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THE EFFECTS i3N ACHIEVEMENT, ATTITUDE, AND CREATIVITY OF USING LOGO TO TEACH A UNIT OF GEOMETRY TO ADULTS Myriam Liuba ~a~erthal B. Sc., Universit.~ of Chile, 1971 THESIS SUBMITTED IN PARTIAL FULFILLMENT OF THE REQUIREMENTS FOR THE DEGREE OF MASTER OF SCIENCE (EDUCATION) in the Faculty of Education @ Myrism Liuba Bayerthal 1988 SIMON FRASER UNIVERSITY October 1988 All right.s reserved. This work may not be r5produced in whole or in part, by photocopy or other means, without permission of the author.

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Page 1: B. Sc., IN OF 1988 - Summitsummit.sfu.ca/system/files/iritems1/5343/b15013571.pdfMany thanks to Sharli Orr for proofreading the thesis. Finally, I want to thank Peter Eayerthal, my

THE E F F E C T S i3N ACHIEVEMENT, A T T I T U D E , AND C R E A T I V I T Y

O F U S I N G LOGO TO TEACH A U N I T

O F GEOMETRY TO ADULTS

M y r i a m L i u b a ~ a ~ e r t h a l

B . Sc., U n i v e r s i t . ~ of C h i l e , 1971

T H E S I S SUBMITTED I N P A R T I A L F U L F I L L M E N T

OF THE REQUIREMENTS F O R THE DEGREE OF

MASTER O F S C I E N C E ( E D U C A T I O N )

i n t h e F a c u l t y

o f

E d u c a t i o n

@ Myrism L i u b a B a y e r t h a l 1988

SIMON F R A S E R U N I V E R S I T Y

O c t o b e r 1988

A l l r i g h t . s reserved. T h i s work may not be

r5produced i n whole o r i n part , by photocopy o r

o t h e r means, w i t h o u t p e r m i s s i o n of t h e au thor .

Page 2: B. Sc., IN OF 1988 - Summitsummit.sfu.ca/system/files/iritems1/5343/b15013571.pdfMany thanks to Sharli Orr for proofreading the thesis. Finally, I want to thank Peter Eayerthal, my

APPROVAL

Name: Myriam L. Bayerthal

Degree:

Title of Project:

Master o f Science (Educe)

The Effects on Achievement, Attitude, and Creativity of Using Logo to Teach a Unit in Geometry to Adults

Examining Committee:

Chairman : Michael Manley-Casimir

T. J. O'Shea Senior Supervisor

A. J. Dawson Associate Professor

Dr. Thomas schroeder Faculty of Education University of British Columbia 21 25 Main Mall Vancouver, B. C. V6T 1Z5 External Examiner

Date Approved @dZk 1 , 1 W S

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PARTIAL COPYRIGHT LICENSE

I hereby grant t o Simon Fraser

my thesis, p ro jec t o r extended essay ( the

t o users o f the Simon Fraser Univers i ty L

Univers i ty the r i g h t t o

t i t l e o f which i s shown

ibrary, and t o make pa r t

lend

below)

i a l o r

s ing le copies only f o r such users o r i n response t o a request from the

l i b r a r y o f any other un ivers i ty , o r other educational i n s t i t u t i o n , on

i t s own behalf o r f o r one o f I t s users. I f u r t he r agree t h a t permission

f o r mu l t i p l e copying o f t h i s work f o r scho lar ly purposes may be granted

by me o r the Dean o f Graduate Studies. I t i s understood t h a t copying

o r pub l i ca t ion o f t h i s work f o r financial gain sha l l not be allowed

wi thout my w r i t t en permission.

T i t l e o f Thesis/Project/Extended Essay

The E f f e c t s on Achievement, A t t i t u d e , and C r e a t i v i t y o f

Us ing Logo t o Teach a U n i t i n Geometr .~ t o A d u l t s

Author:

( S ignatur&

Myriam L. Ba.yert ha1

(date)

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Abstract

This study investigated the effects of learning

geometry using Logo on students' achievement, attitude

towards mathematics, and development of creativity. The

study was conducted with adult students completing their

high school at King Edward Campus of Vancouver Community

f2ollege. Their curriculum was equivalent to that of Grade

9 of British Columbia Secondary Schools. The s%udy was

based on an experimental group of 14 students and a

control group of 24 students, neither being randomized.

The geometry curriculum for the experimental group was

presented in 15 sessions of two hours each. Ten sessions

were in the computer laboratory using Terrapin Logo with

nine Apple IIe computers.

The geometry achievement posttest scores were

subjected to an analysis of covariance, using pretest as

covariate.

Students answered the Estes Att.it,ude Scale to sssess

changes in attitude towards mathematics. A repeated

measures anova was carried out on the pretest and

posttest scores.

The Torrance Test of Creative Thinking (TTCT) Figural

form was used to measure creativity. The parailel fl2rms

of t.he TTCT were sub.ject.ed t.o a repeated mcasures anovs.

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The r e s u l t s of t h i s s t u d y d i d n o t i n d i c a t e any

d i f f e r e n t i a l a f f e c t s of u s i n g Logo on achievement,

a t t i t u d e , o r c r e a t i v i t y . However, t h e s t u d e n t s from t h e

experiment.al group had t o l e a r n t o o p e r a t e t h e computer,

$he b a s i c s of t h e Logo language, and t h e geometry c o n t e n t ;

whereas i n t h e s a m e amount of t i m e t h e c o n t r o l group ccu ld

c o n c e n t r a t e e x c l u s i v e l y on t h e geometry c o n t e n t . Fram t h e

s k u d e n t s ' r esponses t o an e v a l u a t i o n of t h e u s e of Logo t o

t e a c h geometry t h e r e appea r s t o be a p o s i t i v e s o c i a l impact

on t h e c lassroom atmosphere i n f l u e n c e d by t h e Logo

environment .

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T o t h e memory of m y p a r e n t s S a r a and Benjamin P r i z a n t

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I t is said t h a t Ptolomy, sun of King Pt.olomy of

Egypt, asked E u c l i d , his rnatvhemat4ics teacher, i f t h e r e w a s

no s h o r t w a y t o l e a r n geometry and E u c l i d replied: "Oh

Prince, there is no royal road t o geometry"

(Thompson, 1962, p . 9 i

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kuknowle~ment -----

An undertaking such as this thesis owes much to the

contributions, large and small, of many individuals. I

thank them all. Some, however, deserve mention.

I am especially indebted, and sincerely grateful, for

the attention, guidance, and support of my thesis

supervisor, Frofessor Tom 0' Shea. It was he, at, our early

meetings, who sponsored me. It was also Tom who guided me

through all my master's program. I leant heavily on both

his ear and his mind. I thank him for his faith.

Special acknowledgement is also due to Jean Cockell

and Mary Anna Hawthorn, Vancouver Community College, King

Edward Campus, for their friendship and interest in this

project.

I also thank my students for their participation and

understanding.

I would also like to thank my family for their support

and help. Many thanks to Sharli Orr for proofreading the

thesis.

Finally, I want to thank Peter Eayerthal, my husband,

who supported and enabled me to return to university.

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TABLE OF CONTENTS

Approval

Abstract

Dedication

Quotat ion

Acknowledgement

Table of Contents

List of Tables

I INTRODUCTION

Background

The Problem

Limitations and Delimitations

Significance of the Study

Structure of the Thesis

11 LITERATURE REVIEW

How DO We Learn Mathematics'?

How Do We Learn Geometryb? '

Logo

F a z e

i i

i i i

V

vi

vi i

v i i i

u

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I11 METHODOLOGY

Furpose

Sample

Procedure

Treatment.

Instruments

IV RESULTS 47

Students' Activities in the Experimental

Group' 47

Classroom Activities for the Experimental

Group 56

Test Results 58

Logo Evaluation Results 64

V CONCLUSIONS

Speculations

VI APPENDICES

Appendix A: Consent Form

Appendix R: Geometry Curriculum

Appendix C: Logo Handouts

Appendix I? : Instruments

Appendix % Worksheets df

Appendix F: Logo Test # 1

V I I REFERENCES

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LIST OF TABLES

Table

Analysis of Geometry Pretest Scores

Geometry Pretest Posttest Analysis of

Covariance

Estes Attitude Scale Scores

Analysis of Variance on Estes Attitude

Test Scores 8 1

Torrance Tests Creative Thinking Scores 62

Analysis of Variance on Torrance Tests Creative

Thinking Scores 63

Logo Evaluation Students' Responses

Distribution Part A

Logo Evaluation Part B: Students' Responses

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CHAPTER 1

Children need to be aware of the nature and uses of computers in order to be able to cope with the present and future technological society. (O'Shea & Self, 1983, p. 1 )

INTRODUCTION

Geometry is an important branch of mathematics.

It allows students to represent many mathematical

relationships using the world of figures and their multiple

combinations. The mastery of geometry involves the combined

utilization of arithmetic and algebra, and thus provides an

appealing and meaningful approach to the learning and

comprehension of mathematical concepts.

Most teachers of mathematics search for interesting

ways to teach geometry that will provide their students

with a good understanding of the sub,ject and, at the

same timei help them to develop new skills. Visual

interpretation of geometric concepts and their

construction are difficult aspects of geometry. Computers

may provide a useful means to enhance students'

understanding of geomekry

With the availability of computer languages, such as

Logo, we could provide students with the excitement of

learning and the attainment of greater mathematical

comprehension. Logo is a programming language developed

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for children and hased extensively on Piagetian Theory.

Logo supports a heuristic style of learning in which a

student is encouraged to seek solutions for himself

As a geometry tool, Logo appeals because interesting

things can be done after a brief introduction to the

language. Students can command the computer to draw

different 'geometrical designs and receive immediate

feedback. They can watch. the turtle, the triangular

cursor, draw and know immediately if they have given the

correct command. Logo is powerful because it quickly

enables the student to concentrate on the actual problem

instead of worrying about the constraints of the language.

An important aspect of computer use is that students

can experiment without the embarrassment of showing their

mistakes to their teacher or peers. Each successive step

reinforces confidence, and students start building,

block by block, not only skills of geometry, hut also

their own programs on microworld.

Background ---- -----

In 1954, I taught geometry to a group of Grade 12

students. As a new approach, I introduced Logo in teaching i

one of the geometry units. Six of the 11 students had had

no previous computer experience. Five had some idea of

programming in BASIC computer language, but only one

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student had knowledge of Logo.

The geometry unit included a tutal of 20 hours of

computer time. After being introduced to the fundamental

Logo commands, the students were encouraged to investigate

different geometrical figures. They chose their own

geometrical projects on which they worked both

individually and in groups. Finally each student.

demonstrated his/her project to the rest of the class.

The results were surprising and beyond my

expectations. Not only were the geometrical designs in

the final projects well chosen and imaginative, the

designs also showed an overall understanding of geometry.

The students used Logo's algebraic primitives effectively

to create these designs.

For the duration of the geometry unit, I observed

that the interaction among students was very productive.

by looking at, questioning, and commenting on the designs

of other class members, students gained insights which

were pertinent to their own pro.jects. This contributed to

a positive atmosphere and enhanced each student's

comprehension of the subject. I also felt that because

the program was a hands-on project, as opposed to a

lecture-based course, the experiment enriched my

relationship with the students.

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The Problem ----------

Based on my experience prior to this study, Logo

appeared to be a useful tool for teaching geometry. This

study investigated the learning of geometry involving the

use of computers and Logo. It was anticipated that

students who learned Geometry using Logo, when compared

with students who received instruction without Logo, would

show increased geometry achievement, greater creat:ivity,

and a more positive attitude towards mathematics. Three

research null hypotheses were investigated as follows.

- HypothesLsI,

There will be no difference in geometry achievement

between students who learned geometry using Logo and those

who learned geomet.ry using a traditional lecture approach.

H~pothes is 2.

There will be no difference of attitude towards

mathematics between students who learned geometry using

Logo and those who learned geometry using a traditional

lecture approach.

There will be no difference in creativity between students

who learned geometry using Logo and those who learned

geomet.ry using a traditional lecture approach.

The students chosen for the study were from Vancouver

:hnmunity College, King Edward Campus. Two intact classes

participated in the research, one designated as t.he

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control class and the other as experimental class. The

classes had a similar curriculum. The control group had

the more traditional book and hand-out material, while the

experimental group worked with computers and Logo.

To evaluate the above three hypotheses, pretests and

posttests were given to both classes. In addition.

students in the experimental class were asked to evaluate

their learning experiences.

Limitations and _Belimitati@ns I

There were several limitations in this study: the I

lack of random sampling, two different teachers, time I constraints, non-standardized geometry achievement tests, 1 student withdrawal, and absenteeism. It was not possible

to have random sampling because the classes at the college

where the study took place were formed according to the

number of students enrolled each semester. The available

classes were not large enough to split int,o two random

groups. Therefore the decision was made to have the May-

June semester provide the control class, and the July-

August class became the experimental group.

Due to administrative requirements two different

teachers were involved in the study. A variation in

teaching style could have affected the results.

The time allotted fur the geometry unit was a

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problem. Generally the unit is taught for 15 days in both

classes; however we were oniy able to use the computer lab

to implement Logo in the experimental class for ten days.

During the ten days, students in the experimental class

had to learn both Logo and the required geometry

curricula. Thus the experimental class had to learn more

material than the control class in the same amount of

time.

