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  ACK

to the

DUNGEON

Role Playing Game

D20 Light

Book 1Basic Races and Classes

 V1.6

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Introduction

Player's Guide 1.0

Rolling Attributes and Modifiers 1.2

How to use Attributes 1.4

ac!grounds as "!ills 1.#

$%e &our asic Races 2$%e &our asic lasses (

Align)ent 4

"tarting Gold *

+,ui-)ent #

o)bat

How )agic /or!s

/iard and leric "-ells

%aracter "%eet

3G

5ece)ber 1*

“You all meet in a tavern!” 

May 201*

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Back to the Dungeon Role Playing Game 

Unoiginal and oiginal design ! conce"t#  +.. Meddersbac! in 200(.

$inal Design# +.. Medders and %arles +. /arren with

assistance from the members of the CFRPGOSR Yahoo Group.Sorr pisse" ou #us off but ha" a vision. Special

than$s to %ric Porcellini for recent 201* ins-ration and

suggestions to t%e Magic section.

%ntoductionIn t%e early days of t%e tableto- role6-laying %obby7 t%e

rules were so)ew%at different. 3ne of t%e biggest

differences was t%e si)-licity of t%e rules t%e)sel8es.$%e -layers and t%e ga)e )asters were free to )a!e

rulings wit%out %a8ing to consult t%e ruleboo!.

It was )uc% easier to -re-are for -lay using t%ose rules.

3nly t%e Ga)e Master 9:++5+5; to !now t%e rules. +8eryone

else <ust needed to s%ow u- and -lay.

 

$%e tableto- role6-laying %obby originated wit% a bo=ed

set of rules in t%ree digest6sied boo!lets. $%e total

-age counts of t%ose original rules were s)aller t%an t%e

-age count of )ost -layer ruleboo!s in t%e )odern day.

Modern ga)es tend to %a8e gigantic to)es rese)bling

college te=tboo!s. /%ile t%e )odern rules do co8er

8irtually any circu)stance t%at )ig%t arise during -lay7

it often feels less li!e a ga)e and )ore li!e wor!.

$%is RPG does not wor! t%at way. It is based on t%e

original ga)e co)bined wit% a few of t%e )oderninno8ations. It does not feel li!e wor! w%en you can <ust

write t%e story and t%e rules facilitate w%at you %a8e

written.

A grou- of -layers could gat%er toget%er to create a

-arty of bra8e ad8enturers and start -laying )inutes

later. $%is grou- of ad8enturers would t%en descend

under t%e surface to face %ordes of terrible )onsters and

foul tra-s in a dungeon.

If successful7 t%ey would e)erge )ore -owerful and %a8e

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-ac!s full of gold and treasure. If t%e ad8enturing -arty

did not )a!e it out ali8e t%en it would be ti)e to grab

t%ose 5#'s and roll u- anot%er c%aracter.

It was e8en disco8ered t%at t%ere could be ad8entures

outside t%e dungeon as well>

$%e Ga)e Master %ad a )uc% easier ti)e )anaging t%e ga)e

in t%ose days also. It was co))on for eac% Ga)e Master

to ta!e t%e si)-le guidelines -ro8ided in t%e original

rules and tailor t%e) to t%e situations t%at would arise

in t%eir indi8idual ca)-aigns.

$%at s-irit of creati8ity %as been re-laced wit% rules

atte)-ting to co8er all -ossible situations s-read o8er

se8eral t%ic!7 e=-ensi8e )anuals. $%is is ,uite

unnecessary and can be %andled in a si)-ler ways in t%e

-ast.

$%is ga)e7 Back to the Dungeon Role Playing Game  ?or

BttDRPG@7 is an atte)-t to co-y t%e s-irit of t%ose

original rules and )i= so)e )odern inno8ations and

c%anges into t%e rules. It is %o-ed t%at t%ese rules

will s-ar! a return to si)-ler7 )ore creati8e ti)es int%e %obby t%at led to )any %o)e)ade ca)-aigns and

settings but wit%out so )any restrictions.

$o %el- in t%is regard7 BttDRPG is an o-en syste). ou

are encouraged to c%erry6-ic! fro) t%e official offerings

and )a!e u- stuff to include in your ga)e A:5 to add to

t%is docu)ent.

$%e di8ision between old sc%ool and new sc%ool ga)ing

needs to be dissol8ed and t%is set of rules does <ust

t%at. Many of t%e 9-roble)s; t%at were al)ost always

9%ouse ruled; out are not -resent in t%is ga)e. $%ere are

no race and class restrictions7 le8el li)its7 one s%ot

s-ell casters7 or ununified )ec%anics. $%ese c%anges were

)ade not to <ust be different fro) t%e )asses of retro

clones out t%ere re)a!ing e=actly w%at was before but to

gi8e t%e -layers and ga)e )asters )ore c%oices and

%o-efully )ore fun and %o-efully e8en easier to run and

-lay t%an t%e older sets of rules>

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It is our %o-e t%at you will en<oy t%is ga)e as )uc% as I

and we %a8e en<oyed t%e de8elo-)ent of t%e rules.

?Actually I lie as it %as always not been fun de8elo-ing

a set of rules>@ $%is is <ust t%e latest in )any

atte)-ts we %a8e )ade to get t%ese rules <ust rig%t. $%e

for)er 8ersions of t%e rules s%ared se8eralc%aracteristics a)ong t%e) but also differed in se8eral

i)-ortant ways. /e feel t%is 8ersion offers t%e easiest

entrance into t%e world of fantasy ad8enture ga)ing and

will !ee- t%at sa)e si)-licity e8en at %ig%er le8els.

/it%out furt%er delay7 grab so)e friends and dice to get

t%e ga)e started and get ac! to t%e 5ungeon.

1.0 Playes Guide

Ceating a Playe Chaacte

How does one enter t%e world of fantasy ad8enture ga)ingB

efore -lay can begin7 eac% -layer )ust create a first

le8el c%aracter. $%e -rocess of c%aracter creation is

-retty si)-le but it is suggested t%at you use a co-y of

t%e c%aracter s%eet7 an inde= card7 a -iece of noteboo!

-a-er7 or so)e ot%er )eans of recording your c%aracter's

infor)ation. $%e ste-s to creating a c%aracter areC

Roll Attribute "cores.

Pic! a Race.Pic! a lass.

Pic! Align)ent

o)e u- wit% a ac!ground "tory and 5eter)ine "!ills.

Roll for Gold D uy +,ui-)ent. Pic! "-ells as needed.

"tart Playing.

1.2 Roll &tti'ute (coes$%e first ste- of c%aracter creation is generating t%e

natural abilities of t%e c%aracter. +ac% of t%e #

attributes re-resents a different -%ysical or )ental

as-ect of t%e c%aracter. $%e c%aracter attributes7 t%e

abbre8iation for eac%7 and t%e definitions of eac% areC

(tength ?"$R@ "trengt% is %ow strong you are and yourbonus to %it and da)age in )elee co)bat.

De)teity ?5+E@ 6 How agile you are. How ,uic! you candodge or run. How well you can ai).

Constitution  ?3:@ 6 How toug% and resilient you are.

our bonus to %it -oints and ability to sa8e fro) -oisons

and )agic.%ntelligence ?I:$@ 6 How s)art you are as well as your

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!nowledge. our bonus to languages and arcane s-ells.

 *isdom   ?/I"@ 6 How wise and -erce-ti8e you are. our

ability to resist )ind )agics.

Chaisma  ?HA@6 How -owerful your -ersonality is and

-ossibly %ow attracti8e you are de-ending on descri-tion.

 $%e generation of t%e attribute scores is done by rolling

45# totaling t%e ( %ig%est dice for t%e score and -lacing

t%e) w%ere you want.. If you don't roll a su-er c%aracter

-lay it anyways. ou )ig%t be sur-rised at t%e results.

 

+&RDC,R- ,P%,/# Roll (d# in 3rder>

1.2 &tti'ute odiie$%e attribute )odifier is added or subtracted to all

rolls )ade in8ol8ing t%at ability. $%e ability )odifiers

are deter)ined by consulting t%e following table. $%e

nu)bers after t%e )odifier colu)n are additionalFless

s-ells -er le8el de-ending on t%e attribute. Hig%

attributes allow casters to cast s-ells early t%at t%ey

could not ot%erwise cast but not%ing -ast e8el ( of

s-ell casting -ower> +8en low rollers can be s-ell

casters <ust not good ones> It does )a!e for a good story

t%oug%>

(coe odiie 01 2 3

( 6( 6( 62 61

4 to * 62 62 61 6

# to 61 61 6 6

to

12

0 6 6 6

1( to

1*

1 1 6 6

1# to

1

2 2 1 6

1 to

1

( ( 2 1

+8ery2

+=tra 1 ?1@ ?1@ ?1@

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+ac% attribute also %as a furt%er effect on -lay of t%e

ga)e.

(tength$%e "trengt% )odifier is added ?or subtracted@ to all

)elee da)age rolls and attac!s.sed to resist entangle)ents7 used for -%ysical

acti8ities.

5eter)ines arry ca-acity and )o8e)ent. $%e first nu)ber

is %ow )any (tones wort% for )an sied creatures and t%esecond is for s)aller li!e %alflings. /%at is a (tone *eightB It is a si)-lified encu)brance syste) as a

)easure)ent of weig%t and bul!. Really s)all ite)s %a8e

only a by t%e)7 s)all ite)s are .2*7 %and %eld ite)s

are .*7 s%ort wea-ons are 17 )ediu) are 27 larger are (

and u-. Ar)or is e,ual to stones in it's A bonus. It

ta!es 100 coins to e,ual 1 stone. Ma!e a <udg)ent on any

ite)s "tone /eig%t not listed. An a8erage )an of "trengt%

10 can carry a )a= of 20 stones weig%t.

L,&D (tones o4ement

ig%t E .*F.2* (0F20

Mediu) E 1F.* 20F1*

Hea8y E 1.*F1 10F*

Ma= ift E 2.0F1.* *F1

De)teity$%e 5e=terity )odifier is added ?or subtracted@ to t%e

base Ar)or lass.

sed for -recise or ,uic! actions.

Added to )issile wea-on attac!s on t%e to6%it.

Constitution$%e onstitution )odifier is added ?or subtracted@ on all

Hit Point rolls.

sed in rolls to resist to=ins or syste) s%oc!s.

%ntelligenceIntelligence affects t%e nu)ber of arcane s-ells t%at a

)agic6user !nows.sed in test of !nowledge I& your c%aracter's bac!ground

would let you !now it.

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Intelligence also re-resents t%e literacy and

co))unication ca-abilities of your c%aracter.

 *isdom $%e /isdo) )odifier is added ?or subtracted@ to any )ind

controlling )agics7 your -erce-tion7 and intuition./isdo) also affects t%e a)ount of 5i8ine s-ells one

!nows.

sed in test of wisdo)7 I& your c%aracter's bac!ground

would let you !now it.

Chaisma$%e %aris)a )odifier is added ?or subtracted@ to all

reaction rolls as well as any additional c%ances to c%ar)

or con8ince.

1.5 U(%/G &R%BU-( 

/%en t%e Ga)e Master decides to t%at a -layer canJt

auto)atically <ust do a tas!7 a roll is re,uired using

t%e a--ro-riate attribute. A 520 is rolled level/2  attribute )odifier )iscellaneous )odifier. A nor)al

difficulty against anot%er is nor)ally le4el2 3R +D2 10 attribute )odifiers ?if any@ )iscellaneous

)odifiers. Always round down. IF a race or class is“better” at something then lower the difficulty by 5.

Diiculty Diiculty /um'e

+asy *

A8erage 10

Moderate 1*

Hard 20

I)-ossible 2*

$%ere are two i)-ortant facts to re)e)ber about

atte)-ting actions in t%is ga)eC

$%e %ig%er t%e roll7 t%e better t%e outco)e is.

