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Assembly Language and Computer Organization Topics: Topics: Theme Programming in C Great realities of computer systems How this fits within CS curriculum Logistical issues CMSC 313

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Assembly Language and Computer Organization

Assembly Language and Computer Organization

Topics:Topics: Theme Programming in C Great realities of computer systems How this fits within CS curriculum Logistical issues

CMSC 313

– 2 – CMSC 313, F ‘10

Course ThemeCourse Theme Abstraction is good, but don’t forget reality!

Most CS courses emphasize abstractionMost CS courses emphasize abstraction Abstract data types Asymptotic analysis

These abstractions have limitsThese abstractions have limits Especially in the presence of bugs Need to understand underlying implementations

Useful outcomesUseful outcomes Become more effective programmers

Able to find and eliminate bugs efficientlyAble to tune program performance

Prepare for later “systems” classes in CS & ECECompilers, Operating Systems, Networks, Computer

Architecture, Embedded Systems

– 3 – CMSC 313, F ‘10

Programming in CProgramming in C

We assume you have experience in Java or other We assume you have experience in Java or other high-level language (e.g. C++) that uses the same high-level language (e.g. C++) that uses the same syntaxsyntax

C is “closer” to the hardware than other languagesC is “closer” to the hardware than other languages You are responsible for everything that happens

Array index validation You must understand how the computer works to write

efficient, portable code Pointers, dynamic memory allocation must be handled by

your codePowerful, but dangerousNo garbage collector like Java

Functions are the focus, there are no objectsFunctions are the focus, there are no objects Encapsulation is difficult at best

– 4 – CMSC 313, F ‘10

Memory Referencing ErrorsMemory Referencing ErrorsC and C++ do not provide any memory protectionC and C++ do not provide any memory protection

Out of bounds array references Invalid pointer values Abuses of malloc/free

Can lead to nasty bugsCan lead to nasty bugs Whether or not bug has any effect depends on system and

compiler Action at a distance

Corrupted object logically unrelated to one being accessed Effect of bug may be first observed long after it is generated

How can I deal with this?How can I deal with this? Program in Java or ML Understand what possible interactions may occur Use or develop tools to detect referencing errors

– 5 – CMSC 313, F ‘10

Great Reality #1Great Reality #1

Ints are not Integers, Floats are not RealsInts are not Integers, Floats are not Reals

ExamplesExamples Is x2 ≥ 0?

Floats: Yes! Ints:

» 40000 * 40000 --> 1600000000

» 50000 * 50000 --> ??

Is (x + y) + z = x + (y + z)?Unsigned & Signed Ints: Yes!Floats:

» (1e20 + -1e20) + 3.14 --> 3.14

» 1e20 + (-1e20 + 3.14) --> ??

– 6 – CMSC 313, F ‘10

Computer ArithmeticComputer Arithmetic

Does not generate random valuesDoes not generate random values Arithmetic operations have important mathematical

properties

Cannot assume “usual” propertiesCannot assume “usual” properties Due to finiteness of representations Integer operations satisfy “ring” properties

Commutativity, associativity, distributivity Floating point operations satisfy “ordering” properties

Monotonicity, values of signs

ObservationObservation Need to understand which abstractions apply in which

contexts Important issues for compiler writers and serious

application programmers

– 7 – CMSC 313, F ‘10

Great Reality #2Great Reality #2

You’ve got to know assemblyYou’ve got to know assembly

Chances are, you’ll never write a program in assemblyChances are, you’ll never write a program in assembly Compilers are much better & more patient than you are

Understanding assembly key to machine-level Understanding assembly key to machine-level execution modelexecution model Behavior of programs in presence of bugs

High-level language model breaks down Tuning program performance

Understanding sources of program inefficiency Implementing system software

Compiler has machine code as targetOperating systems must manage process state

Creating / fighting malwarex86 assembly is the language of choice!

– 8 – CMSC 313, F ‘10

Assembly Code ExampleAssembly Code Example

Time Stamp CounterTime Stamp Counter Special 64-bit register in Intel-compatible machines Incremented every clock cycle Read with rdtsc instruction

ApplicationApplication Measure time required by procedure

In units of clock cycles

double t;start_counter();P();t = get_counter();printf("P required %f clock cycles\n", t);

– 9 – CMSC 313, F ‘10

Code to Read CounterCode to Read Counter Write small amount of assembly code using GCC’s asm

facility Inserts assembly code into machine code generated by

compiler

static unsigned cyc_hi = 0;static unsigned cyc_lo = 0;

