audition tutorial (quick)
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Adobe Audition Tutorial
Basics about audio file
Concepts of sound
Latency: delay between input and output
Frequency: Measured in Hz. Describes the number of cycles per second. (For example a !"""#
Hz wa$eform has !""" cycles per second.% The hi&her the fre'uency the hi&her the musical
pitch.
Amplitude Measured in db. )eflects the chan&e in pressure from the pea* of the wa$eform to
the trou&h. Hi&h#amplitude wa$eforms are loud+ low#amplitude wa$eforms are 'uiet.,ample rate -uality le$el Fre'uency ran&e
!!"/ Hz 0oor AM radio (low#end multimedia% "1//! Hz
"/" Hz 2ear FM radio (hi&h#end multimedia% "1!!"/ Hz
3""" Hz 4etter than FM radio (standard broadcast rate% "1!5""" Hz
66!"" Hz CD "1"/" Hz
67""" Hz ,tandard D8D "16""" Hz
95""" Hz 4lu#ray D8D "167""" Hz
Concepts of di&ital audio
Sample rate: :ndicates the number of di&ital snapshots ta*en of an audio si&nal each second.
The hi&her the sample rate the closer the shape of the di&ital wa$eform is to that of the ori&inalanalo& wa$eform. ;ow sample rates limit the ran&e of fre'uencies that can be recorded which
can result in a recordin& that poorly represents the ori&inal sound.
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Bit depth: Determines dynamic ran&e. Hi&her bit depth pro$ides more possible amplitude
$alues producin& &reater dynamic ran&e a lower noise floor and hi&her fidelity. ect folder and &ather e$ery file.
# Audio for source files. (Audition creates .p*f files for each audio trac* they helpAudition run more 'uic*ly and are small.%
# Documents for any documents such as scripts transcripts wire copy etc.
# ?xports for exported final products. Could be ect file.
The Audition Interface
:n the menu bar &o to ect.3 History window # Contains the last edits you made.6 Toolbar # Mo$e tool )azor blade tool Time selection tool.
/ Multitrac* # This is where you will do all of the editin&.
5 ;e$els # Allow you to monitor the le$els of your audio for all trac*s.There are
Importing audio
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= o to Finder Dra& files from audio folder onto the Files window in Audition. This will import
the files into your pro>ect.
= Bou can also clic* on the :mport file icon in the Files window &o to the File :mport
File...menu on the menu bar or >ust type Command 1 :
= :f you import a file with a different sample rate you mi&ht be as*ed to ma*e a copy of the file
to conform to the session.= Dra& your files onto the appropriate trac* to edit.
Navigate through time
At higher zoom levels, you can navigate to diferent audio content in theEditor panel.
Navigate by scrolling
:n the zoom na$i&ator dra& left or ri&ht.
To scroll throu&h audio fre'uencies in the spectral display dra& up or down in the $ertical ruler.
ontrols panels essentials
! Mute # mutes the trac*.
,olo # mutes all other trac*s that are not soloed as well.
3 )ecord # records audio on that trac*.6 Audio meter # allows you to monitor the le$els on a sin&le trac*.
:dentifyin& audio clips= ;isten to audio files#Dra& your audio file to the
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= roupin& clips
#se the Mo$e tool ($% to select the clips you want to &roup either by drawin& a mar'uee
around them or by Command#clic*in& to add or subtract clips from the &roup.#o to Clips roups roup clips
Time Selection Tool
= ,elect the Time ,election tool to edit out mista*es or unwanted portions of the clip.
= Clic* and dra& to select the portion to delete or position the playhead and use the : and *eysto set in and out points for the selection. This only wor*s with the Time ,election tool not the
Mo$e or )azor blade tools.
= Bou can hit the Delete *ey to preser$e the &ap or hit ption#Delete (also *nown as )ipple
Delete% to collapse the &ap.= :n the top#left corner of the ?ditor window you will see a #shaped ma&net.
Bou can also use the Time ,election tool (t% to ma*e internal edits.
To&&lin& this button will turn snappin& on and off. This tool snaps the clips toðer
and helps ali&n clips.
Trimming a clip
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= The entire piece should be consistently mixed at the same le$el.
= n playbac* monitor the audio by loo*in& at the ;e$els window.
= Audio meters are a &ood $isual reference but your ears are the best tools for le$el matchin&.Meters can
lie your ears wonEt
Fade in " Fade out
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Assemblin& a 4asic Audio ,tory sin& Adobe Audition
,T?0 ! ather your ori&inal audio files in one place
sin& the Finder create a new folder for your audio story (this new folder should be inside your wor*in& folder on
the Classes ser$er%.
CopyGmo$e all the raw audio files you plan to use for this story into that folder you >ust created. This *eeps youor&anized.
,T?0 pen your files in Audition
;aunch Adobe Audition.
o under F:;? to pen. :n the box that appears find the files you plan to use. Hold the shift *ey and clic* to select
multiple files at once. Clic* pen.I Then youEll see this
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:n the Files panel at the upper left of the Audition wor*space youEll see the list of open files. n the ri&ht you should
see the wa$eform for whiche$er file is hi&hli&hted in the files panel. Bou will also see the name of the open file in
the top tab of the ?ditor panel (abo$e the wa$eform and timeline%.
