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Game Geek, Issue 24, Dec 2011

An Avalon Games Product, All righ

reserved, Version 1.0, 2011

All comments, suggestions and

contacts can be made at…

Avalon Games, 

[email protected]

Or visit

Avalon Games at…

www.avalon-games.com

Some Game design, artwork and lay

by Robert Hemminger

Cover by Joe Calkins

Some art by Sade, LPJ and Art Fant

ContentsMusing of the Avalon Stogie .................................................................................................

Behind the Game,

Battle Armor ……........................................................................................................

Junkyard Wars Strip #24 ......................................................................................................

Coral Throne

Interlude VII ................................................................................................................

Mark's Musings ....................................................................................................................

Dept 13 Comic, Issue #9 ……………………………..……………………………………..…..

Good Witch, Bad Witch ......................................................................................................

Avalon Pathfinder ................................................................................................................

Multi-Verse …………,,,…….…………....................................................................................

Battle Axe …….……….….......................................................................................................

Arcana ………………………………………………………………………………………………Reviews ..................................................................................................................................

Cool Stuff ...............................................................................................................................

Whats New ............................................................................................................................

Free Stuff ………………………………………………………………………………..……….….

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Page 33Page 35

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Page 41

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Here is to to great years.

!

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Battle Armor

When I started to make plans to put out small Mini-Games I sat down and

made a list of what sort of games I would like to create for the series. The only

criteria for these games were that they had to be small, fast to learn and play

and be fun. On that list was Star Ship Troopers, which was a game produced

by Avalon Hill back in the day, which was itself a tactical simulation of Rober

A. Heinlein's novel by the same name.

A simple system was then needed to move the troopers

about the battlefield and to control combat and range.

While I know that hex and counter based systems have

fallen out of favor these days, they still provide an

excellent way of governing this sort of gaming. Basically

if it ain't broke don’t fix it. So I turned to the hex and

counter type game as the way to go about working up

Battle Amor.

The rules themselves were fairly easy to put together and

the choice of using damage circles to indicated wounds andacquired damage made the troopers themselves a bit more

durable and individualized.

The system of course has evolved from there to now

include tanks, aliens and all sorts of other stuff. I even

used the fluff in the system for several other sci-fi game,

Space Armada, Star Fury and Futures wars all using the

same setting, forces and fluff. I then as time passed, used

the setting for all of my Sci-Fi based games. This in turn

allowed Avalon to then use the setting in IF, and for Nova

Blast.

So this simple little note has evolved into quite the setting

and a butt load of games. Not to bad a start.

As a bonus, we have a new map board for you and some

new terrain tiles. The city terrain shown on these maps and

tiles is blocking terrain and cannot be seen though or

moved through, but of course you can leap over it. The

road hexes act as open terrain.

You can find the new stuff in the Free section of this issue.

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That was a Yellow Bot?

Ya, but it should not have been here,

this is my Mother Board's territory.

Smoke!

Smoke?! That's where my factory is located.

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!Wow this must have been a terrible battle.

Its all gone,

Mother, the Bots,

everything.

That's where the

Yellow Bot

factory was

located. SeemsMonth took

them out even as

she way being

destroyed

herself. I guess we will

have to go back to

your factory.

Sorry, but my Mother

Board is dying as we

speak. Without the spare

parts we were going to getfrom your factory, she will

not last long. You were

our last hope.

Then it's just you and me now.

More Smoke.

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Coral Throne

Interlude VII

he rules of the brotherhood were simple, the strong lead

nd the weak die. Wierling thought this over as he

abbed Farge by his hair and pulled back his head. The

t pirate captain's jaw was broken and blood flowed

om several cuts and broken teeth but still Farge tried to

ream a curse as Wierling drew the sharp knife across

s throat. Hot blood sprayed across the deck of the ship

Wierling held Farge's head back and let the wound

pen fully. The gathered men cheered as Wierling

utchered his most recent rival, another scalp to add to

s collection.

his was the way of the brotherhood. Any man could

hallenge to lead his fellows, blood and combat the

eans to prove one's abilities.

uriom and the other gathered captains stood to the side

nd watched as Wierling hacked the hair off of Farge's

ead carcass. The giant, black skinned pirate king stood

ll in the hot southern sun as he held up the scalp of his

cent rival. He called out an ancient battle cry

elonging to his hill folk ancestors, the gathered piratesheering with him. Wierling held them all now, held

eir loyalty and their greed, all his to do with as he

eased.

“Anyone else care to question my orders?” Wierling

called, looking about him and the gathered captains o

the south. None dared to stand up to him, not with

Farge's blood still running hot off his hands.

Farge had dared to challenge him, and now the fat fo

was dead for that challenge. Farge had tried to lead t

gathered captains in another direction, one that would

deign Wierling his revenge. This Wierling would no

allow, nothing, no one would stand in his way at seei

the Avieragonian wizards all dead.

“Good, then let us set sail for Avieragon,” he said. “L

us sail to our destiny and no more of this crying that

sail to our doom.”

!

!

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!

I had intended these musings for the October issueof Game Geek, what with Halloween being at the

end of the month and all. Unfortunately, my

writing plans were derailed by a variety of things,

including a heart attack.

(Link: http://spesmagna.com/archives/683 ) Now

that I'm back on track again, I just had to finish up

my thoughts about how to add a bit of variety to

energy drain. In a way, this is sort of a companion

piece to my "Common means of defense against

supernatural monsters" musings way back in GameGeek 6.

(Link:

http://rpg.drivethrustuff.com/product_info.php?pro

ducts_id=81481&)

Energy Drain in the Core Rules

For as long as I can remember, the World's Most

Popular Roleplaying Game has included energy

drain as a special attack for various monsters,

especially certain iconic undead such as vampires.

Regardless of edition, energy drain invokes fear

from players as well as a degree of frustration from

everyone since the mechanics have often been

cumbersome.

The Pathfinder Roleplaying Game defines energy

drain's game effects as follows:

This attack saps a living opponent’s vital energy

and happens automatically when a melee or ranged

attack hits. Each successful energy drain bestows

one or more negative levels (the creature’s

description specifies how many). If an attack that

includes an energy drain scores a critical hit, it

bestows twice the listed number of negative levels.

Unless otherwise specified in the creature’s

description, a draining creature gains 5 tempora

points for each negative level it bestows on an

opponent. These temporary hit points last for a

maximum of 1 hour.

For each negative level a creature has, it suffers

following:

A cumulative -1 penalty on all ability checks, atrolls, combat maneuver checks, Combat Maneu

Defense, saving throws, and skill checks.

In addition, the creature reduces its current and

hit points by 5 for each negative level it possess

The creature is also treated as one level lower fo

purpose of level-dependent variables (such as

spellcasting) for each negative level possessed.

Spellcasters do not lose any prepared spells or s

as a result of negative levels.

If a creature's negative levels equal or exceed itHit Dice, it dies.

