beyond average tools. on the use of ‘dumb’ computation and ... · beyond average tools. on the...

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Running with Scissors, 13th EAD Conference University of Dundee, 10-12 April 2019 Copyright © 2019. The copyright of each paper in this conference proceedings is the property of the author(s). Permission is granted to reproduce copies of these works for purposes relevant to the above conference, provided that the author(s), source and copyright notice are included on each copy. For other uses please contact the author(s). Beyond Average Tools. On the use of ‘dumb’ computation and purposeful ambiguity to enhance the creative process Philippa Mothersill a & V. Michael Bove a a MIT Media Lab, USA *Corresponding author e-mail: [email protected] Abstract: In the early phases of the design process, embracing chance intrusions, seeming irrelevance and ambiguity can lead to considering concepts in different ways and provoke new ideas. However, the computational tools we are increasingly using in these phases value efficiency over serendipity; technologies whose foundations are an average. This paper presents a ‘Beyond Average’ approach that was used to develop two tools that use ‘dumb’ computation and purposeful ambiguity to enhance the creation of novel ideas. Results from studies using the tools in a design task show that computational tools with a medium level of contextuality and a higher level of interpretability can positively influence the creation of new ideas. Discussions about the role of computation in the early phases of the design process suggest that tools with higher levels of creative agency can contribute to the designer’s creative agency and become a more natural partner in these activities. Keywords: Computational design tools; artificial intelligence; creativity 1. Introduction Renowned designer Kenya Hara (2007) writes that “creativity is to discover a question that has never been asked”. This is especially true in the early phases of the design process—those of discovery and defining—where exploring new information and considering it in new, non-obvious ways helps designers to reveal new meanings and associations (Mendel, 2012). Particularly in these early explorations, using design tools that embrace less literal analogies and allow for ambiguity and serendipity (Gaver & Dunne, 1999; Mothersill & Bove, 2017) can provoke new ideas that cross over the boundaries between existing conceptual schemas (Gero & Maher, 2013). These creative leaps can help designers break through to that moment of inspiration (Cross, 1997) which guides the development of the design in the latter phases. Computation is increasingly being integrated into the tools used throughout the creative process. While currently better suited to the more well-bounded deductive process of the latter phases of the design process (Bernal, Haymaker & Eastman, 2015), Computer Aided Design (CAD) tools are starting to be used in these earlier, more abstract explorations. Technologies such as genetic algorithms and machine learning programs use statistical mathematics to repeatedly generate, evaluate and optimise design solutions (Sjoberg, Beorkrem & Ellinger, 2017), as well as navigate us through the

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Page 1: Beyond Average Tools. On the use of ‘dumb’ computation and ... · Beyond Average Tools. On the use of ‘dumb’ computation and purposeful ambiguity to enhance the creative process

Running with Scissors, 13th EAD Conference University of Dundee, 10-12 April 2019

Copyright © 2019. The copyright of each paper in this conference proceedings is the property of the author(s). Permission is granted to reproduce copies of these works for purposes relevant to the above conference, provided that the author(s), source and copyright notice are included on each copy. For other uses please contact the author(s).

BeyondAverageTools.Ontheuseof‘dumb’computationandpurposefulambiguitytoenhancethecreativeprocess PhilippaMothersilla&V.MichaelBoveaaMIT Media Lab, USA *Corresponding author e-mail: [email protected]

Abstract: In theearly phasesof thedesignprocess, embracing chance intrusions,seemingirrelevanceandambiguitycanleadtoconsideringconceptsindifferentwaysandprovokenewideas.However,thecomputationaltoolsweareincreasinglyusingin thesephasesvalueefficiencyoverserendipity; technologieswhose foundationsareanaverage.Thispaperpresentsa‘BeyondAverage’approachthatwasusedtodeveloptwotoolsthatuse‘dumb’computationandpurposefulambiguitytoenhancethecreationofnovelideas.Resultsfromstudiesusingthetoolsinadesigntaskshowthatcomputationaltoolswithamediumlevelofcontextualityandahigherlevelofinterpretabilitycanpositivelyinfluencethecreationofnewideas.Discussionsabouttheroleofcomputationintheearlyphasesofthedesignprocesssuggestthattoolswithhigherlevelsofcreativeagencycancontributetothedesigner’screativeagencyandbecomeamorenaturalpartnerintheseactivities.

Keywords:Computationaldesigntools;artificialintelligence;creativity

1.IntroductionRenowneddesignerKenyaHara(2007)writesthat“creativityistodiscoveraquestionthathasneverbeenasked”.Thisisespeciallytrueintheearlyphasesofthedesignprocess—thoseofdiscoveryanddefining—whereexploringnewinformationandconsideringitinnew,non-obviouswayshelpsdesignerstorevealnewmeaningsandassociations(Mendel,2012).Particularlyintheseearlyexplorations,usingdesigntoolsthatembracelessliteralanalogiesandallowforambiguityandserendipity(Gaver&Dunne,1999;Mothersill&Bove,2017)canprovokenewideasthatcrossovertheboundariesbetweenexistingconceptualschemas(Gero&Maher,2013).Thesecreativeleapscanhelpdesignersbreakthroughtothatmomentofinspiration(Cross,1997)whichguidesthedevelopmentofthedesigninthelatterphases.

