attractive experiences and loyal customers with efficient channels: the blueprint for successful...

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Attractive experiences and loyal customers with efficient channels: The blueprint for suc cessful Multichannel in Business-to-Con sumers (B2C) . Jonathan Möller, founder of foryouandyourcustomers , presents the «Executive Summary on Multichannel- Business» at the Multichannel 2013 in Utrecht.

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With his study «The Executive Summary on Multichannel Business», Jonathan Möller mapped the key findings for successful Multichannel into a striking blueprint. Since the publication in 2012 the independent study helped many retailers and consumer brands to make the right decisions. This session gives an overview on the blueprint for a Business-to-Consumer (B2C) point of view. Learn how you can create sustainable competitive advantage by building attractive, efficient channels and making consumers more loyal. The session will be added with a special topic: How to bring «Gamification» into your channels.

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Page 1: Attractive experiences and loyal customers with efficient channels: The blueprint for successful Multichannel in Business-to-Consumer (B2C). Including special topic: How to bring «Gamification»

Attractive experiences and loyal customers with efficient channels: The blueprint for suc cessful Multichannel in Business-to-Con sumers (B2C). Jonathan Möller, founder of foryouandyourcustomers, presents the «Executive Summary on Multichannel-Business» at the Multichannel 2013 in Utrecht.

Page 2: Attractive experiences and loyal customers with efficient channels: The blueprint for successful Multichannel in Business-to-Consumer (B2C). Including special topic: How to bring «Gamification»

Source: foryouandyourcustomers, input by apextwo

What are the differences between B2C and B2B? The borders are blurring more and more.

Business-to-Consumer (B2C) Business-to-Business (B2B)

Product driven Relationship driven

Maximize the value of the transaction Maximize the value of the relationship

Large target market Small, focused target market

Single step buying process, shorter sales cycle Multi-step buying process, longer sales cycle

Brand identity created through repetition and imagery Brand identity created on personal relationship

Merchandising and point of purchase activities Educational and awareness building activities

Emotional buying decision based on status, desire, or price

Rational buying decision based on business value

Demand generation Lead generation

Small to medium assortment, mainly standard products Medium to large assortment, many special productsTry Gamification!

Page 3: Attractive experiences and loyal customers with efficient channels: The blueprint for successful Multichannel in Business-to-Consumer (B2C). Including special topic: How to bring «Gamification»

Multichannel Reality: Customers are using many touchpoints in many different channels on their «customer journeys».

LoyaltyServicePurchase Consideration

Source: foryouandyourcustomers

Awareness

Page 4: Attractive experiences and loyal customers with efficient channels: The blueprint for successful Multichannel in Business-to-Consumer (B2C). Including special topic: How to bring «Gamification»

You can loose your (potential) customers at any touchpoint on the customer journey for the benefit of your competition.

LoyaltyServicePurchase Consideration

Source: foryouandyourcustomers

Awareness

Touchpoint with RetailerTouchpoint with Competition

Page 5: Attractive experiences and loyal customers with efficient channels: The blueprint for successful Multichannel in Business-to-Consumer (B2C). Including special topic: How to bring «Gamification»

Source: foryouandyourcustomers

Do customers change? Or do the surroundings change? Trends we have seen in the last some years.

Any Channel

Any Time

Moretouchpoints

More comparison,steeper competition

Less timeper touchpoint

High expectationsper touchpoint

Any Place

One Stop / Full ServiceAlways «Now!»

Personal Service

Page 6: Attractive experiences and loyal customers with efficient channels: The blueprint for successful Multichannel in Business-to-Consumer (B2C). Including special topic: How to bring «Gamification»

The model for Multichannel Business by foryouandyourcus tomers gives an overview and helps to make smart decisions.

Source: foryouandyourcustomers

Data Organization Channels Customer

Page 7: Attractive experiences and loyal customers with efficient channels: The blueprint for successful Multichannel in Business-to-Consumer (B2C). Including special topic: How to bring «Gamification»

LoyaltyServicePurchase ConsiderationAwareness

Source: foryouandyourcustomers

«The User-Facing»: channels for successful customer journeys (and transformations).

Page 8: Attractive experiences and loyal customers with efficient channels: The blueprint for successful Multichannel in Business-to-Consumer (B2C). Including special topic: How to bring «Gamification»

LoyaltyServicePurchase ConsiderationAwareness

Source: foryouandyourcustomers

Did you create your «multichannel map» already? Do you have a written «job profile» for each channel?

«Job Profile» of the Yearly Print Catalogue:- Channel type- Target groups / Stage of journey- Users coming from... guiding them to...- Opportunities- Experience: Thinking, Feeling, Actions- Statistics- Plannings- Costs- Short term plans, Vision- Competition

Page 9: Attractive experiences and loyal customers with efficient channels: The blueprint for successful Multichannel in Business-to-Consumer (B2C). Including special topic: How to bring «Gamification»

«The Foundation»: Data and data structure define the business modell. Focus on six core areas for excellent Multichannel.

