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Avid ® Editing on Interplay Workflow Guide

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Page 1: Avid Editing on Interplay Workflow Guideaviddssupport.avid.com/pdf/avid/Editors_Interplay_Workflow.pdf2 Legal Notices Product specifications are subject to change without notice and

Avid®

Editing on InterplayWorkflow Guide

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Legal NoticesProduct specifications are subject to change without notice and do not represent a commitment on the part of Avid Technology, Inc.

This product is subject to the terms and conditions of a software license agreement provided with the software. The product may only be used in accordance with the license agreement.

Avid products or portions thereof are protected by one or more of the following United States Patents: 5,077,604; 5,267,351; 5,309,528; 5,355,450; 5,396,594; 5,440,348; 5,467,288; 5,513,375; 5,528,310; 5,557,423; 5,568,275; 5,577,190; 5,584,006; 5,634,020; 5,640,601; 5,644,364; 5,654,737; 5,724,605; 5,726,717; 5,745,637; 5,752,029; 5,754,180; 5,754,851; 5,799,150; 5,812,216; 5,828,678; 5,842,014; 5,852,435; 5,905,841; 5,929,836; 5,930,445; 5,946,445; 5,986,584; 5,987,501; 6,016,152; 6,018,337; 6,023,531; 6,058,236; 6,061,758; 6,091,778; 6,105,083; 6,118,444; 6,130,676; 6,134,607; 6,141,691; 6,198,477; 6,201,531; 6,223,211; 6,249,280; 6,269,195; 6,330,369; 6,353,862; 6,404,435; 6,407,775; 6,426,778; 6,477,271; 6,489,969; 6,512,522; 6,532,043; 6,546,190; 6,552,731; 6,553,142; 6,570,624; 6,571,255; 6,583,824; 6,618,547; 6,636,869; 6,665,450; 6,678,461; 6,687,407; 6,704,445; 6,747,705; 6,763,134; 6,766,063; 6,791,556; 6,810,157; 6,813,622; 6,847,373; 6,871,003; 6,871,161; 6,901,211; 6,907,191; 6,928,187; 7,043,058; 7,081,900; 7,103,231; 7,266,241; 7,280,117; RE40,107; 7,403,561; 7,433,519; 7,512,885; 7,545,957; 7,671,871; 7,684,096; D352,278; D392,267; D392,268; D392,269; D395,291; D396,853; D398,912. Other patents are pending.

Avid products or portions thereof are protected by one or more of the following European Patents: 0506870; 0635188; 0674414; 0752174; 0857293; 0976108; 0988756; 1068734; 1111910; 1173850; 1629675. Other patents are pending.

Avid products or portions thereof are protected by one or more of the following United States Patents: 5,267,351; 5,309,528; 5,355,450; 5,396,594; 5,440,348; 5,467,288; 5,513,375; 5,528,310; 5,557,423; 5,577,190; 5,584,006; 5,640,601; 5,644,364; 5,654,737; 5,724,605; 5,726,717; 5,745,637; 5,752,029; 5,754,851; 5,799,150; 5,812,216; 5,828,678; 5,842,014; 5,852,435; 5,986,584; 5,999,406; 6,038,573; 6,061,758; 6,069,668; 6,141,007; 6,211,869; 6,532,043; 6,546,190; 6,596,031; 6,636,869; 6,747,705; 6,763,523; 6,766,357; 6,813,622; 6,847,373; 7,081,900; RE40,107; 7,403,561; 7,433,519; 7,671,871; 7,684,096; D352,278; D372,478; D373,778; D392,267; D392,268; D392,269; D395,291; D396,853; D398,912. Other patents are pending.

Avid products or portions thereof are protected by one or more of the following European Patents: 0506870; 0635188; 0674414; 0752174; 1111910; 1629675. Other patents are pending.

This document is protected under copyright law. An authorized licensee of Avid Media ComposerNewsCutterAvid Symphony Nitris may reproduce this publication for the licensee’s own use in learning how to use the software. This document may not be reproduced or distributed, in whole or in part, for commercial purposes, such as selling copies of this document or providing support or educational services to others. This document is supplied as a guide for Avid Media ComposerNewsCutter and NewsCutter XPAvid Symphony Nitris. Reasonable care has been taken in preparing the information it contains. However, this document may contain omissions, technical inaccuracies, or typographical errors. Avid Technology, Inc. does not accept responsibility of any kind for customers’ losses due to the use of this document. Product specifications are subject to change without notice.

Copyright © 2010 Avid Technology, Inc. and its licensors. All rights reserved.

The following disclaimer is required by Apple Computer, Inc.:APPLE COMPUTER, INC. MAKES NO WARRANTIES WHATSOEVER, EITHER EXPRESS OR IMPLIED, REGARDING THIS PRODUCT, INCLUDING WARRANTIES WITH RESPECT TO ITS MERCHANTABILITY OR ITS FITNESS FOR ANY PARTICULAR PURPOSE. THE EXCLUSION OF IMPLIED WARRANTIES IS NOT PERMITTED BY SOME STATES. THE ABOVE EXCLUSION MAY NOT APPLY TO YOU. THIS WARRANTY PROVIDES YOU WITH SPECIFIC LEGAL RIGHTS. THERE MAY BE OTHER RIGHTS THAT YOU MAY HAVE WHICH VARY FROM STATE TO STATE.

The following disclaimer is required by Sam Leffler and Silicon Graphics, Inc. for the use of their TIFF library:Copyright © 1988–1997 Sam Leffler Copyright © 1991–1997 Silicon Graphics, Inc.

Permission to use, copy, modify, distribute, and sell this software [i.e., the TIFF library] and its documentation for any purpose is hereby granted without fee, provided that (i) the above copyright notices and this permission notice appear in all copies of the software and related documentation, and (ii) the names of Sam Leffler and Silicon Graphics may not be used in any advertising or publicity relating to the software without the specific, prior written permission of Sam Leffler and Silicon Graphics.

THE SOFTWARE IS PROVIDED “AS-IS” AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.

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IN NO EVENT SHALL SAM LEFFLER OR SILICON GRAPHICS BE LIABLE FOR ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.

The following disclaimer is required by the Independent JPEG Group:This software is based in part on the work of the Independent JPEG Group.

This Software may contain components licensed under the following conditions:Copyright (c) 1989 The Regents of the University of California. All rights reserved.

Redistribution and use in source and binary forms are permitted provided that the above copyright notice and this paragraph are duplicated in all such forms and that any documentation, advertising materials, and other materials related to such distribution and use acknowledge that the software was developed by the University of California, Berkeley. The name of the University may not be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.

Copyright (C) 1989, 1991 by Jef Poskanzer.

Permission to use, copy, modify, and distribute this software and its documentation for any purpose and without fee is hereby granted, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting documentation. This software is provided "as is" without express or implied warranty.

Copyright 1995, Trinity College Computing Center. Written by David Chappell.

Permission to use, copy, modify, and distribute this software and its documentation for any purpose and without fee is hereby granted, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting documentation. This software is provided "as is" without express or implied warranty.

Copyright 1996 Daniel Dardailler.

Permission to use, copy, modify, distribute, and sell this software for any purpose is hereby granted without fee, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting documentation, and that the name of Daniel Dardailler not be used in advertising or publicity pertaining to distribution of the software without specific, written prior permission. Daniel Dardailler makes no representations about the suitability of this software for any purpose. It is provided "as is" without express or implied warranty.

Modifications Copyright 1999 Matt Koss, under the same license as above.

Copyright (c) 1991 by AT&T.

Permission to use, copy, modify, and distribute this software for any purpose without fee is hereby granted, provided that this entire notice is included in all copies of any software which is or includes a copy or modification of this software and in all copies of the supporting documentation for such software.

THIS SOFTWARE IS BEING PROVIDED "AS IS", WITHOUT ANY EXPRESS OR IMPLIED WARRANTY. IN PARTICULAR, NEITHER THE AUTHOR NOR AT&T MAKES ANY REPRESENTATION OR WARRANTY OF ANY KIND CONCERNING THE MERCHANTABILITY OF THIS SOFTWARE OR ITS FITNESS FOR ANY PARTICULAR PURPOSE.

This product includes software developed by the University of California, Berkeley and its contributors.

The following disclaimer is required by Nexidia Inc.:© 2006 Nexidia. All rights reserved.

Manufactured under license from the Georgia Tech Research Corporation, U.S.A. Patent Pending.

The following disclaimer is required by Paradigm Matrix:Portions of this software licensed from Paradigm Matrix.

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The following disclaimer is required by Ray Sauers Associates, Inc.:“Install-It” is licensed from Ray Sauers Associates, Inc. End-User is prohibited from taking any action to derive a source code equivalent of “Install-It,” including by reverse assembly or reverse compilation, Ray Sauers Associates, Inc. shall in no event be liable for any damages resulting from reseller’s failure to perform reseller’s obligation; or any damages arising from use or operation of reseller’s products or the software; or any other damages, including but not limited to, incidental, direct, indirect, special or consequential Damages including lost profits, or damages resulting from loss of use or inability to use reseller’s products or the software for any reason including copyright or patent infringement, or lost data, even if Ray Sauers Associates has been advised, knew or should have known of the possibility of such damages.

The following disclaimer is required by Videomedia, Inc.:“Videomedia, Inc. makes no warranties whatsoever, either express or implied, regarding this product, including warranties with respect to its merchantability or its fitness for any particular purpose.”

“This software contains V-LAN ver. 3.0 Command Protocols which communicate with V-LAN ver. 3.0 products developed by Videomedia, Inc. and V-LAN ver. 3.0 compatible products developed by third parties under license from Videomedia, Inc. Use of this software will allow “frame accurate” editing control of applicable videotape recorder decks, videodisc recorders/players and the like.”

The following disclaimer is required by Altura Software, Inc. for the use of its Mac2Win software and Sample Source Code:©1993–1998 Altura Software, Inc.

The following disclaimer is required by Ultimatte Corporation:Certain real-time compositing capabilities are provided under a license of such technology from Ultimatte Corporation and are subject to copyright protection.

The following disclaimer is required by 3Prong.com Inc.:Certain waveform and vector monitoring capabilities are provided under a license from 3Prong.com Inc.

The following disclaimer is required by Interplay Entertainment Corp.:The “Interplay” name is used with the permission of Interplay Entertainment Corp., which bears no responsibility for Avid products.

This product includes portions of the Alloy Look & Feel software from Incors GmbH.

This product includes software developed by the Apache Software Foundation (http://www.apache.org/).

© DevelopMentor

This product may include the JCifs library, for which the following notice applies:JCifs © Copyright 2004, The JCIFS Project, is licensed under LGPL (http://jcifs.samba.org/). See the LGPL.txt file in the Third Party Software directory on the installation CD.

Avid Interplay contains components licensed from LavanTech. These components may only be used as part of and in connection with Avid Interplay.

Attn. Government User(s). Restricted Rights LegendU.S. GOVERNMENT RESTRICTED RIGHTS. This Software and its documentation are “commercial computer software” or “commercial computer software documentation.” In the event that such Software or documentation is acquired by or on behalf of a unit or agency of the U.S. Government, all rights with respect to this Software and documentation are subject to the terms of the License Agreement, pursuant to FAR §12.212(a) and/or DFARS §227.7202-1(a), as applicable.

Trademarks003, 192 Digital I/O, 192 I/O, 96 I/O, 96i I/O, Adrenaline, AirSpeed, ALEX, Alienbrain, AME, AniMatte, Archive, Archive II, Assistant Station, AudioPages, AudioStation, AutoLoop, AutoSync, Avid, Avid Active, Avid Advanced Response, Avid DNA, Avid DNxcel, Avid DNxHD, Avid DS Assist Station, Avid Liquid, Avid Media Engine, Avid Media Processor, Avid MEDIArray, Avid Mojo, Avid Remote Response, Avid Unity, Avid Unity ISIS, Avid VideoRAID, AvidRAID, AvidShare, AVIDstripe, AVX, Axiom, Beat Detective, Beauty Without The Bandwidth, Beyond Reality, BF Essentials, Bomb Factory, Boom, Bruno, C|24, CaptureManager, ChromaCurve, ChromaWheel, Cineractive Engine, Cineractive Player, Cineractive Viewer, Color Conductor, Command|24, Command|8, Conectiv, Control|24, Cosmonaut Voice, CountDown, d2, d3, DAE, Dazzle, Dazzle Digital Video Creator, D-Command, D-Control, Deko, DekoCast, D-Fi, D-fx, Digi 003, DigiBase, DigiDelivery, Digidesign, Digidesign Audio Engine, Digidesign Development Partners, Digidesign Intelligent Noise Reduction, Digidesign TDM Bus, DigiLink, DigiMeter, DigiPanner, DigiProNet, DigiRack, DigiSerial, DigiSnake, DigiSystem, Digital Choreography, Digital Nonlinear Accelerator, DigiTest, DigiTranslator, DigiWear, DINR, DNxchange, DPP-1, D-Show,

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DSP Manager, DS-StorageCalc, DV Toolkit, DVD Complete, D-Verb, Eleven, EM, EveryPhase, Expander, ExpertRender, Fader Pack, Fairchild, Fastbreak, Fast Track, Film Cutter, FilmScribe, Flexevent, FluidMotion, Frame Chase, FXDeko, HD Core, HD Process, HDPack, Home-to-Hollywood, HYBRID, HyperControl, HyperSPACE, HyperSPACE HDCAM, iKnowledge, Image Independence, Impact, Improv, iNEWS, iNEWS Assign, iNEWS ControlAir, Instantwrite, Instinct, Intelligent Content Management, Intelligent Digital Actor Technology, IntelliRender, Intelli-Sat, Intelli-sat Broadcasting Recording Manager, InterFX, Interplay, inTONE, Intraframe, iS Expander, ISIS, IsoSync, iS9, iS18, iS23, iS36, ISIS, IsoSync, KeyRig, KeyStudio, LaunchPad, LeaderPlus, LFX, Lightning, Link & Sync, ListSync, LKT-200, Lo-Fi, Luna, MachineControl, Magic Mask, Make Anything Hollywood, make manage move | media, Marquee, MassivePack, Massive Pack Pro, M-Audio, M-Audio Micro, Maxim, Mbox, Media Composer, MediaDock, MediaDock Shuttle, MediaFlow, MediaLog, MediaMatch, MediaMix, Media Reader, Media Recorder, MEDIArray, MediaServer, MediaShare, MetaFuze, MetaSync, MicroTrack, MIDI I/O, Midiman, Mix Rack, MixLab, Moviebox, Moviestar, MultiShell, NaturalMatch, NewsCutter, NewsView, Nitris, NL3D, NLP, Nova, NRV-10 interFX, NSDOS, NSWIN, Octane, OMF, OMF Interchange, OMM, OnDVD, Open Media Framework, Open Media Management, Ozone, Ozonic, Painterly Effects, Palladium, Personal Q, PET, Pinnacle, Pinnacle DistanTV, Pinnacle GenieBox, Pinnacle HomeMusic, Pinnacle MediaSuite, Pinnacle Mobile Media, Pinnacle Scorefitter, Pinnacle Studio, Pinnacle Studio MovieBoard, Pinnacle Systems, Pinnacle VideoSpin, Podcast Factory, PowerSwap, PRE, ProControl, ProEncode, Profiler, Pro Tools|HD, Pro Tools LE, Pro Tools M-Powered, Pro Transfer, Pro Tools, QuickPunch, QuietDrive, Realtime Motion Synthesis, Recti-Fi, Reel Tape Delay, Reel Tape Flanger, Reel Tape Saturation, Reprise, Res Rocket Surfer, Reso, RetroLoop, Reverb One, ReVibe, Revolution, rS9, rS18, RTAS, Salesview, Sci-Fi, Scorch, Scorefitter, ScriptSync, SecureProductionEnvironment, Serv|LT, Serv|GT, Session, Shape-to-Shape, ShuttleCase, Sibelius, SIDON, SimulPlay, SimulRecord, Slightly Rude Compressor, Smack!, Soft SampleCell, Soft-Clip Limiter, Solaris, SoundReplacer, SPACE, SPACEShift, SpectraGraph, SpectraMatte, SteadyGlide, Streamfactory, Streamgenie, StreamRAID, Strike, Structure, Studiophile, SubCap, Sundance Digital, Sundance, SurroundScope, Symphony, SYNC HD, Synchronic, SynchroScope, SYNC I/O, Syntax, TDM FlexCable, TechFlix, Tel-Ray, Thunder, Titansync, Titan, TL Aggro, TL AutoPan, TL Drum Rehab, TL Everyphase, TL Fauxlder, TL In Tune, TL MasterMeter, TL Metro, TL Space, TL Utilities, tools for storytellers, Torq, Torq Xponent, Transfuser, Transit, TransJammer, Trigger Finger, Trillium Lane Labs, TruTouch, UnityRAID, Vari-Fi, Velvet, Video the Web Way, VideoRAID, VideoSPACE, VideoSpin, VTEM, Work-N-Play, Xdeck, X-Form, Xmon, XPAND!, Xponent, X-Session, and X-Session Pro are either registered trademarks or trademarks of Avid Technology, Inc. in the United States and/or other countries.

Adobe and Photoshop are either registered trademarks or trademarks of Adobe Systems Incorporated in the United States and/or other countries. Apple and Macintosh are trademarks of Apple Computer, Inc., registered in the U.S. and other countries. Windows is either a registered trademark or trademark of Microsoft Corporation in the United States and/or other countries. All other trademarks contained herein are the property of their respective owners.

