asl 101: l earning a dvanced s quad l eader session 9: mortars and guns with russ gifford
TRANSCRIPT
ASL 101: LASL 101: LEARNINGEARNING AADVANCED DVANCED SSQUADQUAD LLEADEREADER
Session 9: Mortars and GunsSession 9: Mortars and Guns
with Russ Giffordwith Russ Gifford
ASL 101: Fire CombatASL 101: Fire Combat
We’ll learn about:We’ll learn about:
• Using MortarsUsing Mortars
• Using Guns Using Guns
• To Hit # To Hit #
• Modified To Hit # Modified To Hit #
• Using HEUsing HE
Goals for this SessionGoals for this Session
ASL 101: Fire CombatASL 101: Fire Combat
You will also learnYou will also learn
• Firing SW MortarsFiring SW Mortars
• How to fire a Gun against Infantry Targets TypesHow to fire a Gun against Infantry Targets Types
• How to fire a Gun against an Armor TargetHow to fire a Gun against an Armor Target
Goals for This SessionGoals for This Session
ASL 101: Fire CombatASL 101: Fire Combat
Using MortarsUsing Mortars
German German Defensive Fire:Defensive Fire:
2-4-7 HS has a 2-4-7 HS has a mortar behind the mortar behind the stone wall in M7. stone wall in M7.
Poor little HS, Poor little HS, out numbered out numbered
3 to 1/2.3 to 1/2.
ASL 101: Fire CombatASL 101: Fire Combat
Mortars are Mortars are treated as Indirect Fire, which means:treated as Indirect Fire, which means:
•Uses ‘To Hit’ DR, but resolves on IFT TableUses ‘To Hit’ DR, but resolves on IFT Table
•Uses Area Target Type, but keeps ROF!Uses Area Target Type, but keeps ROF!
•Can use spotted fireCan use spotted fire
SW mortars: SW mortars:
•Have no covered arc, fired by HS or Squad with Have no covered arc, fired by HS or Squad with no penalties (does not need a crew as with Guns)no penalties (does not need a crew as with Guns)
MortarsMortars
ASL 101: Fire CombatASL 101: Fire Combat
MortarMortar
German 50mm Mortar:German 50mm Mortar:
Only HE – and thus halved Only HE – and thus halved for Area Fire on IFTfor Area Fire on IFT
High ROF! High ROF!
Only 2-13 hexesOnly 2-13 hexes
Short barrel - *Short barrel - *
Too heavy to move easily.Too heavy to move easily.
ASL 101: Fire CombatASL 101: Fire Combat
Using MortarsUsing Mortars
German Prep German Prep Fire:Fire:
Ideally, the Ideally, the mortar is better at mortar is better at
a longer range.a longer range.
Look at the C3 Look at the C3 Table!Table!
ASL 101: Fire CombatASL 101: Fire Combat
Mortars have their own line on C3:Mortars have their own line on C3:
Notice the To Hit is BETTER at 13-24 for Mortars!Notice the To Hit is BETTER at 13-24 for Mortars!
Direct FireDirect Fire
ASL 101: Fire CombatASL 101: Fire Combat
Using MortarsUsing Mortars
American Move:American Move:
The 7-4-7 in G10 The 7-4-7 in G10 declares double declares double
time (CX) – time (CX) – what’s that?what’s that?
ASL 101: Fire CombatASL 101: Fire Combat
What does declaring CX (double time) do?What does declaring CX (double time) do?
•Declared before moving, it gives the unit 2 extra Declared before moving, it gives the unit 2 extra MF.MF.
•Declared during move, it give 1 extra MF.Declared during move, it give 1 extra MF.
•It stays with the unit until the end of its next It stays with the unit until the end of its next movement phase, since units may not declare CX in movement phase, since units may not declare CX in back-to-back turns.back-to-back turns.
CXCX
ASL 101: Fire CombatASL 101: Fire Combat
Using MortarsUsing Mortars
American Move:American Move:
The 7-4-7 in G10 The 7-4-7 in G10 now (CX) and now (CX) and moves into the moves into the woods in H9, woods in H9,
spending 2 MF.spending 2 MF.
