autoui2013 rick swette-talk
DESCRIPTION
Automotive UI 2013 - Design Talk - Auditory Menus and Interaction design For the Vehicle. 3 Design takeaways.TRANSCRIPT
Comparing three novel multimodal touch interfaces for infotainment menus
“The New Standard”
http://www.youtube.com/watch?v=F-oE3ZzkqxY
“How can we use sound to improve the driving experience?”
The “experience” is some combination of allowing the user to engage in secondary activities while always prioritizing safety.
Voice
http://www.youtube.com/watch?v=0bJgRFRl7_Y
The Goal
Demonstrate a device that has the following qualities:
Reduce the negative impact of secondary task on driving performance or total visual demand,
At an acceptable cost for secondary navigation speed.
How
Compare them experimentally against common methods (i.e. direct touch) on a common task (i.e. menu navigation).
The Study
4 interfaces
see them in action
Measuring....
- Driving Performance- Total Visual Demand- Speed of operating the menu
see this in action
While.....
Selecting items which are either 1 – 3 levels deep in a hierarchical menu
(same video as on previous slide)
Results
Serial Swiping had significantly better driving performance than the
rest.
(lowest deviation)
...But under Direct Touch users were twice as fast to complete the menu operation task
as all the others.
2 TIMES AS FAST!!!!!
Best Driving Performance!!!!!
Total visual demand of the “visual based” Direct Touch screen was equal to that of the multimodal Serial Swipe.
.` =
No significant differences in the distribution of glance lengths either, but definitely some longer looks
Gaze Percentage:Time Looking at the Interface / Total Task completion time.
Same total visual demand distributed over a much shorter amount of time =
Worse Driving Performance
Results Part 2:
Diving deeper
~2.5 seconds
~1.25 seconds
That’s an average of about 1~ second of waiting around before hitting the target.
~4 seconds
~4 seconds
Users begin working immediately and in parallel to driving.
Time To Complete
while driving
while not driving.
In the lane change task every ~10 seconds a command is sent.
Often the user can execute a changing of the menu with little risk of missing a command.
but the story may change for multiple-step tasks.
It is likely the results would not have been significant if multiple step tasks were not introduced.
no change in total task time between 2 and 3 step tasks!
The willingness to commit such actions so speedily in succession is the real problem.
Users are either...
Adding on one more step and not waiting at all between one of the steps
or...
waited on average less between each selection simply because they were given more work.
User’s exhibiting wonderful stair-case like sub-tasking.
Compare to our winner:
Lessons Learned:
3 lessons for designing in the vehicle
Because Direct Touch is faster, the user may be
tempted to fit more selections
before the next command,
1.
and maybe make a miss.
Lesson 1
Built in slowness may be beneficial. Afford returning eyes to the road ( a punctuated “staircase.”)
winnerslosers
For direct touch, user’s eyes and hand are near the target after the first selection – making the subsequent selection easier to complete.
Returning their hands and/or eyes to the wheel
(i.e. the right thing to do) would result in more total effort.
2.
Don’t afford “shortcuts,” afford a “staircase.”
Lesson 2
hint: slowness could accomplish this, but so could other things
For the GRUV prototypes, work is lost if you remove your hand from the touchpad. In other words, regaining your position is too difficult.
It’s exactly the opposite for Serial Swipe, which does not require “starting over” when interrupted.
3.
Lesson 3
Afford interruption.
Progress must not be lost if interrupted.
Discussion Questions
Discussion QuestionHow could these principles be applied to context where
safety should be considered when wearing Google Glass?
1. Built in slowness 2.Design out “shortcuts” 3. Design for interruption
http://www.youtube.com/watch?v=IZdkIVS53Uw
driving constructionhttp://www.youtube.com/watch?v=yWK-Uinxn40
Discussion QuestionCan voice do it all? I’d argue no.
In the following example, a user can choose up to 3 ways of doing the same thing.
So then, how do you afford the “right mode switching” without suffering the costs of modes?
http://www.youtube.com/watch?v=F-oE3ZzkqxY
Discussion Question
Is the touchpad where it’s at – how can the touchpad realize its full potential ?
http://www.youtube.com/watch?v=t3SpNJT88_o