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Slide 2 Slide 3 Becoming a group and issues of consensus False starts Problems Fun factor Educational aspects Feedback Slide 4 Slide 5 Game concept Goal of the Game Slide 6 Tools for creating the game What the game will look like Narrative - Scenarios Slide 7 Who will play (the audience) Characters Environment Slide 8 Slide 9 Slide 10 Slide 11 1 st Person Perspective Slide 12 START You Tube Slide 13 Game begins Left click once on the hospital doors to open. The left click button will be used to interact with the game environment, such as to open doors, to use items, to speak to other characters, etc. Use the W, A, S, D keys on the keyboard to move around in the map. W = forward, A = left, S = backward, D = right Now, move forward to speak to the receptionist Slide 14 Welcome, you must be the new Resident, weve been expecting you. Actually, your Mentor has called a few times wondering where you were. Before we get to that, you will need to obtain the following items located throughout the hospital. ID card from HR Pager from Stores Policy and Procedure manual at the library And find your Mentor at the unit Follow the Map Icon located on the top right corner to navigate throughout the hospital. At the Reception Desk Slide 15 Screenshot of HUD with just the Map icon Left click on the Map Icon to zoom in. Slide 16 Gameplay: Training Scenario Slide 17 At the HR Confirm his/her identity Take a photo for the ID card Player choose the attributes for their character (e.g. gender, hair colour, facial features, occupation, etc.) Slide 18 Screenshot of Characters choosing screen Next head over to Stores to obtain your Pager. Slide 19 S: (Store guy on the phone) Just crush up the pills and put it in her ice-cream! (hangs up) P: Hello, anyone there? S: What do you want? P: Hi, Im the new resident S: I dont have time for tea and a chat, what is it that you need? P: I need a pager S: Ill see what weve got. (rummaging through stuff). Here you go, lad. Youll be on your way now. Bye-Bye. Player realized the pager has no batteries. Should you Ask for batteries? Just get them elsewhere yourself Page the Mentor for help At Stores Player decides to ask for more batteries. Still the pager doesnt work, but good thing you didnt go elsewhere to find batteries; that would be such a waste of time. Left click on the to choose your answer. Store guy exchanges pager for you, put in the batteries, and immediately receives a page from the Mentor asking for where you are. Player calls mentor and responded: Im at Stores, store person gave me a faulty pager, I had to exchange it, be there ASAP. Im at Stores, I still have to get my P&P from the Library, be there ASAP. Ignore the Mentors page Slide 20 S: Hey, thanks for not mentioning about the faulty pager to the Doc; hell have the manager on my arise the whole week! I just got back from paternity leave, didnt have time to test out every single pager. P: No problem & congrats on your new ( boy or girl?); And about my pager S: How did you know it was a girl? (Store guy rips open a brand new pager and pop in the batteries) Here you go, buddy! S: Remember, when the Doc (or Mentor) pages you, you must always answer his page to see what Doc wants That is if you want to graduate! P: Thanks, for the heads up! Slide 21 Screenshot of HUD with just the pager Next head over to the Library to obtain your Policy & Procedure manual Left click on the pager for the full message. Slide 22 At the Library Librarian hands player a huge stack of binders on policy and procedures Player could decide to leave the library or complain about the huge stack of binders If player complains, he/she gets an electronic P & P manual Librarian explains what the P & P manual is for: Update current game objective(s) Instructions for completing various scenarios (such as Codes) Slide 23 Screenshot of HUD with the pager and P&P Left click to activate the P&P. Slide 24 Hello Student, I was expecting you 10 minutes ago Get to the Neuro Unit ASAP. Your Mentor is paging you Slide 25 Mentor Once the player finds the Mentor at one of the units, the Years to Graduation display appears, which completes the HUD Mentor describes the purpose of Years to Graduation display Mentor talks about responding to Codes and your duty to adequately assist any patients that requires your help Remember, if you help them now, they might be able to help you in the future Slide 26 Final screenshot of HUD with Pager, P&P, and Years to Graduate Indicator Slide 27 Slide 28 P&P: End of Training Scenario For the rest of the game, player will get 1.Pages for various tasks from the Mentor (e.g. from clinical scenarios to getting a coffee for the mentor) 2.Codes from the PA system (i.e. like Quests) 3.Non-codes scenario; Patients and staff who walk by the player might ask the player for help (e.g. kid got lost, puddle of unidentified liquid; i.e. like side Quests) Slide 29 Codes Code Blue (Medical emergency; e.g. found a patient lying unconscious and not breathing, what to do? Player is under time constraints) Code White (Violent patient; e.g. methods to reduce patient agitation meter, applying chemical or physical restraints if necessary) Code Yellow (Missing patients; e.g. clues from chart to look for patients, asking other patients, following the P&P procedures to search for patient) Code Red (Evacuate the unit due to a fire; e.g. relocate as many patients as possible under a time constraint; figure out what to do with the patients left behind P&P) Slide 30 Debriefing with Mentor Mentor debrief player about their performance during the Code What shouldve been done, etc. Slide 31 Non-Code Scenarios Cafeteria Chaplaincy Exercise area Swimming pool Labs, X-ray area Foundation Tim Horton's Recreation therapy Gift shop Inventory areas IT CEO's offices Photocopying area Parking lot Admitting area Waiting area Slide 32 Exit Video Slide 33 Slide 34 Being a producer Practical application in the real world The immersive experience