before teaching in second life be a student

17
Agosto, 2007 AureA Memotech RUTH MARTÍNEZ SL: AureA Memotech

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Only if you have been there like a student you will consider some aspects not only to improve user engagement if not to enrich the experience and to design the learning activity and, one of the most important things, to research new ways for learning. As student you will realize the importance of a previous support to obtain an idea about the activity (aims, details and methodology) that you are required to make into Second Life. You will consider some values and needs to be explain before using, for example, communicative tools from Second Life. Should you explain what is a notecard before using it in your class? Should you give a roadmap about what kind or Slurls or land could be useful to visit for the learning activity? So, would you explain how to use the map and the search before? And maybe you wonder how would you determine the level of knowledge about Second Life of your students and, if doing that how to design the learning activity because Second Life has to be a tool for teaching not the subject of your learning activity.

TRANSCRIPT

Page 1: Before teaching in Second Life be a student

Agosto 2007 AureA Memotech

RUTH MARTIacuteNEZ

SL AureA Memotech

Agosto 2007 AureA Memotech

raquoRole of teacherraquoTime and tipsraquoStudent ageraquoIn-world parametersraquoAssessment

FACTORS TO CONSIDER IN THE USE OF 3D VIRTUAL WORLDS FOR EDUCATION

raquoGet acclimated about how to use the interfaceraquoRebuild norms for classroomraquoBe open to a wider range of learning and styles of expressionslearningsraquoKnow and use digital media and misture them

First time Recycling Redifying

Agosto 2007 AureA Memotech

raquoRole of teacherraquoTime and tipsraquoStudent ageraquoIn-world parametersraquoAssessment

FACTORS TO CONSIDER IN THE USE OF 3D VIRTUAL WORLDS FOR EDUCATION

raquoGet acclimated about how to use the interfaceraquoRebuild norms for classroomraquoBe open to a wider range of learning and styles of expressionslearningsraquoKnow and use digital media and misture them

First time Recycling Redifying

Agosto 2007 AureA Memotech

raquoRole of teacherraquoTime and tipsraquoStudent ageraquoIn-world parametersraquoAssessment

FACTORS TO CONSIDER IN THE USE OF 3D VIRTUAL WORLDS FOR EDUCATION

raquoGet acclimated about how to use the interfaceraquoRebuild norms for classroomraquoBe open to a wider range of learning and styles of expressionslearningsraquoKnow and use digital media and misture them

First time Recycling Redifying

Agosto 2007 AureA Memotech

raquoWho is the learner

NET

GEN

ERA

TIO

N

DIG

ITA

L N

ATI

VES

How is the complex internal world of the studentsrsquo today in a learning process

ldquoStudent today expect technology to be a natural part of any learning Student today expect technology to be a natural part of any learning environment because it has been an integrated part of their lives environment because it has been an integrated part of their lives They expect technology to be a natural part of any learning They expect technology to be a natural part of any learning environmentenvironment ldquo

(Oblinger 2003)

ldquoThey think in terms of the activity technology enables and prefer They think in terms of the activity technology enables and prefer construct their own learning assembling information tools and construct their own learning assembling information tools and frameworks from a variety of sourcesframeworks from a variety of sourcesrdquo

(Educause Educating the net generation)

Agosto 2007 AureA Memotech

GAP

raquoRole of teacher

Web to Web 20

Lecture classes

Web 20

Agosto 2007 AureA Memotech

GAP

raquoRole of teacher Web 20 to Web 3D

Web 20 Web 3D

Agosto 2007 AureA Memotech

GAP

raquoRole of teacher

Web to Web 3D

Lecture classes

Web 3D

Agosto 2007 AureA Memotech

Learners are co-learners and co-authors

raquoWho is the teacher

Students absorb the content and then reiterate it

Lecture classes Face to face

3D virtual world environment classes

Agosto 2007 AureA Memotech

How to use it

Why to use it

INMERSIVE EDUCATION The combination of 3DVR and digital media for learning (httpimmersiveeducationorg)

Learning can never be reduced to the way information and ideas are structured for communication

TEACHER iexcliexcliexclYou have to reinvent yourself

raquoNew Tools New contextshellip New spaces New Skillshellip

INMERSIVE LEARNING SIMULATION A learning systems that combine simulation pedagoy and ldquohard funrdquo to create a truly engaging and behavior-changing form of learning (Johannigman Jeff Guild Research 360ordm Report on Inmersive Learning Simulations)

Agosto 2007 AureA Memotech

Lecture classes

Web 20

Web 3DraquoeLearning 3D

Defining and desining new spaces for learning

Agosto 2007 AureA Memotech

INTERACTIVITYINTERACTIVITYPEDAGOGYPEDAGOGY

INMERSIVEINMERSIVE

LEARNINGLEARNING

SIMULATIONSIMULATION

SERIOUS GAMESERIOUS GAME

SCENARIOSCENARIO

ENGAGEMENTENGAGEMENT

INSTRUCTIONAL INSTRUCTIONAL DESIGNDESIGN

COMMUNITYCOMMUNITY

In a distance education class mainly through a website and through email with their instructors

In a 3D virtual world class with avatars sense of class community engaged in the class physical representation of their ldquoselvesrdquo through their avatars

How create greater levels of interactivity not just between users or between users and the internet but between complementary online services and web services virtual worlds and web 20 tools

raquoItrsquos all about interactivity

Agosto 2007 AureA Memotech

Describe a thread but trying to weave the threads together

If learners sort of tend to stay on one topic or another

Break the class up into smaller groups for discussions fairly frequently

Give participants the tools to actively engage in the construction of their experiences

EXAMPLEFrom Rebecca Nesson

(Ian Lamontrsquos Terra Nova

interview ldquoTeaching in

Second Life One

instructorrsquos perspectiverdquo)

raquoModerating chat in

3D virtual worlds

Some how-to tipshellip

Agosto 2007 AureA Memotech

ARG is an interactive narrative that uses the real world as a platform often involving multiple media and game elements to tell a story that may be affected by participants ideas or actions (httpenwikipediaorgwikiAlternate_reality_game)

raquoAlternate Reality Games

in Second Life

EXAMPLEVirtual Powwow

Gold Rush Sigil Archive

Nutrition Game

The TINAG principle

This Is Not A Game(From Szulborki D and others)

Agosto 2007 AureA Memotech

There is no reason why all content has to be delivered inside of Second Life

raquoThere isnrsquot a recipe forhellip but could be a mixture of digital media

Delivering or

Desining a learning activity

LEARNING ACTIVITY

Agosto 2007 AureA Memotech

Learning process governed by the learner

Formuling hypotesis

Making decisions

Troubleshooting problems

Consulting maps guides blogs podcastshellip

raquoWhat do you mean with ldquoeducative GPS personalized toolrdquo

Give them the power to choose their own learning adventureiexcliexcl

=

Surfing

Choosing

Building

Creating

hellip

= =

Agosto 2007 AureA Memotech

ldquowe have now done two trials in Second Life and they havenrsquot been perfect but they have certainly been big successes and very interestingrdquo

Rebecca Nesson Instructor for Virtual Worlds scheduled for the Fall 2007 semester at the Harvard

Extension School and affiliate of the Berkman Center for Internet amp Society Terranovarsquos interview

raquoTrying tryinghellip and trial

ldquoIt isnt just about teaching my students it is open access and is meant to be a grid wide community service rdquo

Beth Ritter-Guth English teacher and Womens Studies FT at LCCC Bethrsquos Second Life blog

ldquoImmersion and Other Twice Told Talesrdquo

  • Slide 1
  • Slide 2
  • Slide 3
  • Slide 4
  • Slide 5
  • Slide 6
  • Slide 7
  • Slide 8
  • Slide 9
  • Slide 10
  • Slide 11
  • Slide 12
  • Slide 13
  • Slide 14
  • Slide 15
  • Slide 16
  • Slide 17
Page 2: Before teaching in Second Life be a student

Agosto 2007 AureA Memotech

raquoRole of teacherraquoTime and tipsraquoStudent ageraquoIn-world parametersraquoAssessment

FACTORS TO CONSIDER IN THE USE OF 3D VIRTUAL WORLDS FOR EDUCATION

raquoGet acclimated about how to use the interfaceraquoRebuild norms for classroomraquoBe open to a wider range of learning and styles of expressionslearningsraquoKnow and use digital media and misture them

First time Recycling Redifying

Agosto 2007 AureA Memotech

raquoRole of teacherraquoTime and tipsraquoStudent ageraquoIn-world parametersraquoAssessment

FACTORS TO CONSIDER IN THE USE OF 3D VIRTUAL WORLDS FOR EDUCATION

raquoGet acclimated about how to use the interfaceraquoRebuild norms for classroomraquoBe open to a wider range of learning and styles of expressionslearningsraquoKnow and use digital media and misture them

