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  • 8/13/2019 BF Necromancers Supplement r3

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    A BASIC FANTASY SUPPLEMENT NECROMANCERS

    NEW EQUIPMENT

    ,e4 )eapons Cost Si gp % 10 1d8

    SPELLS

    'elo4 are listed spells availa le to the ,e&roman&ers! &lass des&ri ed a ove. ?ven tho!gh they may not e!sed y a parti&!lar $ame aster #ptional @ero %evelSpells &antrips: and Seventh %evel Spells are in&l!ded"or &ompleteness. ,e&roman&ers are e7!ivalent to normalagi&- sers in either &ase. See the appropriate

    s!pplement or &ontent 4ithin the +he #lde D!ngeoneer sAlmana&5 4hen ne&essary.

    Necromancer Spells

    %egend "or spell list elo4*

    B reversi le spell modi"ied "or ,e&roman&ersn: ,e&roman&er spells: D!ngeoneer s Almana&5 or Spell S!pplement

    Cantrips* #ne

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    NECROMANCERS A BASIC FANTASY SUPPLEMENT

    F$*#' Le!el Necromancer Spells1 Clo!d5ill2 agi& ar3 !mmi"y n:9 ass4all

    ; )all o" Stone= )ord o" Re&all

    S$+#' Le!el Necromancer Spells1 Anti- agi& Shell2 Death Spell3 Disintegrate9 roJe&ted mage; ndeath n:= )all o" ron

    Se!en#' Le!el Necromancer Spells1 Call Gorseman n:

    2 nvisi ility ass s:3 %ongevity s:9 hase Door s:; o4er )ord St!n s:= )y&hlamp A!ra s:

    DESCRIPTION OF NEW SPELLS

    Animate Dead Range* to!&h,e&roman&er 9 D!ration* spe&ial

    Iirt!ally identi&al to the Cleri& or standard agi&- ser

    version this spell t!rns the ones or odies o" dead&reat!res into !ndead s5eletons or

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    A BASIC FANTASY SUPPLEMENT NECROMANCERS

    Call 2oltergeist Range* ; "eetHlevel,e&roman&er 1 D!ration* 1 ho!rHlevel

    +his spell inds a minor spirit to an area. +he poltergeist isan invisi le shapeless "or&e that per"orms simple tas5s atyo!r &ommand. t &an r!n and "et&h things open !nst!&5doors and hold &hairs as 4ell as &lean and mend. +hepoltergeist &an per"orm only one a&tivity at a time !t itrepeats the same a&tivity over and over again i" told to doso as long as yo! remain 4ithin range. t &an open onlynormal doors dra4ers lids and the li5e having ane""e&tive Strength s&ore o" 3. t &an trigger traps and s!&h!t it &an e6ert only 20 po!nds o" "or&e 4hi&h may note eno!gh to a&tivate &ertain press!re plates and otherdevi&es.

    Corpse (east Range* ; "eetHlevel,e&roman&er 9 D!ration* instantaneo!s

    +his spell heals the &aster and near y a&tive !ndeadeings y draining the last energies "rom any "resh

    &orpses no more than an ho!r old: 4ithin the spellrange. +he &orpse m!st have een a living sentient eingie not animal !ndead &onstr!&t elemental et&:. Any&orpse drained !sing this spell provides vigor to the &asterand his a&tive !ndead allies 4ithin range healing 1d9 hpper &orpse !p to their ma6im!m hit points. Slain ordestroyed !ndead do not heal or rise ane4. Any &orpses&ons!med y this spell &annot e raised or res!rre&ted yany means even a wish.

    Corpse Servant Range* to!&h,e&roman&er 1 D!ration* one ho!rHlevel

    +his spell allo4s the &aster temporarily animate s5eletonsor

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    NECROMANCERS A BASIC FANTASY SUPPLEMENT

    ?m alm Range* to!&h

    ,e&roman&er 0 D!ration* permanentSpe&ially prepares one &orpse "or !rial or "!rther !se:.)hen &ast !pon re&ently dead in preparation "or AnimateDead type spells the ne4ly risen @om ie 4ill have E1 onhit point rolls "or ea&h hit die !p to ma6im!m hit points"or ea&h hit die:.