The geometry achievement tests used as pr, -test. and

posttest were not standardized. However, the pretest was

normed in British Columbia.

Student withdrawals and absenteeism precluded

collection of complete data from every student.

The study was delimited to learning geometry by adult

st.udents at a college. Therefore it might not he possible

to generalize the research results to students in

secondary schools.

Significance of the Studv -- ---------------------

Maurer states that "the advent of powerful

microcomputers is putting computing within reach of every

school" (1384, p. 4221. Although the impact of new

technology has been recognized by educators, parents, and

students, the use of computers has not yet been widely

investigated. There is little evidence to indicate when,

how, and for what purposes computers might best be

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utilized in the classroom. We still do not know the long-

term effects of learning with computers.

The purpose of this study is to seek ways to increase

students' interest in geometry and to enhance learning. In

particular, this study investigates the effectiveness of

using Logo to teach geometry. Logo is a computer language

that provides a safe environment in which the students can

learn by trial and error. Students can explore new

geometric relationships by themselves. Geometry comes

alive with the visualization of the concepts.

Many students do not assimilate the new concepts

properly because they lack appropriate experiences or basic

knowledge. Logo may provide a satisfactory atmosphere

where the student can find independently the necessary

schemata to anchor new ideas.

f the Thesis ------------

Chapter 2 contains a review of relevant literature.

It consists of three sections: learning mathematics,

learning geometry, and Logo.

The methodology is described in Chapter 3, including

the treatment, the sample of students, and t.he instruments

used to investigate the hypotheses. The analytic procedure

is also described in this chapter.

Chapter 4 describes the instructional events of both

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g r o u p s , and p r e s e n t s t h e r e s u l t s o f t h e d a t a a n a l y s i s .

C h a p t e r 5 i n c l u d e s c o n c l u s i o n s , and comments on t .he

r e l e v a n c e o f t h e s t u d y . I t a l s o c o n t a i n s s p e c u l a t i o n s

a b o u t t h e r e s u l t s o f t h e s t u d y .

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CHAPTER 2

LITERATURE REVIEW

. . . The focus of all mathematics teaching must soon become teaching students to understand mathematics rather than teaching them to manipulate symbols. . . (Hirsch & Zweng, 1985, p. 3 9 )

This chapter includes a review of the literature of

the following topics: learning mathematics, learning

geometry, and Logo.

How Do We Learn Mathematicsb?

The ability of people of all ages to learn ideas,

concepts and languages, has led to much speculation as to

how learning occurs. This is especially true in the field

mathematics, where concepts and reasoning are often quite

abstract. One of the 20th-Century pioneers in analysing

the learning process has been Jean Piaget.

According to Piaget's (1981) theory of mental growth,

the basis of learning is the child's mental activity in

interaction with his or her environment and with other

people. Piaget's theory describes mental activity as a

process of adaptation to the environment. This adaptation

process consists of two steps:

(a) integration of existing knowledge, or accommodation

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and ( b ) the acquisition of new knowledge, or assimilatim

The child's mental activity is organized into structures.

The separate mental acts are related to each other and

grouped together in clusters called schemas or patterns of

behavior.

According to Piaget, we learn when we understand.

Understanding means to assimilate a new concept into the

appropriate schema or to relate it to something we already

know. In mathematics the schema-building process is very

important. If the early schemata are not appropriately

built, assimilation becomes difficult and at times

practically impossible.

Concept is an idea that is associated with a physical

form; a word is associated with concept, and the way that

word is written and sounds is also related to the same

concept. Thus, language is very important in concept

formation. It is difficult to separate a concept from its

representative word. Piaget maintained that once a concept

is formed, we are able to find different manifestations of

that concept, and thereafter we are able to find

similarities between the different occurrences of that

particular concept.

Mathematical concepts, it is generally agreed, are

more abseract than those fmnd in our everyday lives. To

communicate mathematical concepts we need to expose the

child to suitable concrete examples. Once the abstraction

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process is done and the child can identify similarities

between the examples, then a definition will add precision

to the concept,.

In the study of mathematics one cannot divorce

mathematical concepts from the operations used to form

them. For example, if we look at the elements 3 and 17.

some of the operations or combinations are 37, 73, 3.7,

7 1 3 , and so on. To understand each symbolic presentation

one must understand its individual elements and the

meaning of the operations represented by the symbols.

Skemp (1976) distinguished two meanings for

intelligence:

One is (A), an innate potential, the capacity for development, a fully innate property that amounts to the possession of a good brain and a good neural metabolism. The second is ( B ) , the functioning of the brain in which development has gone on determining an average level of performance or comprehension by the partly grown or mature person. (p. 22)

Skemp maintains that mathematics is a good example of

intelligence b , and cites two reasons: (a1 the learning

of mathematics permits clear examples of the development

of schemas and (b) mathematics is the most powerful tool

to relate t.he physical environment appl icatiuns of

natural sciences, technology, and commerce.

We are able to learn because we have a potential

intelligence which has a logical-mathematical structure.

This potential is developed when knowledge is acquired and

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the result is a more complex level of intelligence

Of critical importance, however, is the realization

that learning mathematics question of linking

concepts into increasingly complicated conceptual schemas.

Not only must "mastered" concepts be remembered, they must be integrated into progressively more complex systems of ideas; sometimes they must be reconceptualized when they are extended to new domains. Ideas that are true in restricted domains (e. g. , "multiplication is like repeated addition" or "a fraction is part of a whole") are misleading, incorrect, or not useful when they are extended to new domains. Mathematical ideas usually exist at more than one level of sophistication. They do not simply go from "not understood" to "mastered." Therefore, as they develop they must be reconceptualized periodically, and they must be embedded in progressively more complex systems that may significantly alter their original interpretation. (Behr, Lesh, Post, & Silver, 1953, p. 104)

Piaget's insights on learning and how mental

structures develop have provided a valuable foundation for

inquiry into the teaching and learning of mathematics.

Now, with more information available, w e know that the

iearning process is more complex.

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Language, as well as thoughtfully chosen materials, plays an important role in the development of geometry thinking. i Crowley, l9E;7, p. 13)

How Do We Learn Geometry2

Geometry arose from practical life, evolving through

the years from the world of figures and their relationships

to eventually form part of formal mathematical theory. The

properties of geometric concepts have been abstracted from

the world around us, but they do not belong to geometry

until we are able to prove them by formal reasoning. When

a square is cut with a diagonal line to yield two

triangles, it is visually evident that the two triangles

are congruent, but in geometry a logical mathematical proof

is necessary to show congruency.

At an early stage of their education, children learn

geometry concepts intuitively, that is, through visual

perception without reasoning. After the intuitive stage

these concepts should be formalized into abstractions which

must be proved by reasoning. It may be very clear for the

young child that two triangles are congruent, but this

perception is only intuition (Jackson, 1967, p. 6 5 ) . The

next step in geometry is the abstract concept of

congruency.

The concept of congruency becomes abstract when the

child understands that it could be generalized to different.

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figures such as circles and rectangles. When the child is

able to verbalize the congruency theorems, the learning

process is complete. The child is now able to use a

theoretical approach to prove what was previously only

known intuitively. To be able to apply the concept of

congruency, according to Piaget, the student's mental

structure must have reached the appropriate stage of

maturity .

Over the past decade the Van Hiele model of geometric

thought has been prominent in the research about the

learning and, teaching of geometry.

Assisted by appropriate instructional experiences, the model asserts that the learner moves sequentially from the,initial, or basic, level (visualization), where space is simply observed - the properties of figures are not explicitly recognized, . . . to the highest level (rigor), which is concerned with formal abstract aspects of deduction. (Crowley, 1987, p. 3 )

Van Hiele (Crowley, 1987; Hoffer, 1983) distinguished five

levels of understanding

Level 0 : Visualization. The students recognize the geometric shapes and learn geometric vocabulary.

Level 1: Analysis. The students discern the characteristics of shapes such as equal angles or parallel lines. At this level no generalization or definitions are understood.

Level 2: Informal deduction. The students at level can establish the relationship between properties of figures. For example, a square is a rectangle because it has all t.he properties of a rectangle.

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Level 3: Deduction. At this level a student can construct an original proof in more than one way. The interaction of necessary and sufficient conditions is understood.

Level 4: Rigor. This is the level in which the learner can work in a variety of axiomatic systems and geometry is at the highest level of abstraction.

Vm Hiele asserts that progress through the levels is more

dependent on the instruction received than on age or

maturation. If the student is at one level of understanding

and the instruction is at another level, the desired

learning is not going to happen.

Because of its visual nature, geometry can be

introduced in the curriculum at an early age. When the

mental level of the child permits the assimilation of

abstraction, then we can introduce the formal verbalization

of concepts.

In elementary school, many mathematics teachers

involve their students in direct learning experiences and

activities to make the process of learning meaningful for

them. For example, geuboards are quite useful to learn

about areas and perimeters (Kipps, 1970; Liedtke, 1 9 7 1 ) .

The construction of geometric figures with straight edge

and compass is a good way to find out the properties of

geometric figures (Trafton & LeBlanc, 1 9 7 3 , . Later on

those properties will be abstracted into enunciation of

the proper theorems.

The, final and critical process of learning geometry

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They define insight as follows: A person shows insight if the person (a) is able to perform in a possibly unfamiliar situation; (b) performs competently (correctly and adequately) the acts required by the situation; and (c) performs intentionally (deliberately and consciously) a method that resolves the situation. To have insight, students understand what they are doing, why they are doing it, and when to do it. (Hoffer, 1983, p. 205)

In other words, the achievement of insight points to the

readiness of the students to acquire meaningful knowledge

and to be able to use it in the proper situation to solve

different problems.

LQES

Logo is a programming language designed for children

to learn, to explore, and to play with. Seymour Papert and

the staff at MIT developed Logo language from LISP. LISP

was developed in order to facilitate computer programs that

have %heir roots in pure mathematics and formal logic.

Logo, on the other hand, was designed for easy access by

young children; it provides a syntax that resembles

English, and a user interface that incorporates turt.le

graphics.

Logo is more than a programming language; it is a

philosophy of education based on Piaget's theories of

learning. Papert (1350) said: "I take from Jean Piaget a

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model of children as builders of their own intellectual

structures" (p. 7 j , here Piagetian learning is seen as

synonymous with learning without being taught. In Papert's

utopian vision of future education, he sees young children,

each one with a computer, learning how to program with Logo

and exploring new possibilities for learning.

One of the built-in features of Logo is turtle

graphics, where a cybernetic turtle, represented by a *

triangular graphic cursor, moves following the user's

commands and leaves a trail drawn on the screen. The Logo

primitives commands are FORWARD, LEFT, RIGHT, and BACK.

These basic commands need numbers as inputs for magnitude.

The commands combined will then draw different shapes.

These different designs are the product of the user

teaching the turtle how to draw.

The turtle graphics constitute a micrawarld.

Microworlds are the working spaces of the learner's ideas

translated into Logo procedures to teach the turtle to draw

the designs. "The design of the microworld makes it a

'growing place' for a specific species of powerful ideas or

intellectual structures" (Papert, 1980, p. 1 2 5 ) .

Although Papert said that Logo is not a panacea,

during the last decade it has become a magic formula for

many educators looking to solve perennial educational

problems.

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The relationship between a programmer and his program is much like that of a scientist and his theory, and this comparison has encouraged the opinion that children might benefit from learning to program. The whole sequence of 'teaching the computer' to drive the turtle can serve as a precise, easily grasped metaphor for the child to use in understanding his own thinking and learning. (OJShea & Self, 1963, p . 18,

The potential of Logo to enhance the learning process

in mathematics has recently spawned a number of research

projects. Some of the major projects are detailed together

with the mixed results obtained.

The Edinburgh Pro-iect

The Edinburgh Project CHowe, 0' Shea, & Plane, 19895

was conducted by the University of Edinburgh, Scotland. It

was a two-year project at a private boys' school. The

smpiing was not random. From the four mathematics classes

at the Grade 7 level the classes with the lowest and *he

second lowest achievement were assigned as the experimental

and control groups, respectively. Each group had 11

students. Both groups attended their regular mathematics

classes. The experimental students, in subgroups of four,

attended the Logo lab at the Artificial Intelligence

Department of the University for one hour a week during two

school years.

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The teaching ubjectives were: (a) to improve the

students' ability to handle particular topics in the

mathematics curriculum, (b) to improve their understanding

of basic skills and concepts, and icl to increase their

mathematical self-confidence for example, being able to

discuss mathematics problems with their teacher.

A set of worksheets was prepared to help the students

to overcome their particular difficulties in mathematics.

These worksheets were structured in a format similar to the

programming worksheets.

The students were given standarized pretests and

posttests : (a) Verbal Test, (b) Mathematics Attainment

Test, and (c) Basic Mathematics Test. The results showed a

significant difference in Mathematics Attainment Test for

the control group. The experimental group showed some

improvement in the posttest Basic Mathematics. However the

teachers attributed this improvement to the worksheets

prepared for the experimental group students on specific

topics.

At the end of the project the teachers were asked to

answer a questionnaire about the students' ability,

performance and attitude. Two of the questions were

singled out by the researchers: (a) The student will argue

sensibly about mathematical issues, and ( b ) The pupil can

explain his own mathematical difficulties clearly. They

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found evidence for experimental group superiority on both

questions.