First time Recycling Redifying

Agosto 2007 AureA Memotech

raquoRole of teacherraquoTime and tipsraquoStudent ageraquoIn-world parametersraquoAssessment

FACTORS TO CONSIDER IN THE USE OF 3D VIRTUAL WORLDS FOR EDUCATION

raquoGet acclimated about how to use the interfaceraquoRebuild norms for classroomraquoBe open to a wider range of learning and styles of expressionslearningsraquoKnow and use digital media and misture them

First time Recycling Redifying

Agosto 2007 AureA Memotech

raquoWho is the learner

NET

GEN

ERA

TIO

N

DIG

ITA

L N

ATI

VES

How is the complex internal world of the studentsrsquo today in a learning process

ldquoStudent today expect technology to be a natural part of any learning Student today expect technology to be a natural part of any learning environment because it has been an integrated part of their lives environment because it has been an integrated part of their lives They expect technology to be a natural part of any learning They expect technology to be a natural part of any learning environmentenvironment ldquo

(Oblinger 2003)

ldquoThey think in terms of the activity technology enables and prefer They think in terms of the activity technology enables and prefer construct their own learning assembling information tools and construct their own learning assembling information tools and frameworks from a variety of sourcesframeworks from a variety of sourcesrdquo

(Educause Educating the net generation)

Agosto 2007 AureA Memotech

GAP

raquoRole of teacher

Web to Web 20

Lecture classes

Web 20

Agosto 2007 AureA Memotech

GAP

raquoRole of teacher Web 20 to Web 3D

Web 20 Web 3D

Agosto 2007 AureA Memotech

GAP

raquoRole of teacher

Web to Web 3D

Lecture classes

Web 3D

Agosto 2007 AureA Memotech

Learners are co-learners and co-authors

raquoWho is the teacher

Students absorb the content and then reiterate it

Lecture classes Face to face

3D virtual world environment classes

Agosto 2007 AureA Memotech

How to use it

Why to use it

INMERSIVE EDUCATION The combination of 3DVR and digital media for learning (httpimmersiveeducationorg)

Learning can never be reduced to the way information and ideas are structured for communication

TEACHER iexcliexcliexclYou have to reinvent yourself

raquoNew Tools New contextshellip New spaces New Skillshellip

INMERSIVE LEARNING SIMULATION A learning systems that combine simulation pedagoy and ldquohard funrdquo to create a truly engaging and behavior-changing form of learning (Johannigman Jeff Guild Research 360ordm Report on Inmersive Learning Simulations)

Agosto 2007 AureA Memotech

Lecture classes

Web 20

Web 3DraquoeLearning 3D

Defining and desining new spaces for learning

Agosto 2007 AureA Memotech

INTERACTIVITYINTERACTIVITYPEDAGOGYPEDAGOGY

INMERSIVEINMERSIVE

LEARNINGLEARNING

SIMULATIONSIMULATION

SERIOUS GAMESERIOUS GAME

SCENARIOSCENARIO

ENGAGEMENTENGAGEMENT

INSTRUCTIONAL INSTRUCTIONAL DESIGNDESIGN

COMMUNITYCOMMUNITY

In a distance education class mainly through a website and through email with their instructors

In a 3D virtual world class with avatars sense of class community engaged in the class physical representation of their ldquoselvesrdquo through their avatars

How create greater levels of interactivity not just between users or between users and the internet but between complementary online services and web services virtual worlds and web 20 tools

raquoItrsquos all about interactivity

Agosto 2007 AureA Memotech

Describe a thread but trying to weave the threads together

If learners sort of tend to stay on one topic or another

Break the class up into smaller groups for discussions fairly frequently

Give participants the tools to actively engage in the construction of their experiences

EXAMPLEFrom Rebecca Nesson

(Ian Lamontrsquos Terra Nova

interview ldquoTeaching in

Second Life One

instructorrsquos perspectiverdquo)

raquoModerating chat in

3D virtual worlds

Some how-to tipshellip

Agosto 2007 AureA Memotech

ARG is an interactive narrative that uses the real world as a platform often involving multiple media and game elements to tell a story that may be affected by participants ideas or actions (httpenwikipediaorgwikiAlternate_reality_game)

raquoAlternate Reality Games

in Second Life

EXAMPLEVirtual Powwow

Gold Rush Sigil Archive

Nutrition Game

The TINAG principle

This Is Not A Game(From Szulborki D and others)

Agosto 2007 AureA Memotech

There is no reason why all content has to be delivered inside of Second Life

raquoThere isnrsquot a recipe forhellip but could be a mixture of digital media

Delivering or

Desining a learning activity

LEARNING ACTIVITY

Agosto 2007 AureA Memotech

Learning process governed by the learner

Formuling hypotesis

Making decisions

Troubleshooting problems

Consulting maps guides blogs podcastshellip

raquoWhat do you mean with ldquoeducative GPS personalized toolrdquo

Give them the power to choose their own learning adventureiexcliexcl

=

Surfing

Choosing

Building

Creating

hellip

= =

Agosto 2007 AureA Memotech

ldquowe have now done two trials in Second Life and they havenrsquot been perfect but they have certainly been big successes and very interestingrdquo

Rebecca Nesson Instructor for Virtual Worlds scheduled for the Fall 2007 semester at the Harvard

Extension School and affiliate of the Berkman Center for Internet amp Society Terranovarsquos interview

raquoTrying tryinghellip and trial

ldquoIt isnt just about teaching my students it is open access and is meant to be a grid wide community service rdquo

Beth Ritter-Guth English teacher and Womens Studies FT at LCCC Bethrsquos Second Life blog

ldquoImmersion and Other Twice Told Talesrdquo

  • Slide 1
  • Slide 2
  • Slide 3
  • Slide 4
  • Slide 5
  • Slide 6
  • Slide 7
  • Slide 8
  • Slide 9
  • Slide 10
  • Slide 11
  • Slide 12
  • Slide 13
  • Slide 14
  • Slide 15
  • Slide 16
  • Slide 17
Page 3: Before teaching in Second Life be a student

Agosto 2007 AureA Memotech

raquoRole of teacherraquoTime and tipsraquoStudent ageraquoIn-world parametersraquoAssessment

FACTORS TO CONSIDER IN THE USE OF 3D VIRTUAL WORLDS FOR EDUCATION

raquoGet acclimated about how to use the interfaceraquoRebuild norms for classroomraquoBe open to a wider range of learning and styles of expressionslearningsraquoKnow and use digital media and misture them

First time Recycling Redifying

Agosto 2007 AureA Memotech

raquoRole of teacherraquoTime and tipsraquoStudent ageraquoIn-world parametersraquoAssessment

FACTORS TO CONSIDER IN THE USE OF 3D VIRTUAL WORLDS FOR EDUCATION

raquoGet acclimated about how to use the interfaceraquoRebuild norms for classroomraquoBe open to a wider range of learning and styles of expressionslearningsraquoKnow and use digital media and misture them

First time Recycling Redifying

Agosto 2007 AureA Memotech

raquoWho is the learner

NET

GEN

ERA

TIO

N

DIG

ITA

L N

ATI

VES

How is the complex internal world of the studentsrsquo today in a learning process

ldquoStudent today expect technology to be a natural part of any learning Student today expect technology to be a natural part of any learning environment because it has been an integrated part of their lives environment because it has been an integrated part of their lives They expect technology to be a natural part of any learning They expect technology to be a natural part of any learning environmentenvironment ldquo

(Oblinger 2003)

ldquoThey think in terms of the activity technology enables and prefer They think in terms of the activity technology enables and prefer construct their own learning assembling information tools and construct their own learning assembling information tools and frameworks from a variety of sourcesframeworks from a variety of sourcesrdquo

(Educause Educating the net generation)

Agosto 2007 AureA Memotech

GAP

raquoRole of teacher

Web to Web 20

Lecture classes

Web 20

Agosto 2007 AureA Memotech

GAP

raquoRole of teacher Web 20 to Web 3D

Web 20 Web 3D

Agosto 2007 AureA Memotech

GAP

raquoRole of teacher

Web to Web 3D

Lecture classes

Web 3D

Agosto 2007 AureA Memotech

Learners are co-learners and co-authors

raquoWho is the teacher

Students absorb the content and then reiterate it

Lecture classes Face to face

3D virtual world environment classes

Agosto 2007 AureA Memotech

How to use it

Why to use it

INMERSIVE EDUCATION The combination of 3DVR and digital media for learning (httpimmersiveeducationorg)

Learning can never be reduced to the way information and ideas are structured for communication

TEACHER iexcliexcliexclYou have to reinvent yourself

raquoNew Tools New contextshellip New spaces New Skillshellip

INMERSIVE LEARNING SIMULATION A learning systems that combine simulation pedagoy and ldquohard funrdquo to create a truly engaging and behavior-changing form of learning (Johannigman Jeff Guild Research 360ordm Report on Inmersive Learning Simulations)

