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    Priori t y Repair

    Has the ship ignore all further orders until the ship is repaired.

    Patrol

    The vessel will patrol an area of space between its current positionand the patrol point. To make more complex patrol routes, you canuse the TAB key and right-clicking to lay down waypoints.

    Scout

    The ship will search unexplored areas of the map.

    Search and Destr oy

    The ship will search for enemy ships and stations and destroythem.

    Guard

    Has the ship follow and protect the designated vessel or structure.

    Decommission

    Will disassemble and recover resources from a ship or station.Ships must return to a shipyard to be decommissioned.(Except for Species 8472.)

    Trade Menu

    Go to the Trade menu to exchange resources.

    Set Rally Point

    Choose a location where vessels will collect after exiting thestation.

    AI Menu

    Go to the AI menu to set the autonomy level for the selectedship(s) or stations.

    Evolve Menu

    Go to the Evolve menu to change your embryo into another form(Species 8472 only).

    Build

    Go to the Construction menu to select ships and stations to build.

    Tract or Beam

    Lock on a target vessel with disabled or derelict engines, allowingit to be towed.

    Recrew

    Reinforce the crew of the station with crew taken from the crewpool. You cant recrew while under attack.

    Research

    Go to the Research menu to construct pods that allow the use ofspecial weapons.

    Back

    Return to the previous menu.

    COMMAND MENU

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    COMMAND MENU

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    Transport

    Sends a boarding party over to another vessel. On enemy vessels,the boarding party will fight the crew and take the ship over if nocrew remains. It will reinforce crew on friendly vessels.

    Note: You can only transport onto enemy ships if their shields are at 0%.

    Transport At t ack

    Found on assault ships, this command will have the ship attack thetarget with normal weapons until the target's shields are down,

    and then send a boarding party of specially trained troops ontothe other vessel.

    Self Dest ruct

    Initiates auto-destruct sequence, destroying the craft anddamaging everything in the immediate area.

    F O R M A T I O N S M E N U

    All ships have a formations button. When clicked, you have access to theformation button menu, which includes the following buttons:

    Assault Wall

    Offensive. Places combat ships up front, frigates in middle, andartillery at far back.

    Colum n

    Movement. Puts ships in a column for movement with a narrowsensor footprint.

    X Form at ion

    Blockade. Spreads combat ships out widely to guard map areas.

    Sheet

    Array ships in 2D plane. Maximizes sensor scanning.

    Clov er Leaf

    Attack in a clover leaf pattern. This can only be used for assaults.

    Circle

    Attack by circling target. This can only be used for assaults.

    Arrow

    Attack by darting back and forth. This can only be used for assaults.

    When a group of ships are selected, you may choose a formation.The ships will organize themselves into the formation that you choose,remaining in that formation while they attack and move.

    A I M E N U

    Clicking on the AI button brings up the AI menu, which contains the following buttons:

    Note: For Advanced UsersA ship will inherit the AI state of the ship or station thatconstructed it.

    Green Alert

    This sets the unit into Green Alert. A unit on Green Alert will not fireuntil ordered. It will not engage or pursue.

    Yellow Alert

    This sets the unit into Yellow Alert. This level of alert requires that acraft only fires on an enemy if it is fired upon. It will pursue thiscraft within a small radius of its center point, then disengage andreturn to its point of contact.

    FORMATIONS MENU

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    AI MENU

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    Stardrive Section:

    Capable of warp speed

    Long range sensors

    Contains only 29% of total crew (making repair times slower)

    Stronger shields

    Sovereign-class

    The Federations most advanced starship, theSovereign serves as the new flagship of their armada. TheSovereigns powerful shields, cutting edge weaponry, andadvanced technology allow it to defend the Federationand her allies from threats of any kind. The Sovereign isarmed with powerful phasers and quantum torpedoes.

    Special Weapon: Corbomite Reflector

    Originally used as a bluff by Captain James T. Kirk, the fictitious CorbomiteReflector became a reality in 2363 when a long-retired engineer submittedplans for the device to Chief Engineer Geordi LaForge. Sovereign-class vesselshave since been modified to accommodate a reflector, which enables it to

    redirect enemy fire back at its opponents. When activated, a portion of theincoming fire is reflected directly back at the enemy vessel, while the rest isdeflected into space.