The Erookl ine Pro~ect ------------

This study (Watt, 1979) was conducted by the MIT

Logo group in collaboration with Brookline, Massachusetts

Public Schools. In the first phase of the project, 50

sixth-grade students participated but only the work of 16

students ranging from academically gifted to learning

disabled was documented in detail. The results of the

project indicate that a Logo learning environment is

suitable for gifted as well as average students. Disabled

students too were able to enjoy success.

The authors of the project admitted that they were not

able to obtain data about learning gains made by the

students.

Standarized tests had been rejected as irrelevant to the goals of the project Cthe ability to use turtle geometry is not measured by sixth-grade math tests). The problem-solving tests and mathematical tests devised and administered by the project staff had inconclusive results. (Watt, 1982, p. 120)

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Bank Street College of Education

Several studies were conducted during 1981-1383

(Kurland & Pea, 1983; Pea & Kurland, 1984) at Bank Street

College of Education, Center for Children and Technology,

New York.

Children's Mental Models of Recursive Logo Pro&rams.

This study (Kurland & Pea, 1983) deals with the

recursive procedure in Logo. The rules for recursive

procedure in Logo programming are:

1. The Logo program proceeds line by line. However 4

when a procedure calls another procedure, all the lines of

the named procedure are inserted into the executing program

at the line where the procedure was called.

2. If a procedure does not call any procedure,

execution proceeds line by line until the end of the

procedure. END means that the execution of the current

procedure has been completed and then will be passed back

to the calling procedure.

3. There are exceptions to the line by line execution

rule. An important one for recursion is the STOP command.

STOP causes the execution to be halted and control to be

passed back to the calling procedure. Functionally, then,

STOP means to branch immediately to the nearest END

statement (Kurland & Pea, 1983, p. 3 6 ) .

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programmers would be able to understand and use the above

rules.

The participants were 7 children from 11 to 12 years

of age. They were already in their second year of Logo

programming (an average of more than 50 hours of Logo

programming) and highly motivated to learn more Logo.

The materials used were short Logo programs

constructed with four levels of complexity including

REPEAT, STOP, IF and recursive procedures. They were asked

to think aloud about how a Logo procedure would work, and

then to simulate, using a turtle pen on paper, the program

line by line. After that, they were shown the program on

the computer. If there were discrepancies they were asked *

to explain why. The children in general were accurate with

the first two levels of complexity. However those students

who had problems had flaws in their mental model of the

commands. For example, for them the command STOP or END

would be taken quite literally; and they could not

understand why the procedure would not stop or end.

The researchers interpreted their results to imply

that the programming framework did not allow mapping the

meaning of natural language terms to the uses given in the

programming languages. They concluded that it is necessary

to instruct novice programmers in the correct use and

meaning of commands

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Manhattan participated in this study (Pea & Kurland,

1984) . Sixteen of the children were 8 to 9 years old and

the others were 11 to 12 years old. Ths experimental

group comprised four boys and four girls of each age group

who were learning Logo computer programming. The control

grmp consisted of four boys and four girls of each age

group who were not learning Lugo. The criteria fcr

selection of students to the experimental group were: "(1)

a large amount of time working with Logo during their

first two months of computer use (prior to the first

experimental session) and ( 2 ) teacher-assessed

reflectiveness and talkativeness so that rich think-aloud

protocols would occur during the task" (Pea & Kurland,

1983, p. 14). Only the second criterion was used to

select the control group. The children from the

~xperiment~al group spent about 30 hours programming in

Logo. The control group was +,he non-programming class.

The study was based on problem-solving, specifically

on planning and dissecting a problem with a focus on

efficiency. The teachers in charge of the experimental

group were trained in Logo before the study and their self-

dsf ined role was principally t,s r~spund to students '

questions (Pea & Kurlamd, 1984, p. 16). The students were

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encouraged to create and develop their own computer

programming projects.

The students were tested individually. The result of

the study was that the students, after a year of Logo

programming, did not show a measurable change in their

planning skills.

LO- Pro~rarnmin,~ and t.he rwrelo~ment of Planning

Ski1 1s - Study 2x9. ---.-- This second study (Pea & Kurland, 1984)was designed

to simulate programming in its deep structural features.

The intention was to alter the task from Study One to

increase the correspondence between the demands of the

task and the capabilities of the computer programming

language.

The participants were from the same school but t.his

time 64 students were selected. The major difference from

Study One was that the teachers decided time to take a

more directive role in guiding their students' ex~loratiuns

with Logo. The experimental and control groups were

randomly selected. Control group as in Study One was the

nan-programming group.

The logic of the analysis for Study Two was different

from Study One. The analysis w a s designed to take a closer

look at potential programming-related effacts.

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Even though the researchers made an effort to give

students in the experimental group tasks resembling

programming in order to observe the transfer of the skills,

the conclusion was that there did not appear to be

automatic improvement of planning skills as a consequence

of learning Logo programming.

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kt lanta-Emory Logo Pro.iect

This proeject (Olive, Lankenau & Scally, 1986) was done

through the coordinated efforts of Emory University and the

Atlanta Public School System. The purpose of the Emory

project was to investigate the effects of a Logo

environment on students' understanding of geometric

relationships and related cognitive processes.

The Atlanta-Emory Logo Project was organized in four

phases. Phase I, which served as a pilot study, started

in the Spring of 1984 with one school participating.

Members of one Grade 9 class were randomly assigned

to one of two computer classes: a BASIC Language class or

a Logo Graphics Programming class. This phase of the

study ran for approximately six weeks, and the students

met for 1 1 /2 hours three times a week. The Phase I

curriculum was revised for use in Phase 11.

Phase I1 offered Logo courses during the 1984-1985

school year and two schools participated. The teachers

involved in the projects received their training during

the summer of 1984. The Logo classes had 15 to 20 Grade 9

students each semester. They were allowed to participate,

if their time-tables permitted it. During this phase,

project staff and the teachers in charge discussed

curriculum, instructional activities, and problems

encountered in the implementation of the Logo Graphics

programming.

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An important feature of this project was the ongoing

training and support that the participating teachers

received. Besides the training received prior to the

project, the teachers developed a close working

relationship within and between school and university

personnel.

High school mathematics teachers were trained to

create a Logo learning environment in order to enhance the

students' possibilities in developing cognitive abilities

and geometric reasoning.

Logo classes were taught during the two semesters of

the 1984-1985 school year. The topics selected for

investigation were quadrilaterals and angles.

Phase I11 began in the Summer of 1985, focusing on

curriculum development and documen.tation for instruction,

as well as on evaluation strategies for assessing the Logo

pro.ject.

The evaluation was focused in two areas:

(a) formative evaluation concerned with the development of

the program, and i b ) summative evaluat.ion to assess the

effects of the program. The formative aspect. of

evaluation was based on information from class, student

and teacher interviews, students' dribble files fcomputer

work of each student saved on a disk) (Olive, l986), and

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activities designed to assess students' understanding at

given points in the Logo course. The summative evaluation

was carried out with standardized tests of achievement,

non-verbal cognitive abilities, and logical thinking.

Two qualitative assessments were developed. Dribble

files were analyzed using criteria based on the SOLO

(Structure of the Observed Learning Outcomes) taxonomy and

Skemp's model of mathematical understanding, and clinical

interviews were designed to assess levels of geometric

understanding using the van Hiele model of geometric

thought.

It was anticipated that data collection would continue

one year after the Logo' Experience.

Glass room ImpJementat ion. - School 1. - - - - ------I------------

Each class consisted of approximately 20 ninth-grade

Algebra I students who were going to take Grade Ten

geometry. Enrollment in the Logo class required both that

Logo could be accommodated on the student's scheduie, and

that parental permission be granted. Students not taking

Lago were assigned to the control class.

The class had 14 microcomputers, one printer, a modem,

and one graphic plotter. Logo was offered as a one-semester

course with daily classes of 50 minutes. Students worked in

pairs but also had an opportunity to work alone. They were

encouraged to share their work and ideas. The students'

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computer experience varied from knowing Turtle Graphics to

not having any previous access to a computer.

Classroom Implementation.'- School 2 . ------ - - - - - - - - - - -

There were 18 students enrolled in the Logo class

during the first semester and 14 during the second

semester. They had 14 computers, one modem, and one

graphic plotter. The students' in-class situation was

similar to that in the other school with respect to work

habits and computer experience

At the end of the second semester the students

stated:

. . . that they preferred their role in the Logo class to their role in most other classes. They felt that their opinions were accepted and appreciated by the teacher and other students. They were not afraid to make mistakes in front of their peers. (Olive et al., 1986, p. 6 9 )

Students felt free to help each other, and they expressed

their ideas more clearly than did students in the control

class. It was felt that these factors contributed to

improved learning outcomes. (Olive et al., 1986)

Phase IV began in August, 1986 and finished in

June, 1987. During this time the testing and data collection

were completed. I

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General Achievement Test in^ P,esults

The Logo and comparison groups' mean scores from

various general achievement tests were compared through I

analyses of covariance using school and semester as

covariates and treatment group as the independent factor I

(Olive et al., 1988, p. 11). No significant differences between ,

group means were obtained for: semester grades, Geometry

City Tests, Standarized Achievement Tests, and Test of

Logical Thinking.

The Cognitive Abilities Test, Level G, was

administered on three occasions: September, 1985 ipre- *

Logo), January and May, 1986 (post-Logo for each

semester), and May, 1987 (post-Geometry) . The four

subtests given to all students resulted in nonsignificant

differences between Logo and comparison groups in all of

the three administrations of the Figure Classification,

and Figure Analysis subtests.

For the two subtests, Equation Building, and Figure

Analogies, nonsignificant differences were found in the

first two administrations. After the geometry course, both

subtests yielded significant differences in favour of the

Loga group. The researchers commented that these results

did not show any consistent pattern that could be

attributed to the Logo experience. Most of the geometry

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classes had a traditional method were the teacher

introduced the topic with exercises from a text book

followed by students work on assigned exercises from t.he

text. The Logo classes, on the other hand, had a differnt

context for learning. Therefore, that what was learned in

one context should have little impact on what w a s learned

in a different context (Olive et al. , 1988, p. 2 3 ) .

Associations Among Students' Interactions with L 3 ~ 1 3

and Mathemat ica1 Thinking

Clinical interviews were conducted with students from

Logo and comparison groups each semester. The design of

the clinical interview was based on the van Hiele model of

levels of geometric thought. The topic was angles and

their characteristics. The interviews were analyzed in

terms of indicators of levels of thinking achieved. The

interviews took place on three occasions: pre-Logo, post-

Logo, and at the end of Grade 10 with those students who

went on to gebmetry. Five of the six Logo students

appeared to have reached the descriptive level, whereas

only three students of the comparison group appeared to

have.progressed beyond the visual level.

Students' dribble files were compared with individual

students' mathematics grades, as well as with their

rssponses to clinical interviews, to seek the relationships

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between those measures. Different hypotheses were

investigated. The conclusions and recommendations were

based on the links established among the three theoretical

models used to analyze the data. The report confirms that

students at relational understanding levels (SOLO Taxonomy)

(Olive et al. , 1988, p. 31) on Logo programming and

geometric concepts would succeed in mathematics courses.

The authors claim that there is some evidence that a

Logo environment can help students to use a visual approach

to effectively solve geometry problems. However that

visual ability may prevent some students' movement from a

descriptive level of thinking and working to a higher

level.

The report concludes that, some students who were

successful with the programming tasks did not appear to

grasp the geometric concepts, thus programming success was

not a sufficient condition to do better in mathematics. , This results suggests that, for some students, a non-

programming use of Logo may be more beneficial in that. it

provides the opportunity to explore and build mathematical

concepts.

The use of Logo microworlds, specifically designed for the exploration of particular mathematical concepts, integrated into the regular mathematics classes, is the major recommendation from this project. (Olive et al.. 1988, pp. 47-48)

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The Clements Studies -------------

Clement~ and his colleagues have reported positive and

interesting outcomes concerning the benefits of computer

programming compared to computer-assisted instruction (CAI)

on specific cognitive abilities, metacognitive skills,

creativity, and achievement.

In a number of studies (Clements, 1985; Clements &

Gullo, 1984; Clements & Nastasi, 1985), it was found that

students using Logo or computer assisted instruction

interacted well with one another. The authors note that

those using Logo showed more positive social-emotional

effects than the others. Logo learners were more inclined i to solve their problems, help one another, work on their - 1 own, enjoy their discoveries, and talk about their problem-

solving strategies.

Using the Torrance Tests of Creative Thinking ( T T C T ) ,

which is very simple to administer to young children,

Clements and Gullo (1984) found significant differences on

fluency and originality. The subjects for the study were

18 first-grade children randomly assigned to either a group

that received CAI, or a group that learned computer

programming with Logo. I

Another study (Clements, 1985) had 72 first-grade

children randomly assigned into (a) Logo computer

programming, (b) computer-assisted instruction, and ( u ) a

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control group. There were significant differences an the

TTCT dimensions of originality and elaboration. Clements

speculated that the Logo group's high scores on originality

may have resulted from the tendency of the Logo students to

combine a entire pages of shapes into single drawings.

