behind the dice - board game history - dan cermak

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Behind the Dice A bit of board game history (1890s-1950)

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Page 1: Behind the Dice - Board Game History - Dan Cermak

Behind the Dice A bit of board game history

(1890s-1950)

Page 2: Behind the Dice - Board Game History - Dan Cermak

Background

• Collection– My preferences– Collecting process– Antiques• Games from 8 countries• Spanning 1895-1955• War themed and Strategy• Some believe they were for Propaganda

– Reflections of country’s current interest

Page 3: Behind the Dice - Board Game History - Dan Cermak

History is Often Ignored• Most board gamers don’t know the history of the hobby– Milton Bradley 1833– Parker Brothers 1860– My Experience

• Charles Roberts: father of the Wargame Hobby (Tactics 1954)

Page 4: Behind the Dice - Board Game History - Dan Cermak

The Best Selling Board Game in History??

Note the date: Popular IPs can last a long time

Monopoly (1933) – 275M units First published in its final form by Parker Brothers in 1933.

Page 5: Behind the Dice - Board Game History - Dan Cermak

The LandLord’s Game (1903)From a patent first entered in 1903.

Page 6: Behind the Dice - Board Game History - Dan Cermak

Recognize this game??

Page 7: Behind the Dice - Board Game History - Dan Cermak

Stratego (20M in Sales)

Created in 1947 • Jumbo• Netherlands

Its not the source of the original IP.

Page 8: Behind the Dice - Board Game History - Dan Cermak

L’Attaque (1909)

Page 9: Behind the Dice - Board Game History - Dan Cermak

Cloned Games• No surprise, success gets cloned:

– L’Attaque was cloned 3 times and the IPs lasted until the 70s.• Dover Patrol (1911) • Aviation (1925) • Tri-Tactics (1936)

– Axis & Allies • 10+ variants

– Risk 1959 based on La Conquete Du Monde (1957)• 20 variants

– Monopoly: any guesses on the number of variants?

Page 10: Behind the Dice - Board Game History - Dan Cermak

2400+

Page 11: Behind the Dice - Board Game History - Dan Cermak

What’s the Point?

• Why should the history of games matter to a board game designer.

Page 12: Behind the Dice - Board Game History - Dan Cermak

The Board Game Industry

• Some background about the Board Game Industry– When a game hits the mass market they can do well

• More than $1B in sales– Settlers of Catan (15M) 1995– Othello (40M) modern version 1968– Risk (~40M) 1957– Game of Life (50M) modern version 1960– Trivial Pursuits (90M) 1979– Scrabble (150M) 1948

Page 13: Behind the Dice - Board Game History - Dan Cermak

• Boardgamegeek.com – core board gamers– ~300K members– What I found out about core board gamers• I thought I was one, nope

– Grognard: from the French for grumpy old Veteran

• Very vocal minority online– The active folks drive the perception of the games

» Via data (ratings) and feedback (sessions/reviews)» Assume it influences sales

The Core Board gamer

Page 14: Behind the Dice - Board Game History - Dan Cermak

Hardcore Gamers are not Mass Market

– None of the top 10 on BGG are mass market» Twilight Struggle: 8K» Agricola: 1st Edition 5K, world wide 60K» Through the Ages: A Story of Civilization: Unknown» Android: Net Runner: Unknown» Puerto Rico: 150K» Eclipse: Unknown» Power Grid: 50K» Terra Mystica: Unknown» Mage Knight: Unknown» La Havre: Unknown

Page 15: Behind the Dice - Board Game History - Dan Cermak

It Comes Down to:

• Audience awareness:– Designers can become disconnected from the audience– Impact of the game mechanics on the player• Giving the player lots of choice

– Common to most of the top 10 BGG games– Too much player choice can have its limits

» Some people never get past the “complexity of choice”» Limits the broader appeal

• A focus on 3 elements

Page 16: Behind the Dice - Board Game History - Dan Cermak

Triangle of Board Game Design(Reiner Knizia ---K knee see jah)

• Theme (Majority of designs) – “American based” often leads to the bad games

• Mechanics– “Euro-style” can be seen as dry

• Components– “too gimmicky or exhausting”

Page 17: Behind the Dice - Board Game History - Dan Cermak

Lessons From History

• Designers can use the old games for reference – Ideas/inspiration

• Some say we don’t design anything new anymore

(we just steal stuff from other games)

• Figure out your target audience and build to that expectation• History shows that simplicity sells

Play games for fun but also as an observer….Watch for the impact of theme, mechanics and components.