atronic hi(!)bility™ software / basic setup - slot...
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Atronic Hi(!)bility™Software / Basic Setupfor C-Level SoftwareVersion C4.2.x.x STD
Rev. 1.0June 2007
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RELEASE INFO
Release Info:
Atronic Hi(!)bility™Software / Basic Setupfor C-Level SoftwareVersion C4.2.x.x
Rev. 1.0
Rel. June 2007
Copyright Notice:© 2007, Atronic. All rights reserved.No part of this publication may be copied or distributed, transmitted, transcribed,stored in a retrieval system, or translated into any human or computer language, in anyform or by any means, electronic, mechanical, magnetic, manual, or otherwise, ordisclosed to third parties without the express written permission obtained from a properlyauthorized official of Atronic.
DISCLAIMERAtronic makes no representation or warranties, express or implied, with respect tothis publication, or any product of Atronic, including but not limited to warranties ofmerchantability or fitness for any particular purpose. Atronic reserves the right tomake changes, enhancements, revisions and alterations of any kind to this publicationor the product(s) it covers without obligation to notify any person, institution ororganization of such changes, enhancements, revisions and alterations.
TRADEMARKSThis document may contain trademarks of Atronic. All other brand and product namesare trademarks or registered trademarks of their respective companies.
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IntroductionAbout this Manual
Scope, Target Audience, Included Software Releases .......Related Publications .....................................................
How to identify the Software Level ..........................................
Boards and SoftwareBoards and EPROMS .............................................................Equipment required for Configuration .......................................Software Naming ...................................................................
Basic Setup - Overview .........................................................Basic Setup - Prerequisites ..................................................Commboard Setup ................................................................RAM Reset ...........................................................................
Initial SetupIntroduction .........................................................................Initial Setup Flowchart ..........................................................Initial Setup Procedure ..........................................................Initial Setup Summary ...........................................................
Jackpot Configuration ..........................................................
Service MenuIntroduction .........................................................................Flowchart .............................................................................Machine Information ..............................................................Settings
BasicDate and Time, Top Light, Playfield Adjustment ............................
HardwareGeneral Configuration, Coin Acceptor .......................................Bill Acceptor ................................................................Hopper ......................................................................Printer (Barcode Payout, Casino Information, Currency Setup ............
MachineSound ........................................................................Display .......................................................................Touch Screen Calibration, Cabinet Illumination .............................AFT ..........................................................................
GameGame Language, Double Up, Win Limit ......................................Celebration Limit .............................................................Payout Limit ................................................................
Jackpot Configuration ..................................................Diagnostics
Coin Acceptor ..............................................................Bill Acceptor ................................................................Hopper .......................................................................Printer .......................................................................Other Tests .................................................................
History (see Audit Menu) ...........................................................Help (see Audit Menu) ................................................................Out of Service Mode .............................................................
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CONTENT
continues on next page...
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Audit MenuIntroduction ..........................................................................Audit Menu Flowchart ...........................................................Machine Information .............................................................Service Game .......................................................................History (Softmeters)
Overview / Meter Limits ...............................................Accounting ..................................................................
Accounting Information .....................................................Each Bill Counter ............................................................
GameLast Games ..................................................................Statistics .....................................................................Statistics per Denomination, Bet / Line Table ...............................Statistics per Game .........................................................
LogsMoney Log ...................................................................Event Log, Background Exceptions .........................................
Cashless & ProgressiveCashless Information ........................................................Progressive Information .....................................................AFT Information .............................................................Progressive Split Information ...............................................Progressive Table ............................................................
Vouchers and Handpays ................................................Jackpot Statistics .......................................................
Help - Hardware Error Codes .................................................Touch Screen Calibration .......................................................
AppendixCommboard Connectors ...........................................................Progressive Revision Level .....................................................
75767778
7980808384848587899191949595979899
101102104105107
109110
CONTENT
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ABOUT THIS MANUAL
ScopeThis document describes how to set up and configureAtronic e-motion™ and Harmony™ gaming machinesbased on Atronic's technology platform Hi(!)bility.
It describes how to carry out RAM Reset and InitialSetup and explains configuration and test optionsavailable in the Service Menu. Further it describes themachine and game statistics available in the AuditMenu.
Target AudienceWe address qualified technical personnel, who areinvolved in setup and configuration of Atronic e-motion™and Harmony™ gaming machines. With this user groupwe assume that they are basically computer literateand familiar with gaming machines and casino relatedterminology.
Please read this document carefully before you start,to avoid incorrect configuration.
Included Software ReleasesInformation contained in this document applies to thefollowing software releases (software levels):
Release C4.2.5.x STDusing Base version HBS-STD-11.3.0.103
Release C4.2.6.x STDusing Base version HBS-STD-11.3.1.109
INTRODUCTION
Note: See also section "How toidentify the software level" onpage 7.
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ABOUT THIS MANUAL
Related PublicationsMore detailed information about Atronic e-motion™ andHarmony™ gaming machines may be found in thefollowing publications:
Installation Manuals
• Manual EMC HI Installation• Manual HAV HI Installation• Manual HST HI Installation
Operation Manuals
• Manual EMC HI Operation (C4.2.x.x STD)• Manual HAV HI Operation (C4.2.x.x STD)• Manual HST HI Operation (C4.2.x.x STD)
Spare Parts
• Manual EMC Parts Catalogue• Manual HAV Parts Catalogue• Manual HST Parts Catalogue
Linked Gaming Products
• Manual [ product ] - Setup and Configuaration
for a particular linked gaming product, such asCASH FEVER™, King Kong Cash, The Game of Life™,Mystery Magic™, Hot Link™, etc.
(EMC = e-motion™, HAV = Harmony™ Upright, HST = Harmony™ Slanttop)
Note: All mentioned manuals can be found on a CD-ROM titled "Atronic Service Manual 2007"
If this manual did not came with this CD-ROM, pleaseask Atronic Technical Service for a free copy of thelatest revision.
INTRODUCTION
Atronic Service Manual CD 2006
V. 1.0
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HOW TO IDENTIFY THE SOFTWARE LEVEL
This section explains, how to identify the softwareversion and its corresponding software level. Thenaming of the Main Base EPROM indicates the softwarelevel (major version) and the jurisdiction.
To identify the Main Base EPROM version:
1. Turn the Audit Key. The Audit Menu is displayed.
2. Touch the folder MACHINE INFORMATION and wri-te down the MAIN BASE VERSION, which is thefirst entry of the section SOFTWARE INFORMATI-ON (for example HBS-STD-11.1.2.81).
or
1. Open the maindoor and open the logic box.
2. Remove the mainboard and check the label of theEPROM mounted on socket U5.
Software Level Matrix
Main Base Version Software Level
HBS-STD-3.x.x.xx A-Level
HBS-STD-5.x.x.xx B-Level 1.2.1
HBS-STD-7.x.x.xx B-Level 1.2.3
HBS-STD-10.x.x.xx C-Level 1.x.x
HBS-STD-11.0.x.xx C-Level 4.0.x
HBS-STD-11.1.x.xx C-Level 4.1.x
HBS-STD-11.3.x.xx C-Level 4.2.x.x
Software Version:This term is used to identify aparticular software set,comprising of EPROMs, CD-ROM and Security Device. Soft-ware versions can differ injurisdiction, game title, linkedgaming concept and paytable.-> see also section "Boards andEPROMs".
Software Level:This term is used to identify alevel of functionality andcompatibil ity. It does notreflect to a certain game title.The software level isdetermined by the Main BaseEPROM version.
Software Manuals:Atronic software manuals referto a certain software level(major version) or to severalsoftware levels that are equalor similar in their functionality.For example:
Atronic Hi(!)bility™Software / Basic Setupfor C-Level SoftwareVersion C4.2.x.x
66001234 8M MX27C8000PC-10MB U05
HBS-STD-11.1.2.81
+
P1
U5
U6
U7
U8
U9U22
SD
U2-F
INTRODUCTION
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BOARDS & SOFTWARE
Commboard
Mainboard
DVD-Drive
MultimediaBoard
BOARDS AND EPROMS
Boards that perform game relevant routines are locatedinside the logic box (card cage). The logic box can belocked and sealed. The release lever for the multimediaboard cover is located under the DVD-drive.
MainboardThis board performs all security relevant routines andstores game statistics. It holds 5 game EPROMS (U5- U9) and the security device (SD).
• The base software EPROMs (U5 / U6) store the ope-rating system for security relevant game routines.The base software is available in different jurisdic-tional versions (STD, USA, NLD, CZE, etc.).
• The game software EPROMs (U7 / U8) store game-play functions and game theme.
• The paytable EPROM (U9) stores the paytable.
• The security device (SD) is located on an add-on board(MEMEX Board). It provides for copy protection ofgames and determines available progressive jackpotmodes and paytable features.(such as CASH FEVER™, eMillions™, Hot Link™, etc.)
Important: Games as of software levelC4.x.x require programming revision F onmainboard PLD-chip U2 (labeled U2-F), tosupport the security device.
Multimedia BoardThe multimedia board performs graphic and soundcalculations. Security relevant routines are notperformed on this board. Graphic and sound files andthe multimedia operating system are stored on themultimedia software CD in the DVD-drive.
Important: Games as of software levelC4.2.x.x require BIOS version HBI-STD-1.2.0.20 or higher installed on socket IC27.
+
P1
U5
U6
U7
U8
U9U22
SD
U2-F
P1
IC27
MEM
EX B
oard
GraphicBoard
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BOARDS AND EPROMS
Graphic Board VP-11The graphic board performs graphic calculations andconnects to the flat screen display(s) via LVDS cable.The LVDS cable also carries the supply voltage for thedisplay(s).
Important: Games as of software levelC4.x.x require graphic board type VP-11.
Commboard 68k V2.10 (optional)The Atronic commboard 68k provides connection tovarious online systems (see appendix). Systemadresses, jackpot adresses and SAS channel allocationis set here. Commboard software EPROMs (U34 / U35)are available for various applications and protocols.
The commboard can also act as a progressive jackpotcontroller. An Atronic Progressive Link™ (APL) can ma-nage multi-level progressive jackpots without the needof external controller hardware.
S1 S2 S3 S4 S6 S7 S5 S8
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ON
1 2 3 4 5 6 7 8
ON
+
P1 U34 U35
BOARDS & SOFTWARE
Equipment required for ConfigurationThe following special equipment is required to per-form the procedures described in this manual.
• RAM Reset EPROM
HMB-RRES01 p/n 65998561
• Commboard Clear EPROMs (U34/U35)
Q-CB-RAM-CLEAR p/n 65998560
• Jackpot Configuration Kit (ALink Kit)with software "Alink Config for Windows 2.6.6"(if progressive jackpot configuration is required)
Please contact Atronic Technical Service to obtainappropriate equipment.
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BOARDS & SOFTWARE
Paytable SW
Commboard SW
Game SW
Base SW
Multimedia SW
PlatformSpecifier
MediaSpecifier
JurisdictionSpecifier
GameName
MajorVersion
MinorVersion
PatchLevel
BuildNumber
Type Of Software
BIOSH BI_STD_ 1. 1. 0. 16
H CD_STD_ANDE_ 7. 0. 2. 21
H BS_STD_ 7. 1. 2. 488
H GM_STD_ANDE_ 7. 0. 2. 21
ANDE01-F-MA-STD-5-21-10-A94
Q_-S5-MN-STD_-C-08A
H0050201
DVD-Drive
Multimediaboard IC27
Mainboard U5 & U6
Security Device
Commboard U34 & U35
Mainboard U7 & U8
Location
Mainboard U9
Mainboard Add-on
SOFTWARE NAMING
Atronic game software always comes as a set. Asoftware set consists of 5 game EPROMs, 1multimedia CD, 1 BIOS EPROM and 1 security device.C-Level game software is available in different Bet/Lineversions and progressive modes (Standalone,Cashfever™, eMillions™, SAS progressive, etc.).
Important: Never mix software sets oruse any software combinations that are notapproved by Atronic.
Each part of a software set is labeled according tothis scheme. When the machine is operating, thesoftware versions can be reviewed by entering theService Menu or the Audit Menu. The MACHINEINFORMATION folder lists the EPROM versions.
Atronic game EPROMs do always come with an Atronicseal label that lists part number, socket, chip type,naming, checksum and Kobetron value. Removing thislabel will void the EPROM. Atronic game EPROMs comeas a one-time-programmable (OTP-ROM) type.
66004657 MB U07 8M MX27C8000PC-10
22AD UUC0
HGM-STD-CRNE-4.0.4.1
THE CRAZY NEST
Part Number Socket Chip Type
Checksum Kobetron
For
exam
ple
only
For
exam
ple
only
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BASIC SETUP - OVERVIEW
The following sections describe how to carry out theRAM Reset and the Initial Setup which are required toconfigure basic machine settings and to carry outjackpot configuration.
OverviewAtronic machines usually come configured as specifiedduring order processing. However it might benecessary to reconfigure basic machine settings, suchas denomination, metering, paytable, etc. Thesesettings can not be altered during normal operation,as they require a machine reinitialisation for technicalor jurisdictional reasons. Applying new progressivejackpot settings also requires a RAM Reset.
To reconfigure basic machine and jackpot settings:
1. Configure the CommboardThis is necessary only, if you have to alter the comm-board settings, such as progressive mode or chan-nel allocation.
2. Carry out a RAM ResetThis will clear all machine data, statistics and set-tings, including progressive jackpot configuration.
3. Carry out the Initial SetupAfter a RAM Reset the machine automatically en-ters the Initial Setup menu. The Initial Setup al-lows to configure all basic machine setting.