Conclusion

Over the past 10 years Logo has caused controversies

about its different features, its potential, and its

learning outcomes. It is interesting to examine the

research findings, though they are currently limited to

elementary students. Significant differences in geometric

achievement were found after the Logo treatment; these

results suggest some transfer effects in children, in (a)

the ability to follow directions and ib) the ability to

formulate directions IGallini, 1986; Rieber, 1983). Also,

Logo appears to enhance the development of metacognitive

skills in small children.

Another important issue is the effective use of

cooperative learning i See Capper & Copple, 1955 for

readings on cooperative learning) in the classroom. Logo

enables students to interact, and to benefit from working

in pairs i Clements, 1 9 6 4 ) .

The research findings are quite limited. Little has

been established, for example, about the psychological

consequences of exposing children at an early age to

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computer programming. Just as an electric train may not be

a suitable toy for a 6-year-old child, computers may not be

the best learning tool fur them either.

It is clear from the literature that more specific

research is still needed on the long-term effects of Logo

not only on the students but on the teacher. The role of

the teacher in the Logo environment is different from that

of the traditional lecturer (Olive et al., 1988). The Logo

teacher is more of a consultant than a lecturer or

instructor.

Controversies between teachers have ignited Logo

investigations. The opponents suggest that exposure to

Logo may not produce the desired motivation and positive

attitudes towards learning. On the other hand, the

proponents claim that learning via Logo promotes a

favorable interaction in the classroom.

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CHAPTER 3

METHODOLOGY

This chapter describes the purpose, sample, procedure,

treatments, instruments, and data analysis used for this

study.

Eurrasa

The main purpose of this study was to determine

whether teaching geometry using Logo would increase

students' mathematical achievement. Also of interest was

whether Logo would have a positive influence on both

improving students' attitudes towards mathematics and on

developing their creativity.

SL_~E!LB

This study was conducted with students e n r o l l e d in

Mathematics (35 1 at Vancouver Community L'ol lege ( V C C ) , King

Edward Campus CKEC). The curriculum is equivalent tu Grade

9 Mathematics in British Columbia public schools, and

contains a unit on geometry. This course, Math 051, is

offered f o r adults aver 13 years of age whose main interest

is to upgrade their education in order to complete high

school. In general these classes at VCC, KEC, have a

withdrawal rate of between 15 and 20%. There is also a

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high rate of absenteeism, due mainly to the economic and

social problems of the students. In spite of this, the

students are strongly motivated to learn.

F_gacsdure

For the study we designated the two available

classes, respectively, as t.he control class and the

experimental class. One of the regular VCC teachers was

in charge of the control class, I was in charge of the

experimental class. and I also tested both classes. The

control group was taught during May and June of 1967. It

had an enrollment of 33 students, but because of student

withdrawal and absenteeism we were able to obtain complete

data for only 24 students. The experimental group was

t.aught during July and August of 1987. It had an

enrollment of 21 students, and we were able to obtain

complete data for 14 students. The students were asked to

sign a consent form with the information about the study

iSee Appendix A ) . Their participation was voluntary.

The schedule for the Mathematics 051 course consisted

of 36 days of two-hour classes. For both groups the

geometry curriculum was taught for 15 days. The contrc11

group was taught using a traditional lecture method. The

experimental group had its schedule divided into 10 days

at the computer lab and five days in a regular classroom.

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Treatment ---------

The control group received traditional lecture-style

instruction in geometry, and the experimental group was

taught geometry using computers and Logo. Both groups

completed a number of pretests and posttests. The tests

were selected to enable the assessment of achievement in

geometry, attitudes towards mathematics, and creativity.

Bath classes started the geometry unit with three

sets of pretests. The first set, the Geometry and

Measurement Grade 7/8 Achievement Tests, constituted a

general achievement test in geometry; the second, the

Estes Attitude Scale, was used to judge students'

attitudes towards mathematics; and the third, the Torrance

Test of Creative Thinking, was utilized to evaluate

creativity. Following the testing session, a slide

collection of geometrical designs from Islamic Art was

shown. The students were given two sheets printed with

different geometrical patterns and asked, as homework, t.0

create designs based on the Islamic Art slides.

The geometry curriculum for both classes consist.ed of

the following units: i a ) Lines, segments, angles, and

parallel lines; ( b ) Triangles, areas and perimeters; i u i

Circles, circumferences and areas; and (13) Regular

polygons, inscribed and circumscribed in a circle. (See

Appendix B )

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Instruction in the control class was based on handouts

and lectures. The teacher explained the section and gave

handouts with homework based on that day's instruction.

The experimental class started each of their first 10

sessions in the computer lab. We had access to nine Apple

IIe computers, and we used Terrapin Logo. We had the use

of a computer hookup to a large TV screen for class

demonstrations. Every student was given a disk with

previously saved Logo procedures on it; the students were

expected to expand upon the supplied material and to

produce more elaborated Logo procedures (e.g. circles,

polygonst. The students received handouts which outlined

the: (a) content of the computer lab sessions, t b ) Logo

commands, t c ) project specifications, and ( d j procedure

explanations. (See Appendix C j

The final five sessions for the experimental group

were held in a classroom; the instruction consisted of

lectures and handouts.

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Instruments ----------

Pretests -------

The three pretests given to both classes were:

1. The Geometry 7/8 achievement test.

2. The Estes Attitude Scale.

3. Torrance Tests of Creative Thinking, Figural Form A.

(See Appendix Dl

The test used was the Geometry and Measurement Grade

7/8 test from the 1980 British Columbia Mathematics

Achievement Tests. These tests are keyed to objectives for

Grade 7 in the 1980 edition of the provincial curriculum

guide for mathematics.

Before they were selected to be included on these tests, all the test items were pilot-tested during the 1978-79 school year on over 6,500 Grade 7 students from all regions of British Columbia. The information thus obtained was used t.o select the 40 items for this test arLd to provide the interpretive information in this (teacher) manual. (Geometry & Measurement, 198OS

The test is divided into 3 parts:

Part A, Angles and Segments, with 11 multiple-choice items;

Part B , Geometric Figures, with 12 multiple-choice items; and

Part C, Units of Measure, with 17 multiple-choice items

The students were given 45 minutes to answer the 40

questions.

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Estes Attitude Scale

This test was given to measure the students' attitudes

toward mathematics. The test has fifteen statements, and

each one was rated on a scale from one to five. An example

typical of the statements is "Being able to add, subtract.

multiply, and divide is all the math the average person

needs". The possible answers are: I strongly agree i 5 '1, I

agree ( 4 ) , I cannot decide ( 3 1 , I disagree 12 ) , and I

strongly disagree (1).

The Torrance tests consist of three activities. In each

one the student is encouraged to think of an original

picture by constructing, or adding lines, to shapes or

incomplete figures. The students are asked to give a t i t i e

that best represents each picture. The students are given

ten minutes to complete each activity after the

inskructions have been read. Activity 1, is a picture

emst.ruct,im using a given shape. Activity -., .? L , has t e n

incomplete figures to be completed by adding lines

Activity 3, has 30 pairs of straight lines that should be

the main part of a figure to be completed.

The dimensions of creativity that. each student is

assessed on are: fluency, flexibility, originality, and

elaboration.

The tests were submitted to Scholastic Testing

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Service for scoring. Each student report contained a

score divided int.0 three sections: l a i a profile of

creative thinking scores, (bS general interpretive guide,

and Ic) part-score information.

The student's raw scores for each dimension were

converted into standard scores. Standard scores are

reported on a scale with a mean of 106 and a standard

deviation of 20. The students' standard scores for each of

the four dimensions were used to do a comparison between

t h e control and experimental groups.

Parallel test reliabilities between Form A and Form R

f o r each dimension are: fluency r = . 7 1 ; flexibility

r = .73; originality r = . 8 5 ; elaboration r = . 8 3 .

i Norms-Technical Manual, 1974)

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Posttest -----

The three posttests given to both classes were:

1. The Geometric Achievement Test,

2. The Estes Attitude Scale, and

3. Torrance Test of Creative Thinking, Figural Form B.

(See Appendix D)

------------------------ l3eomet.r ic Achievement Test

The geometry test (See Appendix Dl contained a

combination of items taken from Ministry of Education

British Columbia, Classroom Achievement Tests Grade 9/10,

Geometry and Measurement (1981), and items taken from prior

exams used for the Mathematics 051 course with a total of

50 marks.

The test contained four parts:

Part A, Areas, parallel lines and circumferences. Nine

multiple-choice items from the Geometry and Measurement

Classroom Achievement Test 9/10 (18 marks);

Part E, Construction of angles, bisection, and

inscribed regular polygons in a circumference. Four open-

ended items ( 1 2 marks);

Part C, Angle measurement problems. Four open-ended

items ( 8 marks); and

Part D, Problems involving areas and differences of areas

in circles and squares. Four open-ended items. ( 1 2 marks)

The students were given one hour to answer the

questions.

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The construction of the test, and the criteria used

for the scoring of the tests for both groups, was based on

agreement between both participating teachers. There was

agreement on the distribution of the marks and the

criteria for scoring each item. Each number item was

marked by the same teacher for both classes. I marked the

even numbers and the other teacher the odd numbers. This

procedure ensured that every question would have the same

evaluation criteria.

Estes Attitude Scale

The same Estes Attitude Scale items were used on the

posttest as were used on the pretest.

Tgrrance Test of Creattive Thinking Figural Form B

The Torrance Test Form B is a parallel test to Form A,

and is designed to be used as a posttest.

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L m o Evaluation

The experimental students were asked to answer a two-

part questionnaire related to their impressions of the Logo

learning experiences.

Part A investigated the development. of new skills due

to the influence of Logo, the students' appreciation of

this method of learning, and the use of time spent in

learning Logo as part of the course; the students were

also asked to provide comments about any aspect of the

course.

Part B surveyed students' previous computer

experience, knowledge of Logo, and use of Logo as a tool

to learn geometry and algebra, as well as students'

exposure to computers in other subject areas. (See

Appendix Dl

Analxt ic Procedures

To analyze the data I used the statistical package

SPSS on the MTS operating system.

Geometr-Achievement

The students' pretest scores were used to compare the

prior geometric knowledge of students in the experimental

and control classes. An independent t-test was perrormed

to detect differences.

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The studentsJ pretest and posttest scores from the

experimental group were used in a t-test to assess the gain

in geometric knowledge.

The studentsJ pretest and posttest scores from the

control group wece used in a t-test to assess the gain of

geometric knowledge.

The posttest scores of the experimental and control

classes were then subjected to an analysis of covariance

using the pretest scores as covariate in order to compare

geometric achievement after treatment. ,

Estes Attitude Scale

The results of pretest and posttest Estes Attitude

Scales from the experimental and control classes were

subjected

determine

after the

to a repeated-measures analysis of variance to

students' changes of attitude towards mathematics

geometry unit.

Torrance Test ------------

The students' raw scores from t.he TTCT for each of the

four dimensions were converted into standard scores. The

average of these standard scores was used to do a repeated-

measure analysis of variance to determine if the control .

and experimental class differed in their creativity after \

the geometry unit.

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CHAPTER 4

RESULTS

S t u d a n t s ' Act.irit,ies i n t h e E:merimental G r g u ~

The p u r p o s e o f t h i s s e c t i o n is t o in fo rm r e a d e r s of

t h e r e s e a r c h r e s u l t s and t h e way t h a t w e p r o g r e s s e d day hy

d a y . 1% a l s o g i v e s u s e f u l i n f o r m a t i o n based on t h e c o n t r o l

t e a c h e r and m y o b s e r v a t i o n s i n o r d e r t o improve f u t u r e

e x p e r i m e n t s and r e s u l t s .

The s t u d e n t s used 12 Apple I Ie computers and had t h e

u s e o f a computer hookup t o a large TV c o l o r s c r e e n f o r

d e m o n s t r a t i o n s . The class h a n d o u t s , Logo c u r r i c u l u m , Logo

o u t l i n e , and w o r k s h e e t s w e r e p r e p a r e d by m y s e l f . (See

Appendix C ) The a c t i v i t i e s were t .aken f rom Logo

D i s c o v e r i e s (Moore, 1984) ( S e e Appendix E ) . We had 10

Logo T e r r a p i n programs t h a t t h e s t u d e n t s used t o load t h e

computer and e a c h s t u d e n t had h i s i h e r own d i s k w i t h

p r o c e d u r e s a l r e a d y s a v e d f o r them. I n a d d i t i o n . t h e i r

d i s k w a s u sed t o s a v e t h e i r p r o j e c t s d u r i n g t h e c l a s s .

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Session 1

Descri~tim. This session was mainly dedicated to ----- ----

showing the students how to load the computer with the

Logo program and to explain the different Logo commands in

order for them to be able to work on their own. The

students had reading material and books available as a

source of ideas. They received handouts indicating their

daily activities.

Comments. 1. For some students this was the first

time they had to work with a computer. Consequently they

had to learn how to use the keyboard and encountered some

difficulties in operating it.

2. The students were encouraged to work in pairs.

In general they did so.

3. They followed the specifications and some were

able to produce interesting designs by just moving the

turtle on the screen.