    Note: Phaser fire and disruptor fire will still hit the ship when theCorbomite Reflector is active.

    THE FEDERATION STATIONS

    Federation Starbase

    The Federation Starbase is the center of the Federationfleet in a sector. Once a starbase is operational, crewbegins to be transported into the crew pool at a steadyrate. Building additional starbases will increase thisrate. The station can build construction ships, cargoships, repair ships, and freighters, the basic units forestablishing an outpost in the area.

    Federat ion M ining St at ion

    The Federation Mining Station is necessary forharvesting and processing dilithium. The facility comeswith a freighter, which begins mining the nearestdilithium moon or latinum nebula as soon as the miningstation is operational. Once the freighter has a fullpayload of dilithium, it will return to the miningstation. However, if the freighter is hauling latinum,it will return to the starbase to unload.

    Federat ion Orbit al Processing Facil ity

    Federation Orbital Processing Facilities are built byconstruction ships and are placed over a planet to tapthe planets metal resources. Once built, they stay in afixed orbit over the planet while mining.

    Feder at ion Pulse Canno n

    The Federation Pulse Cannon is a small, unmanneddefensive platform. It provides support for Federation

    outposts by firing pulse phasers at all enemy vesselswithin its range. You must have a starbase to build apulse phaser cannon.

    THE FEDERATION

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    THE FEDERATION

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    Imperial Research Inst i tute

    The Imperial Research Institute is the Klingon center forresearch and upgrades on shipboard systems. There arefive separate ship systems that can be researched andupgraded at the institute: weapons, shields, sensors,engines, and life support. The systems can each beupgraded by two levels: level 2 and level 3. Though theyare attached to the institute, each pod has its own

    shields and can be targeted independently from the main structure.If the Imperial Research Institute is destroyed, all pods on the institute are

    destroyed with it.

    Shockwave Stat ion

    This large station is designed to produce the deadlyJachEng-class ships.Jach-Eng ships are armed with aShockwave Device, a weapon that creates an expandingwave of destruction that moves out in a direction,damaging everything in its path. The resulting explosionalso tears apart the hull of the ship from the inside,killing the entire crew in the process.

    T H E B O R G C O L L E C T I V EThe Borg are a monstrously powerful civilization of enhanced humanoids withroots in the Delta Quadrant of the galaxy. The Borg have cybernetic implants,augmenting both their technological and combat capabilities. Each Borg droneis tied to an advanced subspace communication network, forming the BorgCollective. The Borg Collective have a shared consciousness in which the idea ofthe individual is a meaningless concept. The Borg exhibit a high degree ofintelligence and adaptability in their tacticsstriking fear in all other speciesthey come across.

    T H E B O R G F L E E T

    NON-COMBAT SHIPS

    Collect or

    The Collectors function in the Collective is to mineunprocessed dilithium from moons and metal fromplanets. The Collector is equipped with a mining beamto efficiently perform its function. The Collector does

    not require offensive weapons for its function.

    Note: The Borg Collective does not trade, and has

    no use for latinum.

    Assembler

    The Assemblers function in the Collective is toconstruct stations. The Assembler deploys numerousdrones to efficiently complete its function. TheAssembler is equipped with a towing beam, allowing itto tow derelicts and vessels without functioningengines. The Assembler does not require offensiveweapons for its function.

    KLINGON EMPIRE

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    BORG COLL ECTIVE

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    Special Weapons:

    Holding Beam

    Technology Assimilation Beam

    Tact ical Fusion Cube

    The most powerful weapon in the Collective, the TacticalFusion Cube is a more powerful version of the FusionCube. Each Tactical Fusion Cube can assimilate up tothree enemy special weapons.

    Special Weapons:Holding Beam

    Technology Assimilation Beam

    THE BORG STATIONS

    Nexus

    The Borg Nexus is the communications network for theCollective in a sector. Once a Nexus is operational, dronesbegin to be transported into the drone pool at a steadyrate. Building an additional Nexus can increase this rate.The Nexus itself can build Assemblers and Collectors, thebasic units for establishing an outpost in an area. TheBorg Nexus is armed with an array of energy cannons fordefense.

    Resource Processing Node

    The Resource Processing Node is necessary for harvestingand processing dilithium and metal, essential for theconstruction of ships and stations. This node comes with aCollector, which begins mining the nearest dilithium moon orplanet as soon as the processing node is operational. Oncethe Collector is full, it returns to the Processing Node toprocess the resource. Processed metal or dilithium is addedto your resource accounts.