FootageArri — Courtesy of Arri/Fauer — John Fauer, Inc.Bell South “Anticipation” — Courtesy of Two Headed Monster — Tucker/Wayne Atlanta/GMS.Canyonlands — Courtesy of the National Park Service/Department of the Interior.Eco Challenge British Columbia — Courtesy of Eco Challenge Lifestyles, Inc., All Rights Reserved. Eco Challenge Morocco — Courtesy of Discovery Communications, Inc.It’s Shuttletime — Courtesy of BCP & Canadian Airlines. Nestlé Coffee Crisp — Courtesy of MacLaren McCann Canada. Saturn “Calvin Egg” — Courtesy of Cossette Communications. “Tigers: Tracking a Legend” — Courtesy of www.wildlifeworlds.com, Carol Amore, Executive Producer."The Big Swell" — Courtesy of Swell Pictures, Inc.Windhorse — Courtesy of Paul Wagner Productions.

Arizona Images — KNTV Production — Courtesy of Granite Broadcasting, Inc., Editor/Producer Bryan Foote.Canyonlands — Courtesy of the National Park Service/Department of the Interior.Ice Island — Courtesy of Kurtis Productions, Ltd.Tornados + Belle Isle footage — Courtesy of KWTV News 9.WCAU Fire Story — Courtesy of NBC-10, Philadelphia, PA.Women in Sports – Paragliding — Courtesy of Legendary Entertainment, Inc.

Avid Editing on Interplay Workflow Guide • August 2010

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Contents

Chapter 1 An Avid Interplay Production . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9

Interplay Components . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11

Chapter 2 Acquisition of Media with AirSpeed Multi Stream . . . . . . . . . . . . . . . . . 15

AirSpeed Multi Stream Design . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15

Checklist: Ingesting Media using AirSpeed Multi Stream. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16

AirSpeed Multi Stream Models . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19

Avid Interplay Low Res Encode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19

Recording a Clip . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20

Viewing Ingested Media on AirSpeed . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24

Interplay Database Folder Structure . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26

Sending Sequences from an Avid Editor to AirSpeed Multi Stream . . . . . . . . . . . . . 34

Chapter 3 Working on Projects in an Avid Interplay Environment . . . . . . . . . . . . . 37

Checklist: Preparing Interplay to Share and Edit Projects . . . . . . . . . . . . . . . . . . . . 37

Setting up a Workgroup with Shared Projects and Storage . . . . . . . . . . . . . . . . . . . 39

Configuring Media Indexer to Monitor Shared Storage. . . . . . . . . . . . . . . . . . . . . . . 40

Configuring the Local Media Indexer to Recognize Shared Storage . . . . . . . . . . . . 44

Configuring the Local Media Indexer to Index Local Drives . . . . . . . . . . . . . . . . . . . 49

Checklist: Editing Projects in an Interplay Environment . . . . . . . . . . . . . . . . . . . . . . 54

Configuring Interplay Settings on the Editing Workstation . . . . . . . . . . . . . . . . . . . . 56

Working with Interplay and Remote Assets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58

Creating Avid Editing Projects in an Interplay Environment . . . . . . . . . . . . . . . . . . . 60

Logging in to Interplay and Opening the Interplay Window. . . . . . . . . . . . . . . . . . . . 66

Connecting to the Media Services Engine from an Avid Editing Application . . . . . . 67

Checking Avid Assets Out Using the Interplay Window . . . . . . . . . . . . . . . . . . . . . . 68

Checking Avid Assets Out Using Interplay Access . . . . . . . . . . . . . . . . . . . . . . . . . . 70

Checking Avid Assets In to the Interplay Database . . . . . . . . . . . . . . . . . . . . . . . . . 70

Understanding Reservations. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 73

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Chapter 4 MultiRez Workflow in an Interplay Environment . . . . . . . . . . . . . . . . . . . 75

Preparing Interplay for MultiRez. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76

Acquiring Media at Multiple Resolutions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 79

Archiving the High-Res Media . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 86

Editing with MultiRez Media . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 91

Chapter 5 Conforming Projects on Avid DS in an Interplay Environment . . . . . . 107

Checklist: Conforming Projects on Avid DS in an Interplay Environment . . . . . . . 107

Workgroup with Shared Storage in an Avid Interplay Environment . . . . . . . . . . . . 110

Configuring the Interplay Adapter. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 112

Sharing Media . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 113

Defining your Storage Areas within the Media Indexing Service . . . . . . . . . . . . . . 118

Accessing Storage on Workstations in an Avid Interplay Environment . . . . . . . . . 124

Exporting the Finished Sequence to Avid DS via Interplay . . . . . . . . . . . . . . . . . . 126

Importing and Opening the Sequence in Avid DS . . . . . . . . . . . . . . . . . . . . . . . . . 126

Appendix A AVC-Intra Support . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 129

Resolution Specifications . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 129

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1 An Avid Interplay Production

Avid Interplay is a production asset management system that allows editors, producers, reporters, and audio/video technicians access to all the current working media and project information through a central database. This allows for simultaneous use of media, and eases the multi-editor collaboration.

Avid Interplay provides a central database of assets (such as master clips, subclips, sequences, graphics, bins and sequences) that you use during your production process. Interplay keeps account of all versions of the assets from creation to archive. For example, you can capture your media at multiple resolutions onto the shared storage, link to the lower resolution when editing, and then automatically relink to the higher resolution media for finishing and output.

Interplay facilitates the collaborative editing process by allowing the various stations in the workgroup to:

• access multiple resolutions and versions of media and other assets from the shared storage without contention

• transfer sequences from one Avid editing application to another for audio mixing or special effects and finishing.

This book shows you how to set up and use an Avid editing system in an Avid Interplay workgroup with Avid Unity shared storage. Avid editing systems include Avid Media Composer, Avid Symphony, Avid NewsCutter, Avid DS, and Avid Pro Tools.

n This guide provides information on recommended workflows for Avid products. It augments the product manuals, and does not contain all possible functions that can be accomplished by the products. It assumes that the reader already has a reasonable working knowledge of the products.

For product interoperability and version compatibility, refer to the Readme for each of the associated Avid products.

The illustration below shows how projects and media can be managed and shared in an Interplay environment.

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1 An Avid Interplay Production

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1. Capture/Transcode/Archive Media on Shared Storage

Use Avid AirSpeed Multi Stream to ingest media files at both high- and low-resolution to an Avid Unity storage for access by the editing systems. If additional lower resolutions are needed, then Interplay can transcode these on an as-needed basis.

n You can also import media directly through your editing application, or other devices or servers that support FTP. For more details, refer to the “Capture Workflow” in the Interplay help.

Any media that is currently not in use can be archived and stored offline until required. The Interplay Engine easily manages sequences and other media objects whose media is no longer online. You can search for these objects, view information about them such as the source tape name, obtain the source footage, and rerecord or recapture it.

Avid Media Composer

2

1

Avid DS

Avid Interplay AdminAvid Interplay Access

Avid Unity

4

Avid Interplay Server

Avid ProTools

Avid AirSpeedMulti Stream

3

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Interplay Components

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2. Edit the Sequence

Using Interplay, many editors can work on projects using the same assets at the same time. With Interplay Access, you can search or browse folders that organize assets from across all workspaces. Interplay tracks the locations of assets, including all resolutions of a master clip, and allows you to easily pull them into your project.

When the sequence is ready for the effects and finishing process, a Media Composer editor can check it in to the Interplay database as an AFE file.

Similarly, for audio mixing and sound effects process, the Avid Media Composer or Avid DS editor can export the sequence and check in the AAF.

3. Mixing the Audio and adding Sound Effects

The sound editor using Avid Pro Tools can import the AAF and relink to the audio files to finalize the sound editing. The completed mix can be checked back into Interplay and imported back into the video editing application for the final synchronization.

4. Conforming and Finishing the Sequence

The Avid DS editor checks-out the AFE, conforms and relinks to the high-resolution media. After adding the necessary visual effects and finishing touches, the sequence is rendered to the required delivery format and all the necessary project files and new media are checked back in to Interplay.

n If the sequence needs to be sent back to Media Composer, it can be exported as an AAF file by using the “Timeline to MC” option.

From this point, there are different options for final delivery:

• Send the final sequence to Avid AirSpeed for broadcast or playback (available only from the Media Composer product family).

• Output the necessary format and record to tape, film, or DVD.

Interplay Components

An Interplay workgroup consist of clients and servers. Clients are editing workstations such as Media Composer, NewsCutter, Avid DS, and Avid Protools. Servers are responsible for managing the clients, running the Interplay Engine, and providing a number of services to aid the clients in an editing workflow.

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In a small workgroup, such as one with ten or fewer clients, all of the server components can be run on a single machine. In this case, it is possible that a client can also act as the Interplay server. In larger workgroups, the Interplay server components are spread among many dedicated server machines.

Listed below are the Interplay components configurable on the server and/or the clients. Some of the components listed are optional since they are not critical for Interplay to function, but may be required in some workflows.

Interplay Engine: Server Component

The Avid Interplay Engine forms the backbone of the Interplay environment. The Interplay Engine is a server that combines an asset database with workflow management software, both of which are integrated with Avid shared storage and Avid archive solutions.

Interplay Administrator: Server and Client Component

The Interplay Administrator is a cross-platform application used for basic administration of the Avid Interplay Engine and the Avid Interplay Archive Engine. Interplay Administrator is automatically installed with Interplay Access. You can perform administrative tasks from any machine connected to Interplay. Supported capabilities include the following:

• Database activation, creation, and security

• Scheduling backups

• Setup of users

Interplay Access: Server and Client Component

The Avid Interplay Access software is a dedicated application that can be used by system administrators and other designated users such as editors, assistants, and producers to interact with the Avid Interplay Engine. A lightweight version of Interplay Access, referred to as the Interplay window, is built into Interplay-enabled editing applications.

The Avid Interplay Access user interface allows you to quickly search or browse the Interplay database for assets of interest. Drag-and-drop support allows you to obtain Avid assets by dragging them to the Avid editing application’s Interplay Window.

Interplay Media Indexer: Server and Client Component

The Avid Interplay Media Indexer is a background service that keeps track of the media files in storage locations that you identify. In an Avid Interplay environment, each Avid editing application has its own local Media Indexer that manages the local storage areas on that system. Each Avid Interplay environment also has at least one Media Indexer that manages

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media on shared storage. When the Avid editing application needs to access media on shared storage, it communicates with its local Media Indexer, which then communicates with the shared storage Media Indexer.

Interplay Transfer: Server Component (Optional)

Avid Interplay Transfer lets you transfer Avid assets to and from another workgroup, send finished sequences to a configured playback device, and capture media from a configured ingest device.

Interplay Low Res Encode: Server Component (Optional)

CaptureManager™ and Interplay Capture allow you to capture high-resolution and low-resolution material at the same time. CaptureManager and Interplay Capture use Avid AirSpeed® or AirSpeed Multi Stream to capture high-resolution material and use Avid Interplay Low Res Encode software to capture low-resolution material.

Interplay Media Services: Server Component (Optional)

Avid Interplay Media Services are specific tasks that can be distributed among dedicated workstations in a network environment. Offloading work to dedicated machines frees up computer resources to perform other tasks.

Media Services are registered with the Media Services Engine, which is responsible for matching tasks with the appropriate service provider. The following table lists the services managed by the Media Services Engine.

n The services managed by the Media Services Engine are not limited to the services listed in this table. For more information about installing and configuring these services, see the Avid Interplay Media Services Setup and User’s Guide.

Interplay Media Services Service Providers

Service Description

Avid Interplay Transcode service Lets you transcode Avid assets from one Avid-supported resolution to another. For example, you can use the Avid Interplay Transcode service to create a low-resolution version of a sequence or master clip.

Avid Interplay Archive service Avid Interplay Restore service

Provides access to archive and restore features. The Avid Interplay Archive and Restore services manage the process of moving data, instead of using the Avid Interplay Transfer Engine.

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Avid Interplay Stream Publish service Lets you create QuickTime reference movies that refer to MPEG-4 video files and MPEG1 Level 2 audio files. The files are checked into the Interplay database so you can play the assets via Interplay Access.

Avid Interplay Copy service Lets you copy assets (metadata) and their media files from one workgroup to another.

Avid Interplay Move service Lets you move media files from one Avid Unity ISIS workspace to another.

Avid Interplay Delivery service Lets you transfer a clip and its media files or only the portion that is used in a subclip or a sequence.

Avid Interplay Auto Media Service

• Auto Archive

• Auto Transcode

• Auto Transfer

• Auto Copy

Lets you configure folders and subfolders to perform tasks automatically. You can use the Avid Service Configuration settings to configure the various auto media services.

n An auto archive and auto transcode operation includes subfolders. An auto transfer operation does not include subfolders. An auto copy operation maintains the same folder structure as the source workgroup.

Avid Interplay STP Encode service During a send-to-playback request from the Avid editing application or Avid Interplay Assist, lets you offload time-consuming processing involved in exporting and transferring of Long GOP OP1a media.

Avid Interplay ProEncode™ service Provides integration to AnyStream™ and Telestream for non-Avid format transcode services (for example, transcoding from an Avid resolution to Windows Media File format).

Interplay Media Services Service Providers (Continued)

Service Description

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2 Acquisition of Media with AirSpeed Multi Stream

AirSpeed Multi Stream is a digital recorder or playback device designed to work seamlessly in Avid Unity environments (Avid Unity ISIS or Avid MediaNetwork). AirSpeed Multi Stream allows you to capture incoming media directly into Avid shared storage, or playout media to air. Media can be captured directly into Avid Unity workspaces unattended, freeing the Avid editing system for editing. An Avid editing system is then used to edit the captured media into sequences, and to send the sequence back to the AirSpeed Multi Stream for playout.

AirSpeed Multi Stream Design

AirSpeed Multi Stream is designed for ease of use. Once the AirSpeed Multi Stream is configured, based on your model, this video server captures up to four streams of video and up to eight audio channel pairs for HD streams, and 4 audio channel pairs for SD streams to a preselected Avid Unity workspace. The video standard (NTSC, PAL, 1080i, 720p) that you select on the AirSpeed Multi Stream should be compatible with the editing systems used at your site. The captured material is made available to Avid editing systems that use media files compliant with Material Exchange Format (MXF).

A database in AirSpeed Multi Stream is a collection of clips, represented by thumbnail images called headframes, and associated data. This data includes the name of the clip, notes about its content, the dates captured, and so on. If the AirSpeed Multi Stream system has multiple databases installed, or if you have many machines networked together, there can be several folders in the Network Tree. A database can contain both SD and HD clips, as long as they have related frame rates. For example, an NTSC 29.97 FPS clip can be in the same database as a 1080i 59.94 FPS clip, and a PAL 25 FPS clip can be in the same database as a 1080i 50 FPS clip.

Depending on your model, the AirSpeed Multi Stream also supports up to four simultaneous channels of playout. Select the AirSpeed Multi Stream’s host name in the Send To Playback list on the Avid editing system and you can transfer a sequence to the AirSpeed Multi Stream server. Then, use Avid iNEWS® Command to manage the playout of the sequence.

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You can group from two to eight systems (a combination that is comprised of up to four AirSpeed Multi Stream servers, and the balance of original AirSpeeds) as a Studio by following an AirSpeed Multi Stream host naming method. Send a sequence to the Studio and all the AirSpeed Multi Stream systems in that Studio has the capability to playout the sequence. For more information on the Studio concept and configuration, see AirSpeed Multi Stream Studio and Playout in the AirSpeed Help.

Media that you previously captured plays back through the connections on the back of the AirSpeed Multi Stream. You can play back up to four streams of video at the same time.

Capture and playback can be controlled on the AirSpeed Multi Stream in the following ways:

• The AirSpeed Multi Stream user interface

• Avid CaptureManager over Ethernet

• Avid iNEWS Command over Ethernet

• RS-422 serial control using VDCP, or Sony BVW protocols

For more information, see “Configuring Channels for Remote Control with Avid iNEWS Command or CaptureManager” in the AirSpeed Help.

AirSpeed Multi Stream creates a copy of all media captured to its local drives. The media remains there until deleted.

Checklist: Ingesting Media using AirSpeed Multi Stream

The following checklist outlines all the steps necessary to configure the AirSpeed Multi Stream, Interplay and capture components required for the ingest and playout of your media and sequences. The workflow outlined here can be used for any media format.

n Refer to the appendix at the end of this guide for specific details on recent support for the AVC-Intra media format.

Either CaptureManager or Interplay Capture can be used for those who require a management system for video capture. These two applications are a key part of the MultiRez workflow and provide control for dual-resolution capture of live feeds via AirSpeed and Avid Low Res Encode. Interplay Capture is a new application that stores its schedule and other metadata in the Interplay database, which allows for easy access to the captured material within the Interplay work environment.

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Step Refer to

Before you begin:

There are several models of AirSpeed Multi Stream. Make sure that the model you have is capable of ingesting the media that you are editing.

“AirSpeed Multi Stream Models” on page 19.

Read the performance guidelines for Avid Unity ISIS storage. The guidelines include information on supported SD, MPEG-2 HD, DNxHD, and AVC-Intra stream counts, and the number of supported channels for Ingest, Playout, Record and Play for the various AirSpeed models.

AirSpeed Multi Stream Performance Guidelines document available on the Avid web site.

