askeladden · askeladden.co 3 «the navy revealed the embryo of an electronic computer today that...
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Usexy bransjer er sexy for oss
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«The Navy revealed the embryo of an electronic
computer today that it expects will be able to walk,
talk, see, write, reproduce itself and be conscious
of its existence. (...) the machine would be the
first device to think like the human brain.»
- New York Times
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«The Navy revealed the embryo of an electronic
computer today that it expects will be able to walk,
talk, see, write, reproduce itself and be conscious
of its existence. (...) the machine would be the
first device to think like the human brain.»
- New York Times
7th July, 1958
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Blockchain Artificial intelligence Augmented reality
Virtual Reality Internet of things Market place Aggregators
Big Data Cash burn FOMO Mixed reality Digitalization
Robotic process automation 3D printing Smart Factory
Industry 4.0 Machine learning Deep learning
Blockchain Artificial intelligence Augmented reality
Virtual Reality Internet of things Market place Aggregators
Big Data Cash burn FOMO Mixed reality Digitalization
Robotic process automation 3D printing Smart Factory
Industry 4.0 Machine learning Deep learning
Blockchain Artificial intelligence Augmented reality
Virtual Reality Internet of things Market place Aggregators
Big Data Cash burn FOMO Mixed reality Digitalization
Robotic process automation 3D printing Smart Factory
Industry 4.0 Machine learning Deep learning
Blockchain Artificial intelligence Augmented reality
Virtual Reality Internet of things Market place Aggregators
Big Data Cash burn FOMO Mixed reality Digitalization
Robotic process automation 3D printing Smart Factory
Industry 4.0 Machine learning Deep learning
Blockchain Artificial intelligence Augmented reality
Virtual Reality Internet of things Market place Aggregators
Big Data Cash burn FOMO Mixed reality Digitalization
Robotic process automation 3D printing Smart Factory
Industry 4.0 Machine learning Deep learning
Blockchain Artificial intelligence Augmented reality
Virtual Reality Internet of things Market place Aggregators
Big Data Cash burn FOMO Mixed reality Digitalization
Robotic process automation 3D printing Smart Factory
Industry 4.0 Machine learning Deep learning
Blockchain Artificial intelligence Augmented reality
Virtual Reality Internet of things Market place Aggregators
Big Data Cash burn FOMO Mixed reality Digitalization
Robotic process automation 3D printing Smart Factory
Industry 4.0 Machine learning Deep learning
Blockchain Artificial intelligence Augmented reality
Virtual Reality Internet of things Market place Aggregators
Big Data Cash burn FOMO Mixed reality Digitalization
Robotic process automation 3D printing Smart Factory
Industry 4.0 Machine learning Deep learning
Blockchain Artificial intelligence Augmented reality
Virtual Reality Internet of things Market place Aggregators
Big Data Cash burn FOMO Mixed reality Digitalization
Robotic process automation 3D printing Smart Factory
Industry 4.0 Machine learning Deep learning
Blockchain Artificial intelligence Augmented reality
Virtual Reality Internet of things Market place Aggregators
Big Data Cash burn FOMO Mixed reality Digitalization
Robotic process automation 3D printing Smart Factory
Industry 4.0 Machine learning Deep learning
Blockchain Artificial intelligence Augmented reality
Virtual Reality Internet of things Market place Aggregators
Big Data Cash burn FOMO Mixed reality Digitalization
Robotic process automation 3D printing Smart Factory
Industry 4.0 Machine learning Deep learning
Blockchain Artificial intelligence Augmented reality
Virtual Reality Internet of things Market place Aggregators
Big Data Cash burn FOMO Mixed reality Digitalization
Robotic process automation 3D printing Smart Factory
Industry 4.0 Machine learning Deep learning
Blockchain Artificial intelligence Augmented reality
Virtual Reality Internet of things Market place Aggregators
Big Data Cash burn FOMO Mixed reality Digitalization
Robotic process automation 3D printing Smart Factory
Industry 4.0 Machine learning Deep learning
Blockchain Artificial intelligence Augmented reality
Virtual Reality Internet of things Gamification Market place
Aggregators Marketing Automation Big Data Cash burn
Digitalization Mixed reality Omnichannel
Robotic process automation Startups IWWIWWIWI 3D printing Smart Factory
Influencers Algorithms Industry 4.0 Machine learning
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5Source: Retriever
78 72 62 61
46
100 110 115
149
186 195
2013 2014 2015 2016 2017 2018
Profits / value creation Buzzwords
Verdiskaping: "verdiskaping" "lønnsomhet" "fokus på lønnsomhet" "profitabel" "ble profitabel" "positiv kontantstrøm" "positiv ebitda" "sterk lønnsomhet" "profitt" "ebitda" "positiv margin" "positivt dekningsbidrag" "overskudd" "gikk i pluss»
Ny teknologi: "ny teknologi" "machine learning" "artificial intelligence" "blockchain" "internet of things" "big data" "cash burn" "kunstig intelligens"