    Borg Energy Canno n

    The Borg Energy Cannon is a small, unmanned defensiveplatform. It provides support for the Collective by firingenergy blasts at all enemy vessels within its range.

    Borg Det ect ion Array

    The Borg Detection Array is an unmanned, small satellitethat provides line-of-sight in a radius around it. The

    Detection Array can be modified to use a tachyondetection grid to locate cloaked ships if developed atthe modification center.

    Borg Assembly Matrix

    The Borg Assembly Matrix has two bays, one forconstruction and one for repair, allowing it to constructand repair one ship at a time. The assembly matrix canbuild the Detector, Interceptor, Harbinger, Colony Ship,Sphere, Wedge, and Assimilator-class ships.

    Borg Recycler

    The Borg Recycler allows the Collective to gain resourcesthrough assimilation. Enemy vessels that have beentaken can be brought to the recycler and broken downinto their component resources for use by the Collective.The Recycler can also convert dilithium into metal andvice versa.

    Borg Torpedo Turret

    The Borg Torpedo Turret is a larger, unmanneddefensive platform. It provides support for Borginstallations by firing energy torpedoes at all enemyvessels within its range.

    BORG COLL ECTIVE

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    BORG COLL ECTIVE

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    M A P O B J E CT SThe game field may be populated by many different types of objects. Theseinclude well known astronomical phenomena, as well as some unique to theStar Trek universe.

    DILITHIUM MOONS

    These large floating rocks are the main source ofdilithium, necessary for warp engines. Each moon iscapable of being mined by freighters for dilithiumcrystals. Blue dilithium moons have a fixed amount ofthe resourceas the moon is mined, it will reduce insize and lose its blue glow as the dilithium supply isexhausted. Purple moons provide an unlimited supply ofdilithium. Dilithium moons, like planets, create a gravity

    well which inhibits warp travel in their vicinity.

    PLANETS

    There are six different classes of planets that you can encounter. All planetssupply metal, although in varying amounts, that can be harvested with orbitalprocessing facilities or the resource collectors of some races. Some planets arecapable of supporting life, and are therefore able to be colonized. You must usea colony ship to colonize a planet. Once colonized, the planet will provide asteady influx of crew to your crew pool.

    Note: Species 8472 DO NOT colonize planets.

    The six classes of planets are:

    Clas s D Planet

    These planets are small, rocky planetoids. They are gen-erally rich in metals, but not capable of supporting life.

    Clas s H Plane tThese planets tend to be extremely dry and are oftenreferred to as desert planets. Class H planets can onlysupport a sparse civilian population, though they havehigh metal contents.

    Class J Plane t

    Class J planets are gas giants with turbulentatmospheres, similar to Jupiter and Saturn from Earths

    solar system. While these planets possess rich metaldeposits, they cannot be colonized.

    Clas s K Planet

    Class K planets are arctic worlds, with a smallamount of harvestable metal. A light population canbe established.

    Clas s L Plane t

    Class L planets are small, rocky, terrestrial worlds withthin atmospheres and extreme temperatures, capable ofsupporting a medium civilian population. A smallamount of metal is available from Class L planets.

    Class M Plan et

    These are worlds with oxygen-nitrogen atmospheres andare highly supportive of organic life. The Class M planetscan support a heavy civilian population.

    MAP OBJECTS

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    MAP OBJECTS

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    Planet Class Metal Content Max. Civ i lian Pop.Class J High

    Class H High Sparse

    Class D Medium High

    Class M Medium Heavy

    Class L Low Medium

    Class K Low Light

    The gravitational well of a planet prevents ships from traveling in warp speed

    within a specified radius around the planetproviding a natural defense for abase built nearby, as enemies wont be able to warp directly into your base.

    Note: Gravitational wells show up as purple, circular fields on the mini map.

    NEBULAE

    These gaseous areas of space may be used for strategic purposesdepending onthe type of nebula. There are six types of nebulae, each of which affect shipsdifferently. Each type may be identified by its color or visual effect.

    The six nebula types are:

    Met reon Nebula (red)

    These dangerous nebulae shoot out volatile electriccurrents and slow the movement of ships. The reddishmetreon break down ships shields at a steady rate, thenbegin damaging systems when shields are down.