Computationisincreasinglybeingintegratedintothetoolsusedthroughoutthecreativeprocess.Whilecurrentlybettersuitedtothemorewell-boundeddeductiveprocessofthelatterphasesofthedesignprocess(Bernal,Haymaker&Eastman,2015),ComputerAidedDesign(CAD)toolsarestartingtobeusedintheseearlier,moreabstractexplorations.Technologiessuchasgeneticalgorithmsandmachinelearningprogramsusestatisticalmathematicstorepeatedlygenerate,evaluateandoptimisedesignsolutions(Sjoberg,Beorkrem&Ellinger,2017),aswellasnavigateusthroughthe

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multitudeofonlinecontentthatcaninspireournewcreations.Attheverycoreoftheseintelligenttechnologiesisanequationcalledthe‘costfunction’;theaverageoftheerrorbetweentheexpectedandactualdata,calculatedoverandoveragain.Itisfromminimisingthisaveragethatwearequicklyguidedtoconvergeonafewspecific,quantitativelybettersolutions,butisthisthebestapproachfortoolsusedintheearlier,moreabstractexplorationsofthedesignprocess?

Thesecomputationaltoolsareundoubtedlybetterthanhumansatquicklygeneratingamultitudeofdifferentdesignoptions(Steinfeld,2017),butwhenitcomestodiscoveringtheradicalinspirationneededforcreativebreakthroughsthesetechnologieshavetheirlimitations.The‘intelligent’toolsweareincreasinglyusingtofindinspirationforournewdesigns,suchasGoogleandPinterest,donotalwaysprovidethediversityofinformationandimagesthatweneedtoguideourresearchintheearlyphases;informationthathelpspromptustoquestionconceptsindifferentways,revealnewinsightsorinspireunexpectedideas(FultonSuri,2008).Artificialintelligencecanindeedhelpusfindhugeamountsofdataveryquickly,butifwearenotcarefulthesetechnologiescanalsopullusdownverycreativelyproblematic,average-driven,algorithmicrabbitholes(Carter&Nielsen,2017).

Perhapswedon’talwaysneedtheseintelligenttoolstobethat‘smart’orprovideuswithsuchoptimised,unambiguousresponses.Theambiguityprovidedbyimperfecttechnologiesandrandomnessdeliveredby‘dumb’AIscanactuallyaugmentourhumansmartness,andpotentiallyevenourcreativity(Shirado&Christakis,2017;Mothersill&Bove,2018).Thispaperexploresthisseemingparadoxandasks:howcandesigntoolsthatuse‘dumb’computationandpurposefulambiguityinfluencethecreativeprocessintheearlyphases?

2.ThelimitationsofaverageWhatisthebestwaytoLarissa?ThisisthequestionthatPlatoimaginedhisteacherSocratesandtheGreekgeneralMenodiscussing(Plato).SinceMenowasborninLarissa,heknewverywellhowtogettherefromprevioustravels.Aninexperiencedtravelercouldalsouseamaptomakethejourneymostefficient.Or,asatourist,hemightwishtoseethesitesalongthewayandthereforetakealessdirect,butpotentiallymoresatisfyingroute.Themoreadventuroussoulmightjustheadoutinthegeneraldirectionandletchanceguideheractionsalongthejourney.Thecoreofthisdialogueistoquestionwhatknowledgeis,butitalsorelatestoanimportantconsiderationforanyresearchintodevelopingnewcomputationaldesigntools:howshouldtheyguideus?Thisquestionhasbeenconsideredextensivelyinthefieldofcyberneticsandprovidesusefulinsightsintothechallengesforintegratingautomatedcomputationintothedesignprocess(Dubberly&Pangaro,2015).

CyberneticscomesfromtheGreekwordkybernētēs(κυβερνήτης)meaning"tosteer,navigateorgovern".Atitsmostbasic,acyberneticapproachtakesfeedbackfromasystemtounderstandhowtoreachagoalinthemostefficientway.BuildingonPlato’sanalogy,asacrowflyingoverthemountainsofAthens,wecouldnavigateourwaytoLarissausingcompassbearingsalongthemostdirectroute,modifyingourmovementstogettoourendgoal.Orappliedtothedesignprocess,computationalsystemsthatusetheseapproachescanhelpusanswerquestionssuchas“whatpossiblesolutionsfitthesegoals&constraints?”(Case,2018).

