audio play documentation

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Hannah Emery Eric Sawyer Toyosi Adeduro David Kelly Audio Play

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Exhibition Documentation

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Page 1: Audio Play Documentation

Hannah EmeryEric Sawyer

Toyosi AdeduroDavid Kelly

Audio Play

Page 2: Audio Play Documentation

Original Concept

Our concept is a motion capture feedback illusion.

• The idea is that users will stand in front of a projected screen which will then display a silhouette of their image.

• Users will be able to manipulate their silhouette with movement.

• Multiple users will be able to interact at a time.

• To make it different from pervious work we also want to add objects (such as a ball) on the screen which the user can interact with.

Shadow Play

Page 3: Audio Play Documentation

Concept Development

Our new concept is a Audio Manipulation Feedback.

• The idea is that users will be able to manipulate music with gestures through the Xbox Kinect.

• Ableton Live will have sounds created by us which play or are manipulated by the users actions.

• The music will then be visually fed back onto a screen using a visualizer created by us in Quartz Composer.

Audio Play

We have decided to tweak our original idea so that instead of user movement manipulating their silhouette/a ball the user will be able to manipulate music and sounds.

The reason for this change being that we couldn’t find software which would allow us to do what we wanted to do, we also thought that using sound would be more effective and immersive for users to play around with.

Page 4: Audio Play Documentation

The meaning behind ‘Audio Play’

The concept of our installation is to involve the user so that the experience will transcend the everyday.

To NOT be an observer to NOT spectate. To be immersed in the activity. It will be a dance floor, a fairground ride, another place, an adventure where the participant will be creative and even emotional.

Use CaseUse Case 1 User Interacts with Music Using Gestures

Actor Members of the public, Staff and Students who visit the exhibition in the Art Gallery.

Basic Flow User enters room and stands on the marked X facing the screen, a song will then start playing and the user then makes various body gestures which will manipulate the music (volume, speed, sound effects). On the screen in front of the user a visualization will play in time with the music.

Page 5: Audio Play Documentation

Prior Works #1

Motion, Light & Sound

Concept:The concept of motion, light & sound is that the user is able to manipulate the colour of the room and also change the volume of sound by using body movements.

They created this project using an Xbox Kinect and the software MadMapper, Quartz Composer, Ableton Live.

This project influenced us to experiment with music and movement. Within our project we want to allow the user to manipulate music with body gestures. However, we want the user to be able to change a range of things, such as pitch and speed of the music, not just the volume.

Page 6: Audio Play Documentation

Prior Works #2

Motion Sketch

Concept:The concept of ‘motion sketch’ is that the user uses hand gestures to create patterns on the screen. This project inspired the visualizer part of our project.

This project was made using the Xbox Kinect and software called ‘openFrameworks’.

In our project we will be creating a visualizer ourselves on Quartz Composer, this will then go in time with the music which the user is manipulating with movement.

Page 7: Audio Play Documentation

Technical Specification of proposed system and its components.

Hardware• iMac, Keyboard/Mouse• Xbox Kinect• 50 inch” Monitor• Speakers • Cables / Wires• VGA Splitter• Disco Ball• Projector Screen & Projector

 

Software• Synapse for Kinect• Ableton Live• Quartz Composer• Max 6• SoundFlower

Page 8: Audio Play Documentation

Basic Diagram of Installation

(Birds Eye View)

Projector

Monitor

User

‘Dark Room’ Walls

Computer

Disco Ball

ConnectionWires

Kinect

• We will be using the Art Gallery ‘Dark room’ space for our exhibition.

Speakers

Page 9: Audio Play Documentation

Project Feasibility Project Name: Audio Play

Technical FeasibilityAll the software we need is available and will be able to do what we want it to do. Our exhibition space is big enough to fit all the hardware and software into so we should have minimal problems when it comes to installing our exhibition. Human resource adequateAll team members are available throughout the duration of this project, within our group there is a good mix of personalities and everybody has something which they can bring to the table. Skills, match for the projectFor our project we will need to learn about the new software Quartz Composer and Synapse, all other software (/hardware) we have prior knowledge of. All group members and willing and prepared to learn about these new programs. FinancialWe have minimal financial costs, all equipment we can get from the loan store or we can provide ourselves. The software we are using is also all free. The only financial costs involved are the decoration of our installation which we will be funding ourselves.

Management The project is manageable and doable within the time provided, we have drawn up a project plan which we will all be sticking to to ensure that the project deadline is met. (See next page)

Page 10: Audio Play Documentation

Production Plan

Weeks after

5.12.13Activity Start Date End Date Dependency

1Finalising the presentation 27-Nov-2013 5-Nov-2013 10

2Presenting the project concept & co. 5-Nov-2013 5-Nov-2013 6

3Researching into roles (over holiday) 28-Nov-2013 4-Jan-2014 10

4

Practice sessions in meetings – buck heads to help each on roles and find problems 5-Jan-2014 10-Jan-2014 10

5Progress on individual role practice 10-Jan-2014 24-Jan-2014 9

6

Tutorial help on technical issues (contingency) 15-Jan-2014 30-Jan-2014 7

7

Scoping the surroundings (see the space we have available to create the product) & find what is needed to produce idea 5-Dec-2013 10-Jan-2014 8

8

Start piecing everything together for final mock ups 5-Jan-2014 3-Feb-2014 10

9 Finish final design 4-Jan-2014 13-Feb-2014 10

10Gallery Function presentation 5-Dec-2013 14-Feb-2014 10

11 Contingency plans 5- Feb-2014 14-Feb-2014 6

Meetings will be attended in accordance with the module timetable as this gives not only no excuse to attend but also a clear understanding of when people are available.

Page 11: Audio Play Documentation

Team Roles and Responsibilities

EricDriver, Innovator, Completer• Will take a lead role when configuring the software. Figuring

out how everything will work and fit together electronically.

ToyosiTeam-worker, Completer• Will be helping and supporting the software development

process, will also be taking a lead role when creating the music and sound effects for our project.

DavidShaper, Monitor Evaluator• Will be sourcing materials and hardware which we will be

using for our project. Will take a lead role when putting up the exhibition.

HannahTeam-worker, Implementer• Will coordinate and organize the group, over-seeing the whole

project and making sure everybody has a job and knows what they are doing. Also will take the lead role in the ideas, research and documentation process.

Page 12: Audio Play Documentation

Risk AssessmentDescription

of RiskPossible

ConsequencesProbability

of risk(out of 5)

Severity of Risk

(out of 5)

Control Measures

User Trips, Slips or Falls

• User gets injured and needs medical attention

3 3 Make sure all surfaces are clear and appropriate

Falling Equipment

• Equipment breaks

• User gets injured

4 4 Make sure that all equipment is secure before exhibition

Software Failure

• Timekeeping may be affected

4 2 Create back-ups at each different stage

Fire • Users could get injured

• Equipment could get damaged

(Depending on size of fire)

1 5 Artefact PAT Tested before exhibition to eliminate risk of fire

Electrical Hazards

• User gets injured

• Fire

3 4 Make sure that all cables are tidied away

Page 13: Audio Play Documentation

Description of Risk

Possible Consequences

Probability of risk

(out of 5)

Severity of Risk(out of

5)

Control Measures

Insufficient or unsuitable Space

• Over-crowding

• Collisions • Unable to

set up equipment

• Fire Hazard

2 3 Pre-planning to ensure suitable environment

Inappropriate Lighting

• User collision

2 2 We will make sure we have appropriate lights installed to minimalize this risk

Risk Assessment… Continued