    (ires5!l l (amiliar Range* to!&h,e&roman&er 2 D!ration* o ne ho!r per level

    +his spell animates a single s5!ll in to serve the,e&roman&er. )rapped in &old magi&al "lames and gi"ted4ith a "orm o" levitation ased "light the "laming s5!ll &an"et&h small items &onvey messages or other similar tas5s"or the ,e&roman&er. )hen not tas5ed 4ith a spe&i"i&d!ty the (ires5!ll (amiliar generally hovers near hismaster providing light e7!al to tor&hlight. A ,e&roman&ermay have only one instan&e o" this spell a&tive at a time.S! se7!ent &astings have no e""e&t !nless the "irstinstan&e o" the spell is dismissed or destroyed.

    +he (ires5!ll (amiliar is not designed "or &om at havinghit points e7!al to 2;M o" the ,e&roman&er s total hitpoints. t has an Armor Class o" 13 and only a singleatta&5 "or 1d2 points o" damage atta&5ing 4ith the sameasi& &han&e to hit as the ,e&roman&er. +he s5!ll &an e&harged 4ith spells that m!st e delivered y to!&h 4iththe spell e""e&t eing availa le to the s5!ll on the "ollo4ingro!nd. )hile a (ires5!ll (amiliar is 4ithin ; "eet the&aster s &han&e o" eing s!rprised is red!&ed y 1.

    #" interesting note altho!gh ea&h s5!ll does notremem er any details o" its "ormer li"e it does retainmany personality traits ma5ing ea&h s5!ll distin&t "romthe ne6t. ra&titioners o" this spell o"ten have "avorites5!lls that they !se reg!larly and s5!lls that they areloathe to animate. Any parti&!lar s5!ll that is destroyedthro!gh damage may never again e !sed.

    (ossi l i

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    A BASIC FANTASY SUPPLEMENT NECROMANCERS

    Re&ipients o" this spell m!st e tr!e living &reat!resL other&reat!res s!&h as !ndead &onstr!&ts elementals and theli5e 4o!ld only 4aste the spell and they 4o!ld notre&eive the e""e&ts. +here is a 1M non-&!m!lative &han&ethat on any parti&!lar &asting o" this spell that the re&ipientis a&t!ally in"e&ted 4ith $ho!l (ever per the monsterdes&ription: 4hi&h i" proper &!rative steps are not ta5enmay !ltimately res!lt in the re&ipient s death and rising asan a&t!al gho!l.

    $rave San&t!ary Range* +o!&h,e&roman&er 9 D!ration* 1 t!rnHlevel

    Similar to the tree san&t!ary spell "rom the Dr!idS!pplement this spell ena les the &aster to &reate aninvisi le entry into a grave ma!sole!m sar&ophag!slarge tom stone or similar item asso&iated 4ith therepose o" the dead. +he entry is visi le to !ndead andother ,e&roman&ers !t this does not grant any spe&iala&&ess to the door4ay. #n&e the spell is &omplete the,e&roman&er may enter the spa&e e""e&tivelydisappearing "rom sight. #nly one grave may e e""e&tedy $rave San&t!ary at a time.

    +he ,e&roman&er is &ompletely a4are o" his s!rro!ndings4hile in the grave gaining the on!s o" 3=0-degree visionand hearing as 4ell as eing a le to dete&t &hanges in theimmediate temperat!re s!rro!nding the site. Anotherene"it o" this spell is that ea&h t!rn the ,e&roman&er

    rests inside the grave &o!nts as a "!ll ho!r o" sleep so the,e&roman&er may meditate to memori

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    NECROMANCERS A BASIC FANTASY SUPPLEMENT

    m!mmies s!&h as those 4ith inta&t &lass- ased po4ersare generally &reated thro!gh the !se o" the ndeathspell.

    !mmi"i&ation is generally in the realm o" the,e&roman&er !t o&&asionally Cleri&s o" &ertain &!ltsmight have a&&ess as 4ell.

    ,egate Sten&h Range* 20,e&roman&er 0 D!ration* to!&h

    Removes s&ent "rom one &reat!re or &orpse: in&l!dinggho!ls or ghasts save to resist e""e&t:. %asts 1 ro!nd perlevel. Reversed the relevant s&ent is made more potentin&reasing save di""i&!lty y 2 points 4hen appli&a le.

    2rote&tion "rom ndeadB,e&roman&er 1 Range* to!&h

    D!ration* 1 t!rnHlevel

    +his spell 4or5s almost identi&ally to the prote&tion "romevil spell y 4arding a &reat!re "rom atta&5s y !ndead&reat!res "rom mental &ontrol and "rom s!mmoned&reat!res regardless o" any moral or ethi&al leanings. t&reates a magi&al arrier aro!nd the s! Je&t at a distan&eo" 1 "oot. +he arrier moves 4ith the s! Je&t and hasthree maJor e""e&ts.