Negative levels remain until 24 hours have pass

until they are removed with a spell such as

restoration. If a negative level is not removed b

24 hours have passed, the affected creature mus

attempt a Fortitude save (DC 10 + 1/2 the drain

creature’s racial HD + the draining creature’s C

modifier; the exact DC is given in the creature’s

descriptive text). On a success, the negative lev

goes away with no harm to the creature. On a fathe negative level becomes permanent. A separa

saving throw is required for each negative level

Mark’s Musingsby Mark L. Chance of Spes Magna Games

Energy Drain Options

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!

A Problem: Energy Drain & Sameness

The core rules for energy drain do an adequate job

f making energy-draining monsters fearsomer,

ut the rules themselves lack something I as a GM

esire, namely variety. Other than differing save

DCs and differing numbers of negative levels

nflicted, all energy drain is pretty much the same.

This seems a shame. After all, there isn't just one

ype of poison or disease, even though almost alloisons and diseases use the same basic

mechanics.

Feeling the lack of energy drain variety

nacceptable, I said to myself, "Self, let's see if we

an 'fix' this 'problem'."

A Solution: Energy Drain

as Inflicted Conditions

To use these optional rules, you don't have tohange the energy-draining monster. Use the same

ave DC, the same attack mode, and the same

umber of negative levels inflicted. Instead of 

sing the energy drain rules explained above, give

hese are whirl.

Each negative level inflicts a condition. Additional

egative levels increase the severity of the effect.

Conditions are tracked by degree of severity, and

an be immediately resisted by a saving throw.

Degrees of severity (DoS) above the first DoS fadefter 1 round per Hit Die of the inflicting monster,

ut the first DoS remains and the higher degrees

may reassert themselves under the right

onditions.

The inflicting monster still benefits from

ondition-causing energy drain as outlined above.

Thus, the monster gains 5 temporary hit points for

ach negative level it bestows on an opponent.

These temporary hit points last for a maximum of 

hour.

To get a grip on what this means, let's look at one

increasing scale of conditions:

Fear Condition DoS

1st Degree 2nd Degree 3rd Degree 4th Degree

shaken frightened panickedcowering

Now imagine your PCs are facing a vampire

spawn. This is a 4 Hit Die monster that inflicts one

negative level with a 14 save DC. This particular

vampire spawn, however, doesn't actually inflict

negative levels. Instead, it inflicts fear conditions

of increasing severity.

Combat starts, the vampire hits a PC, and the PC

must make a DC 14 Fortitude save. The PC fails

the save, becomes shaken for 4 rounds, and the

vampire spawn gains 5 temporary hit points.

Another round starts. The PC is hit again, fails the

Fortitude save again, and is now frightened for 4

rounds. The vampire spawn is defeated despite the

10 temporary hit points it gained. The PC is no

longer frightened, but he remains shaken.

Now here's where things get interesting. The PC

stays shaken until 24 hours have passed or until

the shaken condition is removed with anappropriate spell. (I recommend the spell be of at

least 4th level even if you don't opt to let

restoration work.) If the shaken condition is not

removed before 24 hours have passed, the PC must

attempt another DC 14 Fortitude save. On a

success, the shaken condition goes away with no

harm to the PC. On a failure, the shaken condition

becomes permanent (albeit only in the sense that it

now requires magic to dispel, as mentioned

above).

What's worse, as long as the PC remains shaken,

he is more vulnerable to fear effects. Should the

PC be affected by any effect that inflicts a fear

condition, he automatically gains the fear

condition that is equal to highest DoS caused by

the energy-draining creature (unless the

fear-causing attack would normally inflict a more

serious condition).

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!

Imagine our shaken PC. The vampire spawn

encounter is over and done with, but he still can't

pull himself together. A gnawing dread nibbles at

the fraying edges of his imagination. Several hours

later, the PC is still shaken when he encounters a

hill giant. The hill giant uses Intimidate to

demoralize the PC and succeeds. Normally, this

would cause the PC to become shaken, but he's

already shaken. Instead, he automatically becomes

frightened, since this was the highest DoS inflicted

by the vampire spawn.

DoS for Other Conditions

With some thought (and descriptive refluffing

where necessary), energy drain could inflict other

conditions with varying DoS. For example:

Fatigue Condition DoS

1st Degree 2nd Degree 3rd Degree

fatigued exhausted unconscious

Lethargy Condition DoS

1st Degree 2nd Degree 3rd Degree

entangled

staggeredparalyzed

The fatigue condition DoS represents energy drain

that saps physical vitality. An affected PC is

winded as from great exertion, and more

suspectible to effects that cause fatigue. The

lethargy condition DoS simulates energy drain

making a PC's movements slower. The entangled

condition doesn't prevent movement, but has its

other normal effects, which are that the entangled

creature moves at half speed, cannot run or charge,

and takes a -2 penalty on all attack rolls and a -4penalty to Dexterity. Also, an entangled character

who attempts to cast a spell must make a

concentration check (DC 15 + spell level) or lose

the spell.

When using monsters that inflict more than one

negative level with an attack (such as vampires

and spectres), consider combining the core rulewith these optional rules. A vampire that inflict

both a negative level and forces a Fortitude sav

resist fatigue condition DoS presents a differen

threat than players would normally expect.

And how could shaking up too comfortable

players be a bad thing?

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Bad Baby Productions, 2011 Art and Story by Robert Hemm

So with the right materials we

should be able to rebuild the

Infinity Chair. 

Problem is professor; we don’t

have enough of those "Right"

materials.

As I suspected. Carbonate

in enough refined amounts

is very difficult tom obtain.

And the Nazis

control most of the mines for

this metal.

Impossible to get

I'm afraid. 

So what do we do?

 I will leave you two

to figure it out then.

 Well I might

have a possiblesource, but I

will have to do

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 We have to talk

my dear.  Concerning?

Concerning that

thing which

saved both of 

our lives.

Yes I suppose we should

discuss it. I do have to thank

you for staying quiet during o

debriefing report and my lack

full discloser.

So just

what the

hell was

that thing?

I would say that Lilith is a

vampire, although I cannot be

100 percent sure.Vampire? And you

say her name is Lilith.

Why did

help usEnemy of my

enemy my dear.

So she hates the

Nazis and

helped us?

Nazis no, the Elder Gods

are her true foe. The

competition. With the Elder

Gods held tight in their limbo

prison, Lilith and her kind are

free to sate their appetite

for human blood.

Yes, again I cannot

be sure but I do

not think she was

the biblical Lilith.

She is quite ancient

though.

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 So she wants to remain the

big predator in the jungle. Correct.

We should keep

this to ourselves.If the others in the

Department found

out about her, they

mi ht be in dan er. Danger?

Yes, I am quite sure that this

Lilith is a dangerous threat to mankind, as

dangerous as the Elder Gods. If the

others knew of her and her kind she

might kill them all.Do I have to start

wearing Garlicnecklace?

No, but the two of us will

need to so some extensive

research on her and

her like.

Why?

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  Ow!!! What is wrong, 

are you all

right?

A scream, in my

mind, god its like

a call for help.

Who, 

where? I'm not sure who, but I

know the where, a place

called... 

Roswell. 

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"Now available on Kindle

and other ebook formats!"