4. Carry out (Progressive) Jackpot ConfigurationA PC or notebook with Atronic's Alink Config soft-ware is connected to the gaming machine anduploads the progressive jackpot configuration data.
Important: It is necessary to carry out the pro-gressive jackpot configuration directly after theInitial Setup. Do not insert credits before the jack-pot configuration data is uploaded.
In an Atronic Progressive Link™ (APL) the jackpotconfiguration has to be carried out at the APL ma-ster machine only. The jackpot configuration data isthen transfered to all linked APL slave machines.
BASIC SETUP
Note: Find more detailedinformation on commboardsetup and cabeling in the setupmanuals that refer to a certainlinked gaming product, such as"Hot Link™ - Setup andConfiguration".
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BASIC SETUP - PREREQUISITES
Prerequisites for Linked Machines
If the game is to be set to progressive mode, makesure to meet following prerequisites:
• An appropriate Security Device (SD) is installed to the mainboard.The Security Device has to match to the game concept. DifferentSecurity Devices are available for:
• Non-progressive mode• Progressive mode (standard single level)• Atronic Linked Gaming Products (such as CASH FEVER™, Mystery Magic™, etc)
• An Atronic commboard is installed.
• Commboard DIP switches S5/1-3 are set to a particular progressivejackpot mode, before the RAM Reset was carried out (see next page).
• Commboard DIP switches S5/6 is set to ON, if communication to anonline systen is required.
• Jackpot address and accounting address (if required) are set bymeans of the commboard rotary switches (see next page).
• Jackpot configuration software Alink Config 2.6.6 (or higher) isinstalled on a PC or notebook.
• The device drivers for the Alink Config USB dongle are installed.
• The Alink Config USB dongle is connected to one of the PC USB ports(the older parallel port dongle does not work with Alink 2.6.6).
• The device drivers for the USB to serial adapter are installed (onlyneeded if you PC does not feature a serial port).
• An Atronic PC-Setup serial cable is at hand.
Prerequisites for Stand-alone machines
If the game is to be set to non-progressive mode, makesure to meet following prerequisites.
• Commboard DIP switches S5/1-4 are set to OFF before the RAMReset was carried out.
• Commboard DIP switches S5/6 is set to ON, if communication to anonline systen is required.
• Accounting address (if required) is set by means of the commboardrotary switches (see next page).
1
2
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5
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2
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4
5
6
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8
9
5 54 43 32 21 1
9 98 87 76 6
x
x
x
x
x
x
x
x
SUB -D - male connector SUB -D - female connector
Solderside
Pinout PC-Setup Cable
Note: Software Alink Config2.6.6, USB dongle and PC-Set-up cable are part of the AtronicALink Kit.
BASIC SETUP
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S1S2
S3S4
S5
S6S7
S8
COMMBOARD SETUP
Use the tables below to set up progressive systemaddress, accounting system address, progressivemode, APL mode and SAS channel allocation on thecommboard, before you carry out the RAM Reset.
Atronic Commboard 68k, Rev 2.10
COMMBOARD SETUP
Switch FunctionS1 EGMs APL Progressive System Address x10S2 EGMs APL Progressive System Address x01 (Address "00" disables APL progressive address)
S3 EGMs Accounting System Address Channel 2 x10S4 EGMs Accounting System Address Channel 2 x01 (Address "00" disables channel)
S6 EGMs Accounting System Address Channel 1 x10S7 EGMs Accounting System Address Channel 1 x01 (Address "00" disables channel)
Switch Function
1 2 3 4 5 6 7 8
Off Off Off Mikohn MS-10 Progressive (use this setting for non-progressive mode)ON Off Off Accounting System ProgressiveOff ON Off APL Progressive / APL Cashfever™ (if included in eprom)ON ON Off Mikohn MS-27 MysteryOff Off ON Mikohn MS-27 Mystery + ProgressiveON Off ON Accounting System 3rd Channel
ON APL EGM act as MasterOff APL EGM act as Slave
On APL 1 (overtaking progressive meters)Off APL 2 (non-overtaking progressive meters)
On Activate communication to accounting systemOff Disable communication to accounting system
On Handpay and Ticket information overwritten if not read (prevent buffer overrun)
On Ticket information overwritten if not read (prevent buffer overrun)
Switch Function Affected LongPolls
1 2 3 4 5 6 7 8
OffOn 2 Channel Coupon Redemption (Channel 1 = Bally Promotional, Channel 2 = EZPay)
Off Prog JP Chan1 0x80, 0x86On Prog JP Chan 2
Off EFT Chan 1 0x22 to 0x26, 0x28, 0x29On EFT Chan 2 0x62 to 0x67, 0x28, 0x29
Off Bonus Chan 1 0x2E, 0x8A, 0x8BOn Bonus Chan 2
Off Control Chan 1 0x03 to 0x07, 0x0A to 0x0COn Control Chan 2 0x94, 0xA8
Off Coupon Chan 1 0x4C, 0x4D 0x57, 0x58, 0x70, 0x71On Coupon Chan 2 0x7D (Exp 0x3F, 0x57, 0x67, 0x68)
Off CB sends Total drop meter to hostOn CB sends Coin drop meter **
On Message if accountingsystem isn’t connectedOff No message if accountingsystem isn’t connected
Settings for Commboard software version Q_S6-xx-STD_F08A
Rot
ary
Sw
itch
esD
IP S
wit
ch S
5D
IP S
wit
ch S
8
Note: Set the commboard system addresson channel 1 to "01", if a slot machine interfaceboard (SMIB) is installed which provides thesystem address.
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RAM RESET
IntroductionPerforming a RAM Reset will clear all statistical dataand machine settings. After the RAM Reset wascarried out, the Initial Setup will start automatically,allowing to configure basic machine settings.Changing the progressive jackpot configuration alsorequires a RAM Reset.
Following special Atronic EPROMs are needed to per-form a RAM Reset.
• RAM Reset EPROM
HMB-RRES01 (p/n 65998561) to reset themainboard. Install on mainboard socket U9.
• Commboard Clear EPROMs (U34/U35)
Q-CB-RAM-CLEAR (p/n 65998560 ) Install oncommboard sockets U34/U35. The label on theEPROMs indicates which socket U34/U35 to use.
Important:Configure commboard settings beforeperforming the RAM Reset!Connect all peripheral hardware (billacceptor, printer, etc) before performingthe RAM Reset!
Important:Progressive jackpot configuration has tobe carried out directly after RAM Resetand Initial Setup, before any game wasplayed or money was inserted.
Statisticaldata andSoftmeterscleared
Yes
InitSetupsettingscleared
Yes
MenuSetupsettingscleared
Yes
RAM RESET
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RAM RESET
6600xxxx MB U05 8M AT27C080
xxxx xxxxxxxxxxxxxxxxx
HBS-STD-5.1.1.279
RAM RESET PROCEDURE
Important: A RAM Reset will clear allstatistical data and machine settings.
1. Open maindoor and switch machine power off.
2. Open the logicbox door and remove mainboard andcommboard (if installed).
3. Set up the commboard DIP switches and rotaryswitches (see also next page).
4. Replace paytable EPROM on mainboard socket U9with RAM reset EPROM "HMB-RRES01".
Replace commboard EPROMs U34 and U35 withcommboard clear EPROMs "Q-CB-RAM-CLEAR"U34 and U35.
5. Reinstall mainboard and commboard and switch ma-chine power on. This step can be carried out withor without security device (SD).
6. Wait at least until the Atronic logo and a progressbar is displayed, after approx. 1 minute.A flashing LED (D19) on the commboard confirmsthat the commboard clear was successful.
7. Switch machine power off and remove mainboardand commboard.
8. Replace RAM reset EPROM U9 with original pay-table EPROM U9.
Replace commboard clear EPROMs U34 and U35with original commboard EPROMs U34 and U35.Check for correct mounting!
10.Mount the security device (SD) to the mainboard,if previously removed.
11.Reinstall mainboard and commboard and switch ma-chine power on.
12.Wait approx. 5 minutes until the message PRESSRESET BUTTON TO CONTINUE WITH FORMATTINGRAM is displayed. Press mainboard reset button.
The RAM Reset Procedure is now completed and themachine will automatically enter the Initial Setup.Proceed with Initial Setup procedure.
Caution!Always make sure tomount the EPROMs
correct. The socket grooveand the EPROM groove haveto point to the samedirection. Wrong insertioncan cause permanentdamage to EPROMs andboards!
Commboard
Mainboard
Groove
Reset Button+
P1
U5
U6
U7
U8
U9U22
SD
U2-F
S1 S2 S3 S4 S6 S7 S5 S8
0
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1 2 3 4 5 6 7 8
ON
1 2 3 4 5 6 7 8
ON
+
P1 U34 U35
LED D19
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INITIAL SETUP
After a RAM Reset, the machine automatically entersthe Initial Setup. The Initial Setup is intended toconfigure basic settings of the machine. Thesesettings can not be changed after the Initial Setup iscompleteted. Any subsequent change of these settingrequires a RAM reset and a new Initial Setup.
During Initial Setup a series of menu pages is displayed(see next pages for details). Simply touch the optionsdesired to configure settings. Then touch the NEXTbutton to proceed to the next page.
Use the BACK button to go back to the previous page,if necessary.
Some items require additional input for configuration.Touching the SET button will display an alphanumerickeyboard, a number pad or additional option sets.
After the last setting has been configured, the InitialSetup Summary page is displayed.
INITIAL SETUP
Important: Carefully check all settingsbefore you confirm the Initial Setup Sum-mary. The settings can not be changed afterconfirming the summary.
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Minor Currency Unit
Paytable Lines*
Paytable Bet per Line*
Highbet Steps Allowed*
Touch Calibration
Game Style
Major Currency Unit
Player Denominations
Jurisdiction
Machine Game Language
Cabinet Configuration
Date and Time
NRI G13 Type*
G13 Channels*
Token Denomination
Tokenisation String
Billacceptor Enabled*
Billacceptor Billtable*
Limits
Double Up
Fund Transfers
Fund Transfers AFT*
Continuous Play
Auto Play
Mechanical Meters Setup
Bonusing
Progressive Group*
Fund Transfers AFT In House*
SummaryAccept Settings?
Accounting Denomination
Serial Number
Residual Credits Payout*
Printer Setup*
Additional Jackpot Key Functionality
Restricted Promotional Coupon*
Commboard Required*
INITIAL SETUP FLOWCHART
This flowchart shows the Initial Setup sequence for agame software of level C4.2.x.x. Depending on machineconfiguration, not all menus are displayed.
INITIAL SETUP
*availability of these menus depends on machineconfiguration.
Paytable LinesPaytable Bet per LineOnly if a selectable paytable is installed
Highbet Steps AllowedOnly with Highbet paytable software
NRI G13 TypeOnly with NRI G13 coin acceptor installed
G13 ChannelsOnly with NRI G13 coin acceptor installed
Billacceptor enabledOnly with bill acceptor installed
Billacceptor BilltableOnly with bill acceptor installed
Fund Transfers AFTOnly if Fund Transfers was set to AFT
Fund Transfers AFT In HouseOnly if Fund Transfers was set to AFT
Progressive GroupOnly with a commboard set to prog. mode
Printer SetupOnly with a ticket printer installed
Restricted Promotional CouponOnly with ticket printer enabled
Commboard RequiredOnly if cashless transfers, bonusing and ticketprinter are disabled
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INITIAL SETUP
INITIAL SETUP PROCEDURE
This section explains all Initial Setup menu pages indetail. Depending on machine configuration, not allmenus are displayed.
TOUCH SCREEN CALIBRATION
Touch the two yellow dots displayed on screen. Thecontroller uses the data perceived immediately beforeyou lift off your finger to register a calibration touch.Therefore, you can touch the screen, move your fingerto the target, hold for a second, and then lift your fingeroff. This method results in a more accurate calibration.
CABINET CONFIGURATION
Select the cabinet type of the machine.
• e-motion™ machines feature two displays and anadjustable playfield.
• Harmony™ machines feature one display.
DATE AND TIME
Set date and time in this menu.
Note: Date and time can also be set later by the on-line system using SAS poll 7F (if applicable) or in theService Menu.
JURISDICTION
Select the appropriate jurisdiction setting.
Depending on the selected jurisdiction, some functionsmay be restricted or different to apply to thejurisdictional requirements. Information available in thismanual refers to the default setting Standard.
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GAME LANGUAGE
Select the language for gaming, tokenisation stringand player messages.
GAME STYLE
Some games support asian style animations. Forexample in CASH FEVER™ games this function will setthe appearance of the Dr. Cashfever character toeuropean style or chinese style. Setting ASIAN mayrequire an upgrade of the machine RAM size. Pleaserefer to the game description, whether a game titlesupports the GAME STYLE function.
MAJOR CURRENCY UNIT
Select a currency symbol or an abbreviation to bedisplayed on-screen. If a specific currency symbol isnot available, select CUSTOM MAJOR CURRENCY UNITand enter a 3 digit abbreviation.
Note: If using a ticket printer, make sure the printerfirmware supports printing the selected currencysymbol. Otherwise select an abbreviation instead.
MINOR CURRENCY UNIT
Select a sub currency symbol to be displayed on-screen. If a specific sub currency symbol is not available,select CUSTOM MINOR CURRENCY UNIT and enter a3-digit abbreviation.
PAYTABLE LINES
Select the maximal number of lines for game play.
Make sure that line buttons and top glasses of themachine are labeled accordingly.