ASL 101: Fire CombatASL 101: Fire Combat
Using MortarsUsing Mortars
American Move:American Move:
The 7-4-7 in G10 The 7-4-7 in G10 now (CX) and now (CX) and moves into H9, moves into H9, spending 2 MF.spending 2 MF.
The German The German announces a announces a
MTR shot for MTR shot for Def. First Fire.Def. First Fire.
ASL 101: Fire CombatASL 101: Fire Combat
Mortars have their own line on C3:Mortars have their own line on C3:
Direct FireDirect Fire
ASL 101: Fire CombatASL 101: Fire Combat
On C3, at range 0-6, there is only 1 number On C3, at range 0-6, there is only 1 number
So the To Hit value is 7!So the To Hit value is 7!
Move on to table C4:Move on to table C4:
MortarsMortars
ASL 101: Fire CombatASL 101: Fire Combat
C4 modifies the To Hit using Gun length & ammo:C4 modifies the To Hit using Gun length & ammo:
Indirect FireIndirect Fire
ASL 101: Fire CombatASL 101: Fire Combat
On C4, there is a line for * guns, but at range 0-6, On C4, there is a line for * guns, but at range 0-6, the modifier is 0the modifier is 0
So the Modified To Hit value is 7!So the Modified To Hit value is 7!
Move on to table C5:Move on to table C5:
MortarsMortars
ASL 101: Fire CombatASL 101: Fire Combat
Chart C5 are Firer-Based DRMs:Chart C5 are Firer-Based DRMs:
Direct FireDirect Fire
SW Mortars don’t care about CA: A is NASW Mortars don’t care about CA: A is NAThis is Def. FFire, so no movement BThis is Def. FFire, so no movement B
ASL 101: Fire CombatASL 101: Fire Combat
Chart C5 are Firer-Based DRMs:Chart C5 are Firer-Based DRMs:
Direct FireDirect Fire
Watch these notes out front. Cases C1 – C4, E, G, Watch these notes out front. Cases C1 – C4, E, G, and L do not apply to Area Target Type!and L do not apply to Area Target Type!
ASL 101: Fire CombatASL 101: Fire Combat
Chart C5 are Firer-Based DRMs:Chart C5 are Firer-Based DRMs:
Direct FireDirect Fire
Case D: German is not pinned, F: not IF so NACase D: German is not pinned, F: not IF so NACase H: SW Mortars allow Infantry use, so H is NACase H: SW Mortars allow Infantry use, so H is NA
ASL 101: Fire CombatASL 101: Fire Combat
On C5, net DRMs = +0On C5, net DRMs = +0
Move on to table C6:Move on to table C6:
MortarsMortars
ASL 101: Fire CombatASL 101: Fire Combat
Chart C6 is Target Based ModifiersChart C6 is Target Based Modifiers
Area FireArea Fire
Case J does not apply. (Inf. did NOT Dash.)Case J does not apply. (Inf. did NOT Dash.)
ASL 101: Fire CombatASL 101: Fire Combat
Chart C6 is Target Based ModifiersChart C6 is Target Based Modifiers
Area FireArea Fire
Case J3 does apply. -1 (Target is not assault Case J3 does apply. -1 (Target is not assault moving.) The trees stop J4 . (Isn’t open ground.)moving.) The trees stop J4 . (Isn’t open ground.)
ASL 101: Fire CombatASL 101: Fire Combat
Chart C6 is Target Based ModifiersChart C6 is Target Based Modifiers
Area FireArea Fire
Case K not concealed. L doesn’t apply to Area fire.Case K not concealed. L doesn’t apply to Area fire.Not Bore Sighted, not Acquired, Not Hazardous.Not Bore Sighted, not Acquired, Not Hazardous.
ASL 101: Fire CombatASL 101: Fire Combat
Chart C6 is Target Based ModifiersChart C6 is Target Based Modifiers
Area FireArea Fire
Case Q: TEM does NOT apply to Area fire.Case Q: TEM does NOT apply to Area fire.There is no LOS hindrance, so no Case R.There is no LOS hindrance, so no Case R.