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l Rothgard wanted for Christmas was a girlfriend; and

Christmas morning there she was under the tree. Theee was only an 18 inch tall decoration he had put on his

d table, but the way the woman was sleeping on the

uch, her blond head was under its outermost branches.

he was wearing a Santa cap and one of those red-with-

hite-trim minidresses that only cartoon characters wear

newspaper ads. Rothgard could understand why real

omen didn't wear them: the way she was curled up on

e couch, he could see her white panties sticking out

neath the hem and at the same time it looked as though

r breasts could slip out of the top at any moment.

here was a sweet smell about her, like freshme-baked cookies.

othgard grabbed his coat and headed for the door. The

nvenient store on the way to the Physics Department

ld coffee. If he tried to make coffee himself while he

as still this asleep he'd probably burn down the

artment building. He could make progress on his

periment today since no one would be around to bother

m.

*******

.sounds good. Look, I'm walking up to my door right

w, so give me, say, half an hour to get cleaned up and

en swing by and we can catch dinner...Okay, See ya.”

othgard hung-up and pocketed his cel phone, then

mbled out his keys, unlocked the door and started to

en it.

Welcome home, Dear.”

othgard slammed the door. He lived alone. Had heopped at the wrong door? No; the number was right,

d he realized, slightly embarrassed, that the key

ouldn't have worked if it was the wrong door. He

ened the door just enough to stick his head in.

Welcome home, Dear.” It was the woman from his

eam that morning. Rothgard couldn't tell if her breasts

ere oversized, or just seemed that way since the rest of 

r figure was so petite. She looked about freshman age.

“What are you doing here?”

“You wished for a girlfriend for Christmas and here I

am.”

“I mean: how did you get in?”

“Santa brought me.”

Rothgard stepped all the way into the apartment and

closed the door against the cold. He started at the flo

for a while, gathering his thoughts. How could suchclear, concise responses completely fail to answer hi

questions?

“Is something wrong, Rothgard?”

“You know my name?”

“Of course. You don't think Santa Claus leaves an el

maiden at someone's house without letting her review

file do you?”

“Elven maiden?”

“Oh, right, the hat.” She pulled off the red cap and h

it politely in front of herself. The tips of her ears rea

the crown of her head, but as she shook her head, tos

her long, golden lock, her ears relaxed to tilt out and

away from her head.

“So you're an elf. Is there anything else I should kno

“Let's see...I'm also a witch.”

“Are you a good witch or a bad witch?” Rothgard

laughed.

“Well, I try to be good, but the other Polar Elves wou

say there is no such thing as a good witch.”

“Not big fans of magic?”

Good Witch, Bad Witch

by

Ramsey “Tome Wyrm” Lundock

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No. They take Christianity very seriously. Which, I

uess is to be expected, since our leader is an immortal

aint.”

That does it! Where's the camera?” Rothgard looked

round for a film crew to come pouring out of the closet

r in from the balcony.

he elven maiden's face lit up, “What a wonderful idea:

picture of our first Christmas together. Where do you

eep the camera?”

With that she spun and darted out of the living room,

ropping the hat in her haste. From the bedroom Roth-

ard could hear cabinets and drawers opening. He

oughed his coat by the door. It was getting warm in

ere. He was almost to the bedroom door when he

eard the phone ring.

'll get it.” The woman called.

No!” Rothgard lunged forward but his feet got tangled

a dirty sweatshirt on the floor. He crashed down hard

n the carpet. He made a mental note to clean up the

partment, right after he figured out what was going on.

Yes. He's right here.” The elf said into the phone,

Oh, I'm Mary, Rothgard's new girlfriend.”

Mary handed the cordless phone to Rothgard as he sat

p.

So THAT'S why you didn't want to come home over

hristmas break.”

Hi, Mom.” Rothgard couldn't think of anything else to

ay.

Well, it's about time you got a girlfriend.”

t's not that...”

Mary sounds like a nice girl.”

Mom, you're not listening.”

Does she have a last name?”

don't know!” Rothgard blurted out...So it's THAT kind of relationship.”

“No. I mean I don't know that woman.” He regretted

his phrasing as soon as it left his mouth.

“Well, you know your father and I trust you not to do

anything that would embarrass the family.”

“There is no relationship!” He yelled, but it was too

late. The dial tone was the only response to his pleas.

He sat listening to the continued beeping in a stupor.

“I found the camera!” Mary sang.

Rothgard looked up just as Mary flung herself into his

lap. She smiled and gave the peace sign to the camera

floating in the air. The flash blinded Rothgard. He wa

still recovering his vision as Mary stood up to retrieve

the camera.

“What is going on?”

She stopped just short of grabbing the camera, and the

camera started to spin in the air above her palm, “I did

tell you that I'm a witch.”

She caught the camera, and showed him the digital

display on the back. Mary was as cute in the photo as

real life. Rothgard's short black hair was disheveled,

and his brown eyes looked like a deer in the headlights

an 18 wheeler logging truck doing 80 mph downhill on

an icy road.

Rothgard held is head, trying to keep the blood

pounding in his temples from bursting out of his skull.

Then he let out a sigh and patted the floor besides him,

“Mary would you sit with me for a while.”

She sat down sidesaddle next to him and fixed her

attention on his face. Rothgard caught himself fixing

his attention down the top of her dress, but was able to

regain his composure.

“You seem like a very sweet girl, Mary, but I don't hava clue who you really are. So, once more, slowly, from

the beginning: who are you and what are you doing

here?”

“I'm Mary Longwood. I'm a Polar Elf. One day while

was taking a long walk over the glaciers, a blizzard

came up and I ran into the nearest ice cave to wait out

the storm. It was a very deep cave, and I like explorin

(that's why I was out on that part of the ice shelf in the

first place) so I decided to see how far it went.

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I came to a room that lit up with blue heatless torches

when I entered it. In the center was an old man in

owing grey robes encased in a pillar of ice. I wanted

o help him, but if I accidentally cracked the ice, his

ody would shatter with it. The rest of the room was

lled with clay pots full of funny smelling things, a

ouple of mirrors, some walking staves and a bookcaseull of old tomes.”

I had some time to pass until the blizzard let up, so I

tarted reading the books. They described how to

ummon power from the ley-lines, manipulate mystical

nergies and entreat spirits and forgotten primal deities.

y the time the sky cleared the next day, I found that I

ould perform simple tricks.” To punctuate the point

Mary turned her palm up and a small fireworks display

rupted over it.

Rothgard considered it a simple stage magic trick for a

moment, then realized that the pyrotechnics weren't

ccompanied by customary acrid smell of burnt

lack-powder. Instead, all he detected was the sweet,

lmost cinnamon, aura around Mary.

The storm had passed, but the entrance to the cave was

locked with snow. One of the books had a talked

bout controlling the weather, so I went back and found

hat one. I picked out a spell for summoning wind and

ast it on the snow drift in the entrance. A cyclone filledhe height and breadth of the tunnel. I was barely able

o direct it out the mouth of the cave.” She shook her

ead at the memory.

I never should have tried to cast even that strength of 

pell as a rank beginner. The power coursing through

me literally knocked me off my feet. It almost knocked

me out cold.” She smiled, “But what a rush.”

I admit, I was fascinated. I started going back to study

more. Then, I made the mistake of bringing one of theooks home to read.”