(Bou can always open additional audio files while editin& your story by followin& the steps abo$eJ but ma*e sure
you ha$e copiedGmo$ed the files into the correct folder before openin& them in Audition.%
,T?0 3 ,elect sa$e and normalize indi$idual sound clips (wa$eform
mode%
Holdin& down the mouse button and dra&&in& o$er the wa$eform should enable you to hi&hli&ht a specific portionof the audio (a soundbiteI% for use in your audio story. (:f this is not wor*in& ma*e sure you ha$e the Time
,election tool selected at the top of the window%.
Bou can ad>ust the be&innin& and end of the selection by dra&&in& on the inGout point in the timeline abo$e the
wa$eform.
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To sample your audio selection be sure the loop playbac*I function is turned on in the playbac* controls below thewa$eform.
Then hit the ,pace 4ar on the *eyboard. Audition will *eep playin& your selection o$er and o$er until you hit thespace bar a&ain to stop it. Keep ad>ustin& and testin& until you ha$e a nice clean soundbite selected.
To isolate the selected soundbite for use in your story ri&ht clic* (or ControlLclic*% anywhere on the wa$eform. :n
the pop#up menu choose Copy to 2ewI (or &o under ?D:T menu to Copy to 2ewI%.
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2ow youEll see the wa$eform for your soundbite in its own untitled audio file.
Double#clic* on the wa$eform to hi&hli&ht the whole thin&. Then &o under ?FF?CT, menu to Amplitude and
CompressionI 2ormalize (0rocess%JI
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:n the window that appears set it to 2ormalize to 7/N and clic* K.
:f your wa$eform was thin before youEll see it &ets much wider. Doin& this with each of your clips will ma*e yourfinished story come out with better consistency in the $olume le$els.
,a$e this soundbite by &oin& under F:;? to ,a$eI (or type Command L ,%.
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,oundbites are usually named with the spea*erEs last name and a number i.e. Hurt"!.mp3I.
Clic* 4)
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audio files%.
#Clic* KI
This will open a new session file in the multitrac* mode
As hi&hli&hted in the ima&e abo$e!. Bou are in the multitrac* mode.. The Mo$e tool is now selected.
3. Bou ha$e a new .sesxI file added to your files panel. This is 2T an audio file but rather a file that contains the
instructions for how your audio files are assembled to create your story. (
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Keep doin& this until all of your soundbite clips are assembled in the ri&ht order in one trac*. (Any space in betweenyour clips in the Trac* will come out as silence so close the &aps by placin& the clips ri&ht next to each other but
without o$erlappin& them.%
Bou can rearran&e the order of the clips by dra&&in& the bloc*s around in the trac*s.
Bou can listen to your assembled story by positionin& the yellow playhead in the timeline abo$e the trac*s and usin&
the play controls at the bottom of the screen andGor the space bar on the *eyboard (the same way you did in the
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:f you li*e it then &o under F:;? to ,a$eI. se the same settin&s you did for your indi$idual soundbites but ma*e
sure the finished story file name is all lowercase with no spaces or punctuation and sa$e the finished story in a folder
on the Classes ser$er.
,T?0 5 How to add narration
4efore actually addin& narration you should transcribe the soundbites you plan to use in your story and then write a
full script for your report.
2ext time yourself readin& the narration and add that up with the len&th of your soundbites to ma*e sure yourfinished story will be the ri&ht len&th. :f not edit the script and retime yourself to ma*e sure your piece will fit the
desired len&th.
nce all that is done then &o record your story narration all at once lea$in& short pauses where the soundbites &o.
Copy that narration file into the folder with the rest of your storyEs audio then open your editin& session audio files
and the new narration file. Double#clic* on the 2arration file to open it in the ust li*e you did with your soundbites. ,a$e the file.
o bac* to your story session file in the Multitrac* mode. 0ut your soundbites onto Trac* !. Then dra& your
narration audio onto Trac* .
:t should be easy to see where you left pauses in the narration wa$eform.
:n the toolbar at the top select the )azor ,elected Clips Tool.
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Then clic* at the pause points on the 2arration clip in Trac* to slice the narration where the soundbites &o
sin& the Mo$e tool space out the elements of your story so the soundbites and narration are offset and no lon&er
o$erlap each other
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se a the same basic idea on Trac* 3 to incorporate natural sounds into the piece.
nce you ha$e arran&ed e$erythin& &i$e it a listen and ad>ust as needed.
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!o achieve the best results with the +oise eduction efect, apply it to audio with no 3C ofset.#ith a 3C ofset, this efect may introduce clic's in uiet passages. 4!o remove a 3C ofset,choose 5avorites $ epair 3C 6fset.7
A Drag control points to vary reduction in diferent requency ranges B Low amplitude noise. C High amplitudenoise D Threshold below which noise reduction occurs.
#pply t$e Noise Reduction efect"*n the #aveorm Editor, select a range that contains only noise and is at least hal a secondlong.
To select noise in a specic requency range, use the arquee !election tool. "!ee!electspectral ranges.#
Choose Efects $ +oise eduction-estoration $ Capture +oise 8rint.
%*n the Editor panel, select the range rom which you want to remove noise.
&Choose Efects $ +oise eduction-estoration $ +oise eduction.
5%et the desired options.
$hen recording in noisy environments, record a ew seconds o representative bac%ground noisethat can be used as a noise print later on.
Noise Reduction optionsCapture Noise 'rint
E"tracts a noise prole rom a selected range, indicating only bac'ground noise. Adobe Auditiongathers statistical