babylon 5 wars - variants 5

Upload: mark-latter

Post on 14-Apr-2018

305 views

Category:

Documents


2 download

TRANSCRIPT

  • 7/30/2019 Babylon 5 Wars - Variants 5

    1/51

    VARIANTS 5

    Tar

    ge

    tLock

    Register

    ing

    Anomalou

    sHull

    Rea

    ding

    sCom

    puter PostulatesVar

    ian

    tDes

    ign

    of

    Base

    IrokaiKamBattlecru

    is

    er

  • 7/30/2019 Babylon 5 Wars - Variants 5

    2/51

    INTRODUCTION & CREDITS0

    Babylon 5, Babylon 5 Wars TM & Warner Bros. B5W Variants-5Rev. 1

    Introduction

    Product Credits

    What you hold in your hands is Variants-5, thelatest ship book from Agents of Gaming! This Variantsproduct is designed to supplement League ofNonaligned Worlds 2 (BW-107) with at least five new

    ships for each of the seven races found in that book(the Hyach, Cascor, Ipsha, Kor-Lyans,Torata, Grome,and Hurr). If you don't hove League-2, well, go pickup a copy before reading further!

    As with previous products of this type, allsuggestions have been taken from fans via an onlineproject run over the month of November! 2001.Approximately 60 different people participated withsubmissions, resulting in over 150 different designscrossing our desks. Competition was fierce, and shipswere judged based on usefulness, interest, andappropriateness for the race in question. We believe

    we've picked the winners from the pool and hope youdo as well. Enjoy!

    ........................................Bruce Graw.......................................Bruce Graw

    ..............Matthew Murray,Dan O'Connor, the Historical Repair Team

    ...............MarkGraves, Klebert Hall, Richard Bax, Symon Cook,

    John T. Coleman, Jamie Coleman, Ned Farnsworth..............Robert Glass, Leo Dunin

    Agents of Gaming would like to thank thefollowing playtest groups who contributed to thiproduct:

    The Playtesting Horde: Dan "Rogue" O'Connor,Phil "Spectre" Lacefield Jr., Jeff "Rude Dawg" Smith,Pete "Ninja" Reese, Tom Miller, StephenTurner, DaveMcFarland, Dan Ryan, Bob Mitchell.

    Thanks to everyone who participated in theonline Variants-5 project. Even if your ship was notselected, your efforts were appreciated!

    EditorLayoutAdditional Editing

    The Historical Repair Team

    Cover Design

    Playtester Contributions

    Special Credit Notes

    B5W Online!

    SCS Credit Notes

    From The Web Edition

    Creator

    B5WARS.NET is the OFFICIAL Internet PlayerResource for the Babylon 5 Wars Universe! From aworldwide player registry, to online discussion forumsand chat rooms, to a gallery of painted miniatures,this is your one-stop shop for information about any of

    the game systems in the Babylon 5 Wars Universe,and new resources are being added all the time!Check it out on the web at http://b5wars.net.

    All of the SCSs include in the product areessentially the work of one man. John Hamill,better known as Mr Punch. He has made aconcerted effort to create the SCSs for lategeneration products and has incorporate all of thecorrections that have been found to date. You owehim your thanks for making this product possible.

    Also a special thanks to Eric Coon who did theKor-Lyan SCS.

    Well, its January of 2007, a little over 5 years sincethe closure of Agents of Gaming, ending any furtherofficial Babylon 5 Wars releases. As a member of the HRT(the Historical Repair Team to some, the evil illuminateto others) I was lucky enough to see the behind thescenes effort and genuine passion put forth by bothBruce Graw and Robert Glass.

    As a result, I was one of the more vocal opponents to

    seeing official Agents of Gaming material released forfree distribution on the web. I wanted Agents of Gamingand the local game stores to benefit from the actual salesof these products and not be short changed.

    Obviously, Agents of Gaming is long gone, and thesedays, so are the available copies of most of the officialrelease products, especially the material releasedtowards the end of Agents of Gaming. As most of youknow (especially since you downloaded this off my site) Ihave now changed my tune. The days of short changingstores and Agents of Gaming are over. Now the only onesbeing short-changed are the players, especially thenewest. Their only mistake was being introduced to the

    game to late, or being unable to pay the exorbitantamounts being shelled out in E-bay auctions.

    This strikes me as unacceptable. Fortunately,because of my days with the HRT, I have the means torectify this situation. And thus, you now have in yourhands, Agents of Gamings - Variants-5. I hope you enjoyit.

    ----- Richard L. Bax Jr.

  • 7/30/2019 Babylon 5 Wars - Variants 5

    3/51

    HYACH VARIANTS 1

    2 Babylon 5, Babylon 5 Wars TM & Warner Bros.B5W Variants-5Rev. 1

    Hyach Variants

    The Hyach fleet is not as large as many mightbelieve, primarily because their declining populationhas led them to deploy a smaller military than they

    would like. Because of this, they focus on high-tech,capable units with powerful computers and well-trained crewmen. In addition, their ships aredesigned to be operated in a variety of roles, andcan be converted to other variants with relative ease.

    The exception, of course, occurs where thespinal laser is involved in the conversion. Thatweapon occupies a significant chunk of the hull ofany ship it is mounted on, and removing it once inplace would require the ship to be torn apart andrebuilt from the ground up. Therefore, a variantthat lacks a spinal laser is generally built that way

    from the start. The resulting hollow area cannotmount weapons without a complete redesign, so itis most often used as cargo space.

    Most Hyach variants represent a significantspecialization of the ship's role, and it is only naturalthat their crews are selected and trained to supportit. Thus, one of the specialists aboard is often of afixed type. In many cases the variant is somethingof an active academy for such specialists, trainingthem for use on other ships in the fleet. If this is thecase, the ship's control sheet will list a specificspecialist that it almost always uses. Published

    scenarios will always employ that specialist typeunless noted in their rules, and in a campaign theship will come with the listed specialist (although itcan be traded or moved around afterwards usingthe standard campaign rules). In a free-form battle,the player can use a different specialist than what islisted for a nominal cost of 10 Combat Points.

    Despite their powerful spinal lasers and wealthof medium laser weaponry, the Hyach found their

    fleet lacking in anti-fighter defenses. In an attemptto rectify this, they developed an escort variant ofthe outstanding Okath-class hull, outfitting themwith weapons more suited to fighter defense. Almostall offensive weapons were removed and replacedeither with masers or interdictors, allowing the OkathKur to operate as either an anti-fighter unit or fleetescort equally well. Although these ships were notup to par with the anti-fighter platforms in service

    Okath Kur Escort FrigateOkath Kat Variant (Uncommon)

    with other races, the Hyach were relatively pleasedwith the design, especially as it used their owntechnology instead of relying on the purchase ofanti-fighter weapons from other races.

    Ships of this type are the primary trainingcenters for defense specialists.

    As a rule, the Hyach do not like the heavy lasercannon, finding the weapon too large and slow-firing for their purposes. When it appears, it is usually

    on a specialized gunship mounting a number ofthese weapons. The ship is then used to deliver asingle overwhelming blast of firepower, after whichit retreats into the distance to rearm.

    This mission often overlaps that of a commandship, which the Hyach normally consider toovaluable to risk in a direct attack. For this reason,Hyach gunships and command vessels are oftenone and the same. The Irokai Kal is one such unit,operating a deadly suite of heavy laser cannons inconcert with the massive spinal laser. Because ofthe sheer size of all these weapons, the ship mounts

    very little in the way of defenses and is normallyescorted by one or more Okath Kurs. Enemiesfacing this ship would be well advised to stay off itsgun spines.

    Although the Hyach had never been bigproponents of ballistic weapons, the Kor-Lyanproximity loser was something that caught their eyes

    as a technology compatible with their own. TheHyach respected the weapon for its ability to add aslight unpredictability to their tactics. Recently,several Senchlat hulls have been outfitted with theweapon as testbeds for wider deployment. It isbelieved by many that the Hyach have possessed thistechnology; for hundreds of years, but believed ituseless until seeing it in operation on Kor-Lyan ships.

    Based on designs by Dan O'Connor, AlexRoberts, Terry Mott, J. J. O'Shaughnessy. AndrewM oret on, Andrew M cI nt osh, Chris Nasipak,Sebastien Cote, John Dutka, Klebert Hall, DennisE. Marshall, Josh Garvais, and Peter Shah.

    Based loosely on a design by Jason Stadnyk.

    Irokai Kal Command

    Gunship

    Senchlat Kir Ballistic

    Cruiser

    Irokai Kam Variant (Rare)

    Senchlat Kam Variant (Rare)

  • 7/30/2019 Babylon 5 Wars - Variants 5

    4/51

    HYACH VARIANTS1

    Babylon 5, Babylon 5 Wars TM & Warner Bros.

    In minor border skirmishes, the Senchlat Kirhas surprised several Raider groups not expectingsuch weapons for the beam-weapon-centric Hyach. Itremains to be seen whether the proximity laser willsee widespread deployment throughout the fleet,or if it will remain limited to specialty vessels.

    During the Dilgar War, the Hyach foundthemselves with a large quantity of Evirol Tek logisticsships bottled up at their homeworld. While some ofthese were eventually used for blockade runningmissions, others simply sat idle. The Hyach refusedto mothball them for fear that the Dilgar wouldeventually break through their defenses, and theywould need every available ship to aid in the defense

    of their world should that disaster occur.Some of these Evirol hulls were eventually

    modified to act as carriers. To this end the side cargopods were stripped of most of their bracings andreplaced with fighter tending equipment. Theresulting ship was capable of employing twosquadrons of Darthas, but because the pods arerelatively unstable, it must take great care whenmoving through hyperspace. In a campaign, thiswould limit their strategic speed to the same as anystandard freighter, not that of a military transport.After the Dilgar War, most of these carriers were

    converted back to the logistics version, though afew remained in service primarily for the purposeof shuttling fighters to dedicated carriers on missionsaway from the homeworld.

    The Hyach recognized the need for a specialoperations ship, especially when it came to groundforces. With the decline in Hyach population, theyno longer fielded an army large enough to

    undertake planetary invasions, and instead focusedon precision infiltrations of ground targets. Thismission virtually demanded stealth, so the Alichi hullwas selected for the design. As with similarmodifications made to other vessels, the ship hadto be constructed from the keel level without thespinal laser, with much of the interior left open tobillet troops and support personnel.

    Based on a concept by Jason Peacock.

    Based on a design by Dan O'Connor.

    Evirol Kon Auxiliary Carrier

    Alichi Tal Infiltrator

    Evirol Tek Variant (Uncommon)

    Alichi Kav Variant (Uncommon)

    The forwardhangar operates12 assault shuttlesand 2 breaching pods. While it is possible to convertthe assault shuttles to fighters using the standardrules, the breaching pod slots may not be changed.

    The Hyach are not particularly skilled withbreaching operations, as might be expected froma race that seeks to avoid combat. Their breachingpod is reasonably well designed, and benefits froma gravitic drive like all other Hyach units, but hasfew other advantages. It loses one point of thrustfor every six points of damage it suffers.

    The primary advantage of the Hyach assaultshuttle is its gun, a light blast laser identical to thatfound on the Dovoch. This makes it one of the mostheavily armed units of its type in known space. Likeall Hyach units, it has a gravitic drive. There is nolight interdictor variant.

    This fighter was designed with the same

    purpose as the Rutarian, and indeed the two sharemany of the same features. Although it appears theDoskva was deployed first, it is uncertain whether itwas in design prior to the Rutarian or if the Centaurijust took longer to perfect their model. In any case, itseems likely that the two fighters were designedentirely independently of each other.