/* Set *hi and *lo to the high and low order bits of the cycle counter. */void access_counter(unsigned *hi, unsigned *lo){ asm("rdtsc; movl %%edx,%0; movl %%eax,%1"

: "=r" (*hi), "=r" (*lo) :: "%edx", "%eax");

}

– 10 – CMSC 313, F ‘10

Great Reality #3Great Reality #3

Memory Matters: Memory Matters: Random Access Memory is anRandom Access Memory is anun-physical abstractionun-physical abstraction

Memory is not unboundedMemory is not unbounded It must be allocated and managed Many applications are memory dominated

Memory referencing bugs especially perniciousMemory referencing bugs especially pernicious Effects are distant in both time and space

Memory performance is not uniformMemory performance is not uniform Cache and virtual memory effects can greatly affect program

performance Adapting program to characteristics of memory system can

lead to major speed improvements

– 11 – CMSC 313, F ‘10

Memory Referencing Bug ExampleMemory Referencing Bug Example

double fun(int i){ double d[1] = {3.14}; long int a[2]; a[i] = 1073741824; /* Possibly out of bounds */ return d[0];}

double fun(int i){ double d[1] = {3.14}; long int a[2]; a[i] = 1073741824; /* Possibly out of bounds */ return d[0];}

fun(0) –> 3.14fun(1) –> 3.14fun(2) –> 3.1399998664856fun(3) –> 2.00000061035156fun(4) –> 3.14, then segmentation fault

fun(0) –> 3.14fun(1) –> 3.14fun(2) –> 3.1399998664856fun(3) –> 2.00000061035156fun(4) –> 3.14, then segmentation fault

– 12 – CMSC 313, F ‘10

Referencing Bug ExplanationReferencing Bug Explanation

C does not implement bounds checking Out of range write can affect other parts of program state

Saved State

d7 … d4

d3 … d0

a[1]

a[0] 0

1

2

3

4

Location accessedby fun(i)

– 13 – CMSC 313, F ‘10

Memory System Performance ExampleMemory System Performance Example

Hierarchical memory organization Performance depends on access patterns

Including how step through multi-dimensional array

void copyji(int src[2048][2048], int dst[2048][2048]){ int i,j; for (j = 0; j < 2048; j++) for (i = 0; i < 2048; i++) dst[i][j] = src[i][j];}

void copyij(int src[2048][2048], int dst[2048][2048]){ int i,j; for (i = 0; i < 2048; i++) for (j = 0; j < 2048; j++) dst[i][j] = src[i][j];}

59,393,288 clock cycles 1,277,877,876 clock cycles

21.5 times slower!(Measured on 2GHz

Intel Pentium 4)

– 14 – CMSC 313, F ‘10

The Memory MountainThe Memory Mountain

s1

s3

s5

s7

s9

s11

s13

s15

8m 2

m 51

2k

12

8k 32

k 8k 2

k

0

200

400

600

800

1000

1200

Re

ad

th

rou

gh

pu

t (M

B/s

)

Stride (words) Working set size (bytes)

Pentium III Xeon550 MHz16 KB on-chip L1 d-cache16 KB on-chip L1 i-cache512 KB off-chip unifiedL2 cache

L1

L2

Mem

xe

copyij

copyji

– 15 – CMSC 313, F ‘10

Great Reality #4Great Reality #4

Computers do more than execute programsComputers do more than execute programs

They need to get data in and outThey need to get data in and out I/O system critical to program reliability and performance

They communicate with each other over networksThey communicate with each other over networks Many system-level issues arise in presence of network

Concurrent operations by autonomous processesCoping with unreliable mediaCross platform compatibilityComplex performance issues

– 16 – CMSC 313, F ‘10

Role within CurriculumRole within Curriculum

Foundation of Foundation of Computer SystemsComputer Systems Underlying principles

for hardware, software

CMSC 313Systems

CMSC 421OperatingSystems

CMSC 431Compilers

ProcessesMem. Mgmt

C Programming

CMSC 411Architecture

Exec. ModelMemory System

CMSC 201Intro to

Programming

Machine Code

CMSC 202OOP in Java

– 17 – CMSC 313, F ‘10

Course PerspectiveCourse Perspective

Most Systems Courses are Builder-CentricMost Systems Courses are Builder-Centric Computer Architecture

Design pipelined processor in Verilog

Operating Systems Implement large portions of operating system

CompilersWrite compiler for simple language

Networking Implement and simulate network protocols

– 18 – CMSC 313, F ‘10

Course Perspective (Cont.)Course Perspective (Cont.)