“Your parents found it?”

I wasn't trying to hide it. I mean, I wasn't doing

nything wrong.” Mary retorted, “Some of the spells

ealt with demons, but I wasn't going to try any of 

hose.”

She stopped, as if waiting for Rothgard to yell at her,

then continued meekly, avoiding eye contact, “It not

like we're not used to magic. You could say our entire

village is a miracle in itself. But between the referenc

to demons and primeval deities, Mom and Dad were

ready to burn the book. I begged them not to. The

lectured me and lectured me. Part of me wanted to do

burn the book like they said and beg The Lord for

forgiveness, but part of me is happy being a witch.”

By now her voice was barely a whisper, “It was wise

old Saint Nicholas who offered a solution. Every yea

there are a handful of very good boys who wish for a

girlfriend for Christmas. Polar Elves normally aren't

allowed to live in the human world, but I could look

over their files, and if I found one I liked, I could go to

him as a gift. That would get me away from the Ice

Cave and also I wouldn't disrupt the Polar Elf 

community with my magic. And this way and my

parents wouldn't have to face their heretic daughter ondaily basis.”

She perked up, “It was a choice: my family and my

faith or you and my magic. I made my choice.”

Mary's false smile lasted only a couple of seconds. Sh

burst into tears and lunged forward, burying her face i

Rothgard's shoulder. “I already miss them. It's not th

I'm not happy to be here, but they're my parents.”

Rothgard put his hand and on the back of her head andheld her. He whispered, “It's going to be okay. These

Christmas miracle stories always have a happy ending

She looked up at him, tears flowing down here cheeks

“I don't want you to think I was forced to do this, or th

I only came for the sake of my magic. Reading over t

files, when I came to yours, it was like fate.”

They were so close their noses almost touched. They

both froze. Rothgard's heart pounded in his ears. He

swallowed hard and started to lower his face ever soslowly.

“Open up, Dude. It's cold out here!” Came the

pounding of a fist on the front door.

Rothgard and Mary both jerked backwards.

“Oh, right, the Exile Colony.” Rothgard muttered.

“The what?” Mary asked drying her eyes.

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Exile Colony.' Wasn't it in my file? That's what those

o guys I hang out with call our group. Okay, Haruka

n't technically a 'guy', but you get the idea. We were

ing to go catch Christmas Dinner at the local fast

od joint.”

That doesn't sound very festive.”

t's great. The place is deserted. The staff glares atu like you are personally to blame for the fact that

ey had to come in to work on Christmas. For a bunch

guys who don't belong anywhere, going some place

here no one belongs; it's almost like we fit in.”

Dude, you in the shower or something? Open up.”

ore pounding from the front door.

d better get that before he knocks the door down.”

he man at the front door was large and well muscled,rrying a just enough body fat that he was constantly

ying to diet. His wild blue eyes were impossible to

edict, because even he didn't know what his next

ove would be, “There was no traffic, so we got here

rly. Nobody on the roads on Christmas; go figure.”

Right. Look, Charlie, about tonight...” Rothgard

epped aside to let him in before the Arian forced his

ay in, “Things have gotten a little...”

Meri Curisumasu.” Haruka said in her faked Japanesecent as she walked in behind Charlie. She was

panese American, heavy on the American. Ever since

r science fiction obsession had introduced her to

panese Anime, she had been attempting to rediscover

r heritage. But so far, all she had accomplished was

make herself neither American nor Japanese. She

as cute, in a mousy sort of way, behind her large

re-rim-glasses, but Rothgard had never considered

king her out, since she was 'one of the guys.'

Who's The Lady in Red?” Charlie asked noddingwards the bedroom door. Rothgard jerked his head

ound as Mary walked into the room.

m Mary Longwood.”

aruka took one look at Mary's ears, and raised her

ght hand with the middle and index fingers separated,

Live long and prosper.”

ary returned the salute, “Peace and long live.”

Rothgard stared slack-jawed at the elf.

“What? You think my family doesn't get satellite TV?”

“But satellite reception requires a clear view of the

Southern horizon.”

Mary returned his stare, with the faintest hint of a smile.

“Oh, right! I get it.” Rothgard closed his eyes in self 

admonishment.

“You two must be Charlie Phillips and Haruka Nakamur

Mary came forward and bowed politely.

Rothgard caught himself again wondering how Mary

managed not to fall out of that tiny dress. Then he turne

to face the other to members of the Exile Colony. “You

Mary is a, well...”

Charlie cut him off with a wave of his calloused hand.

Even in the dead of winter, his work hardened hands did

need gloves to protect them, “Dude, if Mary says she's a

Vulcan, then as far as I'm concerned, she's a Vulcan.”

“Actually, I'm a Polar Elf.”

Charlie corrected himself, “If she says she's one of Santa

elves, then she is one of Santa's elves.”

“What was one of Santa's elves doing in your bedroom?”

Haruka asked.

“I'm Rothgard's girlfriend.”

Charlie and Haruka burst into uncontrollable laughter.

“Hey? It's easier to believe she's an elf than that she's m

girlfriend?” Rothgard puffed up with indignation.

His mood of wounded pride was spoiled by Mary flinginher arms around his neck and pressing her cheek against

his, “I'm so happy. That's the first time you've called me

your girlfriend. And in front of all of your friends...”

“Wait! Calling these two 'all' of my friends is a bit harsh

“Un-Uh” Mary rubbed her cheek against his, “Everyone

else cross referenced in your file was under 'Coworkers',

'Classmates' or 'Family'.”

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he truth hurt, but right now Rothgard was just glad

harlie and Haruka were laughing too hard to hear

Mary's reference to his file.

Haruka was starting to recover her breath, “You two

re serious, aren't you?”

Well, I wouldn't say that we've gotten, ah, serious

bout it yet.” Rothgard stammered.

Then how do you explain you hand on her hip?”

harlie smiled.

othgard looked down. So that's what he'd grabbed to

eady himself as Mary had pulled his head down to

er level. He pushed himself free of her chokehold and

hanged the subject, “So are we still on for dinner?”

Wait. The Exile Colony is for misfits and freaks only.

Mary Christmas' is obviously on her way to a holidayarty.” Haruka pointed an accusatory finger at Mary,

So we shouldn't hold you two up.”

othgard put his hand over Haruka's and gently pushed

down, “Trust me Haruka. Please don't ask the

etails, because it will only make her cry, but Mary

elongs in the Exile Colony more than we do.”

Haruka's glare soften, and she regarded Mary with

ew, almost maternal, tenderness.

This is the part where I awkwardly clear my throat

nd ask about dinner.” Charlie said.

Right.” Rothgard agreed, “Mary, grab your coat and

et's go.”

Coat? It's not chilly outside.”hat statement brought the three humans up short.

What about your hat?” Rothgard reached up andapped his own ear.

Oh. My hat?” Mary reached up and felt her ears,

hecking for the cap.

he hat was still where Mary had dropped it when she

ad gone looking for the camera. As she bent over to

etrieve it, her already short hemline climbed up her

highs. Like the dress, her panties clung close to her

urves.