    The Doskva employs a stealth feature similarto that used by the Rutarian, so much so that it usesthe same rules. Its weaponry is otherwiseunchanged. It does not mount any sort of heavyweapon like the Centauri design does, primarily

    because the Hyach do not intend to use it for sucha mission. Instead, they intend to use the stealthfeature entirely for the avoidance of unwantedcombat, not as protection during an attack run. Itseems likely that at some point all Darthas will beupgraded to the more costly Doskva, but for now itremains a rare variant. There are no light interdictorversions at the present time.

    Based on a design by MattMurray.

    Based on designs by Josh Garvais and Tyrel Lohr.

    Based on designs by Josh Garvais and Tyrel Lohr.

    Based on a design by Timothy R. Jordan.

    Achilat Breaching Pod

    Laricha Assault Shuttle

    Doskva Stealth Fighter

    Base Hull (Unlimited Deployment)

    Base Hull (Unlimited Deployment)

    Dartha Variant (Rare)

    B5W Variants-5Rev. 1

  • 7/30/2019 Babylon 5 Wars - Variants 5

    5/51

    2

    4 Babylon 5, Babylon 5 Wars TM & Warner Bros.

    Cascor VariantsNot surprisingly, many Cascor variants exist,

    their primary purpose being to field different arraysof fighters and support them in various ways, orproduce exploration ships. The Cascor believe in

    field testing any new design as quickly as possible,so their battle forces are often made up of anunusual quantity of variants, while garrison anddefense groups consist of more basic designs.

    After the Ruqacc ion satellites proved theirworth, the Cascor designed this destroyer variant tosupport them with long-range ion torpedo fire. Theship was never intended for direct combat, only long-range bombardment operations, as evidenced by the

    fact that half the base hull's defensive weapons wereremoved to make room for torpedo launchers. Ifchallenged directly, it usually runs away. Normally,ships of this class are found guarding bases or otherfixed installations.

    The Cascor are well known as skilled explorers,and operate several ships designed for this purpose.The Nesacc is one of the largest of these, and is a

    variant of the capable Norsca hull. Much of theinternal section of this vessel has been stripped outand redesigned for the exploration role, includingnot only a considerable amount of cargo space,but additional comforts for the crew as well, plusan enhanced sensor suite capable of survey work.While not as good as a full-scale fleet scout, theNesacc can be used in a pinch as a substitute ELlNTvessel. The ship retains a reasonable offensivecapability as well, for self-protection duringextended forays, and is quite capable of defendingitself. This vessel has one of the longest cruising

    ranges of any vessel in the League, and severalhave been known to be away on missions lastingfor a decade or more.

    Unusually for variants but not untypical of theCascor, this variant was designed and fieldedconcurrently with the Norsca.

    Drocca Torpedo Destroyer

    Nesacc Explorer

    Qoricc Variant (Uncommon)

    Norsca Variant (Uncommon)

    Based on a design by Renaud Gagne.

    Based on a design by Ivan Edgerly.

    Norscator Gunship

    Talacca Frigate Leader

    Caltus Torpedo Fighter

    Norsca Variant (Rare)

    Tacacci Strike Frigate Variant(Uncommon)

    Calaq Variant (Rare/Uncommon)

    Like many League gunship variants, theNorscator is borne of the desperation of the DilgarWar. Many among the Cascor felt that their shipsdied too easily when faced with enemy vessels of a

    similar size, so various experiments were tried toremedy this problem. The Norscator was one suchvessel, replacing virtually every nonessential systemwith weapons. To simplify construction andmaintenance, the relatively straightforward ioniclaser weapon was singled out and standardized inthe final version. Records exist that similarconversions were made with ion torpedoes and ioncannons, but for unknown technical reasons noneof these ever reached production.

    When the Cascor began using squadrons offrigates for defensive anti-Raider patrols in the early2220s, they immediately recognized the need for aleader version. Designed to head a Tacacci strikegroup, the Talacca contains extra weapons andincreased command abilities in exchange for fightercapacity, which the rest of the squadron alreadypossessed in abundance. The ship was not popular,as it is one of the few Cascor vessels to not employfighters of its own, and is almost never seen alone.

    When the Narn Tarza torpedo fighter wasrevealed in 2255, the Cascor took immediateinterest. They quickly developed a version of theirown, as their inherent radiation resistance enableda rapid development cycle in the field of ionicweaponry.

    It was determined early on that a navigator wasnecessary to ensure efficient operations, buts ho eh or ni ng o ne i nt o t he c oc kp it p ro ve dsignificantly more difficult and pushed the alreadylarge profile of the Calaq a step higher. Thenavigator is not an option on the Caltus, but isincluded in the cost and statistics on the FCS.

    Based on a design by Rupert Smith.

    Based on a design by Dan O'Connor.

    Based on a design by Richard Bax.

    CASCOR VARIANTS

    B5W Variants-5Rev. 1

  • 7/30/2019 Babylon 5 Wars - Variants 5

    6/51

    3

    Babylon 5, Babylon 5 Wars TM & Warner Bros.

    Ipsha VariantsMost Ipsha standard hulls, such as the ones

    previously published in League-2 and Showdowns-7, ore operated by all the baronies. The baronieslove to steal technology and designs from each

    other, and they do not consider imitation to be anyform of flattery, but rather a deliberate and satisfyinginsult. It cannot even be said that any particularbarony ever developed any of their ship designs ontheir own, as each is a mishmash of stolen conceptsfrom the others. The overall result is that the baronieshave actually become increasingly dependent uponeach other over the years, though none of themwould ever admit it, not even to themselves.

    In their constant struggle to put one over onthe other baronies, the Ipsha produce a number ofship variants of various types. Most of these turn out

    to be failures and are quietly consigned to somecorner of Ipsha space to be forgotten. A few, however,catch on. Sometimes a variant is rejected by itsoriginal designer only to be picked up and used byanother barony, while other times, it falls into thehands of several of them. There is great competitionin this area and it is not unheard of for a barony torelease false information regarding a proposedvariant in order to trick the others into wasting timetrying to duplicate it.

    In many cases, variants are operated only by aspecific barony (or possibly a couple of them). If

    this is true, the name of any eligible baronies willbe listed in the upper right corner of the shipdatacard. If playing in a non-historical scenario,players can feel free to ignore this identifier andjust treat it as any other Ipsha ship. However, in ahistorical or campaign game, it is impossible to mixthe ships of one barony with those of another in thesame battle fleet, as they would almost never worktogether. (The best you could hope for would beindependent forces operating alongside each other,but without any communications or cooperationbetween them.) If no specific barony is listed on the

    control sheet, then it can be safely assumed that allbaronies operate ships of that type, or theirfunctional equivalents, and can mix them togetherfreely.

    In a published scenario involving the Ipsha, thebarony involved is always assumed to be Ihshaunless stated otherwise.

    The Essan

    The Oer

    Th e Es sa n ba ro ny is kn ow n fo r it sadvancements in the field of engineering and armorconstruction. They operate almost exactly the someships as the Ihsha barony, but hove managed toimprove the engine thrust and structural defenses of

    these vessels significantly. However, these do notcome without sacrifices. To make room for theadditional hardware required, the sensor array mustbe significantly reduced, producing a loss in sensorefficiency.

    To convert any Ihsha ship control sheet into anEssan version, the free thrust of the engine isnormally increased by 1 point, structure armor isalso raised by 1 on all blocks (but no higher than5), and the sensors are lowered by 1. With thesechanges, the number of boxes in the engine icon isincreased by 2, and the sensor icon is similarly

    reduced by 2. Exceptions to this are as noted below.These modifications are not made to bases, satellitesor fighters.

    Leave engine unchanged, but itsefficiency becomes 3/1.

    Add 3 boxes to the engine, not 2.Primary armor is not increased above 4.

    Making any of these changes does not alterthe cost of the basic hull, and the resulting ship isnot considered a variant. Note that there are severalEssan variants in this product that show thesechanges already in place.

    This barony is considered by many to besomewhat weak and foolish, as they typicallyoperate ships with fewer weapons in exchange fora more efficient power grid and enhanced sensorarray. Their reactors are slightly larger and producemore energy, giving them more tactical options formovement and maneuver, and sensors are usuallyone point or more better than the equivalent vesselsof other baronies. On larger ships, some of thespace released by removing weapons is often

    replaced with a hangar, providing this barony withmore carriers than the rest of the Ipsha race.

    The Oer use several of the standard Ihsha hullsfound in League-2. The basic conversion increasesthe power capacity of the ship by 20-25%, enlargesthe reactor and sensors, and adds 1 to the basicEW output, but weapon layouts are significantlyaltered and a hangar bay is almost always added.Thus, a standard conversion rule cannot be

    Battleglobe:

    Battlehex:

    IPSHA VARIANTS

    B5W Variants-5Rev. 1

  • 7/30/2019 Babylon 5 Wars - Variants 5

    7/51

    3

    6 Babylon 5, Babylon 5 Wars TM & Warner Bros.

    provided here. One of the typical Oer ships (theheavy carrier cube) is provided in this book, whileothers will appear in future products.

    The Eethan are extremely belligerent, and haveattempted more firepower-increasing variants thanvirtually all the other baronies combined. The vastmajority of these attempts are colossal failures,however. Perhaps one out of every ten newexperiments is destroyed in some catastrophicaccident (with a singularity around, such disastersare all the more likely to occur).

    One of the greatest Eethan advancements sofar has been a power enhancement pod that literallywraps around the singularity of their vessels. Thepod provides additional thrust and greater reactor

    power, allowing them to mount more weapons andfly their ships faster than an opposing barony.However, this pod is extremely prone to damage,and if destroyed can cause devastating effects onthe rest of the vessel. While other baronies havecertainly captured power enhancement podtechnology by now, they have not put it to use dueto its expense and its inherent dangers.

    For the Eethan barony, a power enhancementpod can be added to any of the Ipsha shipspublished in League-2 or Showdowns-7, but not tobases, satellites or fighters. The pod has a number

    of structure boxes equal to half the ship's primarystructure, and armor equal to that found on theprimary structure block. It increases free thrust by 2and available power by 25% (round fractions of0.5 or more up), but because of its added mass,the ship's turn delay is increased by 1 at all speedshigher than zero. (That's one hex of movement, notone level. For example, a Battleglobe will still havea turn delay of lxSpeed, but the turn delay at speed1 will be 2 hexes, at speed 2 will be 3 hexes, andso on.) In addition, the ship's initiative is reducedby 1.

    The Eethan

    A power enhancement pod is damaged on aprimary hits roll of "1" or "2" (this replaces thenormal primary structure hit or anything else thatappears in that position). If the pod is damaged byeven one point (beyond armor), its beneficial effectsare halved (+1 thrust and +12.5% power)

    thereafter. If it receives damage equal to 50% of itsboxes, all bonuses are lost. The penalties to thethrust and initiative ratings always remain, however,even if the pod is destroyed (enough of its frameworkremains to restrict maneuvering), and it cannot bedropped during battle.

    If destroyed, a power enhancement podproduces a 10% chance each turn that the ship'scontainment field will collapse, as described in theMag-Gravitic Reactor critical hit rules. If the MGRreactor is already under the effects of this critical,the penalty from the loss of the pod is cumulative. If

    an Ipsha ship voluntarily ejects its singularity, itspower enhancement pod is destroyed automaticallyregardless of any damage it may or may not havealready sustained.

    The cost of the ship is increased by 10% withthe pod applied. Only Eethan ships may use thesepods. (They are not required to use them, but almostalways do.) Pods can be transferred between shipsof the same class or variants of that hull, but neverto other ship types.

    The Shann are the poorest of the baronies, andfeel (perhaps rightly so) that they would have beendestroyed already were it not for their formidabledefenses: While they do build and maintain a fewof the ships seen in League-2 and Showdowns-7,most of their vessels are smaller, cheaper hulls thatwill be seen in future products. They have no specifictechnological advantages and are generally treatedas the "whipping boys" of the Ipsha, but despite allthe abuse they take, they have persevered.

