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    Art, Animation and the Audio Visual:

    An exploration of art and its relationship with

    commercial digital media forms

    Charlie Minnion

    Charlie Minnion

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    Contents

    Introduction----------------------------------------------------------------------------------------- 1

    Methodology---------------------------------------------------------------------------------------- 2

    Principles of art ------------------------------------------------------------------------------------- 4

    How artistic freedom in animation has been compromised ----------------------------------- 9

    Examples in history where animation has embraced artistic freedom ----------------------14

    How music videos accommodate animation and digital media as a free art form --------18

    New media and wider forms of audio visual practice -----------------------------------------27

    Conclusion ------------------------------------------------------------------------------------------30

    Bibliography ----------------------------------------------------------------------------------------33

    Charlie Minnion

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    Art, Animation and the Audio Visual: An exploration of art and

    its relationship with commercial digital media forms

    Introduction

    'A painter who finds no satisfaction in mere representation, however

    artistic in his longing to express his inner life, cannot but envy the ease

    with which music, the most non-material of the arts today, achieves

    this end. He naturally seeks to apply the methods of music to his own

    art []'. (Kandinsky cited in Furniss, 2007: 257)

    The expression that Kandinsky talks about is one of several components that

    constitute the practice of art, and later on I will discuss this in greater depth to help

    ground my argument. For now I believe that this statement serves as a good starting point

    on which I can commence my exploration into the realm of art, animation and music.

    In the process of exploring my topic, I hope to develop my understanding of what

    it means to have artistic freedom in animation and digital media, seeking out areas where

    this freedom has been embraced and where it has been restrained. To expand on my title,I have referred to 'audio visual' (i.e. the combination of music with moving imagery) as

    an area of contemporary and commercial digital media that might allow for the most

    artistic freedom. I will return to this notion at a later stage.

    For the moving image artist, it seems as though anything is possible, both

    aesthetically and conceptually. Digital media technology allows unprecedented potential

    for artists to carry out their most ambitious and imaginative concepts and ideas. This

    notion is reflected industrially. According to John Southall's essay discussing

    contemporary animation being produced in the UK, clients and commissioning agencies

    are able to exercise their ideas freely. As a result the 'service sector' (advertising, title

    sequences, idents and music videos) have all taken advantage of the exploits of animation

    and digital media (1997).

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    In the latter part of my essay, I will be exploring music video form and theory to

    help broaden my understanding of the relationship between moving imagery and music.

    Subsequently, I hope to learn how the different elements employed in these videos affect

    the spectators experience. In the next section, I will describe in detail how my essay will

    unfold, referring to the key ideas, I'll be explaining and outlining relevant theoretical

    support and case studies.

    Methodology

    I will start off by defining the essential components of an art form. In developing

    and backing up my own ideas, I will seek theoretical support from several writers.

    Richard Wollheim on expression. Science writer Dr Kathleen Taylor, Professor Paul

    Wells and Samuel Taylor Coleridge on imagination. Furthermore I will cite the views of

    some contemporary moving image artists to help confirm and embellish my points. For a

    slightly different cognitive and biological understanding of aesthetics in Art, I will be

    looking at 'The Science of Art: A Neurological Theory of Aesthetic Experience' written

    by neuroscientist, Professor V.S. Ramachandran. Here, he has outlined several universal

    principles on which our aesthetical outlook has been defined.

    Next, I will discuss how the artistic freedom of animation has been compromised.

    This will involve me looking into the historic trivialisation of animation for which I will

    cite Paul Wells, Richard deCordova and Eric Smoodin. I will be talking about how

    mainstream animation has been subject to Hollywoods hegemonic place in the global

    film industry and expand on this by talking about the need to conform to certain

    conventions. Here, my points will be supported by Bordwell and Thompson.

    Additionally, I would like to discuss how the art of animation has been exploited

    ideologically. Once again, I will be referring to some points made by Eric Smoodin and

    utilising some first hand perspectives from practising moving image artists.Contrastingly, the following section will look at some historic examples where

    animation has been explored with uninhibited freedom. I will look at the abstract

    animation filmLapis (1965) by James Whitney building on this with supporting theories

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    from Wells and Furniss. Next, I will look back to the work of Georges Melies, an early

    animation pioneer who explored animation imaginatively. Using Andrew Darley for

    support I will briefly cover the topic of visual effects. Lastly I will look at the filmA is

    for Autism by Tim Webb. In talking about my interpretations of these I will build upon

    some ideas I have mentioned in previous sections.

    This should lead me nicely to the main section of my dissertation. Here, I will

    discuss expansively about how music videos accommodate animation and digital media

    as a free art form. By now I would have established my idea of artistic freedom and

    looked at some examples where this has and has not been utilised in animation. Here, I

    will be linking those ideas to an eclectic and contemporary selection of music videos by

    directors Michel Gondry, Eric Epstein, Kijek and Adamski, Studio Funf and Tim Hope. I

    will primarily be applying theory from Carol Vernallis on music video form. Additionally,

    I will draw further support from Bordwell and Thompson and Paul Wells. Through

    studying and analysing these videos and theories I hope to enhance my understanding of

    how music videos operate and the range of effects and ideas that can and have taken

    advantage of the medium.

    The penultimate section of my dissertation will involve looking at the impact of

    new media on music videos. Here I will discuss how the business has been

    accommodated by websites such as 'Radar Music Videos' and how it has been affected by

    the presence of web 2.0 applications such as Youtube. Furthermore, I will be exploring

    the use of animation in the wider audio visual field. Here I will be discussing Jonsi's 2010

    live show, citing the directors of '59 productions' who supplied the visual content for this

    show. Lastly, with reference to my introductory quote from Kandinsky, I will briefly

    cover the practice of 'VJing'.

    This will lead me into my conclusion where I will summarise and link together

    the key points made in my dissertation. Consequently, I aim to respond to my original

    notion in a clear, cohesive and inspiring manner and expand on it with reference to my

    ideas on contemporary audio visual performance consolidated in the previous section.

    Now that I have outlined my methodology, I will start by exploring the nature of Art.

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    Principles of art

    Firstly, I believe that one of the inherent virtues of art is to explore and reflect on the

    human condition; to express some truth upon the nature of our being and express some

    meaning that we can hold relevant to us. In the bookMotion Blur 2 (2007),Intro - an

    innovative design and digital media company - were asked: where will the 'next

    generation' of talent come from (referring to the moving image industry). In response,

    they suggested that new talent will emerge out of the art colleges. They suggested that

    young talent 'understand the point of making films: to mirror, measure and take the

    temperature of our world' stating that 'Our darkest and greatest moments are defined and

    recorded by our artists'. (Intro, cited in RJ Walter, 2007: 244) The painting below evinces

    the truth of this statement. Here, Picasso has created a visceral art work, documenting the

    horrors of war.