Haruka blushed. Rothgard swallowed hard then shot a

 jealous look at Charlie, but the gentle giant was staring

his own shoes.

Haruka was still fixated on Mary as she turned around.

Rothgard managed to tear his eyes away at the last

second.

Mary caught their gaze and shrunk half a step backwar“Is something wrong?

“No! Nothing!” Haruka blurted out, as much

embarrassed of herself as embarrassed for Mary.

“On the way back could we stop for some milk?” Mary

changed the subject, “Then you can help us eat some o

the cookies I baked today.”

“Fresh baked cookies?” Charlie looked up, salivating.

“I also made a pumpkin pie if you'd rather have a slice

that.”

“Are the two mutually exclusive?”

Mary thought for a moment, “I guess not, but we migh

need more milk.”

“I'll buy, Dude.” Charlie laughed.

It was natural that Rothgard was the last one as they filout the apartment, since he had to lock up. He used the

opportunity to steal a look at Mary's rump. The skirt h

slid back down into place, like magic. Of course he

should have expected nothing less from a witch.

The maintenance man had left his salt barrel on the cur

Haruka grabbed a handful and tossed it on the road in

front of them. She raised her right foot to the side and

gave an exaggerated stomp, sinking into a crouching

stance.

“Are you purifying the road so we'll have a save journe

Mary asked.

Haruka blushed and stood back up, “Actually I was jus

fooling around. But you know about sumo wresters

purifying the ring with salt before each match.”

“Using salt to ward off evil sprits is actually a pretty

widespread practice.”

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harlie cut in. “Haruka, you throw salt at my car again

nd the two of us are going to sumo wrestle for real.”

othgard opened the rear passenger side door for

Mary, then moved to get in himself.

Hold it, Dude. I'm not going to let you ride in the

ack with your girlfriend. Even I haven't had a chancebreak in that backseat yet. You're riding shotgun

here I can keep an eye on you.”

othgard started to object that he wasn't going doing

nything. Instead of arguing, he just got in the front

at.

s the car pulled out, Haruka called from the back

at, “Turn on the heater, its freezing back here.”

The heater is on.” Charlie replied, “Just give it someme.”

How much time?”

About as long as it will take to get to the burger

int.”

********

ven the bitter cold of that night seem like a pleasant

emory now that the blazing heat of summer hadrived. The weather forecasters had been reminding

veryone that today was the first official day of 

ummer, but the heat had been here for weeks.

othgard rolled onto his back and looked at the ceiling,

What's all that noise today? It sounds like a herd of 

ephants on the roof.”

No, they're reindeer.” Mary said walking in. From his

antage point on the floor Rothgard caught a glimpse

f the floral-print bikini she was wearing under herowder blue pleated skirt. Her breasts bounced in the

atching bikini top as she knelt down to place an iced

a on the floor besides Rothgard's notes and textbook,

'm looking after Comet and Vixen while parents

acation on the Greenland beaches.”

We're keeping your parent's reindeer?” Rothgard sat

olt upright.

“Just because my parents and I have irreconcilable

differences doesn't mean that we don't still love each

other and help out from time to time.”

“That's not the point. What is my landlord going to sa

he finds reindeer in my apartment?”

“That's why I told them they have to stay on the roof.

 just hope they're handling the heat better than I am.” Tapartment was refreshingly cool compared to the

sweltering temperatures outside, but Mary still had sw

dripping from her.

“I'm sorry Mary. This is as low as I can afford to keep

air conditioning turned down.”

“I could use magic to cool things.”

“Not after the blizzard!”

Mary thrust out her lower lip, “You can't call two inch

of snow a blizzard. Besides I've studied more since th

I'm sure this time I could...”

There was a loud 'thud' from the balcony. A large deer

was staring in the glass door. It bellowed.

Mary bounced over to the door and let herself out onto

the balcony. She rubbed the beast between its wide

antlers. “Okay Vixen, lets go get you dinner. I'll even

throw in some carrots, since the two of you have been good today.”

The elf slipped behind the antlers and pulled herself 

sidesaddle up onto the deer's back. Vixen gathered

herself for a leap, then shot strait up out of sight.

The hoof beats on the roof became faster and more

boisterous for several minutes, then settled down to an

occasional pawing and scraping. With another thud,

Mary dropped down onto the balcony. She caught her

 just short of falling on her face. She inspected herreddened forearms as she let herself back in, “Now tha

it's getting dark, they'll bed down after they've finished

eating.”

“How long are they here, Mary?”

“Just four days.”

Rothgard gave a lopsided grin and shrugged, then laid

back down on the floor and buried his nose in the book

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I'm going to take my ice water bath.” Mary said, “Do

ou need the bathroom first?”

I'm good.” He called without looking up. He did

owever look up as Mary sauntered out of the room.

here was something mystical about the way a pleatedkirt showed all the swaying of the hips without ever

evealing their form.

Rothgard managed to get half a page read before he

was interrupted by more bumping on the balcony. He

olled on to his back to look out the glass doors.

Where he was expecting to see a reindeer stood a black

loaked figure, holding a straw broom in its

utstretched hand. The other hand made a disdainful

wave and the glass doors exploded inwards.

he cloud of glass shards raked over the top of 

Rothgard like dozens of tiny claws. The force of the

last knocked over the iced tea, spilling onto his notes.

he figure floated into the room in the wake of the

estruction. The supernatural wind threw back the

owl and whipped the young woman's long black hair

nto a frenzy.

Where is the elf witch?” She menaced over Rothgard.

Under the cloak she wore, black leather boots, black

ghts and an oversized dark purple shirt, belted at thewaist. A rune covered sheath on her belt held a dagger

with a golden dragon pommel. As she drew closer,

here was smell about her like the back shelves of a

brary.

Mary rushed into the room clutching closed a white

louse over the bikini. Her eyes went wide, “Morgan

eFey!”

Well, actually it's Morgan Thompson. But on my

mother's side I can trace my lineage back to LeFey.”

An awkward pause followed. The wind died down as

Morgan landed, deepening the silence.

Rothgard rose to his feet, taking care to avoid the

roken glass sprinkling the floor, “What do you want,

Morgan?”

“A millennia ago LeFey bested Merlin, not only in a

contest of magic but a battle of wits. She imprisoned

him in a pillar of ice. By that victory she earned the

right to all the magical secrets he hoarded in his cave

of ice. But in a revenge from beyond the grave he

killed her before she could claim the spoils of her

victory.”

“That sounds more like a draw than a victory.”

Rothgard interjected.

Morgan ignored him, “She had been killed, but her

spirit has remained with us. Every year on

Midsummer, we have held a séance to call her back to

us. Every year for over a thousand years she has tried

to tell us how to find the Ice Cave. Every year Merlin

lingering will has kept her from being able to reveal it

whereabouts. There can be no greater depths of Hell

for a witch of her caliber, than to know the exactlocation of such a treasure trove of magic, and to be

unable to use it or even tell us, her descendents and

loyal disciples, how to find it.”

“Morgan, does this story have a point?” Rothgard

asked.

Morgan glared at him in annoyance, “Yes. Because, i

his conceded stupidity, Merlin made an oversight.