Occurrences of words related to buzzwords in Norwegian newspapers
2013-2018, indexed
- 54%
+95%
askeladden.co
6Source: Retriever
78 72 62 61
46
100 110 115
149
186 195
2013 2014 2015 2016 2017 2018
Profits / value creation Buzzwords
Verdiskaping: "verdiskaping" "lønnsomhet" "fokus på lønnsomhet" "profitabel" "ble profitabel" "positiv kontantstrøm" "positiv ebitda" "sterk lønnsomhet" "profitt" "ebitda" "positiv margin" "positivt dekningsbidrag" "overskudd" "gikk i pluss»
Ny teknologi: "ny teknologi" "machine learning" "artificial intelligence" "blockchain" "internet of things" "big data" "cash burn" "kunstig intelligens"
Occurrences of words related to buzzwords vs value creation Norwegian newspapers
2013-2018, indexed
+95%
- 54%
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Society deception Market vacuum
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Society deception Market vacuum
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30%
35%
40%
45%
50%
55%
60%
65%
1970
1971
1972
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1974
1975
1976
1977
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1997
1998
1999
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
2017
Fraction spent on goods
SPEND ON GOODS AS SHARE OF WALLET IS DECLINING
Sources: Virke, SSB | Note: 1) Current prices
H O U S E H O L D S P E N D 1 ) : G O O D S V S S E R V I C E S
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A N O N G O I N G R E TA I L A P O C A LY P S E1 O F 1 0 S T O R E S H AV E VA N I S H E D L A S T D E C A D E
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30%
35%
40%
45%
50%
55%
60%
65%
1970
1971
1972
1973
1974
1975
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
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1988
1989
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1997
1998
1999
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
2017
Fraction spent on goods
SPEND ON GOODS AS SHARE OF WALLET IS DECLINING
Sources: Virke, SSB | Note: 1) Current prices
H O U S E H O L D S P E N D 1 ) : G O O D S V S S E R V I C E S
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30%
35%
40%
45%
50%
55%
60%
65%
1970
1971
1972
1973
1974
1975
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1986
1987
1988
1989
1990
1991
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1998
1999
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
2017
Fraction spent on goods Fraction spent on services
SPEND ON SERVICE HAS SURPASSED GOODS IN NORWEGIAN RETAIL
Sources: Virke, SSB | Note: 1) Current prices
2013Norwegian
households spend more on services
than goods
H O U S E H O L D S P E N D 1 ) : G O O D S V S S E R V I C E S
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Industry Market Share Top 5 Players Example Companies
Groceries
Sports
Discount Variety Store
Hardware Store
Kiosks
Electronics
Furniture
Shoes
Clothing
H O W E V E R , M O S T S E R V I C E A N D E N T E R TA I N M E N T I N D U S T R I E S A R E Y E T T O B E P R O F E S S I O N A L I Z E D
G O O D S
35%
75%
78%
85%
89%
89%
90%
94%
100%
Source: Proff ForvaltNotes: 1) Not assessed in detail, but analysis suggest a market share of 5-15% for top 5 companies
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Industry Market Share Top 5 Players Example Companies
Funeral services
Massage
Dental health
Easy entertainment
Tourism
Beauty
Hairdressing
Pizza fast casual
Primary health
Industry Market Share Top 5 Players Example Companies
Groceries
Sports
Discount Variety Store
Hardware Store
Kiosks
Electronics
Furniture
Shoes
Clothing
H O W E V E R , M O S T S E R V I C E A N D E N T E R TA I N M E N T I N D U S T R I E S A R E Y E T T O B E P R O F E S S I O N A L I Z E D
Source: Proff ForvaltNotes: 1) Not assessed in detail, but analysis suggest a market share of 5-15% for top 5 companies
G O O D S S E R V I C E S , F O O D , E N T E R TA I N M E N T
1)
35%
75%
78%
85%
89%
89%
90%
94%
100%
2%
2%
6%
10%
10%
10%
12%
15%
24%
1)
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L A C K O F P R O F E S S I O N A L I S M I S E V I D E N T I N T H E M E D I A
Source: Press search
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Attract and assist top talent teams
Assess and identify attractive industries
Build successful fast growing companies
100+
industries per year
3-5
companies per year
A S K E L A D D E N & C O B U I L D S A N D S C A L E S C O M PA N I E S
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Large enough market: Existing revenue >1 bnNOK per year in Norway
Limited competition: No or few large professional players
Unmet customer demand: Potential to fix a real customer pain
Attract and assist top talent teams
Assess and identify attractive industries
Build successful fast growing companies
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IngridDental
Attract and assist top talent teams
Assess and identify attractive industries
Build successful fast growing companies
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CEOs & co-founders
Askeladden & Co
Advisors & partners
TimMarketing
AdamFood exp.
