auto cad project
TRANSCRIPT
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INTRODUCTION
PROJECT Explanation of
commands used in
AUTOCAD.
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NAME MANASVI GHERA
ROLLNO- 59/08
TRADE- CIVIL (FINALYEAR)
SUBMITTED TO-
MR VIKASH SHARMA,
MCP COLLEGE, JALANDHAR
MR AMIT KUMAR
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Types Of commands can be used while doing any
Auto cad work named as:-
1. Limits
2. Units
3. Dimension Style
4. Points
5. Line6. Circle
7. Polygon
8. Hexagonal
9. Octagonal
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10. Offset
11. Trim
12. Text
13. Extent
14. Array
15. Dimension Style
16. Fillet Command
17. Erase
1. Line commandCommands
CUTCLIP Copies objects to the Clipboard and removes the objects from the drawing
ERASE Removes objects from a drawing
OOPS Restores erased objects
PURGE Removes unused named items, such as block definitions and layers, from the drawing
REDRAW Refreshes the display in the current viewport
REDRAWALL Refreshes the display in all viewports
REGEN Regenerates the entire drawing from the current viewport
UNDO Reverses the effect of commands
Click Draw menu Line.
1. Specify the start point.
You can use the pointing device or enter coordinate values on the command line.
2. Complete the first line segment by specifying the endpoint.
To undo the previous line segment during the LINE command, enteru or click Undo on the
toolbar.3. Specify the endpoints of any additional line segments.
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4. Press ENTER to end orc to close a series of line segments.
To start a new line at the endpoint of the last line drawn, start the LINE command again andpress ENTER at the Specify Start Point prompt.
LIMITS COMMNAD------
Sets and controls the limits of the grid display in the current Model or layout tab
Format menu: Drawing Limits
Command entry: limits (or 'limits for transparent use)
Specify lower left corner or [ON/OFF] : Specify a point, enter on or off, or press
ENTER
Lower-Left Corner
Specifies the lower-left corner for the grid limits.
Specify upper right corner : Specify a point or press ENTER
On
Turns on limits checking. When limits checking is on, you cannot enter points outside the grid
limits. Because limits checking tests only points that you enter, portions of objects such as
circles can extend outside the grid limits.
Off
Turns off limits checking but maintains the current values for the next time you turn on limits
checking.
DIMEN Styles toolbar:
Format menu: Dimension Style
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Dimension menu: Style
Command entry: dimstyle
SION STYLE :- CONCEPT
You can create dimensions for a variety of object types in many orientations. The basic types of
dimensioning are
Linear
Radial (radius and diameter)
Angular
Ordinate Arc Length
Linear dimensions can be horizontal, vertical, aligned, rotated, baseline, or continued (chained).
Some examples are shown in the illustration.
PROCEDURES To create a dimension
1. Create a layer designated for dimensions and make it the current layer.2. Near the bottom-left corner of the application window, click a layout tab.
3. Click the Dimension menu and select a dimension command.
4. Follow the command prompts.
Command entry: DIMLINEAR, DIMRADIUS, DIMANGULAR
COMMAND
CommandsDIMANGULAR Creates an angular dimension
DIMARC Creates an arc length dimension
DIMDIAMETER Creates diameter dimensions for circles and arcs
DIMEDIT Edits dimension text and extension lines on dimension objects
DIMJOGGED Creates jogged radius dimensions
DIMLINEAR Creates linear dimensions
DIMORDINATE Creates ordinate point dimensions
DIMRADIUS Creates radial dimensions for circles and arcs
DIMREASSOCIAT
E Associates selected dimensions to geometric objects
DIMSTYLE Creates and modifies dimension styles
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DIMTEDIT Moves and rotates dimension text
PROPERTIES
Controls properties of existing objects
Quickly creates a dimension
POINT COMMAND:-
CONCEPTS:-
Point objects are useful as nodes or reference geometry for object snaps andrelative offsets.
You can set the style of the points and their size relative to the screen or inabsolute units. Changing the style of points
Makes them more visible and easier to differentiate from grid dots
Affects the display of all point objects in the drawing
Requires usingREGENto make the change visible
PROCEDURES:-
1. To set point style and size
2. To create a point object
1.1To set point style and size
To set point style and size
1. Click Format menu Point Style.
2. In the Point Style dialog box, select a point style.
3. In the Point Size box, specify a size, either relative to thescreen or in absolute units.
4. Click OK.
Command entry: DDPTYPE
1.2 . To create a point object
To create a point object
1. Click Draw menu Point Single Point.
2. Specify the point location.
You can snap to a point using the Node object snap.