Ourcomputationaldesigntoolsareincreasinglyrelyingontheseintelligentstatistically-drivenapproachesor‘technologiesoftheaverage’.Byoptimisingtheaverageatthecoreofthecostfunctiondescribedabovetoquicklyconvergeonafewspecific,quantitativelybetter‘answers’,computationaltoolssuchasgeneticalgorithmsandmachinelearningprogramscanhelpusquicklydiagnoseamedicalcondition(Mukherjee,2017),generatethousandsofdesignsforachair(Rhodes,2016),orcreatea‘new’workofartbyanoldMasterpainter(Korsten,2016).

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Whilethesetechnologiescanhelpusfindhugeamountsofcontentinsearchenginesorquicklygeneratedesignsfromsetsofdata,theefficiency-basedapproachtoanalysinginformationusedbythesesystemsmeansweareonlypresentedwiththeaverageofthismaterial.Googling‘chair’maynotbringyouimagestoinspirenewideas;youmightjustgetacollectionofpicturesthatlooksimilar.Pinterestboardsareoftenbecomingcollectionsofhomogeneouslysleekdesigns;somuchsothatdesignerssuggestthatwehavereachedthe“Pinterestsingularity”andareshunningitinanattempttonotcreateaverage-lookingdesigns(Gong,2018).

Integratingthenotionoftheaverageintothedesignprocessisnotnew(Rose,2016):fromitsoriginalapplicationtounderstandthediversityinhumansizes(leadingtotheBodyMassIndex),toitsuseinthefieldofscientificmanagement(orTaylorism)tooperationalizetheprocessesoffactoryworkers,tointegratingitintostandardizedergonomicmeasurementstodesignmass-consumableobjects(Dreyfuss&Dreyfuss,1967).Butjustasitsapplicabilitywasquestionedwhenitwasdiscoveredthatnoneofover4000pilotsmatchedallofthe10averagebodydimensionsthatcockpitswerebeingdesignedfor(Daniels,1952),perhapsweshouldbequestioningthesuitabilityoftechnologiesthatrelyonanefficiencyapproachusedintheearlyphasesofthecreativeprocess.

Incomparisontothiscurrentcomputationalapproachthatprioritisesefficiency,theearlyphasesofthedesignprocessneedalesslogicalexplorationfullofexperimentsandquestions(Schön,1983);wearetheadventurerswhoprefertherichnessofthescenicroutetoLarissa!Especiallywhendealingwiththeoftenill-formulated‘wickedproblems’thatwearedesigningfortoday(Churchman,1967),thebeginningofthedesignprocessfeelslikeaimingatashiftingtargetwhereweoftendon’tfullyunderstandtheproblem,letalonehaveadefinedgoal(Rittel,1988).Appreciatingthisflexibilityintheearlyphasesofthedesignprocessisveryimportantbecause,justas“weshapeourtoolsand,thereafter,ourtoolsshapeus”(Culkin,1967),theinspirationwecanobtaintoguideourdesignsisbeingshapedbythealgorithmsthatrulethemachinesweusetosearchfornewideas(Lynch,2016).Theargumentforintegratingtheseefficiency-basedapproachesintoourdesigntoolsisoneofconvenience(Carter&Nielsen,2017).Butcanoutsourcingourcreativetaskstotheseoverly‘user-friendly’interfacescontributetocognitiveinertia?Whilepartofthecreativeprocesscanindeedbenefitfromthecompetenceandefficiencythattheseintelligenttoolscanprovide(Steinfeld,2017),radicalbreakthroughscomeonlyfromconsideringconceptsmoreabstractly(FultonSuri,2008)andchallengingtheexistingprinciplesinourfields(Nielsen,2016).

3.AlternativestotheaverageItisoftenintheearlyphasesofthedesignprocess—thoseofdiscoveryanddefining—thatcreativeleapscanleadtoradicalbreakthroughs(Cross,1997).Activitiesinthesephasesinclude‘gatheringdisparateinformation’,‘generatinghypotheses’and‘identifyingnoveldirections’(Mothersill&Bove,2018);activitieswhereawidevarietyofinformationisexploredandconsideredinnon-obviouswaystohopefullyrevealnewmeaningsandassociations.Theseactivitiesinvolvetheoftenserendipitouscreativechallengesthathumansareverygoodat:consideringdifferentcontexts,embracingambiguityandusinganalogytofindnewinterpretationsandassociations(Bernaletal.,2015).

TheseelementsofthecreativeprocesswerechampionedbycreativityresearchersEdwarddeBonoandWilliamGordon.DeBonodevelopedthepracticeoflateralthinking,whichutilisedthefactthatthehumanmindisveryefficientatrecognisingpatterns;ifwearepresentedwithinformationwhichdoesnotimmediatelyseemrelevant,wenaturallytryto‘makesense’ofit.Lateralthinkingwelcomeschanceintrusions,irrelevance,andambiguityinordertoprovokedifferentpatternsandcreatenewideas(Bono,1970).ThisstrategywasalsoembracedbyGordoninthepracticeof

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synectics—literallymeaning‘thejoiningtogetherofdifferentandapparentlyirrelevantelements’—where‘perfect’ideasarerejectedinfavourofthenon-rationalitythatcangeneratemoreevocativemetaphorsandseedsofinspiration(Gordon,1961).