4. The specifications did not have a list of error

commands and some of the students had a hard time trying

to understand their errors, and how to eliminate them

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Sess ion -------- '2

P e s c r i o t i o n . Every class s t a r t e d wi th a

demons t ra t ion by t h e i n s t r u c t o r . The demons t ra t ion w a s

based on t h e drawing of a house. I asked t h e s t u d e n t s t o

h e l p wi th i d e a s about problem-solving. I al lowed t h e i r

mis takes t o happen and encouraged t h e s t u d e n t s t o look f o r

t h e s o l u t i o n . I exp la ined t h e u s e s of the procedures t h a e

were saved i n t h e i r work d i s k s .

The s t u d e n t s s t a r t e d drawing t h e i r d e s i g n s . They were

a t l i b e r t y t o draw any th ing t h e y chose. They were a b l e t o

look a t t h e r e s o u r c e books o r d i s c u s s t h e d e t a i l s between

themselves o r wi th t h e i n s t r u c t o r . The i d e a w a s f o r them

t o l e a r n t h e Logo commands acco rd ing t o t h e i r needs .

Comments. 1. I n g e n e r a l , s t u d e n t s were a b l e t o

f o l l o w t h e i n s t r u c t i o n s . Some s t u d e n t s asked f o r

p rocedures t h a t w e r e n o t i n t h e handout.

2 . They were happy t o be a b l e t o t r y new i n s t r u c t i c ~ n

methods and t h e i r mo t iva t ion w a s h igh . Some of them

remarked, " t h i s is g r e a t , it is ha rd , b u t I l i k e it!"

3 . They s t a r t e d t o communicate b e t t e Y w i t h one

ano the r and t h i s l e d t o c o o p e r a t i o n among p e e r s .

4 . Some s t u d e n t s p r e f e r r e d t o f o l l o w t h e i n s t r u c t i o n s

i n s t e a d of t r y i n g new p o s s i b i l i t i e s .

5 . The s t u d e n t s found t h e worksheet, ve ry h e l p f u l .

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Qescription. The students that were able to finish

their design from the previous session were asked to

demonstrate their work to the class. The students were

encouraged to lay out in advance their design instead of

working directly on the computer. They learned how to

"SAVE" and to "READ" from a disk. Some of the students

were able to start working on Pro-ject # 1.

Comments. I . The TV screen was very useful for the

daily demonstration.

2. The students' attitude was enthusiastic and

positive.

3 . Often students neglected to write up their

procedures. It was important for them to do that, in

order to be able to follow the procedure's logic and to

improve those procedures.

4. We noticed something very important - when

students were absent they lost two hours of computer-time.

How could the studen*s recover this lust time when they

were only able to use the computers during classb?

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Session 4 --------

Description. At this point it was necessary to have -----

a question-time session. We used it to solve the

difficulties that some students encountered while doing

their projects. In general the solutions came from other

students who had had the same problems and found a way

around them. The questions in general were related to

Pro,ject # 2. A very useful pr~cedure for Project # 2 was

coordinates on a plane. (See Appendix C !

Comments. 1. The students who worked in pairs were -------

already working on the second project and learning how to

print their designs.

2. The students discussed their projects. There was

camaraderie in the classroom.

3 . Only two students were not able to finish their

quilt projects.

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Session 5 --------

rescriptiag. Today I noticed a big change. The

students walked into the computer lab and began to work

immediately without waiting for instructions.

Comments. 1. Some of the students were able to work ------- on their own and this gave me time to help those who had

previously missed a class or needed some extra help.

2. At this point, every student had a clear concept

of angles, distances and coordinate-axis. The procedure

for learning the coordinate-axis was well understood by

the class.

3. Today the students started to save their projects

and problems arose with understanding the Logo file

system.

4. Two students commented: "sometimes it is

frustrating, but you really learn".

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&ssion 6 and 7 --------------

rescri~tian. At the beginning of the session 6, the

students received an activity sheet to complete. They

were not allowed to use the computer; instead they had to

write the necessary commands to get the figure (See

Appendix E ) . The demonstration was based on how to use

the printer and in general one student helped the other.

Comments. 1. Three students wanted to learn more

Logo on their own.

2. Again the absenteeism problem was difficult to

solve. There should be a way to give the students a

chance to recover lost computer-time.

3. One student who was very talented was able to

copy a difficult design from the material available in the

classroom. However he was not interested to follc~w the

class curriculum.

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Z>essim S

Descriptisn. This session was dedicated to learn

about angles in s triangle, square, and hexagon. The

worksheet was based on designs using triangle designs

(See Appendix C). The purpose of the worksheet was to

learn about variables and how to use them in Logo

commands.

Comments 1. An unusual situation developed when one I-_----.

student was able to deal with angles and dimensions buk

not able to work effectively with the computer.

2. We had five pairs of students who were able to

produce excellent results. Probably as a result of their

group work, and good interaction they were able to achieve

that level. Their final projects revealed that they had

gone beyond the curriculum requirements.

Session 3 and 1Q -----------

&scription. Session 10 students answered a Logo

Test (See Appendix F ) . The students worked on Polygons

rand Stars, and Parallelograms (See Appendix C l . Both

sessions were used to complete and print their work. The

students who finished were able to try the challenge class

work. Towards xhe end of the class interesting discussions

developed between the students about the best w a y to do

Logo designs.

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I n d i ~ r i d u a l 0bserva t . ions ----------------------

One s t u d e n t s t a r t e d t o deve lop a l g e b r a i c a l fo rmulas

which enabled him t o t a k e t h e f o l l o w i n g approach t o h i s

TO T R I A N G L E : S I Z E

REPEAT 3 C F D : S I Z E RT 1201

R E P E A T 3 C F D : S I Z E + 10 R T 1201

R E P E A T 3 C F D : S I Z E + 20 RT 1201

H e used t h e increment t o t h e v a r i a b l e s i z e i n s t e a d of

changing t h e s i z e f o r e v e r y l i n e as e v e r y o t h e r s t u d e n t

d i d . H e w a s a b l e t o work wi th v a r i a b l e s by t r i a l and e r r o r

and as a r e s u l t he g o t a clear unde r s t and ing of commands

n o t exp la ined i n c l a s s .

Another s t u d e n t worked by h imse l f on a t h r e e -

d imens iona l p r o j e c t and developed procedures t o be a b l e t o

c l e a r t h e s c r e e n and t o read t h e procedures he was u s i n g

with on ly one command. H e f i n i s h e d t h e r e q u i r e d i n - c l a s s

work t .wo days b e f o r e t h e rest of t h e c l a s s .

A ve ry s u c c e s s f u l p a i r w a s a b l e t o combine t h e

computer a b i l i t y of one wi th t h e o t h e r ' s c r e a t i v i t y t o

produce e x c e l l e n t work. B y t h e end of t h e computer days

t h e la t te r f e l t q u i t e comfor tab le w i th computers.

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The five following sessions were dedicated ti2

finishing the geometry curriculum in the classroom. The

instruction method was lecture and handouts related to in-

class work.

Session 1 -------

The session was dedicated to constructions

compass, a straight-edge, and a protractor: (a

using a

) bisecting

angles and segments, ( b ) classification of angles, and (c)

parallel lines cut by a transversal and angles'

relationships.

Session 2

The session was dedicated to triangles:

construction and classification according to

sides and angles measurement, i b ) locate in

(a) triangle

their

centre and

orthocentre, and ( c 'I areas and perimeter problems.

Session 3 -------

Circles and part of a circle: (a) circumference

area of a circle, and (b) inscribe and circumscribe

triangles in a circle.

and

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S s s s i c ~ n 4 --------

Regular polygons inscribed in a circumference:

Ca) construction of triangles, quadrilaterals, pentagon,

and hexagon, ( b l area and perimeter of a regular polygon.

Session 5 ------

Problems: Ca) calculations of ring areas by

differences of areas between two circles, ( b ) determine

the measurement of angles in a figure.

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Test Result,s -----------

Geometry Te&g

The following hypothesis was investigated: there

will be no difference in geometric achievement between

experimental and control group previous to the treatment

The pretest scores from the experimental and control

groups were used to run a t-test Ip = . O 5 ) . The results

showed a significant difference between the experimental

and control classes in geometric achievement. The null

hypothesis can be rejected. The experimental class and

control class started with a different geometric

achievement level. (See Table 1)

Table 1

Geometry Pretest Scores Analysis

MAX MEAN STD DEV T-VALUE PR'OB SCORES

EXPERIMENTAL 40 25.92 6.7 n=14

2 .14 . 0 4 CONTROL 40 3 0 . 2 9 5 . 9

n=24

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&-rla~hes is 1

Hypothesis 1 stated that there will be no difference

in geometry achievement between students who learned

geometry using Logo and those students who learned geometry

using a traditional lecture approach. The result,s of the

analysis of covariance showed no significant difference.

The null hypothesis cannot be rejected. (See Table 2 ) .

Table 2

Geometry Pretest Post.test Analysis of Clo.srarianc-g,

M A X MEAN STD DEV F-RATIO P SCORES

PRE 40 25.9% 6 . 7 EXPERIMENTAL

n=14 POST 5 0 3 2 . 0 0 1 1 . 5

PRE 48 3 0 . 2 9 5 . 3 CONTROL

n=24 POST 5 0 38.89 8.2

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H ~ ~ ~ ~ h e s i s 2

Hypothesis 2 stated that there will be no difference

in attitude between students who learned geometry using

Logo and those students who learned geometry using a

traditional lecture approach. The results of the repeated

measures analysis of variance showed nu significant

difference. The null hypothesis cannot be rejected.

Means and standard deviation are reported in Table 3 and

the results of the analysis of variance are contained in

Table 4.

Table 3

Estes At.%i+,ude Scale Scores _----------I--

MAX MEAN STD DEV SCORES

PRE 75 31.97 4. 6 EXPERIMENTAL

n=14 POST 75 32.08 5. 7

PRE 715 CONTROL

n=24 POST 75 3 3 . 6 7 6 . 8

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Table 4

SOURCE SUM O F DEGREES O F MEAN F P SQUARES FREEDOM SQUARES RATIO

GROUPS 54 .051 1 54.051 0.785 0.382

WITHIN 2133.938 3 1 68.837

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H~pothesis 3

Hypothesis 3 stated that there will be no difference

in creativity between students who learned geometry using

Logo and those students who learned geometry using a

traditional lecture approach. The results of the repeated-

measures analysis of variance showed no significant

difference. Furthermore, no significant difference was

found on the subtests. ( p = . 0 5 ) . The null hypothesis

cannot be rejected. Means and standard deviation are

reported in Table 5, and the results of the analysis of

variance are contained in Table 6

Table 5

Torrance Test. of Creative Thinking Scores

MAX MEAN S T D DEV SCORES

P R E 180 7 8 . 2 1 1 5 . 2 EXPERIMENTAL

n=l4 POST 180 8 2 . 2 1 1 1 . 9

PRE 180 8 2 . 9 6 1 7 . 3 CONTROL

n=24 POST 1 8 0 8 9 . 3 8 2 4 . 5

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Table 6

-----------------__-____-____-_-_-__-____ SOURCE SUM OF DEGREES OF MEAN F P

SQUARES FREEDOM SQUARES RATIO

GROUPS 626.546 1 626.546 1 .024 0 .318

W I T H I N 22018.438 36 611.623

TIME 479.684 1 479.684 3 .515 0 .069

GROUP/TIME 25.836 1 25.836 0 .189 0 .866

W I T H I N 4912.938 36 136.470

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Part A ----

The students could select from the following choices:

disagree, somewhat disagree, maybe, somewhat agree, and

agree. They were assigned 1 to 5 points respectively.

1. Do you agree that you developed new skills with t.his

learning experience?

2. You would like to be taught other geometry or algebra

courses using this learning method.

3. The time spent in learning Logo was a positive addition

to the course.

4. Please write any comments you might have related to

this course.

Table 7

h d o Evaluation Students Responses Distribution Part A

QUESTION # disagree somewhat maybe somewhat agree MEAN (1) disagree(2) (3) agree(41 ( 5 )

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Comments ------

The following comments were written by the students

in response to Question # 4.

* "I would like to see more structure with regards to assignments. e. g. specific assignments ( in class or at.

home) with follow-up explanations for each problem."

* "This course is interesting, helpful, fun, etc. " * "I believe that any tools available to speed or

ease learning should be used - the computer is such a

tool. My experience with the computer was 'practical' and

'hands on' learning. I do not think that it complements

traditional Algebra where the 'ends do not justify the

means approach' is taught. Learning with Logo was

interesting and proved to me that there are many ways to

find a solution. In short I feel that Logo and

conventional Algebra teaching are conflicting (sic)

together. "

"Make it a separate course for people who would

rather take the basic geometry within the regular math

class. "

"Learning with Logo excited me a great deal. It

adds a pride of success to each assigned exercise. I-G

would be somewhat boring to do what we did on the computer

with a pencil and paper. With the pride of drawing a shape

with the computer, a deeper understanding and interest of

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the shapes came also. "

* "Logo and computer helped me to understand more about computers and to give exact commands because even a

small error can cause a problem. I enjoyed working with

computers in this course. "

* "When I first started on computers I expected frustation and hard work. Working on the comput.er was fun

although I am uneasy concerning how useful it was, since

it didn't seem to engage my thinking as well as

traditional teaching methods. Is it possible for learning

to be so easy? I don't know!."

* "I have found that using Logo has helped me a great deal in learning geometry."

* "I really enjoyed working with Logo. I learned a

lot and enjoyed working with my partner."