Agosto 2007 AureA Memotech

Lecture classes

Web 20

Web 3DraquoeLearning 3D

Defining and desining new spaces for learning

Agosto 2007 AureA Memotech

INTERACTIVITYINTERACTIVITYPEDAGOGYPEDAGOGY

INMERSIVEINMERSIVE

LEARNINGLEARNING

SIMULATIONSIMULATION

SERIOUS GAMESERIOUS GAME

SCENARIOSCENARIO

ENGAGEMENTENGAGEMENT

INSTRUCTIONAL INSTRUCTIONAL DESIGNDESIGN

COMMUNITYCOMMUNITY

In a distance education class mainly through a website and through email with their instructors

In a 3D virtual world class with avatars sense of class community engaged in the class physical representation of their ldquoselvesrdquo through their avatars

How create greater levels of interactivity not just between users or between users and the internet but between complementary online services and web services virtual worlds and web 20 tools

raquoItrsquos all about interactivity

Agosto 2007 AureA Memotech

Describe a thread but trying to weave the threads together

If learners sort of tend to stay on one topic or another

Break the class up into smaller groups for discussions fairly frequently

Give participants the tools to actively engage in the construction of their experiences

EXAMPLEFrom Rebecca Nesson

(Ian Lamontrsquos Terra Nova

interview ldquoTeaching in

Second Life One

instructorrsquos perspectiverdquo)

raquoModerating chat in

3D virtual worlds

Some how-to tipshellip

Agosto 2007 AureA Memotech

ARG is an interactive narrative that uses the real world as a platform often involving multiple media and game elements to tell a story that may be affected by participants ideas or actions (httpenwikipediaorgwikiAlternate_reality_game)

raquoAlternate Reality Games

in Second Life

EXAMPLEVirtual Powwow

Gold Rush Sigil Archive

Nutrition Game

The TINAG principle

This Is Not A Game(From Szulborki D and others)

Agosto 2007 AureA Memotech

There is no reason why all content has to be delivered inside of Second Life

raquoThere isnrsquot a recipe forhellip but could be a mixture of digital media

Delivering or

Desining a learning activity

LEARNING ACTIVITY

Agosto 2007 AureA Memotech

Learning process governed by the learner

Formuling hypotesis

Making decisions

Troubleshooting problems

Consulting maps guides blogs podcastshellip

raquoWhat do you mean with ldquoeducative GPS personalized toolrdquo

Give them the power to choose their own learning adventureiexcliexcl

=

Surfing

Choosing

Building

Creating

hellip

= =

Agosto 2007 AureA Memotech

ldquowe have now done two trials in Second Life and they havenrsquot been perfect but they have certainly been big successes and very interestingrdquo

Rebecca Nesson Instructor for Virtual Worlds scheduled for the Fall 2007 semester at the Harvard

Extension School and affiliate of the Berkman Center for Internet amp Society Terranovarsquos interview

raquoTrying tryinghellip and trial

ldquoIt isnt just about teaching my students it is open access and is meant to be a grid wide community service rdquo

Beth Ritter-Guth English teacher and Womens Studies FT at LCCC Bethrsquos Second Life blog

ldquoImmersion and Other Twice Told Talesrdquo

  • Slide 1
  • Slide 2
  • Slide 3
  • Slide 4
  • Slide 5
  • Slide 6
  • Slide 7
  • Slide 8
  • Slide 9
  • Slide 10
  • Slide 11
  • Slide 12
  • Slide 13
  • Slide 14
  • Slide 15
  • Slide 16
  • Slide 17
Page 4: Before teaching in Second Life be a student

Agosto 2007 AureA Memotech

raquoRole of teacherraquoTime and tipsraquoStudent ageraquoIn-world parametersraquoAssessment

FACTORS TO CONSIDER IN THE USE OF 3D VIRTUAL WORLDS FOR EDUCATION

raquoGet acclimated about how to use the interfaceraquoRebuild norms for classroomraquoBe open to a wider range of learning and styles of expressionslearningsraquoKnow and use digital media and misture them

First time Recycling Redifying

Agosto 2007 AureA Memotech

raquoWho is the learner

NET

GEN

ERA

TIO

N

DIG

ITA

L N

ATI

VES

How is the complex internal world of the studentsrsquo today in a learning process

ldquoStudent today expect technology to be a natural part of any learning Student today expect technology to be a natural part of any learning environment because it has been an integrated part of their lives environment because it has been an integrated part of their lives They expect technology to be a natural part of any learning They expect technology to be a natural part of any learning environmentenvironment ldquo

(Oblinger 2003)

ldquoThey think in terms of the activity technology enables and prefer They think in terms of the activity technology enables and prefer construct their own learning assembling information tools and construct their own learning assembling information tools and frameworks from a variety of sourcesframeworks from a variety of sourcesrdquo

(Educause Educating the net generation)

Agosto 2007 AureA Memotech

GAP

raquoRole of teacher

Web to Web 20

Lecture classes

Web 20

Agosto 2007 AureA Memotech

GAP

raquoRole of teacher Web 20 to Web 3D

Web 20 Web 3D

Agosto 2007 AureA Memotech

GAP

raquoRole of teacher

Web to Web 3D

Lecture classes

Web 3D

Agosto 2007 AureA Memotech

Learners are co-learners and co-authors

raquoWho is the teacher

Students absorb the content and then reiterate it

Lecture classes Face to face

3D virtual world environment classes

Agosto 2007 AureA Memotech

How to use it

Why to use it

INMERSIVE EDUCATION The combination of 3DVR and digital media for learning (httpimmersiveeducationorg)

Learning can never be reduced to the way information and ideas are structured for communication

TEACHER iexcliexcliexclYou have to reinvent yourself

raquoNew Tools New contextshellip New spaces New Skillshellip

INMERSIVE LEARNING SIMULATION A learning systems that combine simulation pedagoy and ldquohard funrdquo to create a truly engaging and behavior-changing form of learning (Johannigman Jeff Guild Research 360ordm Report on Inmersive Learning Simulations)

Agosto 2007 AureA Memotech

Lecture classes

Web 20

Web 3DraquoeLearning 3D

Defining and desining new spaces for learning

Agosto 2007 AureA Memotech

INTERACTIVITYINTERACTIVITYPEDAGOGYPEDAGOGY

INMERSIVEINMERSIVE

LEARNINGLEARNING

SIMULATIONSIMULATION

SERIOUS GAMESERIOUS GAME

SCENARIOSCENARIO

ENGAGEMENTENGAGEMENT

INSTRUCTIONAL INSTRUCTIONAL DESIGNDESIGN

COMMUNITYCOMMUNITY

In a distance education class mainly through a website and through email with their instructors

In a 3D virtual world class with avatars sense of class community engaged in the class physical representation of their ldquoselvesrdquo through their avatars

How create greater levels of interactivity not just between users or between users and the internet but between complementary online services and web services virtual worlds and web 20 tools

raquoItrsquos all about interactivity

Agosto 2007 AureA Memotech

Describe a thread but trying to weave the threads together

If learners sort of tend to stay on one topic or another

Break the class up into smaller groups for discussions fairly frequently

Give participants the tools to actively engage in the construction of their experiences

EXAMPLEFrom Rebecca Nesson

(Ian Lamontrsquos Terra Nova

interview ldquoTeaching in

Second Life One

instructorrsquos perspectiverdquo)

raquoModerating chat in

3D virtual worlds

Some how-to tipshellip

Agosto 2007 AureA Memotech

ARG is an interactive narrative that uses the real world as a platform often involving multiple media and game elements to tell a story that may be affected by participants ideas or actions (httpenwikipediaorgwikiAlternate_reality_game)

raquoAlternate Reality Games

in Second Life

EXAMPLEVirtual Powwow

Gold Rush Sigil Archive

Nutrition Game

The TINAG principle

This Is Not A Game(From Szulborki D and others)

Agosto 2007 AureA Memotech

There is no reason why all content has to be delivered inside of Second Life

raquoThere isnrsquot a recipe forhellip but could be a mixture of digital media

Delivering or

Desining a learning activity

LEARNING ACTIVITY

Agosto 2007 AureA Memotech

Learning process governed by the learner

Formuling hypotesis

Making decisions

Troubleshooting problems

Consulting maps guides blogs podcastshellip

raquoWhat do you mean with ldquoeducative GPS personalized toolrdquo

Give them the power to choose their own learning adventureiexcliexcl

=

Surfing

Choosing

Building

Creating

hellip

= =

Agosto 2007 AureA Memotech

ldquowe have now done two trials in Second Life and they havenrsquot been perfect but they have certainly been big successes and very interestingrdquo

Rebecca Nesson Instructor for Virtual Worlds scheduled for the Fall 2007 semester at the Harvard