$%ere is no set rule for t%is7 <ust -lay it by ear.

$%e dice are only rolled w%en t%e outco)e is i)-ortant.

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 1.6 Backgounds as (kills

$%ere is no %uge list of s!ills in tt5RPG. Instead of a

static list of s!ill o-tions7 eac% -layer describes a

bac!ground for t%eir c%aracter. $%e s!ills and !nowledge

of t%e c%aracter is deter)ined fro) t%is bac!ground. &orinstance7 if your c%aracter was raised on a far) t%en it

would be assu)ed t%at %e would -ossess t%e !nowledge and

training of a rural far) boy suc% as tending cro-s7

ani)al %andling7 and a few wood wise s!ills as well.

A city dwelling c%aracter would %a8e been e=-osed to

different areas of learning so would -ossess a different

set of a--ro-riate s!ills. In all cases7 t%e GM will be

t%e final arbiter on w%at a c%aracter !nows. In general7

if a -layer can )a!e a 8alid argu)ent to con8ince t%e GM

it s%ould be o!ay.

$%ere will7 %owe8er7 be t%ose -layers t%at try to %a8e

t%eir c%aracter be great at e8eryt%ing. 3ur ad8ice is to

gi8e c%aracters of suc% bac!ground as )any troubles as

-ossible to s%ow t%at great ad8ersity co)es along wit%

great -ower.

A few e=a)-le bac!grounds could be fro) a large city7fro) a far)7 raised in castles7 raised in a )onastery or

te)-le7 fro) anot%er di)ension7 fro) t%e wilderness7

raised in t%e )ountains7 raised in t%e swa)-s7 fro) a

seaside town7 fro) a ri8er rat town7 and )any ot%ers you

can t%in! of.

$%e default bac!ground is fro) a s)all settle)ent or town

if no story is c%osen.

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 2.0 R&C-(

$%ere are )any races so)e fantastic and so)e terrible

t%at dwell u-on t%ese worlds ot%er t%an %u)ans. A few of

t%e non%u)an races a8ailable for use as -layer c%aracters

are detailed in t%ese rules. $%e details included in t%eracial descri-tions below is !e-t to a )ini)u) so t%at

t%e -layers and t%e Ga)e Master can co)e u- wit% t%eir

own 8ersions of t%e racesK t%ere are )odifiers to t%e

-re8iously generated attribute scores t%at will tell )uc%

of w%at you need to %el- get in c%aracter. Most ot%er

details of t%e c%aracter are entirely t%e decision of t%e

-layer.

$%e racial descri-tions are for)atted in t%e following

)anner detailed below.

 /ame#  :a)e of t%e race being described.

 &tti'utes#  $%e suggestion on w%ere to -ut t%e

attribute.

+eight# $%e ty-ical %eig%t range for a )e)ber of t%is

race.

 *eight# $%e ty-ical weig%t range for a )e)ber of t%is

race.

Lies"an#  $%e ty-ical lengt% of life for a )e)ber of

t%is race and a rando)ly deter)ined starting age.Desci"tion#  A s%ort descri-tion of t%e race including a

few notes on culture and be%a8ior.

("ecial#  A list of any s-ecial abilities suc% as dar!8ision 7 i))unities7 etc.

Da &tti'utes# (t 718 De) 928 Con 728 *is 718 Cha 92

+eight# 5 eet8 : inches to : eet8 6 inches *eight# 160 "ounds to 2;0 "oundsLies"an# 3:0 yeas$%e stern and dour dwar8es all stand a slig%t bit s%orter

t%at )an!ind alt%oug% ,uite a bit stoc!ier wit% large

feet for stability. $%e dwar8en )en all s-ort long %air

and beards w%ile t%e wo)en stand slig%tly s%orter and are

8ery s%a-ely and full figured wit% )ost %a8ing no beards

t%oug% so)e tribes and stoc!s do. 5es-ite t%eir

a--earance t%ey are ,uite agile and 8ery dangerous

o--onents in war. 5war8es are a roug% and toug% race t%atli!es t%e strong drin!. $%ey also en<oy t%e crafting of

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fine wea-ons and ar)or. Most of t%e dwar8es li8e in great

and ancient underground %alls car8ed out of t%e )ountains

or in cities dee- in ancient giant ca8erns )ining for

-recious gold and ge)s for w%ic% t%ey lo8e so dearly.

5war8es can see in t%e dar! wit% t%eir dar! 8ision of #0feet.

5war8es are better at s-otting tra-s7 slo-ing -assages7

and new construction w%ile underground.

5war8es recei8e a 1 to %it w%en fig%ting orcs and

goblins for w%ic% t%ey %ateK if t%e w%ole -arty of

ad8enturers is co)-rised of dwar8es t%en t%e bonus is 2

to %it.

5war8es can -us% a 8icti) bac! fi8e feet on a critical.

5war8es can also try to sense -recious )etals and ge)s if

t%ey concentrate in a large area <ust not e=actly w%ere>

5war8es recei8e a ( A bonus w%en in co)bat wit%

creatures larger t%an )an6sied.

5war8es )o8e 20 foot a round until t%e get 1.* ti)es

t%eir load.

5war8es can tell by t%e s)ell w%at !ind of %u)anoid is in

t%e area. It's not a s-ecial -ower it's <ust t%at

goblinoids stin! and dwar8es %a8e been around t%e) enoug%

to tell w%at ty-e by a successful /is roll.

5war8es do double da)age against creatures )ade of stone.

+alling &tti'utes# (t 958 De) 728 Con 928 *is 92+eight# 3 eet to 3 eet8 6 inches. *eight# 60 "ounds to 150 "oundsLies"an# 120 yeas.$%e /ee &ol! are a s%ort race t%at li8es in co)fortable

burrows. $%ey stand )ore t%an %alf t%e %eig%t of )an!ind

wit% t%e )ore isolated %alflings being s)aller. $%ey are

found of far)ing7 gardening7 fis%ing7 and crafts. Most

Halflings -refer t%e si)-le life and growing old and fat

eating t%eir si= to eig%t )eals a day7 s)o!ing tobacco7

8arious weeds7 and drin!ing %ea8ily late into t%e nig%t.

$%ey are not particularl  warli!e but can 8ery ferocious

w%en t%reatened. A %alfling ad8enturer is a rare t%ing.

Halflings are s)all e8asi8e in co)bat and gain a 2 to A

due to s)all sie.Halflings recei8e a 2 to %it w%en using )issile wea-ons.

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Halflings do 1d# wit% slings ?or 1d@

Halflings can %ide better t%an any race. essen 5 by *.

Halflings can coo! and taste. Poisons )ay be able to be

detected.

Halflings %a8e !nowledge of borrowing dirt and %ills and

can detect wea!nesses suc% structures )ade of dirt suc%as dirt ca8es.

+uman &tti'utes# 72 to any one atti'ute.+eight# : eet8 < inches to 6 eet 2 inches. *eight# <0 to 210 "ounds.Lies"an# <0 to 110 yeas.$%is is e=actly li!e you are and t%ey are considered t%e

base race to create ot%er races fro).

Hu)ans %a8e t%e ability to sur8i8e. $%e get to re6roll

one deat% sa8e t%ey fail once a day -er fi8e le8els.

 *ood -l &tti'utes# (t 928 De) 728 Con 928 Cha 72+eight# : eet8 < inches to 6 eet8 2 inches *eight# 130 to 1<: "oundsLies"an# 182007 yeas

5ee- wit%in t%e -ri)ordial forest li8e t%e ancient woodel8es. $%ey li8e in co))unities %ig% in t%e ancient trees

singing t%eir ancient songs in giant tree %ouse cities.

$%ey are one of t%e )any races of el8es but in t%e entire

elf race is fading. All el8es see t%e )aterial world

dying and it )a!es t%e) see) distant. +l8es are t%e sa)e

sie as )an!ind but usually t%inner and delicate fra)ed

and %a8e -ointed ears. +l8es li8e t%ousands of years and

only die fro) 8iolence. At around 1200 years old t%ey go

bac! to t%e wilderness to beco)e one wit% nature.

/ood +l8es can see ten ti)es fart%er t%an a %u)an and can

see ,uite well in )oonlig%t #0 feet but not co)-lete

dar!ness.

/ood +l8es are i))une to -aralysis caused by undead suc%

as g%ouls and are 8ery resistant to c%ar) and slee-

s-ells.

/ood +l8es )o8e silently in t%e wilderness or forests

w%en t%e -arty is )ade u- of only el8es and in lig%t

ar)or./ood +l8es are really good at w%en t%ey are acti8ely

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searc%ing for %idden or concealed doors.

/ood +l8es of any class are trained wit% all sword ty-es

as well as any ty-e of bow ?e=cluding t%e crossbow@ and

gain a 1 bonus to %it. $%ey also )ay )o8e and fire.

/ood +l8es can tree wal!. $%at is t%e ability to wal!

fro) tree to tree as long as t%ere are li)bs. le8erel8es can a--ly t%is s!ill to ot%er uses 5e=terity.

/ood +l8es can use t%eir %aris)a to fascinate and allure

ot%er races. $%is is es-ecially so w%en t%ey sing or

recite -oetry.

/ood +l8es can use t%eir /isdo) to feel t%e ebb and flow

of )agic and fate but only in t%e 8aguest of 8isions.

3nly t%ose of 8ery %ig% le8el %a8e t%e full foresig%t.

/ood +l8es %a8e +l8in Accuracy w%ic% )eans t%ey can re6

roll one )iss -er battle.

3.0 CL&((-(

$%e class descri-tions are for)atted in t%e following

)anner detailed below. $%ere are )any )ore -ossible

classes and -layers and ga)e )asters ali!e s%ould )a!e u-new c%aracter classes. $%ese are t%e four )ost co))on

classesC leric7 &ig%ter7 Rogue7 and /iard

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 /ame#  $%e na)e of t%e class being described.

Desci"tion# A s%ort descri-tion of t%e c%aracter classin ,uestion.

Class &'ilities#  A list of class abilities wit%

associated attributes t%at benefit fro) adding t%ele8elF2 to t%e tas! roll.

("ecial# Any ot%er s-ecial abilities t%at is a8ailable to)e)bers of t%is class.

+it Points#  $%e ase Hit Points granted by class -lusyour onstitution )odifier. +ac% additional le8el it's

only t%e L5 roll -lus your on )odifier.

 &mo# $%e ar)or t%e class is allowed to use. *ea"ons# $%e wea-ons t%e class is allowed to use.o +it# $%e base co)bat s!ill t%at you start out wit%.

i!e all ot%er s!ills you roll 520 and add to your $o

Hit7 Attribute bonus7 -lus 1F2 your le8el.

 /atual 20C $%is is w%at %a--ens w%en a )e)ber of a classrolls a :atural 20 in an attac!. 3ne can si)-ly do double

da)age instead of a s-ecial effect.

CL-R%C$%e cleric is a -riest of t%e old and ancient gods also

!nown as t%e I))ortals. He %eals t%e sic! and uses t%e

-owers fro) %is god to furt%er %is god's cause. In t%eancient world t%e only t%ings t%at %a8e lasted and stood

between cataclys)s %as been t%e ancient te)-les to t%e

gods. +ac% god is different and )ay e8en allow s-ells

fro) t%e Arcane or Pri)ordial ?sually only one a s-ell

le8el@ to be gi8en to a cleric if %e or s%e is furt%ering

t%e god's cause. $%e gods will not directly inter8ene

wit% )an!ind u-on t%e ancient world as t%ey %a8e )ade a

sacred -act between eac% ot%er7 but are to use t%eir

clerics and t%eir followers to furt%er t%eir causes. 3nly

in t%e direst of situations will t%e gods brea! t%e -act.