    Guernicaby Pablo Picasso (1937) (Plate 1. Employees.oneonta.edu.: 2012)

    This powerfully tragic piece depicting the consequences of the German Fascist bombing

    of Guernica (a village in Northern Spain) that took place in April 1937 brings me on to

    the topic of expression and its virtuous place in art.

    According to Richard Wollheim (1973), there are three ways we deal with the

    fluctuating internal feelings and moods we all experience (i.e. Joy, Anger, Love, Sadness

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    etc); We either manifest them as actions (behaviour), put them into words (language) or

    keep them to ourselves. The first two of these are forms of expression. Later in the

    chapter Wollheim states that at the core of every feeling is a thought [and it is] a thought

    that gives to feeling much of its elaboration. (1973: 89) He goes on to state that we

    characteristically express our thoughts in words: it is our emotions, our feelings, our

    moods, that we characteristically express in behaviour. (1973: 89) Here, I have created

    a diagram to help visually clarify Wollheims ideas.

    It has been stated here, that expression is predominantly characteristically expressed via

    the orange and yellow lines above. There are of course exceptions, which I have indicated

    with the blue arrows. These show that our language can also be affected by our internal

    states (and likewise our behaviour by our thoughts).The point of this is to note where art comes in useful. As opposed to expression

    being dichotomised to two different outlets (behaviour and language), an artists thoughts,

    feelings and internal states can effectively converge into a single work of art thus

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    allowing for the full creative expression of the artist. It is also worthy to note that creating

    art can allow for the uninhibited engagement of the artist. When asked how do you

    approach your work both technologically and conceptually, Jonas Odell (a renowned

    music video director) replied that technology needs to be driven by the expression that

    you want. (cited in RJ Walter, 2007) Sixten Ringbom described that a work of art is in its

    own way a thought-form, shaped by the artists thought vibrations and itself transmitting

    these vibrations to the beholder.(cited in Furniss, 2007: 260) This seems to ring true, for

    if you look at the diagram above, it is the initial thoughts of the Artist that invigorates and

    feeds the process of creative expression.

    Another virtue of art is imagination. 'Samuel Taylor Coleridge'sBiographia

    Literaria (1817) defined imagination as the 'living power and prime agent of all human

    perception'. (Coleridge, cited in Ayers, 2004: 53) This power of imagining has played a

    crucial role in the progression of our society, culture and technology. In the words of Dr

    Kathleen Taylor 'Imagination facilitates change [and it is through] imagining we can take

    a step beyond what we know into the future.' (Taylor, 2002: 3) Imagination can be

    regarded as an inherent human virtue that enables the artist to create and bring new ideas

    into existence. Imagination leads to innovation and this can be exemplified by the Digital

    Media and Animation industries. As Paul Wells has said: 'Animation can achieve

    anything that can be imagined.' (2006: 10) Later, I will argue that it is in the avant-garde

    areas of this industry where we can see the most unique and unusual ideas being bought

    into existence but now I will take the opportunity to cite a couple of examples in

    animation where imagination has clearly taken an active role: Toy Story (1995) where we

    witness toys being summoned to life and the music videoFrozen (1998) where we are

    stunned by the metamorphosis of Madonna shape shifting into a flock of crows. For the

    latter example, I have touched on visual effects. This demonstrates an exciting branch of

    digital media - where one can manifest ones imaginations into a seemingly real

    rendering; thus continuing on the tradition of illusion that animation has utilised from its

    beginnings. I will come back to this topic later.

    Before drawing this chapter to a conclusion, I will discuss the topic of aesthetics.

    For this section, I will be primarily referencing 'The Science of Art, A Neurological

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    Theory of Aesthetic Experience'. ( Ramachandran & Hirstein [hereafter R&H], 1999)

    Here they have delineated the topic into 8 Universal laws of artistic experience (attributes

    of pictures that people generally find attractive). I will summarise most of these laws

    below:

    - The Essence of Art and the Peak Shift principle.

    This occurs when the artist enhances the essential qualities (the essence) of an object in

    order to evoke a specific mood in the observer. By amplifying the essence of something,

    it more powerfully activates the same neural devices that would be activated by the

    original object, thus eliciting a more powerful emotional response to the artwork.

    - Perceptual Grouping and Binding is Directly Reinforcing.

    Our brains have atavistic functions of delineating objects in the visual field in order to

    distinguish them. We look for correlations between specific visual qualities (for example:

    perceiving that patches of orange form the shape of a tiger). Once we have ascertained

    the object, we receive a pleasurable rewarding sensation that is associated with our

    understanding of the object.

    -Isolating a Single Module and Allocating Attention.

    This can be demonstrated in the difference between a line drawing and a line drawing that

    has been textured and coloured. The former is suggested to be more effective as it allows

    for our full direct attention being focused on one specific source of visual stimulus as

    oppose to our attention being divided.

    -Contrast Extraction is Reinforcing.

    Areas of contrast are more defining and therefore more interesting then homogenous

    areas. As a result these areas receive more attention. This can apply to a range of visual

    stimuli such as colour, luminosity, texture and motion. Like 'Perceptual Grouping', this

    principle guides our discovery of objects - only in an antithetical manner. 'Perceptual

    Grouping' works by relating similar features that can be far apart in space, whereas

    'Contrast Extraction' works on dissimilar features that are physically close.

    -Symmetry.

    Most objects that are biologically important to us such as predator, prey or mate are

    symmetrical. Therefore we find symmetry aesthetically pleasing.

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    -The Generic Viewpoint & the Bayesian Logic of Perception.

    Your visual system abhors interpretations which rely on a unique vantage point and

    favours a generic one. For example: the image of a tree on a pavement placed behind and

    directly in between two parked cars will not sit well aesthetically, unless the tree is being

    overlapped by a car. This is because the mind abhors suspicious coincidences.

    -Art as Metaphor.

    This allows us to ignore irrelevant, potentially distracting aspects of an idea or percept

    and enables us to highlight the crucial aspects. For example: when Shakespeare says

    Juliet is the Sun, her radiance and warmth is highlighted whilst her irrelevant attributes

    (such as hair or teeth) can be ignored. Through visual metaphors, we can discover hidden

    similarities between superficially dissimilar entities which is pleasing as it allows us to

    recognise visual patterns.

    According to R&H, these 'universal rules' underlie all artistic experiences. For

    them 'the purpose of art, surely, is not to merely depict or represent reality [...] but to

    enhance, transcend or even to distortreality.' (1999) Whilst offering a solid neurological

    basis for our aesthetic appreciation of art, the paper has sparked several critical responses

    arguing that art cannot be reduced down to pure design elements and aesthetics.