    The Shann

    IPSHA VARIANTS

    B5W Variants-5Rev. 1

  • 7/30/2019 Babylon 5 Wars - Variants 5

    8/51

    3

    Babylon 5, Babylon 5 Wars TM & Warner Bros.

    Resohex [Essan]

    Surgesphere [Essan]

    Heavy Carrier Cube [Oer]

    Battlehex Variant (Uncommon)

    Warsphere Variant (Uncommon)

    Oer Barony Base Hull (UnlimitedDeployment)

    The Essan frequently operate ships with but asingle weapon type, and this variant is no exception.The standard Battlehex hull has been revamped tospecialize in the powerful resonance generator.

    Unfortunately, the power plant is still somewhatlimited, permitting a maximum of five of theseweapons to fire in any given turn. Because of thetwo-turn cooldown on this device, however, this isnot as big a limitation as may appear. On turnswhere the guns are cooling, the ship simply appliesthe maximum amount of power to maneuvering.

    Thisvariantof the alreadyformidablewarsphereis a perfect example of Essan advancements applied toa specific purpose. All weapons except a pair ofdefensive spark fields have been converted to surgecannons, and a few extra examples of that device havebeen added for good measure. Unfortunately, theEssan did not bother to increase the ship's poweroutput, so it frequently finds itself incapable of firingenoughof its weapons at once, making theothers littlemorethanexpensiveredundancies.

    The Oer claim to be the original designers ofthe carrier cube, and while that may or may not betrue, their version of it is one of the most balancedIpsha designs. It is capable of fighting extremelywell for a carrier, and deploys enough of thepowerful Urchin fighters to make even the Cascorpause before engaging one. This ship is consideredan Oer base hull and cannot be used by otherbaronies.

    Based on a design by David Pullen.

    Based on a design by Jacob Jett.

    Based on designs by Jacob Jett andEric Loken.

    Tetra Escort [Eethan]

    Boltglobe [Eethan]

    Tetraship Variant (Uncommon)

    Battleglobe Variant (Rare)

    This variant of the standard Tetraship showsthe typical Eethan emphasis on speed as well asheavy armament. The number of EM pulsars has beenincreased by 50% and the main offensive gun has

    been replaced with a spark field to help deal withenemy fighters. With the power enhancement pod(shown on the control sheet as an option), this shipis noticeably faster than the typical Tetra hull.

    This is an example of the lengths the Eethanwill go to in their attempt to continuously push theenvelope of Ipsha designs. All the surge cannonshave been replaced with EM bolters, one of themost power-hungry and devastating Ipsha weaponsin their arsenal. Although the battleglobe is normallydesigned to mount twenty surge cannons, onlytwelve EM bolters will function, the other hardpointsbeing required for power sinks and other protectivemeasures.

    Despite this, there is a significant chance anynew boltglobe will experience tremendous problems

    when first deployed. In any campaign, roll 1 d6 whena boltglobe is built. If a "1" appears, the shipexperiences problems and must spend another fullcampaign turn in the shipyard being fixed. Roll againafter these repairs are made, and if another "1"appears, the ship destroys itself in a singularity fieldcollapse during its shakedown.

    Based on a design by Rupert Smith.

    Based on a design by Jeff Smith.

    NOTE: The SCS in the original release of League-2indicates that the standard Tetraship has aninitiative bonusof +6. It should be +12.

    IPSHA VARIANTS

    B5W Variants-5Rev. 1

  • 7/30/2019 Babylon 5 Wars - Variants 5

    9/51

    4

    8 Babylon 5, Babylon 5 Wars TM & Warner Bros.

    Kor-Lyan

    VariantsNot surprisingly, the various kingdoms operate

    a number of different variants. Some of these are

    very popular and eventually propagate throughoutKor-Lyan territory, but others are favored only bytheir original designer and don't catch on.

    If a Kor-Lyan ship or variant is limited only to aspecific kingdom, that kingdom will be specificallynoted on the control sheet, along with anydeployment limitations in the usual manner. If nokingdom is listed, it can be assumed that virtuallyany of them has access to that particular unit.

    The sheer number of missiles a Solyrn can putout often overwhelms the logistical capabilities ofeven a large kingdom. To combat this, some Solyrnhulls are outfitted with other ballistic weapons,easing the drain on missile supplies. The Trylkan isone such variant, employing ballistic mine launchersand proximity lasers instead of class-L and class-Rmissile racks. While these alternative weapons muststill be resupplied, the Kor-Lyans run out of missilesfar more often than they do mines and prox lasers,so a squadron with two Solyrns and one Trylkan isa lot easier to stock than one with three Solyrns.

    Note that the reload rack is not needed on thisvariant, and is replaced with additional reactorspace and a storage area for ballistic mines.

    This improvement of the basic Koskovaincreases the ship's reach at the expense of directfirepower. It tends to be less effective against a fastand mobile enemy, so it is far more likely to seevariants of this sort on the Yolu border than, for

    example, the Torata frontier, where speedy elementsof the Reaction Fleet can make getting a good shotwith a prox laser a difficult task. So long as it isproperly employed, the Kolosk is generallyconsidered an upgrade to the Koskova.

    Trylkan Ballistic Destroyer

    Kolosk Proximity Cruiser

    Solyrn Variant (Uncommon)

    Koskova Variant (Uncommon)

    Based on a design by Jason Peacock.

    Based on a design by Bill Yuen.

    NOTE: TheSCS in the original release of League-2indicates that the Koskova has a sensor ratingbonusof5.Itshouldbea6.

    Verloka Mine Cruiser

    Lekra Torpedo Frigate

    Fenja Assault Leader

    Koskova Variant (Rare)

    Cokra Variant (Rare)

    Axor Variant (Uncommon)

    While ballistic mine launchers are rarely foundon frontline ships, some of the kingdoms prefer thedevice for its ability to restrict an opponent'smovements. The Verloka is a variant designed for

    this purpose. In battle, it usually hangs back,employing its array of ballistic mines to "herd" theenemy fleet. This strategy works best in coordinationwith terrain, so the Verloka tends to be used indefense of planets or when attacking one.

    The limpet-bore torpedo is an unusual weapon.It does not score damage immediately, but can often

    take some time before having an effect on the target.Not surprisingly, most of the kingdoms prefer to useweapons with a more direct effect. The kingdom ofKetnor, however, prides itself on finesse, actuallydesigning its forces around the ability to pick anopponent apart piecemeal. An opening salvo froma Ketnor fleet will include dozens of limpet-boretorpedoes and long-range missiles, after which theywill circle until their slow-acting weapons do theirthing. While this strategy allows the enemy todisengage easily, they lose face in the retreat, whichis often all the Ketnorians are looking for.

    This ship is normally operated only by theKingdom of Ketnor. In a joint Kor-Lyan fleet, it shouldbe considered a rare variant. Within that kingdom,however, it is relatively common.

    This ship was developed after the Axor hadbeen in service for a while, as it was found that a moremaneuverable foe could easily ignore the Axor. The

    Fenja's role is to lead a fleet of Axors into battle, oron anti-pirate patrols. It uses the limpet torpedoesto disable the enemy ship's weapons and thrusters,enabling the Axors to close in on the foe. The Kor-Lyans normally assign one of these to everysquadron of Axors, as its only disadvantage is areduction in marine contingents to make room forexcess torpedo storage.

    Based on a design by J.J. O'Shaughnessy.

    Based on designs by Robert Garlinghouse andJason Peacock.

    Based on a design by Kris Pugh.

    KOR-LYAN VARIANTS

    B5W Variants-5Rev. 1

  • 7/30/2019 Babylon 5 Wars - Variants 5

    10/51

    5

    Babylon 5, Babylon 5 Wars TM & Warner Bros.

    Torata VariantsThe Torata do not operate as many different

    variants as their neighbors, primarily because theirships are normally designed for already specializedpurposes within their fleets. In general, most variants

    are simply weapon swaps that alter the type offirepower the ship produces.

    Sometimes, a ship that normally operates inone of the four maior Torata fleets will be employed bya different one, but only after undergoing significantmodifications to fit its new role. For example, anAtlac in the service of the Reaction Fleet would likelysacrifice some of its weaponry in exchange foradded engine power and enlarged thrusters,allowing it to quickly move to engage a threatanywhere in Torata space.

    Citing security concerns over the growingtension between League members and the recentNarn-Centauri border wars, the Reaction FleetPlanning Commission drew up specs for a newcruiser variant that could project more firepowerrapidly into a developing situation should the needarise. The Dartoc was the result of the PlanningC om mi ss io n' s e ff or t s, a nd i s g en er al lyacknowledged as one of the Committee's moresuccessful designs. Just entering service at the

    beginning of the League Wars, Dartoc StrikeCruisers and their attached fighter squadrons seefrequent combat action and have quickly becomehighly-sought and prestigious ships to command.

    This ship is an example of a hull normally foundonly in one of the Torata fleets that has been recentlyacquired and converted for use in another. TheGolthar, which rarely appears anywhere but theReaction Fleet, provides an excellent platform forthe new pulse accelerator weapon, the resulting shipbeing known as the Latrac. This variant is quite goodat knocking down fighters and has started to appearin good numbers within the Home Fleet. It sacrificesmost of the speed and maneuverability of theoriginal Golthar hull for additional weapons space.

    Dartoc Strike Cruiser

    Latrac Defender

    Golthar Variant (Rare)

    Golthar Variant (Uncommon)

    Based on designs by Karl Johnson and JohnDutka.

    Based on a design by Robert Glass.

    Taclon Escort Corvette

    Alovar Scout Carrier

    Tralka Plasma Fighter

    Atlac Variant (Uncommon)

    Clovant Variant (Common)

    Tuka Variant (Rare)

    As raider and Llort raids became morepersistent and military and civilian cargo ships begantaking even greater losses, the Torata decided that adedicated escort needed to be deployed. The Atlac

    corvette was already serving excellently in the roleof a fleet escort, but with the advent of the pentagonarray, the idea of a dedicated escort model wasput on the table. The result, the Taclon, exchangesits offensive weaponry for pentagon arrays, andtherefore serves in the escort or anti-fighter role.The ship met with great success in the field, andwas a major surprise to the first few Raiders thatwere unfortunate enough to engage convoysincluding Taclons.

    After the development of the pentagon array,the Patrol Fleet began to look at adding it to theClovant scout to allow it to better defend itself inbattle. The particle accelerator, which was not allthat effective on an ELINT unit anyway, was removedand replaced with a single pentarray, and the aftweapons suite was similarly upgraded. In addition,the fighter space was increased, allowing this shipto carry a full squadron of fighters. This ship shouldbe treated as Rare in 2255, Uncommon in 2256

    and Common thereafter as the Torata slowlyupgraded their existing Clovants to the new Alovarstandard. After 2256, virtually no original Clovantsremained in the Patrol Fleet, although a couple werestill in use by other fleets for another decade or so.

    After several encounters with Pak'ma'rafighters, the Torata designed this special variant ofthe Tuka. It is powerful, and the plasma accelerator's

    ability to ignore half the target's armor makes itparticularly deadly, but unfortunately, it must close to"certain death" range to employ this weaponeffectively. For this reason it is not very popular,especially amongst its pilots, and is considered anunsuccessful variant. The Torata continue to operatea few flights in the event they are challenged by anenemy with high levels of armor on their ships.

    Basedon designs byKarlJohnsonand Tyrel Lohr.

    Based on a design by Eric Loken.

    Based on a design by Dan O'Connor.

    TORATA VARIANTS

    B5W Variants-5Rev. 1

  • 7/30/2019 Babylon 5 Wars - Variants 5

    11/51

    6

    10 Babylon 5, Babylon 5 Wars TM & Warner Bros.

    Grome VariantsThe Grome build a large number of their

    variants not because they are useful or interestingdesigns, but because of serious problems with abasic ship after it has been fielded. In order to make

    such failures serviceable, entire weapons systemsand other parts of the ship are torn out, to bereplaced with whatever fits in the resulting gapingholes. As a result, many Grome variants areunreliable, using the special rules from Showdowns-5. Some of these vessels possess their own uniqueproblems, producing new kinds of "unreliabilities"(also referred to as "disadvantages").