* "The proper understanding of how the computer works or functions would make it easier to work with. Other than

that I found it very interesting. "

* "Computers, to me, were a bigger monster than grey

hair, wrinkles, and a life without cakes, but a very

special lady, made this adventure not tolerable, but

interesting and exciting. Another major miracle!"

* "It was a more interesting way of learning math. fJsually I hate math but I'm actually beginning to enjoy

it, "

t2f the 14 students, 2 did not write comments.

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Far* B . -----

The students could select from the following choices:

a lot, some, very little,, and none. We assigned the

following points, 4 points, 3 points, 2 points, and 1

point respectively.

1. How much computer hands-on experience did you have

before enrolling in this class?

2. If you said "a lot" or "some" in question 1: Do you

think that computer knowledge helped you to learn Logo, and

to what extent?

3. Did you know any Logo before?

4. Do you think that Logo computer language helped you to

learn geometry?

5. Do you feel that learning Logo has been worthwhile?

6. For your Logo design, did you make use of your algebra

knowledge?

7. For your Logo design, did you make use of your geometry

concepts?

8. Woi-~ld you like to continue working with computers?

Please give one or two reasons why you would like to

continue working with computers and explain what kind

work you would like to do.

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Table 8

Responses n=14

QUESTION #

- - - - - - - - - - - - - - - - - a lot some very none

( 4 ) ( 3 ) little(2j (1) MEAN

1. computer experience

2. computer helps Logo

3. previous Logo experience

4. Logo helped geometry

5. Logo w a s worthwhile

6. algebra helped Logo

7. previous geometry 5 5 3 helped Logo

Question # 8 requested reasons for wanting to

continue working with computers and the areas that they

would like to explore. Three of the students would like to

learq more about computers for practical reasons s u c h as

vord processing at home and work. Another three students

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would like to use the Logo graphics to do designs in sport

medicine and three-dimensional struot~.ires. Another

wondered if it were possible to learn Physics or Chemistry

with Logo. Finally one student said "If Logo can help me

to understand Algebra better I think I could finally

understand it"

Four students did not answer.

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This s t u d y inves t iga t . ed t h e e f f e c t s of l e a r n i n g

ge lme t ry u s i n g Logo on s t u d e n t s ' achievement , a t t i t u d e

towards mathematics, and development of c r e a t i v i t y . The

r e s u l t s of t h i s s t u d y d i d n o t s u p p o r t any of t h e r e s e a r c h

hypotheses .

Hypothesis 1 s t a t e d t h a t s t u d e n t s who r e c e i v e d Logo

i n s t r u c t i o n would demons t ra te h i g h e r l e v e l s of geometry

achievement t h a n t h o s e s t u d e n t s who r ece ived a t r a d i t i o n a l

l e c t u r e approach. The r e s u l t s of t h e a n a l y s i s i n d i c a t e d

t h a t t h e r e w a s no s i g n i f i c a n t d i f f e r e n c e .

The n o n s i g n i f i c a n t d i f f e r e n c e i n geomet r ic

achievement could have r e s u l t e d from t h e ineql- l i table t i m e

c o n s t r a i n t . imposed on t h e exper imenta l c l a s s . The geometry

u n i t w a s t a u g h t f o r t w o hours eve ry day far t h r e e weeks.

The s t u d e n t s i n t h e exper imenta l group w e r e expected t.12

l e a r n how ta o p e r a t e t h e computer, t h e b a s i c s of t-he Logo

language, . and t h e geometry c o n t e n t ; i n t h e same amount of

t i m e t h e c o n t r o l group could concent ra t . e exclus ively cm

t h e geometry c o n t e n t . The f a c t t h a t the exper imenta l

group d i d as w e l l as t h e lzrsntrcli group m i g h t be deemed t i 3

be of s i g n i f i c a n c e . However o t h e r s t u d i e s ccn $his s u b j e c t

have been i n c o n c l u s i v e i n showing t h a t t ime would

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significantly alter students' achievement (Pea, 1983 ; Watt,,

ly;32 1 .

Another factor that may have contributed to t h e

nonsignificant difference in achievement in t h i s study is

the lack of st.ructure in the Logo instructional

environment. Fapert (19801 claimed there is no need for a

curriculum and students should learn Logo through

discovery learning. In the present study students tack

many different directions, there was insufficient time fur

students to fully explore their ideas. Because of the

time constraint, the exercises were structured towards the

required curriculum; the students were able to produce the

suggested geometrical figures but could not, by

themselves, generalize on the geometrical concepts they

were learning.

The Edinburgh Logo Project was highly structured in

many aspects, with assigned worksheets and Logo activities

fr(cussed specifically on the mathematics curriculum. The

stucients' progress was carefully monitnred. H o w e ~ ~ e r ,

' . . .the results of t h e prctject on student achievement were

not very dramatic. " (Watt, 1982, p. 1 1 8 )

Hypothesis 2 stated that the studenzs in the

experimental group w~xlld change their attitudes eowar~is

mathematics after their experience with Logo. The

anaiysis showed no significant difference. 'The st~wliantc '

comments in their evaluation of their learning experience

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were in general positive. Most found the n w r e l t y of the

I.tse of the computer interesting and challenging. It is m y

impression from their comments that the students found the

experience beneficial; however, they did not relate

learning geometry using Logo to a change in their

attitudes towards mathematics.

Hypothesis 3 stated that students i:l t.he experimental

group would develop increased creativity sfter the

treatment. The Torrance Tests of Creative Thinking

Figural Test was used. It evaluates four dimensions:

fluency--how many original ideas the student had;

flexibility--how varied these ideas were one from the

other; originality--how original the ideas were when

compared to a normative group; and elaboration--how many

details were added to the main idea. Even though t h e tes-c

is recommended fur adults, my informal observation w a s

that the studenrs did not take t.he completion of figures

seriousiy. Students' indifference ka the TTCT m a y have

been a factor in producing nonsignificant difference in

the creativity measures.

The results of this st,udy suggest that the strong

claims by Fapert (Mindstorm, 19801 for learning geometry

by programming with Logo need serious reexamination. The

use of Logo to teach geometry, using a relativsly

unstructured format, seems to be an insr.lfiicient means ro

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creativity.

Social Impact of Lo@

An import.ant issue that has come to the attention of

a number of other investigators is t.he social impact c~f

Logo (elements, 1964; Gallini, 1986; Horner & Maddux,

1 9 8 5 ) . Although it is possible that there will never be

consistent proof of Logo's influence on mathematics

achievement, perhaps Logo will be instrumental in giving

students the chance to assume responsibility for their own

success. In other words Logo may have the potential to

positively affect students' academic performance.

The experimental group's enthl~siasm was remarkable.

The impact of Logo graphics was strong enough to stimulate

peer interaction and cooperakive learning. Informal

obser~a~ions by the researcher indicated that some of the

st,udents had never considered the possibi l itjr of working

with a computer because they did not think, they wr~uld have

been able to understand the computer's operation. Thus,

in this particular study, to be able to learn abouz

computers using an interesting language 1 ike Logo,

Logo permitted %he students to explore geometry in a

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s a f e r env i ronment t h a n t h e t r a d i t i o n a l class s e t t i n g .

They w e r e a b l e t o t a k e r i s k s , l e a r n i n g by t r i a l and e r r o r .

The s i t u a t i o n w a s homogeneous i n t h e s e n s e t h a t o n l y one

s t u d e n t had some n o t i o n of Logo and t h e rest none. Tha t

c r e a t e d a good s o c i a l / e m o t i o n a l a tmosphere i n t h e

c l a s s r o o m , wnich g a v e t h e s t u d e n t s g r e a t e r e n t h u s i a s m and

s e l f -esteem. F u r t h e r m o r e it .enhanced p e e r i n t , e r a c t i o a .

F i n a l l y , t h e s t u d e n t . s l i n t r o d u c t i o n t o computers and Logo

g a v e them t h e c o n f i d e n c e t o t r y o t h e r u s e s o f computers i n

the f u t u r e .

The change i n a t t i t u d e t o w a r d s computers af ter a Logo

e,xperience may r a d i c a l l y i n f l u e n c e the s o c i a l i n t e r a c t i o n

of Logo l e a r n e r s . Weir and Emanuel, i n a s t u d y w i t h

a u t i s t i c c h i l d r e n r e p o r t e d : " t h e r e s u l t i n g d r a m a t i c

improvement i n s e n s e o f p e r s o n a l wor th and the

consequences f o r i n t e l l e c t u a l a c t i v i t y h a s l e d t h e s c h o o l

t o implement i ts own computer c e n t r e u s i n g a r e c e n t . l y

implementred microcanpi- l ter lag^ s y s t e m " (cited i n O'Shea h

S e l f , 1963, p . 2 3 6 ) .

Alt.hough t h e e x p e r i m e n t a l g r o u p d i d not. pe r fo rm

b e t t e r t h a n t h e c o n t r o l g roup it is i m p o r t a n t t o n o t e t h a ~ .

t h e y d i d n o t do worse . F u r t h e r m o r e t h e y had t h e

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opportunity to learn how to use a computer as well as

learning geometry. In this age of technology the

introduction of computers in the classroom is inevitable.

In his predictions for the mathematics curriculum in

the year 2000, Maurer (1984) , noted that. geometry in some

of t.he schools has been reduced to a one-semester course

and is tending to disappear. The reason it has not. is

because curricula designers cannot agree on what else ti:)

12ffer.

The computer as a tool and Logo as a language provide

a natural world of shapes and surfaces and the means of

displaying, rotating and dissecting them on a compute<r

screen. Logo is a language which promotes the acquisition

of computer literacy and at the same t.ine the

investigation of geometric concepts. The use of computer

and Logo also enables the students to learn, practice and

develop smne important skills which they seldom would use

otherwise.

Ths role of geclmet,ry in school mathematics is ~ a f

increasing importance. Interesting problems could be

scllved with a better visual perception. For example by

graphing equalities, inequal ities, and % r a n s f orl7.latic?ns*mat ia-is.

geometry acquires a new dimension.

1 ' 1 lo draw a triangle with turtle graphics requires t . h ~

k n w i e d g e 13f side length, the interior a n g l e measures, and

the angle measures exterior to t,he figure. Thus , the use

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of Logo opposed to paper and pencil construction, opens a

new approach with a thoughtful challenge. (F inney , l97O).

The predictions for year 2000 (Maurer, 1984) are that

classical geometry will tend to disappear but the role of

visual mathematics will increase. The foundations of the

most striking developments of modern physics have a

geometrical background. The Newtonian theory ol mechanics

and the non-conservation of parity fl~r elementary

particles are based on Einolidean space. The ability to

visualize geometrically is no doubt part of the

scientist's mental equipment (Duff et al.,

Visual and intuitive work are indispensable at every level of mathematics and science, both as an aid ta ~larificgtio~ of particular problems and as a source of inspiration, of new "ideas". iDufY et al., 1987, p. 6 ) .

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APPENDIX A

Consent Form

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1ON FRASER rJk FACULTY OF EDUCATION

Dear Student:

I am about to begin a research project with class 051. The purpose of this letter is to ask for your consent to participate in this project. This project has been carefully reviewed and approved by Jean Cockell, Mathematics Department Head and Dr. Lawrence Fast, Principal of King Edward Campus. It also has been examined and approved by Dr. Tom OJShea, Faculty of Education, Simon Fraser University.

From time to time we do research to improve the teaching of mathematics. On this opportunity we are going to introduce a new approach to the geometry unit using different methods to enhance the understanding and learning of the subject. You will be asked to complete evaluation forms regarding the presentation and the perception that you have of the new methods used, as well as the influence that this new methods had on the class's learning. The evaluation and information collected from the class are going to be confidential and will not influence in any way your marks or performance appraisals at any point. If you would like to have more information please do not hesitate to ask me about it. The final results of this project are going to be made available to you on request.

Your participation will be very much appreciated and is voluntary. You can withdraw from this research project at any time. Thank you very much for your co-operation, which will make possible to improve for you and others the learning of mathematics at King Edward (7 dampus.

Sincerely,

Myriam Bayerthal

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APPENDIX E;

Geometry Curriculum

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GEOMETRY CUBR I CULUM

LINES AND ANGLES ----- -- -----

1. Construct congruent line segments, and bisect a

segment.

2. Construct congruent angles and bisect an angle.

3. Classify angles according to their measures: acute,

right, obtuse, straight, reflex, one revolut.ion.

4. Name and state the properties of special pairs of

angles: adjacent, vertical, complementary, suplementary.

5. Construct perpendicular and parallel lines.

6. Identify special pairs of equal angles formed by two

parallel lines cut by a transversal such as: alternate

interior, alternate exterior, corresponding. Determine

the measure of the angles and their properties:

suplementary, congruency, squal ity

TRIANGLES --------

1. Part of a triangle: sides, vert.ices, angles.

2. Classify triangles according to their: ai sides-

scalene, isosceles, equilateral; b) angles- acute, right,

obtuse.

3 . Problems related to area, perimeter, and measure of

interior and exterior angles of a triangle.

4. Zimi larity of t,riangles, corresponding sides and

angles. Problems related to angles' measures anti sides'

measures.

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C I RlCLE" ----a

1. 1ntuit.ive definition of circle: circle is the limit of

a regular polygon with infinite sides.