Review the list of resolutions supported by Interplay and Avid editing systems.

“AVC-Intra Resolutions Supported by the Interplay Media Services” in the Interplay help.

Read about your options for ingesting media. You can use AirSpeed Multi Stream (to ingest multiple resolutions of the same media format), or import your media directly through your editing application or other devices or servers that support FTP.

“Capture Workflow” in the Interplay help.

Configuring AirSpeed:

Configure the AirSpeed Multi Stream as directed in the configuration checklist. It will require that you configure the database, the channels and other necessary services for Interplay and Unity.

“Configuring the Software” in the AirSpeed Multi Stream help.

n Ancillary data is supported for all HD formats either as embedded data, or as separate data tracks for ingest and Send to Playback in DNxHD and AVC-Intra resolutions. If you require this data, make sure that you enable this option, and that you configure the channels for capturing and playing out the ancillary data.

“Configuring Channels on AirSpeed Multi Stream” and “Configuring Channels for Playing Out Ancillary Timecode” in the AirSpeed Multi Stream help.

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You will need the following software versions to ensure that you can preserve the ancillary data throughout the workflow:

• Media Composer v5.0 or later, or NewsCutter v9.0 or later

• Interplay v2.2 or later

• ISIS v2.2 or later

To record, preview and organize the media:

Record your media.

You can record your media using a live record on AirSpeed, or you can set up scheduled recordings using CaptureManager or Interplay Capture.

“Recording a Clip” on page 20.

See the documentation that came with your CaptureManager or Interplay software.

You can use the remote console to preview clips before transferring them to Interplay or to an Avid editing system.

“Viewing Ingested Media on AirSpeed” on page 24.

Create the necessary folders to match your project workflow and efficiently manage the storage space for all your media.

(does this step need to be done earlier? i.e. would it make more sense to set up the folder structure first?)

“Interplay Database Folder Structure” on page 26.

To record media at multiple resolutions:

You can use CaptureManager or Interplay Capture, and one or more AirSpeed systems, coupled with the Avid Interplay Low-Res Encoder to simultaneously capture high-res and low-res versions of the same master clip. This is a more efficient process that allows you use low-res media when editing the media. For the final editing and playout, you can then switch back to the high-res media.

“MultiRez Workflow in an Interplay Environment” on page 75.

If you need to capture your media at multiple resolutions, configure the Interplay Low-Res Encoder and other associated components.

“Avid Interplay Low Res Encode” on page 19.

Begin capture of your media. “Batch Capturing Media at a Different Resolution” on page 83.

To send to playout:

Step Refer to

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AirSpeed Multi Stream Models

AirSpeed Multi Stream is available in various models, each supporting different types of media:

Avid Interplay Low Res Encode

CaptureManager™ and Interplay Capture allow you to capture high resolution and low-resolution material at the same time. CaptureManager and Interplay Capture use Avid AirSpeed® or AirSpeed Multi Stream to capture high-resolution material and use Avid Interplay Low Res Encode software to capture low-resolution material.

The Interplay Low Res Encode solution is delivered in a rack-mountable CPU. The Avid Low Res Encoding solution supports the following features:

• Real-time MPEG-2 encoding of low-resolution material

• 2 or 4 encode SDI audio embedded channels

• Optional scene detection

Transfer completed sequences from an Avid editing system, such as NewsCutter, Media Composer, or Symphony Nitris to an AirSpeed Multi Stream system.

“Transferring Sequences from your Avid Editor to AirSpeed Multi Stream” on page 34.

Step Refer to

Model Supported Media Formats

AVC-Intra + SD HD AVC-Intra 50, AVC-Intra 100 (720p and 1080i)

SD DVCPRO25, DVCPRO50, IMX30, IMX50

MPEG-2 HD + SD HD HDV 25Mbps (1080i ); XDCAM EX 35Mbps (720p and 1080i ), XDCAM HD 17.5/35/50 Mbps (1080i ), XDCAM HD 50 Mbps (720p)

SD DVCPRO25, DVCPRO50, IMX30 and IMX50

Avid DNxHD + SD HD DNxHD 120/145Mbps and 185/220Mbps (1080i and 720p)

SD DVCPRO25, DVCPRO50, IMX30 and IMX50

SD SD DVCPRO25, DVCPRO50, IMX30 and IMX50

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For more information, see the CaptureManager User’s Guide and the Avid Low Res setup and Configuration Guide.

Recording a Clip

You can record clips from your live video feed. A database (Browse) window must be open and selected to record the new clips.

n Recording durations with AirSpeed Multi Stream should be limited to values no greater than six hours.

n AirSpeed Multi Stream does not support recorded playout of clips that are less than 10 seconds in length.

To record a clip:

1. Select a Channel’s MiniMonitor.

2. (Option) If you want to generate a proxy after the clip is captured, select File > Preferences > Generate Proxy After record.

A check mark next to this menu item indicates that a proxy will be generated after the clip is recorded. The default for this option is set to not generate a proxy after the clip is captured.

3. Right-click the MiniMonitor window and select Record Mode from the menu.

The MiniMonitor turns red and displays the word Record, indicating it is in Record Mode.

n The video signal present at the selected channel’s input will display in the corresponding channels output.

4. Right-click the window again and select Record from the menu.

The Item Properties dialog box appears.

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5. Make your entries on the tabs as required and click OK to close the dialog box and begin recording the clip.

n The Name field can be edited only if you have not specified a clip name in the Clip name field in the Destination Template of the Service Configuration.

Playing While Recording a Clip (PWR)

The Play While Record (PWR) feature enables you to start recording a clip in SD or HD on one channel, and then begin to play the same recording out of another channel after 20 seconds. In a PWR workflow, the recorded media will continue to transfer to the shared storage and be checked into Interplay.

n For MPEG-2 HD models, you can perform a maximum of two Play While Records (PWRs) at the same time on one AirSpeed Multi Stream. For SD and DNxHD models, we support only one PWR at a time.

To play while recording a clip:

1. Select an unused MiniMonitor. For more information, see “Clip Recording Methods” on page 23.

2. Start recording on that channel.

3. After 20 seconds, play the clip to an empty MiniMonitor Window (different channel) that is configured for the video standard of the clip you are cueing. For more information, see “Cueing Clips” in the AirSpeed Help.

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Playout will begin automatically.

n When performing a Play While Record, you must wait at least 20 seconds before starting the playback. If you try to drag the recording clip to another channel before 20 seconds, playout will have problems.

4. (Option) If you do not want to play the clip from the beginning, you can trim the In point of the clip to where you want it to start playback by doing the following:

a. On the Playback MiniMonitor, locate the spot in the clip where you want to set the Mark In by using the J (Previous Frame) and L (Next Frame) keys to move to the desired start location.

b. With focus on the Browse window, select View > Details to provide a detailed view of the clips in the database.

c. Locate the clip you want to edit the In point.

d. Edit the In point of the clip to match the value you selected in your Playback MiniMonitor by typing the value in the In field.

n You cannot modify the clip In point using the Properties dialog box. It must be done in the Browse window. The Preview dialog box is not available for clips during record.

5. Once you have set your In point in the Browse window, reload the clip (drag it back into the same or a different channel or double-click it).

The clip will play from the new In point, and cueing the clip will now cue to the new In point.

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Clip Recording Methods

To record clips, you must be in Record Mode. Right-click on a MiniMonitor to see the popup menu and select Record Mode. When a check mark appears beside it, Record Mode is the active mode.

The table below describes the four clip recording methods that the AirSpeed Multi Stream supports:

In all four clip recording modes, AirSpeed Multi Stream assigns the clip the next consecutive number and places it in the active database.

n This ID is not the same as the Video ID used for automation playback.

The control buttons (Stop, Pause, and Record) change to red when active in the MiniMonitor while in Record Mode.

Recording Methods

Setting Description

Record Brings up the Item Properties dialog box. When you press the OK button on the dialog box, recording begins. Recording continues until you click the Stop button (black square) or as programmed on the Clip page of Item Properties.

Quick Record Bypasses the Item Properties dialog box. Recording starts immediately and continues until you click the Stop (square) button or as programmed.

Cue Record Brings up the Item Properties dialog box. Recording does not start until you press the Record (round) button. Recording continues until you click the Stop (square) button or as programmed.

Quick Cue Record Bypasses the Item Properties dialog box. Recording does not start until you press the Record (round) button. Recording continues until you click the Stop (square) button or as programmed.

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To turn off the recording process, do one of the following:

t Right-click the MiniMonitor and select Playback Mode.

t Play a clip to the same channel that you were previously recording to.

Viewing Ingested Media on AirSpeed

Incoming Media folders hold transferred and ingested materials, organized by Avid Unity workspace names. The system automatically creates folders in the Incoming Media folder that match the names of the workspaces that you use for workgroup transfers and ingests from AirSpeed® and AirSPACE™. The system does not create the workspace folder until you perform the first transfer or ingest to that workspace.

You can use the AirSpeed Multi Stream Remote Console to connect to the AirSpeed server. When you connect to the server, you will have access to the database where the clips representing your media are saved.

Stop Pause Record

Control Buttons

Button Description

Stop Stops recording of the clip. AirSpeed Multi Stream then saves the clip to the active database.

Pause Temporarily stops recording of the clip. When recording is paused, click on Record to resume or Stop to finish recording.

Record Starts or resumes recording of the clip.

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You can move these assets from the Incoming Media folder to another folder using Interplay Access. Refer to “Moving Assets into Folders” in the Interplay help.

Starting the Remote Console

During the installation process, a shortcut to AirSpeed Multi Stream Remote Console was installed on your computer’s desktop.

To start AirSpeed Multi Stream Remote Console:

1. Log into Windows® XP or Vista.

2. Do one of the following:

t Click on the AirSpeed Multi Stream Remote Console icon on the desktop.

t Select Start > Programs > Avid > Avid AirSpeed Multi Stream Remote Console.

The Avid AirSpeed Multi Stream Remote Console application will automatically launch.

Connecting to an AirSpeed Multi Stream Server

This topic contains information on how to connect to an AirSpeed Multi Stream server in order to view channel and inventory information for that server.

To connect to an AirSpeed Multi Stream server:

1. Select File > Connect.

The Connect to Remote Server dialog box opens.

2. In the Host Name field, type the host name of the AirSpeed Multi Stream server that you want to connect to, and click OK.

n Once you successfully connect to an AirSpeed Multi Stream server, its host name appears in the Server Host Name list. Therefore, if you ever want to connect to that (or any other previously connected to) server, you can simply select it from the list.

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The channel and inventory for that AirSpeed Multi Stream is loaded into the Remote Console with a Server tab just above the Inventory panel, showing the host name of that AirSpeed Multi Stream server.

3. (Optional) Repeat Steps 1 and 2 to connect to additional AirSpeed Multi Stream servers.

Additional AirSpeed Multi Stream servers that you connect to appear in the Server tabs just above the Inventory pane.

n You can connect to up to ten AirSpeed Multi Stream servers at one time.

Interplay Database Folder Structure

Once you become familiar with how Interplay uses the various Interplay folders, you can organize and maintain your media more efficiently and start developing your own delete strategy. The following table lists the default folders.

Folder Function

Catalogs The following information can be stored in this folder:

• You can create folders here that complement your overall workflow. For example, you can create folders with site-specific names such as Highlight Reels, and create folders for Auto-archive or Auto-transcode operations.

• When ingesting media via AirSpeed, you have the option to specify that all created clips created be placed in a Catalogs folder. See “Folders Used by AirSpeed and CaptureManager” on page 28. AirSpeed Multi Stream does this by default.

• When you perform a Resync, the system automatically places a Resync folder in the Catalogs folder. Any assets checked in while the system is performing a Resync are placed in this folder. You can move them to an appropriate location after the Resync is completed. For more information, see “Resyncing Media Files with Avid Unity Workspaces” in the Interplay Access User’s Guide or Help.

Incoming Media This is the destination for incoming clips from AirSpeed, AirSpeed Multi Stream or Interplay Transfer. The folder structure is organized by workspace name. See “Folders Used by AirSpeed and CaptureManager” on page 28 and “Folders Used by Interplay Transfer Checkins” on page 32.

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Orphan Clips Contains master clip and rendered effects that have been deleted from the Interplay folders but still point to media files on shared storage.

The Orphan Clips folder provides a mechanism for protecting media files when you delete an Interplay asset and do not delete the associated media. For example, if you check the same master clip into two different Interplay folders, there are two copies of the asset in the Interplay database. If you delete both clips but do not delete the associated media, the system automatically moves the last clip to the Orphan Clips folder.

One of the benefits of the Orphan Clips folder is that it allows you to retrieve deleted master clips if they are still associated with a sequence. For example, even though the last master clip associated with a media file is deleted from the Interplay folders, the associated media might still be included in a sequence. If you find that the media is in a sequence that you want to keep, you can retrieve the master clip from the Orphan Clips folder. You can use the “In Use” and “Not in Use” search criteria to determine whether assets in the Orphan Clips folder are used by any sequences. See “Example: Orphan Clips Deletion” in the Interplay Help.

n In order to delete all instances of a master clip, including those referenced by a sequence, you must enable viewing of Referenced Assets in Interplay Access. See “Determining How Much Space a Delete Operation Will Free Up” in the Interplay Help.

By default, only administrators can view this folder. An Administrator can assign read/write/delete permissions for this folder to users or groups using the Managing Database Roles view in the Interplay Administration tool.

Project The following information is stored in this folder:

• This is the default folder for Avid editing application projects. See “Project and Bin Folders Created by the Avid Editing Applications” on page 34.

• Capture Manager creates folders here. See “Folders Used by AirSpeed and CaptureManager” on page 28.

• AirSpeeds create folders here and/or under the Catalogs folder. See “Folders Used by AirSpeed and CaptureManager” on page 28.

• Instinct creates folders here named after the iNEWS directory path and server name. See “Avid Instinct Assets (Daily)” in the Interplay Help.

Sent to Playback This folder contains the sequences created when you perform a Send to Playback operation. See “Folders Used by Send to Playback Operations” on page 33.

Un-Checked-In Avid Assets

This folder serves as a temporary folder for assets associated with newly created media. Avid editing applications automatically check newly created media into this folder. When you check in the bin or drag the assets to the Interplay Window, the Interplay Engine moves the assets to the corresponding folders. For additional information, see .

Folder Function

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The following section describes how the various Interplay applications use the folder structure.

Folders Used by AirSpeed and CaptureManager

This section describes the assets that are created when you use AirSpeed and CaptureManager to capture material to your Interplay system.

Assets Created During an AirSpeed Capture

Each AirSpeed capture automatically creates either two or three Interplay assets as follows:

• One asset is checked into the Incoming Media folder. The system places the asset in a folder named after the workspace that AirSpeed uses for the capture. You specify the workspace in the Airspeed Destination template as shown in the following illustration.

The following illustration shows the corresponding folder (named Ingest) in the Incoming Media folder. AirSpeed creates the folder if it does not already exist.

Deleted Items Serves as a recycle bin for non-Avid assets such as graphics files and Microsoft Word files. You can restore deleted items from this folder. The folder is created the first time you delete non-Avid assets from the Interplay database. Users only see what they deleted. An administrator sees all items deleted by all users. When an administrator deletes material from this folder, the files are permanently deleted.

Folder Function

Workspace name

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n The associated media files are captured to the workspace specified by the workspace name in the AirSpeed Destination window.

• One asset is checked into either the Projects folder or the Catalogs folder, depending on how you configure the Destination template in the AirSpeed application interface.

In this example the Projects folder is specified and names for the folder and sub folder are entered. The following illustration shows the corresponding folders that AirSpeed creates under the Projects folder when it checks in the asset.

Folder created by Airspeed

Catalog name

Project name

Bin name

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If you use the Catalog option, the system creates a folder with the name you specify and places it at the top level of the Catalogs folder. If you use the Project option, you can specify two folder levels: a project folder and a bin name.

• If you use CaptureManager to schedule the capture, a third asset is created in a folder specified in the CaptureManager user interface. The following illustration shows a folder name identified when defining a channel for a capture.

The following illustration shows the folder that this CaptureManager creates to check the asset into the Projects folder in the Interplay database.

Folder created by Airspeed

Interplay Projects folder name

Browse button

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If you enter just a folder name in the Folder dialog box, the system creates a folder at the top level of the Projects folder. To create a folder at a different level, enter a pathname to the folder. For example, the following illustration shows a pathname in the folder text box. In this example, the system creates a WORKFLOWS folder at the top level Projects folder and also creates the necessary subfolders.

• The Browse button on the CaptureManager Channel Information dialog box displays the folder structure of the CaptureManager SQL database. This database is not connected to Interplay but identical folders are created in the database. If you navigate to one of the SQL database folders, CaptureManager will use that path name to create an Interplay database folder. For example, in this case the system creates a matching folder structure starting with “WORKFLOWS” under the Projects folder.

• If you are using a CaptureManager to schedule a dual ingest (for example, high res on AirSpeed and low res on Avid Low Res Encode system) an additional low res media file is created and both resolutions are represented by the same Interplay asset.

• If you are using the Scene Change option on the Avid Low Res Encode, the system creates multiple subclips and also creates a folder in the Projects or Catalogs Bin folder you designate via CaptureManager. CaptureManager checks the multiple subclips into the folder, one for each scene change. Depending on the source, this kind of capture can create many subclips in the folder. The following illustration shows an example.