    Radioact ive Nebula (yellow)

    Any starship captain knows to steer clear of the

    yellowish radioactive nebulae. These nebulae will killoff the crew at a steady rate, regardless of ship status.

    Met aphasic Nebula (green)

    Entrance into a metaphasic nebula will remove some of thenegative effects that an enemys special weapon may havecaused to a ship. The metaphasic nebulas healing propertiesalso increase shield recharge rate.

    Ceru lean Nebula (blu e)Shields do not work in cerulean nebulae, and allweapons, special or otherwise, are non-functional.Cloaking is also disabled within the confines of acerulean nebula.

    Mutara Nebula (purple)

    The mutara nebula, recognizable by its purplish, silverhue and sparking electricity, slows down any ship withinit. The mutara nebula also disables shields, sensors, and

    prevents warp.

    Latin um Nebula (yellow/greenish}

    These nebulae are the only raw source of latinum inthe galaxy. As the latinum is mined from a latinumnebula, it changes color or shrinks to show the latinumdisappearing.

    Tachyon Nebula (mult icolor)

    These nebulae have a high concentration of tachyonparticles, but otherwise have no positive or negativeeffects.

    Asteroid Belts

    Clusters of rocks of various sizes that prevent themovement of ships.

    Black Holes

    Gravity wells that will damage engines and pull indisabled ships. Once engines are disabled or the shipbecomes derelict, the wells will destroy the vessel.

    MAP OBJECTS

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    MAP OBJECTS

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    ADVANCED MULTIPLAYER OPTIONS

    The Advanced Options screen allows youto further customize your game usingthe following parameters:

    No Observers/Observers

    Under the Teams category in the set-upscreen, the Observer selection will allowsomeone to watch a game withoutplaying, with full access to the explored

    regions of the map. This toggles thatfunction.

    Gam e Open/Gam e Closed

    Also found on the Multiplayer Set Up screen.

    Warp Enabled /Disable d

    Toggles the ability for ships to warp.

    Resources: Normal/Lots/Unlim it ed

    Also found on the Multiplayer Set Up screen.

    Off icer Limit : Normal/Rest rict ed/More/Max

    Sets the officer limit for all the teams.

    Stan dard Tech/No Super Weapons/No Science Ships /No Special Weapons/Free Tech

    Allows different states of technology to be allowed.

    Infinit e Resources On/Off

    Toggles inf inite resources.

    Inst ant Trading/Trade using Convoy s

    Sets how trading between allies happens.

    Give Unit s On/Off

    Toggles the ability to give units from ally to ally.

    Ferengi On/Off

    Toggles the Ferengi trading.

    Don't Creat e a Random Map/Creat e a Random Map

    Toggles whether the map is randomly created or standard.

    Special Weapons Aut o/Manual

    Sets whether or not ships will automatically use their special weapons, or willonly do so when directed by the player.

    Cease Fire: Zero/5 m inut es/10 min ut esSets a buffer time at the start of the game in which no hostilities can occur.

    Build Time

    This slider controls the speed of the build time for AI teams.

    Resource Cost

    This slider controls the resource cost for AI teams.

    Note: the Default button will set all the game options to their default state.

    Once the game options have been selected and all the players have hit theLaunch button, the host can launch the game.

    MULTIPLAYER

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    MULTIPLAYER

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    OPTION SCREENS ADMIRALS LOG

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    Graphics Det ail

    This sliding bar raises and lowers the graphics detail to optimize performanceon lower-end machines, and to get the best look out of a high-end machine.

    SOUND SETTINGS

    This menu adjusts the in-game soundsettings. The following settings areavailable:

    Music Volume

    Raises and lowers the music volume.

    Eff ect s Volum e

    Raises and lowers the effects volume.

    Button Volume

    Raises and lowers the button sound volume.

    Voice Volum e

    Raises and lowers voice volume.

    Sound Chann els

    Allows you to change the number of sound channels.

    St ereo Sound

    Toggles stereo sound on and off.

    Hardware Accelerat ion

    Toggles hardware acceleration on and off for your sound card.

    GAME SETTINGS

    This menu allows you to change specific game settings. You can adjust thefollowing:

    Gam e Speed

    Game speed can be increased or decreased based on your preference. Increasingor decreasing the game's speed may increase the difficulty of some missions.