2. Identify the parts of a circle: centre, radius, chord,

arc, diameter, semicircle.

3 . Calculate the circumference and the area of a circle.

Fi(ILVC;ONS

I. Identify special types of polygons depending on the

number of their sides: triangles, quadrilaterals,

pentagons, hexagons, octagons, decagons, regular and

irregular.

2. Calculate perimeter and area of polygons.

3. Inscribe and circumscribe polygons in a circle:

equilateral triangle, square, pentagon, hexagon; create

designs using a variety of these constructions.

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APPENDIX C

Logo Outline

Logo Worksheets

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GEOMETRY 051 OUTLINE

INTRODUCING "LOGO" LANGUAGE

Reading Materials

1. Des igaBag Cgmwter-Based Microwor lds. Byte,

August 1982.

2. Underszanding Logo Feddicord , Richard.

Booklet with commands, procedures and pictures.

Reference Books

1. Learning with L l m by Daniel Watt.

2. Logo for b l e 61 by Harold Abelson.

3. Turtle G m m e t r ~ by Harold Abelson and Andrea di

Sessa.

4. Lpgp Promamine with Turtle Graphics

5. Eiscovering Apple Lm&o by David Thornburg.

6. B v t e Magazine, August 1382.

111 Outline

SESSION 1 -------

1. Learn operation or" computer

-start up

-load the program

-start the DRAW mode

2. The students will be able to experience

hands-on computer graphics.

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Learn t h e commands:

-RIGHT RT - LEFT LT

-FORWARD FD - BACK EX

-PENUP PU - PENDOWN PD

-HIDETURTLE HT - SHOWTURTLE ST

The students will move the TURTLE on the screen

using the above commands and they will draw

different figures, using lines angles and

gain the feeling that they are in control.

I

I

2 -

The students will be able to start drawing their I

designs :

a i By using and complementing the manual's

procedures.

b) By creating their own procedures.

They will apply their designs to the learning of

new commands and the creation of more complex designs.

e. g. CIRCLE, POLYSPI, REPEAT, C . . I , etc.

What is a procer lu r~? e . g . : TO ElOrJSE,

SESSION - :3

I. E D I T mods, ED, TO MYWORK, leaving EDIT mclcie by

pressing <CTRL> C

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2. Students write their your own, designs as a

a i simple procedures

bj super-procedures.

3. Definition of a procedure.

Example: SQUARE defined.

4 . SAVE "MYWORK on a disk.

5. READ "MIWORK from a disk

S E S S I O N 4_ ----- PART BL TURTLE GEOMETRY = The CQmhinat i m and ---

Understanding of Geometrical Figures. -------

1. Draw squares of different sizes.

2. Draw the diagonal of a square.

Hint: Use command SQRT =square rout of . . .

3. Draw circles of different sizes.

4. How would you draw an arc of a circle?

a) left arc circle

bt right arc circle

5. Create different designs using circles, squares,

and arcs. Examples:

- a square inside a circle -1 - flowers inside a square. I

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SESSION 5 -----

1. PR(lJECT 2 2: building a quilt,

A. Groups of five students will combine their

designs to form a quilt with the squares.

B. Using Cartesian coordinates: SETXY command

SESSION ------

POLYSPI Microworld

1. PROJECT # 3: design a procedure using circles

and regular polygons.

SESSION 2 ----- halyzing inscribed and circumscribed circles in a

polygon.

1. Circumference and area of a circle.

2. Regular and irregular polygons. Measurement

of interior and exterior angles, sides and

perimeter .

SESSION 3 ------

F'RQJECT 3 2 due.

1. Evaluation, presentatpion of designs

explaining the characteristics and the

procedures to produce them.

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2sESSION fL ------

CONTENT : INTRODUCTION TO LOGO

1. Demonstration of LOGO commands.

2. Demonstration of LOGO procedures.

3. Hands-on computer exercises using LOGO.

4. Saving and printing your work.

NOTE: Make sure your "CAPS LOCK" i s down.

LOGO COMMANDS

COMMAND AEIBR. e . g . COMMAND AEER.

DRAW HOME FORWARD L E F T R I G H T BACK

READ

SAVE READPICT S A V E P I C T

PENUP PU PENDOWN P D

FD FD 60 CLEARSCREEN CS L T L T 30 HIDETURTLE HT R T R T 75 SHOWTURTLE S T BK BK 30 GOODBYE

READ " C I R C L E S

SAVE " C I R C L E S R E A D P I C T "TRUCK S A V E P I C T " TRUCK

CTRL o r CONTROL key a . R . : CTRL-T means that ?mu Press the - . CONTROL key and t h e l&t.er T at

the same time.

CTRL - T : - i-' .

4 . - F : - W : - D :

gives a full text screen gives mixed text/grsphics gives full graphics screen stops program execution delete the character

1. READ "SCREENDTJMP from utilities disk. 2 . Print OtJTDEV 1. 3. Follow screen instructions. 4. E n d of print-out, print OUTDEV O.

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INSTRUCTIONS: To use the procedures in the "Utilities ---------- Disk", enter READ " (NAME OF PROCEDURE), e. g. : READ "CIRCLES

PROCEDURES

1. CCIRCLES, will draw a circle around the turt.le's position. You have to indicate the radius.

command: CCIRCLE 40 (the radius is 40 turtle steps)

2 . CIRCLES, will draw right circle (RCIRCLE) or left circle (LCIRCLE), and right arc IRARC) or left arc ( L A R C ) . You have to indicate the radius.

command: RCIRCLE 40 (the radius is 40 turtle steps) LCIRCLE 40 RARC 40 LARC 40

3. SHAPES, will draw: rectangle, polygon, circle, or star. You have to indicate dimensions, such as: length, width, angle sizes, side lengths or circle radius. Each procedure's dimensions are related to the procedure itself.

command: RECTANGLE 75 60 (length 75, width 6 0 ) POLYGON 5 50 72 isides 5, length 5 0 , angle 721 CIRCLE 60 ( radius 6 0 ) STAR 5 60 144 (sides 5, length 6 0 , angle 14.2)

4 . FICTTJRE, will draw a scene.

command : PICTURE

-5 . SYMMETRY, will draw: window, pretty, pa+, tern.

command: WINDOW PRETTY PATTERN

RECOMMENDATIONS: Work with different procedures and try to

combine them in order to do your own picture or scene. You can get some ideas by READ "TRUCK. Type TRUCK. This truck is a combination of a box, small Sox, and wheels. Type EDIT ALL and you will see the procedures used in making the truck.

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' EXPLORATION OF ANGLE WITH Tw TIIETLE

# of degrees i n a n g l e A

# of degrees i n a n g l e B

# of degrees i n a n g l e C

# of degrees i n a n g l e A

# of degrees i n a n g l e B

# of degrees i n a n g l e C

# of degrees i n a n g l e D

# of degrees i n a n g l e D + E + F + G

I

# of degrees i n a n g l e A

# of degrees i n a n g l e B

sum of i n t e r i o r a n g l e s

sum of e x t e r i o r a n g l e s ----

complementary a n g l e s are ___-__-___-------I--------

supplementary a n g l e s a r e _____-______-_--__-------------

In LOGO is a theorem c a l l e d "The To ta l T u r t l e T r i p " o r TTT, suppose your t u r t l e t a k e s a t r i p around t h e s c r e e n and ends up f a c i n g i n t h e same d i r e c t i o n as when it s t a r t e d . Add up t h e degrees it t u r n s d u r i n g t h e t r i p . Write your conclus io t l s .

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1. Draw the following angles: (use the line provided)

right angle = 90' = L- ABC (label the angle using the letters A, B, C )

complementary angles = L-ABC + L-CBD = 90' ( label the angles using the letters A, B, C, D)

straight angle = loo0 = f- (label the angle)

supplementory angles = L-ABC + L-CBD = 180' ------------------------- (label the angles using the letters A, B, C, D)

What are: adjacent angles? vertical angles ? Draw them and name the angles using

the letters E, F, G, H, I, .etc..

ADJACENT ANGLES

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DESIGNS W IT11 TRIANGLES

INSTRUCT IONS : 1. Write a procedure f o r a t r i a n g l e uging a s i d e ' s v a r i a b l e . 2. Using t h a t procedure wi th d i f f e r e n t s i n p u t s , w r i t e a

superprocedure t o draw each of t h e f o u r d e s i g n below. 3 . Save your work and p r i n t your procedures and d e s i g n .

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FOLYGONS @_51 STARS ---

POLYGONS: ~ e & use t h e REPEAT comand and compare the different procedures,

example: TO SQUARE REFEAT 4CFD 50 RT 901 END

TO HEXAGON REPEAT GCFD 50 BT 601 END

TO PENTAGON REPEAT 5CFD 50 RT 721 END

Complete the Table below and find the relationship between the size of the. angle and the number of TURNS of the turtle. . Write others procedures for OCTAGON, DECAGON, HEPTAGON(7 sides).

flrJcf-E Tr/REu'$ I# Of ~ E & ~ ) T s \ ?RDarlcT..

B. STARS: Write the following procedures, compare your results with the polygon's procedures. What do you conclude?

TO STAR. 5 REPEAT 5CFD 50 RT 1441 END

TO STAR. G REPEAT GCFD 50 RT 1201 END

TO STAR. 7 TO STAR :M :N REPEAT 7CFD 50 RT ((360/ 7)*3)1 REPEAT :NCFD 30 RT (:M * 3 6 0 / : N )

END END

Observe the different designs STAR. 5 , STAR. 6, and STAR. 7. Write your cotlclusions. Try the procedure TO STAR :N :M replacing the variables : N , :M by 1 and 2; 2 and 4; 3 and 4; 5 and 6; 4 and 8; 4 and 9. Which one of this pair of number give a star? What can you conclude? (Complete the table below).

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Write the procedure and experiment with many inputs for the variables L, W, and A. For each new result determine the measure of the numbered angles. Write your conclusions.

TO PARA :L :W :A REPEAT 2C FD :L RT:A FD :W RT (180 - :A)] END /

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Tr5 ME:; REPEAT 2CLINE 100 RT 30 LINE 150 RT 301 ENB

TO LINE : LENGTH

FD :LENGTH BK : LENGTH END

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APPENDIX Li

Geometry Achievement Test 7 /8

Geometry Achievement Test 051

Estes Attitude Scale

Logo Evaluation

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96 BRITISH COLUMBIA

MATHEMATICS ACHIEVEMENT TESTS

GRADE 718

GEOMETRY AND MEASUREMENT

REVISED 1980

Name

I Instructions 1. Do NOT open the test booklet until you are told to do so. 2. Be sure that you have a ruler, a pencil, and an eraser. 3. Do NOT use a compass, a protractor, or a calculator. 4. There are four answer choices for each question. Make a c/ in the box

which corresponds to your answer for each question. 5. Mark only one box per question. 6. If you have no idea of the correct answer, leave the question blank.

David F. Robitaille James M. Sherrill Heather J. Kelleher John Klassen

Copyright 1980

Province of British Columbia Ministry of Education Learning Assessment Branch

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PART A - ANGLES AND SEGMENTS

(1) The measure of this angle is:

Given the following segments and their lengths :

- AB 6 cm

Which two segments are congruent?

- a . AB and .................. 0 b. and .................. 0 c. and AZi .................. 0

.................. d. Kii and 0

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I If bisects E, which line segments must be equal as a result?

- a. PT and .................. 0

.................. b. lii and R -

0 .................. C. PT and RT

- - 17

d . IS and i'ii .................. El

Which angle i s congruent to angle ABC? 91

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(5 ) What i s the measure o f th is angle?

- AC bisects angle A a@ angle C. One pa i r o f equal angles i s :

7 What i s the measure o f angle ABD?

j

1 and 4 .. .. . . .. .. . .. . . . .. . 0 1 and 2 .......... .. . . .. ... 0 3 and 1 ....... : ........... 0 3 and 4 ................... 0

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(8) If angles A and B both measure 50•‹, then they are:

................. a. congruent O ............. b. complementary 0 ............. c. supplementary 0

d. adjacent .................. 0

Which two of the segments shown below are congruent?

............... b. IIandIV.. 0 ................... C. I and V 0 ................. d. I and 111 0

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shows (13) The following diagram four different paths from A to B. Using your ruler, which of the following is the length of the shortest path?

(11) Given Which

m L A = pair of

20•‹, angles

m L B = 60•‹, is congruent?

L A and

/ A and - L B and L C and

l ~ n ~ l es and Segments : - out of 11 ]

PART B - GEOMETRIC FIGURES

1 ) Which one of these does NOT have any parallel sides?

a. a parallelogram . . . . . . . . . . . . 0 b. a triangle .. . . . . . . . . . . . . . , . c. a square ................... 0 d. a rectangle . . . . . . . . . . . . . . . . 0

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102

3 Lines that are in the same plane and do not intersect are called:

............ . . a parallel lines 0 ....... . b perpendicular 1 ines 0

. ................ c skew 1 ines 0 ........ . d intersecting 1 ines 0

I ) A1 1 rectangles are:

a . triangles .................. 0 ................... . b rhombi ., 0 .................... . c squares 0

............. . d parallelograms 0

j ) . In which figure is a diameter of the circle shown?