ASL 101: Fire CombatASL 101: Fire Combat
On C6, -1 FFNAM = - 1 DRMOn C6, -1 FFNAM = - 1 DRM
So the To Hit DR is 7 -1 DRMSo the To Hit DR is 7 -1 DRM
DR = DR =
HIT!HIT!
And the mortar retains ROF! And the mortar retains ROF!
MortarsMortars
ASL 101: Fire CombatASL 101: Fire Combat
Using MortarsUsing Mortars
Resolving the Hit:Resolving the Hit:
First what is the First what is the FP? FP?
A 50 mm mortar, A 50 mm mortar, but it is Area Fire.but it is Area Fire.
ASL 101: Fire CombatASL 101: Fire Combat
Find the Find the column column with the HE with the HE equivalency equivalency of the Gun of the Gun size.size.
But this is But this is Area Fire.Area Fire.
IFT ResultsIFT Results
ASL 101: Fire CombatASL 101: Fire Combat
Divide the Divide the 6FP in half 6FP in half for the Area for the Area Target Target Type: 3FP. Type: 3FP. No 3 FP No 3 FP column, it column, it drops to drops to 2FP. 2FP.
IFT ResultsIFT Results
ASL 101: Fire CombatASL 101: Fire Combat
Woods is normally a +1 TEM, but:Woods is normally a +1 TEM, but:
Indirect Fire vs. Infantry (or CE or OT vehicles)Indirect Fire vs. Infantry (or CE or OT vehicles)in woods results in Air Bursts, which are a -1 TEM!in woods results in Air Bursts, which are a -1 TEM!
So on the resolution on the IFT, there is a -1 DRM!So on the resolution on the IFT, there is a -1 DRM!
Mortars and Air BurstsMortars and Air Bursts
ASL 101: Fire CombatASL 101: Fire Combat
On the On the Effects DR, Effects DR, the German the German rolls 3,2 = rolls 3,2 = 55
With the -1 With the -1 DRM, that’s DRM, that’s a 4, or a 1 a 4, or a 1 MC! MC!
IFT ResultsIFT Results
ASL 101: Fire CombatASL 101: Fire Combat
Using MortarsUsing Mortars
Resolving the Hit:Resolving the Hit:
If the American If the American rolls a 1,6 = 7 +1 rolls a 1,6 = 7 +1
DRM = 8 = DRM = 8 = Broken!Broken!
Remove the CX Remove the CX and place the DM!and place the DM!
ASL 101: Fire CombatASL 101: Fire Combat
Using MortarsUsing Mortars
Resolving the Hit:Resolving the Hit:
If the American If the American rolls a 1,6 = 7 +1 rolls a 1,6 = 7 +1
DRM = 8 = DRM = 8 = Broken!Broken!
Remove the CX, Remove the CX, flip the unit and flip the unit and place the DM – place the DM –
and -1 Acquired!and -1 Acquired!
ASL 101: Fire CombatASL 101: Fire Combat
Using MortarsUsing Mortars
The HS also gets a The HS also gets a First Fire marker First Fire marker – not the Mortar.– not the Mortar.
Why only the Why only the Half Squad?Half Squad?
ASL 101: Fire CombatASL 101: Fire Combat
Why don’t we place a First Fire counter on the Why don’t we place a First Fire counter on the mortar?mortar?
Can we shoot the broken unit again?Can we shoot the broken unit again?
Could we fire at some other unit?Could we fire at some other unit?
Mortar QuizMortar Quiz
ASL 101: Fire CombatASL 101: Fire Combat
Why don’t we place a First Fire counter on the Why don’t we place a First Fire counter on the mortar?mortar?
It retains ROF and can fire again!It retains ROF and can fire again!
Can we shoot the broken unit again?Can we shoot the broken unit again?
Yes, it expended 2 MF, so we get another shot.Yes, it expended 2 MF, so we get another shot.
Could we fire at some other unit?Could we fire at some other unit?