Extension School and affiliate of the Berkman Center for Internet amp Society Terranovarsquos interview

raquoTrying tryinghellip and trial

ldquoIt isnt just about teaching my students it is open access and is meant to be a grid wide community service rdquo

Beth Ritter-Guth English teacher and Womens Studies FT at LCCC Bethrsquos Second Life blog

ldquoImmersion and Other Twice Told Talesrdquo

  • Slide 1
  • Slide 2
  • Slide 3
  • Slide 4
  • Slide 5
  • Slide 6
  • Slide 7
  • Slide 8
  • Slide 9
  • Slide 10
  • Slide 11
  • Slide 12
  • Slide 13
  • Slide 14
  • Slide 15
  • Slide 16
  • Slide 17
Page 5: Before teaching in Second Life be a student

Agosto 2007 AureA Memotech

raquoWho is the learner

NET

GEN

ERA

TIO

N

DIG

ITA

L N

ATI

VES

How is the complex internal world of the studentsrsquo today in a learning process

ldquoStudent today expect technology to be a natural part of any learning Student today expect technology to be a natural part of any learning environment because it has been an integrated part of their lives environment because it has been an integrated part of their lives They expect technology to be a natural part of any learning They expect technology to be a natural part of any learning environmentenvironment ldquo

(Oblinger 2003)

ldquoThey think in terms of the activity technology enables and prefer They think in terms of the activity technology enables and prefer construct their own learning assembling information tools and construct their own learning assembling information tools and frameworks from a variety of sourcesframeworks from a variety of sourcesrdquo

(Educause Educating the net generation)

Agosto 2007 AureA Memotech

GAP

raquoRole of teacher

Web to Web 20

Lecture classes

Web 20

Agosto 2007 AureA Memotech

GAP

raquoRole of teacher Web 20 to Web 3D

Web 20 Web 3D

Agosto 2007 AureA Memotech

GAP

raquoRole of teacher

Web to Web 3D

Lecture classes

Web 3D

Agosto 2007 AureA Memotech

Learners are co-learners and co-authors

raquoWho is the teacher

Students absorb the content and then reiterate it

Lecture classes Face to face

3D virtual world environment classes

Agosto 2007 AureA Memotech

How to use it

Why to use it

INMERSIVE EDUCATION The combination of 3DVR and digital media for learning (httpimmersiveeducationorg)

Learning can never be reduced to the way information and ideas are structured for communication

TEACHER iexcliexcliexclYou have to reinvent yourself

raquoNew Tools New contextshellip New spaces New Skillshellip

INMERSIVE LEARNING SIMULATION A learning systems that combine simulation pedagoy and ldquohard funrdquo to create a truly engaging and behavior-changing form of learning (Johannigman Jeff Guild Research 360ordm Report on Inmersive Learning Simulations)

Agosto 2007 AureA Memotech

Lecture classes

Web 20

Web 3DraquoeLearning 3D

Defining and desining new spaces for learning

Agosto 2007 AureA Memotech

INTERACTIVITYINTERACTIVITYPEDAGOGYPEDAGOGY

INMERSIVEINMERSIVE

LEARNINGLEARNING

SIMULATIONSIMULATION

SERIOUS GAMESERIOUS GAME

SCENARIOSCENARIO

ENGAGEMENTENGAGEMENT

INSTRUCTIONAL INSTRUCTIONAL DESIGNDESIGN

COMMUNITYCOMMUNITY

In a distance education class mainly through a website and through email with their instructors

In a 3D virtual world class with avatars sense of class community engaged in the class physical representation of their ldquoselvesrdquo through their avatars

How create greater levels of interactivity not just between users or between users and the internet but between complementary online services and web services virtual worlds and web 20 tools

raquoItrsquos all about interactivity

Agosto 2007 AureA Memotech

Describe a thread but trying to weave the threads together

If learners sort of tend to stay on one topic or another

Break the class up into smaller groups for discussions fairly frequently

Give participants the tools to actively engage in the construction of their experiences

EXAMPLEFrom Rebecca Nesson

(Ian Lamontrsquos Terra Nova

interview ldquoTeaching in

Second Life One

instructorrsquos perspectiverdquo)

raquoModerating chat in

3D virtual worlds

Some how-to tipshellip

Agosto 2007 AureA Memotech

ARG is an interactive narrative that uses the real world as a platform often involving multiple media and game elements to tell a story that may be affected by participants ideas or actions (httpenwikipediaorgwikiAlternate_reality_game)

raquoAlternate Reality Games

in Second Life

EXAMPLEVirtual Powwow

Gold Rush Sigil Archive

Nutrition Game

The TINAG principle

This Is Not A Game(From Szulborki D and others)

Agosto 2007 AureA Memotech

There is no reason why all content has to be delivered inside of Second Life

raquoThere isnrsquot a recipe forhellip but could be a mixture of digital media

Delivering or

Desining a learning activity

LEARNING ACTIVITY

Agosto 2007 AureA Memotech

Learning process governed by the learner

Formuling hypotesis

Making decisions

Troubleshooting problems

Consulting maps guides blogs podcastshellip

raquoWhat do you mean with ldquoeducative GPS personalized toolrdquo

Give them the power to choose their own learning adventureiexcliexcl

=

Surfing

Choosing

Building

Creating

hellip

= =

Agosto 2007 AureA Memotech

ldquowe have now done two trials in Second Life and they havenrsquot been perfect but they have certainly been big successes and very interestingrdquo

Rebecca Nesson Instructor for Virtual Worlds scheduled for the Fall 2007 semester at the Harvard

Extension School and affiliate of the Berkman Center for Internet amp Society Terranovarsquos interview

raquoTrying tryinghellip and trial

ldquoIt isnt just about teaching my students it is open access and is meant to be a grid wide community service rdquo

Beth Ritter-Guth English teacher and Womens Studies FT at LCCC Bethrsquos Second Life blog

ldquoImmersion and Other Twice Told Talesrdquo

  • Slide 1
  • Slide 2
  • Slide 3
  • Slide 4
  • Slide 5
  • Slide 6
  • Slide 7
  • Slide 8
  • Slide 9
  • Slide 10
  • Slide 11
  • Slide 12
  • Slide 13
  • Slide 14
  • Slide 15
  • Slide 16
  • Slide 17
Page 6: Before teaching in Second Life be a student

Agosto 2007 AureA Memotech

GAP

raquoRole of teacher

Web to Web 20

Lecture classes

Web 20

Agosto 2007 AureA Memotech

GAP

raquoRole of teacher Web 20 to Web 3D

Web 20 Web 3D

Agosto 2007 AureA Memotech

GAP

raquoRole of teacher

Web to Web 3D

Lecture classes

Web 3D

Agosto 2007 AureA Memotech

Learners are co-learners and co-authors

raquoWho is the teacher

Students absorb the content and then reiterate it

Lecture classes Face to face

3D virtual world environment classes

Agosto 2007 AureA Memotech

How to use it

Why to use it

INMERSIVE EDUCATION The combination of 3DVR and digital media for learning (httpimmersiveeducationorg)

Learning can never be reduced to the way information and ideas are structured for communication

TEACHER iexcliexcliexclYou have to reinvent yourself

raquoNew Tools New contextshellip New spaces New Skillshellip

INMERSIVE LEARNING SIMULATION A learning systems that combine simulation pedagoy and ldquohard funrdquo to create a truly engaging and behavior-changing form of learning (Johannigman Jeff Guild Research 360ordm Report on Inmersive Learning Simulations)

Agosto 2007 AureA Memotech

Lecture classes

Web 20

Web 3DraquoeLearning 3D

Defining and desining new spaces for learning

Agosto 2007 AureA Memotech

INTERACTIVITYINTERACTIVITYPEDAGOGYPEDAGOGY

INMERSIVEINMERSIVE

LEARNINGLEARNING

SIMULATIONSIMULATION

SERIOUS GAMESERIOUS GAME

SCENARIOSCENARIO

ENGAGEMENTENGAGEMENT

INSTRUCTIONAL INSTRUCTIONAL DESIGNDESIGN

COMMUNITYCOMMUNITY

In a distance education class mainly through a website and through email with their instructors

In a 3D virtual world class with avatars sense of class community engaged in the class physical representation of their ldquoselvesrdquo through their avatars

How create greater levels of interactivity not just between users or between users and the internet but between complementary online services and web services virtual worlds and web 20 tools

raquoItrsquos all about interactivity

Agosto 2007 AureA Memotech

Describe a thread but trying to weave the threads together

If learners sort of tend to stay on one topic or another

Break the class up into smaller groups for discussions fairly frequently

Give participants the tools to actively engage in the construction of their experiences

