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A UX Conference Unlike Any Other April 18–20, 2016 in San Diego, CA Beyond the UX Tipping Point Jared Spool Tuesday - April 19, 2016 Featured Talk © Jared Spool, 2016

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Page 1: Beyond the UX Tipping Point - R3 · 1. What have you accomplished since the last standup? 2. What will you accomplished before the next standup? 3. What is most preventing you from

A UX Conference Unlike Any OtherApril 18–20, 2016 in San Diego, CA

Beyond the UX Tipping Point Jared Spool

Tuesday - April 19, 2016Featured Talk

© Jared Spool, 2016

Page 2: Beyond the UX Tipping Point - R3 · 1. What have you accomplished since the last standup? 2. What will you accomplished before the next standup? 3. What is most preventing you from

@jmspoolJared M. Spool

Beyond the UX Tipping Point

1 What can a billion dollars buy you?

UX Immersion: Interactions | April, 2016 1

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UX Immersion: Interactions | April, 2016 2

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UX Immersion: Interactions | April, 2016 3

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1997

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UIE’s Disney Usability Test Task

What is Walt Disney World’s least expensive hotel that

is on the monorail?

(Answer: The Polynesian Resort)

UIE conducted hundreds of usability tests on Disney.com from 1995 to 2007.

1 out of 10 succeeded.

UX Immersion: Interactions | April, 2016 6

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UIE conducted hundreds of usability tests on Disney.com from 1995 to 2007.

1 out of 5 chose a hotel in Disneyland.

UX Immersion: Interactions | April, 2016 7

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1997 2014

2 How we learned to design

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Page 10: Beyond the UX Tipping Point - R3 · 1. What have you accomplished since the last standup? 2. What will you accomplished before the next standup? 3. What is most preventing you from

ConsciousIncompetence

UnconsciousIncompetence

Growth Stages of Understanding

Sees thedifference betweengood and poor quality.

Produces poor quality outcomes without realizing it.

ConsciousCompetence

ConsciousIncompetence

UnconsciousIncompetence

Growth Stages of Understanding

Learns practices that produce good outcomes.

Now aware their outcomes are poor quality.

Produces poor quality outcomes without realizing it.

9UX Immersion: Interactions | April, 2016

Page 11: Beyond the UX Tipping Point - R3 · 1. What have you accomplished since the last standup? 2. What will you accomplished before the next standup? 3. What is most preventing you from

FluencyUnconsciousCompetence

ConsciousCompetence

ConsciousIncompetence

UnconsciousIncompetence

Growth Stages of Understanding

Produces good outcomes without thinking about it.

Now aware their outcomes are poor quality.

Produces poor quality outcomes without realizing it.

Follows defined procedures to produce good quality outcomes.

LiteracyUnconsciousCompetence

ConsciousCompetence

ConsciousIncompetence

UnconsciousIncompetence

Growth Stages of Understanding

Now aware their outcomes are poor quality.

Produces poor quality outcomes without realizing it.

Follows defined procedures to produce good quality outcomes.

Intuitively produces good quality outcomes.

UX Immersion: Interactions | April, 2016 10

Page 12: Beyond the UX Tipping Point - R3 · 1. What have you accomplished since the last standup? 2. What will you accomplished before the next standup? 3. What is most preventing you from

Fluency

UnconsciousCompetence

Literacy

ConsciousCompetence

ConsciousIncompetence

UnconsciousIncompetence

Growth Stages of Understanding

Detailed knowledge of what differentiates good quality from poor quality.

MasteryFluencyLiteracy

UnconsciousCompetence

ConsciousCompetence

ConsciousIncompetence

UnconsciousIncompetence

Growth Stages of Understanding

Detailed knowledge of what differentiates good quality from poor quality.

Repeated practice of procedures to create good quality outcomes.

UX Immersion: Interactions | April, 2016 11

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Mastery

UnconsciousCompetence

ConsciousCompetence

ConsciousIncompetence

UnconsciousIncompetence

Growth Stages of Understanding

Literacy Fluency

Detailed knowledge of what differentiates good quality from poor quality.

Repeated practice of procedures to create good quality outcomes.

Comprehensive knowledge and craftsmanship for intuitive work.

Spot UX Design

Dark Ages:No UX Design

Growth Stages of Organizational UX Design

Emergent UX leader pushes for a project.

No resources for design. All resources go to business and technological needs.

UX Immersion: Interactions | April, 2016 12

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UX Designas a Service

Spot UX Design

Dark Ages:No UX Design

Growth Stages of Organizational UX Design

Executives start investing in UX.

No resources for design. All resources go to business and technological needs.

Occasional UX projects with limited success.

Embedded UX Design

UX Designas a Service

Spot UX Design

Dark Ages:No UX Design

Growth Stages of Organizational UX Design

Teams demand more design involvement.

No resources for design. All resources go to business and technological needs.

Occasional UX projects with limited success.

UX team serves projects on an as-needed basis.

