augmented reality for the enhancement of apulian … · 2019. 7. 1. · online accessibility and...
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Augmented Reality for the
Enhancement
of Apulian Archaeological Areas
Carola Gatto - Università del Salento
Who we are
We are members of AVR Lab team, a research laboratory of the Dept. of Engineering for Innovation of the University of Salento. Our research activities are mainly focused on Virtual and Augmented Reality technologies in:
➢ Cultural Heritage
➢ Medicine and Surgery
➢ Marketing
Cultural Heritage ICT
Our researches focus on: ● the possibilities to combine ICT technologies with human sciences ● how to improve user fruition in terms of experience and learning ● how to achieve higher results in terms of audience development
• Digital Agenda for Europe
• Commission Recommendation on digitisation and online accessibility and digital preservation of cultural material (2011/711/EU)
• EU Work Plan for Culture (2015-2018) • New Agenda for Culture (2018) • Horizon 2020 • Interreg Med
Digitisation turns Europe’s cultural resources into an important pillar of the digital economy. Moreover, it gives Europe’s rich cultural heritage a clear profile on the Internet, promotes regions, protects cultural diversity and contributes to better quality of life!
In Europe
Digital services in numbers
*In 2016 the Osservatorio Innovazione Digitale nei Beni e Attività Culturali, promoted by the School of Management of the Milan Polytechnic, conducted an
analysis on a sample of museums.
In Italy:
● 14% of museums provides proximity
services
● 13% of museums provide a virtual
tour
● 9% of museums provides app
services
Identifying technologies used in
Cultural Heritage Ruth Owen, Dimitrios Buhalis and Daniël Pletinckx School of Management, University of Surrey, UK 2004
Cultural Heritage & ICT
What about AR and VR
Augmented Reality:
Real-world is "augmented"
by computer-generated
perceptual information
Virtual Reality:
is an immersive experience
also called a
computer-simulated reality.
Indoor Outdoor museums, schools, churches, etc. .
Identifying technologies by location
archeological sites, squares, monuments or
buildings surface, etc. .
“ArtLens 2.0”, CLeveland Museum of Art - 2016 “Ara com’era”, Rome - 2016
Brixia Time Machine, Brescia - 2016
The aim
We want to create a model that
can convey accurate
information about indigenous
population of Apulia region, in
order to stimulate the user's
interest and encourage
learning.
In an archaeological context the "absent" is often what has to be told, what can be
reconstructed through some trails, but not fully visible!
The best answer to this needs comes from
Augmented Reality Technology (AR)
Strategy
● Provide visitors with a mobile
application, based on Augmented
Reality technology
● Installing orthographic pictures of the
archaeological dig within the museum
● This approach allows users to visualize the
3D reconstruction of the archaeological
buildings and artefacts that no longer exist
● Simply by focusing on a planimetric map (by
means of the mobile camera), 3D models
are superimposed over it.
Technology
The AR application is based on Vuforia and Unity3D, which are an augmented reality framework and a
cross-platform game engine respectively. The integration of these two platforms allows an easy
deployment of the applications.
3D Models
Each model has been realised thanks to the collaboration with the Department of Archaeology of University of Salento. After the historical consult we have passed to:
1) Design and model
2) Test
3) Optimize
Cinema 4D - Unity
Tracking system
Vuforia is a software platform that
recognized 2D target (Image Target) in a
markerless system, but also 3D objects
(Object Target) and Multi-Target.
Phantom DJI - Photoshop - Vuforia
Vuforia Target Manager allows to:
● detect features over the target
● evaluate the target
● store the target in a cloud
database
Overlapping of the 3D models Unity
● Registration of 3D model ● Detection and recognition of the features when the camera focuses
on the target ● Overlapping of the 3D models
Conclusions and future work
Future work includes: o Integration of other archeological
sites for creating a wider network of people, cultural assets and places;
o Development of a tool able to provide on-site fruition without using the image target, for a more engaging experience.