In tt5RPG eac% and e8ery god is different and t%e Ga)e

Master and t%e -layer )ay co)e u- wit% t%e details of a

religion w%ic% is a 8ery fun t%ing to do indeed.

$%e leric )ay use %is onstitution to !ee- %is

concentration if %e is %it w%ile casting a s-ell or

distracted in any way. :or)al difficulty is 10 5a)age

done.

He also )ay use %is Intelligence on ,uestions of ore and

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$%eology. lerics can also use %is Intelligence to )a!e a

basic %ealing -oultice and basic %ealing -otions. $%ese

-otions and -oultices would only restore 1 or 2 -oints

but would sto- bleeding and slow disease and or slow

-oison.

A cleric nor)ally %as %ig% /isdo). A cleric )ay use %is

/isdo) to recei8e an insig%t fro) %is god.

$%e leric )ay also use %is %aris)a to -reac% to -eo-le

to !ee- t%eir s-irits u- and con8ince t%e) of t%e rig%t

-at% to ta!e.

He is able to fig%t ,uite well and can use any ar)or. $%e

8arious religions restrict )ost clerics to blunt wea-ons

t%oug% so)e gods allow for t%eir c%osen wea-ons. ou )ust

)e)orie your s-ells before casting. $%e cleric )ay

)e)orie any s-ell on %is list by -rayer in t%e )orning.

5e-ending on t%e religion t%e GM )ay allow 5ruid and

Magic ser s-ells t%at furt%er t%e godJs cause. A cleric

)ay c%annel 5i8ine energy and con8ert any )e)oried s-ell

into a %ealing s-ell at will as well as $urn ndead. $%is

5i8ine energy %as a range of /isdo) in feet Radius. All

undead in t%e radius ta!e 1d# da)age e8ery 2 le8els of

t%e cleric and now act as if terrified if t%ey fail t%eirsa8e and will run away at )a=i)u) s-eed. +8il cleric )ay

try and control undead if t%ey do )ore da)age t%an t%e

%it -oints of t%e undead. $%is does not da)age but

control t%e undead.

 &mo# Any a--ro8ed by t%eir gods. *ea"ons# Any a--ro8ed by t%eir gods.+it Points#  1d -er le8el.

o +it# 0

 /atual 20# &hen a Cleric rolls a natural “'(” ever all #ets )"* healin# an" all un"ea" ta$e )"* "ama#e in &is"om

ra"ius in feet an" )"* spell levels are rechar#e". %ver 

two levels the "ice increases.

$%G+-R $%e bra8e and strong &ig%ter is t%e bac!bone of any

ad8enturing grou-. He is t%e first line of defense

against any and all t%reats. &ig%ters can be of any

bac!ground and co)e fro) anyw%ere. Most &ig%ters de-endon t%eir "trengt% to do great da)age on t%eir o--onents

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in co)bat. $%e &ig%ter answers )ost conflict wit% wea-ons

drawn. $%ey are trained at all wea-ons and ar)or. $%ey

are t%e si)-lest class to -lay.

$%e &ig%ter )ay use %is "trengt% to -erfor) a feat of

"trengt% suc% as )o8ing %ea8y ob<ects t%at no ot%erc%aracters can.

$%e &ig%ter )ay also use %is Intelligence to see t%e

,uality of wea-ons and ar)or.

$%e &ig%ter uses %is onstitution to resist to=ins and

drugs as well as any t%ing t%at )ig%t s%oc! %is syte).

A &ig%ter )ay also use %is /isdo) to !ee- control of %is

%orse or ot%er steed. $%e &ig%ter )ay also !ee- %is

undi8ided attention on as )any o--onents as %is /isdo)

onus7 t%at if t%ey try and get -ast %i) or attac! anyone

else7 %e will get a free )elee attac! against as )any

ad<acent ene)ies as %is /isdo) onus e8en if %e %as

already ta!en an action t%is round.

A &ig%ter can clea8e one e=tra 8icti) at first le8el and

t%en e8ery two le8els. A clea8e is w%en you dro- one

o--onent your lefto8er da)age t%en continues to t%e ne=to--onent ad<acent as long as t%e attac! roll would beat

t%e A and anot%er attac! is )ade wit% a da)age roll as

well. ou are -roficient in all wea-ons and ar)or.

 &mo# Any

 *ea"ons# Any+it Points# 10 1d10 -er le8el.

o +it# 1

 /atual 20#  &ig%ters #et the +elee Critical ,it abilit.

&hen the roll a natural “'(” the automaticall "o

triple "ama#e in +elee Combat onl. -his "ama#e continues

to cleave to the net monster if the first one "ies from

the massive "ama#e. Critical hits improve to / at /th

level 0 at 1th level improvin# ever / levels.

R,GU-$%e Rogue can be a trained cri)inal7 a t%ief7 t%e )aster

of stealt% and loc!s7 a c%ar)er7 or con)an. A Rogue can

be )any t%ings t%oug% )ost de-end on t%eir de=terity andcraftiness. "o)e are not%ing of t%e sort using t%eir

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ability to )ani-ulate ot%ers by t%eir s%eer -ersonality.

In so)e cases t%ese )ore cri)inally organied sorts !inds

will gat%er toget%er and for) $%ie8ery Guilds.

$%e Rogue uses %is "trengt% to cli)b s%eer surfaces t%at

no ot%er class can cli)b.

$%e Rogue uses %is 5e=terity to -ic! loc!s7 -ic! -oc!ets7

"tealt%7 and ot%er cri)inal acti8ities better t%an any

ot%er class. If t%ey %it a 8icti) wit% a sur-rise or

flan!ing attac! t%ey do an additional 1d# da)age e8ery

two le8els. $%e Rogue is a flinger of darts and daggers

and )ay fling one -lus %is 5e=terity bonus -er round.

$%ey use t%eir onstitution to %ang out for a 8ery long

ti)e in cra)- %idden -laces to stal! t%eir -rey.

$%e Rogue uses %is Intelligence to deci-%er )a-s and

)agic scrolls as well as ancient te=t if %e is literate.

$%ey %a8e !nowledge of 8arious -oisons and t%eir effects.

$%ey also s-ea! a $%ie8es ant w%ic% 8aries fro) area to

area.

 

$%e Rogue uses %is /isdo) to s-ot %idden t%ings and to

notice tra-s and tric!s. He can also use %is /isdo) tos%adow so)eone in a crowd.

Many Rogues %a8e glib tongues and use t%eir %aris)a to

c%ar) and con8ince ot%ers.

 &mo# Anyt%ing -ast eat%er ?A 12@ interferes wit%

abilities.

 *ea"ons# Any

+it Points## 1d# -er le8el.

o +it# 0

 /atual 20#  On a natural “'(” a ro#ue ma Slow an

opponent causin# him to move at half spee" until heale"2

Stun the opponent for )"/ roun"s2 or cause ) point

blee"in# for )"* roun"s.

 *%=&RD$%e 8ery ancient orders of wiards %a8e e=isted for tens

of t%ousands of years t%oug% ci8iliations u-s and downs.

"o)e say it was /iards t%at broug%t t%e world to itsnear end at least )ore t%an once but t%at t%eir !nowledge

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and lore is lost to t%e ancient ti)es. :ow t%ey are a

fading )e)ory wit% only a few /iard orders in e=istence

-utting out only a few suitable /iards a year to assist

)an!ind or at least t%at is w%at t%ey clai).

nfortunately t%ere are not enoug% of t%e) to -olice all

of t%e e8il in t%e world and t%e /iards t%at turn e8il.$%ere are s)aller inde-endent /iards t%at do not belong

to t%e guilds and t%ey )ust guard t%e)sel8es against t%e

<ealous and controlling guilds.

$%e /iard )ay use %is onstitution to !ee- %is

concentration if %e is %it w%ile casting a s-ell or

distracted in any way. :or)al difficulty is 10 5a)age

done.

A /iard )ay use %is intelligence to see if %e !nows any

lore about any certain occult sub<ects. A /iard can

create "crolls7 Potions7 and Magic Ite)s t%oug% at low

le8els it can be 8ery dangerous.

A wiard starts out wit% four le8el 0 s-ells7 and two

le8el 1 s-ells -lus %is attribute bonus wit% le8el 0

s-ells costing an attribute -oint. $%e wiard t%en gets

2 addition s-ells -er le8el if %e is in contact wit% %is

order. $%e /iard )ust ot%erwise loo! for or buy anyfuture s-ell %e needs to cast. $%ere is no li)it to %ow

)any s-ells you can %a8e as long as you %a8e t%e gold and

a s-ell boo! to -ut t%e) in. A s-ell ta!es u- 10 -ages a

le8el. ou )ust )e)orie your s-ells before casting.

 &mo#  annot cast in ar)or wit%out great difficulty.

Must )a!e an intelligent roll wit% t%e ar)or added to 5

1* to cast a s-ell.

 *ea"ons#  an -oorly use any wea-ons

+it Points# # 1d# -er le8el.o +it# 61

 /atual 20# -he +a#e "oes an 3rcane Overloa". -his

causes a ma#ical ener# to blast out at ntelli#ence

Ra"ius an" "o )"* ever -wo levels to an chosen enem in

an area. n a""ition the 3rcane Overloa" rechar#es )"* 

spell levels ever -wo 4evels.

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5.0 &L%G/-/

$%ere are t%e P%iloso-%ies of life and t%e Morals. $%e

P%iloso-%ies are awful :eutral and %aotic. $%e Morals

are Good :eutral and +8il. 3ne )ust c%oose and P%iloso-%y

and a Moral. awful is order and rules. :eutrality isbalance between. %aos is disorder and free will. Good is

all t%ings !ind and nice. :eutrality is neit%er good nor

e8il if not selfis%. +8il is all t%ings cruel and bad.

+ac% P%iloso-%y and Moral te)-er eac% ot%er.

Laul Good   is good t%at follows order and %unts downe8il.

Laul /eutal is be%a8ior t%at blindly follows rules.Laul -4il  is e8il t%at li8es wit%in t%e confines oforder.

 /eutal Good  is good t%at does not interfere wit% ot%ersunless -ro8o!ed.

 /eutal /eutal is balance between order and c%aos ta!ingno side.

 /eutal -4il is e8il t%at is totally selfis% yet does notsu--ort order or c%aos.

Chaotic Good  is good t%at follows no order.Chaotic /eutal is c%aos t%at follows no )oral co)-ass.Chaotic -4il is e8il t%at wor!s for t%e destruction of

all.:.0 (&R%/G G,LD

+ac% -layer rolls (d# = 10 g- for starting gold. &ro)

t%ere t%ey s%all buy t%e e,ui-)ent necessary to del8e

dee- in dungeons dar!. I& starting at a %ig%er le8el t%en

add an addition dice -er le8el.

6.0 *-&P,/(8 &R,R8 and ->U%P-/ L%(

/ea-ons and ar)or are easy to co)e by in ci8ilied areas

and t%e larger t%e city t%e better c%ance of getting w%at

you want. Magic ite)s are rare and are only sold to

collectors or !e-t as fa)ily %eirloo)s. $%e fart%er you

get out into t%e wilderness t%e )ore rare ite)s will be

to co)e by w%en you %a--en to )eet a -oc!et of

ci8iliation. Most cities are walled as to !ee- out t%e

e8il and dangerous creatures t%at lur! in t%e dar! -laces

of t%e world. An N indicates two %anded wea-on.

Ad8enturing Gear is listed by Ite)7 ost7 and "tones.

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 *-&P,/( and &R,R 

 *ea"on Damage Range CostinG.P.