    Academics and artists have noted that R&H's essay has disregarded the 'conception of

    emotional information in art' (Baars, 1999), the influence that knowledge may have on

    perception (Gregory, 1999) and arts potential to appeal to moral consciousness (Wallen,

    1999). In the sole interests of aesthetics however, R&H's essay has proved useful for

    portraying the variety of ways in which our brains process artistic images.

    Throughout writing this chapter I have explored some of the key components and

    purposes of art. I have mentioned a key purpose of art lies within its ability to reflect our

    very own nature of being. I have argued that it is a worthy medium that caters for full

    creative expression and that it can embrace the imagination, subsequently allowing it to

    become a vehicle of vision and innovation. Finally I summarised a set of biologically

    inherent aesthetic laws proposed by R&H, indicating the range of aesthetic possibilities

    that can be drawn upon. My argument stands that if one is to be artistically free then one

    will have freedom in all the areas I have mentioned here.

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    How artistic freedom in animation has been compromised

    In this section, I will discuss the various ways in which artistic freedom in

    animation has been compromised. Following this, I will relate my findings to the artistic

    principles just discussed. I will start by discussing Disney's affect on animation in the

    early 20th century.

    Up until around the early 1920s, animation was celebrated as a unique and

    'utopian' language. As described by Professor Wells (1998), animation was not tied down

    to any social or physical limitations that occupied the 'real' world. The inherent virtues of

    animation enabled it to dynamically assume any form, thus offering the artist an

    unlimited freedom of expression. As a result of this, animation allowed for the potential

    of any idea and/or expression to be fully catered for. Soon after Disney established WaltDisney productions in 1923, the unique language of animation was on set course to be

    reformatted through Disney's vision and industrial ambitions. Disney was guiding

    animation into the realm of realism. With the aid of his sweeping technological

    developments, Disney threaded verisimilitude through his characters, contexts and

    narratives; the culmination of which led to the first full-length animated feature, Snow

    White and the Seven Dwarfs (1937). Here, the true language of animation was

    disregarded in order to suit that of live action film. Animation now existed within the

    context of real world laws. The obsession about realism in animation continues to this

    day as Moszkowicz states ' In film press there is a tendency to greet the release of

    computer-generated animations with excited rhetoric concerning the realistic nature of

    the digital enterprise.' (2002: 294) The emphasis on the marketing of technological

    breakthroughs in production - in terms of realism - guides the publics awareness away

    from what Animation - as its own art form - is truly capable of.

    At a time of sweeping industrialisation and commodification, Disney's Mickey

    Mouse character, ascended to the status of 'fully commodified Icon.' (deCordova, 1994:

    204) This was the result of Disney exploiting the cultural interests of children, along with

    signing a lucrative merchandising deal with toy manufacturer - Borgfeldt. Furthermore, in

    order to bring assurance to reform minded adults who were concerned about the role of

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    cinema on children, Mickey Mouse was propagated as an innocent, educational and

    worthy investment to children's growth and development. The extent of Mickeys

    proliferation was indicated by the mouses ubiquity in merchandising and further fuelled

    by the Mickey Mouse club, which by 1932 had 1 million members (deCordova, 1994).

    The dominance of Disney and the widely accepted notion that Animation was designed

    for children led to its inevitable trivialisation. This notion can be made evident by the

    1939LookArticle - stating that 'the cartoon [...] is primarily the favourite motion picture

    fare of children'. (Smoodin,1993: 11)

    Not only has animation been compromised in its social engagement, but also

    ideologically. In this case I will once again be referring to the practise of Disney. Eric

    Smoodin (1993) stated that on the backdrop of Disneys dominance over the animation

    industry, a capitalist ideology started seeping its way into cartoons that would help

    consolidate a unanimous cultural identity; something that America would be able serve

    and protect in the war.Nifty Nineties (1941) was a cartoon series featuring Mickey and

    Minnie Mouse. The cartoons contained heterosexual romantic scenes and demonstrated

    the potential of characters to move up a class system and own material wealth. As

    Smoodin says, this was an era of 'creating a shared culture based on families, leisure, and

    heterosexual couples.' (1993: 20) The cartoon emphasised the institution of family, by

    quoting nostalgic familial elements in the opening theme song. We were about to revisit

    Grandma and Grandpa when they were young and 'take a look/ in [their] picture book'

    (1941). This example indicates the extent to which animation was depended upon in

    order to establish the homogeneity of the audience and bring about an ideological

    consensus.

    The vast majority of contemporary animation studios in the UK operate in the

    'service sector' referring to broadcast inserts, 'idents' and commercials. The area of

    advertising is of prime relevance to my discussion here, as it effectively embraces the

    form of propaganda. Artists are required to enforce beliefs or attitudes within the target

    market in order to generate a buzz about the product or service that they are selling.

    What's more is that there are often a lot of people involved outside of the Studio being

    hired who wish to have control over what is being created. I'm referring here to the

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    advertising agency that the clients approached or the clients themselves. Therefore,

    freedom of creative expression and imagination for the artist is restrained. When Run

    Wrake was asked 'how do you handle the ups and downs as an artist and commercial

    director for hire?' He replied that he prefers working on personal projects as oppose to

    'the often 'design-by-committee' nature of most current commercial jobs.' (cited in RJ

    Walter, 2007: 233) The parisian moving image collective Pleix express their view on

    making commercials:

    'It is easier to sell something you have already done because people

    you are working for can imagine what it will look like. [...] We

    would love to be able to use commercials to experiment with new

    things, but this is definitely not the right playground for that. Making

    commercials can be seriously hard: you have to understand and deal with

    fragile rules, you usually cannot be too 'intellectual' but you must

    always fear mainstream marks because this is where this industry is

    often leading you.' (cited in RJ Walter,2007: 143)

    This statement suggests that the imaginative integrity and experimental possibilities of

    the artist can be disregarded. However, I would argue that because animation allows for

    the possibility of any idea, and that advertising thrives off word of mouth and creativity;

    advertising does fund relatively innovative and aesthetically diverse animations. The

    main issue here is that the freedom of the artist as an independent thinker is often

    compromised, and that the underlying principle is to sell a product or service rather then

    express an idea independent of the product or service needs.

    Before moving on, I will discuss one last factor that greatly affects animations

    integrity as a unique art form in current times: the dominance of the Hollywood film

    institution. It is the role of distribution companies to not only distribute the films across

    all outlets of exhibition but also to generate the publicity campaigns selling the films.