    Ships of thistype include hangar bays not part of the vessel'soriginal design. Using such hangars can be adangerous undertaking. Any time a flight launches,

    roll 1 d6 for that flight. If a "1" appears, the flightaborts its launch for some reason and cannot bedeployed on that turn (it can try again next turn).Similarly, when a flight attempts to land, roll 1d6for each fighter. If a "1"appears, score 1d6 damageon the fighter (ignoring armor) as it bounces off awall or other obstruction. (If the scenario ends withfighters still in play, and the affected ship's side wasvictorious, it is assumed that any remaining fightersland safely thereafter.)

    Thisdisadvantage normally crops up only on Grome

    ships with so many targeting arrays that they interferewith each other. Each turn, after weapons firedeterminations have been announced, the ship rolls1d6. If a 1 appears, two of the ship's targetingarrays, chosen at random, fail to function. If a 2 or3 appears, just one array does not work, and on a4-6, there are no adverse effects. If any targetingarrays have been destroyed or shut down voluntarily,they automatically take the place of one "failed"array. In this way, a player who wants to beabsolutely sure certain arrays function can simplyturn off two others of his choice and skip the roll.

    The defensiveguns on the ship are poorly organized and proneto failure. Whenever any weapon fires in defensivemode, regardless of its type, roll 1d6. If a "1"appears, the gun has no effect on the incomingshot. In addition, any weapon that has a listedintercept rating other than "N/A (i.e., is capableof firing defensively) suffers a -1 to hit at all timesdue to interference from the inadequate targeting

    Inadequate Hangar Facilities:

    Haphazard Targeting Systems:

    Poor Defensive Targeting:

    systems. The ship may deactivate the defensivesensor array to avoid this penalty, but this must bedone shipwide, and for the entire scenario; noweapons (not even purely defensive ones) can firein intercept mode at all for the duration of the game!

    This problem usually

    occurs on ships with more than one type of sensoror targeting system. Because of interference, thestandard sensors are limited to no more than threedifferent lock-ons in a turn. Also, acquiring morethan one target costs extra EW points, the secondcosting 2 EW and the third 3. Thus, if three targetsare to be locked onto, the ship must spend 6 EWfor this purpose, receiving the equivalent of only a1-point lock on each one. The extra sensor pointsare lost overcoming the "fracturing" interference.This restriction is lifted if the competing sensor ortargeting system is deactivated or entirely destroyed

    (on a Grome ship, for example, the loss ordeactivation of all targeting arrays will suffice).

    When Babylon 5 was built, the Margus decidedhe needed a vessel to carry his august presence tothat station for state visits. This ship, he commanded,must be the absolute pinnacle of Grome technology.He refused to stand on the bridge of anything otherthan the best the Grome could offer. To this end,

    his engineering crews worked day and night toproduce the Trokan Margus, a command ship withthe greatest advancements possible to every systemon the ship. Improvements were made to the engine,sensors, targeting systems, C&C, armor, weapons,thrusters, and anything else they could think of.

    While impressive-looking, the resulting vesselrarely works right. It is notoriously unreliable inalmost every aspect. On the rare occasions whereit has actually seen action, its combat record isunimpressive at best, usually hanging in the backof the fight so as to avoid risking the life of the

    Margus unnecessarily.No more than one is ever in existence at any

    one time, which is perhaps fortunate consideringthe amount of time and effort required to keep it inservice. In any campaign, the Grome player mustpay double the usual maintenance fees to keep theTrokan Margus in operation (if there are nomaintenance rules, a basic 5% fee is assessed).

    Fractured Lock-Ons:

    Trokan Margus Command

    FlagshipTrokan Variant (Unique)

    Based on a design by Phil LacefieldJr.

    GROME VARIANTS

    B5W Variants-5Rev. 1

  • 7/30/2019 Babylon 5 Wars - Variants 5

    12/51

    6

    Babylon 5, Babylon 5 Wars TM & Warner Bros.

    Gralac Heavy Carrier

    Adrina War Escort

    Groth Variant (Rare)

    Mogorta Variant (Rare)

    The heavy railguns on the first Groth Gunshipwere fraught with problems, so much so that theship spent more time in the repair yards than actuallyin service. While the trouble was eventually located,

    it was impossible to fix with simple maintenance,but required a complete redesign of the secondaryside hulls. The primary hull languished in mothballsas new sides (with the problem mostly corrected)were provided to newly built Groths.

    During the League Wars, the Grome decidedthey need new ships as quickly as possible. The firstGroth was still sitting in its construction yards withits sides torn open. To make it serviceable, repaircrews installed hangar bays in place of the railguns.As many flak cannons as possible were then weldedto the sides and the ship made a hasty launch. While

    it saw no combat, its fighters did, and the design soimpressed the Grome admirals that the ship wasmode a full-fledged member of the fleet. At leastone additional vessel of this type has been fieldedsince then, and it seems likely that the Gralac willcontinue to see service in the Grome navy, despitethe poor quality of the side hangar bays.

    The Adrina War Escort is a Grome showcase of"high technology." While some of the moreshortsighted officers of the Grome Navy deride itas a waste of resources, experienced captains hailit as the jewel of their squadron.

    The Adrina has most of the medium railguns ofthe Mogorta replaced with advanced escort arrayson wide angle traverse mounts. In addition, thestandard targeting array turrets on the main bodyare upgraded to advanced versions, and the hangarspace is removed to make room for a third centrallymounted array. The resulting ship is not terriblyeffective on its own, but provides spectacularbonuses when used in a fleet support role.

    These war escorts are not often seen due to theadvanced electronics and communications gearrequired for the targeting arrays to work with nearbyships. Adrinas are considered racial assets by theGrome and are often named after unique icons ofpower or authority, such as .

    Based on designs by J .J. O'Shaughnessy andDavid Pullen.

    Sword of the Margus

    The Adrina is an escort and follows the rules ofthe Escort Arrays found in the Grome section ofMilitaries of the League II. Unfortunately, these arraysoften conflict with each other, resulting in their statusas haphazard targeting systems. Grome captainsfrequently deactivate one or two of the arrays to

    avoid these detrimental effects, treating the extrasas redundant spares.

    This was one of the first Grome ships to employescort array technology. In addition to the ability tosupport other ships in combat, these arrays alsosport a more effective offensive rating. To makeroom for these advanced abilities, the mediumrailgun was removed and two of the light railguns

    were changed to flak cannons. The result is aneffective defensive ship that can prove invaluablein a medium or short range encounter. Unlike manyGrome variants, this ship is not terribly rare anddoes not seem to have any unreliable systems.

    This ship is designed to lead a squadron ofGrome frigates into battle. Despite its more powerfulweapons array, it is not popular due to difficulties

    in maintaining the integrity of the superstructure afterrepeated medium railgun salvos. The forward lightrailguns were replaced with flak cannons to helpdeal with this problem, but ships of this type stilloccupy a lot of time in drydock undergoing repairs.

    When the C&C was expanded to allow foradditional command systems, the central flakcannon had to be removed. This left just enoughspace for an enhancement to the targeting array.While not of escort quality, this array still providesthe ship with an additional boost against a singleenemy target. Unfortunately, this addition interfereswith the standard sensor array enough to limit theship's targeting options during combat. For thisreason, the Melagar is best used against a singlekey enemy vessel.

    Based on a design by MattMurray.

    Based on a design by John Hanna.

    Based on a design by Gary Fitzpatrick.

    Morstag Escort Frigate

    Melagar Frigate Leader

    Morgat Variant (Uncommon)

    Morgat Variant (Rare)

    NOTE: The SCSs in the original release ofLeague-2 do not indicate Port/Stb Thrust hits forthe Telgar and Morgat. They should be PrimaryHits 1-4.

    GROME VARIANTS

    B5W Variants-5Rev. 1

  • 7/30/2019 Babylon 5 Wars - Variants 5

    13/51

    HURR VARIANTS 7

    12 Babylon 5, Babylon 5 Wars TM & Warner Bros.

    Hurr VariantsAs mentioned in League-2, the vast majority of

    Hurr ships are actually variants of their few basichull types. For now, only the most common of thetwo basic hulls, the Boroca Gunship and Orak

    Frigate, are available for play. While they do operatesome other designs, these are almost all limited orrestricted availability and are rarely seen except forspecialized missions.

    After the Dilgar War, the Hurr purchasedparticle cannon technology from several sources,including the Earth Alliance. Difficulties in productionand support have limited these weapons to only a fewrare variants, though this is expected to change as

    the Hurr steadily upgrade their technological base.The Borocada is one of several variants that employparticle cannons, although upgrading the reactorto support these weapons required the removal ofthe jump engine. Some of the remaining space waslater occupied by a single aft missile rack intendedto discourage pursuit.

    The Martus is the testbed for particle cannontechnology. Unlike the Borocada, which operatestwo such cannons as standard equipment, theMartus is still considered experimental. Not onlydoes it operate the basic particle cannon, but all itsdefensive particle beams hove been replaced withlight particle cannons. This produces a severe strainon the reactor, which had to be significantly enlargedat the cost of hangar space.

    Even though this class has been in service forover twenty years, the Hurr have still not decidedwhether they prefer the light cannon to the standard

    particle beam, which is faster-firing but scores lessdamage. One hidden advantage is that the lightguns can be deactivated for a significant return inpower, giving the Martus a burst of energy at amoment when it might be most needed. This issomething no standard Orak could ever hope toaccomplish.

    Borocada Particle Gunship

    Martus Tech Frigate

    Boroca Variant (Rare)

    Orak Variant (Rare)

    Based on a design by Patrick Sinclair.

    Based on a design by Richard Bax.

    Torkoth Fast Frigate

    Orano Escort Frigate

    Dorono Support Frigate

    Orak Variant (Uncommon)

    Orak Variant (Uncommon)

    Orak Variant (Rare)

    The Torkoth is designed to provide the Hurrwith a relatively fast ship able to quickly interceptraiding forces before they reach attacking range ofkey orbital installations or inhabited planets. To

    achieve this, Hurr engineers have crammed into thesmall hull of an Orak o second engine and enlargedthe thrusters. However, the inclusion of a secondengine causes structural stresses, and the Torkoth isunreliable and prone to critical failures. In addition,some C&C and reactor space had to be sacrificedto make room for the secondary engine, so theforward plasma cannon was downgraded tocompensate. While much faster than a standardOrak, the ship is still horrendously slow by Galacticstandards, and is not a popular one to serve on.

    The first Hurr vessel to field bolter technology(which the Hurr have yet to advance beyond theearliest stages), this ship is employed primarily asan anti-fighter vessel, though at close ranges it candeliver significant damage to an enemy ship. TheHurr admiralty remains divided on whether theseweapons are better than standard particle beams.In practice, most fleets include several of each typeof ship so as to take advantage of whichever

    qualities best suit the situation.

    The Dorono Support Frigate is modeled on theconcept of a ship supporting friendly fighters. Thebattles against the Dilgar at Latig taught the Hurrnot only the value of fighters against ships but alsothe ineffectiveness of their own Koeths. Through theinstallation of a plasma stream weapon purchasedfrom the Pak'rna'ra, the Dorono is suited to the task

    of stripping ship armor so that the weaker Koethguns can be more effective. Because the plasmastream is seen as more of a fleet support weapon,the Orak is rarely found outside of a small armada,and almost never operates alone.

    Based on a design by Juan-Manuel Vidal.

    Based on a design by Tarek Okail.

    Based on a design by Paul Brown.

    NOTE:TheSCSsintheoriginalreleaseofLeague-2 does not indicate Port/Stb Thrust hits for theOrak variants. They should be Primary Hits 1-12.