 (tones /otes

 &?-(

Great A=eN 1d10 6 20 ( "tr

attle A=e 1d 6 2 "tr

Hand A=e 1d# 4 1 "tr

B,*(

rossbowN 1d 10 (0 2 5e=

Hea8y

rossbowN

1d10 200 0 ( 5e=

(0 bolts 6 6 10 1 /F ase

ong owN 1d10 210 40 2 5e=

"%ort owN 1d# 1*0 2* 1 5e=

20 arrows 6 6 * 1 /F Oui8er

"il8er Arrow * 6

D&GG-R(

5agger 1d4 10 ( .* 5e=F"tr

"il8er

5agger

1d4 10 10 .* 5e=F"tr

5art 1d4 20 1 .2* 5e=

(*,RD(

"%ort 1d# 6 1 5e=F"tr

ong 1d 6 10 2 "tr

astardN 5#1F1d10 6 1* ( "tr

$wo HandedN 1d12 6 20 4 "tr

Ra-ier 1d# 6 20 1 5e=F"tr

 &C-

ig%t 1d# 6 ( 1 "trF5e=

Hea8y 1d 6 * 2 "tr

MaulN 1d10 6 10 ( "tr

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+&-R 

ig%t 1d# 6 2 2 "trF5e=

Hea8yN 1d 6 4 ( "tr

$L&%L&lail 1d#2 6 4 ( "tr

Mig%tyN 1d2 6 # 4 "tr

,+-R 

"taffN 1d# 6 * 2 "trF5e=

Pic! 1d# 6 # 2 "tr

lub 1d4 6 ( 1 "trF5e=

Pole Ar) 1d12 6 4 "tr

"ling 1d# 6 2 .2* 5e=

"-ear 1d# 6 ( 2 "trF5e=

ance 1d10 6 10 4 "tr

$R--

&ist 1d( 6 6 6 "trF5e=

ic! 1d4 6 6 6 62 to %it

I)-ro8ised 1d# 6 6 6 64 to %it

 *ea"on /otesMost )elee wea-ons can be used by adding your "trengt%

onus to t%e %it and da)age. Melee /ea-ons listed wit%

5e=terity can use t%e 5e=terity for t%e to %it bonus

alt%oug% t%e "trengt% bonus or -enalty still counts for

da)age. $%rown wea-ons use 5e=terity to %it and "trengt%

onus is added to da)age.

 &mo /otesAr)or co)es in )any for)s and t%is list is t%e )ost

co))on ar)ors. Ar)or last as )any wee!s as it's bonus and

t%en begins to loose one onus -oint a wee! unless

re-aired. A critical %it wall also reduce ar)or by 1 -er

)ulti-lier. $o deter)ine t%e cost to re-air ar)or one

)ust di8ide it's bonus by it's -rice.

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 &R,R B,/U((,/-( C,(

Padded 1 10

eat%er 2 20

"tudded eat%er ( 40Ring ( 4*

Hide 4 2*

rigandine 4 (0

%ain 4 40

"cale * *0

anded * 200

"-lint * *

rone Plate # 2*0

Plate # (00

&ull Plate *00

"HI+5"

")all7 /ood 1 10

Mediu)7 /ood 2 20

arge7 /ood ( (0

ig%t7 "teel 2 40

Mediu)7 "teel ( *0

Hea8y7 "teel 4 #0

H+M+$

a- 1 10

oif 2 20

Hel) ( *0

AR5I:GHalf Padded 2 100

eat%er ( 1*0

Half "cale ( *00

%ain 4 *00

Half rigandine 4 2*0

&ull "cale * 1000

&ull Plate # 2000

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 &DV-/UR%/G G-&R 

ac!-ac!?10 stones

ca-acity@ *g- .2*

arrel 2g- 10

edroll 1g- 1

ell 1 g- 6

elt 1g- 6lan!et 1g- 1

loc! and tac!le *

g- 2

oots 1g- 6

ottle ?wine@7

glass 1g- .*

uc!et 1g- 1

andle 1 s- 6

an8as ?s,. yd@ 1

s- 1

arriage 100g-

art 1*g-

ase?)a- or

scroll@1g- .2*

%ain ?10ft@ (0g- 2

%al!7 20 -iece 1g-

.2*

%est ( g- 1*

loa! 2g- .*

lot%ing Poor 1g- 1

lot%ing A8erage

2g- 1

lot%ing Good *g- 2

lot%ing

+=tra8agant

10g- 2

lot%ing Royal *0g-

(

rowbar 1g- 1d#

5a)age 2

rystal all

100g- .*

&irewood -er day

1s- (

&is%ing it 1g- 1lb

&is%ing net ?2* s,

feet@*g- *lb

&las! ?leat%er@ (c-

.*

&lint D "teel 1g- 6

Gra--ling Hoo! 1g- 1

Ha))er * s- .*

Hat 1g- 6

Holy "y)bol7 wooden

1g- 6

Holy "y)bol7 sil8er2*g- 6

Holy /ater Qial 1g- .

2*

Horse7 Pony (0g-

Horse7 Riding 100g-

Horse7 /ar (00g-

Horse7 /or!

In! ?1 o@ 1 g-6

In! Pen 1s- 6

Inn Poor 1g-

Inn A8erage 2g-

Inn Good 4g-

Inn +=tra8agant 10g-

Inn Royal *0g-

adder ?10 ft@ 1g- 10

a)- ?brone@ 1 g- 1

20ft radius

antern7 bullseye 10

g- 1 0ft cone

antern7 %ooded g- 1

(0ft radius

oc! 20 (g- .2*

Manacles 1g- .2*

Meal Poor *s-

Meal A8erage 1g-

Meal Good 2g-

Meal +=tra8agant *g-

Meal Royal 10g-

Mirror ?s)all steel@

20 g- .2*

Musical Instru)ent *

g- 2

3il ?la)-@7 1 -int 1

s- .*

Parc%)ent ?s%eet@ 2 s-

6

Pole7 10 ft. 2 s- (

Pot7 iron 1g- 1

Raft 1g- -er *ft = *ft

Rations7 trail ?day@ *

s- .*

Rations7 dried ?day@ 1

g- .*

Ro-e7 %e)- ?*0 ft@

1 g- (

Ro-e7 sil! ?*0 ft@

10 g- 1

Runes (0g- 6

"ac! ?* stonesca-acity@ 1 g- .2*

"ac! ?10 stones

ca-acity@ 2 g- 1lb

"addle and $ac!

1*g- *

"addle Pac! ?10

stones ca-acity@*g-

*lbs

"alt 1g- .2*

"carf 1g- 6

"%o8el 1d# da)age 2

g- 2

"ignal /%istle 1g-

"-ell boo! *00

-ages ?blan!@ 2* g-

2

"-i!e7 iron *s- .*

$arot ards 20g- 6

$ent 10 g- *

$%ie8ery $ools (0g-

.*

$orc% =10 1g- 10

20ft radius

/agon *g-

/and (0g- 6

/aters!in 1 g- .*

/%etstone 2 c- .2*

/olfsbane 1g- .2*

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"-ell "crolls 12.* g- = t%e le8el of t%e s-ell = t%e

le8el of t%e caster.

/and of "-ells *00 g- = le8el of s-ell = le8el of caster

and 20 c%arges.

Potions 2* = le8el of s-ell = le8el of caster

@.0 C,B&

1. Detemine (u"ise.5eter)ine if t%e different sides notice eac% ot%er by

rolling a 5#. A 1 or 2 deter)ines sur-rise for 1 or 2

rounds. If one side is caug%t unaware t%en t%e aware side

gets a free attac!. $%e Ga)e )aster )ay decide t%at your

5e=terity bonus )ay negate t%is for eac% -lus if you were

on guard. In so)e cases t%e Referee will s!i- t%is ste-

and go straig%t to initiati8e. OP-O5346 One ma ma$e a

&is roll to "etect hi""en enemies.

2. %nitiati4e.+ac% side rolls a 5#. o)bat goes in t%is order Magic7

Missiles7 t%en Melee. 3n t%ese turns )o8e)ent is )ade as

well. $%en t%e losing side goes. $%is )et%od of

initiati8e allows for huge  grou-s of -layers :Ps and

)onsters to be !e-t trac! of. $ies on t%e sa)e side arebro!en by 5e=terity and t%en /isdo). OP-O5346 One ma 

have each plaer roll 7eterit chec$s 8 )9' level an" 

then the Game +aster rolls 7'( plus )9' the ,7 of the

monsters to "etermine or"er of initiative. -his or"er is

$ept until combat is over or someone "eci"es to "ela to

a later time. 

3. Roll to +it./%en one wants to attac! one rolls a 520 -lus lass to

Hit onus -lus "trengt% onus for P%ysical Attac!s7

5e=terity onus for ig%t P%ysical7 Ranged Attac!s and

"-ell e8el -lus a--ro-riate attribute for "-ell Attac!s.

A natural 20 does 5ouble 5a)age and )ay %a8e ot%er

effects de-ending on t%e lass. A 1 )eans t%e -layer gets

disar)ed7 bowstring brea!s7 gets tri--ed7 or gets -us%ed

bac! fi8e feet. Any 5e=terity bonus ?or -enalty@ is added

?or subtracted@ fro) t%e Ar)or lass. Magic is detailed

in t%e )agic boo!let. Monsters attac! wit% 1F2 t%eir H5

total round down -lus any ot%er bonuses.

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5. Roll o damage.If one is %it t%en da)age is rolled as followed. Re)e)ber

to add "trengt% onus to 5a)age ?or Penalty but at least

1 -oint of da)age will be done.@ "ubtract t%e da)age fro)

Hit Points. /%en you are at %alf your %it -oints you are

considered Bloodied   and t%is )ay allow for s-ecialconditions to occur. /%en you get to 0 Hit Points you are

!noc!ed unconscious. elow 0 you )ust roll 10 -lus t%e

da)age below 0 e8ery round as a onstitution "a8e. If you

fail you die. If so)eone %eals you bac! to at least 1

Hit -oint you beco)e functional and bac! in t%e fig%t.

"ubdue da)age only !noc!s out anot%er o--onent. Monsters

and :Ps die at 0 Hit Points or less. +&RDC,R- ,P%,/# At0 Hit Points you are 5+A5>

:. y ne thingsAou can try anyt%ing in co)bat ot%er t%an <ust %itting

and doing da)age> $ry )a!ing your o--onent fall down or

be blinded by t%rowing t%ings into t%eir eyes or w%ate8er

you can t%in! of. $%e Ga)e Master )a!es u- t%ese rules on

t%e s-ot and )ost of t%e ti)e t%e difficulty is raised.

$ry o)bat +=tre)es> %arging7 $ri--ing7 "undering

/ea-ons7 and Pus%ing an 3--onent. $%e Ga)e Master sets

t%e difficulty for you suc% as adding u- to 4 to t%e A

of t%e )onster to be %it to do suc% t%ings. Ga)e Masterscan and will )a!e u- rulings as t%ey go.

6. +ealingou %eal one -oint -lus your onstitution bonus ti)es

your le8el -er day. "ubdue da)age is %ealed at t%e sa)e

rate -er %our. +&RDC,R- ,P%,/# ou %eal t%at rate -er/ee!>

@. ,the Com'at odiies$wo /ea-on fig%ting 62F64

&lan!ing 2

In8isible 64

Prone 64

o8er 1 to *

Hig%er Ground 1

Afraid 62

"%ooting Into Melee 64

<. -)ta &ttacks$%ose wit% a 1 $o Hit get a second attac! at le8el * and

t%en e8ery * le8els. If you started out wit% a 0 $o Hit

t%en you get a second attac! at le8el 10 and t%en e8ery

fi8e le8els. If you %a8e a 61 t%en you get a secondattac! at le8el 1* and t%en e8ery fi8e le8els.

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<.0 &G%C o the &cane and Di4ineA

“+uch of the $nowle"#e of ma#ic has been lost in the

#reat cataclsm an" we wi:ar"s are fa"in# awa.” Silus

the &i:ar".