    According to Bordwell & Thompson 'the most popular 10 percent of all films released

    garners 50 percent of all box office receipts.' (2008: 34) Therefore It becomes

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    understandable why huge sums of money are injected into publicity, the extent of which

    can be demonstrated byMy Big Fat Greek Wedding(2002) which cost $5 million to

    produce and $10 million to publicize (Bordwell & Thompson, 2008). This has

    unfortunate consequences for both live action and animated features. The emphasis on

    marketing as the prime means of generating box office returns overlooks the importance

    of content which can have dire consequences for the quality of the film or animation.

    The major distribution companies are all owned by multinational corporations.

    These large corporations own numerous media and leisure companies such as magazines,

    publishers, TV channels, theme parks, music companies, airlines and movie theatres. This

    allows the conglomerates to createsynergy - 'the coordination of sectors around a single

    piece of content.' (Bordwell & Thompson, 2008:35) This is particularly apparent in

    animated features.Ice Age 3, the CG Animated Film was released on July 1st 2009.

    (Imdb, 2012) Ice Age 3, the video game was released on July 30th 2009. (Gametrailers,

    2012) The proximity between the release dates of these two products indicates that they

    were made in conjunction with one another. Subsequently, its probable that the

    filmmakers would have had to be mindful of constructing scenes that could also

    accommodate computer game scenarios. As a result, this shifts attention away from the

    integrity of animation as its own unique art form and moves it towards homogeneity. This

    state of affairs where business comes first and originality comes second can be reflected

    by the following quote from Rupert Murdoch, owner of News Corp. and Twentieth

    Century Fox - the distributors of Ice Age 3. Murdoch states that Our underlying

    philosophy is that all media are one. (cited in Bordwell & Thompson, 2008:35)

    My final point to make is regarding the conventions of Classical Hollywood

    Narrative. As a consequence of Hollywoods historical trivialisation previously discussed,

    Hollywood animated features are currently created and received as family or childrens

    entertainment. Therefore most animated features play it safe and conform to the

    dependable 'Classical Hollywood Cinema' (CHC) narrative mode of storytelling. This

    refers to the following key elements that define the structure and plot of the film: cause

    and effect takes prominence over time. The character/s assume the role of the main causal

    agents. A goal-orientated plot is established where by the main character/s will be driven

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    by their desire and will overcome a counterforce. The film is most likely to finish with a

    strong sense of closure (Bordwell & Thompson, 2008). Once again, animation has been

    confined to fit in with conventions that disregard its true possibilities as an independent

    art form.

    Throughout this chapter I have noted several areas in which animation has been

    compromised as a free art form. Here, I will summarise a few of these, with relation to

    the artistic principles I have previously established. Mainstream feature animation is quite

    often in keeping with the aesthetic principles of art proposed by R&H (ie. there is often

    clear use of the 'Contrast Extraction' and 'Peak Shift' principles in Pixar films). It is the

    lack ofexploration in the realm of aesthetics that is somewhat limited in this area. For

    example, it is unlikely you would see a mainstream feature animation that purely focuses

    on the 'isolating a single module' element of aesthetics. This can be explained in part by

    Disney's early establishment of realism in animation, coupled with their dominance over

    the industry. Furthermore, the knock-on effects of verisimilitude constrains the limitless

    potential of the imagination to the laws of the real world.

    On the contrary, advertising draws on animation as an aesthetically diverse form

    allowing clients, agencies and studios to exercise innovative ideas utilising the freedom

    of imagination. What is compromised here however, is expression on the part of the

    artist(s). Due to large budgets and the amount of people involved, the outcome of the

    advert is subject to constant negotiation. Therefore the thoughts and feelings from the

    artist are unlikely to be granted full expression. Additionally, the artist is far from being

    able to manifest his/her/their own ideas and meanings, instead, all areas of production are

    concordant with the sale of a product or service. In addition to advertising, limited

    expression is also evident inNifty Nineties where state ideologies have dictated the

    content and meanings.

    Lastly, both trivialisation of animation and the conformity to CHC narrative form

    has further restrained the imaginative and expressive capacity of animation as an art form

    in order to suit the expected requirements of family audiences. Now that I have

    established where animation as an art form has been compromised, I will discuss

    examples where animation has been utilised freely and without restraints.

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    Examples in history where animation has embraced artistic freedom

    As touched upon at the end of the last chapter, I will briefly summarise once again

    the several principles that I have previously established as essential components of art.

    Art can be reflective of our human state of being and/or experience. Art allows for full

    and uninhibited creative expression. Art embraces the imagination and as a result can be

    utilised as a vehicle of vision and innovation. Art carries a diverse array of aesthetic

    possibilities.Artistic freedom applies if one is able to explore any one or several of these

    aspects of art without restraint. At this point, I would like to suggest that there is a

    significant correlation linking two of the artistic attributes I have identified. That is, with

    a greater freedom of expression, comes a greater capacity to authentically reflect ones

    subjective or objective state of being and/or experience within a work of art. From here

    on I will refer to this idea as 'Expression Reflection' (ER) theory. Keeping these artistic

    principles in mind, I will now discuss examples of Animation with support from theory

    that should prove relevant to these ideas.

    Lapis (1965) by James Whitney is an abstract animation that appeals directly to

    the senses. The work utilises moving mandala's that work symbiotically with the

    rhythmic resonant drones of a sitar as its soundtrack; subsequently it has the effect of

    inducing a meditative and trance like state upon the viewer. This piece is reflective of theway Whitney and his contemporaries viewed art: as a means of understanding

    themselves and the world around them. Their work [...] paralleled other activities in their

    lives such as meditation. (Furniss, 2007: 253) Paul Wells suggestsLapis uses a primal

    form of expression that encourages notions of contemplation and a fuller understanding

    of the place of humankind within the cosmos. (Wells, 1998: 31)

    This 'primal expression' has drawn on what Wells describes as 'true animation'

    referring to the ability of moving lines and materials to fall outside realist constructions.

    This, Wells suggests, offers the artist the potential to express profoundly personal,

    sometimes conscious, sometimes unconscious, aspects of human thought, feeling and

    experience. (1998: 29) Whitney has taken advantage of animations unique traits as an art

    form to exercise his full creative expression.