Interplay Projects folder used by CaptureManager

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Summary for AirSpeed Checkins

Depending on the type of capture, you can have multiple assets checked in for one capture operation:

• For an AirSpeed capture without CaptureManager, the system checks in two assets for each captured media file. Assets are checked into the following folders:

- Incoming Media

- Catalogs or Projects folder (defined by AirSpeed)

• For an AirSpeed capture scheduled by CaptureManager, the system checks in three assets for each captured media file. Assets are checked into the following folders

- Incoming Media

- Catalogs or Projects folder (defined by AirSpeed)

- Projects folder (defined by CaptureManager)

• For a dual-ingest capture using CaptureManager, AirSpeed, and Avid Low Res Encode, the system may create additional assets in the folder created by CaptureManager depending on whether the Scene change option is enabled. In this case there is an asset for each additional low res subclip.

Folders Used by Interplay Transfer Checkins

Assets checked in by a Workgroup to Workgroup Transfer or other Interplay Transfer operations are placed in the Incoming Media folder. Assets are organized by the name of the workspace that the media is transferred to. For additional information on files checked into the Incoming Media folder, see “Assets Created During an AirSpeed Capture” on page 28.

Folders created for Avid Low Res Encode subclips

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Folders Used by Send to Playback Operations

When you use Interplay Transfer to send a sequence to playback, the system automatically checks the sequence into the Sent to Playback folder. The default organization is by “week of the year” and “day of the week” as shown in the following illustration.

You can also instruct the system to create an additional folder in the Catalogs folder. The following illustration shows a Sent to MSS002 folder created in the Catalogs folder. In this case an asset is also checked in to the Sent to Playback folder.

For more information on creating an additional folder, see “Configuring an Ingest Device Catalog” in the Interplay Transfer Setup and User’s Guide.

Default Sent to Playback folders

Custom Sent to folder

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Project and Bin Folders Created by the Avid Editing Applications

Editors, after login, select a project that they will work in. This project and its associated bins are checked in to the Interplay database when the editor uses the Check in Bin to Interplay command. You can also instruct the system to automatically check in bins when the editor closes the Avid editing application.

For additional information, see “Defining the Interplay Folder Setting” in the Interplay Help.

Sending Sequences from an Avid Editor to AirSpeed Multi Stream

This topic provides instructions for transferring completed sequences from an Avid editor, such as NewsCutter, Media Composer, or Symphony Nitris to an Avid AirSpeed Multi Stream system.

These are the media files containing audio and video information. When sequences are transferred to the AirSpeed Multi Stream, they are automatically “flattened,” that is, all transitions are rendered and all non-linear edits become one continuous piece of media.

Transfer Setup Checklist

Transferring Sequences from your Avid Editor to AirSpeed Multi Stream

To transfer sequences from your Avid Editor to AirSpeed Multi Stream:

1. After completing the sequence, right-click the sequence in the Timeline.

2. Select Send to Playback.

A dialog box opens, asking you the Name and Tape ID of the sequence you want to transfer.

3. If it is not already filled in, enter the Name and Tape ID of your sequence.

4. Click OK to begin the transfer.

Ensure that there is an appropriate network connection between the desired Avid editor / AirSpeed Multi Stream combination between which files are to be transferred.

Ensure that communication is configured and tested on both the AirSpeed Multi Stream and Avid editing product sides.

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A status window appears indicating the time remaining to transfer the story.

Once the status bar disappears, a dialog box appears confirming that the story has successfully transferred to the server.

n If the Status window does not appear, go to the Transfer menu, and select Transfer Status.

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3 Working on Projects in an Avid Interplay Environment

Avid Interplay lets post and broadcast facilities configure a multi-resolution workflow that connects producers, editors, graphic artists, and other contributors, with access to the most up-to-date project assets.

Since there’s a large need to share projects and media for offline-to-online production between Avid systems, all the media, in both high-res and low-res, can be placed on the same Unity storage for access by different editing workstations at the different stages of the editing process. Interplay extends the functionality of Avid Unity, providing an easier way for editors to track and share media.

A typical example in the broadcast environment is to capture live feeds using Avid AirSpeed and transfer this ingested media to Interplay where NewsCutter systems can begin editing even while the media is still recording. No matter the order in which finished stories and packages are completed, the editor can send the final sequence to playout.

Checklist: Preparing Interplay to Share and Edit Projects

The administrator configuring the hardware and software components in the Interplay environment must follow these steps in the order listed to ensure that all components function successfully.

Step Refer to

Preparing the Interplay environment:

Set up the environment so that Avid editing systems can access the shared storage.

“Setting up a Workgroup with Shared Projects and Storage” on page 39.

Install and configure the necessary components on the Interplay server.

“Installing Software on the Interplay Servers” in the Interplay Help.

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Install necessary Interplay Media Services and register them with the Media Services Engine.

“Avid Interplay Media Services Setup and User’s Guide” in the Interplay Help.

Use Interplay Administrator to configure the Interplay environment and set-up user accounts.

“Avid Interplay Engine and Avid Interplay Archive Engine Administration Guide” in the Interplay Help.

Configure the Avid Interplay Media Indexer to monitor shared storage.

“Configuring Media Indexer to Monitor Shared Storage” on page 40.

Interplay provides support for HD ancillary data (such as closed-captioning) as embedded data or as separate data tracks. Ancillary data is preserved for assets that you check out from the Interplay database, edit into shotlists, and send to playback devices.

Set the appropriate options to preserve this data.

“Preserving Ancilliary Data in an Interplay Environment” and “Filtering Ancillary Data During Send to Playback” in the Interplay Help.

Preparing the Media Composer/Symphony clients:

Install and configure the required software components on Media Composer and Symphony.

“Installing Software on Avid Editing Systems” in the Interplay Help.

Configure the local Media Indexer on each editing workstation.

“Configuring the Local Media Indexer to Recognize Shared Storage” on page 44.

“Configuring the Local Media Indexer to Index Local Drives” on page 49.

If you have not already done so, connect each workstation to the shared Avid Unity storage.

“Mounting and Unmounting Workspaces” in the Avid Unity documentation.

Configure your editing application to connect to an Interplay server and specify a location for your project’s Interplay folder.

“Configuring Interplay Settings on the Editing Workstation” on page 56.

Configure your editing application and Interplay Access to connect to a Media Services Broker, enabling you to initiate media services inside.

“Connecting to the Media Services Engine from an Avid Editing Application” on page 67.

Step Refer to

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Setting up a Workgroup with Shared Projects and Storage

In cases where there is a large need to share projects and media between workstations, the media storage can be centralized on an Avid Unity storage. Set up your environment as illustrated in the following figure, so that Avid editing systems workstations can access media stored on an Avid Unity.

Avid Media Composer

3

2

Avid DS

1

Avid DS

Avid DSController

Avid Symphony

Avid Unity

4

Element

1 Avid Media Composer has its own workspace on the Unity.

2 Avid Symphony has its own workspace on the Unity.

3 Each Avid DS client has a workspace on the Unity. The Avid DS Controller indexes all DS project and media in an Avid DS workgroup.

4 If Media Composer/Symphony needs to share files with Avid DS, then additional workspaces are required for the shared media. The Avid DS Controller indexes these workspaces as well.

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The Avid Unity storage needs to have a workspace for each editing client. Within the workspace, set up separate folders for video and audio, and set the necessary permissions. Refer to the documentation that came with the Unity storage.

Configuring Media Indexer to Monitor Shared Storage

The following procedure describes how to set up a Media Indexer to monitor shared storage. Typically, this type of Media Indexer is configured to run on an Interplay server.

To configure Media Indexer to monitor shared storage:

1. Identify the Media Indexer as the leader of a High Availability Group (HAG).

See “Grouping Media Indexer Services” in the Interplay Help.

2. Identify the shared storage locations for that Media Indexer to monitor.

3. Click the Start button, and then select All Programs > Avid > Avid Service Framework > Avid Service Configuration.

4. On the Hosts tab in the Directory pane, select the system that contains the Media Indexer you want to use to monitor shared storage.

5. Select Avid Media Indexer.

The system might prompt you for the Interplay Framework administrator password (by default, there is no password).

n By default, Avid Service Framework does not require a password. When a password is used, it is set through the Avid Service Configuration application. Check with your system administrator for the correct password.

6. Click OK.

A message box opens asking if you want to allow the service to run with unrestricted security

7. Click Yes.

The system displays the Media Indexer information in the Avid Service Configuration dialog box.

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8. Click Join High Availability Group and type a unique name for the group.

n Perform this step even if there is only one Media Indexer for shared storage. The Media Indexer that monitors shared storage must be part of a High Availability Group (HAG) even if there is only one Media Indexer in the group.

9. Click Apply.

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10. Click Configure in the Storage section of the Configuration pane.

The Configure Storage dialog box opens. The following illustration shows a Media Indexer that is already configured to monitor folders on two workspaces on an Avid Unity.

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11. Click Add to add a storage location (workspace).

The Add Storage dialog box opens.

12. Select the Media Files Location option and click OK.

The Media Files Location dialog box opens.

13. Type the Universal Naming Convention (UNC) path to a folder within the workspace. For example, \\workstation_name\workspace_name\folder_name.

The following illustration shows the UNC path for the Avid MediaFiles folder on workspace3. The storage system name in this example is avid-6c85183baf.

n In general, avoid connecting directly to the high level workspace name. Connect to the Avid MediaFiles folder or another folder in the workspace that you know contains valid Avid media files. This way you won’t waste time and system resources indexing non-Avid files.

14. Click Apply and click OK.

The system displays the Universal Naming Convention (UNC) path to the folder in the Configure Storages dialog box.

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The message “Normal” indicates that the drive has been scanned and will be indexed. The message “Normal - Scanning” indicates the Media Indexer is now scanning the storage area.

n On shared storage, you must use Universal Naming Convention (UNC) path as the Media Indexer does not recognize mapped drive letters.

15. (Option) Click Add and repeat the process to add any additional folders.

16. Click Apply, and then click OK to close the Configure Storages dialog box.

n The first time that you configure a storage folder, the Media Indexer automatically indexes the media in the folder. This might take a while depending on the amount of media in the folder.

Configuring the Local Media Indexer to Recognize Shared Storage

Each Avid editing application in an Avid Interplay environment has a local Media Indexer that indexes local storage. You typically chain this Media Indexer to the Media Indexer that indexes your shared storage.

Your editing system uses the Media Indexer chain as follows:

1. Your Avid editing application sends a request to the local Media Indexer for media.

2. The local Media Indexer checks its index to determine whether the media is available on the local drives.

3. If the media is not available on the local drives, the local Media Indexer forwards the request to the first Media Indexer in the chain.

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The local Media Indexer uses the Avid Service Framework Lookup service to locate Media Indexer services in the chain.

4. If that Media Indexer doesn’t have a record of the media, the local Media Indexer forwards the request to the next Media Indexer in the chain.

An administrator can configure the Media Indexer services for the Avid editing applications on the individual system or from any system running the Avid Service Configuration application.

To configure the Media Indexer for an Avid editing application:

1. Click the Start button, and then select Programs > Avid > Avid Service Framework > Avid Service Configuration.

2. If more than one workgroup appears in the list, click the Expand List icon next to your Workgroup name to expand the Workgroup list.

3. Locate the Avid editing system in the list and select the Media Indexer service.

The following illustration shows an Avid editing system named techpub8200n.

The system might prompt you for the Avid Service Framework administrator password (by default, there is no password).

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The system displays a message asking if you want to allow the service to run with unrestricted security.

4. Click Yes.

5. Click the Configure Storages button.

The Configure Storages dialog box opens.

6. Click Add.

The Add Storage dialog box opens.

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7. Select Avid Media Indexer and click OK.

The Avid Media Indexer dialog box opens

8. Select the Connect to a High Availability Media Indexer Group option.

9. Select an indexer group from the Group Name list.

n Ask the Avid Interplay system administrator for the name of the High Availability Group (HAG).

10. Select a mode for the connection as follows:

Mode Type When to Use this Mode

c All Avid editing systems that are part of a load-balanced group should have their chain configured as load balanced. Otherwise load balancing won’t occur and all Media Indexer services only communicate with the master.

Load Balancing Choose this option if you want the Media Indexer to select any Media Indexer in the group. If this Media Indexer goes offline, the system connects to another indexer in the group.

Master Only Choose this option if you want to connect to the group leader. If the group leader goes offline, the Avid Service Framework selects a new leader and connects to it.

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11. Click Apply, and then click OK.

The system displays the high availability group in the Configure Storage dialog box.

You can have as many Media Indexer services as you want in the Configure Storage dialog box.

n Avid recommends that you do not nest Media Indexer services within the Configure Storage dialog box because it could overly complicate the management of your Media Indexer services.

12. Click Apply and then click OK to close the Configure Storage dialog box.

An administrator can select the Processes tab on the Interplay Service Configuration window and configure the Media Indexer services for all the systems on the Interplay environment from that tab.

The following illustration shows the Processes tab with the Media Indexer for shared storage selected.

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Configuring the Local Media Indexer to Index Local Drives

Each Avid editing application in an Avid Interplay environment has a local Media Indexer that indexes local drives.

n For information on configuring Media Indexer to index a P2 card, see the Avid Interplay Software Installation and Configuration Guide.

To configure the local Media Indexer to index your local drives:

1. Click the Start button, and then select Programs > Avid > Avid Service Framework > Avid Service Configuration.

2. If more than one workgroup appears in the list, click the Expand List icon next to your Workgroup name to expand the Workgroup list.

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3. Locate the Avid editing system in the list and select the Avid Media Indexer service.

The following illustration shows an Avid editing system named techpub8200n.

The system prompts you for the Avid Service Framework administrator password.

n By default, Avid Service Framework does not require a password. When a password is used, it is set through the Avid Service Configuration application. Check with your system administrator for the correct password.

The system displays a message asking if you want to allow the service to run with unrestricted security.

4. Click Yes.

5. Click Configure Storages.

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The Configure Storage dialog box opens. In the following illustration you can see that this local Media Indexer is already connected to the shared storage Media Indexer.

6. Select the Media Table icon and click Add.

The Add Storage dialog box opens.

7. Select Media Files Location and click OK.

The Media Files Location dialog box opens

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8. Click the Browse button.

The Open dialog box displays.

n Unlike the UNC pathname rule for shared storages you are allowed to use the drive letters for local storage.

9. Navigate to the location of your Avid MediaFiles folder.

The following illustration shows the Avid MediaFiles folder on a MediaDock storage device.

10. Click Open.

The Media Files Location dialog box opens and displays the new location.

Browse button.

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11. Click Apply and then OK.

The Configure Storages dialog box opens and displays the new location.

12. (Option) Click Add to add any additional storages.

13. Click Apply and then OK to close the Configure Storage dialog box.

14. Close the Interplay Service Configuration window.

To instruct Media Indexer to automatically recognize local drives:

1. Start the Avid editing application.

2. Click Tools > Media Creation.

The Media Creation window opens.

Local storage

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3. On the Drive Filtering and Indexing tab, click the “Auto-index local drives as they come online” button.

The local Media Indexer automatically configures Avid media files on your local drives.

4. (Option) Click Manual Storage Scan to start a scan.

5. (Option) Select one of the warning options. The warning occurs if the Media Indexer has problems scanning files on the local drive.

n If you don’t want the Media Indexer to automatically scan your local drives, deselect the Auto-index option.

Checklist: Editing Projects in an Interplay Environment

The checklist below provides a basic list of steps for sharing and editing projects and media between Avid editing systems in an Avid Interplay workgroup environment. For more details on working with Interplay, refer to the documentation that came with your Interplay or Avid editing system.

You should also consider using a multirez workflow to save storage space and time while editing—see “MultiRez Workflow in an Interplay Environment” on page 75.

Step Refer to

Editing in the Interplay environment:

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Learn about working with your bins in Interplay. “Working with Interplay and Remote Assets” on page 58.

Create a project in the appropriate location, using the proper naming convention.

n Before you open a project, make sure that Interplay supports the media format which you intend to edit.

“Creating Avid Editing Projects in an Interplay Environment” on page 60.

Log in to Interplay when prompted by the editing application. “Logging in to Interplay and Opening the Interplay Window” on page 66.

Create a new bin, or use one that you are confident is not being used by any other users at the same time.

Use the Interplay Window in your editing application or Interplay Access to check out and work with shared media. NEVER open bin files (*.avb) from other people’s project folders.

“Checking Avid Assets Out Using the Interplay Window” on page 68.

“Checking Avid Assets Out Using Interplay Access” on page 70.

Refer to the documentation that came with your editing application for details on working with projects in Interplay.

If you are working on an audio production using Avid Pro Tools, refer to the documentation for specific requirements on Interplay.

Pro Tools Avid Interplay Guide on the Avid web site.

Use Interplay Media Services to offload heavy computational work and free up resources on your machine.

Check in your sequence and bins to Interplay at regular intervals, and particularly before you finish your editing session, either by using the correct Interplay Folder setting or by dragging-and-dropping to the correct folder.

“Checking Avid Assets In to the Interplay Database” on page 70.

Use reservations to protect material against accidental deletion.

“Understanding Reservations” on page 73.

Learn some basic rules about what you should and should not do in an Interplay environment.

“Dos and Don’ts for Editors Working with Avid Interplay” in the Interplay Help.

Step Refer to

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Configuring Interplay Settings on the Editing Workstation

You need to specify three Interplay settings before you can view or use remote assets:

• Interplay Server: Use this setting to specify the computer name of the Interplay Server. This is a Site setting, so it applies to all users and projects on a particular system. You can override this setting in the Interplay Login dialog box.