MAGI in tt5RPG Magic is 8ery connected to t%eattributes. Muc% of t%e -ower and ranges are connected to

t%e attributes.

Diiculty# Most s-ells are connected to t%e attributebonus t%e le8el of t%e s-ell a 1520 roll to ta!e

effect. 3n a 20 t%ere is )a=i)u) effect or double da)age7

on a 1* or %ig%er t%e s-ell is not lost and can be cast

t%e ne=t round. 3n a # to 14 t%e s-ell cast nor)ally but

lost for t%e day. 3n a * or less it files and is lostfor t%e day. 3n a roll of a 1 ?or lower@ t%e s-ell

bac!fires and %its t%e caster or one of t%e -arty )e)bers

and t%e s-ell is lost for 1d# days. In t%e case of a

cleric a * or less s%ows t%eir god is disa--ointed wit%

t%e)7 w%ile a 1 s%ows t%eir god is angry wit% t%e). $%ey

)ust roll a 5# eac% ti)e a 1 is rolled and eac% 1 is

cu)ulati8e. I& t%e roll is e,ual too or less t%an t%e 5#

t%ey )ust atone for 1d12 days to t%eir god. $%e gods

wrat% goes to ero once a 20 is rolled or it goes down 1

-oint e8ery 15# days.

Ranges# "-ells range for )ost s-ells are ?IntF/isF%a@ =10 feet e=ce-t for 0 le8el s-ells w%ic% are in

?IntF/isF%a@ feet unless ot%erwise noted.

Duation# Most s-ells last one round or ?IntF/isF%a@ inrounds I& it %as set duration.

("ells Pe Day Chat# +ac% caster gets t%ese s-ells -erday as seen on t%e c%art -lus t%eir attribute bonus on

first le8el s-ells. e8el 0 s-ells are cast but not

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e=-elled. A full nig%t's rest restores t%e ability to

cast. It ta!es one )inute -er s-ell le8el to study and

)e)orie a s-ell. In so)e cases a caster )ay be able to

cast %ig%er le8el s-ells due to %is %ig% ability score

bonuses. $%is )ay be an issue of <oy or <ealousy.

e8el 0 1 2 ( 4 * # 1 4 4 0 0

2 # # 0 0

( # 2 0

4 # 4 0

* # 0

# 2

4 # 2

4

10 # 2

11 4

12 # 2

1( 4

14 # 2

1* 4

1# 10 # 2

1 10 4

1 10 # 2

1 10 4

20 10 #

 *%=&RD (P-LL(

Here is a list of t%e )ost co))on s-ells found in t%e

/iard guilds. $%ere are t%ousands of lost s-ells in

dungeons t%at )age sc%ools are willing to buy.

Most )age sc%ools %a8e si= of t%ese s-ells -er le8el and

( of t%e) as forbidden s-ells.

&ree /iards can c%oose any of t%ese s-ells but donJt

%a8e t%e su--ort of a /iard guild and in so)e cases be

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c%allenged by t%e controlling guild. In future

su--le)ents t%ere will be )ore detailed infor)ation on

different /iard sc%ools and lerical orders.

Le4el 0 *iad ("ells

1. 5ancing ig%tsC reates balls of lig%t for?IntF/isF%a@ in )inutes t%at )o8e (0' a round in a

co))anded direction t%at loo! li!e torc%es or lanterns in

a distance.

2. 5etectionC Magical energy or %idden t%ings can be

detected wit%in ?IntF/isF%a@ feet for one round.

(. 5etect PoisonC 5etects -oison in one creature or s)all

ob<ect for one round.

4. ig%tCou %a8e a lig%t wit% a 10 ft. radius cast on

ob<ect for ?IntF/isF%a@ in rounds.

*. Mage HandC *6-ound tele!inesis for ?IntF/isF%a@ in

rounds.

#. MendingC Ma!es )inor re-airs on an ob<ect in one

round.

. Minor MessageC /%is-ered con8ersation at distance

?IntF/isF%a@ feet.

. 3-enFloseC 3-ens or closes s)all or lig%t t%ings in

?IntF/isF%a@ feet away.

. PainC "ub<ect is -aralyed wit% -ain for one round.

10. PrestidigitationC Perfor)s )inor tric!s for?IntF/isF%a@ in rounds.

11. Read MagicC Read scrolls and s-ell boo!s for

?IntF/isF%a@ in rounds.

12. ResistanceC "ub<ect gains 1 on sa8ing t%rows for

?IntF/isF%a@ in rounds.

Le4el 1 *iad ("ells1. Alar) Anyone going into area triggers alar) for

?IntF/isF%a@ in %ours.

2. olt Magical bolt does 16# da)age?Plus IntF/isF%a

onus@ and ?Range is ?IntF/isF%a@ = 10 ft.@ 1 )issile

-er two le8els abo8e first. Must roll ?IntF/isF%a@ onus

"-ell le8el to %it and ignores ar)or.

(. %ar) Qicti) beco)es friend if t%ey fail /is sa8e.

$%ey )a!e a c%ec! at ?IntF/isF%a@ )inus 20 in %ours.

4. ircle ndead and "-irits cannot -ass unless t%ey

sa8e in a circle e,ual to %alf you ?IntF/isF%a@ in

dia)eter.

*. &ear auses all in area to run in fear wit% t%erange of ?IntF/isF%a@ = 2ft around if t%ey fail sa8e for

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?IntF/isF%a@ in rounds.

#. Minor Illusion Ma!e a )inor illusion u- to t%e sie

of a -erson for ?IntF/isF%a@ in rounds.

. Run Mo8es at double s-eed regardless of ite)s

carried for ?IntF/isF%a@ = * in )inutes wit%out fatigue.

. "%ield Magical "%ield gi8es 4 Ar)or onus for?IntF/isF%a@ in )inutes and is added ar)or against olt

s-ell.

. "%oc! $ouc% causes 2612 da)age?Plus IntF/isF%a

onus@7 ignores Ar)or.

10. "li--ery Ma!es a 10 = 10 area sli--ery for

?IntF/isF%a@ in rounds.

11. "lu)ber Puts 1d#?Plus IntF/isF%a onus@ H5 aslee-

in a ?IntF/isF%a@ area for ?IntF/isF%a@ e8el in

rounds.

12. "u))on Monster IC alls su))oned 1 H5 creature to

fig%t for you for ?IntF/isF%a@ in rounds.

 

Le4el 2  *iad ("ells1. Acid Arrow Acid Arrow does 25#?Plus IntF/isF%a

onus@5a)age to )ain target and s-las%es on e8eryone

ad<acent for 1d#?Plus IntF/isF%a onus@ 5a)age at a

range of ?IntF/isF%a@ = 10 feet. $%e acid t%en does 1

-oint a round for 1d# rounds on t%e )ain 8icti) and 1

-oint for 1d4 rounds to s-las%ed 8icti)s unless was%edoff.

2. Air last *ft by ?IntF/isF%a@ = 2 feet cone does 16

# ?Plus IntF/isF%a onus@ 5a)age and !noc!s o8er anyone

not )a!ing a on or "tr "a8e.

(. +rase auses )agical or nor)al writing to disa--ear.

4. Illusion A co)-lete illusion in ?IntF/isF%a@ in

rounds. $%e %ig%er le8el you are t%e )ore -owerful t%e

illusion.

*. noc! 3-en any nor)al sied door loc!ed or )agicallyloc!ed in a radius of your ?IntF/isF%a@ in feet.

#. e8itate ou le8itate in %ours -er le8el e,ual to

your ?IntF/isF%a@ = *.

. oc! ou )agically oc! a door fore8er unless t%e

-assword is guessed.

. u)inance ou cast on an ob<ect a lig%t wit% a

?IntF/isF%a@feet. radius until dis-elled.

. Message Mout% /%en t%e correct -erson -asses t%e

ob<ect says a )essage u- to ?IntF/isF%a@ le8el in

rounds.

10. Mist ou call u- a )ist t%at obscures ?64 to %it if

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t%ey find you@ you for ?IntF/isF%a@ in rounds. $%e

radius is ?IntF/isF%a@ -lus your le8el =*.

11. "u))on Monster II 6 alls su))oned 2H5 creature to

fig%t for you for ?IntF/isF%a@ in rounds.

12. /eb auses a stic!y web in a ?IntF/isF%a@ area 5

is 10 ?IntF/isF%a@ le8el.

Le4el 3 *iad ("ells1. 5is-el MagicC ancels )agical s-ells and effects if

you roll %ig%er t%an ot%er /iard. ou cast a le8el (

-lus ?IntF/isF%a@ bonus -lus 1d20 8s "-ell e8el -lus

?IntF/isF%a@ -lus 10 or 1d20.

2. 5ee- "lu)berC Puts 25# ?Plus IntF/isF%a onus@ H5 of

creatures to slee- for ?IntF/isF%a@in rounds if t%ey

fail t%eir sa8e of ?IntF/isF%a@ -lus "-ell e8el -lus or

1d20.

(. Hold PersonC Paralyes one %u)anoid for ?IntF/isF%a@

in rounds if t%ey fail t%eir "trengt% sa8e of

?IntF/isF%a@ -lus "-ell e8el -lus 10 or 1d20.

4. "uggestionC o)-els sub<ect to follow stated course of

action if t%ey fail t%eir sa8e of ?IntF/isF%a@ -lus

"-ell e8el -lus 10 or 1d20.

*. &ireballC 1d# ?Plus IntF/isF%a onus@ da)age -er

le8el7 ?IntF/isF%a@ = 2ft. Radius7 )a= 10d# 5a)age

unless t%ey sa8e of ?IntF/isF%a@ -lus "-ell e8el -lus10 or 1d20 for %alf da)age.

#. ig%tning oltC +lectricity deals 1d#Fle8el ?Plus

IntF/isF%a onus@ da)age )a= 10d# in ?IntF/isF%a@= 20

range unless t%ey sa8e of ?IntF/isF%a@ -lus "-ell e8el

-lus 10 or 1d20 for %alf da)age.

. In8isibility "-%ereC Ma!es e8eryone wit%in

?IntF/isF%a@ feet in8isible for ?IntF/isF%a@ in rounds.

. Halt ndeadC I))obilies undead for ?IntF/isF%a@ in

rounds )ust concentrate.

. &lyC "ub<ect flies at s-eed of ?IntF/isF%a@ = * ft

-er round.

10. Gaseous &or)C "ub<ect beco)es insubstantial and can

fly slowly for ?IntF/isF%a@ in rounds.

11. HasteF"lowC 3ne creatureFle8el )o8es faster7 1F1 on

attac! rolls7 A7 and Refle= sa8es and two actions a

round or one action e8ery two rounds for ?IntF/isF%a@ in

rounds.

12. "u))on Monster III alls su))oned (H5 creature to

fig%t for you for ?IntF/isF%a@ in rounds.

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Le4el 5 *iad ("ells1. estow urseC 6# to an abilityK 64 on attac!s7 sa8es7

and c%ec!sK or *0 c%ance of losing eac% action for

?IntF/isF%a@ in rounds at a range of ?IntF/isF%a@ = 10

feet.2. lac! $entaclesC 1d4 1Fle8el tentacles gra--le

rando)ly doing 1d# ?Plus IntF/isF%a onus@ bludgeon

da)age wit%in ?IntF/isF%a@ ft for 1d# ?IntF/isF%a@

onus in rounds.

(. ontagionC Infects sub<ect wit% c%osen disease doing

1d# ?Plus IntF/isF%a onus@ attribute da)age rig%t away.

"ic! until cured>

4. 5i)ension 5oorC $ele-orts t%e caster and u- to *00 lb

at ?IntF/isF%a@ = 20 in feet.

*. &ear7 GreaterC auses all in area to run in fear wit%

t%e range of ?IntF/isF%a@ = * feet around if t%ey fail

sa8e for ?IntF/isF%a@ in rounds.