13UX Immersion: Interactions | April, 2016

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Infused UX Design

Embedded UX Design

UX Designas a Service

Spot UX Design

Dark Ages:No UX Design

Growth Stages of Organizational UX Design

‘Non-designer’ team members are now fluent in design.

No resources for design. All resources go to business and technological needs.

Occasional UX projects with limited success.

UX team serves projects on an as-needed basis.

Project teams get their own UX resources.

Infused UX Design

Embedded UX Design

UX Designas a Service

Spot UX Design

Dark Ages:No UX Design

Growth Stages of Organizational UX Design

No resources for design. All resources go to business and technological needs.

Occasional UX projects with limited success.

UX team serves projects on an as-needed basis.

Project teams get their own UX resources.

Every project team member has fluent design skills.

14UX Immersion: Interactions | April, 2016

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Infused UX Design

Embedded UX Design

UX Designas a Service

Spot UX Design

Dark Ages:No UX Design

Growth Stages of Organizational UX Design

1997

Infused UX Design

Embedded UX Design

UX Designas a Service

Spot UX Design

Dark Ages:No UX Design

Growth Stages of Organizational UX Design

1997 201417 Years

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Infused UX Design

Embedded UX Design

UX Designas a Service

Spot UX Design

Dark Ages:No UX Design

Growth Stages of Organizational UX Design

Organizations Teamsare made of

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Infused UX Design

Embedded UX Design

UX Designas a Service

Spot UX Design

Dark Ages:No UX Design

Growth Stages of Organizational UX Design

In an organization, teams are at different growth stages.

Teams Peopleare made of

(Influencers)

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Literacy Fluency MasteryInfused

UX DesignEmbedded UX Design

UX Designas a Service

Spot UX Design

Dark Ages:No UX Design

Growth Stages of Organizational UX Design

On a team, influencers are at different growth stages.A team’s growth stage is the stage of the most immature influencer.

Literacy Fluency Mastery

Infused UX Design

Embedded UX Design

UX Designas a Service

Spot UX Design

Dark Ages:No UX Design

Growth Stages of Organizational UX Design

UX Immersion: Interactions | April, 2016 18

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Infused UX Design

Embedded UX Design

UX Designas a Service

Spot UX Design

Dark Ages:No UX Design

Growth Stages of Organizational UX Design

The UX leader’s primary job is leveling up the team.

Literacy Fluency Mastery

3 The Honeywell dilemma

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Why wasn’t Honeywell the first to invent the Nest?

1953 2011

FeaturesTechnology

Growth Stages of the Market

A competitor emerges.

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ExperienceFeaturesTechnology

Growth Stages of the Market

There are no more features customers care about.

CommodityExperienceFeaturesTechnology

Growth Stages of the Market

The product becomes part of a bigger experience.

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CommodityExperienceFeaturesTechnology

Growth Stages of the Market

CommodityExperienceFeaturesTechnology

Growth Stages of the Market

Dark Ages:No UX Design

Spot UX Design

Serious UX Design

Embedded UX Design

Infused UX Design

Growth Stages of Organizational UX Design

UX Immersion: Interactions | April, 2016 22

Page 24: Beyond the UX Tipping Point - R3 · 1. What have you accomplished since the last standup? 2. What will you accomplished before the next standup? 3. What is most preventing you from

Why wasn’t Honeywell the first to invent the Nest?

1953 2011

CommodityExperienceFeaturesTechnology

Growth Stages of the Market

UX Immersion: Interactions | April, 2016 23

Page 25: Beyond the UX Tipping Point - R3 · 1. What have you accomplished since the last standup? 2. What will you accomplished before the next standup? 3. What is most preventing you from

Infused UX Design

Embedded UX Design

UX Designas a Service

Spot UX Design

Dark Ages:No UX Design

Growth Stages of Organizational UX Design

A one-timeUX design project

Honeywell Nest

A built-in UX design culture

$3,200,000,000

In 2014, Google purchased Nest for:

Infused UX Design

Embedded UX Design

UX Designas a Service

Spot UX Design

Dark Ages:No UX Design

Growth Stages of Organizational UX Design

Startup TeamExisting Company Team

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Page 26: Beyond the UX Tipping Point - R3 · 1. What have you accomplished since the last standup? 2. What will you accomplished before the next standup? 3. What is most preventing you from

Dark Ages:No UX Design

Spot UX Design

UX Designas a Service

Embedded UX Design

Infused UX Design

Growth Stages of Organizational UX Design

✓❌

Works Technically: ✓Meets Business Needs:

Delightful Design:

UX Tipping Point

✓✓

UX Tipping Point: When the organization holds back products because they’re not “designed right.”