Whencomparedtothecertaintyofferedtousthroughthetechnologiesoftheaveragedescribedabove,theearlyphasesofthedesignprocessoftenfollowalesslogicalandpredictablepath(Mitchell,1993)andsopotentiallyrequiredifferentapproaches.Purposelyintegratingnoiseintotheverypredictableandcontrollablesystemswearesofamiliarwith,suchasthroughambiguityandchanceintrusions,can“createamarginoferrorinwhichcreativeinterpretationandmisinterpretationmightthrive”(Bernes,2017).Ifweareopentoexploringthesemomentsofcreativereinterpretation,wemightdiscoverentirelynewapproachestoadesignproblemandinvent“waysofthinkingwhichhaven'tyetbeeninvented”(Nielsen,2016).

Ifambiguityandopennesstochanceinterventionsareimportantaspectsoftheearlyphasesofthedesignprocessthatcanhelpusdiscovernewideas,thenwebelievetheyshouldalsobeintegratedintothetoolsweuseinthosedesignactivities.Incontrasttothedriveforquantification,optimisationand‘intelligence’incurrenttechnologies(Sjobergetal.,2017),weareexploringhowthemoreserendipitousprinciplesofcreativity—thoseofseemingirrelevanceandambiguity—canbeusedasanapproachforcreatingnewcomputationaltools.Thefollowingsectionsdescribethe‘BeyondAverage’approachwehavetakentodeveloptwocomputationaldesigntoolsandtheevaluationscarriedouttounderstandhowtheycanbeusedtogeneratenewideas.

4.A‘BeyondAverage’approach Buildingontheseserendipitousprinciplesofcreativitypresentintheearlyphasesofthedesignprocess,weproposethefollowingdesignspacedimensionstoguidethedevelopmentofcomputationaltoolsthatcancontributetotheactivitieswherenewideasarediscovered:

Contextuality Thisdimensionassessestheamountofcontextualinformation—orseemingirrelevance—thatthetoolusestoguidethecollection,generationandreviewingofinspirationalinformationanddesignoutputs.Thisdimensioncanalsorelatetothe‘smartness’ofthetool.Atoolwithahighcontextualityintegratesalotofadvancedcomputationsuchasthemachinelearninganalysisofextensivedatasetstocalculateacontextually‘optimised’andrelevantresponse,e.g.asusedinasearchenginesuchasGoogle.Incontrast,atoolwithlowcontextualityisonethatusesmuchsimpleralgorithmssuchasrandomness,hencedoesn’tgeneraterecommendationslearnedfromprevioususesandcanoftenprovideseeminglyirrelevantresponses.

InterpretabilityThisdimensiondetermineshowdirectorambiguoustheinformationorcreativeguidanceprovidedbythetoolis;isitaprescriptionoraprovocation?Thisdimensioncanalsorelatetotheagencythattheuserhaswhenusingthetool.ExamplesoftoolswithlowinterpretabilityaresearchengineslikeGooglewhereauserentersaspecificrequestandthetoolreturnsverydirectlyrelatedinformationthatrequireslittleadditionalinterpretation;theuserisveryactiveinchoosingaspecificconcepttoexplorebutmorepassivewheninterpretingtheinformation.AnexampleofatoolwithahigherlevelofinterpretabilityisEnoandSchmidt’s(1975)ObliqueStrategiescarddeckthatdoesnotrequiretheusertochooseaninitialconceptbutreliesontheiractiveperceptionandimaginationto‘makesense’ofthemoreambiguousinformation.

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Thesedimensionscreateaframingthroughwhichtoconsiderhowcomputationaldesigntoolscaninfluencethecreationofnewideasintheearlyphasesofthedesignprocess.Figure1showsourproposedpositioningofthe‘BeyondAverage’tools(describedinthenextsection)onthedesignspacedimensions,withGoogleincludedasabenchmarkofcurrenttools.

Figure1.Existingand‘BeyondAverage’toolsproposedmappingontodesignspacedimensions

5.‘BeyondAverage’designtools5.1.design(human)designcreativeprompttooldesign(human)designisacomputationalcreativeprompttoolthatprovokesnewassociationsbetweenconceptsinauser’sproject(http://reframe.media.mit.edu).Usingtextfromadesigner’sownnotesandreadings,design(human)designpresentsarandomisedprompt,helpingtojuxtaposeconceptsinnewways(Figure2).ThistoolwasdevelopedinresponsetofindingsfromfieldresearchatdesignconsultancyIDEO;thattoolsoffering‘structuredserendipitousinspiration’couldhelpprovokenewinterpretationsandideas(Mothersill&Bove,2017).