    (irst the s! Je&t gains a E2 on!s to AC and a E2 on!son saves. 'oth these on!ses apply against atta&5s madeor e""e&ts &reated y !ndead &reat!res or eings that the$ de&ides have a strong &onne&tion 4ith death or!ndead.

    Se&ond the arrier lo&5s any attempt to possess the4arded &reat!re y a magi& Jar atta&5 "or e6ample: or toe6er&ise mental &ontrol over the &reat!re in&l!ding&harm spells or e""e&ts:. +he prote&tion does not prevents!&h e""e&ts "rom targeting the prote&ted &reat!re !t its!ppresses the e""e&t "or the d!ration o" the prote&tion"rom evil e""e&t. " the prote&tion "rom !ndead e""e&t endse"ore the e""e&t granting &ontrol does the 4o!ld- e

    &ontroller 4o!ld then e a le to &ommand the &ontrolled&reat!re. %i5e4ise the arrier 5eeps o!t a possessing li"e"or&e !t does not e6pel one i" it is in pla&e e"ore thespell is &ast.

    +hird the spell prevents odily &onta&t y s!mmoned&reat!res regardless o" 4hether they are !ndead or not:.+his &a!ses the nat!ral 4eapon atta&5s o" s!&h &reat!resto "ail and the &reat!res to re&oil i" s!&h atta&5s re7!ireto!&hing the 4arded &reat!re. +he prote&tion against&onta&t y s!mmoned &reat!res ends i" the 4arded&reat!re ma5es an atta&5 against or tries to "or&e thearrier against the lo&5ed &reat!re.

    Reversed this spell e&omes 7!ite potent as prote&tion"rom living. t "!n&tions in all 4ays as des&ri ed a ovesave that living/ &reat!res are 5ept a4ay rather thandead or !ndead/ &reat!res. ,e&roman&ers o"ten !seoth versions o" the spell having to prote&t themselves"rom threats y oth the living pop!lation as 4ell aspo4er"!l !ndead that may try to &ommand the,e&roman&er s!&h as ghosts or vampires.

    2rote&tion "rom ndead 10 adi!sB,e&roman&er 3 Range* to!&h

    D!ration* 1 t!rnHlevel

    +his spell "!n&tions e6a&tly as prote&tion "rom !ndead!t 4ith a 10 radi!s rather than a 1 radi!s. All 4ithin theradi!s re&eive the prote&tionL those 4ho leave and thenre-enter or 4ho enter a"ter the spell is &ast re&eive theprote&tion as 4ell.

    Reversed this spell e&omes prote&tion "rom living 10radi!s and "!n&tions e6a&tly as the reversed "orm o"prote&tion "rom !ndead e6&ept that it &overs a 10 radi!saro!nd the target rather than the normal 1 radi!s.

    ot ( lesh Range* to!&h,e&roman&er 9 D!ration* instantaneo!s

    one ro!ndHlevel:

    +his spell 4or5s e6a&tly li5e de&ay "lesh spell save that itdeals 2d= points o" damage pl!s 1 point per &aster levelto the &reat!re a""e&ted y it. +he &aster m!st ma5e as!&&ess"!l atta&5 a"ter smashing the material &omponents

    !pon his or her hands typi&ally a maggot "lesh eating4orm or similar &reat!re:. A missed atta&5 roll does notdispel the e""e&t as it &an e a&tive !ntil !sed or a n!m ero" ro!nds e7!al to the &aster s level have passed.

    0

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    !st li5e the lo4er level de&ay "lesh spell this spell maynot e reversed and similarly this spell 4or5s !pon!ndead &reat!res in the opposite "ashionL they are healed2d= E &aster level points 4orth o" damage instead o"eing damaged.

    Sten&h Range* sel",e&roman&er 1 D!ration* 1 t!rnHlevel

    +his spell &reates a si&5ly stin5ing smell o" rot and de&aythat emanates "rom the &aster s ody. +he sten&hd!pli&ates the si&5ening e""e&t o" ghasts see entry inonsters S!pplement:. +he smell o" death and &orr!ptions!rro!nding the &aster is so over4helming that living&reat!res 4ithin 10 "eet m!st s!&&eed on a save vs.oison or e si&5ened "or 2d= ro!nds -2 to atta&5 rolls:.(or every three levels the &aster has a penalty o" -1 onthe save is applied to those a""e&ted at 3rd save is at -1at =th level the save is at -2 at Fth level the save is at -3et&:. A &reat!re that s!&&ess"!lly saves &annot e a""e&tedagain y this spell or a ghastPs sten&h "or 29 ho!rs. Ane!trali

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    NECROMANCERS A BASIC FANTASY SUPPLEMENT

    the spell repairs or other4ise a&&ommodates any &hangesne&essary to &on"orm to the ne4 !ndead state thepro&ess ta5ing one ho!r to &omplete. )hen the spell is"inished the ne4 !ndead eing e&omes a4are anda&tive. +he &aster has a sol!tely no spe&ial &ontrol overthe ne4ly risen eing. #" &o!rse s! se7!ent spells maye &ast having &ompletely normal e""e&ts !pon the ne4!ndead.