Source: foryouandyourcustomers

Campaigns

ServicesSupplies

Orders

CustomersProducts

Page 10: Attractive experiences and loyal customers with efficient channels: The blueprint for successful Multichannel in Business-to-Consumer (B2C). Including special topic: How to bring «Gamification»

Data structures change every 20 years, processes every 5 and User Interfaces every 2 years. But customers stay convenient.

Source: foryouandyourcustomers

every 20 yearsevery 5 years

every 2 years stays convenient

Data Organization Channels Customer

Page 11: Attractive experiences and loyal customers with efficient channels: The blueprint for successful Multichannel in Business-to-Consumer (B2C). Including special topic: How to bring «Gamification»

«Customer Transformation» first, then «Business Transfor mation». We call it «Multichannel Transformation».

Source: foryouandyourcustomers

... then «Business Transformation».

«Customer Transformation» first ...

This is «Multichannel Transformation» for you and ... ... for your customers!

influenceableUnder your direct influence

Data Organization Channels Customer

Page 12: Attractive experiences and loyal customers with efficient channels: The blueprint for successful Multichannel in Business-to-Consumer (B2C). Including special topic: How to bring «Gamification»

Small Intermezzo: What do these items have in common?

Source: foryouandyourcustomers

Page 13: Attractive experiences and loyal customers with efficient channels: The blueprint for successful Multichannel in Business-to-Consumer (B2C). Including special topic: How to bring «Gamification»

Source: foryouandyourcustomers

The iPhone (or Samsung, Nokia, Blackberry, HTC, etc.) masters the core functionalities of all these items.

Page 14: Attractive experiences and loyal customers with efficient channels: The blueprint for successful Multichannel in Business-to-Consumer (B2C). Including special topic: How to bring «Gamification»

«Multichannel-Business will be as simple for the customer and demanding for the retailer as an iPhone!»

Source: foryouandyourcustomers

Channels Customer

Page 15: Attractive experiences and loyal customers with efficient channels: The blueprint for successful Multichannel in Business-to-Consumer (B2C). Including special topic: How to bring «Gamification»

Special Topic: Multichannel Gamification. How to engage customers even more into your brand and shopping ex perience.

Page 16: Attractive experiences and loyal customers with efficient channels: The blueprint for successful Multichannel in Business-to-Consumer (B2C). Including special topic: How to bring «Gamification»

About Gamification: Still a very young topic. But getting momentum in the market, first of all in the Netherlands!

Source: Google Trends, 2013-04-24

Page 17: Attractive experiences and loyal customers with efficient channels: The blueprint for successful Multichannel in Business-to-Consumer (B2C). Including special topic: How to bring «Gamification»

Multichannel Gamification: Drive motivation to convert to the next touchpoint and build relationship (incl: «personalization»)

LoyaltyServicePurchase Consideration

Source: foryouandyourcustomers

Awareness

Page 18: Attractive experiences and loyal customers with efficient channels: The blueprint for successful Multichannel in Business-to-Consumer (B2C). Including special topic: How to bring «Gamification»

Die Kunden wollen herangeführt werden: von «Onboarding» zu «Discovery» zu «Loyalty».

Source: foryouandyourcustomers

Page 19: Attractive experiences and loyal customers with efficient channels: The blueprint for successful Multichannel in Business-to-Consumer (B2C). Including special topic: How to bring «Gamification»

Rewarding users in several dimensions is more attractive: SAPS (Status - Access - Power - Stuff)

Status Access- Shopping Bag «de Bijenkorf»- Employee at «TomTom» or «Google», etc.- Flying Blue / Miles & More: Ivory, Silver, Gold,

Platinum / FF, Senator, HON- Audible: Customer Levels (Student ... Professor)- Foursquare: Badges- Facebook, Twitter & Co: # Friends / # Followers

-Miles & More: Business Lounge- AH Bonuscard / Coop Supercard: Discounts- Shopping Clubs: Vente Privée, Buy VIP, etc.- Business Clubs: Membership Access- VIP Access

Power Stuff- Samsung Support Community- Xing: Moderator- Business Clubs: Role- Employee: Manager, Top-Manager

- Flying Blue, Miles & More: Buy flights, stuff, etc.-Coke B2B: Coke Dollars & Merchandising Shop-UBS Key Club: pay with points in club shop-Migros Cumulus: buy with points in store-Companies: employees shops

Source: foryouandyourcustomers

Page 20: Attractive experiences and loyal customers with efficient channels: The blueprint for successful Multichannel in Business-to-Consumer (B2C). Including special topic: How to bring «Gamification»

Freq

uenc

y of

Tou

chpo

ints

Customer Groups

60x

0x

24x

12x

48x «Heavy User»

«One-Time User»

Which customers should we reward? Be smart in investing your time and money. Focus on promising target groups!

Source: foryouandyourcustomers

B A

Page 21: Attractive experiences and loyal customers with efficient channels: The blueprint for successful Multichannel in Business-to-Consumer (B2C). Including special topic: How to bring «Gamification»

Which customers should we reward? Be smart in investing your time and money. Focus on promising target groups!

1. Motivate60x

0x

24x

12x

48x2.