AsshowninFigure1,weproposethatthedesign(human)designtoolhasmediuminterpretabilityand,atitssimpleststate,alow-to-mediumlevelofcontextuality.Ifthetextcorpusismodifiedtoincludeinformationonlyrelatedtoacertaintopicorpersonaldataset,thelevelofcontextualitybecomesmedium-to-high.

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Figure2.Screenshotfromdesign(human)designcreativeprompttool

5.2.LookingSidewaysinspirationexplorationtoolLookingSideways(http://sideways.media.mit.edu)isanonlineexplorationtoolthatseekstoprovokeunexpectedinspirationandcreatenewassociationsbyprovidinguserswithaselectionofsemi-randomlychosen,looselyrelated,diverseonlinesourcesfromart,design,historyandliteratureforeverysearchquery(Figure3).

AsshowninFigure1,weproposethattheLookingSidewaystoolhasalowerlevelofinterpretabilitythanthedesign(human)designtoolduetotheuser’smoreactiveengagementwithit.Atitsmostsimplestate,ithasamediumlevelofcontextuality,howeverifthedatabasesthatthetoolissearchingarecustomisedtoacertaintopicorpersonal‘creativewateringholes’,thelevelofcontextualitycanbecomequitehigh.

Figure3.ScreenshotfromLookingSidewaysinspirationexplorationtool

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6.EvaluationmethodologyToevaluatethecreativepotentialofthesetools,wecarriedoutstudieswithbothprofessionalandstudentdesigners.18participants(10men,8women)tookpartinanobservedstudywheretheywereaskedtogeneratecreativeresponsestooneoftwothemes(“automatedsystems(inthehome,work,cityetc.)thatwetrust”and“thefutureofwellness(inthehome,work,cityetc.)thatisintegrated”)usingtheBeyondAveragetoolstoprovideinspiration.Thetextcorpusthatthedesign(human)designtooldrewfromwascustomizedforeachthemeusingwordsfromrelevantWikipediapagesandarticles.Theresultspages(includingimages,news,shoppingetc.)fromGoogle’ssearchenginewasusedasacontroltool.Theparticipantshad10minutestouseeachtooltoexplorethethemesandgenerateideasbasedontheinspirationtheyprovided,notingdownanyideasorsketchesusingpenandpaper.Aslearningfromprevioustoolswasinevitable,theorderofthetoolswasrandomisedacrossparticipants.Finally,participantscompletedasurveythataskedquestionsrelatedtothepotentialofeachtooltoprovideunexpectedcreativity(https://bit.ly/2FkvMEU).

Shah&VargasHernandez’s(2003)metricsformeasuringideationeffectiveness—novelty,variety,quality,quantity—aswellasmetricsrelatingtodeBono’s(1970)analysisoflateralthinking—whetherideasareofimmediateusefulness,areasforfurtherexplorationornewapproachestoproblem,andiftheyareverticallyorlaterallyrelated—wereintegratedintoquestionsthatparticipantsratedona5pointLikertscale.Overallcommentsabouthowthetoolsinfluencedtheparticipants’generationofnewideas,howthetoolscouldintegrateintotheircreativepracticeandanysuggestionsformodificationswerealsocollected.

7.FindingsWhilewedidcollectnumericaldataaboutthecreativitymetricsanddesignspacedimensionsdescribedabove,weacknowledgethatitishardtodrawgeneralisablequantitativefindingsfromthesetypesofsubjective,noteasilyrepeatablecreativeinterventions,especiallywithourrelativelysmallsamplesize.Therefore,herewewillpresentgeneraltrendsindicatedbythequantitativedataandextendtheanalysisoftheseinsightswiththequalitativefeedbackalsocollected.Asbothofthethemestestedprovidedsimilarresponses(mostratingswerewithinoneLikertpoint),wehavecombinedthedataintoasingleaverageusedintheresultsbelow.Theredidappeartobesomeeffectsduetothedifferentorderofthetoolsshowntotheparticipants,butthosewillbediscussedfurtherinthenextsection.

Tounderstandiftheparticipantshadasimilarexperienceusingthetoolsasweexpected,Figure4showstheparticipantsratingsofhowcontextualandambiguoustheyconsideredresponsesgeneratedbythetools(Lowcontextuality/interpretability=1;highcontextuality/interpretability=5).Theparticipantsgenerallyagreedwithourhypothesisforwherethesetoolssitwithinthedesignspacedimensions:Googlewasconsideredtogiveverydirect,highlycontextualresponses,design(human)designwasconsideredtohavethemostinterpretabilityandmediumcontextuality,andLookingSidewayswasconsideredtogivemediumlyambiguousandcontextualresponses(slightlylowerthanourexpectation,likelyduetotechnicallimitationswiththeprototype).