Our Course is Programmer-CentricOur Course is Programmer-Centric Purpose is to show how by knowing more about the

underlying system, one can be more effective as a programmer

Enable you toWrite programs that are more reliable and efficient Incorporate features that require hooks into OS

» E.g., concurrency, signal handlers

Not just a course for dedicated hackersWe bring out the hidden hacker in everyone

Cover material in this course that you won’t see elsewhere

– 19 – CMSC 313, F ‘10

Textbooks

Randal E. Bryant and David R. O’Hallaron, Randal E. Bryant and David R. O’Hallaron, “Computer Systems: A Programmer’s Perspective”, Prentice

Hall 2003. http://csapp.cs.cmu.edu This book really matters for the course!

How to solve labsPractice problems typical of exam problems

Brian Kernighan and Dennis Ritchie, Brian Kernighan and Dennis Ritchie, “The C Programming Language, Second Edition”, Prentice

Hall, 1988 The “C” bible

– 20 – CMSC 313, F ‘10

Course ComponentsLecturesLectures

Higher level concepts

ProjectsProjects The heart of the course 2 or 3 weeks Provide experience writing C programs Provide in-depth understanding of an aspect of systems

ExamsExams Test your understanding of concepts & mathematical

principlesCritical component of grade

– 21 – CMSC 313, F ‘10

Getting Help

Class Web PageClass Web Page www.cs.umbc.edu/courses/undergraduate/313/spring11 Copies of lectures, assignments, exams, solutions Clarifications to assignments

BlackBoardBlackBoard http://blackboard.umbc.edu Clarifications to assignments, general discussion The only board your instructors will be monitoring

EmailEmail [email protected]

– 22 – CMSC 313, F ‘10

Policies: Assignments

Work groupsWork groups Some projects are team of two

HandinsHandins Assignment due time/date specified in project description Electronic handins

Appealing gradesAppealing grades Within 7 days of completion of grading.

Following procedure described in syllabus

Projects: Talk to your TA Exams: Talk to your instructor

– 23 – CMSC 313, F ‘10

TimelinessTimelinessGrace DaysGrace Days

4 grace days for the course Covers scheduling crunch, out-of-town trips, illnesses,

minor setbacks Save them until late in the term!

Lateness PenaltiesLateness Penalties Once grace days used up, penalized 10% / “day”

Catastrophic EventsCatastrophic Events Major illness, death in family, … Work with your academic advisor to formulate plan for

getting back on track

AdviceAdvice Once you start running late, it’s really hard to catch up

– 24 – CMSC 313, F ‘10

Cheating

What is cheating?What is cheating? Sharing code: either by copying, retyping, looking at, or supplying

a copy of a file. Coaching: helping your friend to write a lab, line by line. Copying code from previous course or from elsewhere on WWW

Only allowed to use code we supply, or from textbook student website What is NOT cheating?

Explaining how to use systems or tools. Helping others with high-level design issues.

Penalty for cheating:Penalty for cheating: Zero on your project and 1 letter grade reduction in final grade You WILL be reported to the UMBC Academic Conduct Committee

Detection of cheating:Detection of cheating: We do check and our tools for doing this are much better than you

think! Checking may be performed at any time during the semester

– 25 – CMSC 313, F ‘10

C ProgrammingC Programming

TopicsTopics Variables, arrays, structs Control flow Pointers Functions Multi-file programs Makefiles

– 26 – CMSC 313, F ‘10

Programs and Data

TopicsTopics Bits operations, arithmetic, assembly language programs,

representation of C control and data structures Includes aspects of architecture and compilers

– 27 – CMSC 313, F ‘10

The Memory Hierarchy

TopicsTopics Memory technology, memory hierarchy, caches, disks,

locality Includes aspects of architecture and OS.

– 28 – CMSC 313, F ‘10

Virtual Memory

TopicsTopics Virtual memory, address translation, dynamic storage

allocation Includes aspects of architecture and OS

– 29 – CMSC 313, F ‘10

Processor ArchitectureProcessor Architecture

TopicsTopics A look at binary instructions A closer look at the hardware

– 30 – CMSC 313, F ‘10

Project Rationale

Each project should have a well-defined goal such as Each project should have a well-defined goal such as solving a puzzle or winning a contest. solving a puzzle or winning a contest.

Doing a project should result in new skills and Doing a project should result in new skills and conceptsconcepts

We try to use competition in a fun and healthy way.We try to use competition in a fun and healthy way. Set a reasonable threshold for full credit. Post intermediate results on Web page for glory! Contests for extra credit

– 31 – CMSC 313, F ‘10

Good Luck!