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Draw toolbar
Command entry: POINT
UNITS OF MEASUREMENT:-
CONCEPTS:-
Before you start to draw, you decide on the units of measurement to be used in the drawing, and set theformat, precision, and other conventions to be used in coordinates and distances.
Determine the Units of Measurement
Before you start to draw, you must decide what one drawing unit represents based on what youplan to draw. You can convert a drawing between systems of measurement by scaling it.
Set Linear Unit Conventions
Before you start to draw, you set the format and the number of decimal places to be used when youenter and display linear units.
Set Angular Unit Conventions
Angle conventions include the position of angle 0 and the direction of measurement: clockwise orcounterclockwise. You also set the format and the number of decimal places.
1.1Determine the Units of Measurement
Every object you create is measured in drawing units. Before you start to draw, you must decide whatone drawing unit will represent based on what you plan to draw. Then you create your drawing at actual
size with that convention. For example, a distance of one drawing unit typically represents onemillimeter, one centimeter, one inch, or one foot in real-world units.
Convert Drawing Units
If you start a drawing in one system of measurement (imperial or metric) and then want to switch to theother system, use SCALE to scale the model geometry by the appropriate conversion factor to obtaincorrect distances and dimensions.
For example, to convert a drawing created in inches to centimeters, you scale the model geometry by afactor of 2.54. To convert from centimeters to inches, the scale factor is 1/2.54 or about 0.3937.
Set Linear Unit Conventions
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Before you start to draw, you set the format and the number of decimal places to be used when youenter and display linear units.
You can choose from several common conventions to represent the display style and the precision ofdistances and coordinates. Depending on what you specify, you can enter and display in decimalformat, fractional format, or other notation. These settings affect
The Properties palette
Dynamic input
The LIST command
The ID command
The coordinate display on the status bar
Several dialog boxes that display coordinates
You can set the unit type and precision in the Drawing Units dialog box, the Quick Setup wizard, or theAdvanced Setup wizard.
Understand Rounding and Precision
When you specify the display precision of units, the values for coordinates and distances are roundedoff. However, the internal precision of coordinates and distances is always maintained regardless of thedisplay precision.
For example, if you set the display precision of decimal-format units to 1 (or 0.0), the display ofcoordinates is rounded to one place after the decimal point. Thus, the coordinates 0.000,1.375 aredisplayed as 0.0,1.4, but the internal precision is still maintained.
Enter Distances in Imperial Architectural Format
In architectural format, to enter feet and inches, indicate feet using the prime symbol ('), for example,72'3. You don't need to enter quotation marks () to specify inches.
Set Angular Unit Conventions
Angle conventions include the position of angle 0 and the direction of measurement: clockwise orcounterclockwise. You also set the format and the number of decimal places.
You can choose from several common conventions to represent angles in a drawing. You can specifythat positive values of angles are measured either clockwise or counterclockwise, and angle 0 can beset to any direction (usually East or North). You can enter angles using grads, radians, or surveyor'sunits or using degrees, minutes, and seconds.
Work with Surveyor's Angles
If you use surveyor's angles when specifying polar coordinates, indicate whether the surveyor's anglesare in the north, south, east, or west direction. For example, to enter a coordinate relative to the currentcoordinate for a property line that is 72 feet, 8 inches long with a bearing of 45 degrees north, 20minutes, 6 seconds east, enter
@72'8"
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CIRCLE
CONCEPT:-
You can create circles in several ways. The default method is to specify the center and the radius.
Three other ways to draw a circle are shown in the illustration.
Draw a Circle Tangent to Other Objects
The tangent point is a point where an object touches another object without intersecting it. To create acircle that is tangent to other objects, select the objects and then specify the radius of the circle. In theillustrations below, the bold circle is the one being drawn, and points 1 and 2 select the objects to whichit is tangent.
To create a circle tangent at three points, set running object snaps (OSNAP) to Tangent and use thethree-point method to create the circle
PROCEDURES:-
To draw a circle by specifying a center point and radius or diameter
To create a circle tangent to two objects
1. To draw a circle by specifying a center point and radius or diameter
To draw a circle by specifying a center point and radius or diameter
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1. Click Draw menu Circle Center, Radius (or Center, Diameter).
