beyond text : making research visible, tangible, experiential
DESCRIPTION
Visual overview of strategies and techniques for making the content of design research more visible, accessible, understandable and meaningful. Developed to guide candidates toward more diverse forms and deep impacts in the Master of Design in Strategic Foresight & Innovation at OCAD University in Toronto.TRANSCRIPT
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Beyond Text: Making Research Visible, Tangible, Experiential
Greg Van AlstyneStrategic Innovation Lab
Beyond Text: Making Research Visible, Tangible, ExperientialIdeas for candidates, MDes in Strategic Foresight and InnovationFebruary 2014
Greg Van Alstyne, Associate Professor, OCAD UniversityDirector of Research, Strategic Innovation Lab (sLab)
Anthropometric drawing, Henry Dreyfuss Associatesc. 1960
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http://www.flickr.com/photos/paulwatson/7484420/
Planning your Major Research Project? Consider: Reading + viewing + listening + interactingSensemaking + strangemakingMapping + spacingTiming + tellingFeeding back + feeding forwardLearning + teachingPattern making + pattern breaking Inventing + innovation Changing minds + changing the world Attracting + managing attention
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Beyond Text: Making Research Visible, Tangible, Experiential
Greg Van AlstyneStrategic Innovation Lab
Malene Thyssen, http://commons.wikimedia.org/wiki/User:MaleneOCAD University, Toronto, Canada
we are
here
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Beyond Text: Making Research Visible, Tangible, Experiential
Greg Van AlstyneStrategic Innovation Lab
Research through design (Frayling, 1993)
Design-based research creation may include: Visual thinking Mapping, diagrammingTangible futures (images, objects, environments)Design with dialogue Service designCommunication designPublication design (books, posters etc.) Time-based media (video, interaction)Experience design
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Design is increasinglyabout qualities of experience,psychology, ergonomics, perception,tactility, sensuality,emotion and flow.Yet time is increasingly scarce. So our economies are becoming increasingly centred around
ATTENTION
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Beyond Text: Making Research Visible, Tangible, Experiential
Greg Van AlstyneStrategic Innovation Lab
systems thinking+ visual thinking
businessthinking
design thinking
futuresthinking
Innovating (sLab-SFI foresight model)
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Sensing (How do we experience the world?)
Model of William Penfield’s Homunculus1993
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Beyond Text: Making Research Visible, Tangible, Experiential
Greg Van AlstyneStrategic Innovation Lab
Sensemaking (van Patter+Pastor, Humantific)
“Visual SenseMaking is the activity of making sense of ambiguous complex situations through visual methods and tools including words, images, drawings, diagrams, charts, graphs, etc. This involves not only visual thinking, but creating visual ordering systems.”
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Open Guided Structured
Strategic
Democratic
Generative
Scenario building
User co-design
Future Search
Socratic inquiry
Brainstorming
Town Hall sessions
CharettesStructured
Dialogic Design
Open SpaceWorld Café
Nominal GroupTechnique
SimplexVisual Sensemaking
Sensemaking (Peter H. Jones)
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Beyond Text: Making Research Visible, Tangible, Experiential
Greg Van AlstyneStrategic Innovation Lab
Strangemaking
Design thinking is about sensemaking, right? Designers excel at training, practicing, and theorizing how to make sense of complex or ambiguous situations and information.Still, sometimes what we need is not sensemaking. Sometimes what we need is strangemaking.
Proponents of this idea include C.W. Mills (1959), Stewart Brand, Noah Raford, Greg Van Alstyne
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Beyond Text: Making Research Visible, Tangible, Experiential
Greg Van AlstyneStrategic Innovation Lab SuperStudio, c. 1969
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Greg Van Alstyne, Happy SolsticeQuicktime animation, 1993
Timing
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Beyond Text: Making Research Visible, Tangible, Experiential
Greg Van AlstyneStrategic Innovation Lab Visit VR Massive Change Image Economies gallery, 2005
Greg Van Alstyne, Chris Bahry, Ilene Solomon with Bruce Mau and the Institute without Boundaries,
Spatializing
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Gabe SawhneySFI Independent Study with Greg Van Alstyne
“Patterns cannot be weighed or measured; they must be mapped”– Fritjof Capra
Mapping
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Philip Rae, DSK, 2005 Typeface Design studio, OCAD University
Styling
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The Un-Private House interactive installations Terrence Riley, Andrew Davies, Greg Van Alstyne, Paul Niebuhr (MoMA) and Neil Gershenfeld et al. (MIT Media Lab) 1999
Gesturing
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MC Market Economies “DeSoto” filmTobias Lau, Bruce Mau, Greg Van Alstyne, Daniel Wigdor, 2005
Storytelling
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Feeding back
McKim, R.H. (1972). Experiences in visual thinking. Monterey, Calif.: Brooks/Cole Pub. Co.
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Greg Van AlstyneStrategic Innovation Lab
TransText
McKim, R.H. (1972). Experiences in visual thinking. Monterey, Calif.: Brooks/Cole Pub. Co.
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Drawing conclusionsVisual thinking is as innately human as art itself. To solve our most difficult challenges, we’ll need to leverage this ancient skill in new ways.
Upper Paleolithic art in Lascaux Cave, >15,000 BCE. Photo Sisse Brimberg/National Geographic
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Beyond Text: Making Research Visible, Tangible, Experiential
Greg Van AlstyneStrategic Innovation Lab
Many thanks.
Greg Van Alstyne [email protected] Innovation Lab (sLab)http://slab.ocad.ca