EXAMPLEFrom Rebecca Nesson

(Ian Lamontrsquos Terra Nova

interview ldquoTeaching in

Second Life One

instructorrsquos perspectiverdquo)

raquoModerating chat in

3D virtual worlds

Some how-to tipshellip

Agosto 2007 AureA Memotech

ARG is an interactive narrative that uses the real world as a platform often involving multiple media and game elements to tell a story that may be affected by participants ideas or actions (httpenwikipediaorgwikiAlternate_reality_game)

raquoAlternate Reality Games

in Second Life

EXAMPLEVirtual Powwow

Gold Rush Sigil Archive

Nutrition Game

The TINAG principle

This Is Not A Game(From Szulborki D and others)

Agosto 2007 AureA Memotech

There is no reason why all content has to be delivered inside of Second Life

raquoThere isnrsquot a recipe forhellip but could be a mixture of digital media

Delivering or

Desining a learning activity

LEARNING ACTIVITY

Agosto 2007 AureA Memotech

Learning process governed by the learner

Formuling hypotesis

Making decisions

Troubleshooting problems

Consulting maps guides blogs podcastshellip

raquoWhat do you mean with ldquoeducative GPS personalized toolrdquo

Give them the power to choose their own learning adventureiexcliexcl

=

Surfing

Choosing

Building

Creating

hellip

= =

Agosto 2007 AureA Memotech

ldquowe have now done two trials in Second Life and they havenrsquot been perfect but they have certainly been big successes and very interestingrdquo

Rebecca Nesson Instructor for Virtual Worlds scheduled for the Fall 2007 semester at the Harvard

Extension School and affiliate of the Berkman Center for Internet amp Society Terranovarsquos interview

raquoTrying tryinghellip and trial

ldquoIt isnt just about teaching my students it is open access and is meant to be a grid wide community service rdquo

Beth Ritter-Guth English teacher and Womens Studies FT at LCCC Bethrsquos Second Life blog

ldquoImmersion and Other Twice Told Talesrdquo

  • Slide 1
  • Slide 2
  • Slide 3
  • Slide 4
  • Slide 5
  • Slide 6
  • Slide 7
  • Slide 8
  • Slide 9
  • Slide 10
  • Slide 11
  • Slide 12
  • Slide 13
  • Slide 14
  • Slide 15
  • Slide 16
  • Slide 17
Page 7: Before teaching in Second Life be a student

Agosto 2007 AureA Memotech

GAP

raquoRole of teacher Web 20 to Web 3D

Web 20 Web 3D

Agosto 2007 AureA Memotech

GAP

raquoRole of teacher

Web to Web 3D

Lecture classes

Web 3D

Agosto 2007 AureA Memotech

Learners are co-learners and co-authors

raquoWho is the teacher

Students absorb the content and then reiterate it

Lecture classes Face to face

3D virtual world environment classes

Agosto 2007 AureA Memotech

How to use it

Why to use it

INMERSIVE EDUCATION The combination of 3DVR and digital media for learning (httpimmersiveeducationorg)

Learning can never be reduced to the way information and ideas are structured for communication

TEACHER iexcliexcliexclYou have to reinvent yourself

raquoNew Tools New contextshellip New spaces New Skillshellip

INMERSIVE LEARNING SIMULATION A learning systems that combine simulation pedagoy and ldquohard funrdquo to create a truly engaging and behavior-changing form of learning (Johannigman Jeff Guild Research 360ordm Report on Inmersive Learning Simulations)

Agosto 2007 AureA Memotech

Lecture classes

Web 20

Web 3DraquoeLearning 3D

Defining and desining new spaces for learning

Agosto 2007 AureA Memotech

INTERACTIVITYINTERACTIVITYPEDAGOGYPEDAGOGY

INMERSIVEINMERSIVE

LEARNINGLEARNING

SIMULATIONSIMULATION

SERIOUS GAMESERIOUS GAME

SCENARIOSCENARIO

ENGAGEMENTENGAGEMENT

INSTRUCTIONAL INSTRUCTIONAL DESIGNDESIGN

COMMUNITYCOMMUNITY

In a distance education class mainly through a website and through email with their instructors

In a 3D virtual world class with avatars sense of class community engaged in the class physical representation of their ldquoselvesrdquo through their avatars

How create greater levels of interactivity not just between users or between users and the internet but between complementary online services and web services virtual worlds and web 20 tools

raquoItrsquos all about interactivity

Agosto 2007 AureA Memotech

Describe a thread but trying to weave the threads together

If learners sort of tend to stay on one topic or another

Break the class up into smaller groups for discussions fairly frequently

Give participants the tools to actively engage in the construction of their experiences

EXAMPLEFrom Rebecca Nesson

(Ian Lamontrsquos Terra Nova

interview ldquoTeaching in

Second Life One

instructorrsquos perspectiverdquo)

raquoModerating chat in

3D virtual worlds

Some how-to tipshellip

Agosto 2007 AureA Memotech

ARG is an interactive narrative that uses the real world as a platform often involving multiple media and game elements to tell a story that may be affected by participants ideas or actions (httpenwikipediaorgwikiAlternate_reality_game)

raquoAlternate Reality Games

in Second Life

EXAMPLEVirtual Powwow

Gold Rush Sigil Archive

Nutrition Game

The TINAG principle

This Is Not A Game(From Szulborki D and others)

Agosto 2007 AureA Memotech

There is no reason why all content has to be delivered inside of Second Life

raquoThere isnrsquot a recipe forhellip but could be a mixture of digital media

Delivering or

Desining a learning activity

LEARNING ACTIVITY

Agosto 2007 AureA Memotech

Learning process governed by the learner

Formuling hypotesis

Making decisions

Troubleshooting problems

Consulting maps guides blogs podcastshellip

raquoWhat do you mean with ldquoeducative GPS personalized toolrdquo

Give them the power to choose their own learning adventureiexcliexcl

=

Surfing

Choosing

Building

Creating

hellip

= =

Agosto 2007 AureA Memotech

ldquowe have now done two trials in Second Life and they havenrsquot been perfect but they have certainly been big successes and very interestingrdquo

Rebecca Nesson Instructor for Virtual Worlds scheduled for the Fall 2007 semester at the Harvard

Extension School and affiliate of the Berkman Center for Internet amp Society Terranovarsquos interview

raquoTrying tryinghellip and trial

ldquoIt isnt just about teaching my students it is open access and is meant to be a grid wide community service rdquo

Beth Ritter-Guth English teacher and Womens Studies FT at LCCC Bethrsquos Second Life blog

ldquoImmersion and Other Twice Told Talesrdquo

  • Slide 1
  • Slide 2
  • Slide 3
  • Slide 4
  • Slide 5
  • Slide 6
  • Slide 7
  • Slide 8
  • Slide 9
  • Slide 10
  • Slide 11
  • Slide 12
  • Slide 13
  • Slide 14
  • Slide 15
  • Slide 16
  • Slide 17
Page 8: Before teaching in Second Life be a student

Agosto 2007 AureA Memotech

GAP

raquoRole of teacher

Web to Web 3D

Lecture classes

Web 3D

Agosto 2007 AureA Memotech

Learners are co-learners and co-authors

raquoWho is the teacher

Students absorb the content and then reiterate it

Lecture classes Face to face

3D virtual world environment classes

Agosto 2007 AureA Memotech

How to use it

Why to use it

INMERSIVE EDUCATION The combination of 3DVR and digital media for learning (httpimmersiveeducationorg)

Learning can never be reduced to the way information and ideas are structured for communication

TEACHER iexcliexcliexclYou have to reinvent yourself

raquoNew Tools New contextshellip New spaces New Skillshellip

INMERSIVE LEARNING SIMULATION A learning systems that combine simulation pedagoy and ldquohard funrdquo to create a truly engaging and behavior-changing form of learning (Johannigman Jeff Guild Research 360ordm Report on Inmersive Learning Simulations)

Agosto 2007 AureA Memotech

Lecture classes

Web 20

Web 3DraquoeLearning 3D

Defining and desining new spaces for learning

Agosto 2007 AureA Memotech

INTERACTIVITYINTERACTIVITYPEDAGOGYPEDAGOGY

INMERSIVEINMERSIVE

LEARNINGLEARNING

SIMULATIONSIMULATION

SERIOUS GAMESERIOUS GAME

SCENARIOSCENARIO

ENGAGEMENTENGAGEMENT

INSTRUCTIONAL INSTRUCTIONAL DESIGNDESIGN

COMMUNITYCOMMUNITY

In a distance education class mainly through a website and through email with their instructors

In a 3D virtual world class with avatars sense of class community engaged in the class physical representation of their ldquoselvesrdquo through their avatars

How create greater levels of interactivity not just between users or between users and the internet but between complementary online services and web services virtual worlds and web 20 tools

raquoItrsquos all about interactivity

Agosto 2007 AureA Memotech

Describe a thread but trying to weave the threads together

If learners sort of tend to stay on one topic or another

Break the class up into smaller groups for discussions fairly frequently

Give participants the tools to actively engage in the construction of their experiences