2. Specify the center point.
3. Specify theradius or diameter.
toolbar
Commandentry: CIRCLE
To create a circle tangent to two objects
1. Click Draw menu Circle Tan, Tan, Radius.
The command starts Tangent object snap mode.
2. Select the first object to draw the circle tangent to.
3. Select the second object to draw the circle tangent to.
4. Specify the radius of the circle.
Draw toolbar
POLYGON:-
Concepts:-
You can create rectangles and regular polygons quickly. Creating polygons is a simple way to drawequilateral triangles, squares, pentagons, hexagons, and so on.
Two commands, RECTANG and POLYGON, provide an efficient method to create rectangles andregular polygons such as equilateral triangles, squares, pentagons, hexagons, and so on. If
Commands
CIRCLE Creates a circle
OFFSET Creates concentric circles, parallel lines, and parallel curves
System Variables
CIRCLERAD Sets the default circle radius. A zero indicates no default
WHIPARC Controls whether the display of circles and arcs is smooth
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You can create rectangles and regular polygons quickly. Creating polygons is a simple way to drawequilateral triangles, squares, pentagons, hexagons, and so on.
Two commands, RECTANG and POLYGON, provide an efficient method to create rectangles andregular polygons such as equilateral triangles, squares, pentagons, hexagons, and so on. If necessary,you can useEXPLODE to convert the resulting polyline object into lines.
Draw Rectangles
Use RECTANG to create closed polylines in a rectangular shape. You can specify the length, width,area, and rotation parameters. You can also control the type of corners on the rectanglefillet,chamfer, or square.
Draw Regular Polygons
Use POLYGONto create closed polylines with between 3 and 1,024 equal-length sides. The followingillustrations show polygons created using three methods. In each case, two points are specified.
Procedures:-
To draw a circumscribed polygon
To draw a polygon by specifying one edge
To draw an inscribed polygon
To draw a circumscribed polygon
1. Click Draw menu Polygon.
2. On the command line, enter the number of sides.
3. Specify the center of the polygon (1).
4. Enterc to specify a polygon circumscribed about a circle.
5. Enter the radius length (2).
Draw toolbar
Command entry: POLYGON
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To draw a polygon by specifying one edge
1. Click Draw menu Polygon.
2. On the command line, enter the number of sides.
3. Entere (Edge).
4. Specify the start point for one polygon segment.
5. Specify the endpoint of the polygon segment.
Command entry: POLYGON
To draw an inscribed polygon
1. Click Draw menu Polygon.
2. On the command line, enter the number of sides.
3. Specify the center of the polygon.
4. Enteri to specify a polygon inscribed within a circle of specified points.5. Enter the radius length
6. Command entry: POLYGON
Commands
BOUNDARY Creates a region or a polyline from an enclosed area
EXPLODE Breaks a compound object into its component objects
POLYGON Creates an equilateral closed polyline
RECTANG Draws a rectangular polyline
System Variables
FILLMODE Specifies whether hatches and fills, two-dimensional solids, and wide polylines are filled in
HPBOUND Controls the object type created by the BHATCH and BOUNDARY commands
PLINEWID Stores the default polyline width
Command entry: CIRCLE
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POLYSIDES Sets the default number of sides for the POLYGON command
OFFSETCONCEPTS:-
OFFSET creates a new object whose shape parallels the shape of a selected object. Offsettinga circle or an arc creates a larger or smaller circle or arc, depending on which side you specify forthe offset.
A highly effective drawing technique is to offset objects and then trim or extend their ends.
You can offset
Lines
Arcs
Circles
Ellipses and elliptical arcs (resulting in an oval-shaped spline)
2D polylines
Construction lines (xlines) and rays
Splines
Special Cases for Offset Polylines and Splines
2D polylines and splines are trimmed automatically when the offset distance is larger than canotherwise be accommodated.
Closed 2D polylines that are offset to create larger polylines result in potential gaps between
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segments. The OFFSETGAPTYPE system variable controls how these potential gaps areclosed.
PROCEDURES:-
To offset an object by specifying a distance
To offset an object through a point
To offset an object by specifying a distance
1. Click Modify menu Offset.
2. Specify the offset distance.
You can enter a value or use the pointing device.