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    Lapis (Plate 2: 1965. In Moritz: 2012)

    Wells has illuminated some significance upon the 'Expression Reflection' theory

    that I suggested earlier (albeit in an ethereal sense). Through embracing full creative

    expression, Whitney has created a concept that reflects our deepest state of being; i.e ' the

    place of humankind within the cosmos.' Furthermore,Lapis invokes ideas that I discussed

    earlier regarding expression. It seems credible that Whitney's thoughts have flowed

    through his feelings and internal states, culminating towards the full expression that

    dictates this powerful work of art. Here, we can recall upon - with greater relevance -

    Ringboms words from earlier: a work of art is in its own way a thought-form, shaped by

    the artists thought vibrations and itself transmitting these vibrations to the

    beholder.(cited in Furniss, 2007: 260)

    Aesthetically,Lapis occupies free territory. Drawing on R&H's theories, this film

    takes advantage of an array of aesthetic possibilities. We see a diverse array of contrasts

    and groupings between luminosities, colours, textures and movement; furthermore, the

    law of symmetry is constantly apparent as an intrinsic attribute of the mandala.

    What is of further interest here, is the effect of this specific kind of Animation on

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    the viewer. Furniss discusses how the dominant conventions of Hollywoods classical

    mode of film mainly draws on logical thinking, subsequently affecting just the left

    hemisphere of the brain. Contrastingly, abstract animation requires the engagement of the

    right hemisphere which calls upon intuitive thinking and makes'qualitative comparisons

    of sensory information in the moment to a greater extent through time. (Furniss, 2007:

    251). Mandalas are used to assist in concentration and meditation. With reference to

    Lapis, in becoming entranced by the moving mandala, right surpasses left hemispheric

    functions inhibiting any linear analytical thoughts. As a result, the viewers cognitive

    attention can fully benefit from the sensual stimulations and may sense a feeling of

    euphoria and timelessness (Furniss, 2007). To conclude, Patricia Castello-Branco (2010)

    suggests thatLapis offers us an experience of 'pure sensation [which is] directly

    dependent on the ideas of motion, rhythm and visual effects linked to a perceptive,

    physical and material level.' Perhaps more relevantly, these interesting effects have been

    evoked by an artist who has enjoyed the benefits ofartistic freedom in the production of

    his work and in his experimental use of the animation medium.

    To evince another principle of art utilised in animation, I have looked atLe

    Mlomane (1903) by Georges Melies the undisputed master of trickfilm. (Crafton,

    1993: 9) This playful experiment utilises illusionist effects to show the band leader

    (Melies) literally pulling off his head and throwing it up onto a large musical stave above

    him. After repeating this action several times, Meliess dislocated heads (representing

    musical notes) proceed to determine the soundtrack being played. Here, Melies has

    manifested his imagination and idiosyncratic ideas through the medium which has

    allowed him to travel into the domain of the marvellous. (Melies cited in Bordwell &

    Thompson, 2004: 467) The experimental work of Melies constitutes an early form of film

    effects which now form an integral part of the film industry. This demonstrates the

    fundamental role imagination plays in determining cultural and technological

    development.

    At this point, I would like to allude to the effects of Illusion on the spectator. The

    capabilities to create illusion is a freedom that we can currently associate with digital

    media and animation. Visual and special effects carry the ability to astonish and fascinate

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    audiences. Andrew Darley pin points the reason for this astonishment describing film

    effects as having 'photo realistic representation in a scene that is conceptually fantastic in

    character - a scene that could have no direct correlate in real life'. (2000: 108) What

    Darley has described here is 'spectacle', which in modernism, has historically been

    deemed as a 'low' form of art. Theorists of contemporary culture have continued to

    disregard spectacle, considering it 'to be secondary to more pressing problems'. (2000: 4)

    On the contrary, I argue that spectacle should be of prominence in the field of art. What

    these theorists have neglected is that within spectacle, imagination - i.e. the 'living power

    and prime agent of all human perception' - has found an outlet in which it can be received

    with the same tangibility that reality itself is received. Therefore, imagination - a key

    component of art - delivered through spectacle, invokes a significant effect on an

    audience.

    Before moving on, I will briefly discuss art as a reflection of our nature of being,

    with reference to the filmA is for Autism (1992) by Tim Webb. Previously, I used

    Picassos Guernica as a bleak example of how art reflects human nature; in this case my

    aphorism of art is a loose term and here I am defining it as reflectingsubjective human

    nature.A is for Autism was funded and produced by Channel 4 and the Arts Council

    Animation Awards scheme. The film was to be an interesting animated documentary

    focused on the condition of autism. Subsequently, autistic artists were seeked out to help

    design all the key drawings, play the music and narrate the film (Kitson, 2008). Making

    use of metamorphosis - an inherent freedom of animation, the film plays very fluidly with

    one shot flowing into the next. Because the main body of the animation has been created

    by those with autism, it offers us a glimpse of the world through their eyes. In the words

    of Simon Pummell It is not what the children draw it is how they draw, and so by

    inference how they perceive the world. (1996: 307) This film clearly demonstrates how

    animation has been utilised freely to reflect a subjective human experience, subsequently

    fulfilling a principle purpose of art. Incidentally, Expression Reflection theory is evident

    here, for this film would not have existed if the expressions of the artists were

    constrained.

    In these three diverse examples, I have clarified some principles of art in relation

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    to the practise of animation in recent history and expanded on some relevant theories and

    ideas. Firstly, I indicated the freedom of expression and unique aesthetics drawn on by

    James Whitney in his filmLapis. With regards to this, I briefly covered Wells's notions of

    'true animation' and theories from Furniss regarding the cognitive effects abstract films

    bring to an audience. Next, with reference toLe Mlomaneby Georges Melies and

    drawing support from Darley, I suggested that the medium of visual/special effects forms

    a unique and significant vehicle for the imagination. Lastly, I looked at the filmA is for

    Autismby Tim Webb, using it as a prime example that depicts a subjective state of human

    experience. This leads me nicely into the climactic part of my dissertation, which will

    focus back to an initial idea I conveyed in the introduction concerning the freedom of

    animation in audio visual forms of media.

    How music videos accommodate animation and digital media as a free

    art form

    Throughout my essay, I have broadened my understanding of the principles of art

    and subsequently explored their relationship with animation throughout time. Here I will

    begin to resolve the notion I touched upon in my introduction: that audio visualforms of

    commercial digital media could allow for the most artistic freedom. With reference to

    case studies and utilising theoretical support, I will investigate ways in which music

    video form has encouraged the creative exploitation of digital media and animation.

    Throughout this section I will be referring back to the artistic principles previously

    discussed.

    Music video theorist Carol Vernallis suggests that the freedom of space drawn upon in

    music videos is one of the genres 'greatest pleasures' and that the 'unfolding of space

    becomes a metaphor for the songs structure'. (2004: 118) This also exploits one of the

    inherent virtues of animation as a free art form. Professor Wells states that animation has

    the freedom to exist outside of the laws of the 'real world' and explore 'graphic space'

    (1998). These ideas concerning space have clearly been taken advantage of in the music

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    videoJoga (1997) directed by Michel Gondry.