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Figure4.Existingand‘BeyondAverage’toolsmappingontodesignspacedimensionsbyparticipantscomparedwithproposedmapping

Reviewingthedatamappedagainstthedesignspacedimensionsindividuallyrevealssomelargertrendsabouthowthelevelsofcontextualityandinterpretabilityaffectcreativeoutput.Figures5and6showtheratingsforeachofthetoolsforthemetricsdescribedabovemappedalongthedesignspacedimensions.Lineshavebeenaddedbetweenthediscretedatapointstoindicatetrendsinhowthecreativitymetricsmightvaryasadesigntoolincludesmoreorlesscontextualityandinterpretability.Quantityofideasisnotincludedasalltoolsgeneratedsimilarresults(1-2ideas),probablyduetotheshorttimeallowedforthetask.

7.1.TheinfluenceofcontextualityonthecreativeprocessFigure5showsthatGoogle—thetoolwiththehighestcontextuality—hadthelowestratingsformostofthemetrics(between2.33and3.83).Despiteparticipants’familiaritywithusingGoogletogatheralargequantityofinformationonatheme,itshighcontextualitymeantthisknowledgewassituatedintermsofwhatotherpeoplehavedoneandthoughtbefore;the“generallyaccepted‘norm’answers”.Whilethishelpedsomeparticipantsidentifycommonfeaturesortrends,itledotherstofeeltherewas“toomuchpriminginthewrongdirection.”ThehighcontextualityofGooglewasconsideredbeneficialwhentheparticipanthasalready“honedinonsomethingnarrow”andis“thinkingaboutframingtheirenquiry”,butwas“notusefulfordeeplyassessingwhere[their]ideasweresituated”andthereforenottherighttoolforcomingupwithnewideas.

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Figure5.Mapofcreativitymetricsagainstthelevelofcontextualityineachofthetoolsstudied

Incontrast,thedesign(human)designtool(mediumcontextuality)wasratedhighestforallmetrics(between3.17and4.67).Thelowerlevelofcontextualitywasfoundhelpfulinliberatingtheparticipantsfromtheirownpreconceptions.Beingprimedwithtextrelatedtothetwothemesallowedthetooltoeasilyprovidemanysimplebutdifferent“relativelystablestartingpoints”fromwhichideascouldbeconstructed.However,duetotheformatofthetool,someparticipantsfeltthatthepromptsoftenfellintomoreproject-basedtasksratherthangeneralinspiringconcepts,limitingtheirboundariesofthought.Anotherparticipantalsocommentedthatwhile“arbitrarinesscanbeverypowerfulforlateralthinking…sometimesitcanfeelforcedordifficulttodrawconnections”andthat“knowingwhentoskipandwhentoponder”aseeminglyirrelevantconnectionrequiresconsideration,andpotentiallyguidance.

HelpingtoseelinksbetweenideaswasoneofthefeaturesthatparticipantslikedintheLookingSidewaysexplorationtool;addingalevelofcontextualitytoseeminglyunconnectedconcepts.Thisabilitytovisuallymaphowrandomconceptsintersect“providednicetangents”toopenuptheirexistingideadomain.Asparticipantscontrolledthecontextoftheexplorationbyenteringtheirownsearchterms“someconnectiontothegoalisthere”whichguidedoneparticipant“intoaheadspacethatiscomfortableandthatIfeelauthoritativein,butisnewterritory.”Despitethisfeedback,participantsstillratedthetoolasfairlylowcontextualityanditdidnotscoreashighlyasthedesign(human)designtoolintermsofcreativity(between2.56and4.11).Ingeneral,participantslikedthatthesearchresultswerenotdefinedbypopularitysuchasonGoogle,butduetolimitationsinthenumberofcontentsourcesinthecurrentprototype,therewasn’talargeenoughamountofinformationavailabletoexploreaconceptdeeply—asGoogleprovides—orconsidermanynewperspectives—asthedesign(human)designtoolprovides.

Overall,itappearsthattoolswhichprovidemorehighlycontextualresponses,i.e.Google,aregoodforexploringanarrowsubjectoncedesignparameters(orsearchterms)areknownbutthefocusedrangeofsimilarinformationlimitstheabilitytogeneratenewideasorconnections.Toolsthathavealowercontextuality—design(human)designandLookingSideways—canprovidetangentiallyassociatedresponsesthatpromptparticipantstoreconsiderhowconceptscouldbeinterpretedandconnected,providingthemwithinteresting“startingpoints”fornewideastoexplorefurther.

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7.2.TheinfluenceofinterpretabilityonthecreativeprocessMappingthesameresultsontotheinterpretabilityaxis,Figure6showsacleartrendtowardsgreatercreativitywithhigherlevelsofinterpretability.ForGoogle(lowinterpretability)participantsarereliedupontocomeupwithinterestingsearchterms,hencetheresponsescanonlybe“ascreativeasyourownmindessentiallyallowsyoutobe.”ThisimprovedwithhigherlevelsofinterpretabilityintheLookingSidewaystoolasitsabilitytoconnectrandomuser-definedconceptsprovidedfresh,unexpectedinputthat“encouragedmomentumandoutgrowth”and“awaytoriffoutfromwhereIalreadyam”.Presentingtheresponsesinamorevisual,unorganisedmanneralsoallowedfortheparticipantsto“makeamess”,inspiringlessliteralconnectionsandmorevariedinterpretationsbecausetheycanfindtheirownsenseinthecontent.