3. Select the object to offset.
4. Specify a point on the side where you want to place the new objects.
5. Select another object to offset, or press ENTER to end the command.
Modify toolbar
Command entry: OFFSET
To offset an object through a point
1. Click Modify menu Offset.
2. Entert (Through).
3. Select the object to offset.
4. Specify the through point.
5. Select another object to offset, or press ENTER to end the command.
COMMANDS:-
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Commands
OFFSET Creates concentric circles, parallel lines, and parallelcurves
System Variables
OFFSETDIST Sets the default offset distance
OFFSETGAPTYPE Controls how potential gaps between segments aretreated when closed polylines are offset
TRIM:-
You can shorten or lengthen objects to meet the edges of other objects.
This means you can first create an object such as a line and then later adjust it to fit exactlybetween other objects.
Objects you select as cutting edges or boundary edges are not required to intersect the objectbeing trimmed. You can trim or extend an object to a projected edge or to an extrapolatedintersection; that is, where the objects would intersect if they were extended.
If you do not specify a boundary and press ENTER at the Select Objects prompt, all displayedobjects become potential boundaries.
Note To select cutting edges or boundary edges that include blocks, you can use only the singleselection, Crossing, Fence, and Select All options.
Trim Objects
You can trim objects so that they end precisely at boundary edges defined by other objects.
For example, you can clean up the intersection of two walls smoothly by trimming.
An object can be one of the cutting edges and one of the objects being trimmed. For example, inthe illustrated light fixture, the circle is a cutting edge for the construction lines and is also beingtrimmed.
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When you trim several objects, the different selection methods can help you choose the currentcutting edges and objects to trim. In the following example, the cutting edges are selected usingcrossing selection.
The following example uses the fence selection method to select a series of objects for trimming.
You can trim objects to their nearest intersection with other objects. Instead of selecting cuttingedges, you press ENTER. Then, when you select the objects to trim, the nearest displayedobjects act as cutting edges. In this example, the walls are trimmed so that they intersectsmoothly.
You can extend objects without leaving the TRIMcommand. Hold down SHIFT and select theobjects to be extended.
Extend Objects
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Extending operates the same way as trimming. You can extend objects so they end precisely atboundary edges defined by other objects. In this example, you extend the lines precisely to acircle, which is the boundary edge.
You can trim objects without leaving the EXTEND command. Hold down SHIFT and select theobjects to be trimmed.
Trim and Extend Wide Polylines
2D wide polylines trim and extend at their centerlines. The ends of wide polylines are alwayssquare. Trimming a wide polyline at an angle causes portions of the end to extend beyond thecutting edge
If you trim or extend a tapered 2D polyline segment, the width of the extended end is corrected tocontinue the original taper to the new endpoint. If this correction gives the segment a negativeending width, the ending width is forced to 0.
Trim and Extend Spline-Fit Polylines
Trimming a spline-fit polyline removes the curve-fit information and changes the spline-fitsegments into ordinary polyline segments.
Extending a spline-fit polyline adds a new vertex to the control frame for the polyline.
Trim or Extend in 3D
You can trim or extend an object to any other object in 3D space, regardless of whether theobjects are on the same plane or parallel to the cutting or boundary edges. In the TRIM andEXTEND commands, use the Project and Edge options to select one of three projections fortrimming or extending:
TheXYplane of the current UCS
The plane of the current view
True 3D, which is not a projection
PROCEDURES:-
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To extend an object
To trim an object
To extend objects in 3D wireframe models
To trim in 3D using the current view plane
To trim objects in 3D wireframe models
To extend an object
1. Click Modify menu Extend.
2. Select the objects to serve as boundary edges.
To select all displayed objects as potential boundary edges, press ENTER withoutselecting any objects.
3. Select the objects to extend.
Modify toolbar
Command entry: EXTEND
To trim an object
1. Click Modify menu Trim.
2. Select the objects to serve as cutting edges.
To select all displayed objects as potential cutting edges, press ENTER without selecting
any objects.
