augmented reality session - december 2013

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Augmented Reality Mobile Learning Network 11 December 2013 James Little Rebecca Sellers

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Page 1: Augmented Reality Session - December 2013

Augmented Reality

Mobile Learning Network

11 December 2013

James Little

Rebecca Sellers

Page 2: Augmented Reality Session - December 2013

Augmented Reality: The Real Experience

Augmented Reality. What is it? How is it relevant to education and research?

Want to know more?

This 90 minute session is an opportunity to find out more about augmented

reality:

● An overview to the many ways it is starting to be used across society by

companies such as IKEA, the BBC

● Practical educational examples from libraries and subject disciplines.

● Demonstrations including 3D-dinosaurs, interactive video, fieldwork and

medical simulation.

● Get hands-on and create your own augmented reality content!

Page 3: Augmented Reality Session - December 2013

What is Augmented Reality?

Augmented Reality is the real-time overlaying of digital

content onto reality, viewed through a device such as a

mobile phone, tablet or headset.

Carl Milner Attribution 2.0 Generic (CC BY 2.0)

Page 4: Augmented Reality Session - December 2013

What is Augmented Reality?

Passive / Consumption

Reality is augmented but still viewed passively

Page 5: Augmented Reality Session - December 2013

What is Augmented Reality?

Active / Engaging

Encourages interaction with the augmented content or

enables creation of additional content then and there

Page 6: Augmented Reality Session - December 2013

Your Experience

Who’s used / encountered augmented reality?

Who’s created augmented reality?

Page 7: Augmented Reality Session - December 2013

Examples - Commercial

Marketing:

‘Additional content’ enhanced advertising in

magazines, posters: Vogue Fashion Magazine

Page 8: Augmented Reality Session - December 2013

Examples - Commercial

Try before you buy: IKEA Augmented Reality

Page 9: Augmented Reality Session - December 2013

Examples - Medical

Page 10: Augmented Reality Session - December 2013

Examples - Medical

The iPad [was used] to localize the two tumors in the liver. It was very

exciting as it was one of the first operations to be carried out in this

way within Germany.

Developed by Fraunhofer MEVIS in Bremen, this procedure helps

locate critical structures such as tumors and vessels and is expected

to improve the quality of transferring pre-operational resection plans

into actual surgery, according to Bianka Hofmann from the institute.

Sources: http://blogs.reuters.com/photographers-blog/2013/08/20/inside-the-isurgery-operation/

http://www.apple.com/ipad/life-on-ipad/new-eyes-for-hands-on-surgery/

Page 11: Augmented Reality Session - December 2013

Examples - University of Leeds

Healthcare Education (Demo)

Page 12: Augmented Reality Session - December 2013

Examples - Art Group in Liverpool

Source: http://vimeo.com/69094382 and http://manifestarblog.wordpress.com/biomer-skelters/

Page 13: Augmented Reality Session - December 2013

Educational - History - Mapping the Blitz

Mapping the Blitz Bomb Census: Bomb Sight

Page 14: Augmented Reality Session - December 2013

Examples - Educational - Street Museum

Page 15: Augmented Reality Session - December 2013

Examples - Educational - Thetford Tomb

Raiders (Demo)

Sources: http://www.slideshare.net/CityMobileAngel/thetford-tomb-raiders-altc2

Page 16: Augmented Reality Session - December 2013

Examples - Educational - Young Children

ColAR App (Demo)

http://colarapp.com/

Page 17: Augmented Reality Session - December 2013

Examples - Educational - Special

Collections

SCARLETT

http://www.youtube.com/watch?v=D57mhnbs0ZU&feature=share&list=PL59CF25F7312A3082&index

=5

Special Collections using Augmented Reality to Enhance Learning and Teaching (SCARLET)

SCARLET addresses one of the principal obstacles to the use of Special Collections in

teaching and learning -- the fact that students must consult rare books, manuscripts and

archives within the controlled conditions of library study rooms. The material is isolated from

the secondary, supporting materials and the growing mass of related digital assets. This is an

alien experience for students familiar with an information-rich, connected wireless world, and

is a barrier to their use of Special Collections.

The SCARLET project will provide a model that other Special Collections libraries can follow,

making these resources accessible for research, teaching and learning.

Page 18: Augmented Reality Session - December 2013

Examples - UoL - Augmented Reality

Treasure Hunt

Page 19: Augmented Reality Session - December 2013

Examples - UoL - Dinosaurs on Campus

Page 20: Augmented Reality Session - December 2013

Examples - UoL - Geology (Demo)

INTERACTIVE

Source: http://www.slideshare.net/tarmitage/geology-digimap-fieldtrip-gb-16172824

Page 21: Augmented Reality Session - December 2013

Examples - UoL - Geology (Demo)

Discover Geology

Source: http://www.jisc.ac.uk/blog/rocking-augmented-reality-01-oct-2013 and http://teamscarlet.wordpress.com/2013/08/16/discover-geology-ar-field-trip/

Page 22: Augmented Reality Session - December 2013

Examples - UoL - OERS Poster (Demo)

Page 24: Augmented Reality Session - December 2013

Why consider augmented reality?

● Enable deeper understanding:○ Learn more about the item through extended

information

○ Include direct links to further resources in context

● Connect knowledge:○ Enable links between different objects and areas by

using orientation hunt

● Provide direct in-context access to resources

that are protected or changed by history

Page 25: Augmented Reality Session - December 2013

Things to Consider

1. What benefit will it bring to the learning

experience?

2. How will it integrate into other learning

activity?

3. What resources will you use:a. Stock existing 3D-model or image?

b. Create your own / use your own content

4. Do you have a team or support to enable

creation?

5. What platform or device will you target?

Page 26: Augmented Reality Session - December 2013

Aurasma

● Can create content all on ipad (create on single

device)

● Free

● Works well

● Multi platform

● Can use desktop app for further creation. Options to

create own app and branding

Page 27: Augmented Reality Session - December 2013

Overlays

Page 28: Augmented Reality Session - December 2013

Trigger Images

Page 29: Augmented Reality Session - December 2013

Auras….

Page 30: Augmented Reality Session - December 2013

Hands-on With Aurasma

Find triggers in the room

Page 31: Augmented Reality Session - December 2013

Hands-on With Aurasma

Create your own augmented reality

Page 32: Augmented Reality Session - December 2013

Augmented Reality and You

Thoughts around how to use in own session

Page 33: Augmented Reality Session - December 2013

On the Horizon...

More ubiquitous?

Wearable products?

Page 34: Augmented Reality Session - December 2013

To Do

Send-email out to atendeed to ask to insattll Aurasa

print ar OERs

Collect mannkin

Trigger on mannikin

Objects for triggers

Aursma App on iPads

Worksheets

Create triggers

Finish presentation:

Explain how created using aursma

channels for objects add to ipads