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PAYTABLE BET PER LINE
Select the maximal bet per line setting for game play.
Make sure that bet per line buttons and top glassesare labeled accordingly.
PLAYER DENOMINATIONS
Define up to five selectable denominations for gameplay and allocate a payout percentage to each setting.
1. Click the ADD button to add denominations.
2. Select a denomination from the denomination list.
3. Select a paytable for this denomination. The lasttwo digits of the paytable naming indicate the pay-out percentage (for example 5-21-10-A90).
On games that feature a multi-level progressive jack-pot (such as CASH FEVER™) you have to take careto select the correct combination of payout per-centage and Configuration Code as it is stated inthe Jackpot Calculation Sheet. The ConfigurationCode is indicated by the third last digit of the pay-table naming. The payout percentage is indicatedby the last two digits (for example 5-21-10-190).
To add further denominations repeat steps 1 - 3. Youcan assign different payout percentages to eachdenomination, if required.
Note: If more than one player denominationwas set, it is not possible to configure aprogressive jackpot. To apply a progressivejackpot, define only one player denomination.
Touching the SHOW DETAILED INFORMATION buttondisplays additional information of the selected setting,such as max. wager and max. base game win.
Note: The item Progressive Payout Percentage, whichis listed on multi-level progressive games only, indicatesthe contribution of the base values to the overall payoutpercentage. It does not indicate the incrementpercentage.
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HIGHBET STEPS ALLOWED
Available with HighBet Step paytables only.Enables or disables higher bet steps which areselectable by means of the HighBet Step button onthe button panel.
ACCOUNTING DENOMINATION
This setting defines the base denomination foraccounting and metering.
• Mechanical meters use this denomination for mete-ring, if they are configured to count credits.
-> See also Mechanical Meters Setup, page 27-31.
• Credit values sent to an accounting system usethis denomination (e.g. SAS accounting polls), ifthe corresponding meter counts credits.
The Accounting Denomination is always a commondivider of the Player Denominations. Select the onethat best suits your floor configuration.
Tip: If possible, select higher values to reduce thehardmeter load, if those are configured to count credits.
TOKEN DENOMINATION
Defines the value (in currency) of one coin or token.
The token denomination has to be a (integer) multiplierof the accounting denomination.
TOKENISATION STRING
Defines the tokenisation string that is displayed onscreen. For example "$1.00 buys 10 credits".
Token string and token unit is added automatically. Usethe SET buttons to enter new strings manually, ifnecessary. Set the token string position to trailing(european style) or leading (american style).
Special Case: When setting the token string to "Token",make sure to set token unit to "1".
Example:If the Player Denominations are (forexample) 10c, 20c and 50c, it is possibleto select 1c, 2c, 5c or 10c as theAccounting Denomination, as these valuesare common deviders of the selectedPlayer Denominations.
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NRI-G13 TYPE (only with G-13 installed)
This menu defines the coin handling for NRI G-13.mftcoin acceptors. It is assumed that only one type ofcoin shall be accepted and that all other coin typesare disabled by means of the acceptor DIP switchesor the acceptor programming.
G-13 acceptors are avaiable in two versions (see label):
• "06C" = (Casino version / FAST programmed)-> select FAST (singlechannel) mode.
• "06V" = (Validator version / SLOW programmed)-> select SLOW (multichannel) mode.
G13 CHANNELS (only with G13 type SLOW)
Set MultiplierSet all multipliers to 1 (standard setting if only onetype of coin is accepted).
Set As Hopper ChannelEnter the coin signal line number of the accepted cointype. See acceptor label to check which coin typerelates to which coin signal line.
G-13 Coin Coin Coin SignalVersion Type Channels Line
Example: 50 Euro cent coin shall beaccepted. All other coins are disabled.Hopper channel has to be set to 4,because this is the coin signal line thatrefers to the 50 Euro cent coin.
Note: NRI G-13.mft acceptors for AtronicEGMs use a customised programming. Donot use other programmings as this maylead to malfunction.
INITIAL SETUP
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BILL ACCEPTOR ENABLED
Enables or disables the bill acceptor.
YES - Bill acceptor is active and can beactivated/deactivated in the Service Menu.
NO - Bill acceptor is deactivated permanently andcan not be activated in the Service Menu.
BILL ACCEPTOR - BILLTABLE
This menu allows to check and edit the bill table and todisable the acceptance of particular bills.
Usually the bill table is automatically configured andno editing is required. Change values and codes only ifconfiguration may still be required.
Use the TOGGLE ENABLED button to permanentlydisable the acceptance of particular bills.
MECHANICAL METERS SETUP
Defines which soft meters are assigned to themechanical meters.
Touch the CHANGE SELECTED button to view a set ofoptions for a mechanical meter and select the desiredmeter mode.
Money = metered in major currency units, e.g. EuroCents = metered in minor currency units, e.g, centsCredits = metered in accounting denomination credits
Note: See also Accounting Denomination on page 25.
Note: Money values are rounded to full currency units,as mechanical meters can count integers only. Decimalplaces are calculated internaly only.
Find a detailed description of the particular metermodes on the following pages.
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MECHANICAL METERS SETUP
MECHANICAL METER 1(Meter is labeled "Credits Wagered")
• Money Wagered (in currency)Total amount of money wagered.
• Cents Wagered (in cents)**Total amount of money wagered. Metered in cents.
• Credits Wagered (in accounting credits)Total amount of credits wagered.
MECHANICAL METER 2(Meter is labeled "Credits Won")
• Money Coins Out (in currency)Total amount of money won wagered + money won paid from hopper +money won booked to card.
• Cents Coins Out (in cents)Same as Money Coins Out, but metered in cents (subcurrency).
• Credits Coins Out (in accounting credits)Same as Money Coins Out, but metered in accounting credits.
• Money Won + Prog. + Bonus, with Jackpot (in currency)Total amount of money which has been won, including wins, progressivesand bonus awards that directly result in a handpay.
• Cents Won + Prog. + Bonus, with Jackpot (in cents)**Same as Money Won + Prog. + Bonus, with Jackpot, but metered incents (subcurrency).
• Credits Won + Prog. + Bonus, with Jackpot (in accounting credits)Same as Money Won + Prog. + Bonus, with Jackpot, but metered inaccounting credits.
• Money Won + Prog. + Bonus, without Jackpot (in currency)Total amount of money which has been won, except wins, progressives andbonus awards that directly result in a handpay.
• Cents Won + Prog. + Bonus, without Jackpot (in cents)Same as Money Won + Prog. + Bonus, without Jackpot, but metered incents (subcurrency).
• Credits Won + Prog. + Bonus, without Jackpot(in accounting credits)Same as Money Won + Prog. + Bonus, without Jackpot, but metered inaccounting credits.
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** fixed setting for jurisdiction Czech Republic
** fixed setting for jurisdiction Czech Republic
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MECHANICAL METERS SETUP continued
MECHANICAL METER 3(Meter is labeled "Coins Drop")
• Money Drop with Bills (in currency)Total amount of money from stacked bills and coins to dropbox.
• Cents Drop with Bills (in cents)Same as Money Drop with Bills, but metered in cents (subcurrency).
• Credits Drop with Bills (in accounting credits)Same as Money Drop with Bills, but metered in accounting credits.
• Money Drop without Bills (in currency)Total amount of money from coins to dropbox.
• Cents Drop without Bills (in cents)Same as Money Drop without Bills, but metered in cents (subcurrency).
• Credits Drop without Bills (in accounting credits)Same as Money Drop without Bills, but metered in accounting credits.
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MECHANICAL METERS SETUP continued
MECHANICAL METER 4(Meter is labeled "Hand Paid")
• Money Handpaid with Jackpot (in currency)Total value of all handpays, including key money out, handpaid jackpot wins,progressives and bonus awards.
• Cents Handpaid with Jackpot (in cents)Same as Money Handpaid with Jackpot, but metered in cents (subcurren-cy).
• Credits Handpaid with Jackpot (in accounting credits)Same as Money Handpaid with Jackpot, but metered in accounting credits.
• Money Handpaid without Jackpot (in currency)Total value of handpays initiated by a cash out request, including key creditout, excluding handpaid jackpot wins, progressives and bonus awards.
• Cents Handpaid without Jackpot (in cents)Same as Money Handpaid without Jackpot, but metered in cents (subcur-rency).
• Credits Handpaid without Jackpot (in accounting credits)Same as Money Handpaid without Jackpot, but metered in accountingcredits.
• Games WonTotal number of won games. Games lost in double-up feature are not boo-ked to this meter.
• Money True InTotal amount of money from accepted coins and bills, card cashable in, cardnon cashable in, card promotional in, voucher cashable in, voucher promo-tional in, voucher nonrestricted in, key money in.
• Cents True In (in cents)Same as Money True In, but metered in Cents (subcurrency)
• Credits True In (in accounting credits)Same as Money True In, but metered in Accounting Credits.
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INITIAL SETUP
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MECHANICAL METERS SETUP continued
MECHANICAL METER 5(Meter is labeled "Games")
• Games PlayedTotal number of games played.
• Money Bills in (in currency)Total amount of money from accepted bills.
• Cents Bills in (in cents)Same as Money Bills In, but metered in cents (subcurrency).
• Credits Bills in (in accounting credits)Same as Money Bills In, but metered in accounting credits.
• Money True Out (in currency)Total amount of money from coins paid from hopper, card cashable out, cardnon cashable out, card promotional out, voucher cashable out, voucher pro-motional out, key money out, handpaid with Jackpot
• Cents True Out (in cents)Same as Money True Out, but metered in cents (subcurrency).
• Credits True Out (in cents)Same as Money True Out, but metered in accounting credits.
MECHANICAL METER 6(Meter is labeled "Jackpot")
• Money Jackpot with Progressive and Bonus (in currency)Total amount from wins that automatically result in a handpay, includinghandpaid progressives and handpaid bonus awards.
Cancelled credits (handpaid after a player initiated cash out request) arenot booked to this meter.
• Cents Jackpot with Progressive and Bonus (in cents)Same as Money Jackpot with Progressive and Bonus, but metered in cents(subcurrency).
• Credits Jackpot with Progressive and Bonus (in accounting credits)Same as Money Jackpot with Progressive and Bonus, but metered in ac-counting credits.
INITIAL SETUP
Note: The threshold for jackpothandpays is defined by thesetting Celebration Limit.
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LIMITS
Active Currency Limit (in currency)Defines the maximum amount of money that can beaccumulated to the credit meter. Touch the SET buttonto adjust between 0 and 999.999.999 currency units(default = 5.000.000).
• If the active currency limit would be exceeded byinserting a bill or a voucher, this bill or voucher isrejected and the message "BILL VALUE EXCEEDSMAXIMUM CREDIT" is displayed.
• If the active currency limit is exceeded with a win,the whole win amount is paid out immediately.
Bill/Coin Acceptor Limit (in currency)Defines the maximum amount of money that can bebooked to the credit meter by inserting bills or coins.Touch the SET button to adjust between 0 and999.999.999 currency units (default = 5.000.000).
• If the bill/coin acceptor limit would be exceeded byinserting a coin or bill, it is rejected and the mes-sage "BILL LIMIT IS REACHED - NO MORE BILLSCAN BE ACCEPTED" is displayed.
DOUBLE UP
Defines the availability of the double up feature.This setting does not activate the double up featurediretly. It just allows or blocks the activation of thedouble up feature via Service Menu. The feature itselfhas to be activated and configured after the InitialSetup. See also section Service Menu / Settings / Game/ Double Up.
• Select YES to allow activation of the double up fea-ture via Service Menu.
• Select NO to block activation of the double up fea-ture. The menu "Service Menu / Settings / Game /Double Up" is not available.
Note: Ticket In is not affectedby the Bill/Coin Acceptor Limit.
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AUTO PLAY
Enables or disables the autoplay feature.
In autoplay mode, games will start automatically untilplayer interaction is necessary or until autoplay modeis deactivated by pressing the AUTO PLAY button orany of the BET or LINE buttons.
If the button panel does not feature an AUTO PLAYbutton, an AUTO PLAY button is displayed on-screen.
CONTINUOUS PLAY
Enables or disables the continuous play feature.
• If enabled, games start automatically while one ofthe buttons that starts a game is pressed con-stantly. Continuous play games are faster thanstandard (single triggered) games.
• If disabled, a button has to be released and pres-sed to start a game.
FUND TRANSFERS
Enable or disable cashless transactions (electronicalcredit transfers) from/to a casino managed cashlesswagering system.
• None Electronic credit transfers are disabled
• EFT Allow cashless transactions using legacySAS 5 commands.
• AFT Allow cashless transactions usingAFT In-house transfers as specified withSAS 6.01 protocoll.Disables EFT commands.
EFT or AFT requires a commboard installed.
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FUND TRANSFERS AFT (with AFT only)
Asset NumberSets an asset number for AFT transfers. Each machinemust have a unique asset number.
Every AFT transfer poll includes this ASSET NUMBER,in order to uniquely identify the machine. Without aunique ASSET NUMBER set, AFT is not possible. Theasset number is also printed on tickets.
Note: Do not enter more than 8 digits, ifa ticket printer is installed.
In HouseIn House transfers (from/to a casino managed wageringaccount) are always enabled.
FUND TRANSFERS AFT IN HOUSE (with AFT only)
Partial In AllowedAllows transfers to the machine, with amounts lessthan the amount specified by the host (default = NO).
Example: If a transfer to the machine would exceedthe ACTIVE CURRENCY LIMIT, a partial transfer isinitiated and only amounts up to the ACTIVE CURRENCYLIMIT are transferred.