#. Hallucinatory $errainC Ma!es one ty-e of terrain

a--ear li!e anot%er ?field into forest7 etc.@ for

?IntF/isF%a@ in turns.

. I)-ro8ed In8isibilityC As in8isibility7 but sub<ect

can attac! and stay in8isible.

. esser GeasC o))ands sub<ect of H5 or less or ta!e

62 to attribute score -er day u- to 6 unless sa8ed.. P%antas)al illerC &earso)e illusion !ills sub<ect or

deals (d# da)age if sa8e 8s. onstitution or /isdo) is

)ade.

10. Poly)or-%C Gi8es one sub<ect a new for). $%e caster

assu)es a new for). $%e duration is ?IntF/isF%a@in %ours

or Per)anent.

11. "cryingC 3ne s-ies on sub<ect wit% crystal or bowl of

water fro) a distance ?IntF/isF%a@ = 10 )iles@.

12. "u))on Monster IQC alls 4H5 )onster to fig%t for t%e

caster for ?IntF/isF%a@ in rounds.

Le4el : *iad ("ells1. Ani)ate 5eadC reates undead s!eletons and o)bies u-

to e8el -lus ?IntF/isF%a@ in H5. Must %a8e a cor-se or

a s!eleton to ani)ate.

2. loud!illC "a8e or $a!e *d# onstitution 5a)age.

Monster default on is 10 H5.

(. ontact 3t%er PlaneC As! ,uestion of e=tra-lanar

entity for ?IntF/isF%a@ in rounds.4. 5is)issalC &orces a creature to return to nati8e

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-lane.

*. 5o)inate PersonC ontrols %u)anoid tele-at%ically.

#. 5rea)F:ig%t)areC "ends )essage to anyone slee-ing or

sends 8ision dealing 1d10 ?Plus IntF/isF%a onus@ da)age

and fatigue.

. &ait%ful HoundC P%anto) dog A1* *H5 Mo8 *0 fly canguard7 attac! doing 1d da)age for ?IntF/isF%a@ in

%ours.

. &eeble)indC "ub<ect's Int dro-s 1d20 "-ell e8el *

?IntF/isF%a@ for ?IntF/isF%a@ in rounds.

. PasswallC reac%es walls ?IntF/isF%a@ inc%es

t%ic!Fle8el.

10. "u))on Monster QC alls *H5 outsider to fig%t for t%e

caster for ?IntF/isF%a@ in rounds.

11. $ele!inesisC ifts or )o8es 2* lb.Fle8el

?IntF/isF%a@ bonus at IntF%a = 10 range.

12. $ele-ortC Instantly trans-orts t%e caster anyw%ere

wit%in ?IntF/isF%a@ = * )iles.

Le4el 6 *iad ("ells1. Anti)agic &ieldC :egates )agic wit%in radius

?IntF/isF%a@ feet for ?IntF/isF%a@ in rounds.

2. oo)C Huge boo) blast away 1d# da)age a le8el

?IntF/isF%a@ in feet radius and !noc!s bac! any 8icti)s

10 feet -er dice of da)age.(. %ain ig%tningC 1d# ?Plus IntF/isF%a onus@

da)ageFle8elK secondary bolts t%at do one dice less until

out of targets for ?IntF/isF%a@ range = 10 in feet.

4. ircle of 5eat%C 5rains 1d4 H5Fle8el in an

?IntF/isF%a@ area in feet to a )a=i)u) of 20d4 at a

range of ?IntF/isF%a@ = 10.

*. ontrol /eat%erC %anges weat%er in local area for

?IntF/isF%a@ turns.

#. 5isintegrateC Ma!es one creature or ob<ect 8anis% at

2d# da)age -er le8el.

. &les% to "toneC $urns sub<ect creature into statue.

. GeasFOuestC As lesser geas7 -lus it affects any

creature and does (d# da)age e8ery )orning.

. egend oreC earn tales about a -erson7 -lace7 or

t%ing. $%e )ore obscure t%e longer it ta!es to get answer

u- to a wee!.

10. Mass HasteF"lowC As %asteF"low7 affects oneFle8el

sub<ects.

11. "u))on Monster QIC alls #H5 outsider to fig%t fort%e caster for ?IntF/isF%a@ in rounds.

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12. $rue "eeingC "ee all t%ings as t%ey really are any

in8isible7 %idden7 or -oly)or-%ed t%ings for

?IntF/isF%a@ in rounds.

Le4el @ *iad ("ells

1.anis%)ent6 anis%es 2 H5Fle8el e=tra-lanar creatures.2.ontrol ndead6 an control ?IntF/isF%a@ e8el in H5

wort% of ndead. ndead don't attac! t%e caster w%ile

under t%e casterJs co))and.

(.&inger of 5eat%6 ills one sub<ect or (d# 1 da)age a

le8el.

4.&orce age6 ube of force i)-risons all inside eit%er

cage ?1= ?IntF/isF%a@ in s,uare feet@.

*.Insanity6 "ub<ect suffers continuous confusion at a

range of ?IntF/isF%a@ =10 in ?IntF/isF%a@ radius for

?IntF/isF%a@ in rounds between sa8es.

#.Mass In8isibility6 As in8isibility7 but affects all in

range ?IntF/isF%a@ = 10 feet.

.Power /ord7 "tun6 "tuns creature wit% u- to 1*0 %it

-oints for ?IntF/isF%a@ in rounds.

."i)ulacru)6 reates -artially real double of a creature

at -ower out of ice and snow.

."-ell $urning6Reflect 1d4# s-ell le8els bac! at

caster.

10."u))on Monster QII6 alls H5 outsider to fig%t fort%e caster for ?IntF/isF%a@in rounds.

11.$ransfor)6 eco)e a -owerful fig%ter of

stoneFglassFobsidianFw%ate8er and gain 4 to "tr7 5e=7

and on -lus anot%er 4 to A and able to use all wea-ons

for duration of ?IntF/isF%a@in rounds.

12.Qision6As legend lore7 but ,uic!er. Roll 8ersus

?IntF/isF%a@ or ta!e (d# onstitution da)age or

sacrifice anot%er to a8oid.

Le4el < *iad ("ells1. inding6 Qicti) can do not%ing if H5 are less t%an

%alf if greater t%en 8icti) can sa8e.

2. lenc%ed &ist6 arge %and attac!s t%e casterJs foes at

1d20 ?Plus IntF/isF%a onus@ da)age and can %old t%e) at

?IntF/isF%a@ e8el in "tr.

(. lone6 5u-licate awa!ens w%en original dies. Qery

e=-ensi8e ?100GP -er Hit Point e8el@ u-!ee- or clone

dies. 3t%ers )ust -erfor) ritual to in-ut soul.

4. +t%erealness6 Allows one to tra8el to +t%ereal Planewit% co)-anions for ?IntF/isF%a@ in %ours. Must get bac!

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to -ortal or t%ey are tra--ed.

*. Horrid /ilting65eals 1d ?Plus IntF/isF%a onus@

da)ageFle8el wit%in ?IntF/isF%a@ = * ft at range of

?IntF/isF%a@ = 20 feet.

#. Incendiary loud 6 loud deals

4d# ?Plus IntF/isF%a onus@ fireda)ageFround in an ?IntF/isF%a@ =2

cloud t%at grows ?IntF/isF%a@

e8ery round for ?IntF/isF%a@ in

rounds.

. Iron ody6$%e casterJs ?or

8icti)Js@ body beco)es li8ing iron

t%at %as 10A i))une to ele)ents

and -unc%es for 1d12 da)age for

?IntF/isF%a@ rounds.

. Irresistible 5ance6 &orces

sub<ect to dance for ?IntF/isF%a@

in rounds and ta!e 1d# -er round.

an sa8e at 1 difficultly e8ery round.

. Mass %ar)6 As c%ar) )onster7 but all wit%in

?IntF/isF%a@ =2 in ft.

10.Power /ord lind6 linds 200 %- wort% of creature for

?IntF/isF%a@ in days.

11."u))on Monster QIII alls H5 outsider to fig%t for

t%e caster for ?IntF/isF%a@in rounds.12.$ra- t%e "oul6 I)-risons sub<ect wit%in ge) ?at 1000g-

-er H5@ fore8er until bro!en.

Le4el ; *iad ("ell1. Astral Pro<ectionC Pro<ects t%e caster and co)-anions

into Astral Plane and beyond until t%ey return by sil8er

c%ord for ?IntF/isF%a@ in days.

2. rus%ingC ")as%es one o--onent wit%in ?IntF/isF%a@

=10 range for 1d100 ?Plus IntF/isF%a onus@ da)age.

(. 5is<unctionC 5is-els )agic7 disenc%ants )agic ite)s

fore8er.

4. +nergy 5rainC "ub<ect gains 2d4 ?Plus IntF/isF%a

onus@ negati8e le8els.

*. GateC onnects two -lanes for tra8el or su))oning for

?IntF/isF%a@%ours. Ho-e you !now w%o or w%at is on ot%er

side>

#. Meteor "war)6 5eals 24d# ?Plus IntF/isF%a onus@ fire

da)age in bursts ?IntF/isF%a@ =* ft radius wit% a range

of ?IntF/isF%a@ = 20 feet.. Power /ord7 5I+>C ills one toug% sub<ect

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?IntF/isF%a@ ?=2 %it dice@ or )any ?IntF/isF%a@ ?=* %it

dice@ wea! ones %alf t%e le8el of t%e caster.

. "%a-ec%angeC $ransfor)s t%e caster into any creature

wit% all -owers u- to 2*H57 and c%ange for)s once -er

round for ?IntF/isF%a@ in rounds.

. "u))on Monster IEC alls H5 outsider to fig%t for t%ecaster for ?IntF/isF%a@in rounds.

10.$i)e "to-C $%e caster acts freely for ?IntF/isF%a@

rounds.

11./eirdC A -%antas)al !iller t%at affects all wit%in

?IntF/isF%a@ ft. "a8e or die>

12./is%C Ma!e anyt%ing %a--en.

CL-R%C (P-LL( 

L-V-L 0 CL-R%C (P-LL( ,R%(,/(1. ure Minor /oundsC ures 1 -oint of da)age.

2. 5etection Magical energy or %idden t%ings can be

detected wit%in ?IntF/isF%a@ =1 ft.

(. 5etect PoisonC 5etects -oison in one creature or

ob<ect.

4. GuidanceC 1 on one attac! roll7 sa8ing t%row7 or

s!ill c%ec!.

*. Inflict Minor /oundsC $ouc% attac!7 1 -oint of da)age.

#. ig%t ou %a8e a lig%t wit% a ?IntF/isF%a@ =1 ft.radius for 1 %our cast on ob<ect.

. MendingC Ma!es )inor re-airs on an ob<ect.

. Purify &ood and 5rin!C Purifies 1 cu. ft.Fle8el of

food or water.

. Read MagicC Read scrolls and s-ell boo!s.

10. ResistanceC "ub<ect gains 1 on sa8ing t%rows.

11. "-ringC reates 2 gallonsFle8el of -ure water.

12. QirtueC "ub<ect gains 1 te)-orary %-.

L-V-L 1 CL-R%C (P-LL(1. lessC Allies gain 1 on attac! rolls and sa8es

against fear for ?IntF/isF%a@ in rounds.

2. less /ater6MC Ma!es %oly water t%at does 1d to

ndead.

(. ause &earC auses all in area to run in fear wit% t%e

range of ?IntF/isF%a@ = 2ft around if t%ey fail sa8e for

?IntF/isF%a@ in rounds.

4. o))andC 3ne sub<ect obeys selected co))and for?IntF/isF%a@ in rounds.

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*. o)-re%end anguagesC ou understand all s-o!en and

written languages for ?IntF/isF%a@ in %ours.