3. Select the objects to trim.
Modify toolbar
Command entry: TRIM
To extend objects in 3D wireframe models
1. Click Modify menu Extend.
2. Select the boundary edge for extending (1).
3. Entere (Edge).
4. Entere (Extend).
5. Enterp (Project).
6. Enteru (UCS).
7. Select the object to extend (2).
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To trim in 3D using the current view plane
1. Click Modify menu Trim.
2. Select the cutting edge for trimming (1).
3. Enterp (Project).
4. Enterv (View).
5. Select the object to trim (2).
Command entry: TRIM
To trim objects in 3D wireframe models
1. Click Modify menu Trim.
2. Select the cutting edges to use for trimming (1 and 2).
3. Enterp (Project).
4. Entern (None).
5. Select the object to trim (3 and 4).
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Command entry: TRIM
Commands
BREAK Breaks the selected object between two points
EXTEND Extends an object to meet another object
JOIN Joins objects to form a single, unbroken object
LENGTHEN Changes the length of objects and the included angle of arcs
PROPERTIES Controls properties of existing objects
TRIM Trims objects at a cutting edge defined by other objects
System Variables
EDGEMODE Controls how the TRIM and EXTEND commands determinecutting and boundary edges
PROJMODE Sets the current Projection mode for trimming or extending
ARRAY:-
CONCEPTS
You can create copies of objects in a rectangular or polar (circular) pattern called an array.
For rectangular arrays, you control the number of rows and columns and the distance betweeneach. For polar arrays, you control the number of copies of the object and whether the copies are
rotated. To create many regularly spaced objects, arraying is faster than copying.
Create Rectangular Arrays
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A rectangular array is built along a baseline defined by the current snap rotation angle. This angleis zero by default, so the rows and columns of a rectangular array are orthogonal with respect to
theXand Yaxes. The default angle 0 direction setting can be changed inUNITS.
Create Polar Arrays
When you create a polar array, the array is drawn counterclockwise or clockwise, depending on
whether you enter a positive or a negative value for the angle to fill.
The radius of the array is determined by the distance from the specified center point to areference or base point on the last selected object. You can use the default reference point(usually an arbitrary point that coincides with a snap point), or you can specify a new base pointto be used as the reference point.
Array in 3D
With 3DARRAY, you can create a rectangular array or a polar array of objects in 3D. Inaddition to specifying the number of columns (Xdirection) and rows (Ydirection), you also specifythe number of levels (Zdirection).
Limit the Size of Arrays
If you specify a very large number of rows and columns for an array, it may take a long time tocreate the copies. By default, the number of array elements that can be generated by onecommand is limited to approximately 100,000. This limit is controlled by the MaxArray setting inthe registry.
You can change the limit by setting the MaxArray system registry variable using (setenvMaxArray n) where n is a number between 100 and 10000000 (ten million).
PROCEDURES:-
To create a rectangular array
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To create a polar array
To create a 3D rectangular array of objects
To create a 3D polar array of objects
To create a rectangular array
1. Click Modify menu Array.
2. In the Array dialog box, select Rectangular Array.
3. Click Select Objects.
The Array dialog box closes. You are prompted for object selection.
4. Select the objects to be arrayed and press ENTER.
5. In the Rows and Columns boxes, enter the number of rows and columns in thearray.
6. Specify the horizontal and vertical spacing (offsets) between objects by usingone of the following methods:
In the Row Offset and Column Offset boxes, enter the distance between rows
and between columns. Adding a plus sign (+) or a minus sign (-) determinesdirection.
Click the Pick Both Offsets button to use the pointing device to specify the
diagonal corners of a cell in the array. The cell determines the vertical and horizontalspacing of the rows and columns.
Click the Pick Row Offset or Pick Column Offset button to use the pointing
device to specify the horizontal and vertical spacing.
The example box displays the result.
To change the rotation angle of the array, enter the new angle next to Angle ofArray.
The default angle 0 direction setting can also be changed in UNITS.
Click OK to create the array.
Modify toolbar
Command entry: ARRAY
To create a polar array
1. Click Modify menu Array.
2. In the Array dialog box, select Polar Array.
3. Next to Center Point, do one of the following:
Enter anXvalue and a Yvalue for the center point of the polar array.
Click the Pick Center Point button. The Array dialog box closes and
you are prompted for object selection. Use the pointing device to specify thecenter point of the polar array.
Click Select Objects.
The Array dialog box closes and you are prompted for object selection.
Select the objects to be arrayed.
In the Method box, select one of the following methods:
Total Number of Items & Angle to Fill Total Number of Items & Angle Between Items
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Angle to Fill & Angle Between Items
Enter the number of items (including the original object), if available.