EXAMPLEFrom Rebecca Nesson

(Ian Lamontrsquos Terra Nova

interview ldquoTeaching in

Second Life One

instructorrsquos perspectiverdquo)

raquoModerating chat in

3D virtual worlds

Some how-to tipshellip

Agosto 2007 AureA Memotech

ARG is an interactive narrative that uses the real world as a platform often involving multiple media and game elements to tell a story that may be affected by participants ideas or actions (httpenwikipediaorgwikiAlternate_reality_game)

raquoAlternate Reality Games

in Second Life

EXAMPLEVirtual Powwow

Gold Rush Sigil Archive

Nutrition Game

The TINAG principle

This Is Not A Game(From Szulborki D and others)

Agosto 2007 AureA Memotech

There is no reason why all content has to be delivered inside of Second Life

raquoThere isnrsquot a recipe forhellip but could be a mixture of digital media

Delivering or

Desining a learning activity

LEARNING ACTIVITY

Agosto 2007 AureA Memotech

Learning process governed by the learner

Formuling hypotesis

Making decisions

Troubleshooting problems

Consulting maps guides blogs podcastshellip

raquoWhat do you mean with ldquoeducative GPS personalized toolrdquo

Give them the power to choose their own learning adventureiexcliexcl

=

Surfing

Choosing

Building

Creating

hellip

= =

Agosto 2007 AureA Memotech

ldquowe have now done two trials in Second Life and they havenrsquot been perfect but they have certainly been big successes and very interestingrdquo

Rebecca Nesson Instructor for Virtual Worlds scheduled for the Fall 2007 semester at the Harvard

Extension School and affiliate of the Berkman Center for Internet amp Society Terranovarsquos interview

raquoTrying tryinghellip and trial

ldquoIt isnt just about teaching my students it is open access and is meant to be a grid wide community service rdquo

Beth Ritter-Guth English teacher and Womens Studies FT at LCCC Bethrsquos Second Life blog

ldquoImmersion and Other Twice Told Talesrdquo

  • Slide 1
  • Slide 2
  • Slide 3
  • Slide 4
  • Slide 5
  • Slide 6
  • Slide 7
  • Slide 8
  • Slide 9
  • Slide 10
  • Slide 11
  • Slide 12
  • Slide 13
  • Slide 14
  • Slide 15
  • Slide 16
  • Slide 17
Page 9: Before teaching in Second Life be a student

Agosto 2007 AureA Memotech

Learners are co-learners and co-authors

raquoWho is the teacher

Students absorb the content and then reiterate it

Lecture classes Face to face

3D virtual world environment classes

Agosto 2007 AureA Memotech

How to use it

Why to use it

INMERSIVE EDUCATION The combination of 3DVR and digital media for learning (httpimmersiveeducationorg)

Learning can never be reduced to the way information and ideas are structured for communication

TEACHER iexcliexcliexclYou have to reinvent yourself

raquoNew Tools New contextshellip New spaces New Skillshellip

INMERSIVE LEARNING SIMULATION A learning systems that combine simulation pedagoy and ldquohard funrdquo to create a truly engaging and behavior-changing form of learning (Johannigman Jeff Guild Research 360ordm Report on Inmersive Learning Simulations)

Agosto 2007 AureA Memotech

Lecture classes

Web 20

Web 3DraquoeLearning 3D

Defining and desining new spaces for learning

Agosto 2007 AureA Memotech

INTERACTIVITYINTERACTIVITYPEDAGOGYPEDAGOGY

INMERSIVEINMERSIVE

LEARNINGLEARNING

SIMULATIONSIMULATION

SERIOUS GAMESERIOUS GAME

SCENARIOSCENARIO

ENGAGEMENTENGAGEMENT

INSTRUCTIONAL INSTRUCTIONAL DESIGNDESIGN

COMMUNITYCOMMUNITY

In a distance education class mainly through a website and through email with their instructors

In a 3D virtual world class with avatars sense of class community engaged in the class physical representation of their ldquoselvesrdquo through their avatars

How create greater levels of interactivity not just between users or between users and the internet but between complementary online services and web services virtual worlds and web 20 tools

raquoItrsquos all about interactivity

Agosto 2007 AureA Memotech

Describe a thread but trying to weave the threads together

If learners sort of tend to stay on one topic or another

Break the class up into smaller groups for discussions fairly frequently

Give participants the tools to actively engage in the construction of their experiences

EXAMPLEFrom Rebecca Nesson

(Ian Lamontrsquos Terra Nova

interview ldquoTeaching in

Second Life One

instructorrsquos perspectiverdquo)

raquoModerating chat in

3D virtual worlds

Some how-to tipshellip

Agosto 2007 AureA Memotech

ARG is an interactive narrative that uses the real world as a platform often involving multiple media and game elements to tell a story that may be affected by participants ideas or actions (httpenwikipediaorgwikiAlternate_reality_game)

raquoAlternate Reality Games

in Second Life

EXAMPLEVirtual Powwow

Gold Rush Sigil Archive

Nutrition Game

The TINAG principle

This Is Not A Game(From Szulborki D and others)

Agosto 2007 AureA Memotech

There is no reason why all content has to be delivered inside of Second Life

raquoThere isnrsquot a recipe forhellip but could be a mixture of digital media

Delivering or

Desining a learning activity

LEARNING ACTIVITY

Agosto 2007 AureA Memotech

Learning process governed by the learner

Formuling hypotesis

Making decisions

Troubleshooting problems

Consulting maps guides blogs podcastshellip

raquoWhat do you mean with ldquoeducative GPS personalized toolrdquo

Give them the power to choose their own learning adventureiexcliexcl

=

Surfing

Choosing

Building

Creating

hellip

= =

Agosto 2007 AureA Memotech

ldquowe have now done two trials in Second Life and they havenrsquot been perfect but they have certainly been big successes and very interestingrdquo

Rebecca Nesson Instructor for Virtual Worlds scheduled for the Fall 2007 semester at the Harvard

Extension School and affiliate of the Berkman Center for Internet amp Society Terranovarsquos interview

raquoTrying tryinghellip and trial

ldquoIt isnt just about teaching my students it is open access and is meant to be a grid wide community service rdquo

Beth Ritter-Guth English teacher and Womens Studies FT at LCCC Bethrsquos Second Life blog

ldquoImmersion and Other Twice Told Talesrdquo

  • Slide 1
  • Slide 2
  • Slide 3
  • Slide 4
  • Slide 5
  • Slide 6
  • Slide 7
  • Slide 8
  • Slide 9
  • Slide 10
  • Slide 11
  • Slide 12
  • Slide 13
  • Slide 14
  • Slide 15
  • Slide 16
  • Slide 17
Page 10: Before teaching in Second Life be a student

Agosto 2007 AureA Memotech

How to use it

Why to use it

INMERSIVE EDUCATION The combination of 3DVR and digital media for learning (httpimmersiveeducationorg)

Learning can never be reduced to the way information and ideas are structured for communication

TEACHER iexcliexcliexclYou have to reinvent yourself

raquoNew Tools New contextshellip New spaces New Skillshellip

INMERSIVE LEARNING SIMULATION A learning systems that combine simulation pedagoy and ldquohard funrdquo to create a truly engaging and behavior-changing form of learning (Johannigman Jeff Guild Research 360ordm Report on Inmersive Learning Simulations)

Agosto 2007 AureA Memotech

Lecture classes

Web 20

Web 3DraquoeLearning 3D

Defining and desining new spaces for learning

Agosto 2007 AureA Memotech

INTERACTIVITYINTERACTIVITYPEDAGOGYPEDAGOGY

INMERSIVEINMERSIVE

LEARNINGLEARNING

SIMULATIONSIMULATION

SERIOUS GAMESERIOUS GAME

SCENARIOSCENARIO

ENGAGEMENTENGAGEMENT

INSTRUCTIONAL INSTRUCTIONAL DESIGNDESIGN

COMMUNITYCOMMUNITY

In a distance education class mainly through a website and through email with their instructors

In a 3D virtual world class with avatars sense of class community engaged in the class physical representation of their ldquoselvesrdquo through their avatars

How create greater levels of interactivity not just between users or between users and the internet but between complementary online services and web services virtual worlds and web 20 tools

raquoItrsquos all about interactivity

Agosto 2007 AureA Memotech

Describe a thread but trying to weave the threads together

If learners sort of tend to stay on one topic or another

Break the class up into smaller groups for discussions fairly frequently

Give participants the tools to actively engage in the construction of their experiences

EXAMPLEFrom Rebecca Nesson

(Ian Lamontrsquos Terra Nova

interview ldquoTeaching in

Second Life One

instructorrsquos perspectiverdquo)

raquoModerating chat in

3D virtual worlds

Some how-to tipshellip

Agosto 2007 AureA Memotech

ARG is an interactive narrative that uses the real world as a platform often involving multiple media and game elements to tell a story that may be affected by participants ideas or actions (httpenwikipediaorgwikiAlternate_reality_game)

raquoAlternate Reality Games

in Second Life

EXAMPLEVirtual Powwow

Gold Rush Sigil Archive

Nutrition Game

The TINAG principle

This Is Not A Game(From Szulborki D and others)