#. ure ig%t /oundsC ures 1d ?Plus IntF/isF%a onus@

da)age 1Fle8el ?)a= *@.

. 5etect ndeadC Re8eals undead wit%in #0 ft.

. 5i8ine &a8orC ou gain 1 -er t%ree le8els on attac!and da)age rolls for?IntF/isF%a@in rounds.

. +ndure +le)entsC +=ist co)fortably in %ot or cold

en8iron)ents for?IntF/isF%a@in %ours.

10. Magic /ea-onC /ea-on gains 1 bonus for

?IntF/isF%a@in rounds.

11. Protection fro) %aosF+8ilFGoodFawC 2 to A and

sa8es7 counter )ind control7 %edge out ele)entals and

outsiders ?IntF/isF%a@ in rounds.

12. "anctuaryC 3--onents canJt attac! you7 and you canJt

attac! for ?IntF/isF%a@ in rounds.

L-V-L 2 CL-R%C (P-LL(1. AidC 1 on attac! rolls and sa8es against fear7 1d

te)-orary %- 1Fle8el ?)a= 10@ for ?IntF/isF%a@ in

rounds in round.

2. Augury M &C earns w%et%er an action will be good or

bad.

(. earJs +nduranceC "ub<ect gains 4 to on for

?IntF/isF%a@ in rounds.4. ullJs "trengt%C "ub<ect gains 4 to "tr for

?IntF/isF%a@ in rounds in rounds.

*. al) +)otionsC al)s creatures7 negating e)otion

effects.

#. onsecrate MC &ills area wit% -ositi8e energy7 )a!ing

undead wea!er only %alf da)age and 61 to %it for

?IntF/isF%a@ in rounds.

. ure Moderate /oundsC ures 2d da)age 1Fle8el ?)a=

10@.

. &ind $ra-sC $ra-s glow red in ?IntF/isF%a@ = 10 ft

radius.

. Gentle Re-oseC Preser8es one cor-se for ?IntF/isF%a@

in days.

10. Hold PersonC Paralyes one %u)anoid for ?IntF/isF%a@

in rounds.

11. Re)o8e ParalysisC &rees one or )ore creatures fro)

-aralysis or slow effect.

12. Restoration7 esserC 5is-els )agical ability -enalty

or re-airs 1d4 ability da)age.

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L-V-L 3 CL-R%C (P-LL(1. Ani)ate 5ead MC reates undead s!eletons and o)bies

e,ual to ?IntF/isF%a@-lus s-ell le8el in H5.

2. estow urseC # to an ability scoreK 4 on attac!

rolls7 sa8es7 and c%ec!sK or *0 c%ance of losing eac%

action. Ma!es sub<ect blinded or deafened or infectssub<ect wit% c%osen disease.

(. ontinual &la)e MC Ma!es a -er)anent7 %eatless torc%.

4. ure "erious /oundsC ures (d ?Plus IntF/isF%a

onus@ da)age 1Fle8el ?)a= 1*@.

*. 5aylig%tC #06ft. radius of brig%t lig%t for

?IntF/isF%a@ in rounds.

#. 5is-el MagicC ancels s-ells and )agical effects.

. ocate 3b<ectC "enses direction toward ob<ect

?s-ecific or ty-e@ for ?IntF/isF%a@ in rounds.

. Magic ircle against %aosF+8ilFGoodFawC As

-rotection s-ells7 but ?IntF/isF%a@in ft. radius and

/isdo) in %ours. reatures entering t%e circle ta!e 1d#

?IntF/isF%a@ bonus a round

. 3bscure 3b<ectC Mas!s ob<ect to scrying for

?IntF/isF%a@ in days.

10. "earing ig%tC Ray deals 1dFtwo le8els da)age7

double against undead.

11. "-ea! wit% 5eadC or-se answers ,uestions for

?IntF/isF%a@ in rounds.12. /ater /al!C "ub<ect treads on water as if solid for

?IntF/isF%a@ in %ours.

L-V-L 5 CL-R%C (P-LL(1. ure ritical /oundsC ures 4d ?Plus IntF/isF%a

onus@ 1Fle8el da)age ?)a= 20@.

2. 5i)ensional Anc%orC ars )ultidi)ensional )o8e)ent for

?IntF/isF%a@in rounds.

(. 5iscern iesC Re8eals deliberate false%oods for

?IntF/isF%a@ in rounds.

4. 5is)issalC &orces a creature to return to nati8e

-lane.

*. 5i8inationC Pro8ides useful ad8ice for s-ecific

-ro-osed actions for ?IntF/isF%a@ in rounds.

#. 5i8ine PowerC $%e caster gains 1 attac! bonus7 1

"tr7 and 1 %-Fle8el.

. Greater Magic /ea-onC 1 bonusFt%ree le8els ?)a= *@

for ?IntF/isF%a@ in rounds.

. :eutralieCRe)o8es -oisons fro) syste).. RestorationC Restores le8el and ability score drains.

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10. "endingC 5eli8ersC s%ort )essage anyw%ere7 instantly.

11. "u))on MealC Pr8ide food for ?IntF/isF%a@ le8el

-eo-le.

12. $onguesC "-ea! any language for ?IntF/isF%a@ in

rounds.

L-V-L : CL-R%C (P-LL(1. Atone)entC Re)o8es burden of )isdeeds fro) sub<ect.

2. rea! +nc%ant)entC &rees sub<ects fro) enc%ant)ents7

alterations7 curses7 and -etrification.

(. ircle of 5oo)C 5eals 1d 1Fle8el da)age in all

directions on all non6fait%ful.

4. o))uneC 5eity answers one yes6or6no ,uestionFle8el.

*. HallowC 5esignates location as %oly in a ?IntF/isF%a@

=* radius. /or!s as )agic ircle7 4 to turn undead7 acts

as consecrate also.

#. Healing ircleC ures 1d ?Plus IntF/isF%a onus@

1Fle8el da)age in all directions for ?IntF/isF%a@ =*

radius in ft.

. Insect PlagueC Insect %orde li)its 8ision7 inflicts

da)age 1d#Fle8el7 and wea! creatures of *H5 or below

flee.

. Plane "%iftC ou and u- to /isdo) in nu)ber s%ift to

anot%er -lane for ?IntF/isF%a@ in %ours.

. Raise 5eadC Restores life to sub<ect w%o died u- to 1dayFle8el ago.

10."cryingC "-ies on sub<ect fro) a distance of

?IntF/isF%a@ = 10 )iles.

11. "-ell ResistanceC ou %a8e 1* -lus ?IntF/isF%a@ -lus

your le8el s-ell resistance in ?IntF/isF%a@ in rounds.

12. $rue "eeingC "ee all t%ings as t%ey really are for .

L-V-L 6 CL-R%C (P-LL(1. anis%)ent6anis%es 2 H5Fle8el e=tra -lanar creatures.

2. lade arrier6 lades encircling t%e caster deal 1d#

da)ageFle8el.

(. reate ndead6 G%ouls7 s%adows7 g%asts7 wig%ts7 or

wrait%s e,ual to ?IntF/isF%a@ -lus "-ell le8el in H5.

4. +t%erealness6 $ra8el to +t%ereal Plane wit% co)-anions

for ?IntF/isF%a@ in %ours.

*. &ind t%e Pat%6 "%ows )ost direct way to a location.

#. GeasFOuest 6As /iard s-ell.

. Greater 5is-elling6As dis-el )agic7 but u- to 20 on

c%ec!..Greater Gly-% of /arding6As gly-% of warding7 but u- to

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10d da)age or #t% le8el s-ell.

. Har)6 "ub<ect loses all but 1d4 %-.

10. Heal6 ures all da)age7 diseases7 and )ental

conditions.

11. HeroesJ &east6&ood for one creatureFle8el %eals7

cures7 and blesses.12. /ord of Recall6$ele-orts t%e caster bac! to

designated -lace.

L-V-L @ CL-R%C (P-LL(1. las-%e)yFPraise 6ills7 -aralyes7 wea!ens7 or daes

?IntF/isF%a@goodFe8il sub<ects.

2. lind6 Qicti)s are blinded for ?IntF/isF%a@in days or

one 8icti) in years.

(. ontrol /eat%er6 %anges weat%er in local area for

?IntF/isF%a@ in %ours.

4. ure "erious /ounds Mass6 As s-ell e=ce-t

?IntF/isF%a@ Radius.

*. 5estruction 6 ills sub<ect and destroys re)ains or

10d# ?Plus IntF/isF%a onus@wit% sa8e.

#. Greater Restoration6 As restoration7 -lus restores all

le8els and ability scores

. Greater "crying 6 As scrying7 but faster and longer

?IntF/isF%a@ = 20 )iles.

. Regenerate6 "ub<ect's se8ered li)bs grow bac! and%eals ?IntF/isF%a@ -lus le8el -er round.

. Re-ulsion 6 reatures can't a--roac% t%e caster or

ta!e 1d#Fle8el?Plus IntF/isF%a onus@.

10. Rest6 All in /isdo) radius get fully rested and

%ealed.

11. Resurrection 6 &ully restore dead sub<ect.

12. "tunning6 Qicti)s are stunned for ?IntF/isF%a@ in

rounds.

L-V-L < CL-R%C (P-LL(1. AngelF5e)on alled into ser8ice for ?IntF/isF%a@ in

rounds.

2. Anti)agic &ield 6 :egates )agic wit%in 10 ft.

(. reate Greater ndead6 Mu))ies7 s-ectres7 8a)-ires7 or

g%osts e,ual to ?IntF/isF%a@ -lus "-ell le8el in H5.

4. 5iscern ocation 6 +=act location of creature or

ob<ect.

*. +art%,ua!e6 Intense tre)or s%a!es 1d# ?Plus

IntF/isF%a onus@and *6ft.Fle8el radius.#. &ire "tor)6 5eals 1d# ?Plus IntF/isF%a onus@fire

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da)ageFle8el ?)a= 10d#@ /is =* radius for ?IntF/isF%a@

=10 Range.

. Holy Aura6 Gi8es 4 A7 4 resistance7 and "R 2*

against e8il s-ells.

.Hurricane 5oes 1d# ?Plus IntF/isF%a onus@-er le8el

?)a= 10d#@ -er %our to t%e un-rotected and last?IntF/isF%a@ in %ours.

. Mass Heal6 As %eal7 but wit% se8eral sub<ects =

?IntF/isF%a@.

10. Plague6 ause a -lague onto a co))unity t%at s-reads

?IntF/isF%a@in )iles.

11. "y)bol6 $riggered runes %a8e array of effects suc% as

5eat%7 lind7 or w%ate8er.

12. ndead :ig%t)are6 All t%at die beco)e o)bies in

?IntF/isF%a@)iles.

L-V-L ; CL-R%C (P-LL(1. Ar)y of AngelsF5e)ons6 all fort% an ar)y t%at %a8e

A20) H5105 M3Q*0f and do 1d20 da)age ?IntF/isF%a@

radius.

2. Astral Pro<ection6 Pro<ects t%e caster and co)-anions

into Astral Plane.

(. +nergy 5rain6 "ub<ect gains 2d4 ?Plus IntF/isF%a

onus@negati8e le8els.

4. Gate6 onnects two -lanes for tra8el or su))oning.*. Hellgate6 3-en gates to %ell to allows de)ons to enter

and destroy. 3nce closed all 8icti)s are lost.

#. HolyFn%oly "crea)6 A screa) t%at does 1d# ?Plus

IntF/isF%a onus@-er le8el to e8ilFgood 8icti).

. Miracle6 Re,uests a deity's intercession.

. "oul ind6 $ra-s newly dead soul to -re8ent

resurrection.

. "tor) of Qengeance6 "tor) rains acid7 lig%tning7 and

%ail 1d# ?Plus IntF/isF%a onus@-er le8el for a )a=i)u)

of 10d#.