• Interplay User: Use this setting to specify the Interplay user account to use when logging into Interplay. This is a User setting, so it is specific to the Avid user. You can override this setting in the Interplay Login dialog box.

• Interplay Folder: Use this setting to specify where assets are checked into the Interplay database when you use menu commands, automatic checkin, or Frame Chase capture. This is a Project setting, so it applies to all users working on a particular project.

You need to log in to the Interplay database through the Interplay User setting before you can specify the Interplay Folder setting.For information on managing users, see the Avid Interplay Engine and Avid Interplay Archive Engine Administration Guide.

To configure Interplay settings:

1. Start your Avid editing application.

2. Click the Settings tab in the Project window.

3. Double-click Interplay Server.

4. In the Interplay Server Name text box, type the computer name or IP address of your Interplay server, and then click OK.

It is important to type the correct computer name or IP address. This is the location where the editing system looks to access the database and to check in and check out Avid assets.

5. In the Settings list, double-click Interplay User.

Check the Unchecked-in Avid Assets/your username folder for any unchecked-in assets. Delete any assets (media, effects, and so on) that you no longer require.

Step Refer to

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6. In the User Name text box, type a user name.

This name must be a known user on your workgroup system.

7. Select “Automatic Login at Project Selection” if you want to log in to the Interplay database automatically every time you open a project.

If you do not select this option, you must open this dialog box when you want to access the database.

8. Click Login to establish the connection to the Interplay database.

The Interplay Login dialog box opens, with the server name you specified in the Interplay Server Settings as the Host Name.

9. In the Interplay Login dialog box, type your password, and click OK.

When the blinking yellow light in the upper left of the dialog box turns green, you are connected to the Interplay database and the dialog box closes. If you cannot log in, see your system administrator.

10. Double-click Interplay Folder.

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11. Click the Set button, and a directory tree is displayed for the Interplay database that you logged in to.

12. Select a folder to use as the default Interplay Root Folder for your project and click OK.

The Interplay Folder setting defines where assets are checked into the Interplay database when you use menu commands, automatic checkin, or Frame Chase capture. (This setting does not apply when you manually drag media from a bin and drop it in a folder in the Interplay Window.) Interplay checks media in to a subfolder of the folder you specify in this dialog box. The subfolder is named after the bin whose assets you are checking in.

13. (Option) Select “Append project to directory path” if you want Interplay to create a folder with your project name in the Projects folder.

This is the default setting. If this setting is selected, an Interplay folder named after the project contains subfolders named after the bins in the project.

14. (Option) Select “Verify directory path on first checkin.”

This is the default setting. If this setting is selected, a message box confirming the path is displayed the first time you check in from a bin.

15. Click OK.

Working with Interplay and Remote AssetsWith Avid Interplay, users can share assets through folders that are managed by the Interplay database and accessible to all workstations in the Interplay environment.

If your workflow includes checking in bins from an Avid editing application, you can set up your editing project so that checkins you perform automatically create corresponding folders on Interplay. Subfolders for each bin are created inside a folder for the project. Depending on the organization of your Interplay database, the project folder is usually located in the Projects directory on Interplay.

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The following illustration shows the Project window alongside an opened bin from an Avid editing project, and the corresponding folder in the Interplay Window.

Top: the Project window and opened bin from an Avid editing application. Bottom: the corresponding folder in the Interplay Window.

The project folder and its subfolders also contain project settings that primarily govern media acquisition — for example, frame rates, formats, and target workspaces. For more information about creating and managing projects in an Interplay environment, see Avid Interplay Best Practices.

From an Avid editing application you can use the Interplay Window to browse and open folders in the Interplay database. You can also use Interplay Access to browse and open project folders. Interplay Access includes advanced search features and other database features.

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You can work directly with assets in the Interplay Window, or you can copy (check out) assets to a bin in an Avid editing project. The bin then contains local copies of the remote assets. You can modify the local copy of an asset, but the changes remain local until you save the changes (check in) to the database.

You can check assets in and out in several different ways:

• Check assets out by dragging them from the Interplay Window or from Interplay Access .

• Check assets in by dragging them to the Interplay Window or by using one of several menu commands .

n Avid Interplay manages two kinds of assets: Avid assets, which are assets that are created by Avid applications (master clips, subclips, and so on) and file assets, which are assets that are created by other applications. When you work with Interplay from an Avid editing system, you can work only with Avid assets. You can use Interplay Access to work with both Avid assets and file assets. For more information, see the Avid Interplay Access User’s Guide.

Creating Avid Editing Projects in an Interplay Environment

One of the biggest decisions you will make regarding your workflow is the location of the projects and bins created by the editing applications. A predictable folder structure allows for the following:

• Creates an easily maintained folder structure in the Interplay database

• Makes it easy for editors and other users in the organization to locate assets that are used by different projects

• Makes it easier for the Administrator to delete older projects on the Avid editing systems

This section covers the basics of creating a project structure that is easy to maintain in an Interplay environment.

Creating Projects

In a large Interplay environment it is important to locate Avid editing projects in areas that are easily accessible by the Administrator that has to delete the projects. This section describes the options for choosing a location for newly created projects folders.

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When you start the editing application, the system displays the project log in window. From this window, you can create a project that is either Private, Shared, or External. See in the Interplay Help for more information on project types.

The best choices for a shared structure are either Shared or External. These types of projects are created in a common location, making it easier for the Administrator to locate and delete old projects.

n Any user can create or delete a project via the editor. Keep your project structure consistent to make the Interplay database easy to maintain.

If you are working with projects created on local drives, then note the following:

• A local project resides on the C: drive of the Avid editing system.

• If the connection between the Avid editing system and shared storage is lost, the project and its contents are unlikely to become corrupt as a by-product.

• You cannot login to the project from another workstation. You (or other users) must go to the Interplay Projects folder to locate the contents created in this project.

• From an administration standpoint, you must clean these projects up or archive them from each editing system. At a large site this can become time consuming and needs to become part of the Administrator’s workflow.

Private

A Private Project is stored locally. It can be accessed only by the user currently logged on to the editing machine. On a Windows system, a Private Project is always stored under the user’s Documents directory. An administrator may be able to access this project if they have read/write permission to the user’s directory.

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Shared

A Shared Project is stored locally. It can be accessed by any user that can log on the editing machine. On a Windows system, a Shared Project is always stored in the machine’s Shared Documents directory.

Private Project - under the My Documents/Avid Projects folder

Shared Project - under the Shared Avid Projects folder

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External

An External Project can be saved to any directory, either local or remote. Depending on the file-system permissions set on the selected folder, other users or an administrator may or may not be able to access the project. The external option is particularly useful when you want to save the project on shared network drive to make project maintenance easier.

n Avid does not support sharing bins in an Interplay environment. If you create projects on shared storage, do not allow editors to work in the same bin at the same time. This can result in data loss or media corruption. Instead of sharing bins, editors should use the Interplay Window to collaborate and share material.

Interplay Settings in the Editing Application

The Interplay Folder setting defines where the Avid editing application checks files into the Interplay database. After you open a project you can specify several Interplay settings, including the Interplay Folder. To access the settings, open the Settings scroll list in the in the Project window. The following table lists the Interplay-related settings.

External Project - the editor can specify the location

Option Description

Interplay Server (Site Setting) Specify the name of the Interplay Engine for the environment. If the site has an Interplay Engine Cluster, this is a virtual name that will log in to the active node.

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Defining the Interplay Folder Setting

The Interplay Folder setting defines where assets will be checked into the Interplay database. You need to define the location for each project. The examples in this chapter assume that you are using the Projects folder in the Interplay database. The following illustration shows the setting defined for the Projects folder. Use the Set button to define the location.

Interplay User (User Setting) Specify the name of the default Interplay user (if applicable) and check the Automatic Login at Project Selection checkbox. This does not auto-login to Interplay, but prompts the user to do so after logging in to their project.

Interplay Folder (Project Setting) Interplay organizes assets and media by folders. The default checkin folder must be set on each Avid editing application.

By default, the folder path is empty. The Interplay database Projects folder is a good location to use. This will check the assets into a folder with the name of the bin inside the folder for the project. Click the Set button to navigate to the directory you want to use. After you select the Projects folder, the Interplay Folder Settings dialog box will display the following:

Projects/<project>

Dynamic Relink This setting is utilized in MultiRez environments, to specify the working and target resolutions for the Avid editing applications. The term MultiRez refers to having a single master clip associated with multiple resolutions. For additional information, see the Help for your Avid editing application.

Media Services This setting specifies the Media Services Engine information. This allows the editor to submit Transcode, Pro Encode, or Archive jobs to the Media Service broker to hand off to the provider. When logged in to Media Services the client can submit the jobs using the File menu options or by right-clicking assets in a bin. You need to specify that Media Services are available, the Host name of your Media Services Engine, and a valid Interplay login account.

Option Description

Projects folderselected

Click the Append project checkbox.

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The following illustration shows a folder for a project named “The Big Swell” created in the Projects folder. The folder was created automatically when the editor checked the first bin into Interplay using the Check in Bin to Interplay command. The system automatically created both folders and checked in the assets into the folder.

For a Day-of-the-Week workflow, use the Projects\<project> setting in the Interplay Folder Setting window. Then, when multiple editors work in the 01Moday project, there will be one 01Monday folder populated by the bins from each system. This keeps the organization easier to maintain.

To instruct the system to automatically check in bins when the editor closes the application, select the Bins option in the Editor Database Settings window in the Avid Interplay Administration tool. The default is to ask the editor before checking in the bin.

Defining the Media Creation Settings

Use the Media Creation dialog box to define where you want the Avid editing application to store newly created media.This is usually a workspace on shared storage that is monitored by the Interplay Media Indexer High Availability Group.

To define the Media Creation settings:

1. Click the Settings tab in the Project window of the Avid editing application.

2. Double-click Media Creation.

3. (Option) On the Drive Filtering and Indexing tab, click Auto-index local drives as they come online.

4. Click the Capture tab.

5. Select the video resolution and shared storage workspace for capturing new material.

Folders created by checking in the bin

Checked in assets

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6. Select the options for the other tabs (Import, Render, etc.).

Logging in to Interplay and Opening the Interplay Window

If you configured the Interplay User settings to log in to the database when you select your project, the Interplay Login dialog box opens when you start your Avid editing application. If you did not select this option, then you must open the Interplay User settings before logging in to the database.

After you log in, you have the option of opening the Interplay Window.

n You must be logged in to the Interplay database to work with remote assets. .

To log in and open the Interplay Window:

1. If your Interplay User settings are not configured to log in when you start a project, do the following:

a. In the Settings list, double-click Interplay User.

b. Click Login to establish the connection to the Interplay database.

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2. In the Interplay Login dialog box, type your password, and click OK.

When the blinking yellow light in the upper left of the dialog box turns green, you are connected to the Interplay database and the dialog box closes.

n You can override the Host Name and User Name settings in the Interplay Login dialog box.

3. If an Interplay Folder path is not set, the Interplay Folder setting dialog box is displayed. Set the path and other options and click OK. .

4. (Option) Select Tools > Interplay Window.

The Interplay Window opens.

Connecting to the Media Services Engine from an Avid Editing Application

To connect to the Media Services Engine:

1. In the Avid editing application, select Media Services from the Settings list.

The Media Services Settings dialog box opens.

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2. Fill in the following sections:

- Select the “Media Services are Available” option.

- Broker — Type the name of the system running the Media Services Engine.

- Type your user name and password. This user name can be one set up explicitly in Media Services Engine by the Media Services administrator. It can also be any valid Avid Interplay user name. For example, you can use the same user name and password that you use to connect to the Interplay Window.

- Shared Storage — Leave this field blank. This setting is only used for setting up Avid Interplay ProEncode.

- Email address — You can use this option if your Media Services Engine is set up for e-mail notification.

3. Click OK.

Checking Avid Assets Out Using the Interplay Window

You can copy assets from the Interplay database to a bin. This process is called checking out. Checking out assets from the Interplay database creates a local copy of the assets but does not create a local copy of the associated media. When you check the assets back in to the Interplay database, Interplay looks for any changes to the assets and copies the changes back to the database.

n You can load clips directly from the Interplay Window. See “Editing with Avid Assets in the Interplay Window” in the Interplay Help.

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To check Avid assets out of the Interplay database using the Interplay Window:

1. Start your Avid editing application, and either create a new project or open a bin in an existing project.

2. Log in to the Interplay database.

3. Select Tools > Interplay Window.

4. Navigate to the project containing the master clips and sequences (assets) you want to use, and click the folder that contains the assets.

The Interplay Window displays the Avid assets in the selected folder.

5. Click the assets you want to check out, and drag them to your bin.

The bin displays the clips and sequences.

If you check out an asset and modify it (for example, you edit a sequence), and check out the asset again without checking in the modified version, the following warning is displayed:

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This message could also appear if another user has checked in a modified version of the asset after you checked it out. Click “Update anyway” to overwrite the local version with the version on the database, or click “Keep local modifications” to preserve the local version.

Checking Avid Assets Out Using Interplay Access

When you are working with an Avid editing application, you might want to use the advanced search in Interplay Access to look for particular Avid assets. After finding the assets, you can drag them from Interplay Access into a bin (checking out the assets), which creates local copies of the assets (but not the media).

If you then modify the asset and want to save the changes in the database, you must use the menu commands in your Avid editing application to check the asset back in to the database. You cannot drag assets from a bin to Interplay Access.

To check Avid assets out of the Interplay database using Interplay Access:

1. Start your Avid editing application, and either create a new project or open a bin in an existing project.

2. Log on to the Interplay database.

3. Open Interplay Access and browse or search for the assets you want.

4. Select the assets you want to use and drag them to a bin.

The Avid assets are checked out from the Interplay database. A link is created to the asset, and the bin displays the assets you checked out.

Checking Avid Assets In to the Interplay DatabaseThe process of adding Avid assets to the Interplay database or updating Avid assets already in the database is called checking in. There are two basic ways to check in Avid assets:

• By using menu commands or automatic checkin

• By dragging assets to the Interplay Window

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When you use a menu command or automatic checkin to check in assets, the Interplay Engine checks them into a subfolder named after the bin, in a folder that you selected in the Interplay Folder settings. When you use the drag-and-drop method for checking in assets, you can select any appropriate Interplay folder to store your assets.

The following table describes the methods available for checking in Avid assets.

n By default, a 24-hour reservation is automatically placed on a folder whenever a new or modified Avid asset is checked in to the Interplay database from a bin. An Interplay administrator sets the default duration of the reservation in the Application Database Settings in the Avid Interplay Administrator.

Method Description

Check in assets by checking in a bin

You can check in assets to a bin using the Bin > Check In Bin to Interplay command or the Bin > Check in All Open Bins to Interplay command. These commands check in the following items:

• Items that have been modified since they were last checked in or out

• Items that have been added to a bin.

• Items that do not exist in the database because they were deleted from the target folder (the folder into which you are checking in)

If an item exists in the database but does not exist in the target folder (the folder into which you are checking in), a link for the item is created in the target folder. Adding a link takes much less time than performing a full checkin.

n The command File > Check In Open Bins in Project performs the same actions as Bin > Check In All Open Bins to Interplay.

Automatically check in assets by closing a bin

Automatic checkin is a setting enabled in the Application Database Settings in the Interplay Administrator that lets you check in assets when closing a bin, a project, or your Avid editing application. Automatic checkin is optimized to work more quickly than the menu commands. If a bin contains any new or modified items, it is processed exactly as when you use menu commands described above. If there are no new or modified items in a bin, no items in the bin are checked in. In this case, automatic checkin will not detect if any items have been deleted from the bin’s database folder.

Force a check-in of selected items

If you want to make sure items are checked into the database (including items that have not been modified and items that do not exist in the database), select the items, right-click, and select Check In To Interplay.

Select assets and drag them to the Interplay Window

This command also forces a checkin of all selected items.

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To add Avid assets from your bin to the Interplay database by using menu commands:

1. Open the bin that contains your clips or sequences.

2. Log in to the Interplay database if you have not already done so.

3. Do one of the following:

t To check in all Avid assets in a bin, select the bin and then select Bin > Check In Bin To Interplay or File > Check In All Open Bins to Interplay, or right-click the Bin Fast menu and select Check In Bin To Interplay.

t To check in Avid assets in all open bins, select Bin > Check In All Open Bins to Interplay or right-click the Bin Fast menu and select Check In Bin To Interplay.

t To check in one or more Avid assets, select the assets and select File > Check In To Interplay or right-click and select Check In To Interplay.

t To check in a sequence for use in a Pro Tools project, select File > Check In to Interplay for Pro Tools or right-click and select Check In to Interplay for Pro Tools.

The Interplay Engine checks in the assets to a subfolder of the folder you specified in the Interplay Folder Settings.

4. (Option) You can set an option to display a message box that asks you to verify the folder into which the assets will be checked in.

t Click OK to accept the directory path and complete the checkin.

t Change Setting to cancel the checkin and open the Interplay Folder Settings dialog box.

t Click Cancel to cancel the checkin.

The message box is shown the first time you check in from a project.

To add Avid assets from your bin to the Interplay database using drag and drop:

1. Open the bin that contains your clips or sequences.

2. Log in to the Interplay database if you have not already done so.

3. Select Tools > Interplay Window.

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Understanding Reservations

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4. (Option) Right-click the Projects folder in the Interplay Window, select Create a New Folder, and then type a name for the folder.