Agosto 2007 AureA Memotech

There is no reason why all content has to be delivered inside of Second Life

raquoThere isnrsquot a recipe forhellip but could be a mixture of digital media

Delivering or

Desining a learning activity

LEARNING ACTIVITY

Agosto 2007 AureA Memotech

Learning process governed by the learner

Formuling hypotesis

Making decisions

Troubleshooting problems

Consulting maps guides blogs podcastshellip

raquoWhat do you mean with ldquoeducative GPS personalized toolrdquo

Give them the power to choose their own learning adventureiexcliexcl

=

Surfing

Choosing

Building

Creating

hellip

= =

Agosto 2007 AureA Memotech

ldquowe have now done two trials in Second Life and they havenrsquot been perfect but they have certainly been big successes and very interestingrdquo

Rebecca Nesson Instructor for Virtual Worlds scheduled for the Fall 2007 semester at the Harvard

Extension School and affiliate of the Berkman Center for Internet amp Society Terranovarsquos interview

raquoTrying tryinghellip and trial

ldquoIt isnt just about teaching my students it is open access and is meant to be a grid wide community service rdquo

Beth Ritter-Guth English teacher and Womens Studies FT at LCCC Bethrsquos Second Life blog

ldquoImmersion and Other Twice Told Talesrdquo

  • Slide 1
  • Slide 2
  • Slide 3
  • Slide 4
  • Slide 5
  • Slide 6
  • Slide 7
  • Slide 8
  • Slide 9
  • Slide 10
  • Slide 11
  • Slide 12
  • Slide 13
  • Slide 14
  • Slide 15
  • Slide 16
  • Slide 17
Page 11: Before teaching in Second Life be a student

Agosto 2007 AureA Memotech

Lecture classes

Web 20

Web 3DraquoeLearning 3D

Defining and desining new spaces for learning

Agosto 2007 AureA Memotech

INTERACTIVITYINTERACTIVITYPEDAGOGYPEDAGOGY

INMERSIVEINMERSIVE

LEARNINGLEARNING

SIMULATIONSIMULATION

SERIOUS GAMESERIOUS GAME

SCENARIOSCENARIO

ENGAGEMENTENGAGEMENT

INSTRUCTIONAL INSTRUCTIONAL DESIGNDESIGN

COMMUNITYCOMMUNITY

In a distance education class mainly through a website and through email with their instructors

In a 3D virtual world class with avatars sense of class community engaged in the class physical representation of their ldquoselvesrdquo through their avatars

How create greater levels of interactivity not just between users or between users and the internet but between complementary online services and web services virtual worlds and web 20 tools

raquoItrsquos all about interactivity

Agosto 2007 AureA Memotech

Describe a thread but trying to weave the threads together

If learners sort of tend to stay on one topic or another

Break the class up into smaller groups for discussions fairly frequently

Give participants the tools to actively engage in the construction of their experiences

EXAMPLEFrom Rebecca Nesson

(Ian Lamontrsquos Terra Nova

interview ldquoTeaching in

Second Life One

instructorrsquos perspectiverdquo)

raquoModerating chat in

3D virtual worlds

Some how-to tipshellip

Agosto 2007 AureA Memotech

ARG is an interactive narrative that uses the real world as a platform often involving multiple media and game elements to tell a story that may be affected by participants ideas or actions (httpenwikipediaorgwikiAlternate_reality_game)

raquoAlternate Reality Games

in Second Life

EXAMPLEVirtual Powwow

Gold Rush Sigil Archive

Nutrition Game

The TINAG principle

This Is Not A Game(From Szulborki D and others)

Agosto 2007 AureA Memotech

There is no reason why all content has to be delivered inside of Second Life

raquoThere isnrsquot a recipe forhellip but could be a mixture of digital media

Delivering or

Desining a learning activity

LEARNING ACTIVITY

Agosto 2007 AureA Memotech

Learning process governed by the learner

Formuling hypotesis

Making decisions

Troubleshooting problems

Consulting maps guides blogs podcastshellip

raquoWhat do you mean with ldquoeducative GPS personalized toolrdquo

Give them the power to choose their own learning adventureiexcliexcl

=

Surfing

Choosing

Building

Creating

hellip

= =

Agosto 2007 AureA Memotech

ldquowe have now done two trials in Second Life and they havenrsquot been perfect but they have certainly been big successes and very interestingrdquo

Rebecca Nesson Instructor for Virtual Worlds scheduled for the Fall 2007 semester at the Harvard

Extension School and affiliate of the Berkman Center for Internet amp Society Terranovarsquos interview

raquoTrying tryinghellip and trial

ldquoIt isnt just about teaching my students it is open access and is meant to be a grid wide community service rdquo

Beth Ritter-Guth English teacher and Womens Studies FT at LCCC Bethrsquos Second Life blog

ldquoImmersion and Other Twice Told Talesrdquo

  • Slide 1
  • Slide 2
  • Slide 3
  • Slide 4
  • Slide 5
  • Slide 6
  • Slide 7
  • Slide 8
  • Slide 9
  • Slide 10
  • Slide 11
  • Slide 12
  • Slide 13
  • Slide 14
  • Slide 15
  • Slide 16
  • Slide 17
Page 12: Before teaching in Second Life be a student

Agosto 2007 AureA Memotech

INTERACTIVITYINTERACTIVITYPEDAGOGYPEDAGOGY

INMERSIVEINMERSIVE

LEARNINGLEARNING

SIMULATIONSIMULATION

SERIOUS GAMESERIOUS GAME

SCENARIOSCENARIO

ENGAGEMENTENGAGEMENT

INSTRUCTIONAL INSTRUCTIONAL DESIGNDESIGN

COMMUNITYCOMMUNITY

In a distance education class mainly through a website and through email with their instructors

In a 3D virtual world class with avatars sense of class community engaged in the class physical representation of their ldquoselvesrdquo through their avatars

How create greater levels of interactivity not just between users or between users and the internet but between complementary online services and web services virtual worlds and web 20 tools

raquoItrsquos all about interactivity

Agosto 2007 AureA Memotech

Describe a thread but trying to weave the threads together

If learners sort of tend to stay on one topic or another

Break the class up into smaller groups for discussions fairly frequently

Give participants the tools to actively engage in the construction of their experiences

EXAMPLEFrom Rebecca Nesson

(Ian Lamontrsquos Terra Nova

interview ldquoTeaching in

Second Life One

instructorrsquos perspectiverdquo)

raquoModerating chat in

3D virtual worlds

Some how-to tipshellip

Agosto 2007 AureA Memotech

ARG is an interactive narrative that uses the real world as a platform often involving multiple media and game elements to tell a story that may be affected by participants ideas or actions (httpenwikipediaorgwikiAlternate_reality_game)

raquoAlternate Reality Games

in Second Life

EXAMPLEVirtual Powwow

Gold Rush Sigil Archive

Nutrition Game

The TINAG principle

This Is Not A Game(From Szulborki D and others)

Agosto 2007 AureA Memotech

There is no reason why all content has to be delivered inside of Second Life

raquoThere isnrsquot a recipe forhellip but could be a mixture of digital media

Delivering or

Desining a learning activity

LEARNING ACTIVITY

Agosto 2007 AureA Memotech

Learning process governed by the learner

Formuling hypotesis

Making decisions

Troubleshooting problems

Consulting maps guides blogs podcastshellip

raquoWhat do you mean with ldquoeducative GPS personalized toolrdquo

Give them the power to choose their own learning adventureiexcliexcl

=

Surfing

Choosing

Building

Creating

hellip

= =

Agosto 2007 AureA Memotech

ldquowe have now done two trials in Second Life and they havenrsquot been perfect but they have certainly been big successes and very interestingrdquo

Rebecca Nesson Instructor for Virtual Worlds scheduled for the Fall 2007 semester at the Harvard

Extension School and affiliate of the Berkman Center for Internet amp Society Terranovarsquos interview

raquoTrying tryinghellip and trial

ldquoIt isnt just about teaching my students it is open access and is meant to be a grid wide community service rdquo

Beth Ritter-Guth English teacher and Womens Studies FT at LCCC Bethrsquos Second Life blog

ldquoImmersion and Other Twice Told Talesrdquo

  • Slide 1
  • Slide 2
  • Slide 3
  • Slide 4
  • Slide 5
  • Slide 6
  • Slide 7
  • Slide 8
  • Slide 9
  • Slide 10
  • Slide 11
  • Slide 12
  • Slide 13
  • Slide 14
  • Slide 15
  • Slide 16
  • Slide 17
Page 13: Before teaching in Second Life be a student