Thetoolthatprovidedthemostvariedandnewconnectionswasthedesign(human)designtool(highinterpretability).Participantsfoundthatwhentheyallowedthemselvestoletgoofcontrollingthetoolandconsidertheoftenambiguousresponsesinamoreflexibleway,therandomjuxtapositionsofconceptschallengedthemtotakeon“amorenon-structuralthinking”thatprompted“newandverydifferentpointsofviewsonmyideas”;afeelingthatseveralparticipantsdescribedasbeingrareincomparisontoothercompuationaldesigntoolstoday.However,whilemanyparticipantsenjoyedthepossibilitytoquicklyiteratethroughahighnumberofambiguouspromptsasithelpedthemgetintoadifferentmindset,afewconsideredthejuxtapositionofeventwooftheoftenverybroadconceptsrequiredalotoftimetothinkdeeplyaboutthepotentialconnectionsbetweenthem.

Overall,thereseemstobeacleartrendthathigherlevelsofambiguityintheresponsesprovidedbythetools—somethingwecouldalsodescribeasahigherlevelofcreativeagencyonthemachine’spart—allowedformorevarietyofinterpretationswithintheinformationpresentedandthereforeagreaterpossibilityfornewconnectionsandideastobemade.

Figure6.Mapofcreativitymetricsagainstthelevelofinterpretabilityineachofthetoolsstudied

7.3.TherolesoftheBeyondAveragetoolsinthedesignprocessFromtheresultsdiscussedabove,wesuggestthatcomputationaltoolswithamediumlevelofcontextualityandamedium-to-highlevelofinterpretabilitycanpositivelyinfluencecreativityintheearlyphasesofthedesignprocess.Thelateralresponsestosearchqueriesandsomewhatrandom

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provocationsenabledbyhigherlevelsofinterpretabilityallowparticipantstohavesomeagencyoverthedirectionofexplorationsbutalsobeprovokedtorethinkhowsomethingseeminglyirrelevantcouldbecontextual;responsesthatmakejustenoughsenseandprovideahighpotentialcontextualityforparticipantstogeneraterelevantbutnovelideas.

Figure7showsthisquadrantofthedesignspacedimensionswasalsoratedthemostdesirableforinspiringnewideas,supportedbythedesign(human)designtoolbeingratedfavouritebymostparticipants(11outof18).However,oneparticipantcommentedthatdesiringtoolsinthisquadrantofthedesignspaceseemedlikeaparadox.ThisrelatestohowparticipantsfeltGoogle—andthegeneraltrendforefficientsearchtools—hadconditionedthemtothinkinalogicalwayandusingtheBeyondAveragetoolshelpedthemembracemoreambiguous,non-deterministicapproaches.

Figure7.Proposedmappingofexistingand‘BeyondAverage’toolsontodesignspacedimensionscomparedwithdesiredamountofcontextualityandambiguityratedbyparticipants

Theeffectofthesedifferentapproacheswasnoticeablethroughtheordereffectsthatemerged.WhentheBeyondAveragetoolsweretestedfirst,participantsstartedtoconsiderhowtheycoulduseGooglemorecreatively,withmixedsuccessduetoitsmoreefficiency-orientedsearchapproach.

Thefactthatthesetoolscaninfluenceeachotherisanexcitingfinding.Whilesomeparticipantsdiddistinguishthetoolsforseparatedesignactivities,e.g.design(human)designforbrainstormingandLookingSidewaysasamappingtooltodocumenttheircreativeprocess,mostthoughttheywouldbeusefulasasuite.Usingamediumlycontextualisedversionofthedesign(human)designtoolwasconsideredausefulcreative‘icebreaker’forseedinginterestingnewdirectionsforfurtherexploration,followedbytheLookingSidewaystooltosuggestlateralconnectionsbetweenconceptsandGoogletogathermorefocusedinformationtofurtherframetheirideas.IntegratinginformationrelatedtokeyconceptsexploredinGoogleandtheLookingSidewaystoolbackintoamorecontextualisedversionofthedesign(human)designtoolwassuggestedasawaytofurthergeneratenovelbutmorefocusedideasrelatedtotheparticipant’semergingthemesanddesignparameters.