5. Select one or more items in the bin and drop them in a folder in the Interplay Window.

Understanding ReservationsReservations are time-based protections that authorized users can set on Interplay database folders. Usually reservations are assigned by a user with appropriate privileges using Interplay Access. By default, a 24-hour reservation is automatically placed on a folder whenever a new or modified Avid asset is checked in to the Interplay database from a bin.

n The default duration of automatic reservations is set in the Application Database Settings in the Avid Interplay Administrator.

When you reserve a folder, the system adds a Reservation icon to the folder and sets the reservation on all of the Avid assets in the folder. The reservation protects the assets — which include sequences, master clips, and all the media files and metadata files that are associated with them — from deletion and moving.

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Reservation icons on folders in the Media Directory panel

Only the owner of a reservation or the Administrator can remove the reservation or delete or move the contents of a reserved folder. Since folders can have reservations set by multiple users with multiple end dates, you might not be able to move or delete the asset even if you placed a reservation on it. Unless one of the reservations expires or is revoked by the user that created it, only your Interplay administrator can move or delete the asset.

For more detailed information on reservations, see “Setting Reservations” in the Interplay Help.

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4 MultiRez Workflow in an Interplay Environment

MultiRez (a term derived from "multiple resolutions") lets you capture media from a single master clip that can be associated with multiple files of that same media at different resolutions. Using Avid AirSpeed Multi Stream, you can simultaneously capture low-resolution and high-resolution material to an Avid Unity. These low-res files are known as proxies. Interplay automatically matches and tracks the low-res proxies with their high-res versions.

To save storage space, a media manager or Interplay administrator usually archives most of the high-res media to a robotic tape library. After archiving, the media manager deletes the online high-res media and maintains the low-res media online to allow editors to work with it. To preserve the network bandwidth, the administrator at your facility can also restrict user access to the high-res media.

It’s more efficient to use the low-res proxies when editing the media. During the finishing stages, you can then restore portions of high-res media used in the sequence, and conform the proxy edits into a composition that refers to the high-res media.

The following table describes the main stages of the workflow.

Step Description

1. Capture media Capture media at high-res and low-res.

2. Archive high-res media Copy high-res media to tape and delete it from online shared storage.

3. Edit sequence Work with low-res proxies in the editing application

4. Restore high-res media Use Interplay Access to search and restore media for the clips used in the sequence. You can also restore clips directly from the editing application.

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Preparing Interplay for MultiRez

Several Interplay Media Services must be installed in order for you to perform critical tasks in a MultiRez workflow. For more information about setting up Media Services, see the Interplay Help.

To utilize these services, you then need to set up a number of Media Service Profiles. These profiles define the tasks that the Media Services perform. The following section explains how to create profiles, and gives example profiles for HD projects.

n Dynamic relink is currently not supported for media that requires pulldown. Therefore, you cannot use it with projects at 24p and 23.976p, nor for NTSC matchback.

Creating Profiles for MultiRez Services

A MultiRez workflow requires the following profiles:

• Transcode high-res media to a proxy (unless you are using the Interplay Low-Res Encoder)

• Archive the high-res media

• Restore high-res clips from the archive

• Restore portions of high-res media that are used by clips in a sequence.

To use the Media Services application to create a profile:

1. In Interplay Access, select View > Media Services Status.

2. Click the Profiles tab and select the Provider from the Service menu in the top left-hand window.

The following illustration shows the Avid Interplay Transcode Service provider selected.

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3. Click Add and type in a name for the new profile.

4. Add the appropriate values and click Save.

For more information on creating profiles, see the Interplay Help or the Avid Interplay Media Services User and Setup Guide.

Example profiles for 720p and 1080p projects are listed below.

n In the following examples, AVCIBP-BLL3.0 60 is an NTSC proxy for 720p media. The equivalent PAL proxy is AVCIBP-BLL3.0 50. AVCI stands for AVC intra-frame.

Transcode Profile Example

The following transcode profiles create low-res proxy video and compressed audio.

Parameter 720p 1080p

Mode Whole Whole

Priority 50 50

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Archive Profile Example

The following profiles archive high-res video to the specified destination. Only the specified video resolutions are archived.

Full Restore Profile Example

The following profiles restore high-res media in their entirety. Only the specified video resolutions are restored. Note that in this profile, the Partial checkbox is not checked,

Partial Restore Profile Example

TargetAudioQuality MPEG1LAYER2 MPEG1LAYER2

TargetAudioTrackMapping blank blank

TargetVideoQuality AVCIBP-BLL3.0 60 DNxHD 1080 36

VideoTimeCodeFormat FUTURE_USE FUTURE_USE

Workspace Broadcast Broadcast

Parameter 720p 1080p

Parameter 720p 1080p

Destination_Path AvidAM/Catalogs/WW/720p AvidAM/Catalogs/WW/1080p

Partition DETArchive% DETArchive%

Priority 50 50

TargetVideoQuality DNxHD 720 60-75-145 1:1MXF 10bit 1080p

Parameter 720p 1080p

Destination_Path AvidWG/Catalogs/HighestFull AvidWG/Catalogs/HighestFull

Destination_Server a51wg-eng01 a51wg-eng01

Destination_Workspace Transfer Transfer

Partial Not checked Not checked

Priority 50 50

TargetVideoQuality DNxHD 720 60-75-145 1:1MXF 10bit 1080p

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The following profiles restore portions of high-res media used in the sequence. Only the specified resolutions are restored. You could also select “Highest” and restore the highest available resolution.

Acquiring Media at Multiple ResolutionsIn an Avid Interplay environment, you can have multiple resolutions of the same media. These can be acquired in several ways. If you have AirSpeed Multi Stream, you can ingest both high and low-res media simultaneously. You can also first create master clips with high-res media, and if your hardware permits it, you can re-capture these clips as low-res proxies. If multi-rez batch capturing is not supported, you must use your Avid software to transcode to a low-res proxy.

Batch Capture Multiple Resolutions

• In a newsroom environment, you can use CaptureManager™, one or more AirSpeed® systems, and the Avid Interplay Low-Res Encoder to simultaneously capture high-res and low-res versions of the same master clip.

• You can capture more than once from the same tape at different resolutions and associate the new resolutions with the same master clip. You can batch capture from any system that has access to the master clip and original tape. For example, you can batch capture from the same system that acquired the media originally, or you can use Avid Interplay to check out a clip on another system and perform the batch capture there.

Parameter 720p 1080p

Destination_Path AvidWG/Catalogs/HighestPartial AvidWG/Catalogs/HighestPartial

Destination_Server a51wg-eng01 a51wg-eng01

Destination_Workspace Transfer Transfer

Partial Checked Checked

Priority 50 50

TargetVideoQuality DNxHD 720 60-75-145 1:1MXF 10bit 1080p

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Batch Import Multiple Resolutions

• When working with file-based media, you can batch import in multiple resolutions, while associating all resolutions with the same master clip.

Capture High-Res and Transcode to Low-Res

• You can use the Avid Interplay Media Services from within the Avid editing application to capture at a high resolution and then use Avid Interplay Transcode to create different resolutions of the same clip.

• You can use the Consolidate/Transcode command within the Avid editing application to create different resolutions of the same master clip. If you consolidate, the application creates a new clip for each resolution. If you transcode, you have the choice of associating the new resolution with the original master clip, or creating a new clip.

• In all cases, even if a new master clip is created, the dynamic relink feature always relinks the clip to the source media.

Understanding How Clips are Associated with Multiple Resolutions

In a MultiRez environment, relinking is source based. That is, your Avid editing application relinks a clip to its media according to the source of the clip rather than the name of the clip.

Whenever you create a new tape or import a file, your Avid editing application creates a unique source ID that is used by your Avid editing application and is not visible to users.

You create a new tape by clicking the New button in the Select Tape dialog box, entering a name for the tape, and clicking OK.

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Your Avid editing application then associates the new source ID with each clip that you capture from that tape.

Example of source ID association: the source ID your Avid editing application assigns to a tape (for example, 12345) is also associated with each clip and media file you capture from that tape

Later, if you recapture a clip at a different resolution, make sure to select the tape name originally associated with that clip. If you select the original name and use the original tape, your Avid editing application associates the new media with the original master clip. In an Avid Interplay environment, this source-based association is the basis for dynamic relink.

n Avid CaptureManager also uses a source ID to associate a master clip with any media created at the same time, such as a clip captured with two resolutions in a dual-ingest configuration. However, instead of associating all clips from the same tape with the same source ID, CaptureManager creates a new source ID every time it captures a new clip.

For details of the possible ways that master clips and media files might be associated with one another in a MultiRez environment, see “Options for Clip and Media Association” in the Help for the Media Composer family”.

Guidelines for MultiRez Tape Management

When working in a MultiRez workflow, it is important to name tapes properly. In particular, you should keep the following in mind:

• Whenever you create a new tape, your Avid editing application generates a new source ID, even if the name you type for the new tape exactly matches that of an existing tape. You cannot dynamically relink media that does not share a source ID.

• Do not use the same name for two different tapes or different names for the same tape. This might cause incorrect media association.

• Do not use the default tape name “New Tape.”

Capturing Media to Interplay Folders

By using the Interplay Window to connect to the Interplay database, you can capture media directly to an Interplay folder. You can capture to any folder currently open in the Interplay Window.

DV

Tape ASource ID: 12345

Clip 1Source ID: 12345

Media: 1:1Source ID: 12345

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n You can open multiple Interplay folders by using multiple tabs in the Research panel of the Interplay Window. For more information, see “Opening Multiple Tabs in the Interplay Window” in the Help for the Media Composer family.

To capture media to an Interplay folder:

1. Select Tools > Interplay Window.

2. Navigate to the Interplay folder to which you want to capture media, and click the folder.

The Interplay Window displays the Avid assets in the Interplay folder.

3. Select Tools > Capture.

The Interplay Folders selection button (top) and the Bin menu (bottom) in the Capture tool

4. Set up the Capture tool.

5. Click the Interplay Folders selection button.

6. Click the Bin menu, and select an open Interplay folder.

7. Start capturing as usual.

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For information on different methods and procedures for capturing media, see “Capturing Media” in the Help for your Avid editing application.

Batch Capturing Media at a Different Resolution

Batch capturing lets you create different resolutions of media through the same process that the original media was captured from hardware. To perform a batch capture, you must have a master clip containing either a clip log or previously captured media.

n You can only create one new resolution at a time using batch capture. To capture multiple resolutions at the same time (ie: high-res and a proxy simultaneously), use the Interplay Low-Res Encoder. See the Interplay documentation for more information.

To batch capture a different resolution:

1. Prepare your system for batch capturing, as described in the Help for your Avid editing application. Be sure to select the new resolution you would like to capture in the Media Creation settings Capture tab or in the Capture tool.

2. Select the clips or sequences you want to batch capture.

3. Select Clip > Batch Capture.

The Batch Capture dialog box opens.

4. Deselect “Offline media only” to specify that you want to re-capture media that is already online, in addition to offline media.

The “Discard original local media” option appears.

5. Deselect “Discard original local media” to keep the original resolution of your clips or sequences.

6. (Option) Select “Extend handles beyond master clip edges” to allow the handles to extend before the beginning and after the end of the original master clip.

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When you batch capture, deselecting this option prevents capturing across a discontinuous timecode error.

7. Click OK.

If you have not loaded a tape, your Avid editing application prompts you to load the original tape.

8. Load the tape into the tape deck, and click Mounted.

A dialog box opens.

9. Click OK to confirm the tape and deck entries and to begin the capture process.

Your Avid editing application captures each clip from the tape, in start timecode order.

c When you batch capture, make sure to accept the original tape name so that the new media files are associated with the same source as the original media files.

Batch capture does not create any new master clips. As new media files are created, the Media Indexer adds them to its database, and the original master clip is associated with additional media files. Media files in multiple resolutions are indicated by black dots in the appropriate bin columns. The following illustration shows a clip originally captured at 15:1s and batch captured at 1:1 (uncompressed).

n For information about displaying bin columns for MultiRez, see “MultiRez Bin Headings” in the Help for the Media Composer family.

Batch Importing File-Based Media at Different Resolutions

Using Batch Import, you can import file-based media at different resolutions. To perform a batch import, you must have a master clip that has the media imported in another resolution.

To batch import a different resolution:

1. Mount and connect to any removable drives that hold the original file-based media.

2. Open the bin, and select the imported master clips and sequences you want to reimport.

3. Select Clip > Batch Import.

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A message box opens.

4. Click All Clips to import new resolutions for media that is already online, in addition to offline media.

5. In the Import Target area, select the desired resolution and storage location.

6. In the Import Options area, select “Keep existing local media” and any other options.

7. Click Import.

Your Avid editing application imports the files and creates media in the resolution you specified. The original media file is preserved, and the master clip is now associated with an additional resolution.

Transcoding Media to Low-Res Proxies

Transcoding allows you to convert media to any Avid supported format. Use the transcode operation only if your hardware does not support batch capturing in a desired proxy format. Transcoding is only useful for creating lower resolution versions of high-res media; it is not recommended that you transcode from low-res to high-res.

To transcode a clip using your Avid editing application:

t Right click the clip in the bin and select Consolidate/Transcode.

n The Consolidate/Transcode operation is the only way to create proxies from RGB media.

To transcode a clip using the Interplay Transcode service, do one of the following:

t In Avid Interplay Access, right-click the clip and select Transcode. Select the profile that has been created for this transcode and click Set.

t In your Avid editing application, right-click the clip in the bin and select Media Services > Avid Interplay Transcode Service. Select the profile that has been created for this transcode.

t Set up an Auto Transcode folder in Interplay Access and drag and drop clips to the folder.

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The Transcode service transcodes the clip and stores the media according to the instructions in the profile. The new media is associated with the original clip metadata. The following illustration shows an example of a low-res proxy in the Interplay Window. You can see that the current resolution for the clip is AVCIBP-BLL3.0.60. This is the Avid editing application representation for 720p/59.94 proxy media.

For information about configuring Transcode Profiles, see “Creating Profiles for MultiRez Services” on page 76. For additional information, see the Interplay Help or the Interplay Media Services Setup and User’s Guide.

n 720p proxy media can only be created using the Interplay Transcode service. The Consolidate/Transcode operation in your editing application does not support 720p proxy media in this release.

Archiving the High-Res Media

You can use Interplay Access or the Avid editing application to archive the high-res material. Both techniques use a Media Services profile as described in “Preparing Interplay for MultiRez” on page 76.

n You can also set up an Auto Archive folder and use Interplay Access to drag and drop files to archive into the folder. For additional information, see the Interplay Media Services Setup and User’s Guide.

To archive the high-res material:

1. Start Avid Interplay Access.

2. Select the asset that you want to archive from the online database.

3. Select Tools > Archive or right-click the asset and select Archive.

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The Archive dialog box opens.

4. Select a profile from the Use Profile menu.

n Avid recommends that you use profiles for archiving, because profiles define many key settings such as target folders and archive partitions. For example, if you do not use a profile with an SGL archive implementation, the system uses the default SGL archive volume name. If this volume is not defined on the SGL system, the archive operation will fail.

5. (Option) Select “Launch Interplay Media Services Status window.”

6. Click OK.

The system starts the Archive operation. The following illustration shows the Media Services and Transfer Status tool with the archive operation in progress.

Select a Profile

Select a database

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7. (Option) For details about the job, select the job and click the Details button.

8. (Option) Navigate to the destination folder in the archive database and verify that your file has been archived.

The following illustration shows the clip in the Archive database.

Deleting the High-Res Media

After the high-res material is archived, you can delete the online version. Use the Delete dialog box in Interplay Access to select Avid assets for deletion. You have the option of deleting the assets only, the media only, or both assets and media. Delete only the high-res

Archive in progress

Archive database

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media associated with the master clips; do not delete the master clips or the low-res proxies. For additional information on deleting assets and media, see the Interplay Access User’s Guide and the Interplay Best Practices Guide.

To delete the high-res media:

1. In the Interplay Access Content tab, select the assets you want to delete.

You can select multiple folders or clips for deletion. You can also delete folders by selecting them in the tree structure in the Folders pane.

2. Do one of the following:

t Right-click and select Delete.

t Press the Delete key.

The Delete dialog box opens, displaying information about the items you selected. It also displays the amount of disk space that would be freed if you delete the media files. No items are selected for deletion until you select them in the Delete dialog box.

The following illustration shows the results of selecting a master clip for deletion. The master clip is associated with both high-res and low-res media files but you are only deleting the high-res material. Leave the master clip and low-res material online.

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3. In the “Delete selected items” area, deselect the master clip as shown in the above illustration. Keep the associated media files box checked.

4. Specify the media that you want to delete by first selecting the resolutions you want to delete.

The Media Resolutions section of the dialog box lists all video resolutions and audio formats for the clips you selected, including media associated through the Dynamic Relink feature. All resolutions are selected by default. Deselect the low-res media so that they are not deleted. Keep the high-res media selected for deletion. In this example, DNxHD is the high-res media and is selected for deletion.

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5. Select the mdia workspaces from which you want to delete media.

All workspaces that contain the selected media are listed and are selected by default.

6. Select whether to force the deletion of media files locked by an editor or to skip deletion of locked files.

These options are available only if the user has administrative rights or if they are enabled by an administrator. “Skip locked media” is the default.