    B5W Variants-5Rev. 1

  • 7/30/2019 Babylon 5 Wars - Variants 5

    14/51

    FORWARD HITS1-4: Retro Thrust

    6-9: Maser10-11: Interdictor12-17: Structure18-20:PRIMARY Hit

    AFT HITS1-5: Main Thrust

    8-9: Interdictor10-17:Structure18-20:PRIMARY Hit

    PRIMARY HITS1-8: Port/Stb Thrust

    9-11: Sensors

    13-14:Computer12: Hangar

    15-17:Engine18-19:Reactor

    20: C & C

    4

    4

    4

    4

    10

    4 5

    HyachOkathKur Escort FrigateMANEUVERINGTurn Cost:1/2 x SpeedTurn Delay:1/2 x SpeedAccel/Decel Cost:2 ThrustPivot Cost: 2 ThrustRoll Cost:2 Thrust

    SPECSClass:Medium ShipIn Service: 2218Point Value:625Ramming Factor:80Jump Delay:N/A

    Name: ______________ Counter: ____________

    WEAPON DATA

    FORWARD

    COMBAT STATSFwd/Aft Defense: 13Stb/Port Defense: 14Engine Efficiency:2/1Extra Power: 0Initiative Bonus: +12

    4

    5

    4

    5

    HANGAR0 Fighters1 Shuttle: Thrust: 4Armor: 0 Defense: 10/10

    A FT

    PRIM A RY

    Speed 1 2 3 4 5 6 7 8 9 10 11 12Turn Cost 1 1 2 2 3 3 4 4 5 5 6 6

    Turn Del ay 1 1 2 2 3 3 4 4 5 5 6 6

    Thruster

    C & C

    Sensors

    Engine

    Reactor

    Hangar

    Computer

    Interdictor

    CON RECOGNITION

    SENSOR DATADefensive EWTarget #1Target #2Target #3Target #4Target #5Target #6

    2 BONUS FIRE

    CONTROL PTS.Capital/HCVsMed. ShipsFtrs/Shuttles

    4

    SPECIAL NOTES

    2

    Version2: 2E/V5

    TM & C WARNE

    PERMISSION GRANTEDTOPHOTOCOPY FOR PERSONAL USE

    P O RT ST A RBO A RD

    4

    DefenseSpecialistGravitic Drive System

    Agile Ship

    436

    5 3

    1

    4

    4

    8

    2

    9

    2

    6

    2

    7

    2

    10

    9

    OkathKatVariant (Uncommon)

    MaserClass: LaserModes: StandardDamage: 2d10+2Range Penalty: -1 per hexFire Control: +3/+3/+2Intercept Rating: n/aRate of Fire: 1 per turnSpecial: Armor counts dou

    damage doubled for crit

    InterdictorClass: ParticleModes: Defensive onlyDamage: NoneRange Penalty: n/aFire Control: n/aIntercept Rating: -4Rate of Fire: 1per turn

    Medium Laser CannClass: LaserMode: RakingDamage: 3d10+12Range Penalty: -1 per 2 hFire Control: +3/+2/-3Intercept Rating: n/aRate of Fire: 1 per 3 turns

    Maser

    Medium Laser

    3

    1

    10

    2

    11

    2

    2 3

    3

    5: MediumLaser

    6-7: Maser

    3

  • 7/30/2019 Babylon 5 Wars - Variants 5

    15/51

    FORWARD HITS1-6: Retro Thrust7-8: Spinal Laser9-11: Heavy Laser12-18: Forward Struct19-20:PRIMARY Hit

    SIDE HITS1-5: Port/Stb Thrust6-8: Heavy Laser9-10: Interdictor11-18: Port/Stb Struct19-20:PRIMARY Hit

    AFT HITS1-6: Main Thrust7-8: Heavy Laser9-18: Aft Struct19-20:PRIMARY Hit

    PRIMARY HITS1-9: Primary Struct

    10-11: Jump Engine

    12-13:Sensors14: Computer15-16:Engine

    17: Hangar18-19:Reactor

    20: C & C

    5

    5

    5

    5

    5 5

    5

    5

    5

    12

    12

    5 8

    4

    3

    4

    3

    5 4

    HyachIrokai Kal CommandGunshipMANEUVERINGTurn Cost: 1 x SpeedTurn Delay: 1 x SpeedAccel/Decel Cost: 4 ThrustPivot Cost: 3+3 ThrustRoll Cost: 3+3 Thrust

    SPECSClass: Capital ShipIn Service: 2165Point Value: 1325Ramming Factor: 290Jump Delay: 20 Turns

    Name: ______________ Counter: ____________

    WEAPON DATA

    4

    1

    2 3

    410 5

    F O R W A R D

    COMBAT STATSFwd/Aft Defense: 15Stb/Port Defense: 16Engine Efficiency: 3/1Extra Power: 0Initiative Bonus: +1

    5 5

    5

    4

    6

    4

    6

    HANGAR0 Fighters2 Shuttles: Thrust: 4Armor: 0 Defense: 10/10

    A FT

    P R I M A R Y

    PO

    R

    T

    STARBO

    ARD

    Speed 1 2 3 4 5 6 7 8 9 10 11 12Turn Cost 1 2 3 4 5 6 7 8 9 10 11 12

    Turn Del ay 1 2 3 4 5 6 7 8 9 10 11 12

    4

    1

    ThrusterC & C

    Sensors

    Engine

    Jump Engine

    Reactor

    Hangar

    Spinal Laser

    Computer

    Interdictor

    CON RECOGNITION

    5

    SENSOR DATADefensive EWTarget #1Target #2Target #3Target #4Target #5Target #6

    3 BONUS FIRECONTROL PTS.Capital/HCVsMed. ShipsFtrs/Shuttles

    4

    12

    SPECIAL NOTESGravitic Drive System

    11

    22

    65 75

    Spinal LaserClass: LaserModes: R, SDamage: 6d10+40Range Penalty: -1 per 5 hFire Control: +4/+2/--Intercept Rating: n/aRate of Fire: 1 per 5 turns

    InterdictorClass: ParticleModes: Defensive onlyDamage: NoneRange Penalty: n/aFire Control: n/aIntercept Rating: -4Rate of Fire: 1per turn

    3

    IntelligenceSpecialist

    Version2: 2E/V5

    Heavy Laser CannClass: LaserModes: R, SDamage: 4d10+20Range Penalty: -1 per 3 hFire Control: +3/+2/-4Intercept Rating: n/aRate of Fire: 1 per 4 turns

    Heavy Laser Cannon8

    5

    9

    5

    Irokai KamVariant (Rare)

    Other Specialists: 2+1 initiative to all Hyachships in the scenario

    TM& C WARNE

    PERMISSION GRANTEDTOPHOTOCOPY FOR PERSONAL USE

  • 7/30/2019 Babylon 5 Wars - Variants 5

    16/51

    FORWARD HITS1-5: Retro Thrust6-7: ProximityLaser8: Maser9: Interdictor

    10-18: Forward Struct19-20:PRIMARY Hit

    AFT HITS1-5: Main Thrust6-7: ProximityLaser

    10-18:Aft Struct19-20:PRIMARY Hit

    PRIMARY HITS1-8: Primary Struct

    9-10: Port/Stb Thrust11-13:Sensors

    14: Hangar

    16-17:Engine

    18-19:Reactor20: C & C

    4

    4

    4

    4

    4

    10

    10

    4 6

    4

    3

    4

    3

    HyachSenchlat Kir Ballistic CruiserMANEUVERINGTurn Cost:2/3 x SpeedTurn Delay:2/3 x SpeedAccel/Decel Cost:3 ThrustPivot Cost: 2+2 ThrustRoll Cost:2+2 Thrust

    SPECSClass:Hvy Combat VslIn Service: 2258Point Value:800Ramming Factor:180Jump Delay:N/A

    Name: ______________ Counter: ____________

    WEAPON DATA

    4

    9

    7

    F O R W A R D

    COMBAT STATSFwd/Aft Defense: 14Stb/Port Defense: 15Engine Efficiency:2/1Extra Power: 0Initiative Bonus: +6

    2

    4

    5

    4

    5

    HANGAR0 Fighters2 Shuttles: Thrust: 4Armor: 0 Defense: 10/10

    A FT

    P R I M A R Y

    Speed 1 2 3 4 5 6 7 8 9 10 11 12Turn Cost 1 2 2 3 4 4 5 6 6 7 7 8

    Turn Del ay 1 2 2 3 4 4 5 6 6 7 7 8

    4

    1

    Thruster

    C & C

    Sensors

    Engine

    Reactor

    Hangar

    Maser

    Computer

    Interdictor

    CON RECOGNITION

    SENSOR DATADefensive EWTarget #1Target #2Target #3Target #4Target #5Target #6

    3 BONUS FIRECONTROL PTS.

    Capital/HCVsMed. ShipsFtrs/Shuttles

    4

    10

    SPECIAL NOTESGravitic Drive System

    108

    2

    2

    2

    MaserClass: LaserModes: StandardDamage: 2d10+2Range Penalty: -1 per hexFire Control: +3/+3/+2Intercept Rating: n/aRate of Fire: 1 per turnSpecial: Armor counts do

    damage doubled for cri

    InterdictorClass: ParticleModes: Defensive onlyDamage: NoneRange Penalty: n/aFire Control: n/aIntercept Rating: -4Rate of Fire: 1per turn

    3

    Version3: 2E/V5

    TM & C WARNE

    PERMISSION GRANTEDTOPHOTOCOPY FOR PERSONAL USE

    PORT STARBOARD

    8: Maser9: Interdictor

    15: Computer

    33

    33

    3 3

    21

    4

    Crew Specialists: 2

    3 4

    5 6

    Proximity LaserClass: Proximity (Laser)Modes: RakingDamage: 3d10+8MaximumRange: 30 hexRange Penalty: -1 per 2 hFire Control: +0/+0/--Intercept Rating: n/aRate of Fire: 1 per 3 turn

    Proximity Laser

    SenchlatKamVariant (Rare)

    PROX LASERSWeapon#1

    Weapom#2

    Weapon#3

    Weapon#4

    Weapon#5

    Weapon#6

  • 7/30/2019 Babylon 5 Wars - Variants 5

    17/51

    FORWARD HITS1-5: Retro Thrust6-7: MediumLaser8-9: Interdictor

    10-18:Forward Struct19-20:PRIMARY Hit

    SIDE HITS1-4: Port/Stb Thrust5-6: Maser7-10: Port/StbHangar

    11-18: Port/Stb Struct19-20:PRIMARY Hit

    AFT HITS1-6: Main Thrust7-8: Interdictor9-18: Aft Struct19-20:PRIMARY Hit

    PRIMARY HITS1-8: Primary Struct

    11-12: Jump Engine13-14:Sensors15-16:Engine

    17: Hangar18-19:Reactor

    20: C & C

    5

    4

    5

    4 4

    HyachEvirol KonAuxiliary CarrierMANEUVERINGTurn Cost: 1 x SpeedTurn Delay: 1 x SpeedAccel/Decel Cost: 4 ThrustPivot Cost: 3+3 ThrustRoll Cost:4+4 Thrust

    SPECSClass: Capital ShipIn Service: 2230Point Value:500Ramming Factor: 230Jump Delay: 20 Turns

    Name: ______________ Counter: ____________

    WEAPON DATA

    4

    1

    2 3

    FORWARD

    COMBAT STATSFwd/Aft Defense: 15Stb/Port Defense: 16Engine Efficiency:4/1Extra Power: 0Initiative Bonus: +0

    5 5

    2

    4 4

    MAINHANGAR0 Fighters4CargoShuttles:

    Armor: 0 Defense: 10/10

    A FT

    PRIM A RY

    PO

    RT

    STARBO

    AR

    D

    Speed 1 2 3 4 5 6 7 8 9 10 11 12Turn Cost 1 2 3 4 5 6 7 8 9 10 11 12

    Turn Del ay 1 2 3 4 5 6 7 8 9 10 11 12

    ThrusterC & C

    Sensors

    Engine

    Jump Engine

    Reactor

    Hangar

    Maser

    Medium Laser

    Interdictor

    CON RECOGNITION

    2

    SPECIAL NOTESGravitic Drive System

    4

    7

    5

    2

    2

    2

    6 2

    MaserClass: LaserModes: StandardDamage: 2d10+2Range Penalty: -1 per hexFire Control: +3/+3/+2Intercept Rating: n/aRate of Fire: 1 per turnSpecial: Armor counts dou

    damage doubled for crit

    InterdictorClass: ParticleModes: Defensive onlyDamage: NoneRange Penalty: n/aFire Control: n/aIntercept Rating: -4Rate of Fire: 1per turn

    Medium Laser CannClass: LaserMode: RakingDamage: 3d10+12Range Penalty: -1 per 2 hFire Control: +3/+2/-3Intercept Rating: n/aRate of Fire: 1 per 3 turns

    Version3: 2E/V5

    TM & C WARNE

    PERMISSION GRANTEDTOPHOTOCOPY FOR PERSONAL USE

    Cargo

    2 2

    5

    5

    10

    4

    8

    4 6

    4 4

    4

    A

    4

    4

    1

    5

    5

    5

    5

    5

    5

    4

    Thrust: 4 No Weapons

    Limited Deployment(33%)Crew Specialists: 0

    SENSOR DATADefensive EWTarget #1Target #2Target #3Target #4Target #5Target #6

    9-10: Cargo

    4

    SIDE HANGARS12 Fighters Each0 Shuttles

    66

    Evirol TekVariant (Common)

  • 7/30/2019 Babylon 5 Wars - Variants 5

    18/51

    FORWARD HITS1-4: Retro Thrust5-6: Fwd Hangar7-8: Maser

    19-20:PRIMARY Hit

    AFT HITS1-6: Main Thrust7-9: Port/Stb Thrust

    10-18:Aft Struct19-20:PRIMARY Hit

    PRIMARY HITS1-8: Primary Struct9-10: MediumLaser11-12: Interdictor

    13: Sensors

    15-16:Engine17: Hangar

    18-19:Reactor20: C & C

    5

    5

    6

    6

    10

    6 5

    HyachAlichi Tal InfiltratorMANEUVERINGTurn Cost: 1 x SpeedTurn Delay:2/3 SpeedAccel/Decel Cost:3 ThrustPivot Cost: 3+3 ThrustRoll Cost:2+2 Thrust

    SPECSClass:Hvy Combat VslIn Service: 2244Point Value:650Ramming Factor:170Jump Delay:N/A

    Name: ______________ Counter: ____________

    WEAPON DATA

    5

    1 2

    F O R W A R D

    COMBAT STATSFwd/Aft Defense: 10Stb/Port Defense: 12Engine Efficiency:2/1Extra Power: 0Initiative Bonus: +6

    3

    4

    6

    MAIN HANGAR0 Fighters1 Shuttle: Thrust: 4Armor: 0 Defense: 10/10

    A FT

    P R I M A R Y

    Speed 1 2 3 4 5 6 7 8 9 10 11 12Turn Cost 1 2 3 4 5 6 7 8 9 10 11 12

    TC i n Rev. 2 3 4 6 7 8 10 11 12 14 15 16

    3

    1

    Thruster

    C & C

    Sensors

    Engine

    Reactor

    Hangar

    Medium Laser

    Computer

    Interdictor

    CON RECOGNITION

    3

    SENSOR DATADefensive EWTarget #1Target #2Target #3Target #4Target #5

    Target #6

    2 BONUS FIRECONTROL PTS.Capital/HCVsMed. ShipsFtrs/Shuttles

    4

    10

    SPECIAL NOTESLimited Deployment (33%)

    InterdictorClass: ParticleModes: Defensive onlyDamage: NoneRange Penalty: n/aFire Control: n/aIntercept Rating: -4Rate of Fire: 1per turn

    Medium Laser CannClass: LaserMode: RakingDamage: 3d10+12Range Penalty: -1 per 2 hFire Control: +3/+2/-3Intercept Rating: n/aRate of Fire: 1 per 3 turns

    Gravitic Drive System

    Version3: 2E/V5

    TM & C WARNE

    PERMISSION GRANTEDTOPHOTOCOPY FOR PERSONAL USE

    6

    5

    4

    5

    4

    5

    6

    3

    3

    4

    3

    StealthSpecialistLimited Stealth AbilitiesTurning in Reverse:

    add +1/3 to turn cost

    5 2 62

    9-18: Forward Struct

    14: Computer

    Turn Del ay 1 2 2 3 4 4 5 6 6 7 8 8

    2

    6

    PORT STARBOARD

    Maser

    MaserClass: LaserModes: StandardDamage: 2d10+2Range Penalty: -1 per hexFire Control: +3/+3/+2Intercept Rating: n/aRate of Fire: 1 per turnSpecial: Armor counts dou

    damage doubled for crit

    4

    6

    HYACH LARICHA

    Cost: 40 Defense:

    Thrust: 8 Offense: 0

    Armor: 2 Initiative

    1 Light Blast Laser

    Rate of Fire: 1 per turn

    Range Penalty: -2 per

    Damage: 2d6+5Fighter Firing Arc:

    ASSAULT SHUTT

    Gravitic

    Cost: 40 Defense:

    Thrust:7 Offense: 0

    Armor: 3 Initiative

    No Weapons

    Gravitic

    HYACHACHILATBREACHING POD

    Alichi KavVariant (Uncommon)

    12Assault Shuttles2 Breaching Pods

    FWD HANGAR

  • 7/30/2019 Babylon 5 Wars - Variants 5

    19/51

    HyachDoskva StealthFightersMANEUVERINGTurn Cost: 1/3 SpeedTurn Delay: 0Accel/Decel Cost: 1 ThrustPivot Cost: 1 ThrustRoll Cost: 1 Thrust

    Flight Level Combat5 or more above = 0 Hit3-4 above = 1/6 Hit1-2 above = 1/3 Hit0-2 below = 1/2 Hit3-4 below = 2/3 Hit5-6 below = 5/6 Hit7 or more below = All Hit

    Ftr #1

    Dropped OutFtr Destroyed

    Ftr #2 Ftr #3 Ftr #4 Ftr #5 Ftr #6

    Flight#1

    SPECSClass: Med. FightersIn Service: 2254Point Value: 75 eachRamming Factor: 16Jinking Limit: 8 Levels

    COMBAT STATSFwd/Aft Defense:6Stb/Port Defense:6Free Thrust:9Offensive Bonus: +6Initiative Bonus: +18

    2

    211

    ARMOR

    Ftr #1

    Dropped OutFtr Destroyed

    Ftr #2 Ftr #3 Ftr #4 Ftr #5 Ftr

    Flight#2

    Initiative Speed Thrust Used Jinking Notes Initiative Speed Thrust Used Jinking Notes

    Ftr #1

    Dropped OutFtr Destroyed

    Ftr #2 Ftr #3 Ftr #4 Ftr #5 Ftr #6

    Flight#3

    Ftr #1

    Dropped OutFtr Destroyed

    Ftr #2 Ftr #3 Ftr #4 Ftr #5 Ftr

    Flight#4

    Initiative Speed Thrust Used Jinking Notes Initiative Speed Thrust Used Jinking Notes

    Ftr #1

    Dropped OutFtr Destroyed

    Ftr #2 Ftr #3 Ftr #4 Ftr #5 Ftr #6

    Flight#5

    Ftr #1

    Dropped OutFtr Destroyed

    Ftr #2 Ftr #3 Ftr #4 Ftr #5 Ftr

    Flight#6

    Initiative Speed Thrust Used Jinking Notes Initiative Speed Thrust Used Jinking Notes

    Ftr #1

    Dropped OutFtr Destroyed

    Ftr #2 Ftr #3 Ftr #4 Ftr #5 Ftr #6

    Flight#7

    Ftr #1

    Dropped OutFtr Destroyed

    Ftr #2 Ftr #3 Ftr #4 Ftr #5 Ftr

    Flight#8

    Initiative Speed Thrust Used Jinking Notes Initiative Speed Thrust Used Jinking Notes

    Version2: 2E/V5Dartha Variant (Rare)

    WEAPON DATALight Blast LaserNumber of Guns: 1Class: laserDamage:2d6+5Range Penalty: -2per hFire Control:n/aRate of Fire: Once per tIntercept Rating: n/a

    SPECIAL NOTESGravitic DriveStealth Fighter

    TM& C WARNE

    PERMISSION GRANTEDTOPHOTOCOPY FOR PERSONAL USE

  • 7/30/2019 Babylon 5 Wars - Variants 5

    20/51

    F O R W A R D

    STAR

    BO

    ARD

    PO

    RT

    A FT

    P R I M A R Y

    4

    44

    4

    2

    3 3

    3

    4

    4

    44

    4

    4

    3

    4

    3

    3

    42

    4

    4

    3

    444

    Cascor Drocca TorpedoDestroyerMANEUVERINGTurn Cost: 2/3 SpeedTurn Delay: 1/3 SpeedAccel/Decel Cost: 5 ThrustPivot Cost: 4+4 ThrustRoll Cost: 4+4 Thrust

    SPECSClass: Capital ShipIn Service: 2231Point Value: 600Ramming Factor: 190Jump Delay: N/A

    Name: ______________ Counter: ____________

    COMBAT STATSFwd/Aft Defense: 16Stb/Port Defense: 16Engine Efficiency: 5/1Extra Power: 0Initiative Bonus: +0

    Speed 1 2 3 4 5 6 7 8 9 10 11 12Turn Cost 1 2 2 3 4 4 5 6 6 7 8 8

    Turn Del ay 1 1 1 2 2 2 3 3 3 4 4 4

    Version 3: 2E/V5

    HANGAR12 Medium Fighters2 Shuttles: Thrust: 6Armor: 0 Defense: 9/10

    FORWARD HITS1-7: Retro Thrust

    19-20:PRIMARY Hit

    SIDE HITS1-4: Port/Stb Thrust5-7: Ion Torpedo

    19-20:PRIMARY Hit

    AFT HITS1-7: Main Thrust8-10: Ion Torpedo

    12-18:Aft Struct19-20:PRIMARY Hit

    PRIMARY HITS1-8: Primary Struct9-10: Sensors

    11-13:Engine14-16: Hangar17-19: Reactor

    20: C & C

    SENSOR DATADefensive EWTarget #1Target #2Target #3Target #4Target #5Target #6

    Dual Ion BolterClass: IonModes: StandardDamage: 8Range Penalty: -1 per heFire Control: +2/+2/+2Intercept Rating: -2Rate of Fire: 2 per turn

    Ion TorpedoClass: BallisticMode: StandardDamage: 15Range Penalty: NoneMax Range: 50 hexesFire Control: +3/+1/-4Intercept Rating: n/aRate of Fire: 1 per 2 turns

    WEAPON DATA

    3

    TM& C WARNE

    PERMISSION GRANTEDTOPHOTOCOPY FOR PERSONAL USE

    Thruster

    C & C

    Sensors

    Engine

    Reactor

    Hangar

    Ion Torpedo

    Dual Ion Bolter

    CON RECOGNITION

    5 5

    3 3

    3

    3 3

    9

    6

    6

    4

    3

    1

    9

    2

    5

    6

    8

    10

    7

    4

    8-10: Ion Torpedo

    8-18: Port/Stb Struct

    11: Dual Ion Bolter

    11: Dual Ion Bolter

    12-18: Forward Struct

    QoriccVariant (Uncommon)