Partial Out AllowedAllows transfers to the host, with amounts less thanthe amount specified by the host (default = YES).
Transfer to host of less than full amount allowedAllows transfers to the host of less than all activecredits on the credit meter (default = NO).
BONUSING
Enables or disables legacy bonusing using SAS 5commands. Multiplied jackpot mode is not supported.Bonusing requires a commboard installed.
When a bonus is send to the machine, a short bonuspresentation pops up on the game screen. The bonuspresentation is less than 2 sec. (fast bonusing).
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Note:Progressive jackpot moderequires a progressive modesecurity device (SD) installed.
PROGRESSIVE GROUP
Some progressive jackpot systems utilize differentjackpot groups.
Set Group # 0 for:
• Non-progressive mode
• Atronic Progressive Link™ (APL)Linked gaming concepts such as CASH FEVER™,The Game of Life™, Hot Link™, Mystery Magic™,King Kong Cash, etc. using APL
• Progressives via A-Link™ wiring using externalcontrollers, such as Mikhon SC.
Set a Group # 1 - 254 for:
• System progressives (SAS based).
Please refer to your online system / progressive systemdocumentation for details.
SERIAL NUMBER
Enter the serial number of the machine (required incertain jurisdictions only).
You can find the serial number on the nameplate locatedat the lower right side of the machine.
ADDITIONAL JACKPOT KEY FUNCTIONALITY
Key Credit In EnabledEnable or disable key credit in mode.
If enabled, an attendant can add (or clear) money to(from) the credit meter by means of the jackpot key.
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Note:If a ticket printer is configured,residual credit handling alsodepends on printer pay mode.See chapter "Service Menu /Settings - Hardware / Printer /Barcode Payout" on page 49.
INITIAL SETUP
RESIDUAL CREDIT PAYOUT
This setting defines the handling of residual credits.
Handpay / LockedWhen residual credits remain after a cash out, "PRESSCASHOUT FOR HANDPAY OR CONTINUE GAMEPLAY"is displayed. When the cashout button is pressed again,the machine goes into handpay mode and the message"CALL ATTENDANT FOR HANDPAY XX (CURRENCY)" isdisplayed. The button panel is deactivated. An attendantmust confirm the handpay using the jackpot key.
Handpay / PlayableWhen residual credits remain after a cash out, "PRESSCASHOUT FOR HANDPAY XXX OR CONTINUEGAMEPLAY" is displayed. When the Cashout button ispressed again, the machine goes into handpay mode,but the button panel stays active. When now a newbet is placed, the machine returns to game mode andsends a handpay cancelled message to the system.
No HandpayWhen residual credits remain after a cash out and thecashout button is pressed again, the message "INSERTMONEY OR PLAY OFF RESIDUAL CREDITS" is displayed.No handpay is possible.
PRINTER SETUP
Printer EnabledEnable or disable the ticket printer.
Validation TypeSet the validation type for ticketing and validatedhandpays to NONE, ENHANCED or SYSTEM asrequired by the host system.
Validation SecurityIf validation type ENHANCED has been set, VALIDATIONSECURITY can be enabled (typical) or disabled.
Note: When using AFT, make sure to useonly printer firmware capable of printingasset numbers with min. 8 digits.
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RESTRICTED PROMOTIONAL COUPON
Enable or disable the acceptance of restrictedpromotional coupons.
COMMBOARD REQUIRED
Defines whether the software checks for the presenceof a commboard. If ticket validation or a progressivejackpot was configured, this page is not displayed andautomatically set to YES.
YES - The presence of a commboard is checked. Thegame will lock and display "COMMUNICATIONWITH COMMBOARD NOT ESTABLISHED" ifcommunication between commboard andmainboard could not be established.
NO - The presence of a commboard is not checked.
INITIAL SETUP SUMMARY
After the last page of options has been configured, asummary page is displayed.
Important: Carefully check all setting beforeconfirming the summary. Any later changeof Initial Setup settings will require a newRAM Reset procedure.
• If any setting is incorrect, refuse the summary bytouching the BACK button.
• If all settings are correct, confirm the summaryby touching the ACCEPT SETTINGS button.
At this point the Initial Setup is comple-ted. Proceed with progressive jackpot con-figuration (if required) and Service Menusettings.
Do not insert money or start any gamesbefore jackpot configuration is completed!
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JACKPOT CONFIGURATION
This section describes the jackpot configurationprocedure in brief. You will need an Atronic ALink Kit tocarry out this procedure.
Note: Please refer to the setup and configurationmanuals for a particular Atronic linked gaming productfor more detailed information.For example "Hot Link™ - Setup and Configuration 1.0".
Progressive CalculationThe progressive parameters (such as base value andincrement) are calculated by means of the Atronic Pro-gressive Calculation Sheet. During order processing youreceived a copy of this calculation sheet whichdetermines the parameters for a particular installation.To avoid incorrect payout percentages, do not use othervalues than stated in this document. If an alteration ofthe progressive parameters becomes necessary, pleaseask your local sales representative for a recalculation.
Jackpot Configuration ProcedureIf the commboard is set to progressive mode, the gamestarts with the message JACKPOT CONFIGURATIONREQUIRED or APL: CONFIGURATION REQUIRED, toindicate that jackpot configuration is required.
1. Connect the Alink Config USB dongle to the PC.
2. Connect the PC-Setup cable to a PC serial port(e.g. COM1) and to the machine serial port (main-board J2).
If your PC does not feature a serial port, you haveto use the USB to serial adapter.
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JACKPOT CONFIGURATION
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Jackpot Configuration Procedure (continued)
3. Start the PC and run A-Link Config for Windows,Rev. 2.6.6 (or higher).
4. Download the current progressive jackpot confi-guration.
At the machine:Press the Service button on the mainboard to enterthe Service Menu. Select "Service Menu / Settings/ Jackpot Configuration" and touch the START CON-FIGURATION button.
At the PC:Select menu ALINK and click on DOWNLOAD.
5. When the download was successful the ALink set-up window is displayed.
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JACKPOT CONFIGURATION
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JACKPOT CONFIGURATION
Jackpot Configuration Procedure (continued)
6. Select PROGRESSIVE GENERAL SETTINGS andconfigure as needed.
If a Media Controller (Atronic PC that connects toa plasma display) is connected, set OVERHEAD DIS-PLAY TYPE to ATAKA.
Do not enable TOWER BOX or DEBUG MODE.
Click SAVE & QUIT to apply changes.
7. Select PROGRESSIVE PARAMETERS and configu-re as defined in the Atronic Progressive JackpotCalculation Sheet. Depending on the jackpot mode,some fields use predefined settings. Fields CUR-RENT VALUE, BASE VALUE and LIMIT are in cur-rency.
Note: The field BASE VALUE supports no commasor dots. Fill in integers only.
Click SAVE & QUIT to apply changes.
8. Check all settings carefully and click SAVE, to savethe settings to disk (recommended).
9. Click UPLOAD to send the jackjpot configurationdata to the machine. Pay attention to the applica-tion notes and confirm with OK to start the upload.
10.When the upload was successful, click QUIT to exitthe program, remove the PC-setup cable and clo-se logic box and maindoor.
11.Clear the "Logic Door Open" message at the ma-chine by turning the Audit Key.
JACKPOT CONFIGURATION
Note: These figures are for example only.
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SERVICE MENU
SERVICE MENU
Several pages of information, configuration anddiagnostics can be accessed from the Service Menu.The structure of the Service Menu is designed to beuser friendly and self-explanatory.
• To access the Service Menu, press the servicebutton at the front of the logic box. The maindoorswitch must be in the open position.
• To exit the Service Menu, press the service buttonagain or close the maindoor.
The Service Menu consists of folders that containpages of information and settings. To navigate to thedesired folder, touch the assigned folder tab.
Some menus have information stored on more thanone page. Use the scroll bars to navigate through thepages and items.
Note: The Service Menu can be activated withoutopening the maindoor by sending SAS long poll 0A "entermaintenance mode". To exit Service Menu send 0B "exitmaintenance mode".
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2.2.1. Date / Time
2.1.2. Top Light
2.1.3. Playfield Height Adj.
2.2.1. General Configuration
2.2.2.1. Procedures
2.2.2.2. Activate Coinacceptor2.2.2. Coin Acceptor
2.2.3.1. Operation Mode
2.2.3.2. Bills Enabled
2.2.3.3. Voucher Redemption
2.2.3. Bill Acceptor
2.2.4. Hopper
2.2.5. Printer
2.2.4.1. General
2.2.4.2. Empty Procedure
2.3.1. Sound
2.3.2. Displays
2.3.3. Touch Calibration
2.3.1.1. Sound Configuration
2.3.1.2. Master Volume
2.3.1.3. Base Volume
2.4.1. Game Language
2.1. Basic
2.2. Hardware
2.3. Machine
2.4. Game
2.5. Jackpot Configuration
2. Settings
1. Machine Information
3. Diagnostics
3.1 Coin AcceptorCoin Diverter Test
Optics Test
Bills Enabled
Validator Test with Stacking
Validator T. without Stacking
Pay out 1 coin
3.2 Bill Acceptor
3.3 Hopper
3.5 Other Tests
Toplight
Lamps
Switches
Buttons
ALink Status
4. History
4.2. Game
4.1. Accounting
4.2.4. Statistics per Game
4.3.1. Money Log
4.3.2. Event Log4.3. Logs
4.4. Cashless & Progressive
4.4.1. Cashless and Progressive Inf.
5.1. Hardware Error Codes5. Help
4.1.2. Each Bill Count
4.3.3. Background Exceptions 4.3.1.4.1. Wagering Account Transfer
4.3.1.4.2. Cashable Electronic Promotion
4.3.1.4.3. Non Cashable Electronic Promo.
4.3.1.4.4. Bonus
2.2.5.1. Barcode Payout
2.2.5.2. Casino Information
2.2.5.3. Currency Setup
2.2.4.3. Payout Limit Procedure
2.2.4.4. Jam Procedures
2.3.1.4. Game Volume
2.3.3.1. Bottom Screen
2.4.2. Double Up
2.4.3. Win Limit
2.4.4. Celebration Limit
Pay out x coins
Pay out all coins
3.4 Printer Barcode Voucher
4.1.1. Accounting Information
4.2.3. Statistics per Denom.
4.2.2. Statistics
4.2.1. Last Games
4.3.1.1. Coins
4.3.1.2. Bills
4.3.1.3. Vouchers
4.3.1.4. Transactions
4.3.1.5. Others
4.3.1.1.1. Last 10 Hopper Payouts
4.3.1.1.2. Last 10 Hopper Refills
4.3.1.2.1. Last 10 Bills Inserted
4.3.1.2.2. Last 10 Stacker Clearances
4.3.1.3.1. Last 35 Vouchers In
4.3.1.3.2. Last 35 Vouchers Out
4.3.1.5.1. Last 10 Handpays
4.3.1.5.2. Last 10 Denom. Changes
4.3.1.5.3. Last 10 Prog. Jackpots
4.4.2. Progressive Split Information
4.4.3. Progressive Table
Game Authentification
2.3.4. AFT
4.4.4. Voucher and Handpay
2.3.x. Cabinet Illumination**
2.3.3.2. Top Screen*
2.4.5. Payout Limit
4.2.3.1. General Statistics
4.2.3.2. Bet-Line Table
4.3.1.4.1. Legacy Bonus***
4.3.1.4.2. AFT Transfers***
4.4.5. Jackpot Statistics
4.4.2.1. Progressive Split Statistic
4.4.2.2. Hidden Split Statistic
SERVICE MENU FLOWCHART
SERVICE MENU
Note:Some items are applicationdependent or not available incertain jurisdictions.
* only with e-motion™ cabinet** only with Harmony™ cabinet*** only with AFT configured
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SERVICE MENU
MACHINE INFORMATION
Basic machine information is displayed in this menu.
Software InformationShows the current software versions, as well as theaccounting and progressive protocols, that have beenconfigured.
Hardware InformationMachine ID: A unique ID numberBill Acceptor: Type of bill acceptor / software versionCoin Acceptor: Type of coin acceptorPrinter Type: Type of printer
ParametersShows parameters token denomination, accountingdenomination, player denomination and correspondingpaytable version, active currency limit and bill/coinacceptor limit as defined during Initial Setup.
Mechanical MetersLists the hardmeter as defined during Initial Setup.
Additional InformationShows the current configuration of the machine.Following items are listed:
Jurisdiction, Audit Meter (not used), Fund Transfers,Bonusing, Jackpot Key Credits, Commboard required,Billacceptor enabled, Residual Payout, Currency, SubCurrency, Printer, Validation Type, Security Mode, Bar-code Payout, Jackpot Receipt
Progressive InformationShows the current progressive configuration of themachine. Following items are listed:
Progressive Mode, Progressive Group #
Note: Please have this information at hand,if you contact Atronic Technical Service forsupport.
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SETTINGS
This menu is intended to configure machine settings,which are allowed to be altered during normal operation.
Following submenus are available:
• Basic page 47• Hardware page 49• Machine page 55• Game page 60• Jackpot Configuration page 64
SERVICE MENU
Note: Touch the SAVE button within a menupage to apply changes.
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SETTINGS / BASIC
This menu is intended to configure basic machinesettings.
Following submenus are available:
• Date / Time• Top Light• Playfield Height Adjustment
SERVICE MENU
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SETTINGS / BASIC
DATE / TIMESets date and time for internal event logs.
Date and time can also be set by the online systemusing SAS poll 7F (if applicable).