7. Select “Delete only media created with the selected clip or clips.” This ensures that you only delete the media that was originally created with the clip.

n Beginning with Interplay v2.0, the “Delete only media...” option is selected by default.

8. (Option) Click Details to determine if any clips are reserved and possibly currently in use by an editor.

The Clips Reserved dialog box opens. Any clips with reservations are listed, along with information about the clips. If you have the proper privileges, you can override the reservations. Otherwise, click Cancel.

9. When you are ready to delete the files, click OK in the Delete dialog box.

The Delete in Progress dialog box displays the status of the deletion.

10. When the delete operation is completed, click Done.

Editing with MultiRez Media

The editor can begin working with the media as soon as a low-res proxy is available. In fact, the archiving and deleting of the high-res material can take place in the background while the editor is working.

Understanding Dynamic Relink

Dynamic relink is a feature that lets you select which media you want to use when you are working in a MultiRez environment. Typically, you use low-res media for offline editing and high-res media for a final master. For instance, you can edit in SD and output in HD. Dynamic relink lets you control how your Avid editing application links your clips to the appropriate media.

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You specify two different groups of settings:

• Working settings are the settings you want to use while you edit the sequence:

For offline editing of a sequence, your editing application uses the resolution specified in the working settings. This is where you can specify a low-res proxy instead of high-res media so that you can work more efficiently, and save space on your online storage.

• Target settings are the settings you want to use for your final master:

When you finish the offline editing, the Send to Playback command automatically outputs the sequence in your target resolution and format. The clips in the sequence do not change — your Avid editing application dynamically relinks them to the media files in the target resolution.

You specify these settings in the Dynamic Relink Settings dialog box, which is available in the Settings list of the Project window. For more information, see “Using the Dynamic Relink Settings Dialog Box” in the Help for the Media Composer family.

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The following illustration shows a bin and a sequence. The first version of the sequence shows the clip in the working resolution (15:1s) and the second version shows the same clip in the target resolution (1:1). The clip name is the same in both cases, but the resolution of the clip (as shown in the text on the clip) is different.

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Left: clip associated with working and target resolutions. Top right: sequence with clip in working resolution (15:1s). Bottom right: sequence with clip in target resolution (1:1).

n To display the clip resolution for each clip in the Timeline, click the Timeline Fast Menu button and select Clip Text > Clip Resolutions.

Workflow: Editing a Film or HD Project using MultiRez

This workflow describes how to link to media of different resolutions in the context of Film or HD project. The steps involved are:

• Opening an HD project and checking out the clip

• Setting Dynamic Relink to work with the low-res proxy

• Performing a partial restore to restore the portions of the clip used in the sequence.

• Using Dynamic Relink to start working with the high-res media.

Most of the same steps apply when working with RGB and 720p media.

n Dynamic relink for 24p, 23.976, and other projects involving pulldown is currently disabled in Interplay. All other formats are supported.

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To create a Film or HD Project:

1. When you create the project, make sure it supports the resolution you want to use. For example, for 25p Film projects, select 1080p/25. The following illustration shows the Project selection for a 25p Film project used in this example.

2. (Film only) If your source media is film-based, check the Film box and select the Film Type. Immediately after creating your project, set up the Film settings under the settings tab.

To check out the clip and set Dynamic Relink:

1. In your Avid editing application, select Tools > Interplay Window.

2. Locate the clip in the Interplay Window and drag it to the bin.

The following illustration shows the clip in the Interplay window and the bin. Notice that both the high-res and low-res are online.

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High-res and low-res media both online (filled circles) for the clip in the bin

3. Open the Dynamic Relink dialog box and set the working resolution to the low-res proxy.

The following illustration shows the Dynamic Relink values used in this example to link to the low-res media.

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4. Edit the media into a sequence.

By default, whenever you load clips into a monitor or the Timeline, they are linked to media that matches the working settings.

The following illustration shows the bin after the sequence is created. In this example, the administrator has already archived and deleted the high-res material. The MultiRez bin columns show that the high-res media is completely offline.

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The high-res media is now offline (empty circle in the bin)

5. (Skip this step if the administrator did not archive the high-res media)When you are finished editing the sequence, restore the portions of high-res material used in the sequence from the archive.

The following illustration shows the bin after the partial restore operation is completed. The MultiRez bin columns show that the high-res media is now partly online because only the required portions of the high-res media are restored.

After the partial restore, the high-res media is partly online (half-filled circle)

6. In the Target settings, set the project format for output. (This also determines the resolutions that are available in the Dynamic Relink target settings.) You can set this format independently of the format set in the Format tab of the Project window.

Media captured in this format will be used during output.

7. If you need to create effects that require you to view the high-resolution media, check the Override Working Settings with Target Settings box in the dynamic relink window to dynamically relink clips to media that matches the target settings.

c Render effects only when you have linked to the target settings. This should be done as the last step before output. If you return to the working settings, any media files created by rendering effects (precomputes) will not dynamically relink in the target resolution.

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8. Open the Dynamic Relink dialog box and set the working resolution to the high-res version.

The following illustration shows the Dynamic Relink values used to link to the high-res video and audio. In this example, a specific resolution was chosen.

9. Render effects in the target resolution if necessary.

n You can use the MultiRez button and MultiRez clip coloring to give you the necessary indications that you may not have media that matches the target settings.

10. Output your final master by doing one of the following:

t Create a digital cut.

t Use the Send to Playback command.

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When you perform a Send to Playback operation, your Avid editing application automatically renders effects and relinks your sequence to the target resolution.

c When you use the Send to Playback command, make sure you are using the target settings required by the playback device or Send to Playback fails.

Searching for High-Res Master Clips

Using Interplay Access, you can search for a sequence or master clip and choose to restore it from the archive. This example assumes that the high-res media is in the archive and the corresponding low-res proxy media is online.

• You can search the online database for clips meeting specific criteria, view the low-res proxy, and then decide which clips to restore them from the archive.

• You can also search the archive database directly for clips to restore.

To search the online database for clips:

1. In the Assets view, click the Search tab.

2. Click the Simple tab. If necessary, click the Search Conditions arrow to show the search criteria.

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3. Select a search root folder by doing one of the following:

t Use the Search Root button to select the archive database.

t Click a folder in the Tree view and drag it onto the Search Root button.

The Search root button displays the database or folder you selected to search.

4. Type the text or select the attributes and values you want to use for the search. In this example, the desired clip name contains the text “4hour”. It is a master clip, and it was created within the last month.

n If you do not select any criteria, the search returns all the records in the database.

5. Click the Search button.

The Search button changes to a Stop button which you can click if you want to stop the search. The results are displayed in the Search Results pane. They are visible until you close Avid Interplay Access or until you perform a new search.

For additional information on searching and search criteria, see the Help for Interplay.

Search tab Search Root button

Search Conditions arrow

Simple tab

Search results

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To search for a clip in the archive database:

1. Connect to the archive database. For additional information, see “Connecting to the Archive Database” in the Interplay Help or the Interplay Media Services Setup and User’s Guide.

2. Click the Search tab in the Avid Interplay Access window.

3. Click the Search Root button.

The Choose Search Root dialog box opens.

Search RootSearch Tab

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4. Select the Archive database (e.g. AvidAM) and click OK.

5. Type the name (or a portion of the name) of the clip you want to search for and select the appropriate search criteria.

6. Click the Search button.

The system displays the search results. In this example, one master clip in the archive database has the text “4HOUR” in its name.

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Restoring the High-Res Media

You can restore the high-res media using Interplay Access or using your editing application. Make sure the Media Services Engine application and Avid Interplay Archive service are connected. See “Verifying a Service Provider Is Connected” in the Interplay Help or the Interplay Media Services Setup and User’s Guide.

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To restore an entire clip using Avid Interplay Access:

1. Right-click the clip in the Search Results area and choose Restore. You can also use the Tree view to locate the clip you want to restore.

The Restore dialog box opens.

2. Select a profile from the Use Profile menu. For information about profiles, see “Creating Profiles for MultiRez Services” on page 76.

3. Click OK.

The system performs the restore operation. You can use the Media Services Status window to view the progress and results of the restore operation.

4. (Option) Navigate to the destination folder in the Avid Interplay Access window and verify that the clip was restored.

5. Make sure Enable Dynamic Relink is selected to view the restored media.

Tree view Search results

Archive database

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To restore a sequence using your Avid editing application:

1. Verify that your Media Services Settings are properly configured, and that you are connected to a Media Services Broker.

2. Right-click the sequence in the bin and select Media Services > Avid Interplay Restore Service.

3. Select a profile that is set up to perform either a partial or a full restore and click OK.

If the profile that you chose is set up to perform partial restores, the application restores only the portions of clips that are in the sequence. Otherwise, the application restores all clips in the sequence in their entirety.

To restore a clip using your Avid editing application:

1. Verify that your Media Services Settings are properly configured, and that you are connected to a Media Services Broker.

2. Right-click the sequence in the bin and select Media Services > Avid Interplay Restore Service.

3. Select a profile that is set up to perform a restore and click OK.

The entire clip is restored from the archive.

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The Avid Interplay environment helps to manage and store media when you bring in sequences from Avid Media Composer to Avid DS for conforming. With Avid storage solutions, you can import the sequence with its media already in final resolution for finishing, such as adding special effects or color correction.

The following illustration shows a typical example of a basic workflow for storing, transferring, and conforming media in an Avid Interplay environment.

Checklist: Conforming Projects on Avid DS in an Interplay Environment

The checklist below provides a basic workflow for transferring and conforming media when Avid DS participates in an Avid Interplay workgroup environment. The administrator configuring the hardware and software components in the Interplay environment must follow the steps in the order listed to ensure that these components function successfully.

Step Refer to

Before you begin, refer to specific information about workgroups in the Interplay environment.

“Workgroup with Shared Storage in an Avid Interplay Environment” on page 110.

Install and configure the required hardware and software components for your workgroup:

• Avid Unity ISIS Client Manager

• Avid Interplay Access

Avid Unity and Avid Interplay documentation.

Configuring Avid DS on Unity:

Install all Avid DS client workstations.

c Do not install any Avid DS software components (such as the indexing services) directly on Avid Unity.

“Installing your Avid DS Environment” in the Help for Avid DS.

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Install Avid Unity client software on each Avid DS workstation that is connected to Avid Unity.

Avid Unity documentation.

Install the latest updates for the Avid Unity software (if any).

Follow the online instructions to install this software update, then reboot your workstation.

Avid Download Center www.avid.com/support/downloadcenter/index.asp

Create necessary folders on your storage. “Sharing Media” on page 113.

On the Avid Unity, create a video workspace and an audio workspace for each Avid DS workstation (the RP workstation does not need a workspace).

Create a workspace for the video storage - \\server_name\workspace_name\video

Create a workspace for the audio storage - \\server_name\workspace_name\audio

Avid Unity documentation.

If you need to share media with other Avid editing systems (Media Composer, Symphony), create additional workspaces where they can place media that will be shared with Avid DS (audio and video can be stored in the same folder).

n These folders should only contain media that needs to be conformed and used by Avid DS, as there is no need to index all the offline media on an Avid editing system.

To share MXF media, create the appropriate workspace.

“Sharing MXF Media” on page 116.

To share OMFI media, create the appropriateworkspace.

“Sharing OMFI Media” on page 117.

Use the Administration Tool to assign the permissions on each workspace. If some workstations need to share media, you can assign permissions for these workstations on the appropriate workspaces. (You should also give the RP workstations permission to each workspace).

Avid Unity documentation.

Step Refer to

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Set up the Avid Unity Connection Manager on each Avid DS workstation to auto-launch.

The Connection Manager should always be left active on the Avid DS workstations. This utility will automatically map letters (or UNC paths in recent releases) and authenticate the specific user accounts listed in the Avid Unity Engine.

Place your media in the designated workspaces. “Placing High-Resolution Media on the Storage Device” on page 117.

On the Avid DS system in the Interplay environment:

Install Avid Interplay Access on each Avid DS workstation participating in the Interplay environment.

Each client workstation needs to mount the required workspaces.

In Avid DS, use the Storage Configuration tool to add a Unity storage connection to your local indexing service.

Important: Do NOT use a drive letter or mapped drive letter, instead browse the network to the Avid Unity server, using only a UNC path to access your media folder on Avid Unity.

“Defining your Storage Areas within the Media Indexing Service” on page 118.

Configure access to the media storage indexed by the Avid Interplay Media Indexer.

“Accessing Storage on Workstations in an Avid Interplay Environment” on page 124.

Configure the Interplay Adapter. “Configuring the Interplay Adapter” on page 112.

Conforming projects and sequences:

On your Media Composer/Symphony system, build the sequence and prepare it for export.

“Packing Up Projects on your Offline System” in the Help for Avid DS.

Export the sequence to Avid DS by checking it into Interplay Access.

“Exporting the Finished Sequence to Avid DS via Interplay” on page 126.

Check out the sequence file from Interplay Access and drag and drop it to Avid DS.

“Importing and Opening the Sequence in Avid DS” on page 126.

On your Avid DS system, finish the production. Refer to the appropriate sections in the Avid DS Help.

Step Refer to

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Workgroup with Shared Storage in an Avid Interplay Environment

If you will be collaborating with other editing workstations in an Interplay environment and sharing media storage on an Avid Unity storage, then the illustration below shows how the individual workspaces need to be indexed so that media can be accessed quickly.

You should also read the section on “Sharing Media” on page 97 as it provides important recommendations on accessing and indexing your media in a workgroup.

Export or output the sequence to an Avid editing application by using the Timeline to MC feature.

“Using Timeline to MC to Output a Sequence to Avid Media Composer” in the Help for Avid DS.

Step Refer to

AVID DS CONTROLLER

CLIENT 1Avid DS workstation

CLIENT 2Avid DS workstation

AVID UNITY

DS CLIENT 1 workspace

DS CLIENT 2workspace

Symphonyworkstation

Media Composer workstation

Symphonyworkspace

MediaComposerworkspace

AVID INTERPLAY SERVER

Avid DS Media Indexer indexes DS workspaces

Interplay Media Indexer indexes workspaces for

Avid editing systems

AVID DS RP STATIONProcesses jobs for DS workgroup

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Avid Unity

• The Avid Unity storage needs to have a workspace for each Avid DS client. Within the workspace, set up separate folders for video and audio, and set the necessary permissions.

- Unity video storage - \\UnityServer_name\workspace_name\video

- Unity audio storage - \\UnityServer_name\workspace_name\audio

An RP workstation does not need a workspace since it processes directly to the Avid DS client workspace. However, the RP workstation does need permission to access the Unity workspaces for each Avid DS workstation (for remote processing requests).

The controller will also need permission to access the Unity workspaces for each client.

• Create workspaces where other Avid editing systems (Media Composer, Symphony) can place media that will be shared with Avid DS (audio and video can be stored in the same folder).

- Unity storage - \\UnityServer_name\workspace_name\MXF

Avid Interplay Media Indexer

The Interplay Media Indexer is installed on a dedicated server within the Interplay environment. It only needs to index media for non-DS workstations. (The Avid DS controller will index media for the Avid DS workgroup).

• Configure a media indexing service that contains the workspaces belonging to other Avid editing systems (Media Composer, Symphony).

Avid DS Controller

• Set up a dedicated workstation to index the media for the Avid DS workgroup.

• The project indexer should also be installed here. Set the project root folder on this workstation and set the permissions on this folder for access by all DS client workstations.

• Configure the media indexing service on the Controller to include the Avid DS workspaces on the Unity storage—see “Configuring your Storage Locations” in the Help for Avid DS.

Avid DS Client Workstations

For each Avid DS workstation in the workgroup:

• When adding a project, make sure you create it on the controller (in the project root folder).

• Configure a media indexing service for the workstation:

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Configuring the Interplay Adapter

You must configure the Interplay Adapter to establish a connection between each Avid DS workstation and the Interplay database. You will only need to do this once.

To configure the Interplay Adapter:

1. In Avid DS, select File > User Preferences.

2. In the User Preferences dialog box, click the Interplay Access property page.

3. In the Interplay Connection box, enter the following:

t The name of the server where the Interplay database is located.

t The name of the Interplay database you are connecting to.

t The username and password.

You must have permission to log onto the Interplay database. Usernames, passwords, and permissions are issued by the system administrator.

4. Click Connect.

In the Current Check In Directory box, all projects on the database that you have permissions to access are listed.

Do the following Refer to

Add the client’s audio/video workspaces on Avid Unity.

“Configuring your Storage Locations” in the Help for Avid DS.

If the workstation also has media on locally-connected storage, then add this storage to the media indexing service.

Add the controller’s media indexing service to the Avid DS client’s media indexing service. This will automatically give the Avid DS workstation access to all the other DS client workspaces on Unity (if the necessary permissions have been granted).

“Accessing Storage on another Workstation” in the Help for Avid DS.

Add the Interplay media indexing service to the Avid DS client’s media indexing service. This will automatically give the Avid DS workstation access to all other Avid workspaces on Unity (if the necessary permissions have been granted).

“Stopping and Starting your Avid Indexing Services” in the Help for Avid DS.

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5. Click OK.

Sharing Media

Sharing media saves you time and disk space as you only have to capture the media once. If other users in your workgroup want to use the media, they can simply import the sequence or master clip into their project. The clips will then link directly to the associated media.

In a workgroup environment, the location of your media and projects can make a big difference to your performance and processing times. For instance, if you are working in isolation on a project, then having the related media on your local storage gives you real-time playback of the sequences.