Use one of the following methods:
Enter the angle to fill and angle between items, if available. Angle to
Fill specifies the distance to fill around the circumference of the array. AngleBetween Items specifies the distance between each item.
Click the Pick Angle to Fill button and the Pick Angle Between Items
button. Use the pointing device to specify the angle to fill and the angle betweenitems.
The example box displays the result.
You can set any of the following options:
To rotate the objects as they are arrayed, select Rotate Items As
Copied. The example area displays the result.
To specify theX,Ybase point, select More, clear the Set to Object's
Default option and enter values in theXand Yboxes, or click the Pick Base Pointbutton and use the pointing device to specify the point.
Click OK to create the array.
To create a 3D rectangular array of objects
1. Click Modify menu 3D Operations 3D Array.
2. Select the object to array (1).
3. Specify Rectangular.
4. Enter the number of rows.
5. Enter the number of columns.
6. Enter the number of levels.7. Specify the distance between rows.
8. Specify the distance between columns.
9. Specify the distance between levels.
Command entry: 3DARRAY
To create a 3D polar array of objects
1. Click Modify menu 3D Operations 3D Array.
2. Select the object to array (1).
3. Specify Polar.
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4. Enter the number of items to array.
5. Specify the angle that the arrayed objects are to fill.
6. Press ENTER to rotate the objects as they are arrayed, or entern to retain theirorientation.
7. Specify the start point and endpoint of the axis about which the objects are tobe rotated (2 and 3).
Commands
3DARRAY Creates a three-dimensional array
ARRAY Creates multiple copies of objects in a pattern
DSETTINGS
Sets grid and snap, polar and object snap tracking, object snapmodes, and Dynamic Input
UCS Manages user coordinate systems
UNITS Controls coordinate and angle display formats and precision
System Variables
ANGBASE Sets the base angle to 0 with respect to the current UCS
ANGDIR Sets the direction of positive angles
Fillet :-
A fillet connects two objects with an arc that is tangent to the objects and has aspecified radius.
An inside corner is called a fillet and an outside corner is called a round; you
can create both using theFILLET command.
You can fillet
Arcs
Circles
Ellipses and elliptical arcs
Lines
Polylines
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Rays
Splines
Xlines
3D solids
FILLET can be used to round all corners on a polyline using a singlecommand.
Note Filleting a hatch boundary that was defined from line segments removeshatch associativity. If the hatch boundary was defined from a polyline,associativity is maintained.
If both objects being filleted are on the same layer, the fillet arc is created onthat layer. Otherwise, the fillet arc is created on the current layer. The layeraffects object properties including color and linetype.
Use the Multiple option to fillet more than one set of objects without leaving thecommand.
Set the Fillet Radius
The fillet radius is the radius of the arc that connects filleted objects. Changingthe fillet radius affects subsequent fillets. If you set the fillet radius to 0, filletedobjects are trimmed or extended until they intersect, but no arc is created.
You can hold down SHIFT while selecting the objects to override the currentfillet radius with a value of 0.
Trim and Extend Filleted Objects
You can use the Trim option to specify whether the selected objects aretrimmed or extended to the endpoints of the resulting arc or left unchanged.
Control the Location of the Fillet
Depending on the locations you specify, more than one possible fillet can existbetween the selected objects. Compare the selection locations and resultingfillets in the illustrations.
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Fillet Line and Polyline Combinations
To fillet lines with polylines, each line or its extension must intersect one of thepolyline line segments. If the Trim option is on, the filleted objects and the filletarc join to form a single new polyline.
Fillet an Entire Polyline
You can fillet an entire polyline or remove fillets from an entire polyline.
If you set a nonzero fillet radius, FILLET inserts fillet arcs at the vertex of eachpolyline segment that is long enough to accommodate the fillet radius.
If two polyline line segments converge as they approach an arc segment thatseparates them, FILLET removes the arc segment and replaces it with a filletarc.
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If you set the fillet radius to 0, no fillet arcs are inserted. If two polyline linesegments are separated by one arc segment, FILLET removes that arc andextends the lines until they intersect.
Fillet Parallel Lines
You can fillet parallel lines, xlines, and rays. The current fillet radiustemporarily adjusts to create an arc that is tangent to both objects and locatedin the plane common to both objects.
The first selected object must be a line or a ray, but the second object can be aline, an xline, or a ray. The fillet arc connects as shown in the illustration.