  • 7/30/2019 Babylon 5 Wars - Variants 5

    21/51

  • 7/30/2019 Babylon 5 Wars - Variants 5

    22/51

    4

    FORWARD HITS1-5: Retro Thrust6-7: Ionic Laser

    8-18: Forward Struct19-20:PRIMARY Hit

    SIDE HITS1-3: Port/Stb Thrust4-7: Ionic Laser8-9: Dual Ion Bolter

    10-18:Port/Stb Struct19-20:PRIMARY Hit

    AFT HITS1-6: Main Thrust7-8: Jump Drive9-10: Ionic Laser11-12:Dual Ion Bolter13-18:Aft Struct19-20:PRIMARY Hit

    PRIMARY HITS1-8: Primary Struct

    9-11:

    Ionic Laser12-13:Sensors14-15:Engine16-17:Hangar18-19:Reactor

    20: C & C

    4

    4

    4

    4

    4

    4

    12

    7

    4 4

    4 4

    Cascor Norscator GunshipMANEUVERINGTurn Cost: 2/3 SpeedTurn Delay: 1/2 SpeedAccel/Decel Cost: 6 ThrustPivot Cost: 4+4 ThrustRoll Cost: 3+3 Thrust

    SPECSClass: Capital ShipIn Service: 2231Point Value:825Ramming Factor: 240Jump Delay: 24 Turns

    Name: ______________ Counter: ____________

    WEAPON DATA

    4

    4

    3

    4

    3

    4

    3

    4

    3

    F O R W A R D

    COMBAT STATSFwd/Aft Defense: 17Stb/Port Defense: 17Engine Efficiency: 6/1Extra Power: 0Initiative Bonus: +0

    4

    3

    3

    3

    3

    22

    2 2

    4

    64

    4

    6

    MAIN HANGAR12 Heavy Fighters2 Shuttles: Thrust: 6Armor: 0 Defense: 9/10

    A FT

    P R I M A R Y

    PO

    RT

    STARBO

    ARD

    Thruster

    C & C

    Sensors

    Engine

    Jump Engine

    Reactor

    Hangar

    Ionic Laser

    Dual Ion Bolter

    CON RECOGNITION

    Speed 1 2 3 4 5 6 7 8 9 10 11 12Turn Cost 1 2 2 3 4 4 5 6 6 7 8 8

    Turn Del ay 1 1 2 2 3 3 4 4 5 5 6 6

    4

    6

    4

    3

    4

    3

    7

    1

    83

    11

    4

    12

    1413

    5

    SENSOR DATADefensive EWTarget #1Target #2Target #3Target #4Target #5Target #6

    Version2: 2E/V5

    Ionic LaserClass: Ion+LaserModes: RakingDamage: 3d10+8Range Penalty: -1 per 2 hFire Control: +3/+2/-3Intercept Rating: n/aRate of Fire: 1 per 2 turn

    Dual Ion BolterClass: IonModes: StandardDamage: 8Range Penalty: -1 per heFire Control: +2/+2/+2Intercept Rating: -2Rate of Fire: 2 per turn

    TM & C WARNE

    PERMISSION GRANTEDTOPHOTOCOPY FOR PERSONAL USE

    2

    4

    4

    3 3

    109

    NorscaVariant (Rare)

  • 7/30/2019 Babylon 5 Wars - Variants 5

    23/51

    33

    25

    44

    P O RT ST A RBO A RD

    F O R W A R D

    A FT

    P R I M A R Y

    33

    33

    3

    3

    3

    3

    43

    Cascor Talacca FrigateLeaderMANEUVERINGTurn Cost: 1/3 SpeedTurn Delay: 1/4 SpeedAccel/Decel Cost: 4 ThrustPivot Cost: 2 ThrustRoll Cost: 2 Thrust

    SPECSClass:Medium ShipIn Service: 2225Point Value:500Ramming Factor: 60Jump Delay: N/A

    Name: ______________ Counter: ____________

    COMBAT STATSFwd/Aft Defense: 13Stb/Port Defense: 14Engine Efficiency:4/1Extra Power: 0Initiative Bonus: +14

    Speed 1 2 3 4 5 6 7 8 9 10 11 12Turn Cost 1 1 1 2 2 2 3 3 3 4 4 4

    Turn Del ay 1 1 1 1 2 2 2 2 3 3 3 3

    Version 3: 2E/V5

    HANGAR0 Fighters1 Shuttle: Thrust: 6Armor: 0 Defense: 9/10

    FORWARD HITS1-5: Retro Thrust

    18-20:PRIMARY Hit

    WEAPON DATA

    3

    TM& C WARNE

    PERMISSION GRANTEDTOPHOTOCOPY FOR PERSONAL USE

    Thruster

    C & C

    Sensors

    Engine

    Reactor

    Hangar

    CON RECOGNITION

    33

    4

    6

    6

    1

    3

    3

    1

    4

    12-17:Structure

    2 5

    8-9: IonTorpedo

    Ion CannonClass: IonModes: RakingDamage: 2d10+10Range Penalty: -1 per 4 hFire Control: +2/+2/+0Intercept Rating: -1Rate of Fire: 1 per 2 turn

    Dual Ion BolterClass: IonModes: StandardDamage: 8Range Penalty: -1 per heFire Control: +2/+2/+2Intercept Rating: -2Rate of Fire: 2 per turn

    Ion TorpedoClass: BallisticMode: StandardDamage: 15Range Penalty: NoneMax Range: 50 hexesFire Control: +3/+1/-4Intercept Rating: n/aRate of Fire: 1 per 2 turns

    Ion Cannon

    Dual Ion Bolter

    Ion Torpedo

    SENSOR DATADefensive EWTarget #1Target #2Target #3Target #4Target #5Target #6

    SPECIAL NOTESAgileShip

    5

    AFT HITS1-6: Main Thrust

    18-20:PRIMARY Hit

    PRIMARY HITS1-11: Port/Stb Thrust

    14-15:Engine16-17:Hangar18-19: Reactor

    20: C & C

    7-8: Dual Ion Bolter9-17: Structure

    12-13:Sensors

    3 2

    2 6

    6-7: IonCannon

    10-11:Dual Ion Bolter

    Tacacci Variant (Uncommon)

  • 7/30/2019 Babylon 5 Wars - Variants 5

    24/51

    Light Ion TorpedoClass: Ballistic

    Damage: 10Range Penalty: NoneMax Range: 20 hexesFire Control: n/aRate of Fire:2 per turnAmmunition:6per fighCost: 8 points each

    Cascor Caltus TorpedoFightersMANEUVERINGTurn Cost: 1/3 SpeedTurn Delay: 0Accel/Decel Cost: 2 ThrustPivot Cost: 1 ThrustRoll Cost: 1 Thrust

    Flight Level Combat5 or more above = 0 Hit3-4 above = 1/6 Hit1-2 above = 1/3 Hit0-2 below = 1/2 Hit3-4 below = 2/3 Hit5-6 below = 5/6 Hit7 or more below = All Hit

    Ftr #1

    Dropped OutFtr Destroyed

    Ftr #2 Ftr #3 Ftr #4 Ftr #5 Ftr #6

    Flight#1

    SPECSClass: Heavy FightersIn Service: 2259Point Value: 65 eachRamming Factor: 18Jinking Limit: 6 Levels

    COMBAT STATSFwd/Aft Defense:10Stb/Port Defense:9Free Thrust: 10Offensive Bonus: +5Initiative Bonus: +17

    2

    222

    ARMOR

    Ftr #1

    Dropped OutFtr Destroyed

    Ftr #2 Ftr #3 Ftr #4 Ftr #5 Ftr

    Flight#2

    Initiative Speed Thrust Used Jinking Notes Initiative Speed Thrust Used Jinking Notes

    Ftr #1

    Dropped OutFtr Destroyed

    Ftr #2 Ftr #3 Ftr #4 Ftr #5 Ftr #6

    Flight#3

    Ftr #1

    Dropped OutFtr Destroyed

    Ftr #2 Ftr #3 Ftr #4 Ftr #5 Ftr

    Flight#4

    Initiative Speed Thrust Used Jinking Notes Initiative Speed Thrust Used Jinking Notes

    Ftr #1

    Dropped OutFtr Destroyed

    Ftr #2 Ftr #3 Ftr #4 Ftr #5 Ftr #6

    Flight#5

    Ftr #1

    Dropped OutFtr Destroyed

    Ftr #2 Ftr #3 Ftr #4 Ftr #5 Ftr

    Flight#6

    Initiative Speed Thrust Used Jinking Notes Initiative Speed Thrust Used Jinking Notes

    Ftr #1

    Dropped OutFtr Destroyed

    Ftr #2 Ftr #3 Ftr #4 Ftr #5 Ftr #6

    Flight#7

    Ftr #1

    Dropped OutFtr Destroyed

    Ftr #2 Ftr #3 Ftr #4 Ftr #5 Ftr

    Flight#8

    Initiative Speed Thrust Used Jinking Notes Initiative Speed Thrust Used Jinking Notes

    Version 2: 2E/V5

    WEAPON DATAIonizerNumber of Guns: 1Class: Ionic (laser)Damage: 2d3+2Range Penalty: -2 per hFire Control: n/aRate of Fire: Once per t

    SPECIAL NOTES

    Price and statisticincludes navigato

    TM& C WARNE

    PERMISSION GRANTEDTOPHOTOCOPY FOR PERSONAL USE

    Calaq Variant (Rare to 2262, Uncommon thereafter)

  • 7/30/2019 Babylon 5 Wars - Variants 5

    25/51

  • 7/30/2019 Babylon 5 Wars - Variants 5

    26/51

    FWD/AFT HITS1-4: Fwd/Aft Thrust

    9-12: EM Pulsar13-18:Fwd/Aft Struct19-20:PRIMARY Hit

    SIDE HITS1-4: Port/Stb Thrust

    8-10: Hangar11-18: Port/Stb Struct19-20:PRIMARY Hit

    PRIMARY HITS1-9: Primary Struct

    10-12:Spark Field13-14:Sensors15-16:Engine17-18: Mag-Gravitic Reactor19-20:C & C

    4

    4

    4

    4

    4

    6

    7

    4 4

    Ipsha Heavy Carrier CubeMANEUVERINGTurn Cost:1 xSpeedTurn Delay:1 xSpeedAccel/Decel Cost: 2 ThrustPivot Cost: 1+1 ThrustRoll Cost:1+1 Thrust

    SPECSClass: Capital ShipIn Service: 2230Point Value:800Ramming Factor:270Jump Delay: N/A

    Name: ______________ Counter: ____________

    WEAPON DATACOMBAT STATSFwd/Aft Defense: 16Stb/Port Defense: 16Engine Efficiency:4/1Available Power:36Initiative Bonus: +0

    4 4

    4

    P R I M A R Y

    F O R W A R D

    PO

    RT

    STBD

    4

    A FT

    C & C

    Sensors

    Engine

    Thruster

    Hangar

    Spark Field

    CON RECOGNITION

    Speed 1 2 3 4 5 6 7 8 9 10 11 12Turn Cost 1 2 3 4 5 6 7 8 9 10 11 12

    Turn Del ay 1 2 3 4 5 6 7 8 9 10 11 12

    13

    Version3: 2E/V5

    4 4

    4

    4

    HANGARS18 Fighters Each

    Spark FieldClass: ElectromagneticMode: StandardDamage: 1d6+1Range Penalty: n/a (2 hexFire Control: n/aIntercept Rating: n/aCooldown Period: 0 TurnsSpecial: Ignores armor.+2 hexes and -1 dmgper 2 extra power applied(maximum10 power)

