avichal singh levelanalysis deus ex omega ranch singapore
TRANSCRIPT
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7/29/2019 Avichal Singh LevelAnalysis Deus Ex Omega Ranch Singapore
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1 | P a g e February 28, 2012
DEUS EX: HR Avichal Singh
LEVEL: Omega Ranch Architecture of a Level
Singapore Part 1
Omega Ranch Singapore
Omega Ranch Singapore is one of the
final levels and the mission is to
Rescue Megan and her team of
scientists who have been forced to
work at this facility.
The analysis is focused on flow of the
level and five components: Action,
Exploration, Puzzle, Storytelling and
Aesthetic.
We are using Deus EX: Human Revolution version 1.3.643.1 and debug tool known
as Burge Mode.
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2 | P a g e February 28, 2012
DEUS EX: HR Avichal Singh
LEVEL: Omega Ranch Architecture of a Level
Singapore Part 1
Floor Plan
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3 | P a g e February 28, 2012
DEUS EX: HR Avichal Singh
LEVEL: Omega Ranch Architecture of a Level
Singapore Part 1
Level Flow
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4 | P a g e February 28, 2012
DEUS EX: HR Avichal Singh
LEVEL: Omega Ranch Architecture of a Level
Singapore Part 1
#1. Spawn Point
The level starts with the player spawning inside a building free of enemies. The
building looks a bit congested but there are indications for the player for where to
move in the building. The only reward for exploration is that the player will
discover a door behind him which will give him new weapon and ammo.
On approaching the lights and taking the left the player will see the door to exit
Indication for guiding the player Objective
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5 | P a g e February 28, 2012
DEUS EX: HR Avichal Singh
LEVEL: Omega Ranch Architecture of a Level
Singapore Part 1
#In a Nutshell
Apart from the movable object part the area provides the player options to
explore
Components
Action 0/5 Exploration 2/5 Puzzle-0/5 Storytelling- 3/5 Aesthetics- 1/5
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6 | P a g e February 28, 2012
DEUS EX: HR Avichal Singh
LEVEL: Omega Ranch Architecture of a Level
Singapore Part 1
#2. First Enemies
As soon as the player opens the door he will notice two enemies at a short range
beyond the ramp in a conversation. The level designer has given the player
advantage to take cover before the enemies start patrolling.
# Something to Improve
Though the player has been given an advantage over the enemies for a certain
time. The player will feel unsafe that he might be detected on a further move;
dimming the lights right in front of the door could help avoiding the player from
such experience. As soon as the player opens the door the bright light is directly
into his face, which also draws away his attention.
Enemies busy in conversation
Dimming the lights
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7/29/2019 Avichal Singh LevelAnalysis Deus Ex Omega Ranch Singapore
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7 | P a g e February 28, 2012
DEUS EX: HR Avichal Singh
LEVEL: Omega Ranch Architecture of a Level
Singapore Part 1
#In a Nutshell
Apart from the movable object part the area provides the player options to
explore
Components
Action 3/5 Exploration 1/5 Puzzle-0/5 Storytelling- 3/5 Aesthetics- 3/5
#3. Into the alley
As soon as the player is done with the enemies he will be in an alley where the
player can see a path to his right and a see through will provide him vision for the
enemies ahead. On choosing the alternate way the player has to move a Heavy
crate and make his way to the room where he can face the enemy
Lights and High fence
showing the alternate
way to the playerSee through
Lights showing theother path
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8 | P a g e February 28, 2012
DEUS EX: HR Avichal Singh
LEVEL: Omega Ranch Architecture of a Level
Singapore Part 1
#Approaching the alternate way will take the player here leading to the room
which the player could see through
#In a Nutshell
Apart from the movable object part the area provides the player options to
explore
Components
Action 0/5 Exploration 2/5 Puzzle-1/5 Storytelling- 0/5 Aesthetics- 0/5
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9 | P a g e February 28, 2012
DEUS EX: HR Avichal Singh
LEVEL: Omega Ranch Architecture of a Level
Singapore Part 1
#4. Taking a right
On taking a right the player will see a high building which is an optional Objective
for the player. The player will be now curious to find about it. On approaching the
stairs the player also hear the enemies standing to the left
#Something to improve
Well the player can sure hear the enemies but most player would go bump into
them, what could be possibly done here would to make the texture of the stairs
support transparent in-order to give him vision to the enemies ahead like a see
through element.
Lights and height
grabbing
attention of the
player
Player can
hear the
enemies
ahead
Transparency
would give a
see through
Lights showing
the path to thela er
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10 | P a g e February 28, 2012
DEUS EX: HR Avichal Singh
LEVEL: Omega Ranch Architecture of a Level
Singapore Part 1
#In a Nutshell
Apart from the movable object part the area provides the player options to
explore
Components
Action 0/5 Exploration 0/5 Puzzle-0/5 Storytelling- 0/5 Aesthetics- 2/5
#5 The Main Alley
The player will have to take care of two enemies before he can get a vision of
the level from this position. The extra height at this position gives the player an
advantage over the enemies and also provides vision for the different pathsleading from here.
Leads to 1st
objectiveFurther in the
alley
See through
Way to Optional
objective
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11 | P a g e February 28, 2012
DEUS EX: HR Avichal Singh
LEVEL: Omega Ranch Architecture of a Level
Singapore Part 1
#More Hints- The green marking on the security turret will show the Alert the
player instantly
#In a Nutshell
Apart from the movable object part the area provides the player options to
explore
Components
Action 4/5 Exploration 2/5 Puzzle-1/5 Storytelling- 1/5 Aesthetics- 2/5
Security
turretLeads to 2
nd
objective
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12 | P a g e February 28, 2012
DEUS EX: HR Avichal Singh
LEVEL: Omega Ranch Architecture of a Level
Singapore Part 1
#6 Explorations
Further in the alley when the player has gone past the security turret and taken a
left he will find ventilations.
The player has to get 2 movable crates in-order to access the vent on top of the
ventilation. This ventilation will lead the player to the basement giving the player
an advantage.
Ventilation
More
Exploration
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13 | P a g e February 28, 2012
DEUS EX: HR Avichal Singh
LEVEL: Omega Ranch Architecture of a Level
Singapore Part 1
# Something to Improve
The Level designer should have provided at least 1 movable crate nearby so that
the player gets a hint that he can use to discover the vent on top of the
ventilation.
#In a Nutshell
Apart from the movable object part the area provides the player options to
explore
Components
Action 0/5 Exploration 3/5 Puzzle-2/5 Storytelling- 0/5 Aesthetics- 1/5
This concludes the First Part of level analysis of Level Omega Ranch-
Singaporerescuing Megans team.
Thank you