architecture, time, and geological drift- ram 2003
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8/6/2019 Architecture, Time, and Geological Drift- RAM 2003
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RAM1ReApproaching new Media 1the issue of representation and
control interaction in computer games
www.ram-net.net
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In spite of thisamazing diversity,all these unplayablegames point theirweapons to the sametarget: the notionof interactivity, atypical byproduct
of the digital mediapropaganda thatsmoothly runs throughthe established newmedia arts landscape.
No Cheats for theUnplayable Games
Vanni Brusadin C4
Its a game depending
on the accumulatedknowledge, attitude,frame of mind andmood of all its
participants
Protocols of CollaborationJonas Runberger A10
Bleep is anonomatopoeic worddescribing what thetones sound like, i.e.with a limited rangeand a predilection fordistortion of the toneinto a byong or adyoo.
The Music IS PLAYING
Peter Bryngelsson B18
Operators of todaysand tomorrows mustunderstand clearlythe terminology and
physical principlesrelating to the statsof their systems sothey can operatewith precision andeffectiveness.
softs fragile: blind in thesky report
Joan Leandre D14
Each of thesecompeting realitiesis articulated as suchthrough our designof the capabilitiesand attributes of thePlayer, the spaces theyinteract with, and therules of the game.
Architecture, Time, andGeological Drift
Ed Keller E15
it could always beplayed differently,and the fact that newrules can never bederived from old ones,but always appearas irregularities andinfractions, can just
as well constitutean injunction torevolutionize thegame.
The Name of the Game
Sven-Olov Wallenstein F19
The real game isto insert ones selfinto that space andthose ows, even ifagainst the law, andto gain ground, or just
survive, by outpacingthem.
Transurbanism: From
Vice City to My City
Benjamin H. Bratton G5
Re-approaching is amilitary term meaningto dig in to the enemy,to close in on himby stretching thetrenches centimetreby centimetre undera situation of siege.
This is somehow ametaphor over the
project with twoimportant elementslacking: rst anenemy, second a war.
A Multiplayer Editorial H
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