TOP LIGHTConfigures the top light flashing patterns.
• Select an event from the Select colomn• Configure the assigned top light pattern by
changing Lamp1 State to Lamp3 State.• Touch the TEST SETTING button to test.• Touch the SAVE button to save settings.
PLAYFIELD HEIGHT ADJUSTMENTConfigures the manual and automatic playfield heightadjustment for e-motion™ cabinets. Not available onHarmony™ cabinets.
GeneralConfigures availability of the manual heightadjustment using the UP and DOWN buttons at theplayfield.
Move to default positionEnables or disables the automatic playfield heightadjustment.
Time OutDefines the time span for the automatic playfieldheight adjustment. The playfield automatically movesback to the default position after the game was XXminutes in idle mode.
Default PositionDefines the default position of the playfield.
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SETTINGS / HARDWARE
The Settings / Hardware menu allows to enable/disableand to configure coin acceptor, bill acceptor, hopperand printer.
The following submenus are available:
• General Configuration page 50• Coin Acceptor page 50• Bill Acceptor page 51• Hopper page 52• Printer page 53
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SETTINGS / HARDWARE
GENERAL CONFIGURATIONAllows to enabled or disabled hardware components.
Note: Components that have been disabled during In-itial Setup are permanently disabled and can not beactivated in this menu.
COIN ACCEPTORConfigures the coin acceptor.
Procedures
Coin Diverter Malfunction Procedure• Machine locks with error message• Diverter malfunction is not reported to player
Coin In Procedure• Inserted coins are added to the credit meter,
the IN meter is not displayed• Inserted coins are added to the IN meter
(available in certain jurisdictions only)
Activate Coin AcceptorActivates coin acceptor for programming procedure.Applicable with programmable coin acceptors only.
G13 ChannelsShows configuration of NRI G-13 coin acceptor asdefined during Initial Setup. Available with NRI G-13coin acceptors only.
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SETTINGS / HARDWARE
BILL ACCEPTORConfigures the bill acceptor.
Operation ModeSet the bill acceptor operation mode to:
• Value of accepted bill is added to credit meter.
• Accepted bills are changed immediately bypaying bill value from the hopper.
Bills EnabledEnable or disable acceptance of a particular bill typeby touching the CHANGE button (default = all billsenabled).
Note: Bills that have been disabled during Initial Setupare permanetly disabled and can not be enabled in thismenu.
Voucher Redemption (if applicable)Enables or disables voucher redemption (ticket in).Code lenght is set fixed to 18.
Note: Voucher redemption (ticket in) requiresinstallation of a ticket in dongle on the commboard (pn65034829 CommKey CK_B) and Ticket In - Ticket Out(TITO) configuration.
-> See manual "Ticket In - Ticket Out" for details.
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SETTINGS / HARDWARE
HOPPERConfigures the hopper.
General
Hopper Payout LimitAdjust the maximal number of coins that the hoppercan pay out per payout request.
Hopper RefillEnable or disable the hopper refill menu.If enabled, a hopper refill menu is displayed in caseof a hopper empty situation, allowing to enter thenumber of coins refilled.
Empty ProcedureConfigure game behaviour for the case the hopper runsempty during a pay out.
• If hopper is empty, the left amount is handpaid.
• If hopper is empty, hopper must be refilled tocontinue payout.
Payout Limit ProcedureConfigure game behaviour for the case the pay outamount exceeds the HOPPER PAYOUT LIMIT.
• Over hopper payout limit, the hopper pays out untilhopper payout limit is reached, rest is handpaid.
• Over hopper payout limit, whole amount ishandpaid.
• Over hopper payout limit, the hopper pays out untilamount reaches next full hundred coins, rest ishandpaid.
Jam ProcedureConfigure game behaviour for the case a hopper jamoccurs during pay out.
• If a hopper jam occurs, left amount is handpaid.
• If a hopper jam occurs, the hopper jam has to becleared. After the hopper drawer door is openedand closed, the payout continues.
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SETTINGS / HARDWARE
PRINTERConfigures the printer for ticketing application.
Barcode PayoutThis settings determine how a payout is splitted intovoucher pays and hopper pays.
Pay Mode
VOUCHER 1All credits are paid by a voucher.
VOUCHER 2A voucher rounded to the maximal multiple ofthe VOUCHER BASE VALUE is printed. Theremaining amount is paid by hopper.
HOPPER 1The hopper pays up to the hopper payout limit.The remaining amount is paid by a voucher.
HOPPER 2If the payout is below hopper payout limit:All credits are paid by hopper.
If the payout is above hopper payout limit:A voucher rounded to the maximal multiple ofthe VOUCHER BASE VALUE is printed. Theremaining amount is paid by hopper.
Voucher Base Value (in currency)If PAY MODE was set to VOUCHER 2 or HOPPER 2only vouchers of a multiple of the VOUCHER BASEVALUE are printed.
Example:If the voucher base value is set to 10 Euro, onlyvouchers of a multiple of 10 Euro (10, 20, 30, ...)are printed.
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Note:The VOUCHER BASE VALUEshould always be smaller thanthe HOPPER PAYOUT LIMIT (insame units)
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PRINTER
Barcode Payout continued
Residual CreditsThis setting defines the handling of residual credits.
HOPPERResidual credits are paid as configured with settingRESIDUAL CREDITS PAYOUT (Initial Setup).
VOUCHERResidual credits are added to the voucher value.
Note: This may result in odd voucher values, even ifa voucher base value was set.
Jackpot ReceiptIf set to ENABLED, a jackpot receipt is printed, whena (jackpot) handpay is reset by an attendant. Thereceipt is intended for casino internal accountinguse only and is not cashable or playable.
Casino Information (Voucher Text)Enter alphanumeric strings (english alphabet only) forCASINO NAME, ADDRESS 1 and ADDRESS 2 to beprinted on a voucher. These fields can also be configuredby the online system, by sending SAS poll 7D "sendticket data".
Important: In a ticketing environment themachine remains locked without this fieldsconfigured!
Currency SetupEnter the currency to be printed in the voucher amounttext string.For example "NINETY-FIVE DOLLARS FORTY CENTS".(default = Dollar(s) / Cent(s))
SERVICE MENU
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SETTINGS / MACHINE
The Settings / Machine menu allows to configureseveral machine settings and AFT settings (ifapplicable).
Following submenus are available:
• Sound• Displays• Cabinet Illumination• Touch Screen Calibration• AFT
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SETTINGS / MACHINE
SOUNDConfigures sound and volume settings.
Sound Configuration
Door Open SoundSet the sound played on a door open event to singlesound or continuous sound.
Jackpot Sound VolumeSet the jackpot celebration sound volume.
• High to adjustedStarts with 100% volume and fades to the volumeas adjusted in the BASE VOLUME menu.
• AdjustedVolume as adjusted in the BASE VOLUME menu.
Begin fading Jackpot Sound AfterSet the timespan after that the jackpot celebrationsound begins to fade.
Master VolumeSet master volume and subwoofer volume in this menu.Touching the PLAY button plays a sample sound toassist adjustment. There are 3 ways to adjust thevolume.
• Sliders• +/- Buttons (adjusts in 10% steps)• SET Button (set a % value)
Touching the SET DEFAULT button resets to the gamedefault values.
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SETTINGS / MACHINE
SOUND continued
Base VolumeSet the volume of door open sounds, system soundsand the jackpot celebration sound. Touching the PLAYbutton plays a sample sound to assist adjustment.There are 3 ways to adjust the volume.
• Sliders• +/- Buttons (adjusts in 10% steps)• SET Button (set a % value)
Touching the SET DEFAULT button resets to the gamedefault values.
Game VolumeSet the volume of base game sounds, feature gamesounds and win sounds.
There are 3 ways to adjust the volume.
• Sliders• +/- Buttons (adjusts in 10% steps)• SET Button (set a % value)
Touching the SET DEFAULT button resets to the gamedefault values.
DISPLAYSConfigures the TFT monitor(s).
Bottom ScreenAdjust backlight, brightness, contrast and gammacorrection of the main display.
Top ScreenAvailable on e-motion™ cabinets only. Adjust backlight,brightness, contrast and gamma correction of theupper display.
Note: Gamma correction allows to adjust brightnesswithout changing white point and black point.
Touching the SET DEFAULT button resets to the gamedefault values. Default values vary with game themes.
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SETTINGS / MACHINE
CABINET ILLUMINATIONAvailable on Harmony™ cabinets only. Adjust brightnessof the top glass lighting between 50% and 100%.
There are 3 ways to adjust the brightness.
• Sliders• +/- Buttons (adjusts in 10% steps)• SET Button (set a % value)
Touching the SET DEFAULT button resets to the gamedefault values.
TOUCH SCREEN CALIBRATION
Start Touch Screen CalibrationThis menu allows re-calibration of the touch screen.
Touch the two yellow dots displayed on screen. Thecontroller uses the data perceived immediately beforeyou lift off your finger to register a calibration touch.Therefore, you can touch the screen, move your fingerto the target, hold for a second, and then lift yourfinger off. This method will results in a more accuratecalibration.
After calibration you can check the accuracy of thecalibration. Touch the screen and check if your fingerposition matches the position of the red dot that willappear.
• If you are satisfied with the result, touch theACCEPT button to continue.
• If the position does not match, touch therecalicrabe button or wait until the countdowntimer (60 sec.) restarts the calibration.
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SETTINGS / MACHINE
AFT (Advanced Fund Transfers)Configures AFT in-house transfers using SAS 6commands. Available only if FUND TRANSFERS wasset to AFT during Initial Setup.
Host Cashout controlable by Host
• YES - The game will read the transfer flags sentwith SAS poll 72. The settings HOST CASHOUT ENABLE and HOST RECOVERY MODEcan be changed remotely by the host system.
• NO - The game will not read the transfer flagssentwith SAS poll 72. The menu settingsHOST CASHOUT ENABLE and HOSTRECOVERY MODE can not be changedremotely by the host system.
Host Cashout EnableThis setting determines, whether the host systemis available as a valid cashout device.
• YES - The host system is the primary cashoutdevice. Pressing the Cashout buttoninitiates a cash out to host (Exception 6A).
• NO - Pressing the Cashout button initiates astandard cash out by hopper or printer.A cash out to host has to be initiated by aseparate player interface (default setting).
Host Recovery ModeDetermines how a failed cash out to host is handled.
• SOFT If a cash out to host fails, the game willuse other means available for cash out,while still maintaining the credit type.
• HARD If a cash out to host fails, the game locksand displays an error message. After theerror message was confirmed (jackpot key),the HOST RECOVERY PROCEDURE menustarts automatically. The attendant has toselect one of the available options:
• Retry Cashout to Host• Default Cashout by Machine• Cancel Cashout
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SETTINGS / GAME
The Settings / Game menu allows to configure severalgame settings.
Following submenus are available:
• Game Language• Double Up• Win Limit• Celebration Limit• Payout Limit
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SETTINGS / GAME
GAME LANGUAGESet the desired language for game play and on-screenmessages.
Default setting is english. Single language versions donot support this feature.
DOUBLE UPConfigures the Double Up feature. This feature givesplayers the option to wager the won credits of therecent game in an additional double or nothing bet.
Note: This menu is accessible only withoutcredits on the credit meter.
Double ModeSet the double mode to DOUBLE DISABLED(disabled) or RED / BLACK (enabled).
Maximum DoubleAdjust the number of allowed double up steps toGAMBLE 1x, GAMBLE 5x or MAX ALLOWED.
Note: Gamble wins will never exceed the game topaward. Would the next double up step possiblyexceed the top award, "NO MORE DOUBLE UPS" isdisplayed and the feature ends.
Auto DoubleIf enabled, the Double Up feature starts automaticallyafter a winning game. Availability of AUTO DOUBLEdepends on game version and jurisdictional setting.
WIN LIMIT
Win Limit ($1,200 Limit)If enabled, wins exceeding 1,200 currency unitsinitiate a handpay and need to be acknowledged byan attendant using the jackpot key.
Win Limit ValueThe win limit is set fixed to 1.200 currency units.
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SETTINGS / GAME
CELEBRATION LIMIT (in currency)The celebration limit determines the threshold forjackpot handpays. A win exceeding the lower limitinitiates a jackpot celebration and needs to beacknowledged by an attendant using the jackpot key.Default value (in currency) for both limits is the topaward amount of the highest player denomination.
Important: A top award win combination(5x top symbol) does not automaticallyinitiate a handpay! The win amount has toexceed the celebration limit, in order toinitiate a jackpot handpay.
Celebration LimitEnables or disables the celebration limit.
Lower Celebration LimitSets the threshold for the lower celebration limit.A win exceeding this limit will initiate a handpay orcan be booked to the credit meter, depending onsetting CELEBRATION LIMIT DESTINATION.
Upper Celebration LimitSets the threshold for the upper celebration limit.A win exceeding this limit will always initiate ahandpay.
Celebration Limit DestinationSets the destination for wins exceeding the lowerbut not the upper celebration limit.
• With cashless transaction mode EFT the settingsHANDPAY and CARD are selectable.
• With cashless transaction mode AFT the settingsHANDPAY and CREDITMETER are selectable.
Note: If celebration limit destination wasset to CARD, and no player card is available/operational, the amount is booked to thecredit meter instead.
continues on next page...
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CELEBRATION LIMIT continued
The jackpot handpay amount is booked to:
• SoftmetersHAND PAID WITH JACKPOTJACKPOTS WITH PROGRESSIVE AND BONUSJACKPOTS WITHOUT PROGRESSIVE ANDBONUS
• Mechanical Meter 6JACKPOTS WITH PROGRESSIVE AND BONUS
PAYOUT LIMITThe payout limit determines the threshold for cashouthandpays (cancelled credits).