Lefey can not tell us the location of the Ice Cave, but

this year, this evening, in the dusk of Midsummer'sNight, she told me of one who does know the location

the elf witch!”

“You can call me 'Mary'.”

Morgan's shoulders slumped, “I'm about to threaten

your life. Could you try to be a little more serious

about this?”

“Why are you going to threaten me?” Mary gasped.

“Well, you're not actually going to tell me where the

Ice Cave is are you?”

“Not if you're working with LeFey.”

“I didn't think so.” She pointed an accusatory finger a

Mary and lightening arced across the room. The elf 

ducked behind the door frame, saving herself at last

instant as the electricity blacked the drywall.

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othgard tacked Morgan to the floor. The broken glass

runched under them.

Get off.” Morgan ordered in a monotone. She pressed

er palm against his chest. Rothgard felt the grip of an

y hand. It wasn't Morgan's but seemed to be touch-

g him in the same place as hers. With inhuman

rength, the spectral hand tossed him into the air like aag doll.

othgard crashed back down on to the floor. He

rabbed at the dark hand still pressing against him, but

s attacks when straight through it. The shadowy

ngers curled down, into his chest, and the icy grip

queezed his heart.

Let Rothgard go!” Mary pleaded.

Tell me the secrets of the Ice Cave!”

Alright, just let him go!”

Tell me, and then I'll let him go.”

t will take too long.”

Then talk fast.”

he grip around Rothgard's heart tightened. He

moaned and collapsed to the floor. Through his painouded vision, Rothgard could see Mary looking back

nd forth between him and Morgan.

f you truly follow Morgan's ways, after I told you,

ou would still kill him.” Mary swallowed hard and

anted her feet. A howling wind churned in the room.

Mary's hair, blouse and skirt flew wildly around her. A

mmering blue light behind her threw Mary's shadow

cross the room. Morgan's confidence deflated. She

hrank back a step and the grip on Roghgard's heart

laxed.

Mary continued, “And then you'd kill me, to hoard the

ecrets to yourself. I'll tell you nothing. Let Rothgard

o and get out!”

Morgan puffed up again, “You forgot whose holding

l the cards.”

he spectral claw ripped into Rothgard.

The blue light concentrated around Mary's hand and

she threw it at Rothgard. The light banished the

shadow. Rothgard gasped for breath as he looked

down and felt his chest. He was honestly surprised

there wasn't blood running down his shirt.

The heat wave of an explosion washed over him. The

walls were blackened and the sofa was in flames.Morgan was backing to the remains of the glass doors.

She held a disk of moaning specters in front of herself 

as a shield against the hailstorm flying at her from over

Mary's shoulders. She threw her broom down on the

balcony and stepped on to it, “Don't think you've seen

the last of me.”

Mary Lunged after her, “You're not getting away. Not

now that you've made me mad!”

From inside her cloak Morgan withdrew a glowinggreen skull and threw it to cover her retreat. Mary

dodged nimbly out of the way. Her hand closed around

the broom and together the witches shot up into the air

out of sight.

The luminous skull screamed over Rothgard's head.

He turned around just it time to see it explode in cold

flames against the wall of the kitchenette. The

resulting blast showered Rothgard with Mary's baking

and magic ingredients. The salt drum hit him hard in

the thigh, and fell to his feet.

Rothgard stared at the destruction.

“There is nothing I can do to help. If I even try,

Morgan will just cast another hex on me. Mary is

better off without me to get in the way.” He thought to

himself, “But how can I sit here and do nothing. You

call yourself a man, Rothgard? It doesn't matter if it

gets you killed. Go out and fight for your woman!”

He looked down, closing his eyes against the tears of frustration. He could barely even see the blue form of 

the salt drum. He sucked in his breath.

A soft muzzle nudged him in the back. A reindeer was

standing in his ransacked apartment looking up at

Rothgard with big brown eyes. It was larger and had

more white on its chest than the other one.

“Let's go save Mary.” Rothgard said.

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*********

Outside, fireworks were raining down. Mary was still

dangling beneath the erratically swerving broom.

Rainbow colored patterns arced up from her left hand

but bounced off of a shell of clouds surrounding

Morgan. Meanwhile, Morgan's booted foot stomped

on Mary's right hand, clutching the broom.

Let go! You're too heavy. You're going to make me

rash.”

Mary bit her lip against the pain and pressed her attack.

Neither one of them saw the oak tree until after they

had crashed into the branches. Morgan lost her

balance and fell from the broom. She tumbled down to

he ground through the oak fingers. Mary lost her grip

and tumbled down. The hard roots knocked the wind

out her.

As she lay stunned on the ground, the roots under and

around Mary began to writhe. They wrapped around

her arms and legs pinning her to the ground.

Morgan's face and arms were bleeding from small

uts. A twig stuck out of her disheveled hair. She

taggered up to the helpless elf, threw back her cloak

and drew the dagger on her belt. The blade glinted

ilver in the moonlight.

Now, are you going to tell me where to find the Ice

Cave? Or are we going to have a Midsummer's Night

pagan sacrifice?”

Rothgard gave a battle cry, and Morgan looked up as

Comet dove down out of the sky. Rothgard ripped the

op from the salt drum and threw the contents at

Morgan's face. She screamed and staggered backwards

lutching her eyes.

Rothgard dismounted, “I knew it! Salt stops evilmagic, so now you're powerless!”

You idiot! That trick only works on zombies and

ghosts!” Morgan yelled, “I can't see because some jerk

ust threw salt in my eyes. Ow Ow. Now it's getting in

my cuts.”

The broom floated next to Morgan. She clutched at

open air, finally getting her hand around it. She pulled

herself onto the broom.

“Don't think I won't be back.” With that, she took to

the sky, crashing through the tree again on the way up

Rothgard helped Mary free herself from the roots.

“Salt doesn't stop evil witches from using magic?”

She shook her head, “It only works on the restless

dead and other incorporable beings.”

Rothgard's shoulders slumped.

“But that doesn't change the fact that you saved me by

doing something very brave.” She gave him a kiss on

the cheek, “I'm sorry I caused you all this trouble. She

came after me and I was the one who blew up your

living room. I try to be a good witch, but sometimes I

get mad.”

“It's okay. Trying to protect someone doesn't make

you a bad witch.” He put his arm around her.

She smiled, “I don't think Morgan is a bad witch

either. She just has the wrong role model.”

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Avalon

PathfinderMaster Scholar

By David Caffee

The master scholar is a wandering adventurer and jack of all trades who strives for

knowledge and wisdom. He is a student of life who believes that understanding is its ow

reward. Bored with academic learning, the master scholar seeks his education among thestars. He seeks knowledge both through first hand exploration and by exposing himself t

the learning of various cultures. A master scholar seeks to enhanced his own expertise in

fields as various as art, science, history, mathematics, craftsmanship, athletics and

self-defense. A master scholar is a soldier as well as a philosopher. During his search for

wisdom and knowledge a master scholar may often find himself in the service of generals

politicians and aristocrats. These people are in need of both learned advisors and trusted

guards.

