bbdo wordshop digital age jan2011

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Digital Age Changes, challenges opportunities for communication professionals Zigurds Zaķis INSTINCT (BBDO Group Russia) http://zz.typepad.com/LV

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Slightly adapted and updated version of Digital Age presentation for BBDO Wordshop class in January 2011

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Page 1: BBDO Wordshop Digital Age Jan2011

Digital AgeChanges, challenges

opportunities for communication

professionals

Zigurds ZaķisINSTINCT (BBDO Group Russia)

http://zz.typepad.com/LV

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The spread (and availability) of

Internet and digital

technologies

is the biggest development in the

history of mankind since industrial

revolution

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tirgus placis?

http://www.flickr.com/photos/georgeaugustine/2116513291/

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1448

I. Printing Press

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Opregte Haarlemsche Courant, 1656 - 1942 New York Times, §

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Alexander Graham Bell's first telephone.

Voice sounds were transmitted for the first timeon June 3, 1875

2. Telephone

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Kineskops, 1888Fonogrāfs, 1877 Mikrofons, 1877

3. Recorded media

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1901

4. Broadcast

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Mass Media Age:

main characteristics

• Mass communication (Broad-cast)

• One-Direction communication

• Limited number of choices

• Limited opportunities of self-expressing

• A lack of co-operation opportunities

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Source: http://www.flickr.com/photos/giginger/75541830/

1995

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Interactivity

Two-way

Dynamic

Participation

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Everybody is (can be) publisher (media)

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via @plnnrz

1/100+One idea adapted to many channels? Not viable anymore

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Media

Idea

Campaign

1960s‐2008

TheProcessinMassMediaAge

decidingearlywhichmediawillweuseiden6fyingleadmedia

stronglymediafocused

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Idea

MediaMix

Earned(permanent)Purchased

(campaigns)

Owned(permanent)

Campaign

CampaignCampaign

Campaign

CampaignCampaign

TransmediaStorytelling

DigitalAge

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7 changes

influencing our job

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1. broadband

(internet)

at home

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The single biggest change

influencing our job

Rapidly increasing number

of broadband internet users at home!

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Source: http://www.flickr.com/photos/aderowbotham/81475981/

Multitasking

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Constant Partial Attention

Economy

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Abundanceof information

Critical Skills:

(To Find)

To Choose

To Evaluate

To Use

To Develop

To Learn

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+ + =

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Find anything

Share anything

Ignore anything,That is not interesting or valuable

for me

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2.

Search And abundance of

information

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I have seen an ad ...

I have heard some good references ...

I am intrigued!

Or I need to solve a problem ...

Now what ???

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Step 0 of any digital strategy!

Getting your

“Now-What” right

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.aAnno 1998.

Launched Adwords in 2003 The most powerful computing infrastructure on the planet

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‘’’’‘

SEO

Google Adwords

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How does your

Brand looks

in digital environment?

Hundreds of free-of-charge or low-budget opportunities

Hundreds of tools available

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Source for “Social Systems”: David Armano, http://darmano.typepad.com

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How could we reach them/him/her ?

How do they find us?

Why do they find us?

Why do they care?

Why they will return?

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3. VideoShow, don’t tell

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7’463’000’000

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78’000’000 videos (March, 2008)

2’400’000’000 search queries

80% - Customer created content

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vs. 78’000’000 videos @ YouTube ...

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4. Social platforms

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from: connecting (Being Together)

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to: Sharing, Creating, Developing,Collaborating

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27/08/2009 - 426’718 entries in Russian

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III. “Paid

Digital

Media”

I. “Owned

Digital

Media”

II. “Earned

Digital

Media”

Three types of digital platforms

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Think

Social Platforms

rather than

Social Media

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tirgus placis?

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Participation

Listening

sharing

Maintaining conversations

Being honest

Creating value

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+

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2+1

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"The magic of social media

is not what happens in social media,

but

what happens outside of it,

because of it"

Paul Isakson

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“It is not

what you say that matters,

it what you do”

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5.The Age of Mass

Creativity

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Creative self-expression was privilege

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Not Anymore

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Toolsto record, create, edit, publish

Platformsto learn, grow, share, publish

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Customizeor

Create your version of product

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Improve product or service

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falling production costs

Growing demand

for superior experience(idea + using the channel in right way + quality of production)

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6. Mobile

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iPhone AppStoreJuly, 2008

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iPhone4(June2010)

Sony Ericsson XPeria X82010, June

Sony Ericsson A8Q4 2010

Nokia N8Oct, 2010

HTCDesire(May2010)

Samsung Wave IINov 2010

2010/2011:Frommobilephonestomobiledevicesonmassscale

Morethanjustaphone

Morecapableandconvenient

Alwayswithhim/her

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VIA: http://www.nytimes.com/interactive/technology/personaltech/2010-tablet-computer-comparison.html?ref=technology

iPad(April2010)9,7”,iOS,40’000Apps,300’000iPhoneapps

$500‐850,sold7.5mln

HPSlate(October2010)8,9”,Windows7

$800

DELLStreak(August2010)5”,Android,100’000Apps

$550

SamsungGalaxyTab7”,Android,100’000+Apps

$400‐600,sold1mln+@Dec2010

2010/2011:Tablets

VerydifferentkindofexperienceFrombrowsingtoapplicaOons

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Russia:MTS+Huawei(Nov2010)7”,Android,<$500

2010/2011:Tablets

Beeline(Dec2010)7”,Android,<$500

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Mobile:ApplicaOons

CreaOngValuetoCustomer

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BeQerChristmasListOrganizingyourholidayshopping

GiTmeisterGibgivingadvice

ShoppingGoddessAnonlinecommunityofshopperswhosharetheirproductreviewsandsecretstogecnggreatdeals

TGIBlackFriday

ScanditTakeaphotoofaproduct'sbarcodeandScanditwillofferpricecomparisonsandreviewsoftheproduct.

CouponSherpaCouponaggregator

YowzaAloca6on‐basedcouponapp

OverwhelmingOffers

ShopkickPromoteusersforphysicallyvisitastoreandcheckingin.

FastMallLetsusersdownloadanymall'smapanduseinterac6venaviga6ontogetaroundthemall.

businessinsider.com/15-phone-apps-that-make-holiday-shopping-easier-2010-11

Mobile:RetailApplicaOons(iPhone)

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7. Real-time, always ON

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The main

consequence

for agencies and

marketers

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Message We

Thecustomer

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+ + =

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Find anything

Share anything

Ignore anything,That is not interesting or valuable

for me

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Message We

Thecustomer

Push is dead!

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Welcome to the age of PULL!

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The age of PULL:

What pulls?

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?

Thecustomer

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Banners?rarely ....

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What pulls?

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1.Create content that customer

seeks out and share

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Great

Storytelling

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Create Experience

Video

Multimedia

Aesthetics + Functionality

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Social Currency

Something worth talk about

Something worth to share with friends

Great content is social currency

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2.Create value

Make his life better, easier, richer

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Involve customer

Unleash their creative potential

Collaboration

Collective intelligence

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Customization and personlization

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Be Deep and Meaningful

“The days of making funny things

that may or may not have and effect

on the clients business are ending”

Jeff Benjamin

Interactive Creative director

Crispin Porter + Bogusky

via: http://paulisakson.typepad.com/planning/2008/03/the-future-of-m.html

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Be Deep and Meaningful

“It is not what you say that

matters, it what you do”

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What really pulls?

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15 minutes break!