    SPECIAL NOTES

    SENSOR DATADefensive EWTarget #1Target #2Target #3Target #4Target #5Target #6

    Singularity Drive System

    TM & C WARNE

    PERMISSION GRANTEDTOPHOTOCOPY FOR PERSONAL USE

    M-GReactor

    4

    14

    4

    4

    Resonance GenerClass: ElectromagneticMode: StandardDamage:1d10Range Penalty: -1 per heFire Control: +2/+2/--Intercept Rating: n/aCooldown Period: 2 TurnsSpecial: Ignores armor. Sdamage against all sides

    the target (Including prim

    EM PulsarClass: ElectromagneticMode:PulseDamage:9 1d5 times

    Range Penalty: -1 per hexFire Control:+3/+2/+1

    Intercept Rating: -2Cooldown Period:1TurnSpecial: +1 to critical hit+2 to dropout rolls

    MaximumPulses: 6Pulse Grouping: +1 per 5

    Resonance

    Generator

    EM Pulsar

    4 1 42

    33 5 6

    3 11 12 3

    3

    11

    3

    3

    3

    4 3 44

    7

    8

    9

    10

    6 6

    5-8: Resonance Generator

    5-7: EM Pulsar

    Oer Barony Base Hull

    4 4

  • 7/30/2019 Babylon 5 Wars - Variants 5

    27/51

    SPECIAL NOTES

    SENSOR DATADefensive EWTarget #1Target #2Target #3Target #4Target #5Target #6

    Singularity Drive System

    3

    TM & C WARNE

    PERMISSION GRANTEDTOPHOTOCOPY FOR PERSONAL USE

    3

    Special Hull Arrangement(No Fwd/Aft Hits)

    SIDE HITS1-4: Port/Stb Thrust

    19-20:PRIMARY Hit

    PRIMARY HITS1-6: Fwd/AftThrust

    10-12:Sensors13-15:Engine

    19-20:C& C

    9-18: Structure

    16-18:Mag-Gravitic Reactor

    M-GReactor

    5-8: EM Pulsar

    7-9: Spark Field

    4

    3 3

    PORT

    3

    STBD

    FORWARD

    AFT

    EM PulsarClass: ElectromagneticMode:PulseDamage:9 1d5 times

    Range Penalty: -1 per hexFire Control:+3/+2/+1Intercept Rating: -2Cooldown Period:1TurnSpecial: +1 to critical hit+2 to dropout rolls

    3

    MaximumPulses: 6

    4

    Pulse Grouping: +1 per 5

    5

    3

    3 4

    3

    Ipsha Tetra Escort

    2 5

    MANEUVERINGTurn Cost:1/3SpeedTurn Delay:1/3SpeedAccel/Decel: 1/2 ThrustPivot Cost: 1+1 ThrustRoll Cost: 0+0 Thrust

    SPECSClass:MediumShipIn Service: 2235Point Value:400Ramming Factor:50Jump Delay: N/A

    Name: ______________ Counter: ____________

    WEAPON DATA

    3

    COMBAT STATSFwd/Aft Defense: 14Stb/Port Defense: 12Engine Efficiency:2/1Available Power:13Initiative Bonus: +12

    3

    P R I M A R Y

    3 6

    C & C

    3

    Sensors

    Engine

    3

    Thruster

    1 4

    Spark Field

    CON RECOGNITION

    Speed 1 2 3 4 5 6 7 8 9 10 11 12Turn Cost 1 1 1 2 2 2 3 3 3 4 4 4

    Turn Del ay 1 1 1 2 2 2 3 3 3 4 4 4

    4

    7

    Version3: 2E/V5

    Spark FieldClass: ElectromagneticMode: StandardDamage: 1d6+1Range Penalty: n/a (2 hexFire Control: n/aIntercept Rating: n/aCooldown Period: 0 TurnsSpecial: Ignores armor.+2 hexes and -1 dmgper 2 extra power applied(maximum10power)

    3

    EM Pulsar

    TetrashipVariant(Uncommon)

    3

    Power EnhancementPod (Optional)+2 Free Thrust+3 Available Power+1 Turn Delay-1 Initiative+40 Combat Points

    3

    Eethan Barony Only

    f power enhancement pods present, it is hit on aprimary roll of 1-2 insteadof the thrusters

  • 7/30/2019 Babylon 5 Wars - Variants 5

    28/51

    4

    4

    4

    4

    7

    4 5

    Ipsha BoltglobeMANEUVERINGTurn Cost:1 xSpeedTurn Delay:1 xSpeedAccel/Decel Cost:1 ThrustPivot Cost: 2+2 ThrustRoll Cost: 0+0 Thrust

    SPECSClass: Capital ShipIn Service: 2252Point Value:750Ramming Factor:250Jump Delay: N/A

    Name: ______________ Counter: ____________

    WEAPON DATACOMBAT STATSFwd/Aft Defense: 18Stb/Port Defense: 14Engine Efficiency:4/1Available Power:45Initiative Bonus: +0

    PRIM ARY

    PO

    RT

    STBD

    4

    C & C

    Sensors

    Engine

    Thruster

    Spark Field

    CON RECOGNITION

    Speed 1 2 3 4 5 6 7 8 9 10 11 12Turn Cost 1 2 3 4 5 6 7 8 9 10 11 12

    Turn Del ay 1 2 3 4 5 6 7 8 9 10 11 12

    Version3: 2E/V5

    4 4

    4 4

    4

    Spark FieldClass: ElectromagneticMode: StandardDamage: 1d6+1Range Penalty: n/a (2 hexFire Control: n/aIntercept Rating: n/aCooldown Period: 0 TurnsSpecial: Ignores armor.+2 hexes and -1 dmgper 2 extra power applied(maximum10power)

    SPECIAL NOTES

    SENSOR DATADefensive EWTarget #1Target #2Target #3Target #4Target #5Target #6

    Singularity Drive System

    TM & C WARNE

    PERMISSION GRANTEDTOPHOTOCOPY FOR PERSONAL USE

    4

    13

    4

    4

    Special Hull Arrangement(No Fwd/Aft Hits)

    SIDE HITS1-4: Port/Stb Thrust

    19-20:PRIMARY Hit

    PRIMARY HITS1-8: Primary Structure9-10: Fwd/Aft Thrust

    13-14:Sensors15-16:Engine

    19-20:C& C

    5-10: EM Bolter11-18:Port/Stb Struct

    11-12:Spark Field

    17-18:Mag-Gravitic Reactor

    M-GReactor

    4

    EM BolterClass: ElectromagneticMode: StandardDamage: 21Range Penalty: -1 per 3 hFire Control: +3/+3/+0Intercept Rating: n/aCooldown Period: 2 TurnsSpecial: +1 to all criticalmade by target on that tu

    EM Bolter

    BattleglobeVariant(Rare) Eethan Barony Only

    4

    1

    4

    2

    4

    3

    4

    4

    4

    5

    4

    6

    444

    7 8 9

    444

    10 11 12

    Power EnhancementPod (Optional)+2 Free Thrust+11 Available Power+1 Turn Delay-1 Initiative+75 Combat Points 4

    f power enhancement pods present, it is hit on aprimary roll of 1-2 insteadof the thrusters

  • 7/30/2019 Babylon 5 Wars - Variants 5

    29/51

  • 7/30/2019 Babylon 5 Wars - Variants 5

    30/51

  • 7/30/2019 Babylon 5 Wars - Variants 5

    31/51

  • 7/30/2019 Babylon 5 Wars - Variants 5

    32/51

    FORWARD HITS1-5: Retro Thrust6-7: Std Particle Beam8: Class-D Rack

    9-11: Limpet-Bore12-17: Structure18-20: PRIMARY Hit

    AFT HITS1-6: Main Thrust7: Class-D Rack

    8-10: Limpet-Bore11-17: Structure18-20: PRIMARY Hit

    PRIMARY HITS1-7: Port/Stb Thruster8-10: Sensors

    11-13: Engine14-15: Hangar16-18: Reactor19-20: C & C

    Kor-LyanLekra TorpedoFrigateSPECSClass: Medium ShipIn Service: 2245Point Value: 400Ramming Factor: 50Jump Delay: N/A

    Name: ______________ Counter: ____________

    WEAPON DATACOMBAT STATSFwd/Aft Defense: 10Stb/Port Defense: 11Engine Efficiency: 1/1Extra Power: +0Initiative Bonus: +13

    Thruster

    C & C

    Sensors

    Engine

    Reactor

    Hangar

    Std Particle Beam

    CON RECOGNITION

    SENSOR DATADefensive EWTarget #1Target #2Target #3Target #4Target #5Target #6

    Cokra Variant (Rare)Version 2: 2E/V5

    SPECIAL NOTESAgile ShipAtmospheric Capable

    Standard Particle BClass: ParticleModes: StandardDamage: 1d10+6Range Penalty: -1 per heFire Control: +4/+4/+4Intercept Rating: -2Rate of Fire: 1 per turn

    Class-D Missile RaClass: BallisticMissiles: 20Range Penalty: NoneFire Control: +3/+3/+3Rate of Fire: 1 per turnSpecial: Fires only missitypes A, C, I, or Z.

    MISSILESRack #5

    Rack #6

    HANGAR0 Fighters1 Shuttle: Thrust: 5Armor: 1 Defense: 9/92 Weapon Hardpoints

    1

    5

    6

    5

    3

    3

    5

    8

    2 2

    3

    33

    33

    F O R W A R D

    A FT

    P R I M A R Y

    P O R TS T A R B O A R D3

    33

    3

    D

    D

    2

    22

    11

    7

    12

    6

    3

    MANEUVERINGTurn Cost: 1/3 SpeedTurn Delay: 1/3 SpeedAccel/Decel Cost: 1 ThrustPivot Cost: 2 ThrustRoll Cost: 1 Thrust

    4

    Limpet-Bore TorClass: BallisticTorpedoes: 5Damage: 2d10+10MaximumRange: 30Range Penalty: NoneFire Control: +4/+2/--Rate of Fire: 1 per 2 turnSpecial: Seeks target sysIgnores armor upon detoScores no overkill. See r

    43

    25

    Limpet-Bore

    TorpedoesLauncher #1

    Launcher #3

    Launcher #4

    TM& C WARNE

    PERMISSION GRANTEDTOPHOTOCOPY FOR PERSONAL USE

    Limpet-BoreTorpedo

    Class-DMissile Rack

    D

    Speed 1 2 3 4 5 6 7 8 9 10 11 12

    Tur n Cost 1 1 1 2 2 2 3 3 3 4 4 4Tur n Del ay 1 1 1 2 2 2 3 3 3 4 4 4

    Kingdom of Ketnor

    Launcher #3

  • 7/30/2019 Babylon 5 Wars - Variants 5

    33/51

    FORWARD HITS1-5: Retro Thrust6-7: Std Particle Beam8-9: Limpet-Bore Torp

    10-11: Grappling Claw12-17: Structure18-20: PRIMARY Hit

    AFT HITS1-6: Main Thrust7-8: Limpet-Bore Torp9-17: Structure

    19-20: PRIMARY Hit

    PRIMARY HITS1-8: Port/Stb Thruster9-11: Sensors

    12-14: Engine15: Hangar

    16-18: Reactor19-20: C & C

    Kor-LyanFenja Assault LeaderMANEUVERINGTurn Cost: 1/3 SpeedTurn Delay: 1/3 SpeedAccel/Decel Cost: 1 ThrustPivot Cost: 1 ThrustRoll Cost: 1 Thrust

    SPECSClass: Medium ShipIn Service: 2243Point Value: 300Ramming Factor: 100Jump Delay: N/A

    Name: ______________ Counter: ____________

    WEAPON DATCOMBAT STATSFwd/Aft Defense: 10Stb/Port Defense: 12Engine Efficiency: 1/1Extra Power: +0Initiative Bonus: +13

    0HANGAR4 Breaching Pods

    Thruster

    C & C

    Sensors

    Engine

    Reactor

    Hangar

    Std Particle Beam

    ICON RECOGNITION

    SENSOR DATADefensive EWTarget #1Target #2Target #3Target #4Target #5Target #6

    Axor Variant (Uncommon)Version2: 2E/V5

    SPECIAL NOTES8 Marine Contin