When the Cashout button is pressed and the cashoutamount exceeds this limit, a handpay is initiated andhas to be acknowledged by an attendant.
The handpay amount is booked to:
• SoftmetersHAND PAID WITH JACKPOTHAND PAID WITHOUT JACKPOT
• Mechanical Meter 4HAND PAID WITH JACKPOT orHAND PAID WITHOUT JACKPOT(depends on meter configuration)
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SERVICE MENU
SETTINGS / JACKPOT CONFIGURATION
Start Jackpot ConfigurationUse this routine to enable the game for progressivejackpots configuration.
The Jackpot configuration procedure and itsprerequisites is explained in section JackpotConfiguration on pages 39 - 41.
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DIAGNOSTICS
The DIAGNOSTIC folder provides several in-machinehardware tests for maintenance and trouble shooting.
Following submenus are available:
• Coin Acceptor page 66• Bill Acceptor page 67• Hopper page 68• Printer page 69• Other Tests page 70
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SERVICE MENU
DIAGNOSTICS
COIN ACCEPTORTests coin acceptor, coin diverter and coin channelingoptics.
Coin Diverter TestTests the coin diverter solenoid for errors.
Optics TestTests the coin channeling optics (light barriers).
Select the COIN TARGET, touch the START TEST buttonand insert a coin. The color of the boxes in the testmenu indicates the state of this optic.
Grey = Not testedGreen = Test passedRed = Test has failed. The coin has not passed
the optic in a defined time span or theoptic is soiled or defectiv.
Optic 1
Coin Acceptor
Optic 2Optic 3
Optic 4
Optic 5
Optic 6 (to drop) is located below the bill acceptor housing
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DIAGNOSTICS
BILL ACCEPTORTests the bill acceptor and shows the bill table.
Bills EnabledA billtable overview is displayed.
Use menu SETTINGS / HARDWARE / BILL ACCEPTOR /BILLS ENABLED to change settings.
Validator Test with StackingTests the function of bill validator, stacker and cashbox. The inserted bill or ticket will be stacked in thecash box. Make sure to have the bill door keys andcash box keys at hand, to retrieve the bills.
Validator Test without StackingTests the function of the bill validator. The inserted billor ticket will be returned after testing.
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DIAGNOSTICS
HOPPERTests hopper adjustment and hopper switch timings.
Check that the hopper has paid out the correct numberof coins and check hopper timings. Coins paid out duringhopper test will not be listed in the machine statistics.
Pay out 1 coinWith this routine the hopper pays out 1 coin and showsthe hopper switch timings.
Pay out X coinsWith this routine the hopper pays out an adjustablenumber of coin and shows the hopper switch timings.
• Adjust the number of coins to be paid out by thehopper.
• Check that the hopper has paid out the correctnumber of coins
• Check the hopper switch timings.If any of the switching period values is below12 milli seconds, the hopper count switch has tobe re-adjusted.
Pay out all coinsWith this routine the hopper pays out all coins.
The payout can be stopped by touching the CANCELPAYOUT button.
See manual "Peripherals / Hopper" for details of hopperadjustment.
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DIAGNOSTICS
PRINTERShows the operating state of the ticket printer andallows a test print.
Barcode VoucherShows the operating state of the ticket printer.
Following status items are displayed:
• paper low• paper in printer• top of form state• paper loaded• bar code complete• voucher complete• paper in path• paper jam• communication error.
Start test printTouching this button initiates a test print. A demovoucher without amount and validation is printed.Only the voucher text (casino name and address) isvalid.
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DIAGNOSTICS
OTHER TESTSTests top light (candle), lamps, switches and buttonsand shows the ALink™ status. Allows to enable a gameauthentification (GAT) tool.
ToplightTests the top light (candle) lamps for defects.
LampsTests the button LEDs and the decal illuminations fordefects.
SwitchesSwitches and sensors can be tested in this menu.Activating a switch by hand should change the state.
Following switch states are displayed:logic door, drop door, billbox door, hopper drawer switch,hopper count switch, hopper highlevel, jackpot key, auditkey and stacker switch.
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DIAGNOSTICS
OTHER TESTS continued
ButtonsTests the function of button panel buttons and servicepanel buttons.
Pressing a button will illuminate it.
ALink StatusDisplays a ALink™ status overview.Alink™ is the data transport model used by the AtronicProgressive Link™ (APL) application.
GeneralALink Status Master or SlaveAdress Displays the APL/Alink address
(01- 32) of this machineGame Phase Option not usedCRC Errors Number of checksum errors
during ALink transmissions
Machine StatusDisplays the APL/Alink™ status of each machine inthe link (master, slave or not avialable). The MachineStatus menu is available at the APL/Alink mastermachine only.
Game AuthentificationUsed in certain jurisdictions only.Enables communication to an external GameAuthentication Terminal (GAT) via multimedia boardserial connector.
The Game Authentication Terminal (GAT) application isused by regulatory field agents to identify casino gamesand game software revisions, as defined by the GamingStandards Association (GSA).
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HISTORY
This folder tab contains the game softmeters.
This folder tab can also be accessed from within theAudit Menu. Find a complete description in section"Audit Menu / History" on pages 79 - 104.
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The OUT OF ORDER button
HELP
Provides a hardware error-code listing. Use this listingif a hardware error has occured.
This folder tab can also be accessed from within theAudit Menu. Find a complete description in section"Audit Menu / Help" on pages 105 - 106.
OUT OF SERVICE
Sets the game to out of service mode.
In case of a malfunction or in order to reserve themachine for a particular player use the out of servicefunction. The main monitor displays an "Out of Service"screen and gameplay is disabled. Coin acceptor, billacceptor and printer are locked. It is still possible toread out the softmeters by an accounting system.
To set the machine to Out Of Service mode:
1. Open the maindoor.2. Press service button.3. Touch the OUT OF ORDER button displayed in
the upper right corner. The "Out of Service"screen is displayed.
4. Close and lock the maindoor.
To exit Out Of Service mode:
1. Open the maindoor.2. Press service button again.3. Close and lock the maindoor.
The "Out of Service" screen
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AUDIT MENU
The Audit Menu gives access to the softmeters andsome additional functions and information. The followingmenus are available via Audit Menu:
Machine InformationDisplayes game software revisions and machine andgame settings.
Service GameAllows simulated game play for test purposes.
HistoryContains accounting and game statistics(softmeters), machine logs and last game recall.
HelpContains are hardware error listing
Touch Screen CalibrationAllows re-calibration of the touch screen controller.
To access the Audit Menu:
• Turn the Audit Key while the machine is in idlemode. The Audit Menu can not be accessedwhile a game is in progress or waiting for playerinteraction (double up).
• To exit the Audit Menu, remove audit key.
Show DetailsTo view a brief description of an particular item or meter,select the item and touch the SHOW DETAILS button.
Audit Key Switch
AUDIT MENU
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3. History
3.2. Game
3.1. Accounting
3.2.4. Statistics per Game
3.2.5. Bet-Line Table
3.3.1. Money Log
3.3.2. Event Log3.3. Logs
3.4. Cashless & Progressive
3.4.1. Cashless and Progressive
4.1. Hardware Error Codes4. Help
3.1.2. Each Bill Count
3.3.3. Background Exceptions
3.3.1.4.1. Wagering Account Transfer
3.3.1.4.2. Cashable Electronic Promotion
3.3.1.4.3. Non Cashable Electronic Promo.
3.3.1.4.4. Bonus
3.1.1. Accounting Information
3.2.3. Statistics per Denom.
3.2.2. Statistics
3.2.1. Last Games3.3.1.1. Coins
3.3.1.2. Bills
3.3.1.3. Vouchers
3.3.1.4. Transactions
3.3.1.5. Others
3.3.1.1.1. Last 10 Hopper Payouts
3.3.1.1.2. Last 10 Hopper Refills
3.3.1.2.1. Last 10 Bills Inserted
3.3.1.2.2. Last 10 Stacker Clearances
3.3.1.3.1. Last 35 Vouchers In
3.3.1.3.2. Last 35 Vouchers Out
3.3.1.5.1. Last 10 Handpays
3.3.1.5.2. Last 10 Denomination Changes
3.3.1.5.3. Last 10 Progressive Jackpots3.4.2. Voucher and Handpay
3.4.3. Jackpot Statistics
2. Service Game
1. Machine Information
5. Touch Screen Calibration
AUDIT MENU
Note:Some items are application dependent or not availablein certain jurisdictions.
AUDIT MENU FLOWCHART
This overview graph shows all menus available in theAudit Menu
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AUDIT MENU
MACHINE INFORMATION
Basic machine information is displayed in this menu.
Software InformationShows the current software versions, as well as theaccounting and progressive protocols, that have beenconfigured.
Hardware InformationMachine ID: A unique ID numberBill Acceptor: Type of bill acceptor / software versionCoin Acceptor: Type of coin acceptorPrinter Type: Type of printer
ParametersShows parameters token denomination, accountingdenomination, player denomination and correspondingpaytable version, active currency limit and bill/coinacceptor limit as defined during Initial Setup.
Mechanical MetersLists the hardmeter settings, that have been definedduring the Initial Setup.
Additional InformationShows the current configuration of the machine.Following items are listed:
Jurisdiction, Audit Meter (not used), Fund Transfers,Bonusing, Jackpot Key Credits, Commboard required,Billacceptor enabled, Residual Payout, Currency, SubCurrency, Printer, Validation Type, Security Mode, Bar-code Payout, Jackpot Receipt
Progressive InformationShows the current progressive configuration of themachine. Following items are listed:
Progressive Mode, Progressive Group #
Note: Please have this information at hand,if you contact Atronic Technical Service forsupport.
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SERVICE GAME
The service game allows simulated gameplay withoutaltering any meters. It is intended for servicing, trainingor promotional reasons. Coin acceptor, hopper, billacceptor and printer are disabled during service gamemode.
A service game can only be started, if there are nocredits on the credit meter and the maindoor switchis in open position.
AUDIT MENU
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HISTORY
The History menu gives access to the softmeters,machine logs and the last game recall. The followingmenus are available:
AccountingProvides accounting statistics (softmeters).
GameProvides game statistics (softmeters) and last gamerecall.
LogsProvides machine logs and money logs.
Cashless and ProgressiveProvides statistics of cashless transfers, ticketingand progressive jackpots.
METER LIMITS
All softmeters have a maximum decimal value limit.
currency meters 264 -1(limit in cents) 100
credit meters 264 -1(in accounting credits) 10000 * Denomination [in cent]
counting meters 232 -1
Any exceptions are noted directly at the softmeterdescriptions.
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AUDIT MENU
Note: A RAM reset will resetall softmeters , statistics andlogs. Only values since the lastRAM reset are recorded.
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HISTORY / ACCOUNTING
Provides accounting softmeters and a bill count.
ACCOUNTING INFORMATION
Money Wagered (in currency)Total amount of money wagered. (wagers from coins,bills, deduction from credit meter or any other mean).
Money Won + Progressive + Bonus, without Jackpot(in currency)Total amount of money won (line wins, machine paidprogressives and machine paid bonus awards), withoutjackpots (wins, progressives and bonus awards thatdirectly result in a handpay).
Money Won + Progressive + Bonus, with Jackpot(in currency)Total amount of money won (line wins, machine paidprogressives and machine paid bonus awards), includingjackpots (wins, progressives and bonus awards thatdirectly result in a handpay).
Total Drop (in currency)Total amount of money from accepted bills, vouchersand coins to dropbox.
Coin Drop (in currency)Total amount of money from coins to dropbox.
Hand Paid without Jackpot (in currency)Total amount of money from handpays initiated by acashout request (canceled credits) and key money out,without handpaid jackpot wins, progressives and bonusawards.
Hand Paid with Jackpot (in currency)Total amount of money from all handpays (initiatedautomatically or by a cashout request) and key moneyout, including handpaid jackpot wins, progressives andbonus awards.
AUDIT MENU
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ACCOUNTING INFORMATION continued
Games Played (counter)Total number of games played.
Games Won (counter)Total number of won games. Games lost in double-upfeature are not booked to this meter.
Jackpot without Progressives and Bonus (in currency)Total amount of money from wins that automaticallyresult in a handpay, excluding progressives and bonusawards.
Jackpot with Progressives and Bonus (in currency)Total amount of money from wins that automaticallyresult in a handpay, including progressives and bonusawards.
Jackpot Hits (counter)Non progressive: Number of top award hitsProgressive: Number of progressive jackpot hits
Door Opens (counter)Total number of maindoor opens.
Physical Coin In (in currency)Total amount from accepted coins.
Physical Coin Out (in currency)Total amount from coins paid out by hopper (includingextra coins).
True In (in currency)Total amount of money from accepted coins and bills,card cashable in, card non cashable in, card promotionalin, voucher cashable in, voucher promotional in, vouchernonrestricted in, key money in.
True Out (in currency)Total amount of money from coins paid from hopper,card cashable out, card non cashable out, cardpromotional out, voucher cashable out, voucherpromotional out, key money out, handpaid with Jackpot
Note:No cancelled credits (aftercashout request) are includedon this meter.
AUDIT MENU
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AUDIT MENU
HISTORY / ACCOUNTING
ACCOUNTING INFORMATION (continued)
Net Win (in currency)MONEY WAGERED - MONEY WON without PROGRES-SIVES and BONUS.