Characteristics: The master scholar is

proficient with simple weapons. He gains

bonus proficiencies with one personal firearmand one archaic weapon of choice. Master

scholars are proficient with light armor as

well. The master scholar trains hard to

increase his physical and martial prowess as

he also furthers his academic life.

Background: Master scholars can come

from almost any background. Sometimes

they are dropouts from a formal school of 

higher learning. Sometimes a scholar who is

retired from wandering will train a smallclass of child prodigies. A good portion of 

master scholars have personal financial

resources that allow them to focus on

academic study during their younger years.

Others master scholars begin their careers as

military officers and then later devote

themselves to a life of learning. In the end a

master scholar learns most of his skills from

the years he spends wandering from world to

world in the name of research or

enlightenment.

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Prerequisites:

Perception Skill Rank of 2

Two or more Knowledge Skills Ranks of 2

Hit Die: d6

Class Skills

The master scholar's class skills and their related abilities are: Appraise (Int), Bluff (Chr), Craft (any) (Int),

Diplomacy (Cha), Drive (Dex), Handle Animal (Cha), Knowledge (any) Linguistics (Int), Perception (Wis), Sense

Motive (Wis)

Skill Points at 1st Level: (6 + Int modifier) x 4

Skill points at each additional level: 6 + Int modifier

Level Base Attack Fort Ref Will Defense Bonus Special

1 +0 +0 +2 +2 +1 Bonus feat, eclectic knowledge, transcend technology level2 +1 +0 +3 +3 +2 Sage talent3 +2 +1 +3 +3 +2 ‐

4 +3 +1 +4 +4 +3 Sage talent5 +3 +1 +4 +4 +3 Bonus feat

6 +4 +2 +5 +5 +4 Sage talent7 +5 +2 +5 +5 +4 ‐

8 +6/+1 +2 +6 +6 +5 Sage talent9 +6/+1 +3 +6 +6 +5 ‐

10 +7/+2 +3 +7 +7 +6 Sage talent, bonus feat

lass Features

All of the following are the class features of the master scholar.

Weapon and Armor Proficiency: A master scholar is proficient with simple weapons, one personal firearm and onerchaic weapon of choice. He is also proficient with light armor.

onus Feat: At 1st level the master scholar gains a bonus feat from the combat list. He gains an additional feat at

evels 5 and 10.

clectic Knowledge: A master scholar picks up bits and pieces of information from a variety of sources. This mean

hat in any given situation there is a chance that the master scholar will know something that might be helpful. This

pplies even in situations were the master scholar has no formal training. The master scholar can use any skill

ntrained. He can also add his master scholar level to all Rumor and Lore checks.

ranscend Technology Level (master scholar exclusive ability): The master scholar has a knack for thinking

eyond the boundaries of current knowledge. This makes him uniquely suited for dealing with technology that is

eyond his own tech level. He can make an Intelligence check in order to use a device from a higher tech level

ormally. The master scholar must study the item for 16 hours before attempting to use it. The DC of this check is5 for common items, 20 for tools and equipment and 25 for highly complex items. A failed rolled means that the

master scholar will have to spend another sixteen hours of concentrated study before attempting to use the item again

A master scholar who makes his Intelligence roll to use a weapon does not gain proficiency in it but he has the option

f taking the feat Exotic Weapon Proficiency for that specific implement of war.

age Talent: At 2nd level a master scholar can choose a sage talent. If the talent chosen is a feat, the master scholar

oes not have to meet the prerequisites for that feat. An additional sage talent is gained at levels 4, 6, 8 and 10. Sage

alents can be chosen from the following list; combat martial arts, defense bonus +2*, great fortitude, increase

harisma +1*, increase intelligence +1*, increase wisdom +1*, iron will, lightning reflexes, run, skill focus, telepathi

esistance +2*, toughness, weapon focus, weapon proficiency (any).

This talent can be taken multiple times, its effects stack.

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Multi-Verse

 Arena of Fire A Scenario for Warriors of the Four Circles

The warriors of the lands often come to the arena of Bire, both to test their skills

and their courage.

The arena of Bire holds compactions once a year for the beat warriors of the four lands, the

winning gains nothing but the right to say there are the best of the best.

Fight the battle as normal, but characters must "Jump" from stone landing to stone landing. A

Jump action is a special move action and requires 2 movement points to jump one square. Thus if 

the character wishes to jump 2 squares of Bire, then they must spend 4 movement points. At the

end of each jump roll a single D6. If the roll so a "6" the character has miss timed their jump and

must spend an Adrenal point to land safely or fall into the Bire pit below. Fail to spend the Adrenal

point results in the character taking 2D6 hits and the lust spend their next action climbing out of 

the put, returning to their lading square. (Climbing out of the pit costs a move action)

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all sorts of free stuff, special

offers and access to Fan

Special Edition products. Go

to our web site at, www.avalon-games.com and

sign up.

Spes Magna Games

Affordable PDFs for

Stronger Games

Available at

DriveThruRPG and Paizo.

Have a chilling great time with Avalon this winter

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BattleAxe

This month we continue with images of Bigures you may be able to use in your attle Axe games.

 A

B

C

The Realm forces can be deadly and some of the best warriors in the system are

found in their ranks.. All of these Oigures are GW, but you can Oind all sorts of 

knight and human warriors by other companies.

 A. The Priest is a standard Bigure in a Realm force, their healing and other spacialabilities make them a must have character.

B. The Lord is a killer, plain and simple. One of the best warriors in the game, the

Realm lord can be Bielded on foot or mounted.

C. The Seer brings in abilities that allows you to change the course of the battle. She

is a Bine addition to any War and, but keep her safe.

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D

E

D. The Squire is a che

knight to bring in, and c

deal enough damage t

your foe to make it wor

the points he costs.

E. The Wizard can bring a lot of magical power to the table, and is a expensive

Bigures, but well worth the cost. HEre he has some WOtC Fire elementals.

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F

F. Fast, hard to hurt and deadly, the knight is pound for pound on the the best 

warriors in the system. They can bring down the biggest foes or run over little ones

with little effort.

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L a y L i n e s

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"Ecardmodels.com specializes in downloadable paper (card) models for

every age and skill level! Since going live in 2002, our catalog currently

boasts over 2000 models from over 80 talented paper model designers. O

models represent every era of history, along with fantasy and science

iction. Airplanes, ships, vehicles, rockets, structures- we have something every interest! We have paper models of subjects you won't find in any

other modeling medium, and at very affordable prices. Detailed produc

descriptions - telling you just what to expect from your model, from par

counts to skill levels- along with product reviews from other modelers,

means you can buy with confidence from Ecardmodels. Securely pay wit

Visa, Mastercard, Paypal, or by check/money order.

 We invite you to browse our catalog and see what we have to offer. We

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!

By Megan Robertson

The Stars our Destination

byPosthuman Studios

Diving straight in, the work opens with a brief note

about how it provides a ready-made, populated

location for gamemasters to use, or useful

background for players whose characters are

scumborn or belong to a scum faction... and just in

case you are not sure what that means, it then

launches into an introduction to the whole concept.

Briefly, a scum swarm is a space-faring communitywith a very democratic - even anarchic - approach

to everything: collective decision-making,

concensus... and little regard for rules or reverence

to what more settled societies may find important.