Only if they move! This is Def First Fire Phase!Only if they move! This is Def First Fire Phase!
Mortar QuizMortar Quiz
ASL 101: Fire CombatASL 101: Fire Combat
Using MortarsUsing Mortars
If the mortar now If the mortar now waits. Back to waits. Back to
Movement Phase:Movement Phase:
The 7-4-7 in I8 The 7-4-7 in I8 Assault moves to Assault moves to
J7. Can you J7. Can you calculate the To calculate the To
Hit?Hit?
ASL 101: Fire CombatASL 101: Fire Combat
Using MortarsUsing Mortars
If the mortar now If the mortar now waits. Back to waits. Back to
Movement Phase:Movement Phase:
The 7-4-7 in I8 The 7-4-7 in I8 Assault moves to Assault moves to
J7. Can you J7. Can you calculate the To calculate the To
Hit?Hit?
ASL 101: Fire CombatASL 101: Fire Combat
Again, TEM does not count on the To Hit.Again, TEM does not count on the To Hit.
Since there is no FFNAM or FFMO (J3 and J4) the Since there is no FFNAM or FFMO (J3 and J4) the To Hit # is 7.To Hit # is 7.
But again, DR = 2,3 = HIT with ROF.But again, DR = 2,3 = HIT with ROF.
Walls and hedges have their TEM reduced by 1 for Walls and hedges have their TEM reduced by 1 for Indirect Fire (mortars) so the IFT is 2 FP +0 DRM!Indirect Fire (mortars) so the IFT is 2 FP +0 DRM!
Mortars and Walls/HedgesMortars and Walls/Hedges
ASL 101: Fire CombatASL 101: Fire Combat
Using MortarsUsing Mortars
With the hit, the With the hit, the -1 Acquired -1 Acquired
marker shifts to marker shifts to the new target, the new target, and the 2 FP + 0 and the 2 FP + 0
DRM. If the DR = DRM. If the DR = 2,3 = 1MC2,3 = 1MC
ASL 101: Fire CombatASL 101: Fire Combat
The 7-4-7 passes the 1MC. Can we shoot them The 7-4-7 passes the 1MC. Can we shoot them again?again?
No. It only expended 1 MF, so we can’t shoot at No. It only expended 1 MF, so we can’t shoot at them them
Could we fire at some other unit?Could we fire at some other unit?
Only if they move! This is Def First Fire Phase!Only if they move! This is Def First Fire Phase!
Mortar QuizMortar Quiz
ASL 101: Fire CombatASL 101: Fire Combat
Using MortarsUsing Mortars
If the final 7-4-7 If the final 7-4-7 now moves into now moves into
L8, and the L8, and the mortar Def First mortar Def First Fires and rolls Fires and rolls
snake eyes, what snake eyes, what happens?happens?
ASL 101: Fire CombatASL 101: Fire Combat
Using MortarsUsing Mortars
DR = 1,1 is a DR = 1,1 is a critical hit! The critical hit! The
attack strength is attack strength is doubled, the TEM doubled, the TEM
is reversed!is reversed!
So the attack isSo the attack is
12 FP – 3 DRM !12 FP – 3 DRM !
ASL 101: Fire CombatASL 101: Fire Combat
What DR would make that a 1KIA?What DR would make that a 1KIA?
DR = 5 would become a 1 KIA!DR = 5 would become a 1 KIA!
Could this rubble the building?Could this rubble the building?
No, the normal rubble rules say the Gun must be at No, the normal rubble rules say the Gun must be at least a 70 mm to rubble! But a possible Flame least a 70 mm to rubble! But a possible Flame could occur.could occur.
Mortar QuizMortar Quiz
ASL 101: Fire CombatASL 101: Fire Combat
Direct Fire GunsDirect Fire Guns
German German Prep Fire:Prep Fire:
2-2-8 crew 2-2-8 crew fires 75L fires 75L
at 7-4-7 in at 7-4-7 in Stone Stone Bldg.Bldg.
