athens augmented: design and evaluation of mobile learning for the parthenon galleries
DESCRIPTION
Presentation for the Engagement in the Galleries session at Museums and the Web 2014 in Baltimore, Maryland. Presented on 4 April 2014.TRANSCRIPT
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Athens Augmented: Mobile learning for the
Parthenon sculptures
Shelley Mannion @smannion The British Museum
#mw2014April 4, 2014
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18 months 2 projects 1 baby
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Celebrating Athens
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Porting a traditional worksheet
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Gift for Athena
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Game play
AR
Self-facilitated
Deliver on strategy
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Pediment
Metopes
Frieze
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Tested with more than 250 childrenInformalFrequentVaried techniques
Evaluation
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What did we learn?
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Analogue versus digital:Technology is exciting and motivating, but it comes with problems.
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What is the character of your artworks?
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Children didn’t like ‘broken’ sculptures.
Archaeological fragments in Destination Culture by Kirshenblatt-Gimblett
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Where layers were noticed.
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Wayfinding: Some clues are
more equal than others
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Working together
Big screen does not mean more users
Friendship groups
Encourage turn-taking
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Gift for Athena:Children liked linear
narrative, but wanted freedom in using game
elements.
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Augmented Reality was ideal, but 3D recognition logistically tricky.
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We get to see something in the sculptures that other people cannot see.
– Elsie (23 Oct 2014)
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3D recognition complicated by height,
position, lighting, crowding.
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Challenge of self-facilitation
Test to refine wayfinding
Separate instructions from content
Conceal text and offer drill down for verbal learners
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Positive reinforcement from
game characters
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Main findings
Informal testing
Contours of the content
Effective clues and cues for wayfinding
Collaborative working on tablets
Using AR in galleries
Designing for self-facilitation