Agosto 2007 AureA Memotech

Describe a thread but trying to weave the threads together

If learners sort of tend to stay on one topic or another

Break the class up into smaller groups for discussions fairly frequently

Give participants the tools to actively engage in the construction of their experiences

EXAMPLEFrom Rebecca Nesson

(Ian Lamontrsquos Terra Nova

interview ldquoTeaching in

Second Life One

instructorrsquos perspectiverdquo)

raquoModerating chat in

3D virtual worlds

Some how-to tipshellip

Agosto 2007 AureA Memotech

ARG is an interactive narrative that uses the real world as a platform often involving multiple media and game elements to tell a story that may be affected by participants ideas or actions (httpenwikipediaorgwikiAlternate_reality_game)

raquoAlternate Reality Games

in Second Life

EXAMPLEVirtual Powwow

Gold Rush Sigil Archive

Nutrition Game

The TINAG principle

This Is Not A Game(From Szulborki D and others)

Agosto 2007 AureA Memotech

There is no reason why all content has to be delivered inside of Second Life

raquoThere isnrsquot a recipe forhellip but could be a mixture of digital media

Delivering or

Desining a learning activity

LEARNING ACTIVITY

Agosto 2007 AureA Memotech

Learning process governed by the learner

Formuling hypotesis

Making decisions

Troubleshooting problems

Consulting maps guides blogs podcastshellip

raquoWhat do you mean with ldquoeducative GPS personalized toolrdquo

Give them the power to choose their own learning adventureiexcliexcl

=

Surfing

Choosing

Building

Creating

hellip

= =

Agosto 2007 AureA Memotech

ldquowe have now done two trials in Second Life and they havenrsquot been perfect but they have certainly been big successes and very interestingrdquo

Rebecca Nesson Instructor for Virtual Worlds scheduled for the Fall 2007 semester at the Harvard

Extension School and affiliate of the Berkman Center for Internet amp Society Terranovarsquos interview

raquoTrying tryinghellip and trial

ldquoIt isnt just about teaching my students it is open access and is meant to be a grid wide community service rdquo

Beth Ritter-Guth English teacher and Womens Studies FT at LCCC Bethrsquos Second Life blog

ldquoImmersion and Other Twice Told Talesrdquo

  • Slide 1
  • Slide 2
  • Slide 3
  • Slide 4
  • Slide 5
  • Slide 6
  • Slide 7
  • Slide 8
  • Slide 9
  • Slide 10
  • Slide 11
  • Slide 12
  • Slide 13
  • Slide 14
  • Slide 15
  • Slide 16
  • Slide 17
Page 14: Before teaching in Second Life be a student

Agosto 2007 AureA Memotech

ARG is an interactive narrative that uses the real world as a platform often involving multiple media and game elements to tell a story that may be affected by participants ideas or actions (httpenwikipediaorgwikiAlternate_reality_game)

raquoAlternate Reality Games

in Second Life

EXAMPLEVirtual Powwow

Gold Rush Sigil Archive

Nutrition Game

The TINAG principle

This Is Not A Game(From Szulborki D and others)

Agosto 2007 AureA Memotech

There is no reason why all content has to be delivered inside of Second Life

raquoThere isnrsquot a recipe forhellip but could be a mixture of digital media

Delivering or

Desining a learning activity

LEARNING ACTIVITY

Agosto 2007 AureA Memotech

Learning process governed by the learner

Formuling hypotesis

Making decisions

Troubleshooting problems

Consulting maps guides blogs podcastshellip

raquoWhat do you mean with ldquoeducative GPS personalized toolrdquo

Give them the power to choose their own learning adventureiexcliexcl

=

Surfing

Choosing

Building

Creating

hellip

= =

Agosto 2007 AureA Memotech

ldquowe have now done two trials in Second Life and they havenrsquot been perfect but they have certainly been big successes and very interestingrdquo

Rebecca Nesson Instructor for Virtual Worlds scheduled for the Fall 2007 semester at the Harvard

Extension School and affiliate of the Berkman Center for Internet amp Society Terranovarsquos interview

raquoTrying tryinghellip and trial

ldquoIt isnt just about teaching my students it is open access and is meant to be a grid wide community service rdquo

Beth Ritter-Guth English teacher and Womens Studies FT at LCCC Bethrsquos Second Life blog

ldquoImmersion and Other Twice Told Talesrdquo

  • Slide 1
  • Slide 2
  • Slide 3
  • Slide 4
  • Slide 5
  • Slide 6
  • Slide 7
  • Slide 8
  • Slide 9
  • Slide 10
  • Slide 11
  • Slide 12
  • Slide 13
  • Slide 14
  • Slide 15
  • Slide 16
  • Slide 17
Page 15: Before teaching in Second Life be a student

Agosto 2007 AureA Memotech

There is no reason why all content has to be delivered inside of Second Life

raquoThere isnrsquot a recipe forhellip but could be a mixture of digital media

Delivering or

Desining a learning activity

LEARNING ACTIVITY

Agosto 2007 AureA Memotech

Learning process governed by the learner

Formuling hypotesis

Making decisions

Troubleshooting problems

Consulting maps guides blogs podcastshellip

raquoWhat do you mean with ldquoeducative GPS personalized toolrdquo

Give them the power to choose their own learning adventureiexcliexcl

=

Surfing

Choosing

Building

Creating

hellip

= =

Agosto 2007 AureA Memotech

ldquowe have now done two trials in Second Life and they havenrsquot been perfect but they have certainly been big successes and very interestingrdquo

Rebecca Nesson Instructor for Virtual Worlds scheduled for the Fall 2007 semester at the Harvard

Extension School and affiliate of the Berkman Center for Internet amp Society Terranovarsquos interview

raquoTrying tryinghellip and trial

ldquoIt isnt just about teaching my students it is open access and is meant to be a grid wide community service rdquo

Beth Ritter-Guth English teacher and Womens Studies FT at LCCC Bethrsquos Second Life blog

ldquoImmersion and Other Twice Told Talesrdquo

  • Slide 1
  • Slide 2
  • Slide 3
  • Slide 4
  • Slide 5
  • Slide 6
  • Slide 7
  • Slide 8
  • Slide 9
  • Slide 10
  • Slide 11
  • Slide 12
  • Slide 13
  • Slide 14
  • Slide 15
  • Slide 16
  • Slide 17
Page 16: Before teaching in Second Life be a student

Agosto 2007 AureA Memotech

Learning process governed by the learner

Formuling hypotesis

Making decisions

Troubleshooting problems

Consulting maps guides blogs podcastshellip

raquoWhat do you mean with ldquoeducative GPS personalized toolrdquo

Give them the power to choose their own learning adventureiexcliexcl

=

Surfing

Choosing

Building

Creating

hellip

= =

Agosto 2007 AureA Memotech

ldquowe have now done two trials in Second Life and they havenrsquot been perfect but they have certainly been big successes and very interestingrdquo

Rebecca Nesson Instructor for Virtual Worlds scheduled for the Fall 2007 semester at the Harvard

Extension School and affiliate of the Berkman Center for Internet amp Society Terranovarsquos interview

raquoTrying tryinghellip and trial

ldquoIt isnt just about teaching my students it is open access and is meant to be a grid wide community service rdquo

Beth Ritter-Guth English teacher and Womens Studies FT at LCCC Bethrsquos Second Life blog

ldquoImmersion and Other Twice Told Talesrdquo

  • Slide 1
  • Slide 2
  • Slide 3
  • Slide 4
  • Slide 5
  • Slide 6
  • Slide 7
  • Slide 8
  • Slide 9
  • Slide 10
  • Slide 11
  • Slide 12
  • Slide 13
  • Slide 14
  • Slide 15
  • Slide 16
  • Slide 17
Page 17: Before teaching in Second Life be a student

Agosto 2007 AureA Memotech

ldquowe have now done two trials in Second Life and they havenrsquot been perfect but they have certainly been big successes and very interestingrdquo

Rebecca Nesson Instructor for Virtual Worlds scheduled for the Fall 2007 semester at the Harvard

Extension School and affiliate of the Berkman Center for Internet amp Society Terranovarsquos interview

raquoTrying tryinghellip and trial

ldquoIt isnt just about teaching my students it is open access and is meant to be a grid wide community service rdquo

Beth Ritter-Guth English teacher and Womens Studies FT at LCCC Bethrsquos Second Life blog

ldquoImmersion and Other Twice Told Talesrdquo

  • Slide 1
  • Slide 2
  • Slide 3
  • Slide 4
  • Slide 5
  • Slide 6
  • Slide 7
  • Slide 8
  • Slide 9
  • Slide 10
  • Slide 11
  • Slide 12
  • Slide 13
  • Slide 14
  • Slide 15
  • Slide 16
  • Slide 17