Current Payout % with BonusPayout percentage including bonus amounts.Calculation does not include progressive amounts.
Current Payout % without BonusCurrent payout percentage. Calculation does notinclude progressive and bonus amounts.
Coins Overpaid (counter)Total number of coins overpaid by the hopper.
Games/Door (counter)Games played since last door opening.
Games/Power (counter)Games played since last power up.
Hopper Drawer (counter)Number of hopper drawer openings.
Logic Door (counter)Number of logic box openings.
Drop Door (counter)Number of drop box openings.
Billbox Door (counter)Number of bill door openings.
Bill and Drop Door (counter)Number of drop door and bill door openings.
Billacceptor Stacker (counter)Number of cashbox (stacker) removals.
Key In (in currency)Total amount of money added to the credit meter bymeans of the remote money in function (jackpot key).
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Calculation of meters DOUBLEUTILIZATION % and DOUBLE UPPAYOUT % is based on a meterrange from 0,00 to184.467.440.737.095,51.
AUDIT MENU
HISTORY / ACCOUNTING
ACCOUNTING INFORMATION (continued)
Key Out (in currency)Total amount of money cleared from the credit meterby means of the remote money in function (jackpotkey).
Double Utilization %Ratio of double up screen entered / double up possible.
Double Up Wagered (in currency)Total amount of credits wagered during double upfeature.
Double Up Won (in currency)Money won in double up feature.
Double Up Payout %( DOUBLE-UP WON / DOUBLE-UP WAGERED ) * 100
Total Bills Currency (in currency)Total amount of money from accepted bills.
Total Bills Count (counter)Total number of bills accepted.
EACH BILL COUNT
Shows a table, which lists the number of acceptedbills of each bill denomination.
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HISTORY / GAME
The GAME folder provides a last game recall and gamestatistics of each denomination or payout percentage.
LAST GAMESList the last 20 games and allows to replay a game.
1. Touch a game to be reviewed.
2. Touch the SELECT GAME buttonFollowing game information is displayed:
- Game- Denomination / Paytable- Date- Time- Money/credits paid- Money/credits won- Money/credits bet- Money/credits before game start- Money/credits after game initiation- Money/credits at game end- Lines played- Line bet- Double Up game- Double Up played- Bonus award- Mystery Jackpot- Progressive Jackpot
3. Touch the START REPLAY button to replay a game.
4. Wait until "HIT LIT BUTTON FOR NEXT GAMESTEP"is displayed in the game line.
5. Hit lit button to view the next gamestep.
6. Repeat steps 4. and 5. until the last game replayends.
AUDIT MENU
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STATISTICSThis menu provides general game statistics.
Money Wagered (in currency)Total amount of money wagered. (wagers from coins,bills, deduction from credit meter or any other mean).
Money Won + Progressive + Bonus, without Jackpot(in currency)Total amount of money won (line wins, machine paidprogressives and machine paid bonus awards), withoutjackpots (wins, progressives and bonus awards thatdirectly result in a handpay).
Money Won + Progressive + Bonus, with Jackpot(in currency)Total amount of money won (line wins, machine paidprogressives and machine paid bonus awards), includingjackpots (wins, progressives and bonus awards thatdirectly result in a handpay).
Jackpot without Progressives and Bonus (in currency)Total amount of money from wins that automaticallyresult in a handpay, excluding progressives and bonusawards.
Jackpot with Progressives and Bonus (in currency)Total amount of money from wins that automaticallyresult in a handpay, including progressives and bonusawards.
Jackpot Hits (counter)Non progressive: Number of top award hitsProgressive: Number of progressive jackpot hits
Current Payout % with BonusPayout percentage including bonus amounts.Calculation does not include progressive amounts.
Current Payout % without BonusCurrent payout percentage. Calculation does notinclude progressive and bonus amounts.
AUDIT MENU
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STATISTICS continued
Games played (counter)Number of games played
Games WonNumber of games won.
Games played with Auto PlayNumber of games played using the auto play feature.
Games played with Continuous PlayNumber of games played using the continuous playfeature.
Average Bet per Game (in currency)Shows the average stake per game in currency.
Average Lines per GameShows the average number of lines per game (roundedto the next whole number).
Games played with Bet "x" (counter)Number of games played with a certain bet.
Games played with "x" Lines (counter)Number of games played with a certain number of lines.
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STATISTICS PER DENOMProvides statistics for each player denomination anda bet / line distribution table.
General StatisticsProvides statistics for a certain player denomination.Use the denomination listing on the right to select aplayer denomination for review.
Games played (counter)Number of games played
Games WonNumber of games won.
Games LostNumber of games lost.
Money Wagered (in currency)Total amount of money wagered. (wagers from coins,bills, deduction from credit meter or any other mean).
Money Won + Progressive + Bonus, with Jackpot(in currency)Total amount of money won (line wins, machine paidprogressives and machine paid bonus awards), includingjackpots (wins, progressives and bonus awards thatdirectly result in a handpay).
Money Won + Progressive + Bonus, without Jack-pot(in currency)Total amount of money won (line wins, machine paidprogressives and machine paid bonus awards), withoutjackpots (wins, progressives and bonus awards thatdirectly result in a handpay).
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AUDIT MENU
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HISTORY / GAME
STATISTICS PER DENOM continued
General Statistics continued
Jackpot with Progressives and Bonus (in currency)Total amount of money from wins that automaticallyresult in a handpay, including handpays from progres-sives and bonus awards.
Jackpot without Progressives and Bonus(in currency)Total amount of money from wins that automaticallyresult in a handpay, without handpays from progressi-ves and bonus awards.
Game HoldPercentage of money hold by the game.
100% -
Game Yield
Bet - Line TableDisplayes the distribution of games played with acertain bet and a certain number of lines.
Use the denomination listing on the right to select aplayer denomination for review. Selecting COMBINEDdisplays all games, irrespective of their denomination.
AUDIT MENU
"Money won+Prog+Bonus, wo JP" • 100"Money wagered"( )
"Money won+Prog+Bonus, wo JP" • 100"Money wagered"( )
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STATISTICS PER GAMEProvides statistics for each game combination.
Games played (counter)Number of games played
Games WonNumber of games won.
Games LostNumber of games lost.
Money Wagered (in currency)Total amount of money wagered. (wagers from coins,bills, deduction from credit meter or any other mean).
Money Won + Progressive + Bonus, with Jackpot(in currency)Total amount of money won (line wins, machine paidprogressives and machine paid bonus awards), includingjackpots (wins, progressives and bonus awards thatdirectly result in a handpay).
Money Won + Progressive + Bonus, without Jack-pot(in currency)Total amount of money won (line wins, machine paidprogressives and machine paid bonus awards), withoutjackpots (wins, progressives and bonus awards thatdirectly result in a handpay).
Jackpot with Progressives and Bonus (in currency)Total amount of money from wins that automaticallyresult in a handpay, including handpays from progres-sives and bonus awards.
Jackpot without Progressives and Bonus(in currency)Total amount of money from wins that automaticallyresult in a handpay, without handpays from progressi-ves and bonus awards.
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AUDIT MENU
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HISTORY / GAME
STATISTICS PER GAME continued
Game HoldPercentage of money hold by the game.
100% -
Game Yield
"Money won+Prog+Bonus, wo JP" • 100"Money wagered"( )
"Money won+Prog+Bonus, wo JP" • 100"Money wagered"( )
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HISTORY / LOGS
Provides log-files of money transactions, a machineevent log and a list of background exceptions. Thefollowing submenus are available:
• Money Log• Event Log• Background Exceptions
MONEY LOGProvides log-files of money transactions.The following submenus are available:
• CoinsHopper payouts und refills
• BillsBills inserted and stacker (cash box) clearance
• VouchersTickets in and tickets out
• TransactionsCashless transfers and bonusing
• OthersHandpays, denomination changesand progressive jackpots
AUDIT MENU
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HISTORY / LOGS
MONEY LOGS continued
Coins
Last 10 Hopper PayoutsDate, time and number of coins of the last 10 hopperpayouts.
Last 10 Hopper RefillsDate, time and number of coins refilled of the last10 hopper refills.
Bills
Last 10 Bills InsertedDate, time and bill value of the last 10 acceptedbills.
Last 10 Stacker ClearancesDate and time of the last 10 stacker clearances.
Vouchers
Last 35 Vouchers InShows date, time, money value, voucher type andvalidation # of the last 35 accepted vouchers.
Last 35 Vouchers OutShows date, time, money value, voucher type andvalidation # of the last 35 printed vouchers.
AUDIT MENU
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HISTORY / LOGS
MONEY LOGS continued
Transactions
Legacy BonusShows date / time and amount of the last bonusawards transfered to the machine using legacybonusing commands.
Wagering Account TransferShows date / time, amount, transfer direction andtransaction number of the last transactions ofcashable credits from/to a wagering account bymeans of an external cashless wagering system.
Cashable Electronic PromotionShows date / time, amount, transfer direction andtransaction number of the last transactions ofcashable credits from/to a promotional account bymeans of an external cashless wagering system.
Non Cashable ElectronicShows date / time, amount, transfer direction andtransaction number of the last transactions of non-cashable credits from/to a promotional account bymeans of an external cashless wagering system.
AFT TransfersShows date / time, transaction ID and total amountof the last AFT transactions.
Others
Last 10 HandpaysShows date, time, amount, type and validation # ofthe last 10 handpays.
Last 10 Denomination ChangesShows date and time of the last 10 playerdenomination changes.
Last 10 Progressive JackpotsShows date, time, value, jackpot level and hit numberof the last 10 progressive jackpot hits.
AUDIT MENU
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HISTORY / LOGS
EVENT LOGDisplays a complete list of all machine events with timestamp. Some entries are mainly intended to assisttrouble shooting.
Show DetailsLists the entire entry (if truncated).
Go To PageEnables to navigate to a certain page in the log.
Go To TimestampEnables to navigate to a certain date and time inthe log.
Page UpNavigates to the previous page in the log.
Page DownNavigates to the next page in the log.
BACKGROUND EXCEPTIONSDisplays a log of background exceptions that occured.
This log is intended for internal manufacturer use andenhanced troubleshooting and should normally list noentries.
AUDIT MENU
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HISTORY / CASHLESS & PROGRESSIVE
Provides statistics of cashless transactions, progres-sive jackpot, vouchers and handpays. The followingsubmenus are available:
• Cashless and Progressive Information• Progressive Split Information• Progressive Table• Voucher and Handpay• Jackpot Statistics
CASHLESS ANDPROGRESSIVE INFORMATIONLists total amounts from cashless transfers, bonusing,progressive pays and AFT transfers.
Cashless and Progressive
Total Active Money (in currency)Sum of all active money available to play. (cashable+noncashable+promotional money).
Active Cashable (in currency)Current cashable money available. These money canbe cashed out by any device.
Active Cashable Promotional (in currency)Current cashable promotional money available. Thismoney can only be cashed out to a cashless wageringsystem.
Active Non-Cashable Promotional (in currency)Current non-cashable promotional money available. The-se type of money can only be played off (no cash out).
Total Cashless Transactions In (in currency)Total amount of money received from a system. Sumof WAT In + Cashable Electronic Promotional In +Non-Cashable Electronic Promotional In.
Total Cashless Transactions Out (in currency)Total amount of money cashed out to a system. Sumof WAT Out + Cashable Electronic Promotional Out +Non-Cashable Electronic Promotional Out.
AUDIT MENU
Note: If the game is configuredfor AFT, this meter will list thesum of AFT In transfers.
Note: If the game is configuredfor AFT, this meter will list thesum of AFT Out transfers.
Note: If the game is configuredfor AFT, this meter will list theactive Non Restricted amount.
Note: If the game is configuredfor AFT, this meter will list theactive Restricted amount.
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CASHLESS ANDPROGRESSIVE INFORMATION continued
WAT In (in currency)Amount of cashable money electronically transferedfrom a wagering account by means of an externalcashless wagering system.
WAT Out (in currency)Amount of cashable money cashed out to a wageringaccount by means of an external cashless wageringsystem.
Cashable Electronic Promotional In (in currency)Amount of cashable money electronically transferedfrom a promotional account by means of an externalcashless wagering system.
Cashable Electronic Promotional Out (in currency)Amount of cashable money cashed out to a promotionalaccount by means of an external cashless wageringsystem.
Non-Cashable Electronic Promotional In (in currency)Amount of non-cashable money electronicallytransfered from a promotional account by means ofan external cashless wagering system.
Non-Cashable Electronic Promotional Out (in currency)Amount of non-cashable money electronicallytransfered to a promotional account by means of anexternal cashless wagering system.
Bonus Awards Deductible (in currency)Total amount of money from bonus awards with taxstatus deductible.
Bonus Awards Non-Deductible (in currency)Total amount of money from bonus awards with taxstatus non-deductible.
Bonus Awards Wager Match (in currency)Total amount of money from bonus awards with statuswager match.
AUDIT MENU
Note: If the game is configuredfor AFT, this meter will list thesum of AFT Cashable Intransfers.
Note: If the game is configuredfor AFT, this meter will list thesum of AFT Non Restricted Intransfers.
Note: If the game is configuredfor AFT, this meter will list thesum of AFT Restricted Intransfers.
Note: If the game is configuredfor AFT, this meter will list thesum of AFT Cashable Outtransfers.
Note: If the game is configuredfor AFT, this meter will list thesum of AFT Non Restricted Outtransfers.
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CASHLESS ANDPROGRESSIVE INFORMATION continued
Bonus Awards Mystery (in currency)Total amount of money awarded by a mystery jackpot.