    Screenshots fromJoga (Plate 3)

    Here, Gondry has interpreted Bjork's lyrics emotional landscape in a conceptual

    and imaginative way. After several sequences of moving camera shots across an array of

    visceral landscapes, we see a wide shot of Bjork herself standing high on a mountain.

    Then, with the assistance of computer animation and the liberation of space that music

    videos encourage, the camera literally pans into Bjork revealing her very own internal

    emotional landscape. The artist has been able to explicitly convey an effective visual

    metaphor by combining the freedom of space encouraged by music videos with the

    freedom animation has to manifest any idea. In further explanation of the liberated use of

    space that music videos promote; Vernallis suggests that because music takes the role of

    suturing imagery, the imagery is free to take its own path and does not have to concern

    itself with making narrative or logical sense (2004). Furthermore, Vernallis notes that

    music video imagery stands in contrast to its existential stationary state as it must 'share

    ground with or showcase features of a song, [relinquishing] qualities associated with

    objects and [adopting] those of sounds.' Therefore image - like sound - becomes

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    'transitory rather than static'. (2004: 177)

    In the process of manifesting his idea, Gondry has maximised the effect ofJoga

    by using photo real animation. This typifies one of several examples where the music

    video has embraced the form of visual effects. The music video Yes I Know (2011) is a

    recent example of this. One of the most effective shots of which I have shown below.

    Screenshots from Yes I Know (Plate 4: 2011. In Najork.net: 2012)

    These breathtaking examples of visual effects indicate that those working in

    music videos are liberated with a significant degree of independent experimentation. This

    is confirmed by Bordwell and Thompson (hereafter B&T) who suggest that self-

    expression or experimentation outside mainstream cinema constitute key elements of the

    avant garde and that these techniques 'have been deployed in music videos'. (2004: 147)

    The cases above indicate that this freedom of self-expression and experimentation has

    culminated in the photo realistic rendering sourced directly from the uninhibited

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    imaginations of the artists involved. As opposed to other forms of commercial digital

    media and animation, music videos accommodate this kind of freedom and subsequently,

    we can see the photo real manifestation of some interesting and independent ideas.

    B&T have subtitled a branch of avant garde as experimental film, one of the key

    factors of which is the freedom to explore the medium itself (2004). This freedom of

    experimentation has been exemplified by the music videoEverytime (2009). Directed by

    Kijek and Adamski.

    Screenshots fromEverytime (Plate 5: In Vimeo.com: 2012)

    Here, pixellation (the use of stop motion photography to create animation) has

    been used inventively with printed film footage and a paper shredder to create a clever

    and aesthetically interesting animation. This shows how the freedom of experimentation

    has facilitated for the imaginative methods conceived by the directors. By using this

    method Kijek and Adamski have created a unique artwork which has enabled the constantjuxtaposition between different moving images. This has enabled them to literally merge

    the performers faces together, reflecting the content of the lyrics (themed around

    relationship) as well as juxtapose the performers with images of breathtaking scenery

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    which helps to enhance the mood of the song. Aesthetically R&Hs principles of

    perceptual grouping and contrast extraction are emphasised here. The viewer is mentally

    invigorated by the constant necessity to group and differentiate elements of faces and

    scenery together or apart. As a result, this music video is one of constant visual

    stimulation.

    In music videos, narrative content tends to be subordinated. Subsequently,

    aesthetic and experimental qualities are pushed into the foreground. Vernallis argues that

    In contrast to feature films, music videos can be memorable for the way their colour

    relates to the music and that without narrative [...] colour can immediately create affect

    as colours elicit emotions (2004: 122). Vernallis describes texture in a similar fashion

    stating that like colour, texture seems to work well in music video because by producing

    a visceral response it can substitute for a story(2004: 127). This explains why music

    videos thrive on being aesthetically diverse and experimental, as it is these elements

    which bring affect to an audience in the place of narrative. Furthermore, Vernallis

    suggests that the images materiality assists in drawing the viewer to the soundtrack.

    (2004: 112) With this in mind I will now discuss the music video So So So directed by

    Studio Funf. I believe that this video effectively combines visual elements with music

    symbiotically in order to bring about a strong perceptual effect on the viewer.

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    Screenshots from So So So (Plate 6: 2011. In Vimeo.com : 2012)

    This video provides a vivid and subjective account of a day in the life of a

    hedonist and musician as he goes from waking up in a dreamy and vacant state of

    desolation to a state of joy and exhilaration accompanying his performance at what

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    appears to be the ultimate rave. The ideas from Vernallis regarding the prominence of

    colour, texture and space in music videos are highly relevant to this film.

    The first shot evinces R&H's 'isolating a single module' principle utilising a light

    on dark look to introduce the main character in bed. From the start we see textural

    elements of moving spikes, dots and lines, which enhance musical elements and make for

    quite a rugged look. The frames seem to be pulsating along with the music. The space

    that the character inhabits seems to be a bleak and broken environment and we are

    confronted with a predominantly drab colour pallet. Freedom of space has been drawn

    upon to show the character literally floating up through the air perhaps indicating his

    helplessness. All these elements have combined to evoke a bleak, dreary mood reflective

    of the characters state of mind.

    Then we experience a significant change of heart as the character gets picked up

    by his friends and they head to a rave. What first appears to be fireworks, explodes into a

    bright range of hues taking the form of freely defined shapes. These proceed to occupy

    the whole frame as they change at a fast pace. This demonstrates an effective use of

    R&H's 'peak shift' principle. The 'essence' of fireworks have been amplified significantly

    triggering an emotional response of exhilaration. Additionally, we are reminded of

    WhitneysLapis. As cited by Furniss earlier, the motion of these vivid colours and shapes

    work directly on the senses creating a feeling of euphoria and timelessness (2007). This

    visual sequence synthesises with the introduction of a high soothing melody and deep

    bass sounds that indicate the climax of the soundtrack. This feeling of euphoria is

    reflected by the character - shown in his element operating an array of musical devices

    and further enhanced by the expanse of energy shown visually by a growing bright shape

    emanating outwards from the rave.

    With regards to time, Vernallis states that music videos in particular can heighten

    our 'awareness to the fact that lived time can be personal and subjective'. (2004: 129) She

    delineates this idea, suggesting that 'the sound track of a music video imposes a new

    temporality upon the images'. (2004: 136) In So So So, a decrease in tempo from the

    soundtrack seems to attribute the point of view shot where he is gazing out of the window

    with a sense of timelessness. Later, time seems to pick up pace (with the tempo) when he

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    gets into the car with his friends.