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Thisimaginedroleofthetoolsinthedesignprocessindicatesasomewhatcyclicalneedforhighlevelsofcontextualityandinterpretabilityinexplorationandideationactivities.Whenusingcomputationaltoolswithveryhighlevelsofcontextuality,e.g.Google,thecreativeagencyisdeterminedbythehuman;thesearchtermsaredeterminedbythedesigner,oftenthroughsomenon-computationalmeanssuchasbrainstorming.Whenthecomputationaltoolcanhavecreativeagencyaswell,e.g.throughusinghigherlevelsofinterpretabilityasthedesign(human)designandLookingSidewaystoolsdo,thecomputercancontributetothedesigner’screativeagencyandbecomemoreofanaturalpartnertoguidetheearlyphasesofthedesignprocess.

7.4.FutureresearchTheseresultshavehighlightedexcitingopportunitiesforustopursue.Modificationstothetoolsinclude:automatingthecustomisationofthetextcorpusinthedesign(human)designtooltogeneratemorecontextuallyspecificprovocations,expandingthenumberofcontentsourcesintheLookingSidewaystool,andfixingseveraluserinteractionissues.ExtendingtheLookingSidewaystool,wearealsodevelopingtheDesignDaydreamstableandpost-itnote;alow-techaugmentedrealitytoolthatcanprojectthedigitalcontentexploredontoobjectsintherealworld(Figure8).

Figure8.DesignDaydreamsaugmentedrealityviewers(aspartofalargeraugmenteddraftingtable)

Acknowledgingthatobservedstudiesarelimitedwheninvestigatingthedesignprocess,wearealsocarryingoutlongerunobservedstudiestofurtheranalysethetools.Intheselessstructuredstudies,weimaginetheremightbeagreaterhesitancytoembracetheserendipitouslogicoftheBeyondAveragetools,especiallyinreal-worldprojectswhenproductivitydemandsarehigher.Weaimtoinvestigatethisapparentlimitationofthetools’effectivenessbyexploringhowtheresponsesprovidedcanbetherightbalanceofdisruptiverandomnessandefficientrelevance.Throughunderstandinghowtobetterframethebenefitsthesetoolscanprovidewithindifferentdesignactivities,weaimtostimulatepurposefulmomentsofunexpectedcreativereinterpretationfordesigners,aswellasslowlybroadentheirattitudesaboutthedifferentwayscomputationaltoolscanguideustobe‘productive’inthecreativeprocess.

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8.ConclusionIntheearlyphasesofthedesignprocess,embracingchanceintrusions,seemingirrelevanceandambiguitycanleadtoconsideringconceptsindifferentwaysandprovokenewideas.However,thecomputationaltoolsweareincreasinglyusinginthesephasesvalueefficiencyoverserendipity;technologieswhosefoundationsareanaverage.Thispaperexploredhowdevelopingcomputationaldesigntoolsthatembraceseemingirrelevanceandambiguitycouldinfluencethecreativeprocessintheearlyphases.

The‘BeyondAverage’approachdefinedtwodesignspacedimensions:contextuality—how‘smart’responsesfromthetoolwere—andinterpretability—howambiguoustheresponseswere.Situatedatdifferentpositionsalongthesedimensionsaretwotoolsdevelopedbytheauthors:thedesign(human)designcreativeprompttoolandtheLookingSidewaysexplorationtool.Resultsfromstudiesusingthesetoolstoprovideinspirationtoparticipantsastheyattemptedtogeneratenewideasaroundatheme(withGoogleasacontrol)showedthatcomputationaltoolswithamediumlevelofcontextualityandahigherlevelofinterpretabilitycanpositivelyinfluencethecreationofnewideas.

Imaginingthesetoolsusedasasuiteintheirdesignprocess,participantssuggestedjumpingbetweenthetoolswhentheyneededdifferentlevelsofcontextualityandinterpretability;usingtheveryambiguousdesign(human)designtooltoprovokenewseedsofideasthattheycandeeplyexploreinthemoresituatedGooglesearchengineandLookingSidewaystool.Extendingthisdiscussiontoconsidertheroleofcomputationintheearlyphasesofthedesignprocess,wesuggestthattoolswithhigherlevelsofcreativeagency—thosewithhighlevelsofbothcontextualityandinterpretability—cancontributetothedesigner’screativeagencyandbecomeamorenaturalpartnerintheseactivities.

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AbouttheAuthors:

PhilippaMothersillisaPhDstudentintheMITMediaLabObject-BasedMediagroup,whereshedrawsfromdesigntheory,cognitivepsychologyandcomputersciencetodevelopnewcomputationaldesigntoolsforearlystagesinthecreativeprocess.

V.MichaelBoveistheheadoftheObject-BasedMediagroup.Heistheauthororco-authorofover100journalorconferencepapersondigitaltelevisionsystems,videoprocessinghardware/softwaredesign,multimedia,scenemodeling,userinterfaces,visualdisplaytechnologies,andoptics.

Acknowledgements:wewouldliketothankMaxLeverandJosieKufortheirtechnicaldevelopmentassistanceandtheKennedyMemorialTrustforprovidingfinancialsupportforaportionofthework.