ASL 101: Fire CombatASL 101: Fire Combat
Example of Direct FireExample of Direct Fire
Situation:Situation:
Target Target Type: Type:
InfantryInfantry
Distance:Distance:
8 hexes8 hexes
ASL 101: Fire CombatASL 101: Fire Combat
First, use chart C3:First, use chart C3:
Direct FireDirect Fire
ASL 101: Fire CombatASL 101: Fire Combat
On C3, at range 7-12, there are two numbers, one On C3, at range 7-12, there are two numbers, one black, one red – which do you use?black, one red – which do you use?
The Nationalities chart tells you. The Nationalities chart tells you.
•Germans always use the BLACK ‘To Hit’ Germans always use the BLACK ‘To Hit’ numbers.numbers.
•Russians use RED ‘To Hit’ numbers. Russians use RED ‘To Hit’ numbers.
Which number to use?Which number to use?
ASL 101: Fire CombatASL 101: Fire Combat
Now, use chart C4:Now, use chart C4:
Direct FireDirect Fire
ASL 101: Fire CombatASL 101: Fire Combat
On C4, at range 0 - 12, there are On C4, at range 0 - 12, there are nono modifications modifications unless firing SMOKE.unless firing SMOKE.
Above 12, the mods start: Above 12, the mods start:
•Long (L), and Extra Long (LL) guns get help Long (L), and Extra Long (LL) guns get help +1 (or +2 for the LL at 25 hexes!)+1 (or +2 for the LL at 25 hexes!)
•Short (*) guns are penalized (-1) after 12 hexes.Short (*) guns are penalized (-1) after 12 hexes.
•Some Some ammoammo have problems at longer range. have problems at longer range.
C4 ModificationsC4 Modifications
ASL 101: Fire CombatASL 101: Fire Combat
Example of Direct FireExample of Direct Fire
So right So right now, we now, we have a have a
Modified Modified To Hit # To Hit #
of 7.of 7.
Now Now check C5 check C5 and C6.and C6.
ASL 101: Fire CombatASL 101: Fire Combat
Chart C5 are Firer-Based DRMs:Chart C5 are Firer-Based DRMs:
Direct FireDirect Fire
This is Prep Fire, and we did not change This is Prep Fire, and we did not change covered arc, so none apply.covered arc, so none apply.
ASL 101: Fire CombatASL 101: Fire Combat
Example of Direct FireExample of Direct Fire
Modified Modified To Hit of To Hit of
7.7.
+0 DRM+0 DRM
Now Now check C6! check C6!
ASL 101: Fire CombatASL 101: Fire Combat
Chart C6 is about the Target – lots here!Chart C6 is about the Target – lots here!
Direct FireDirect Fire
This is Prep Fire, none of the J cases apply. This is Prep Fire, none of the J cases apply. Only Case Q applies: +3 for the Stone Building.Only Case Q applies: +3 for the Stone Building.
ASL 101: Fire CombatASL 101: Fire Combat
Example of Direct FireExample of Direct Fire
So: So:
C3: Basic C3: Basic To Hit: 7To Hit: 7
C4: +0C4: +0
=Modified =Modified To Hit: 7To Hit: 7
DRMs: +3DRMs: +3
ASL 101: Fire CombatASL 101: Fire Combat
Modified To Hit = 7 (C3 modified by C4).Modified To Hit = 7 (C3 modified by C4).
DRMs to the To Hit Dice Roll = +3.DRMs to the To Hit Dice Roll = +3.
So what do I have to roll to get a hit?So what do I have to roll to get a hit?
To Hit NotesTo Hit Notes
ASL 101: Fire CombatASL 101: Fire Combat
Example of Direct FireExample of Direct Fire
It is a It is a Modified Modified
To Hit # 7:To Hit # 7:
So to hit is So to hit is 4 or less!4 or less!
ASL 101: Fire CombatASL 101: Fire Combat
Your DR is 1,3 = 4 +3 (TEM) = 7. Now what?Your DR is 1,3 = 4 +3 (TEM) = 7. Now what?
1: You got a Final To Hit DR of 7. That’s a HIT!1: You got a Final To Hit DR of 7. That’s a HIT!
