architecture, time, and geological drift- ram 2003

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  • 8/6/2019 Architecture, Time, and Geological Drift- RAM 2003

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    RAM1ReApproaching new Media 1the issue of representation and

    control interaction in computer games

    www.ram-net.net

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    In spite of thisamazing diversity,all these unplayablegames point theirweapons to the sametarget: the notionof interactivity, atypical byproduct

    of the digital mediapropaganda thatsmoothly runs throughthe established newmedia arts landscape.

    No Cheats for theUnplayable Games

    Vanni Brusadin C4

    Its a game depending

    on the accumulatedknowledge, attitude,frame of mind andmood of all its

    participants

    Protocols of CollaborationJonas Runberger A10

    Bleep is anonomatopoeic worddescribing what thetones sound like, i.e.with a limited rangeand a predilection fordistortion of the toneinto a byong or adyoo.

    The Music IS PLAYING

    Peter Bryngelsson B18

    Operators of todaysand tomorrows mustunderstand clearlythe terminology and

    physical principlesrelating to the statsof their systems sothey can operatewith precision andeffectiveness.

    softs fragile: blind in thesky report

    Joan Leandre D14

    Each of thesecompeting realitiesis articulated as suchthrough our designof the capabilitiesand attributes of thePlayer, the spaces theyinteract with, and therules of the game.

    Architecture, Time, andGeological Drift

    Ed Keller E15

    it could always beplayed differently,and the fact that newrules can never bederived from old ones,but always appearas irregularities andinfractions, can just

    as well constitutean injunction torevolutionize thegame.

    The Name of the Game

    Sven-Olov Wallenstein F19

    The real game isto insert ones selfinto that space andthose ows, even ifagainst the law, andto gain ground, or just

    survive, by outpacingthem.

    Transurbanism: From

    Vice City to My City

    Benjamin H. Bratton G5

    Re-approaching is amilitary term meaningto dig in to the enemy,to close in on himby stretching thetrenches centimetreby centimetre undera situation of siege.

    This is somehow ametaphor over the

    project with twoimportant elementslacking: rst anenemy, second a war.

    A Multiplayer Editorial H

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