    +he ne4ly !ndead &hara&ter re&alls the maJority o" its"ormer li"e and "orm. ts &lass is !n&hanged as are the&hara&ter s ntelligen&e )isdom and Charisma !t seeelo4:. +he physi&al a ilities o" Strength De6terity andConstit!tion sho!ld e rerolled or determined y theparameters o" the ne4 "orm. +he s! Je&tPs level or GitDi&e: is red!&ed y 1L this is a real red!&tion not anegative level and is not s! Je&t to magi&al restoration.+he s! Je&t o" this spell ta5es on all the a ilitieshindran&es and disadvantages o" the ne4 !ndead state

    having either the !ndead &reat!re s normal hit di&e or 4illhave hit points a&&ording to the &hara&ter s red!&ed level4hi&hever is higher. n either &ase the &hara&ter s &lassa ilities are availa le to the ne4ly risen "orm e6&eptingany o vio!sly &ontradi&ting sit!ations. (or instan&e&lim ing is pro a ly o" little importan&e to a ghost-li5e"orm. +he spell &an th!s &reate generally s!perior !ndeadeings 4ho o"ten go on to lead others o" their 5ind. +he!ndead &reat!re gains all a ilities asso&iated 4ith its ne4"orm in&l!ding "orms o" movement and speeds nat!ralarmor nat!ral atta&5s e6traordinary a ilities and the li5e!t also m!st &on"ront any spe&ial tenden&ies o" the ne4state. (or instan&e a ne4ly risen gho!l h!ngersvora&io!sly "or "etid "lesh and a ne4 vampire thirsts "orlood. +he &omp!lsions o" the !ndead is very strong andthe ehaviors 4ill soon over&ome any previo!srelationships 4ith living eings altho!gh it maye6perien&e remorse over 5illing its "ormer "riends. (or!ndead s!&h as gho!ls ghasts 4ights and similar eingsthe !rges to 5ill and "eed are so strong that they &ane&ome e""e&tively mindless -= to ntelligen&e and

    )isdom s&ores: !ntil the !rges are temporarily satis"ied.Iampires have a it more &ons&io!s &ontrol over theirh!nger and they do not have this penalty. (or other typeso" !ndead not listed here the $ may assign relevantehaviors that m!st e "ollo4ed.

    Constr!&ts elementals and similar &reat!res &annote&ome !ndead. +he &reat!re m!st have originally eena living &orporeal eing 4ith some sem lan&e o"intelligen&e. +he $ has the "inal say 4hether a eingrises "rom the !se o" this spell. %i5e4ise the $ de&idesany spe&ial sit!ations or spe&ial mani"estations that mayo&&!r "rom the !se o" this spell. $enerally any &hara&ter

    4ho e&omes an !ndead immediately e&omes an np&!nder the &ontrol o" the $ !nless he has made spe&iala&&ommodations to allo4 "or !ndead player &hara&ters.

    ,ote* this spell is intended only "or ,e&roman&ers as theother spell &asting &lasses have a&&ess to similar types o"spell rein&arnation and raise dead:.

    )al l o" 'ones Range* 10 per level,e&roman&er 9 D!ration* 1 ro!ndHlevel

    An immo ile 4all o" 4rithing interlo&5ing one and one"ragments rises "rom the earth. +he 4all is &omposed o"!p to one 10 610 s7!are se&tion 1 thi&5 per &aster level.nli5e the similar spell 4all o" stone the &aster may notdo! le the 4allPs area y halving its thi&5ness as thestr!&t!re is already very poro!s and 4o!ld lose itsstr!&t!ral integrity !t o" &o!rse the 4all &an e madethi&5er. (or instan&e a 10th level &aster &o!ld &onJ!re a

    se&tion to "ill in a 10 &! e 10 61 10 se&tions thi&5:. +he

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    A BASIC FANTASY SUPPLEMENT NECROMANCERS

    4all &annot e &onJ!red so that it o&&!pies the samespa&e as a &reat!re or another o Je&t. +he 4all does notre7!ire &on&entration to maintain !t "alls to pie&es at theend o" the spell d!ration.

