MrRoboto(City theCity, int street, int avenue, Direction aDirection) { super(theCity, street, avenue, aDirection); }}

super

MrRoboto

imagine a conduit …

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Constructor

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public class MrRoboto extends Robot{ public MrRoboto(City theCity, int street, int avenue, Direction aDirection) { super(theCity, street, avenue, aDirection); }}

super

MrRoboto

bothell, 3, 2, Direction.SOUTH

Since MrRoboto is inheriting the Robot parameters, the Robot still needs those parameters in order for MrRoboto to inherit them. This is why it appears as if there are two sets of parameters: one set to pass through MrRoboto, a second set for Robot to receive them, where Robot sends them back to MrRoboto by extension.

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Adding New Methods (Actions)

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public void turnAround() { this.turnLeft(); this.turnLeft(); }

public void move3() { this.move(); this.move(); this.move(); }. public void turnRight() { this.turnAround(); this.turnLeft(); }

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The this keyword

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The new Java feature in the new services we created is the use of the this keyword.

The keyword this is useful when you need to refer to an instance of the class from its method, but without having to refer to it by a specific name. Why? Because when you create the new method, you don’t know the name of the particular robot that is going to use it, so ‘this’ is a kind of placeholder name.

The this keyword helps us to avoid name conflicts, and also creates a shortcut to having to invent a unique name for each field in the different methods.

public void turnAround() { this.turnLeft(); this.turnLeft(); }

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Putting It All Together

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Two Ways of Doing the Same Thing, however:THE CLASS THAT CONTAINS MAIN HAS TO BE THE SAME NAME AS THE FILE

Version 1: One ClassMrRoboto.java

Version 2: Two ClassesMrRobotoMain.java

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Putting It All Together

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MrRoboto2.java

MrRobotoTest2.java

MrRoboto.java

All on One File On Two Separate Files

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Chapter 2.4 – Coding Conventions (Style)

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http://javascript.crockford.com/javacodeconventions.pdf

http://geosoft.no/development/javastyle.html

These coding conventions are not only good for Java, but for other languages as well, including C, C++, C#, JavaScript, Perl, Python, etc, to name a few.

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Lecture 3 ICE: Creating a New Type of Robot

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