Rew

ard

(?)

Source: foryouandyourcustomers

Freq

uenc

y of

Tou

chpo

ints

Customer Groups

Page 22: Attractive experiences and loyal customers with efficient channels: The blueprint for successful Multichannel in Business-to-Consumer (B2C). Including special topic: How to bring «Gamification»

Codes à la«Coca-Cola»

Loyalty à la «Flying Blue»

Gamification à la «foursquare»

How can a Food Company get in touch with its Consumers and build a relationship with them?

Source: foryouandyourcustomers

Page 23: Attractive experiences and loyal customers with efficient channels: The blueprint for successful Multichannel in Business-to-Consumer (B2C). Including special topic: How to bring «Gamification»

http://actimel.ch/p5RQ1whttp://actimel.ch/ Uw76Trhttp://actimel.ch/ iiOX78http://actimel.ch/ pr65Ewhttp://actimel.ch/ 7RsTq3http://actimel.ch/ 89etWBhttp://actimel.ch/ 098aqIhttp://actimel.ch/ LwdROIhttp://actimel.ch/ IwyNaThttp://actimel.ch/ QLd45shttp://actimel.ch/ ZRrs89http://actimel.ch/ 69iwyNhttp://actimel.ch/ FTpayWhttp://actimel.ch/ 78es6Zhttp://actimel.ch/ 8s4Rtwhttp://actimel.ch/ TW8xYehttp://actimel.ch/ Wh8x9dhttp://actimel.ch/……

We took the Idea of «Code-on-Package» and developed it further...

Source: foryouandyourcustomers

Page 24: Attractive experiences and loyal customers with efficient channels: The blueprint for successful Multichannel in Business-to-Consumer (B2C). Including special topic: How to bring «Gamification»

Our Customer learns about the «who», «what», «where», «how», «when» and «with what» of their users and customers.

Source: foryouandyourcustomers

Page 25: Attractive experiences and loyal customers with efficient channels: The blueprint for successful Multichannel in Business-to-Consumer (B2C). Including special topic: How to bring «Gamification»

foryouandyourcustomers in Amsterdam · Geneva · Munich · Vienna · Zurich

Page 26: Attractive experiences and loyal customers with efficient channels: The blueprint for successful Multichannel in Business-to-Consumer (B2C). Including special topic: How to bring «Gamification»

foryouandyourcustomers in Amsterdam · Geneva · Munich · Vienna · Zurich

Page 27: Attractive experiences and loyal customers with efficient channels: The blueprint for successful Multichannel in Business-to-Consumer (B2C). Including special topic: How to bring «Gamification»

foryouandyourcustomers in Amsterdam · Geneva · Munich · Vienna · Zurich

Page 28: Attractive experiences and loyal customers with efficient channels: The blueprint for successful Multichannel in Business-to-Consumer (B2C). Including special topic: How to bring «Gamification»

foryouandyourcustomers in Amsterdam · Geneva · Munich · Vienna · Zurich

Page 29: Attractive experiences and loyal customers with efficient channels: The blueprint for successful Multichannel in Business-to-Consumer (B2C). Including special topic: How to bring «Gamification»

foryouandyourcustomers in Amsterdam · Geneva · Munich · Vienna · Zurich

Page 30: Attractive experiences and loyal customers with efficient channels: The blueprint for successful Multichannel in Business-to-Consumer (B2C). Including special topic: How to bring «Gamification»

Gamification can be used in many different areas: internal motivation (CRM, Intranet), online shops, loyalty cards, etc.

foryouandyourcustomers in Amsterdam · Geneva · Munich · Vienna · Zurich

Interface Badgeville to Distrelec Shop

BadgevilleBadgeville only holds user data in form of an email (e.g. [email protected])

Badgeville will take care of all the behavior tracking and game mechanics (e.g. delivering tracks, missions, badges) and will provide all the neccessary data (via REST/BVJSL) in order to update the Gamification Frontend.

Furthermore, Badgeville will keep track of loyalty points.

KapowKapow pushes «credits» via REST: It reads transaction info from the Shop (via the WebInterface) and interprets these.

Purchases, but also returns, are logged as behaviors in Badgeville, all information about Loyalty points is stored there.

User_ID*NameTransactions...

Shop DB

User_ID*BehaviorBadgesMissions/TracksLevelRankingLoyalty Points...

1

2

3

4UserThe User browses the Shop, makes purchases and more. The behavior (except for transactions like purchases) is sent to Badgeville via JavaScript API.

The Results are visualised via Badgeville Widgets that are tightly integrated via the Frontend.

5

6

7

Page 31: Attractive experiences and loyal customers with efficient channels: The blueprint for successful Multichannel in Business-to-Consumer (B2C). Including special topic: How to bring «Gamification»

foryouandyourcustomers in Amsterdam · Geneva · Munich · Vienna · Zurich

Jonathan Möllerhttp://jom.foryouandyourcustomers.com

What can I do for you and your customers?

btw: receive this presentation and study via http://fyayc.com/now.The new, extended version will be published on November 7th 2013 at the RetailForum 2013 (German / English).