10. $rue Resurrection6 As resurrection7 -lus re)ains

aren't needed.

11. /ill of t%e Gods6 ou directly contact your god?s@ to

s-ea! wit% t%e).

12. /rat% of t%e Gods6 All )anner of bad t%ings left u-

to t%e Ga)e MasterFPlayerFGods suc% as citiesFlands

destroyed.

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B&CE to the DU/G-,/ R,L- PL&F%/G G&-

Playe# Chaacte /ame#

Class and Le4el# Race#

 &lignment# (e)#

 &tti'ute (coe Bonus Class and Race (kill&'ility

"trengt%

5e=terity

onstitution

Intelligence

/isdo)

%aris)a

 &C +P Damage o4ement (tones

 *ea"on o +it Damage

-ui"ment8 ("ells8 easue8 /otes

ac!ground7 "tory7 Pictures7 Ma-s7 and "-ells on ac! of "%eetC 

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OPEN GAME LICENSE Version 1.0aThe following text is the roert! of "i#ar$s of the Coast% In&. an$ is Co!right '000 "i#ar$s of the Coast% In& ()"i#ar$s)*. All +ights +eser,e$.

-efinitions (a*)Contri/tors) eans the &o!right an$2or tra$ear3 owners who ha,e &ontri/te$ Oen Gae Content4 (/*)-eri,ati,e Material) eans &o!righte$

aterial in&l$ing $eri,ati,e wor3s an$ translations (in&l$ing into other &oter langages*% otation% o$ifi&ation% &orre&tion% a$$ition% extension% gra$e%

iro,eent% &oilation% a/ri$gent or other for in whi&h an existing wor3 a! /e re&ast% transfore$ or a$ate$4 (&* )-istri/te) eans to rero$&e% li&ense% rent%

lease% sell% /roa$&ast% /li&l! $isla!% transit or otherwise $istri/te4 ($*)Oen Gae Content) eans the gae e&hani& an$ in&l$es the etho$s% ro&e$res%

 ro&esses an$ rotines to the extent s&h &ontent $oes not e/o$! the Pro$&t I$entit! an$ is an enhan&eent o,er the rior art an$ an! a$$itional &ontent &learl!

i$entifie$ as Oen Gae Content /! the Contri/tor% an$ eans an! wor3 &o,ere$ /! this Li&ense% in&l$ing translations an$ $eri,ati,e wor3s n$er &o!right law% /tse&ifi&all! ex&l$es Pro$&t I$entit!. (e* )Pro$&t I$entit!) eans ro$&t an$ ro$&t line naes% logos an$ i$entif!ing ar3s in&l$ing tra$e $ress4 artifa&ts4 &reatres

&hara&ters4 stories% stor!lines% lots% theati& eleents% $ialoge% in&i$ents% langage% artwor3% s!/ols% $esigns% $ei&tions% li3enesses% forats% oses% &on&ets% thees

an$ grahi&% hotograhi& an$ other ,isal or a$io reresentations4 naes an$ $es&ritions of &hara&ters% sells% en&hantents% ersonalities% teas% ersonas% li3enesses

an$ se&ial a/ilities4 la&es% lo&ations% en,ironents% &reatres% e5ient% agi&al or sernatral a/ilities or effe&ts% logos% s!/ols% or grahi& $esigns4 an$ an! other 

tra$ear3 or registere$ tra$ear3 &learl! i$entifie$ as Pro$&t i$entit! /! the owner of the Pro$&t I$entit!% an$ whi&h se&ifi&all! ex&l$es the Oen Gae Content4 (f*

)Tra$ear3) eans the logos% naes% ar3% sign% otto% $esigns that are se$ /! a Contri/tor to i$entif! itself or its ro$&ts or the asso&iate$ ro$&ts &ontri/te$ to the

Oen Gae Li&ense /! the Contri/tor (g* )6se)% )6se$) or )6sing) eans to se% -istri/te% &o!% e$it% forat% o$if!% translate an$ otherwise &reate -eri,ati,e

Material of Oen Gae Content. (h* )7o) or )7or) eans the li&ensee in ters of this agreeent.

The Li&ense This Li&ense alies to an! Oen Gae Content that &ontains a noti&e in$i&ating that the Oen Gae Content a! onl! /e 6se$ n$er an$ in ters of this

Li&ense. 7o st affix s&h a noti&e to an! Oen Gae Content that !o 6se. No ters a! /e a$$e$ to or s/tra&te$ fro this Li&ense ex&et as $es&ri/e$ /! the

Li&ense itself. No other ters or &on$itions a! /e alie$ to an! Oen Gae Content $istri/te$ sing this Li&ense.

Offer an$ A&&etan&e 8! 6sing the Oen Gae Content 7o in$i&ate 7or a&&etan&e of the ters of this Li&ense.

Grant an$ Consi$eration In &onsi$eration for agreeing to se this Li&ense% the Contri/tors grant 7o a eretal% worl$wi$e% ro!alt!9free% non9ex&lsi,e li&ense with the

exa&t ters of this Li&ense to 6se% the Oen Gae Content.

+eresentation of Athorit! to Contri/te If 7o are &ontri/ting original aterial as Oen Gae Content% 7o reresent that 7or Contri/tions are 7or original

&reation an$2or 7o ha,e sffi&ient rights to grant the rights &on,e!e$ /! this Li&ense.

 Noti&e of Li&ense Co!right 7o st $ate the COP7+IG:T NOTICE ortion of this Li&ense to in&l$e the exa&t text of the COP7+IG:T NOTICE of an! Oen

Gae Content 7o are &o!ing% o$if!ing or $istri/ting% an$ 7o st a$$ the title% the &o!right $ate% an$ the &o!right hol$er;s nae to the COP7+IG:T NOTICE of 

an! original Oen Gae Content !o -istri/te.

6se of Pro$&t I$entit! 7o agree not to 6se an! Pro$&t I$entit!% in&l$ing as an in$i&ation as to &oati/ilit!% ex&et as exressl! li&ense$ in another% in$een$ent

Agreeent with the owner of ea&h eleent of that Pro$&t I$entit!. 7o agree not to in$i&ate &oati/ilit! or &o9a$ata/ilit! with an! Tra$ear3 or +egistere$ Tra$ear3 

in &on<n&tion with a wor3 &ontaining Oen Gae Content ex&et as exressl! li&ense$ in another% in$een$ent Agreeent with the owner of s&h Tra$ear3 or +egistere$ Tra$ear3. The se of an! Pro$&t I$entit! in Oen Gae Content $oes not &onstitte a &hallenge to the ownershi of that Pro$&t I$entit!. The owner of an!

Pro$&t I$entit! se$ in Oen Gae Content shall retain all rights% title an$ interest in an$ to that Pro$&t I$entit!.

I$entifi&ation If !o $istri/te Oen Gae Content 7o st &learl! in$i&ate whi&h ortions of the wor3 that !o are $istri/ting are Oen Gae Content.

6$ating the Li&ense "i#ar$s or its $esignate$ Agents a! /lish $ate$ ,ersions of this Li&ense. 7o a! se an! athori#e$ ,ersion of this Li&ense to &o!% o$if!

an$ $istri/te an! Oen Gae Content originall! $istri/te$ n$er an! ,ersion of this Li&ense.

Co! of this Li&ense 7o M6ST in&l$e a &o! of this Li&ense with e,er! &o! of the Oen Gae Content 7o -istri/te.

6se of Contri/tor Cre$its 7o a! not ar3et or a$,ertise the Oen Gae Content sing the nae of an! Contri/tor nless 7o ha,e written erission fro the

Contri/tor to $o so.

Ina/ilit! to Col! If it is iossi/le for 7o to &ol! with an! of the ters of this Li&ense with rese&t to soe or all of the Oen Gae Content $e to statte% <$i&ial

or$er% or go,ernental reglation then 7o a! not 6se an! Oen Gae Material so affe&te$.

Terination This Li&ense will terinate atoati&all! if 7o fail to &ol! with all ters herein an$ fail to &re s&h /rea&h within =0 $a!s of /e&oing aware of the

 /rea&h. All s/li&enses shall sr,i,e the terination of this Li&ense.

+eforation If an! ro,ision of this Li&ense is hel$ to /e nenfor&ea/le% s&h ro,ision shall /e refore$ onl! to the extent ne&essar! to a3e it enfor&ea/le.

COP7+IG:T NOTICE

Oen Gae Li&ense , 1.0a Co!right '000% "i#ar$s of the Coast% In&.

S!ste +eferen&e -o&ent Co!right '0009'00=% "i#ar$s of the Coast% In&.4 Athors >onathan Tweet% Monte Coo3% S3i "illias% +i&h 8a3er% An$! Collins% -a,i$ Noonan% +i&h +e$an% 8r&e +. Cor$ell% >ohn -. +ateliff% Thoas +ei$% >aes "!att% /ase$ on original aterial /! E. Gar! G!gax an$ -a,e Arneson.Swor$s ? "i#ar$r! Core +les% Co!right '00@% Matthew >. in&hac! to t%e 5ungeon Role Playing Ga)e7 3-en"ourced"%are 20147 +. . Medders7 +ldrad /olfsbane7 and 8arious ot%er

contributers.

EN- O LICENSE

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UP and Coming =%/- Pu'lications

Book 2 he onste Book# nli!e Modern Rules wit% a full-age of stats t%e )onsters <ust %a8e A7 H57 and Mo8e)ent

wit% a s)all descri-tion of w%at t%ey can do. $%e rest isfor you to )a!e u-. es we %a8e de)ons and ot%er e8il

stuff. /e did not edit any of t%at out. S4.00

Book 3 he Game aste Guide# How to run a ga)e7 castles7)ass co)bat7 treasure tables. S4.00

Book 5 he PlayeHs Guide 2# &d4anced Classes and Races#Many classes fro) t%e 9Ad8anced; 8ersion of t%e ga)e.

arbarians7 Rangers7 5row7 "-ells7 etc etc. S4.00

Book : he PlayeHs Guide 3# (tange Classes and Races#lasses li!e t%e Psion ?8ery si)-lified@7 /arloc!s7

/ardens7 weird Hea8y Metal /arriors called "A+R"> S4.00

M3"$ of t%is ga)e is already written and you can easily

find t%e docu)ents online. A few )odules are on t%eir way

I& I can get off )y ass and write t%e).

Page 44: BacktotheDungeonBook1

8/19/2019 BacktotheDungeonBook1

http://slidepdf.com/reader/full/backtothedungeonbook1 44/44

  ACK TO THE DUNGEON ROLE PLAYING GAME

$%e return of ,ld (chool Renaissance si)-licity wit% t%eco)bination of /e (chool echanics using t%e 3G 520 but

8astly si)-lified and none of t%e silly race and classrestriction t%at were a -art of t%e old ga)e. In t%is RPG

Tine t%ere are basic &our Races and &our lasses of of

Dungeon Cal +ack and (lash Dee" Role Playing aditionsdating bac! fro) t%e 0s. $%ere are )any )any )ore

classes and races and you are encouraged to )a!e u- )ore

and send t%e) in.

$%is ga)e returns to t%e 5I attitude of t%e original

ga)e before fancy ca)-aign settings and encourages you to

9Ma!e it u- as you Go; and 9$ry Anyt%ing>; wit% your

c%aracters. If all else fails7 -ull out your sword and

!ill it>

+"> $%is RPG Tine loo!s li!e a t%rowbac! fro) t%e 10s.

$%at is t%e idea> ou don't %a8e to %a8e %ig% tec% full

color to -lay and RPG. /e did it for years in A and

/HI$+. Get out t%e %ea8y )etal7 burn so)e incense7 and

start slaying %u)anoid wit% BttDRPG>

S4.00 or &ree