    According to Vernallis, music videos pleasure stems from catching a way of

    feeling (2004: 116). By drawing on the aesthetic attributes of texture and colour, and

    utilising the freedom of space and subjective play of time, the artists who have worked on

    So So So have been able to fully express the bittersweet feelings of vacancy and

    exuberance that reflect this kind of lifestyle. This exemplifies the extent of which music

    videos possess the capacity to express with perceptual distinctiveness a subjective state of

    experience. To embellish this notion, Vernallis suggests that music video pulls us in with

    an address to the body, with a flooding of the senses, thus eliciting a sense of experience

    as internally felt rather than externally understood(2004: 177). For the purposes of

    expressing the feeling of a human experience that directly and perceptually resonates

    through the audience, the music video serves as a superior form of media. This example

    also substantiates ER theory. Through embracing full creative expression the artists

    involved in the making ofSo So So have created a vivid reflection of a human state of

    experience.

    Before summarising this section, I would like to show one last example that has

    effectively reflected an objective state of experience,My Culture directed by Tim Hope.

    Screenshots fromMy Culture (Plate 7: 2002. In Passion-london.com: 2012)

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    Here, we see the rapid industrialisation of our planet from it's conception into it's

    current state. The performers our staged in front of ever changing businesses and

    buildings and tower blocks rapidly emerge out of the ground. Tim Hope has used

    animation effectively and freely to reflect the fast rate of urban growth today.

    In this chapter, I have utilised several music videos to help explore my earlier

    notion that audio visualforms of digital media and animation could allow for the most

    artistic freedom. I usedJoga as an appropriate example to show how the music video

    form embraces the free exploration of space. As a result the artists imagination can freely

    manifest ideas without being limited to real-world space. I cited the music video Yes I

    know with relevance toJoga to substantiate the notion that the liberated imagination and

    self-expression of those working in music videos have allowed them to create some

    refreshing and unusual examples of visual effects. Following this, I discussed the music

    videoEverytime, using it to show how the freedom of experimentation encouraged by

    music videos has enabled imaginative methods to dictate the aesthetical outcome. Then,

    using Vernallis to explain the importance of aesthetic and experimental attributes as a

    prime means to bring affect to an audience, I looked at the music video So So So. In

    analysing the use of aesthetic elements along with elements of time and space I noted

    how the artists were able to fully express feelings through this piece. Subsequently, I

    suggested that the form of music video is especially suitable for reflecting a subjective

    state of experience. Lastly, I briefly coveredMy Culture in order to show that music

    videos are also an appropriate vehicle for the reflection of an objective state of

    experience. Having explored the form of music videos, and analysed ways in which they

    accommodate and encourage the principles of art previously discussed, I will briefly look

    at the implications of new media and wider areas of audio visual practice.

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    New media and wider forms of audio visual practice

    Today the internet serves as the prominent source of interactive media across the

    world. It acts as a catalyst for the funding, creation and potential widespread exhibition of

    independent music videos to occur. Websites such as 'RadarMusicVideos.com' enables

    musicians and record labels to commission briefs openly, allowing the opportunity for

    anyone to direct. The briefs themselves can offer a lot of artistic freedom. One brief for

    example, suggests 'We are looking for something cool visually for this new track by

    Logistics. We are looking to work with new talent, [...] All ideas welcome...'

    (RadioMusicVideos, 2012). The only limitation here is that it must look 'cool'.

    With regards to publicity, web 2.0 applications (such as Youtube, Facebook and

    Twitter) have enabled web users to spread word-of-mouth at an unprecedented level.

    Subsequently, videos can go viral and be propagated throughout the internet resulting in

    millions of views. This has been the case of street busker 'Dub FX'. Some of his street

    videos have received over 10 million views (Youtube, 2009). With these points in mind I

    suggest that the music video can bode very well as an indispensable publicity aide to the

    musician. Furthermore, I suggest this imbues music videos to break away from the norm

    by standing out artistically as oppose to conforming to an entrenched style. Subsequently,

    the music itself is provided with a greater chance of increased publicity via word-of-mouth. I first came across the music video So So So through Vimeo staff picks (i.e.

    picked out by the staff who work at Vimeo.com). Due to this initial publicity, the high

    quality of the video, and its existence on the internet the video has now received 73,500

    views since its upload in June 2011 (Vimeo, 2012). This particular example illustrates

    how an effective and independent music video can generate widespread public notice and

    subsequently become a success.

    Other areas of audio visual spectatorship make evident the growing significance

    of animation as an art form. Projections accompanying musicians at festivals are

    becoming an intrinsic component in creating a full sensational experience. This has been

    exemplified by the live shows created by '59 Productions' for Icelandic singer 'Jonsi' on

    his world tour in 2010. Adorned in a vibrant native indian outfit, the vocalist performed

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    in front of a huge projection displaying lively atmospheric animations and special effects

    themed around the dynamics of nature.

    Photographs of Jonsi's live show (Plate 8: 2010. In Cool Hunting: 2012)

    '59 Productions' were approached specifically, to create the visual equivalent of Jonsi's

    music. Directors Mark Grimmer and Leo Warner noted that upon first hearing the music

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    they 'bounced ideas back and forth' with Jonsi. Their goal was to create an 'epic' set that

    reflected the imagination and energy of Jonsi's music. Inspired and influenced by the

    music, they were driven to create 'aesthetic content and an environment in which [Jonsi's]

    world of music [could] exist'. (Fifty Nine Productions, 2010) This indicates that artistic

    freedoms of imagination, aesthetics and expression were freely drawn upon in the making

    of this live performance set. The result of which was a fully synthesised and enhanced

    reflection of nature. The animations demonstrate an interesting and dynamic exploitation

    of R&H's perceptual grouping and contrast extraction principles, depicting animals and

    their movements with freely moving marks and lines. Furthermore, this substantiates

    R&H's ideas about the purpose of art previously mentioned, which is 'not merely to

    depict or represent reality [...] but to enhance [and] transcend [...] reality'. (1999) This

    case study also indicates clearly how visuals can help strengthen the identity of the music

    and musician.

    Lastly, in response to Kandinsky's statement cited at the beginning of my essay I

    would like to comment on the contemporary practice of VJing (VJ stands for video

    jockey). VJs can create all their own content, be it animation, visual effects, live action,

    performance etc. then remix this content live (usually to music). VJs make use of MIDI's

    (musical instrument digital interface's - e.g. keyboards or synthesisers), laptops and other

    forms of hardware and software enabling them to access and adjust every possible

    aesthetic parameter. Through the use of intuitive interfaces and the ability to create and

    apply one's own visual content, VJs can express their thoughts, ideas and emotions in real

    time. The advancement of technology has liberated VJs with an unprecedented access to

    visual expression; akin to the same freedom of expression that has been utilised by

    musicians. Art curator Kathleen Forde states that VJing 'is a profound audio-visual art

    form distinctive to performance in the digital age' (cited in Faulkner, 2006: 8).