Fillet Objects with Non-Zero Thickness in 3D
You can fillet coplanar objects with extrusion directions not parallel to the Zaxis of the current UCS. FILLET determines the extrusion direction for the filletarc in 3D space closest to the direction of the Zaxis of the current UCS.
Procedures:-
To set the fillet radius
To fillet two line segments
To fillet without trimming
To fillet an entire polyline
To fillet multiple sets of objects
To set the fillet radius
1. Click Modify menu Fillet.
2. Enterr(Radius).
3. Enter the fillet radius
4. Select the objects to fillet.
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Modify toolbar
Command entry: FILLET
To fillet two line segments1. Click Modify menu Fillet.
2. Select the first line.
3. Select the second line
To fillet without trimming1. Click Modify menu Fillet.
2. If necessary, entert (Trim). Entern (No Trim).3. Select the objects to fillet.
To fillet an entire polyline1. Click Modify menu Fillet.
2. Enterp (Polyline).
3. Select the polyline
To fillet multiple sets of objects1. Click Modify menu Fillet.
2. Enterm (Multiple).
The main prompt is displayed.
3. Select the first line, or enter an option and complete theprompts for that option. Select the first line.
4. Select the second line.
The main prompt is displayed again.
Commands
FILLET Rounds andfillets theedges ofobjects
System Variables
FILLETRAD
Erase:Concepts:-
Stores thecurrent filletradius
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You can erase objects from your drawing using severalmethods.
Erase them with ERASE.
Select them and then cut them to the Clipboardwith CTRL+X.
Select them and press DELETE.
You can restore accidentally erased objects using
UNDO. The OOPS command restores all objectsdeleted by the most recent use of ERASE, BLOCK, orWBLOCK.
Clean Up the Display
You can remove the plus-shaped markers called blips
and stray pixels that may be left over from some editingoperations from the display area.
To remove blips, use REDRAW.
To remove stray pixels, useREGEN.
Remove Unused Definitions and Styles
You can remove unused named objects, including blockdefinitions, dimension styles, layers, linetypes, and text
styles with PURGE
Procedures:-To erase an object
To restore the last erased object
To cut objects to the Clipboard
To remove plus-shaped marker blips
To purge an unused linetype
To erase an object
1. Click Modify menu Erase.
2. At the Select Objects prompt, use aselection method to select the objects to beerased or enter an option:
EnterL (Last) to erase the last object
drawn.
Enterp (Previous) to erase the last
selection set.
Enterall to erase all objects from the
drawing.
Enter? to see a list of all selection
methods.
Press ENTER to end the command.
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Modify toolbar
Command entry: ERASE
To restore the last erased object
At the Command prompt, enteroops.
The last objects that were removed by ERASE, BLOCK, or WBLOCK are
restored.
Command entry: OOPS
To cut objects to the Clipboard
1. Select the objects you want to cut.
2. Click Edit menu Cut. You can also press CTRL+X.
The objects are available to be pasted into other Windowsapplications.
Command entry: CUTCLIP
To remove plus-shaped marker blips
Click View menu Redraw.
Command entry: REDRAW
Concept
s
Procedur
es
Comman
ds
To purge an unused linetype
1. Click File menu Drawing Utilities Purge.
The Purge dialog box displays a tree view of object types with itemsthat can be purged.
2. To purge unreferenced linetypes, use one of the followingmethods:
To purge all unreferenced linetypes, select Linetypes.
To purge specific linetypes, double-click Linetypes to expand
the tree view. Then select the linetypes to be purged.
If the item you want to purge is not listed, select View Items You
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Cannot Purge.
You are prompted to confirm each item in the list. If you donot want to confirm each purge, clear the Confirm Each Item to BePurged option.
Click Purge.
To confirm the purging of each item, respond to the prompt bychoosing Yes or No, or Yes to All if more than one item is selected.
Click Close.
Command entry: PURGE
Commands
Commands
CUTCLIP Copies objects to the Clipboard and removesthe objects from the drawing
ERASE Removes objects from a drawing
OOPS Restores erased objects
PURGE Removes unused named items, such as block
definitions and layers, from the drawing
REDRAW Refreshes the display in the current viewport
REDRAWALL Refreshes the display in all viewports
REGEN Regenerates the entire drawing from thecurrent viewport
UNDO Reverses the effect of commands
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