From such generalities, the narrative turns to a

specific group, the Stars swarm. Born out of 

industrial unrest in turbulent times, the swarm

began with workers in lunar orbital facilities taking

control of the resources around them... just when

the situation back at headquarters took a turn forthe worse, and so nobody was in a position to

object as the collective upgraded propulsion

systems and took off, gathering many other refu-

gees as they departed. Rather more ordered than

some swarms, they now follow a set route around

the system, trading as they go but still adhering to

their original libertarian collectivist lifestyle.

Looking at the swarm's relations with others also

provides ideas for how they may feature in your

game. Provided you are not in a hurry, for example,hitching a ride can be an interesting way of 

relocating to a different habitat or planet. Some

habitats send those they don't want around any

more to the swarm in a form of exile. The swarm

does the same in reverse, dropping off those unable

to conform to their particular way of doing things.

There are plenty of examples of specific collectives

and individual ship crews for you to select one

whose interaction with your characters should

prove interesting. As for characters wanting to

have background or history with the swarm,

there's plenty for them as well. Most of what is

here is what would be regarded as 'common

knowledge' - or at least what you could acquire

with minimal research - so there should be no

difficulty allowing players access to this work.

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Next comes descriptions of some of the actual vessels that comprise the physical swarm, sufficient for

any interaction or character visits you may have in mind. This is followed by a selection of NPCs to

populate the vessels, or act as representatives of the swarm wherever your characters meet them.

Finally, if what has come before hasn't already given you plenty of ideas, a selection of plot hooks is

presented to help you interweave the Stars swarm into what is going on in your campaign.

Overall, this adds an extra, fascinating element to the already rich tapestry of life in this setting. If youare happy with a lot of adaptation, you could retool the swarm to provide a really unusual encounter

for any other spacefaring game that you play.

Avalon Games/Avenger Presents

Book 1: Background and Spacecraft Far Avalon

Requires the use of the Traveller TM  Main Rulebook, available from Mongoose Publishing

Avalon Games/Avenger Presents

Far AvalonBook 2: Star Systems

Requires the use of the Traveller TM Main Rulebook, available from Mongoose Publishing

Avalon Games/Avenger Presents

Book 3: Conversion for  

Far Avalon

Requires the use of the Traveller TM Main Rulebook, available from Mongoose Publishing

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!

!

!

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"#$%$&'!(!)*+',$%!*-,'./$!)0!1.+/*12!30!)*,#$%!,*4/!

)$!,#$%$!.'!+*!'-5#!,#.+6!('!)*+',$%'2!7!,#.+8!.,&'!(!

/%(6*+9!:-,!7&)!+*,!5$%,(.+2!7,!#('+&,!(,,(58$/!)$2!7,!

#('+&,!%$(5#$/!,#%*-6#!)0!1.+/*1!(+/!6%(::$/!)$!,*!

$(,!)$!-;2!7,!<-',!'*%,!*=>',(%$'2!"#(,&'!)*%$!'5(%09!.=!

0*-!('8!)$2!7,&'!4.8$!.,&'!1(.,.+6!=*%!)$!,*!5*)$!,*!.,2!

3(0:$!.,!#('!(!)$''(6$!=*%!)$2!3(0:$!.=!7!6*!*-,!,#$%$!.,!

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(!6%$(,!)(6.5.(+2!3(0:$!.,&'!(!=.%$!'(4()(+/$%!(+/!.,!1.44!

)(8$!)$!.))-+$!,*!=.%$?!!

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!

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Cool Stuff Roger Zelazny

Few wirers have had as big an impact on me as RogerZelazny. His whole Princes of Amber series is a classic of 

fantasy and sci-fi, spawning some really great stories.

While it’s a bit outdated and old, the whole Amber series is

still one of the best reads out there. I have read the series

time after time, played in several spin off Play by Mail

games, and even own a copy of the Diceless RPG system

based upon the series. Still nothing comes as close to

grand fantasy then Roger Zelazny‘s Amber.

Here it is in all its glory…

http://www.amazon.com/Great-Book-Amber-Complete-Ch

ronicles/dp/0380809060/ref=sr_1_1?ie=UTF8&s=books&q

id=1276109962&sr=8-1

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APMR #3 will be out this month; vehicles

and giants Robots are covered with this

expansion.

!

!

Of course we have more Arcana with thelast journal of the year. Don’t worry, we

have another 16 all ready to go for next

year.

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!

Want to turn your kids into gamernerds, well here you go, the sure fire

ways to get your kids into gaming

and how to play with them

No month is complete with our new

Avalon Pathfinder, Clip Art, counter sets

and more, so get ready, as always it a grab

bag of good stuff coming out this month.

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Book Two

978-0-9796901-5-0

Book One

978-0-9796901-9-8

Lets You Have It With Both Barrels!

DD ARK  ARK  QQUESTUEST BBOOKSOOKS

 WWW WWW..DARKQUESTBOOKSDARKQUESTBOOKS..COMCOM

Book Three

978-0-9830993-5-2

Series features stories by science fiction greats such as:

 Jack Campbell/John G. Hemry, Jack McDevitt, John C. Wright, Brenda Cooper,

Bud Sparhawk, Charles E. Gannon, Lisanne Norman, Lawrence M. Schoen, Maria V.

Snyder, Deborah Teramis Christian, Andy Remic, Lee C. Hillman, Jonathan Maberry,

 Judi Fleming, Danielle Ackley-McPhail, Patrick Thomas, Phoebe Wray, James Chambers,

 Jeffrey Lyman, S.A. Bolich, James Daniel Ross, Nancy Jane Moore, Tony Ruggiero,

 Ann Wilkes, Kimberley Long-Ewing, Robert E. Waters, Jennifer Brozek, Laurie Gailunas,

 Jeff Young, and C.J. Henderson

“Iit’s easy to imagine yourself at the off-base bar on a deep-space transfer station,

overhearing the tales of passing space marines, naval officers, and assorted other soldiers.

If you enjoy a well-told story in the military SF genre, this is the book for you.” 

—Don Sakers, Analog 

Introducing Books Three and Four in the Award-Winning

Defending the Future Anthology Series

Book Four

978-1-937051-02-0

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All games available at

(Click on the name to visit their site) RPGNow.com

e23.sjgames.com

wargamedownloads.com

wargamevault.com

Yourgamesnow.com

Drivethrustuff.com

www.ecardmodels.com

Paizo.com

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Avalon is a proud participant of Kiva, 

making loans that change lives.

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Avalon’s premier game system the S&G battle system allows you to play skirmish level

engagements, and do so with a fast, easy to learn system that also allows for endless

expansions and genres. With S&G you can fight battles between fantasy based elves and

orcs, or blast off into the cold hard future with space marines and aliens.

Major

Glory

Lamia

Gyea

 

Weapons and Armor

Weapons As mod Damage mod Notes____

Scimitar -1 +1 -

Dagger +0 -1 -

Warlord Grom

Special Abilities

Health

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“Fantastic artwork, wonderfully created and well thought outas well as a beautiful addition to any fantasy RPG.”