2: And, since the colored die is 1, we got ROF!!2: And, since the colored die is 1, we got ROF!!
3: We will place a -1 Acquisition marker3: We will place a -1 Acquisition marker
Since it is on Infantry, we move to the Since it is on Infantry, we move to the INFANTRY FIRE TABLE to resolve it.INFANTRY FIRE TABLE to resolve it.
(The IFT, or A7)(The IFT, or A7)
To Kill NotesTo Kill Notes
ASL 101: Fire CombatASL 101: Fire Combat
To Kill NotesTo Kill Notes
ASL 101: Fire CombatASL 101: Fire Combat
Find the Find the column column with the HE with the HE equivalency equivalency of the Gun of the Gun size.size.
In this case, In this case, 75mm = 12 75mm = 12 IFT. Roll!IFT. Roll!
To Kill NotesTo Kill Notes
ASL 101: Fire CombatASL 101: Fire Combat
So if you roll a 2,4 => that’s a 2 MC.So if you roll a 2,4 => that’s a 2 MC.
(The DR on the IFT is NOT modified by the terrain (The DR on the IFT is NOT modified by the terrain – you already did that on C6 to get the hit!)– you already did that on C6 to get the hit!)
Let’s say your opponent rolls a 1,1 = + 2 MC = 4.Let’s say your opponent rolls a 1,1 = + 2 MC = 4.
Drat – he passed! Anything else?Drat – he passed! Anything else?
Snakes on an MC = Heat of Battle! (A15.1) Snakes on an MC = Heat of Battle! (A15.1) He He rolls: 2,3 (-1 Elite) =4. That’s a Hero! rolls: 2,3 (-1 Elite) =4. That’s a Hero!
To Kill NotesTo Kill Notes
ASL 101: Fire CombatASL 101: Fire Combat
Example of Direct FireExample of Direct Fire
So is that So is that it? it?
Wait – we Wait – we got ROF!got ROF!
We get to We get to shoot shoot again!again!
ASL 101: Fire CombatASL 101: Fire Combat
What are the differences with Area Fire?What are the differences with Area Fire?
1.1. Starts at 7 to HitStarts at 7 to Hit
2.2. Does not pay terrain price to hitDoes not pay terrain price to hit
3.3. If you hit, IFT is time ½, and terrain modifies.If you hit, IFT is time ½, and terrain modifies.
4.4. Area Fire does Area Fire does notnot get rate of fire.get rate of fire.
This Time – Try Area FireThis Time – Try Area Fire
ASL 101: Fire CombatASL 101: Fire Combat
Example of Area FireExample of Area Fire
So: So:
C3: Basic C3: Basic To Hit: 7To Hit: 7
C4: +0C4: +0
=Modified =Modified To Hit: 7To Hit: 7
DRMs: ?DRMs: ?
ASL 101: Fire CombatASL 101: Fire Combat
Chart C5 are Firer-Based DRMs:Chart C5 are Firer-Based DRMs:
Area FireArea Fire
This is Defensive Fire, and we did not change This is Defensive Fire, and we did not change covered arc, so still none apply.covered arc, so still none apply.
ASL 101: Fire CombatASL 101: Fire Combat
Chart C6 changes this time!Chart C6 changes this time!
Area FireArea Fire
Terrain does NOT apply to Area Target Type! But Terrain does NOT apply to Area Target Type! But Case N does! -1 Acquired target!Case N does! -1 Acquired target!
ASL 101: Fire CombatASL 101: Fire Combat
Example of Direct FireExample of Direct Fire
It is a It is a Modified Modified
To Hit # 7:To Hit # 7:
+0 C5+0 C5
-1 Acq-1 Acq
Final To Final To Hit = 8 or Hit = 8 or
less!less!
ASL 101: Fire CombatASL 101: Fire Combat
So this time, you will hit with 8 or less:So this time, you will hit with 8 or less:
•But if you hit, you resolve at But if you hit, you resolve at ½ FP on½ FP on IFT IFT
•You You addadd the TEM to the IFT DR the TEM to the IFT DR
•You You cannotcannot get ROF get ROF
If you roll 4,3 = is it a hit?If you roll 4,3 = is it a hit?