    +he spell also di""ers "rom the 4all o" stone spell in thatthe semi-animated 4all atta&5s those 4ithin &losepro6imity to its str!&t!re 10 : "or 2d9 pier&ing andslashing damage "rom the ones. +he str!&t!re is not&ompletely solid so high strength individ!als may attemptto rea5 thro!gh 4ith a strength &he&5 !t they ta5e an

    additional 2d=E1Hlevel damage 4hile ma5ing the attempt"or ea&h 1 o" thi&5ness that they attempt to movethro!gh.. A separate strength &he&5 is ne&essary "or ea&h1 thi&5ness o" the 4all se&tion in order to rea5 thro!gh.+he one 4all does not atta&5 the &aster or any !ndead&reat!res. +he 4all o" ones may e "ashioned intosimple str!&t!res s!&h as ramps or ridges to span a ri"t!t these !ses red!&e the si

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    NECROMANCERS A BASIC FANTASY SUPPLEMENT

    (or instan&e a 10 th level agi&- ser 4earing a 'oneCro4n E1 is e""e&tively 11 th level 4hen &asting AnimateDead spell and is a le to animate a total o" 22 hit di&e o"!ndead ma6 2 times level in hit di&e: and the agi&-ser &an &ontrol !p to 99 hit di&e total ma6 9 times

    level:.

    ore potent versions o" 'one Cro4ns e6ist !t they aree6&eedingly rare and highly pri

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    A BASIC FANTASY SUPPLEMENT NECROMANCERS

    NEW MONSTER

    'elo4 is a &reat!re that may e in&orporated into one sgame at the $ame aster s dis&retion.

    Hea&less HorsemanArmor Class* A&&ording to armor 4ornGit Di&e* >EBBB,o. o" Atta&5s* 1 4eapon also see o!nt:Damage* 1d8 or y 4eapon also see o!nt:ovement* 30 s! Je&t to en&!m ran&e also see

    o!nt:,o. Appearing* 1 pl!s o!nt:Save As* (ighter* >Eorale* spe&ial+reas!re +ype* ,on-magi&al gear 4ornQ * =>0E also add "or o!nt:

    A Geadless Gorseman is a po4er"!l li&h-li5e !ndead4arrior that is typi&ally s!mmoned y po4er"!lne&roman&ers and tas5ed 4ith "o!l deeds that !s!allyin&l!de h!nting do4n and slaying individ!als. ?a&hGorseman is an individ!al and !s!ally appears in 5nightlygar similar to that they 4ore in li"e only dar5er and moregrim al eit all non-magi&al:. #" &o!rse as their nameindi&ates they are headless !t may appear 4ith Ja&5-o-lanterns in lie! o" their a&t!al head ghost-li5e vestigesva&ant helmets and hoods or other variations on thistheme. )hen vie4ing a Gorseman &hara&ters o" lessthan "i"th level and intelligent monsters o" less than ; hitdi&e m!st save vers!s Spells o" e stri&5en 4ith "ear

    r!nning a4ay 4ith no tho!ght o" their personal sa"ety. Allnormal animals sh!n s!&h !ndead eings.

    ?a&h Gorseman is a "ighter or appropriate s! &lass i"s!&h s!pplements are eing !tili

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    Open 3ame L$censeINTRODUCTION

    Necromancer: A Basic Fantasy Supplement #$e%ein&'te% (t$e S)pple ent+ is&sed on t$e S ste /e'e%ence Doc) ent v3.5 # S/D , $ic$ is pen & eontent. $e text o' t$e pen & e License itsel' is not pen & eontent. nst%)ctions on )sin t$e License &%e p%ovided it$in t$e License itsel'.

    Desi n&tion o' pen & e ontent8 $e enti%e text o' t$e S)ppleent#except t$e pen & e License, &s noted & ove is pen & e ontent,%ele&sed )nde% t$e pen & e License, 9e%sion 1.0& #%ep%od)ced elo &sdesc%i ed in Section 1#d o' t$e License. :%t o%; inco%po%&ted in t$isdoc) ent is not pen & e ontent, &nd %e &ins t$e p%ope%t o' t$ecop %i $t $olde%.

    Desi n&tion o' P%od)ct dentit 8 P%od)ct identit is not pen & e ontent.$e 'ollo in is desi n&ted &s p%od)ct identit p)%s)&nt to L v1.0 #e&nd #7 8 #: p%od)ct &nd p%od)ct line n& es, incl)din