4 Managing for a system instead of a process

UX Immersion: Interactions | April, 2016 25

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UX Immersion: Interactions | April, 2016 26

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Mastery

UnconsciousCompetence

ConsciousCompetence

ConsciousIncompetence

UnconsciousIncompetence

Growth Stages of Understanding

Literacy FluencyExample Literacy plays:

• Start a usability testing program. • Teach team to conduct usability testing. • Socialize journey maps. • Start an immersive exposure program. • Conduct a UI inventory. • Integrate story mapping into Agile. • Deconstruct design differences.

Example Fluency plays:

•Get secondary influencers into projects early. •Create a UI controlled vocabulary. •Create a voice & tone guide. •Create feature-level personas. •Adopt Lean UX practices. •Conduct regular design studios. •Adopt mini creative briefs.

Example Mastery plays:

• Create themed roadmaps. • Adopt a customer-driven product strategy. • Integrate listening-based user research. • Integrate end-to-end service design. • Integrate CX with UX practices. • Dedicate UX team to improving UX process. • Eliminate UX-based position titles.

Most Effective Plays for Design-Driven Organizations

Immersive Exposure

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Page 29: Beyond the UX Tipping Point - R3 · 1. What have you accomplished since the last standup? 2. What will you accomplished before the next standup? 3. What is most preventing you from

Literacy

Immersive Exposure provides the understanding of the problems our customers face today.

Good: Regular usability testsBest: Regular field visits

Immersive Exposure

Recommended minimum: 2 hours every 6 weeks.

Searching for a hotel

Review

ing the property

Review

ing room rates

Start booking

Guest inform

ation

Billing information

Payment inform

ation

Confirm

booking

Done!

Customer Journey Map

UX Immersion: Interactions | April, 2016 28

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Most Effective Plays for Design-Driven Organizations

Immersive Exposure

Shared Experience Vision

Literacy

A Shared Experience Vision provides guidance for making critical design decisions.

Shared Experience Vision

Fluency

UX Immersion: Interactions | April, 2016 29

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Customer Journey Map

Most Effective Plays for Design-Driven Organizations

Immersive Exposure

Shared Experience Vision

Culture of Continuous Learning

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Literacy

A Culture of Continuous Learning provides development of a deep understanding of customer needs.

Culture of Continuous Learning

Fluency

Mastery

Nobody wants to answer: Why did we fail?Everybody likes to answer: What did we learn?

Daily Standup Questions

1. What have you accomplished since the last standup?2. What will you accomplished before the next standup?3. What is most preventing you from getting things done?4. What is your highest priority?

5. What is the most important thing you've learned andhow will it change what you do in the future?

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Most Effective Plays for Design-Driven Organizations

Immersive Exposure

Shared Experience Vision

Culture of Continuous Learning

Credit Dan Rubin

UX Immersion: Interactions | April, 2016 32

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Beyond the UX Tipping Point‣ People learn UX design by growing from unconscious incompetence to

conscious competence, finally to unconscious competence. ‣ Individuals grow from literate, to fluent, finally to masters.

‣Organizations need to grow the UX design efforts. ‣ Through UX Design as a Service, to Embedded UX Design, to Infused UX Design

‣We need a playbook, filled with plays, that get us to being a design-driven organization.

@jmspool

[email protected]

uie.com

Find me at:

Copyright © 2016 User Interface Engineering

Go ahead! Follow me on the Twitters.

Don’t forget to connect to me on the LinkedIn.

UX Immersion: Interactions | April, 2016 33

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A UX Conference Unlike Any OtherApril 18–20, 2016 in San Diego, CA

About UIEUser Interface Engineering is a leading think tank, specializing in website and product usability. Jared M. Spool founded the company back in 1988 and has built User Interface Engineering into the largest research organization of its kind. With our in-depth research findings based on user observation, we empower development teams to create usable web sites that increase customer satisfaction and loyalty. Follow @UIE on Twitter for articles, videos, and other UX resources.

Publications UIE Article of the Week Get original articles from Jared Spool and other UX luminaries delivered right to your inbox once a week. articles.uie.com/signup

UIE Brain Sparks Blog The place to share our latest research and musings with you. We’ll be sharing our latest ideas and observations in the hope of sparking the same in you. uie.com/brainsparks

UX Thought of the Day UX thoughts to inspire you to do something differently in your design work. uxthought.uie.com

Productions UIE Podcasts A variety of recorded podcasts to download or listen to online. Topics focus around user experience with interviews from leading experts to useful tips and techniques to improve your design. uie.com/brainsparks/topics/podcasts

UIE Live Virtual Seminars Learn the design, information architecture, and usability insights used by today’s most successful websites. UIE’s Virtual Seminars will show you the latest perspectives in the world of design from the field’s premier experts, right from your office, without the expense of traveling. uievs.com

All You Can Learn With your monthly subscription, get access to hundreds of virtual seminars and past conference recordings on all things UX. aycl.uie.com

Conferences Meet the innovators and world-class designers behind today’s most successful UX designs at our live conferences. UIE offers an assortment of conferences across the US throughout the year, which are geared to power up your creative juices and reignite your passion in UX. uie.com/events