GeirrMarketing
Per MartinFuneral exp.
PerFuneral exp.
RuneMarketing
JørgenMed. exp.
MagnusMarketing
JanPR
IdaMed. exp.
DanielReal estate
PaulusGrafisk
LinnA. Partner
PetterA. Partner
HåkonD’ment
TBDD’ment
MarieMarketing
BrorIntern
MartinIntern
MartinPartner
Karl-AxelPartner
NicolaiPartner
AndreasPartner
LassePartner
HaraldPartner
MartineAccounting
AbrehamAccounting
LinnCoaching
KristianCutters
KristianPaint’n sip
HenrikVerd
MieBeauty
TBDPizza
TBDSqueeze
AinaCutters
ErlendCutters
BårdCutters
OleDr.Dropin
Management
AndreasCutters
DanielDr.Dropin
ErikSqueeze
IngridDental
TBDEntertainment
PålPaint’n sip
AnitaCutters
SiriCutters
KristofferDr.Dropin
VeronikaDr.Dropin
The purpose of the Askeladden model is to provide easy access to world class cross-
functional support to our co-founders
TBDBuilding
EbbaCuddling
JoGen. adv.
TorsteinReklame
EivindReklame
MortenGen. adv.
Attract and assist top talent teams
Assess and identify attractive industries
Build successful fast growing companies
Operations, recruiting, HR, customer service
Finance, accounting, legal
Strategy, business development. analysis
Marketing, PR, sales, advertising, design,
Real estate, interior, construction
Programming, systems, hardware
Industry experts
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May 2016 January 2017 June 2017 December 2017 July 2018 August 2018 June 2019 August+ 2019
[WIP]BEAUTY COMPANY
[WIP]DENTAL COMPANY
[WIP]PIZZA COMPANY
>500 happy employees
>1.300.000happy customers
>320MNOK revenue
>70 locations
[WIP]ENTERTAINMENT COMPANY
Attract and assist top talent teams
Assess and identify attractive industries
Build successful fast growing companies
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Norway’s largest hairdresser chain
60 locations (90+ end of 2019)
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Norway’s largest primary medical chain
7 locations (15+ end of 2019)
5 locations (10+ end of 2019)
First of manyentertainment concepts
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3 locations (6+ end of 2019)
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2 counties(5+ end of 2019)
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1. You need industry experience
2. You need to invent something new
3. You need a broad offering
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1. You need industry experience
2. You need to invent something new
3. You need a broad offering
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«I denne bransjen funker alt perfekt»
- Leder for anonymisert Virke-avdeling
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WHY
Why are we working
on this?
Why are we buying
from that supplier?
Why are we pricing
our service at X?
Why is the
website
blue?
Why do we use
so much $ on
digiatal
marketing?
Why am I in this meeting?
Why are we
offering this
service?
Why haven’t we tried
that sales channel?
Why do we have
that step in the
customer journey?
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Funeral agent?
Hairdressers? [WIP]BEAUTY SERVICES
Beautician?
Doctors?[WIP]DENTAL SERVICES
Dentist?
Painter?[WIP]FAST CASUAL PIZZA
Pizza chef?
Masseuse?[WIP]ENTERTAINMENT
Actor?
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1. You need industry experience
2. You need to invent something new
3. You need a broad offering
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THERE’S A DIFFERENCE BETWEEN INVENTIONS AND INNOVATION
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Source: CB Insights
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«Most everything I’ve done I’ve copied
from somebody someone else»
– Sam Walton, founder of Wall Mart
«Innovation that adds value is useful, but copying
what already works is usually more practical»
– Jorge Lemann, co-founder 3G Capital
Source: Made in America (book) (Walton), The 3G Way: Dream, People & Culture (book) (Lemann)
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1. You need industry experience
2. You need to invent something new
3. You need a broad offering
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Overchoice is a cognitive process in which people have a difficult time
making a decision when faced with many options, partly because the
risk of making a sub-optimal choice is higher with more alternatives
Source: Wikipedia
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1. You don’t need industry experience
2. You don’t need to invent something new
3. You don’t need a broad offering
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Usexy bransjer er sexy for oss
9 t h A p r i l 2 0 1 9
M a r t i n S c h ü t tm a r t i n @ a s k e l a d d e n . c o | 9 5 0 0 0 9 1 9