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103

(16) Given the c i rc le w i t h centre 0 and diameter AB, which of the following i s a chord? i

(17) Mike was flying his motorized model airplane i n the school yard which mea- sured 100 metres by 200 metres. He stood i n the middle of the yard and held a 20 metre wire that was attached to the plane. Which figure best describes the f l f g h t pattern of Mike' s airplane?

a. a rectangle . . . . . . . . . . . . . . . 0 b. - a square . . . . . . . . .a,. . . . . . . O c. a triangle . . . . . . , . . , . . . . . . 0 d. a c i rc le .......,,..,....,. 0

( I S ) Indicate which name best describes the figure below:

a . parallelogram .......,...... 0 b. rectangle . . . . . . . . . . . . . . . . . . 0 c. square ..................... 0 d . quadri 1 ateral . . . . . . . . . . . . . . 0

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(19) A 4-sided polygon which always has a l l s i d e s and a n g l e s equal i n measure is c a l l e d :

............ a. a para l le logram 0 b. a r e c t a n g l e ................ 0 c. a square .................... 0

............... d. a trapezoid.. 0

(20) The segments i n this diagram are:

a. p a r a l l e l . . ............... .. 0 b. hor izonta l ................ 0

.................. C. v e r t i c a l 0 ............. d , p e r p e n d k u l a r 0

(21) The hands o f a c lock form an ang le c l o s e s t t o 90' a t :

................ a. 12 o 'c lock 0 b. 3 o 'c lock ................. 0

................ C. 5 o 'c lock 0 d. 8 o 'c lock ................ 0

Name a diameter of the circle w i t h c e n t r e C.

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(??) I f C i s the centre, name a radius o f the clrcle.

Geometric Figures : - out of 12

PART C - UNITS OF MEASURE

The most appropriate metric unit for measuring a person's height i s the:

(25) Area i s measured i n units o f :

..................... a . volume u b. 1 inear measure .............

............... c. cubic measure 0 d . square measure .............

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When measuring the size of an angle which of the following units would you use?

a. inches .................... 0 ................... b. degrees 0

............... c. centimetres 0 CI

d. metres .................... u

Which unit would be used t o measure how much an apple juice can holds?

Which u n i t would you use to measure the volume of air i n a room?

29) How many pieces the same size as A are needed, to cover B?

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(30) Which o f these units would you use to measure how much wallpaper would be needed to cover a wal I?

(31) How many degrees are there in a rfght angle?

How many metres are there in 0.65 kilometres?

(33 Solve: 1500 g = kg

. ( 34 ) Which symbol produces a true statement?

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Boxes of candy each having a volume of 40 cubic centimetres, were packed in to la rge cartons wf t h a capacity of 20 480 cubic centimetres. How many candy boxes could be put in to each car ton?

6) Solve: 2 m + 3 cm = m

60 times 6.6 cm is:

E.) Loggers must use a mixture of o i l and gas t o keep t h e i r chain saws r u n n i n g In good condition. If 0.5 l i t r e s of o i l must be added t o 1 l i t r e of gas, how much o i l would be needed in 0.5 l i t r e s of gas?

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(40) The thickness of a book, excluding the covers, is 32.3 millimetres. I f each page has a thickness of 0.19 mill imetres, how many pages are there in the book?

l~nits of Measure: - out of 17 1

I TEST TOTAL: - OUT OF 40 1

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*

GEOMETRY 051 TEST

NAME: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . (please print your name1

SCORE d

PART A 18

PART B 12 I PART C 8 1 PART D l2 1 TOTAL

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FART k A. There are four answer choices for each question. Write the

letter of your answer in the line provided. 2 marks each. ***** Give only one answer for each question.*****

1. If the length of a rectangle is 24 cm and its width is 10 em, its perimeter measures:

2. The area of triangle XYZ is:

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The area of this figure is:

4. Lines k and m are parallel. This means t h a t t h e value of x is:

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C liUSw,E;i&

5. If lines k and m are parallel. then the value of x is:

6 . If i 1 and L 4 are acute congruent, it follows that:

A ) lines n and m are parallel B ) line k is perpendicular to lines n and m -

C ) L l = L 3 D) , 1 and iS are complementary angles.

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7. Three s i d e s of t h e t r i a n g l e are congruent . The measure of L 1 is:

8. The c e n t r e of t h e c i rc le is a t 0 . The curved l i n e from A t o B is c a l l e d :

A ) a s e m i c i r c l e B) an arc C) a chord D) a d iamete r

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measure

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PART B B. Constructions. All constructions are to be done with a

- compass and straight edge only. Show all construction lines. 3 marks each.

1. Construct L EDF equal to L ABC.

2. construct a 60" angle.

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3. Divide line segment AB into 4 equal parts. Use only a compass and a straight edge. Name the equal parts.

4. Do ONE of the following constructions: Show the cor~structi~~ lines. -

a i Inscribe a square OR b1Inscribe a hexagon in a circle.

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FABT C C . Answer t h e f o l l o w i n g q u e s t i o n s , showing a l l t h e n e c e s s a r y s t e p s

t h a t l e a d you t o t h e answer. 2 marks each .

L -.. 1) If t r i a n g l e BST is i s o s c e l e s , a n g l e S = S O 0 , and RS=ST, f i n d

t h e measure o f angle R.

2 ) Given t h e d i ag ram below, f i n d : L BAC =

i PBA =

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3 ) If L AOB = i n BOC?

L COD, and L AOB = a" , how many degrees are there

Find i ABE and L A.

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FABT D D. Solve the following problems, showing all the necessary steps

that lead you to the answer. 3 marks each.

1 ) Calculate the area of the shape.

l o r n

2 ) Calculate the area of the shaded region in the figure. The inner boundary is a circle, and the outer boundary is a square.

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3 ) A circular sheet of metal has an area of 154 ma . Calculate its diameter.

4 ) Two concentric circles (having the same centre) have diameters of 35 m and 56 m. What is the difference in the lenghts of each circumference?

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NAME

DIRECTIONS: These scales measure how you f e e l abou t c o u r s e s t a u g h t i n schoo l . On t h e first and second s h e e t are s t aments abou t mathematics. Bead each s t a t e m e n t and d e c i d e how you f e e l abou t it. Ra te each s t a t e m e n t on a s c a l e of 1 t o 5 , as f o l l o w s :

5 w i l l m e a n "I s t r o n g l y a g r e e "

' 4 w i l l mean "I agree"

3 w i l l mean "I canno t d e c i d e "

2 w i l l mean "I d i s a g r e e "

1 w i l l mean "I s t r o n g l y d i s a g r e e "

P l e a s e be as hones t as p o s s i b l e i n r a t i n g each s t a t e m e n t . Your r a t i n g s w i l l n o t a f f e c t your g r a d e i n any course . Show your answer by c i r c l i n g t h e number o f your cho ice .

1. People who l i k e math are o f t e n weird.

8 . Working math problems is fun , l i k e s o l v i n g a puzzle .

3 . I t is e a s y t o g e t t i r e d of math.

4. Working math problems is a waste of t ime.

5. Studying math i n c o l l e g e would be a good idea.

6 . . Bsing a b l e t o add, s u b t r a c t , m u l t i p l y , and d i v i d e is a l l the math t h e average person needs.

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7. It is impossible to understand math.

5 4 3 2 1

8 . Even though there are machines to work math problems, there is still a reason to study math.

9. Math is boring.

5 4 3 2 1

10. Only mathematicians need to study math.

5 4 3 2 1

11. Knowledge of mzth will be useful after high school.

5 4 3 2 1

12. Without math courses, school would be a better place.

5 4 3 2 1

13. A student would profit from taking math every year.

5 4 3 2 1

14. Math.is easy.

15. Math is doing the same thing over and over again.

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LOGO EVALUATION

D i r e c t i o n s : c i rcle t h e answer t h a t b e s t r e p r e s e n t s you r agreement t o t h e s t a t e m e n t .

1. Do you a g r e e you deve loped new s k i l l s w i t h t h i s l e a r n i n g e x p e r i e n c e .

(1) a g r e e ( 2 ) somewhat a g r e e ( 3 ) maybe ( 4 ) somewhat d i s a g r e e ( 5 ) d i s a g r e e

2. You would l i k e t o be t a u g h t o t h e r geomet ry o r a l g e b r a c o u r s e s u s i n g t h i s l e a r n i n g methbd.

(1). a g r e e ( 2 ) somewhat a g r e e ( 3 ) maybe ( 4 ) somewhat d i s a g r e e ( 5 ) d i s a g r e e

3 . The t i m e s p e n t i n l e a r n i n g Logo w a s a p o s i t i v e a d d i t i o n t o t h e c o u r s e .

( 1 ) a g r e e ( 2 ) somewhat a g r e e ( 3 ) maybe ( 4 ) somewhat d i s a g r e e ( 5 ) d i s a g r e e

4 . P l e a s e w r i t e . a n y comments you might have r e l a t e d t o t h i s c o u r s e .

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Directions: circle the letter that best describes your reaction to each question.

How much ccmputer hands-on experience did you have before enroling in this class?

a. none b. very litle C. some d. a lot

If you said "a lot" or "some" in question 1: Do you think that computer knowledge helps you to learn Logo, to what extent?

a. none b. very litle C. some d. a lot

Did you know .any Logo before?

a. none b. very litle C. some d. a lot

DO you think that Logo computer language helpsd you to learn geometry?

a. none b. very litle c . s ome d. a lot

Do you feel that learning Logo has been worthwhile?

a. none b. very litle C. same d. a lot

6. For your Logo design, did you make use of your algebra knowledge?

a. none b. very litle c. some d. a lot

7 . For you? Logo design, did you make use of your geometry concepts?

a. none b. very litle C. some d. a lot

8. Would you like to continue working with computers?

a. none b. very litle c. some d. a lot

Please give one or two reasons of bow and what kind of work you would like to do. .

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APPENDIX E

Activities

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The first set of primitive commands to explore contains:

DRAW FORWARD BACK RIGHT LEFT

Help the turtle draw by giving the commands below. Remember to press RETURN after you type each line. In the space next to each list of commands, sketch what the turtle draws. -

DRAW RIGHT 30 FORWARD 20 LEFT 60 BACK 20 RIGHT 60 FORWARD 20 LEFT 60 BACK 20 LEFT 60 FORWARD 40

Sketch:

3. DRAW Sketch: FORWARD 40 LEFT 120 FORWARD 40 LEFT 120 FORWARD 40 LEFT 120

' 5. DRAW Sketch: LEFT 45 FORWARD 30 BACK 30 RIGHT 90 FORWARD 30 BACK 30 LEFT 45 BACK 40

7. DRAW Sketch: FORWARD 30 RIGHT 360 FORWARD 30 LEFT 180 FORWARD 60

2. DRAW Sketch: FORWARD 100 RIGHT 90 FORWARD 100 RIGHT 90 FORWARD100 RIGHT 90 FORWARD 100 RIGHT 90

4. DRAW Sketch: BACK 10 RIGHT 90 FORWARD 50 LEFT 90 FORWARD 10 LEFT 90 FORWARD 50 RIGHT 90 P

6. DRAW Sketch: FORWARD 30 RIGHT 135 FORWARD 40 LEFT 135 FORWARP 30

8. DRAW Sketch: FORWARD 30 RIGHT 240 FORWARD 30 BACK 30 RIGHT 120 FORWARD 30

For Apple Logo, change DRAW to CLEARSCREEN. ;*GO DISCOVERIES el984 Croalivo Publications 3

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Read each command and sketch what you think the command will tell the turtle to draw. Then check your prediction by giving the command. If your prediction was inaccurate, correct your sketch.

1. DRAW R E P E A T 3 [ F D 3 0 R T 1 2 0 ]

Sketch:

2. DRAW R E P E A T ~ [ F D ~ O R T ~ O ]

Sketch:

3. DRAW REPEAT 5CFD 30 RT 721

Sketch:

4. DRAW R E P E A T G [ F D ~ O R T ~ O ]

Sketch:

5. DRAW R E P E A T ~ C F D ~ O R T ~ O ]

Sketch:

Act~vity 8 More REPEATed Predictions PREDICT

-

6. DRAW R E P E A T l B [ F D 3 0 R T 3 0 ]

-

- m

-

-

Sketch:

-r -

- -

-- -

7. DRAW REPEAT 1 8 [ F D l O R T 2 0 ]

hange DRAW to CS. 9

Sketch:

8. DRAW R E P E A T 3 6 [ F D l O R T l O ]

Sketch:

- -

F& Apple Logo, ci LOGO DISCOVERIES 0 ISM Craatlm Publlcatfonr

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APPENIjIX F

Logo Test # 1

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LOGO TEST R 1

A_

Each one of t h e s e procedures have one o r more e r r o r s .

Make t h e c o r r e c t i o n s and draw t h e c o r r e c t e d s k e t c h .

(10 marks ) .

TO SQUARE REPEAT CFD 50 RT 901 END

TO HEXAGON REPEAT 6 C F D 2 0 RT 601 END

TO PENTAGON 5CFD 30 RT 7 2 1

4 . TO TRIANGLE REPEAT C3 FD 60 RT 901 END

M E T E_

Write a procedure f o r t h e fo l lowing designs. The

T u r t l e is i n t h e s t a r t i n g p o s i t i o n . ( 1 5 marks)

1. Window

2 . Arrow

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Choose QNE of the following design to write a procedure.

SQUARE. TOWER (use a variable)

WHEEL

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