On the other hand, if you are working on the same project with other Avid DS workstations that need access to the same media, then it would be more efficient to store the media in one location. You save on storage space as there is no redundancy of media on each workstation.

n When sharing media on storage areas connected on a network, there may not be sufficient bandwidth to provide realtime playback of the media. If you are using an Avid Unity storage, it does have enough bandwidth to handle realtime playback.

If you are not getting realtime playback with the shared storage you are using, you can copy the media to a local storage connected to your workstation.

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Points to consider when sharing media:

• One workstation, preferably the controller, should hold all projects and take care of the indexing and processing services. The indexing service on the controller will be configured to index media on all connected storages in the workgroup (including workspaces on Unity).

• If your workstations are sharing Avid Unity storage, then each workstation using this storage must have a fibre-optic cable connection to the Avid Unity system for optimal performance.

• If many workstations are working on the same project and will be sharing the same media, then place all media on one storage device.

• If you are sharing media on an Avid Unity workspace, make sure that both the offline and the online systems have access to the workspace.

Points to consider when sharing projects:

• In a workgroup, a user can open a project from any Avid DS workstation in the workgroup.

• A project can only be opened by one user at a time.

• If you need to work on a sequence within a project that is already open by another user, you can import the sequence and link to media (so that you are still sharing the media). This sequence can later be imported back into the original project.

The Avid DS Indexing Services

The Avid Media Indexer and the Avid Project Indexer manage your projects and media more efficiently. These services actively monitor and index the storage areas that you’ve defined to allow for improved performance, better sharing of media across a network, and better interaction between Avid DS and an Avid DS RP (remote processing) workstation.

The Media Indexer can manage media of different formats, such as video, audio, source, cache, .gen files (the native Avid DS format), .omf files (the native Symphony and Media Composer format), and .mxf files (industry-standard format that encapsulates media and production metadata into a single file).

Each workstation has its own media indexer which indexes the audio and video storage areas on that workstation. The media indexing service on a workstation contains a list of storage areas that the workstation requires. These storages are accessed and indexed in the order in which they are listed.

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In a workgroup, the Project Indexer works with the media indexing service on each workstation and keeps an up-to-date index of the location of all media. So, for example, when the Purge command is executed from any workstation within the Avid DS workgroup, the correct media for the selected project is purged.

Indexing Shared Storage on Avid Unity

On Avid Unity MediaNetwork and ISIS, the Avid Media Indexing Service does not retain its index table of the media if the workstation hosting this service is rebooted. This is a known limitation.

When the workstation is restarted, the Avid DS Media Indexing Service automatically scans and indexes all of the Avid DS-defined Unity storages. The indexing will take the time it needs to validate the many files and workspaces used for the Avid DS audio and video media files.

n The media remains online but the actual media verification occurs in the background to validate the media table. This allows the editor to work but it still prevents basic media management that depends on the Media Indexing Service, such as purging and archiving.

To avoid losing time while the media indexer rebuilds the index table, Avid strongly recommends that the Media Indexer be installed on a standalone workstation such as the Controller.

Furthermore, if you have to shut down this workstation, make sure you first stop the indexing services manually to avoid corruption of the index table—see “Stopping and Starting your Avid Indexing Services” in the Help for Avid DS.

Actual path to storage area

Workstation Name

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Sharing MXF Media

MXF (Material Exchange Format) is an industry-standard container format that encapsulates media and production metadata into a single file. MXF is also a common file format for direct media interchange among Avid applications, as well as with third-party MXF-compliant products. MXF supports both standard-definition and high-definition formats.

Avid DS can share HD projects and Avid DNxHD media with Media Composer HD-capable systems. When the MXF files are placed in a common location, Avid DS users can link to them in a conform workflow.

n Avid Xpress Pro HD systems can also share this media, but cannot capture it. DNxHD media is compression format also used for MXF media so that you can deliver mastering-quality HD media at standard-definition data rates and file sizes. To share this media, you must be running Avid DS v7.5 QFE 3 or later, which is available from the Avid DS Support Center.

For a list of shared DNxHD resolutions—see “Avid DNxHD Compressions” in the Help for Avid DS.

If you are reading or writing MXF media for use only by Avid DS:

t Create the following audio and video MXF folders on your storage device using the Windows Explorer:

\\workstation_name\Avid MediaFiles\MXF\Video\\workstation_name\Avid MediaFiles\MXF\Audio

If you are sharing media with other Avid editing systems on an Avid Unity:

t Create the following Unity workspace for MXF files that you are reading from other systems:

\\UnityServer_name\workspace_name\Avid MediaFiles\MXF

n These folders should only contain media that needs to be conformed and used by Avid DS, as there is no need to index all the offline media on an Avid editing system.

t Create the following Unity workspaces for MXF files that Avid DS is creating for use by other systems:

\\UnityServer_name\DS_workspace_name\Avid MediaFiles\MXF\Video\\UnityServer_name\DS_workspace_name\Avid MediaFiles\MXF\Audio

Make sure to use the correct syntax:

- Include a space between Avid and MediaFiles

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- Don’t include a space for MediaFiles, Video, and Audio

- Use the correct uppercase and lowercase letters.

n Avid DS requires separate storage areas (one for audio and one for video) to write MXF media. Other Avid editing systems create a single folder for MXF media, named Avid MediaFiles\MXF, and can write both audio and video files to the same folder.

Sharing OMFI Media

Avid editing applications can export an OMFI file that contains all the editing information for the selected master clip or sequence along with the video and audio media files for that master clip or sequence.

To create the OMFI folders:

t If you are linking to OMFI media within Avid DS, create the following video and audio folders on your storage device using the Windows Explorer:

- \\workstation_name\OMFI MediaFiles\VideoStorage

- \\workstation_name\OMFI MediaFiles\AudioStorage

t If you are linking to OMFI media on an Avid Unity, create the following folders:

\\UnityServer_name\workspace_name\OMFI MediaFiles\VideoStorage\\UnityServer_name\workspace_name\OMFI MediaFiles\AudioStorage

Make sure to use the correct syntax:

- Include a space between OMFI and MediaFiles

- Don’t include a space for MediaFiles, VideoStorage, and AudioStorage

- Use the correct uppercase and lowercase letters.

Placing High-Resolution Media on the Storage Device

High-resolution digital footage that comes either from digital video cameras, film scanning processes or CGI applications (e.g. R3D, ARI, DPX, TIF), should be placed onto a fast, high-capacity storage device connected to your workstation. This allows you to link to these source files and still get real-time playback in Avid DS.

If this media is being shared with other Avid systems, you can place these master files on a shared storage, such as Avid Unity and link to it.

n For a list of storages that support real-time playback, refer to the Avid DS Support Center. You can also place your media on a shared storage and link to it, but you may not get real-time playback unless you process the media.

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If you are working with different types of high-resolution media (e.g. R3D, ARI, DPX, TIF), make sure that they are each placed in different folders.

t For local storage. Place your high-resolution files in an appropriate folder under the \VideoStorage folder on the storage device. For example,

\\workstation_name\VideoStorage\DPX\Casino\...

t For shared storage. Place the high-resolution files on a workspace on Avid Unity. For example,

\\UnityServer_name\workspace_name\Avid MediaFiles\DPX\Casino\...

Defining your Storage Areas within the Media Indexing Service

You must define all storage areas that you need to access inside a configuration called a media indexing service. The Avid DS media indexer scans all storages defined for each workstation and indexes the media for quick and efficient access.

You cannot leave the Avid DS local media indexing service list empty, otherwise Avid DS will report missing audio and video storages every time you start the application. Configure both audio and video storages and name them clearly.

n If you are configuring the media indexing service on the controller, The procedure describes how to include storage areas on other Avid DS workstations in the workgroup, so that workstations can access each other’s media.

To define your storage areas in the media indexing service:

1. In Avid DS, select Data Management > Configure Storages.

The Media Storage Configuration - Current Project dialog box displays the media indexing services that were automatically configured for your workstation when Avid DS was installed.

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2. Select your workstation’s media indexing service, and click the Change button.

The Media Indexing Service dialog box displays.

3. Leave the workstation name as it is and click the Change button.

The list of storage areas that have already been defined in this indexing service displays. Each storage area is uniquely identified by the workstation name and folder where the media resides.

Your workstation’s media indexing service is indicated by the computer name

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4. To add a new storage, click the Add button.

5. In the Available Storage Types dialog box, select Avid Media Storage and click OK.

6. Enter the full Windows path name (\\workstation_name\folder_name) where the storage area is located, or use the browse (...) button to find it. For example, \\DSStorage4\Video.

If you are connecting to a folder on an Avid Unity, then click the browse (...) button and locate the Avid Unity workspace folder. For example, \\UnityServer_name\workspace\folder_name. Do NOT use a drive letter.

Actual path to storageAvid DS shared storage name

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7. If this storage is for sharing MXF media with another Avid editing system such as Media Composer, then select Prevent purge of media on this storage. This makes the storage “read-only”.

8. Select the media type that you will store in this folder:

n If there are different media types in your storage, you must add a storage configuration for each different type (e.g. generic audio, generic video, MXF audio, MXF video, etc.)

For this storage folder Select this option(s)

Video media imported or generated media by Avid DS (read/write).

generic video (.gen)

Audio media imported or generated media by Avid DS (read/write).

generic audio (.wav)

Media that is going to be read-only, but not overwritten. e.g. OMFI media that will be used by other Avid editing systems.

None

For MXF media: Folders that contain MXF media must be defined separately within your media indexing service.

n You need to set up separate MXF folders for Avid DS and any other Avid editing systems— see “Sharing MXF Media” in the Avid DS Help.

MXF audio (purgeable) — Read Only MXF audio files (.mxf)

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9. From the Disk Controller Type list, select the card that is installed in your workstation.

10. From the Disk Storage Type list, select the storage type that you are using.

The disk options set the appropriate bandwidth for Avid DS to use when transferring data to the storage. Choose the appropriate options for your storage device to obtain the best performance for real-time effects.

n If your storage device does not appear in the list, it may be because it was installed after Avid DS was installed. To make sure that it appears in the list, restart Avid DS so that the software detects the device.

11. Click OK.

The storage area is added to the Media Storage Configuration list.

MXF video (purgeable) — Read Only MXF video files (.mxf)

MXF audio (non-purgeable) • MXF audio files (.mxf)

• Prevent purge of media on this storage

MXF video (non-purgeable) • MXF video files (.mxf)

• Prevent purge of media on this storage

For this storage folder Select this option(s)

Avid DS sharedstorage name

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12. Continue to add storage areas for all folders to which you need access.

If there are different media types in your storage, you must add a storage configuration for each different type (e.g. generic audio, generic video, MXF audio, MXF video, etc.)

13. Storages are accessed and indexed in the order in which they are listed. Use the Move Up or Move Down buttons to change the order of priority.

14. Click Close and then OK to return to the Media Storage Configuration - Workstation dialog box.

15. Click Close and then OK to return to the Media Storage Configuration - Workstation dialog box.

16. Click the Close button to save the configuration for the media indexing service.

n By default, the media indexer sets any new storage areas to automatically have full read/write access by any user on the network. To restrict access to your media, you can change the share permissions through Windows—see “Sharing Folders and Setting Permissions” in the Avid DS Help.

The first time that you configure your storage, the media indexer will need to index the media on your storage device. This may take a while depending on the amount of media on your storage.

17. Once your storages have been indexed, you should stop and restart the media indexer—see “Stopping and Starting your Avid Indexing Services” in the Avid DS Help.

Avid DS sharedstorage name

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Accessing Storage on Workstations in an Avid Interplay Environment

A media indexing service is defined for every workstation in an Interplay workgroup. The media indexing service includes all storage folders that the workstation needs to access. To access media created by other Avid editing systems within an Interplay environment, you need to connect to that system’s local Interplay media indexing service, or to the media indexing service for a group of Avid editing systems known as a High Availability Group (HAG).

To access an Interplay media indexing service:

1. Select Data Management > Configure Storages.

The Media Storage Configuration - Current Project dialog box is displayed with a list of existing services.

2. To add a new service, click the Add button.

The Available Storage Types dialog box is displayed.

Your workstation’s media indexing service

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3. Select Avid Interplay Media Indexer and click OK.

A dialog opens for you to enter information about the Interplay media indexer to which you need to connect.

4. Enter the name of the Avid Interplay workgroup where the media is located.

5. Enter the name of the Avid editing system whose local indexing service you need to access,

or

the name of the HAG where the shared indexing service is located, and select the This is the name of a High Availability Group (HAG) option.

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6. Set the Disk Controller Type and Disk Storage Type.

7. Click Close to accept this configuration.

The Interplay media indexing service is now added to your storage configuration.

8. Click the Close button to exit the Media Storage Configuration - Current Project dialog box.

To remove a media indexing service:

1. In the Media Storage Configuration - Current Project dialog box, select the service that you want to delete.

2. Click the Remove button.

The indexing service is no longer defined for the current project.

3. Click the Close button.

Exporting the Finished Sequence to Avid DS via Interplay

Avid DS cannot directly open projects from the Avid editing system. Therefore, you must export the finished sequence in an intermediate file format using the Avid Interplay Window in the Avid editing system.

The Interplay Window is a built-in lighter version of Avid Interplay Access that allows you to work with clips and sequences in a shared storage environment.

For information on how to check file assets in and out of the Interplay database using the Interplay window, see the Avid Media Composer documentation.

Importing and Opening the Sequence in Avid DS

The offline sequence from the Avid editing system must be checked in, using Avid Interplay Access or the integrated Interplay window, to a location that can be accessed by Avid DS.

To import the offline sequence:

1. On the Avid DS workstation, launch Avid Interplay Access.

2. Navigate to the location of the sequence.

3. Drag and drop the sequence to the Avid DS Explorer.

4. In the DS Explorer, double-click the AAF to open the bin.

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5. Double-click the bin to display its contents.

The contents will include master clips, subclips, and sequences.

For a description of Avid editing system icons—see “AAF/AFE List” in the Help for Avid DS.

6. Drag the sequence to the first track of the timeline.

Master clips

Sequence

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5 Conforming Projects on Avid DS in an Interplay Environment

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Avid DS creates master clips in your project folder, and the sequence automatically links to the media on your storage device. All cuts, edits, and effects applied in the Avid editing system are visible on the timeline.

7. You can now finish the sequence in Avid DS.

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A AVC-Intra Support

The AVC Intra (AVC-I) end-to-end workflow is supported in the following versions: AirSpeed Multi Stream v1.5, Interplay v2.2, Interplay Capture v1.0.5, Media Composer/Symphony v5.0 and NewsCutter v9.0.

AVC-I is a high-quality, low bit-rate HD codec and as a result very CPU intensive. MultiCam playback of AVC-I is not guaranteed at this time. Avid has completed a series of tests with AVC-I (thin raster) and AVC-I 100. Refer to the Avid KnowledgeBase for the configuration requirements and performance expectations for AVC-I on your Avid editing system.

Resolution Specifications

Avid editing applications support editing and playback of P2 media encoded using the Panasonic P2 AVC-Intra codec. You can import, playback, transcode and consolidate AVC-Intra resolutions.

Refer to the section below for the resolutions supported by Avid editing systems and/or Interplay Media Services.

AVC-Intra Resolutions Supported by the Interplay Media Services

AVC-Intra is an intra-frame, H.264 (MPEG-4)-compliant compression codec expressly designed for professional HD production. Interplay version 2.2 and later supports an end-to-end workflow for AVC-Intra resolutions. This means that you can ingest AVC-Intra material, work with it in an Avid editing application, check it in and out of the Interplay database, and use the Interplay Media Services and Interplay Transfer services.

The Interplay Transfer DHM SDK is supported for AVC-Intra, so third party vendors can write plug-ins that perform ingest and playout of the supported resolutions.

The following table lists the resolutions supported by Interplay Media Services and Avid editing systems.

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A AVC-Intra Support

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The following resolutions are supported for standalone editing systems, but are not supported by Media Services because they are not supported by Media Indexer in an Interplay environment:

• AVC-Intra 50 720p 23.976

• AVC-Intra 100 720p 23.976

• AVC-Intra 50 1080p 23.976

• AVC-Intra 100 1080p 23.976

n Performance is limited when you transcode or mix down a sequence to an AVC-Intra resolution. These operations can take up to four times real time to complete (up to four minutes for a one-minute sequence).

Project Edit Rate Resolution Name MBit/Sec Raster Size

720p 25 AVC-Intra 50 720p 25 50 MBit 960x720

25 AVC-Intra 100 720p 25 100 MBit 1280x720

29.97 AVC-Intra 100 720p 29.97 100 MBit 1280x720

50 AVC-Intra 50 720p 50 50 MBit 960x720

50 AVC-Intra 100 720p 50 100MBit 1280x720

59.94 AVC-Intra 50 720p 60 50 MBit 960x720

59.94 AVC-Intra 100 720p 60 100 MBit 1280x720

1080i 50 AVC-Intra 50 1080i 50 50 MBit 1440x1080

50 AVC-Intra 100 1080i 50 100 MBit 1920x1080

59.94 AVC-Intra 50 1080i 60 50 MBit 1440x1080

59.94 AVC-Intra 100 1080i 60 100 MBit 1920x1080

1080p 25 AVC-Intra 100 1080p 25 100 MBit 1920x1080

29.97 AVC-Intra 100 1080p 29.97 100 MBit 1920x1080

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