If yes, which column do you use to resolve the hit?If yes, which column do you use to resolve the hit?
Area To Hit NotesArea To Hit Notes
ASL 101: Fire CombatASL 101: Fire Combat
Find the Find the column column with the HE with the HE equivalency equivalency of the Gun of the Gun size.size.
And cut in And cut in half for half for areaarea. .
Area IFT NotesArea IFT Notes
ASL 101: Fire CombatASL 101: Fire Combat
Find the Find the column column with the HE with the HE equivalency equivalency of the Gun of the Gun size.size.
So 12 * ½ = So 12 * ½ = 6 FP6 FP
IFT NotesIFT Notes
ASL 101: Fire CombatASL 101: Fire Combat
So we got the hit, and now we resolve it on the IFT: So we got the hit, and now we resolve it on the IFT:
What is the result of a 1,1 on the IFT?What is the result of a 1,1 on the IFT?
(Since with Area Fire, have to pay Terrain DRM (Since with Area Fire, have to pay Terrain DRM here, it is 2 +3 = 5.) here, it is 2 +3 = 5.)
5 = 1 MC. If the hero rolls 4,5 – what happens?5 = 1 MC. If the hero rolls 4,5 – what happens?
What if the squad rolls 3,4?What if the squad rolls 3,4?
Area Result NotesArea Result Notes
ASL 101: Fire CombatASL 101: Fire Combat
If a hero rolls 4,5 = 9 +1 MC = 10 If a hero rolls 4,5 = 9 +1 MC = 10
(Heroes don’t break – they wound. Roll another (Heroes don’t break – they wound. Roll another die:die:
1-4 lives, but wounded. 5-6 he dies.1-4 lives, but wounded. 5-6 he dies.
If the squad rolls 3,4 = 7 +1 MC = 8, they break.If the squad rolls 3,4 = 7 +1 MC = 8, they break.
We have no further fire, so trade the -1 Acq marker We have no further fire, so trade the -1 Acq marker for a larger -2 AREA Acq marker. On to other Prep for a larger -2 AREA Acq marker. On to other Prep Fire!Fire!
AnswersAnswers
ASL 101: Fire CombatASL 101: Fire Combat
The right way to use Guns at Infantry in a building:The right way to use Guns at Infantry in a building:
If there are many DRMs, and a hit is unlikely, they If there are many DRMs, and a hit is unlikely, they use Area Target Type to ‘build up’ the acquired use Area Target Type to ‘build up’ the acquired marker.marker.
Once they get a -2 Acq, they switch to Infantry Once they get a -2 Acq, they switch to Infantry Target Type, and the -2 Ac balances off the +2 or Target Type, and the -2 Ac balances off the +2 or +3 building TEM. And the potential for ROF when +3 building TEM. And the potential for ROF when it could matter is much more important.it could matter is much more important.
TacticsTactics
ASL 101: Fire CombatASL 101: Fire Combat
For further information: For further information:
Read Read Section C2.0 to C7.0 Section C2.0 to C7.0 (all) , (all) ,
in the rule book for in the rule book for
AADVANCED DVANCED SSQUAD QUAD LLEADEREADER..
For Further InformationFor Further Information
ASL 101: Fire CombatASL 101: Fire Combat
Well, that was a start on direct fire combat. We Well, that was a start on direct fire combat. We have more to learn!have more to learn!
Coming Next SessionComing Next Session
ASL 101ASL 101 was created by: was created by:
• Russell Gifford Learning the Great Battles of the American Civil War(CD Rom learning series, 2005)
SQL Fundamentals (Workshops, 2011)
SQL Server Reporting Services (Workshops, 2011)
Infinite Campus Data Schema(Workshops, 2011)
Infinite Campus & Access (Workshops, 2011)
Additional InformationAdditional Information
Advanced Squad Leader, ASL, and all artwork
© MMP, 2011
This Presentation is
© 2011 by Russell Gifford
May be used with permission
Write to [email protected]