    In this chapter I covered new media and its effect on music videos. Additionally, I

    looked at other areas of audio visual practice, discussing their relevance as contemporary

    art forms. In my conclusion, I will summarise the key elements that have been discussed

    throughout my essay and utilise what I have learned here to further substantiate some of

    my points.

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    Conclusion

    Before I commence this summary and bring resolve to my intial notion, I should

    briefly acknowledge that whilst not elaborating on all areas of commercial digital media

    and animation in this essay, I have covered some of the most prominent and prolific

    forms currently active in Western culture. Additionally, it seems necessary to highlight

    that my suggested notion concerns contemporary media. The historical examples of

    animation that embrace artistic freedom previously discussed were funded either directly

    by the audience or the broadcaster. Such funding for independent animation films today is

    rare. Karin Wehn states that this is mainly because of economic reasons (2005).

    Now, with support from some of my main points established earlier, I will set

    about resolving my initial notion: the idea that audio visualareas of commercial and

    contemporary digital media and animation could allow for the most artistic freedom.

    I will start by summarising areas of digital media and animation where the

    freedom of art has been compromised. Across mainstream feature animations, the artistic

    principles of imagination and expression have been limited to 'real world' laws and

    constrained to engage with young and family audiences. Furthermore the aesthetics used

    by these films have been pushed into homogeneity, once again to meet the requirements

    of an established audience. In advertising, a wider variety of aesthetics and imaginativeconcepts have been encouraged. Here, it is expression on the part of the artist that has

    been compromised due to the large budgets, large amounts of people invested in the

    outcome and the underlying principle to sell a product, service or cause. Similarly,

    broadcast idents and title sequences elicit some degree of aesthetic and imaginative

    freedom, but once again the artists expression must conform to the requirements of the

    channel or subsequent media.

    Utilising ideas previously established by Vernallis (2004), I will summarise the

    artistic principles which have been supported by music video form. Music 'sutures' the

    images, subsequently the artistic principles of expression, imagination and aesthetics are

    liberated from narrative concerns. Vernallis states that music video imagery can freely

    shift temporal domain, it can also traverse spatial, physical and cognitive boundaries.

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    (2004: 136) This allows for the full potential of the language of animation to be explored

    and grants freedoms of expression and imagination. A unique trait of music videos is the

    distortion of time that can be created, allowing it to become the ideal vehicle for

    expressing (and reflecting) a subjective state of experience. Notably, music videos

    encourage a varied application of aesthetics as it is this element that - in the place of

    narrative - brings emotional affect to an audience. Furthermore, aesthetic and

    experimental visuals are invoked to enhance musical elements.

    At this point, It seems appropriate to comment on the presence of the internet and

    the advancement of technology. The internet has granted practically anybody with the

    appropriate skills the chance to become a music video creator. This notion has been

    further enhanced with the advancement of technology as remarked on by director Ed

    Holdsworth, who states that you can now 'carry a production studio in a rucksack and

    make music videos or films on your own'. (cited in RJ Walter, 2007: 143)

    Incidentally, Holdsworth has mentioned a condition of expression that has not yet

    been explicitly stated. That is: work created by small groups or individuals (i.e. 'on your

    own') enables a larger capacity of personal expression. This idea is shared by Simon

    Pummel who states that often 'a film made by one person is more profoundly expressive

    than a film made in a more industrial way'. (1996: 308) In the case of music videos,

    which are often produced by small groups, the artist(s) can utilise the expression of the

    musician as a tool of inspiration and influence to drive their own visual expression. This

    notion has been exemplified by Jonsi's live show production. To expand on this, I suggest

    that VJs are free to utilise personal expression to the greatest extent, as they can operate

    completely independently, expressing themselves and their ideas freely whilst performing

    live. Perhaps more relevantly to my topic as a whole, reputable VJs, audio visual and

    music video directors are chosen specifically and payed directly for their personal and

    uninhibited artistic contribution thus indicating a complete freedom of artistic practice.

    The extended freedom of VJing is commented on by Adrian Shaughnessy, who suggests

    that VJs can 'create visual communication without the restraint of commercial

    considerations.' This, he suggests is a freedom you rarely find in 'more conventional areas

    of moving image work.' (cited in Faulkner, 2006: 12)

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    To round up my points, here I have specified that areas of mainstream animation,

    advertising, idents and title sequences all carry artistic restraints to a lesser or greater

    degree. Contrastingly, I have summarised ways in which music video form encourages

    the principles of art. I have further noted that areas of audio visual performance and

    VJing also utilise and embrace these principles to great effect. With all this in mind, I

    would like to conclude by stating that audio visual areas of commercial and

    contemporary digital media and animation do allow for the most artistic freedom. There

    are limitations however, firstly one is required to utilise music either pre-recorded or

    being performed live. Secondly, due to the constant flux of music it could be difficult to

    engage the audience with a complicatedvisual narrative. I would suggest that rather than

    music supporting the narrative of visuals (as in films), visuals tend to support the

    narrative of music. The line between these distinctions is not clearly marked however and

    interesting works can emerge as a result of the symbiotic fusion between the two.

    The benefits of uninhibited artistic freedom are notable. Touched on in this essay

    are the effects of awe associated with the independent and imaginative application of

    visual effects. The perceptual and subjective involvement of the spectator that music

    videos can elicit and the new and exciting forms of expression produced by VJs. The

    effects of uninhibited audio visual art have been remarked on by fans of Jonsi's live show

    who have described their experiences of the event as 'transcendentally beautiful',

    'astounding' and 'ingenious'. (Cool Hunting, 2010) It is through art, that we can express

    ourselves and our ideas in some very interesting and powerful ways. Ways in which

    cannot be solely expressed by our spoken language or behaviour.

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    Bibliography

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    Darley, Andrew. (2000).Visual Digital Culture Surface play and spectacle in new media

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    http://radarmusicvideos.com/brief/fear-not-drum-bass-video-needed (10th March 2012)

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    Plate 1: Employees.oneonta.edu. (2012)http://employees.oneonta.edu/farberas/arth/arth200/guernica.html (31st January 2012)

    Charlie Minnion 36

    http://59productions.co.uk/project/jonsihttp://vimeo.com/24915729http://vimeo.com/24915729http://vimeo.com/24915729http://59productions.co.uk/project/jonsi
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    Entertainment.

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