    Mouse Scroll Speed

    The mouse scroll speed can be increasedor decreased.

    Keyboard Scroll Speed

    The keyboard scroll speed can also beincreased or decreased.

    Mouse Hold Level

    Sets the speed at which right-click and

    hold will bring up the Command menu.

    AI Build Cost Handicap

    For single player games.

    AI Build Time Handicap

    For single player games.

    A D M I R A L ' S L O G

    Star Trek: Armada II provides you with adetailed breakdown of how well you'vedone, both in Single Player andMultiplayer/Instant Action. When you'vefinished a mission in Single Player or agame in Multiplayer/Instant Action,

    you'll be automatically taken to theAdmiral's Log.

    The following screens can be accessedby clicking on the appropriate tab,

    providing you with a detailed look atyour game (and the others who played,including AI players):

    Score

    Shows your game points, with a quick look at your military, economic, science,and total scores.

    OPTION SCREENS

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    ADMIRAL S LOG

    CREDITSADMIRALS LOG

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    9 5

    CREDITS

    MAD DOC SOFTWARE

    Elizabeth BudingtonPeter J. Calabria Jr.Dr. Ian Lane Davis

    Ken DavisTim Farrar

    James FlemingMark C. Graham

    Shaun McDermottGordon Moyes

    Brian MysliwySteven W. NadeauMatthew Nordhaus

    Michael Thomas RyanMichael Swiderek

    Tara TeichKevin Wasserman

    Karen Wolff

    INTERNS

    Jason Craig DunlopSarah Hastings

    ADDITIONAL ARTFranz Boehm

    Nicholas GrecoRick "pneumonic91" Knox

    TESTERS

    Nathaniel BlumbergChris Wyman

    Daniel KrikorianNathan G. Raymond

    PRODUCTION COORDINATION

    Jennifer Mysliwy

    VOICEOVER

    Patrick Stewart PICARD

    J.G. Hertzler MARTOK

    Alice Krige BORG QUEEN

    Judi Durand COMPUTER

    ADDITIONAL VOICEOVER

    Vaughn Armstrong, Iris Bahr,Terrance Beasor, Michael Bell, Earl Boen,

    Charles Bartlett, Charles Chun,Jonathan Cook, John Cragen,

    Jonathan Del Arco, Barry Dennen,Gregg Eagles, Paul Eiding, Dan Gilvezan,

    Max Grodenchik, Nicholas Guest,Martha Hackett, James Horan,

    Sherman Howard, Tony Jay,Denise Kumagai, Lex Lang, Lisa Locicero,

    Brian Mysliwy, Tony Pasqualini,David Randolph, Peter Renaday,

    Michael Reisz, Neil Ross, Joel Swetow,Jim Ward, Patti Yasutake

    CASTING

    Ron SurmaBarbara Harris Casting

    SOUND

    SOUND DESIGNER

    Kemal AmarasinghamVOICE OVER DIRECTION

    Kris Zimmerman

    SALAMI STUDIOS

    Devon Bowman, Mark Mercado,Gregory Cathcart

    MUSIC

    THEME AND ORIGINAL SCORE

    Danny Pelfrey

    INTRO MOVIE

    CG ANIMATION

    Creat Studios

    PRODUCER

    Daniel Prousline

    CG SUPERVISOR

    Avenir Sniatkov

    C R E D I T SMil i tary

    Displays your military strength during the game, for ships (killed, lost, ratio,built, maximum); stations (built, lost); and planets (colonized, lost, andmaximum held).

    Economy

    Breaks down the resources (gathered, spent, and traded), and the trade profityou generated.

    Timeline

    Displays the relative power of the different armadas in the game, withhighlights marking battles and planet colonization.

    Bat t les

    Gives a list of all the battles that occurred during the game, and which shipswere involved in them.

    Ships

    Displays a screenshot of each ship you built during the game and lists thename, date of commission, battles it took part in, and any ships it defeated.

    Ships can be filtered by class as well.

    Build

    Details all the ships and stations you built during the game by class, listing thefirst stardate one was created, the number built, and the number lost.

    Tally

    Shows your most and least effective combat ships by class, as well as abreakdown of ships and stations by class, the number built, the number lost,the number of kills, and the number destroyed.

    ADMIRAL S LOG

    9 4

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    NOTES

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