badges for learning (wcet)
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TRANSCRIPT
Badges for Learning
March 8, 2012
wcet.wiche.edu
Presenters
John Bower Chief Executive Officer uBoost
Anne Derryberry Donald W. Reynolds Fellow Reynolds Journalism Institute University of Missouri School of Journalism
2
wcet.wiche.edu
Today’s Moderator
Ellen Wagner Executive Director
3
What Are Badges?
• Record of stuff one does
• Visible to all • Portable • Independent, 3rd-‐party acknowledgement and validaGon
• More than a grade
(c) Anne Derryberry, 2012
Badges for Learning by Anne Derryberry is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.
Badges Represent Many Things • Accomplishment • Achievement • Competencies • Merits • Rank • Interests • Belonging • ContribuGon • ReputaGon • Status
(c) Anne Derryberry, 2012
Badges for Learning by Anne Derryberry is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.
Digital Badges – For Learning!
In their simplest form, they are online records -‐-‐ • Evidence of accomplishment or achievement • Means of assessment • Skills demonstraGon • Issuer informaGon
Badges for Learning by Anne Derryberry is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.
The Secret Sauce for Making Digital Badges Work
Metadata – Content – Skills – Assessment – Discrete or dynamic – Scarcity and granularity – QualificaGons
– Role and idenGty – Level – OpportuniGes and privileges
– Permanence or expiraGon
– Issuer and/or endorser
Badges for Learning by Anne Derryberry is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.
Behavior Motivation System for Learning
“When a learner earns rewards for a7aining high standards, this creates a posi;ve feedback loop, which increases interest and involvement, leads to high personal evalua;ons of performance, results in increased competence, and builds intrinsic mo;va;on.”
Cameron, Pierce, Banko, & Gear, 2005; Hidi, 2001; Jinks & Lorsbach, 2003.
Poten;al Applicants
Enrolled Students
Pre-‐Enrollment Losses
Enrolled Students Grades
Financial
Social
PrioriGes
Bad Habits
Drop outs
Early Warning System
Adding MoGvaGonal Tools
Target Behaviors
WHAT Target Behaviors
Relevant Recogni;on Family Instructor
Community
Peers/Self
WHO
HOW Student Desires Mapped to uBoost Features
WHERE
Badges and Games: What’s the ConnecGon?
AdopGng badges does NOT require adopGng games for learning.
HOWEVER
The structure of games for learning is a natural pairing with badges.
Badges for Learning by Anne Derryberry is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.
Skill-‐Building Structure of Games – Not a Straight-‐Line Progression
Level 1
Level 2
Level 3
Level 4
Badges for Learning by Anne Derryberry is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.
L!
Skill-‐Building Structure of Games – Recursive & AccreGve
Badges for Learning by Anne Derryberry is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.
L1
L4
L3
L2
GamificaGon: An Alternate Approach
• Game design strategies and game dynamics applied to non-‐game applicaGons to increase engagement – CompeGGons -‐ Social Media – Leaderboards -‐ CollaboraGon – Badges -‐ ReputaGon
Badges for Learning by Anne Derryberry is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.
Thank you for joining us!
John Bower uBoost www.uboost.com [email protected] 650.395.8680
Anne Derryberry I’m Serious.net www.imserious.net [email protected]
(c) Anne Derryberry, 2012