Attendant Paid External Bonus Payout (in currency)Total value of additional amounts awarded as a resultof an external bonusing system, paid by an attendant.
Machine Paid External Bonus Payout (in currency)Total value of additional amounts awarded as a resultof an external bonusing system, paid by the machine.
Progressive Information
Total Paid Progressive PayoutSum of progressive jackpot wins paid by an attendantor paid by the machine and the number of hits.
Attendant Paid Progressive Payout (in currency)Sum of progressive jackpot wins paid by an attendantand the number of hits.
Machine Paid Progressive Payout (in currency)Sum of progressive jackpot wins paid by the machine(booked to credit meter) and the number of hits.
Total Paid Progressive Payout Level 1-4Sum of progressive jackpot wins paid by an attendantor paid by the machine and the number of hits for eachlevel 1 to 4.
Attendant Paid Progressive Payout Level 1-4Sum of progressive jackpot wins paid by an attendantand the number of hits for each level 1 to 4.
Machine Paid Progressive PayoutSum of progressive jackpot wins paid by the machine(booked to credit meter) and the number of hits foreach level 1 to 4.
AUDIT MENU
Note: For non multilevel pro-gressives only one progressivelevel is displayed.
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CASHLESS ANDPROGRESSIVE INFORMATION continued
AFT Information
AFT In House Cashable InTotal amount of cashable money received from a casinomanaged wagering account by means of an AFT system.
AFT In House Restricted InTotal amount of Restricted money received from acasino managed promotional account by means of anAFT system.
AFT In House Non Restricted InTotal amount of Non Restricted money received from acasino managed promotional account by means of anAFT system.
AFT In House Cashable To HostTotal amount of cashable money transferred to a casinomanaged wagering account by means of an AFT system.
AFT In House Restricted To HostTotal amount of Restricted money transferred to acasino managed promotional account by means of anAFT system.
AFT In House Non Restricted To HostTotal amount of Non Restricted money transferred toa casino managed promotional account by means ofan AFT system.
AUDIT MENU
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PROGRESSIVE SPLIT INFORMATIONThis menu displays the distribution of progressivejackpot increments for a multilevel jackpot game, whenusing APL2 mode (Atronic Progressive Link™ II).
With APL2 a jackpot level can only raise up to thebase value of the next higher jackpot level. If a jackpotlevel reaches this limit, the incrementing of this levelis blocked and the increments are redistributed toanother level. This process is called a split.
Whenever a split happens, the increments of theblocked level are redistributed to the lowest possiblejackpot level.
For example:Jackpot level 3 reaches the base value of jackpot level2. The increments of level 3 are now added to jackpotlevel 4, as this is the lowest possible jackpot level.
With 4 jackpot levels there are several combinationsof blocked increments possible. Each possiblecombination is metered in a seperate split statisticSplit 0 to Split 15. The percentage values in the greencolumns indicates the increment redistribution for thissplit. Split 0 is the default distribution as defined duringjackpot configuration.
When a jackpot level was hit, the incrementing startsagain on this level and the metering is again done onthe split statistic that refers to the recent distributionof increments.
For example:Incrementing of level 3 is blocked, the other levels areactive. Statistics are metered on Split 2. After ajackpot hit on level 3, the incrementing on this levelstarts again. Statistics are metered on Split 0.
Note: The base values of ajackpot level can be reviewed inmenu Jackpot Statistics.
Note: Jackpot level 1 is thehighest level (highest amount).Jackpot level 4 is the lowestlevel.
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PROGRESSIVE SPLIT INFORMATIONcontinued
Progressive Split Statistics
Split 0 to Split 15Each column split 0 to split 15 lists the data recordedduring this split was active.
Mon. WageredSum of money wagered, listed for each split.
JP 1-4Lists the increment percentage and the amount ofmoney added to this jackpot level during a certain split0 to 15 was active (excluding base value).
OverpaidMoney that exceeded the configured max. limit of ajackpot level and was paid to the overflow pot.
Sum Pot Inc.Lists the sum of jackpot increments (in %) and thetotal money paid to the jackpot for each split situation.
Hidden Split Statistics
Mon. WageredSum of money wagered, listed for each split situation.
JP 1-4The green column list the increment percentages fora certain split situation 0 to 15. The second columnlists the amount of money added to this jackpot levelduring a certain split was active (excluding base value).
OverpaidMoney that exceeded the configured max. limit of ajackpot level and was paid to the overflow pot.
Sum Pot Inc.Lists the sum of jackpot increments (in %) and thetotal money paid to the jackpot for each split situation.
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HISTORY / CASHLESS & PROGRESSIVE
PROGRESSIVE TABLEThis menu displays progressive jackpot pays for eachlevel and in total. For non multilevel jackpots only level1 is displayed.
LevelProgressive jackpot level 1 to 4.(level 1 has the highest amount)
Attendant PaidProgressive jackpot wins that have been handpaid byan attendant.
Machine PaidProgressive jackpot wins that have been booked tothe credit meter.
Total PaidSum of progressive jackpot pays for each jackpot leveland in total.
HitsNumber of progressive jackpot hits for each jackpotlevel and in total.
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AUDIT MENU
HISTORY / CASHLESS & PROGRESSIVE
VOUCHER AND HANDPAYThis menu displays ticketing and handpay information.
Voucher Statistics
Voucher In (in currency)Total amount of cashable money from accepted slotmachine wagering vouchers.
Voucher Out (in currency)Total amount of cashable money paid via voucher.
Coupon Promotional In (in currency)Total amount of promotional money from acceptedvouchers.
Coupon Promotional Out (in currency)Total amount of promotional money paid via voucher(option not used).
AcceptedTotal number of accepted vouchers.
PrintedSum of all printed vouchers (cashout vouchers andjackpot receipt vouchers).
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VOUCHER AND HANDPAY continued
Handpay Statistics
Handpay With VoucherTotal amount of money from cashout handpays with areceipt printed.
Handpay Without VoucherTotal amount of money from cashout handpays withouta receipt printed.
Handpay Win With VoucherTotal amount of money from jackpot handpays (initiatedautomatically because a single win exceeded a limit)with a receipt printed.
Handpay Win Without VoucherTotal amount of money from jackpot handpays (initiatedautomatically because a single win exceeded a limit)without a receipt printed.
AUDIT MENU
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HISTORY / CASHLESS & PROGRESSIVE
JACKPOT STATISTICSThis menu lists the progressive jackpot statistics foreach APL jackpot level 1-4.
Number of Jackpot HitsNumber of progressive jackpot hits.
Cumulative PayoutSum of payouts.
Current ValueCurrent progressive jackpot value.
Base ValueBase value after a progressive jackpot hit.
Upper LimitMax. allowed progressive jackpot value. Furtherincrements will go to the hidden jackpot or the overflow.
OverflowIncrements that could not be accumulated to the pro-gressive jackpot or to the hidden jackpot, because theirUPPER LIMIT was exceeded.
IncrementPercentage share of credits wagered, which is paidinto this jackpot level.
Hidden ValueCurrent value of the assigned hidden jackpot.
Hidden IncrementPercentage share of credits wagered, which is paidinto the assigned hidden jackpot.
Hidden Base ValueBase value of the assigned hidden jackpot.
Reset ValueCurrent start up value after a progressive jackpot hit(= Level Base Value + Level Hidden Value).
Max. JP PayoutValue of the highest progressive jackpot payout.
Min. JP PayoutValue of the lowest progressive jackpot payout.
Note:Menu Jackpot Statistics is onlyavailable if an Atronic Progres-sive Link™ (APL) is configured.
Note:Upper limit "0" = No limit.
AUDIT MENU
Note: If the commboard is setto APL2 mode, the incrementsare shown in "History /Cashless&Progressive / Pro-gressive Split Information"instead.
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HELP
HARDWARE - ERROR CODESThis menu lists the hardware error codes. Touch theSHOW DESCRIPTION button to display a briefdescription of the error trigger, the error reason anda how to solve the error.
01 - 001Reason: Mainboard is defective.Release: Turn off machine and replace mainboard.
01 - 002Reason: AVR1200 on mainboard is defective.Release: Turn off machine and replace mainboard.
01 - 003Reason: Revision of mainboard is not supported by the software.Release: Turn off machine and replace mainboard by a valid type.
01 - 004Reason: Revision of backplane is not supported by the software.Release: Turn off machine and replace backplane by a valid type.
01 - 005Reason: Revision of coinboard / peripheralboard is not supported by
the software.Release: Turn off machine and replace commboard by a valid type.
01 - 006Reason: Revision of hopperboard / peripheralboard is not supported
by the software.Release: Turn off machine and replace hopperboard by a valid type.
01 - 007Reason: Revision of counterboard / peripheralboard is not supported
by the software.Release: Turn off machine and replace counterboard by a valid type.
01 - 008Reason: Revision of buttonboard is not supported by the software.Release: Turn off machine and replace buttonboard by a valid type.
continues on next page...
AUDIT MENU
Note: The peripheralboard isused in Harmony™ machinesonly and incorporatescoinboard, hopperboard,counterboard in one board.
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HELP
HARDWARE - ERROR CODEScontinued
01 - 009Reason: Mainboard is defective or not installed.Release: Turn off machine and install a valid mainboard.
01 - 010Reason: Backplane is defective or not connected.Release: Turn off machine and install a valid backplane.
01 - 011Reason: Coinboard / peripheralboard or cable is defective or not
connected.Release: Turn off machine and install valid coinboard and cable.
01 - 012Reason: Hopperboard / peripheralboard or cable is defective or not
connected.Release: Turn off machine and install valid hopperboard and cable.
01 - 013Reason: Counterboard / peripheralboard or cable is defective or not
connected.Release: Turn off machine and install valid couterboard and cable.
01 - 014Reason: Buttonboard or cable is defective or not connected.Release: Turn off machine and install valid buttonboard and cable.
01 - 017Reason: Revision of MEMEX board is not supported.Release: Turn off machine and install a valid MEMEX board.
01 - 018Reason: 1) MEMEX board is defective or not connected.
2) The mainboard revision does not support MEMEX boards.Release: 1) Turn off machine and replace MEMEX board.
2) Replace the mainboard by a revision that supports the MEMEX board or update the PLD revision to U2-F.
Note: The MEMEX board is anmainboard addon board thatholds the dongle for copyprotection.
AUDIT MENU
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TOUCH SCREEN CALIBRATION
START TOUCH SCREEN CALIBRATION
This menu allows re-calibration of the monitor touchscreen.
1. Touch the START TOUCH SCREEN CALIBRATIONbutton and follow the on-screen instructions.
2. Touch the two yellow dots displayed on screen.The controller uses the data immediately beforeliftoff to register a calibration touch. Therefore,you can touch the screen, move your finger to thetarget, hold for a few seconds, and then lift offyour finger. This way results in a more accuratecalibration.
3. Touch the screen and check, if your fingers positi-on matches the position of the red dot that willappear.
4. If you are satisfied with the result, touch the AC-CEPT button to finish recalibration. Otherwisetouch the RECALIBRATE button to calibrate again.
AUDIT MENU
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Connector Interface Protocol / Function
P2 TTL SAS channel 1 (current loop)P3 - Cash-Now trigger signalsP4 RS232 SAS channel 2
or GRIPSP5 - Comm Key (Ticket in dongle)P7 - External DisplayP9 - +12VP10, P11 RS485 A-LINK, Mikohn Controller
or SAS channel 3P12 RS232 SAS channel 1P13 TTL BallyP14 TTL DACOMP15 - not usedP16 RS422 VLCP17 - Manufacturer useP18 RS422 Overhead Displayboard CLP19 TTL SAS channel 2 (current loop)P20 - not used
S9 Close to apply +5V or +12V to pin 1 of connector P2B1 Close jumper to bridge electrical (galvanic) isolation
of ground connection.
Connector function depends on implemented protocolversion of commboard software.
Note: Connectors P10 andP11 are parallel wired.
P5
P18
P9
P10
P7
P3
P15
P12 P4P19
P11
P14
P13P2
P20
S1 S2 S3 S4 S6 S7 S5 S8
S9
5V
12V
U34 U35
U28
0
5
1
23
46
78
90
5
1
23
46
78
90
5
1
23
46
78
90
5
1
23
46
78
90
5
1
23
46
78
90
5
1
23
46
78
9
1 2 3 4 5 6 7 8
ON
1 2 3 4 5 6 7 8
ON
Battery 3.6V +
P1
B1CPU 68k
P17
P16
COMMBOARD CONNECTORS
APPENDIX
Note:See manual "Commboard 68k"for details and connectorpinouts.
See page 16 for commboardsetup (dipswitches).
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ProgressiveRevision Level
PROGRESSIVE REVISION LEVEL
Progressive Revision LevelWhen mixing game titles of different software levelswithin a progressive link, the Commboard software ofall machines in the link must have the same or acompatible Progressive Revision Level.
Following Progressive Revision Levels are compatible:
A B C D E F F
APL1 APL1 APL1 APL1 APL1 APL1 APL2
A APL1 X X X XB APL1 X X X XC APL1 X X X XD APL1 X X X XE APL1 X XF APL1 X XF APL2 X
The Progressive Revision Level can be identified by thecommboard software naming. It is the fifth last digit.
Example:Commboard software HCB-Q_-S6-ME-STD_-F-08A iscompatible to HCB-Q_-S5-MO-STD_-E-08A, whenusing APL1 mode.
Note: Commboard software with Progressive Revisi-on Level "1" (ADL type) can not be linked with otherProgressive Revision Levels.
APPENDIX