architecture in the era of accelerating change eth...
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ARCHITECTURE IN THE ERA OF ACCELERATING CHANGE
Manuel Kretzer ETH Zurich
ABSTRACT
Building upon the accelerating progress of technological innovation and the associated increase in
human population and life expectancy, the present paper highlights the necessity for architecture
to become more responsive and adaptable to deal with unprecedented societal and environmen-
tal challenges. Elaborating on a number of (historical) approaches to achieve spatial flexibility, it
emphasizes the potential of Smart Materials for future adaptive architecture. While explaining why
such materials haven’t yet been noticeably incorporated into contemporary buildings, it calls for
new models of education and the acquisition of knowledge based on cross-disciplinary exchange
and communication. The particular methodology of the ‘materiability research’ is demonstrated
and exemplarily concluded with an interactive Smart Material installation that emerged from this
approach and which was exhibited at the 2013 Acadia Conference in Waterloo, Ontario, Canada.
Protocells embedded in Philip Beesley’s Hylozoic Ground installation, exhibited in the Canadian Pavilion at the Venice Biennale 2010.
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TEMPORAL AGENCY 464ACADIA 2014 DESIGN AGENCY
Exponential growth of computing power, from 2000s to 2100s
THE NEED FOR ARCHITECTURE OF CHANGE
We live in an era of accelerating change, with technological
progress advancing at an ever-increasing pace. According to Ray
Kurzweil, the rate of change in a large number of systems in-
creases exponentially.1 He underpins his theory by evaluating the
growth rate of numerous developments, for example the growth
of computational power (Figure 1), and uses this to predict that
by 2045, technological evolution will lead to a state of singularity,
“representing a profound and disruptive transformation in human
capability” (Kurzweil 2005, 136), essentially allowing mankind to
overcome the limitations of the mortal body and brain.2
Paul Davis recommends remaining cautious and not taking such
predictions too seriously, since exponential growth is usually
short-lived and stops when it runs out of resources.3 Whether or
not progress increases exponentially, architecture is still a very
conservative discipline that evolves only slowly and tends to follow
established rules. Yet, with the world population doubling in the
past 50 years, and estimated to reach 9.6 billion by the end of 2050
(Figure 2),4 5 and a simultaneous rise in global life expectancy from 52
years of age in 1962 to 76 in 2050 (Figure 3), 6 a consequent increase
and densification of built volume is not only an observation, but a
necessity, especially since 70 per cent of all people are believed to
relocate towards cities and urban areas by mid-century.7
When faced with prospects like massive urbanization, economic
and political globalization, ecologic scarcities, meteorological
shifts, ethnic variety, techno-social connectivity, and the rise of
young generations who strive for independence, self-expression
and the celebration of their diversity,8 it seems obvious that archi-
tecture needs to develop new solutions.
Undoubtedly, digital technologies have over the past twenty years
influenced how architecture is made and perceived. Still, this shift
has largely happened on a formal level. Simone Jeska observes
that the benefits of computational design and fabrication are
reflected in terminologies such as “transarchitecture, genetic ar-
chitecture or flowing architecture” (Jeska 2008, 25). Yet, despite the
dynamic notions of such expressions, they only remain flexible as
long as they are kept virtual, which leads to the assumption that
the understanding of physical form has been replaced by the term
digital design. To bring digital dynamics into the real world, Kas
Oosterhuis demands the creation of so-called Hyperbodies, which
are “programmable building bodies that change their shape and
content in real time” (Oosterhuis 2002, 42). These will lead to archi-
tecture which “will no longer remain static” but become liquid
“not only as a metaphor in the design process, but in real life and
in real time” (Oosterhuis, 76).
1
Average global life expectancy at birth from 1700s to 2100s3
World population chart from 1800s to 2100s, showing both estimates and actual population counts
2
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Haus Rucker Co., Oasis Nr. 7, a pneumatic structure emerging from the façade of the existing building to create a temporary space of relaxation and play
Mies van der Rohe’s Barcelona Pavilion was the German Pavilion at the 1929 International Expo. It is best known for its large flat roof floating above the interior and exterior space
The interior of the Maison de Verre (1932) by Pierre Chareau could be kinetically transformed through a number of mechanical screens and partitions
FLEXIBILITY IS THE ANSWER, BUT WHAT WAS THE QUESTION?
Jonathan Hill refers to Adrian Forty when highlighting spatial flexibil-
ity as a solution for buildings to adapt to changes and engage with
their users on various levels. Forty classifies three strategies for
architectural flexibility: by technical methods, by spatial redundancy
and as a political scheme.9
The latter, flexibility as a political strategy, emerged as a criticism to-
wards capitalism in the early 1960s, strongly promoted by Constant
Nieuwenhuys and the Situationist International, who imagined
modern society as an accumulation of playful moments in time.
Their concepts inspired other radical groups like Archigram, Haus
Rucker Co. (Figure 4), Coop Himmelb(l)au, or AntFarm who not only
developed utopian visions of modern cities but also staged public
happenings demanding the active engagement of users to ques-
tion the current society and propose anti-consumerist alternatives.
The second possibility, flexibility by spatial redundancy, assumes
that a room would be so big that it could easily contain a variety of
uses, like for example the spaces in baroque palaces, which were
not predetermined to certain actions.10 Hill goes on to describe the
(modernist) open plan as another type of spatial redundancy, which,
distinct from flexibility by technical means, is less tied to a physical
adaptation of the space than to a change in perception of the con-
sumer. As prominent examples he mentions the Barcelona Pavilion
by Mies van der Rohe (Figure 5) or Le Corbusier’s Villa Savoye (1931).
Flexibility by technical means highlights the use of mechanical sys-
tems to transform space either in an automated or user-induced
way. Early examples include the Rietveld-Schröder House in Utrecht
(1924) as well as the Maison de Verre in Paris (Figure 6), which both
incorporated movable parts that allowed the space to be recon-
figured.11 Referring to the work of Cedric Price, Hill mentions the
Generator Project, a visionary, unfortunately unrealized collaboration
with cybernetician John Frazer, as a key development “towards a
building with intelligence” (Hill 2003, 32).
Michael Fox and Miles Kemp further emphasize the importance of
John Frazer’s work but criticize that evolutionary systems, and in
particular genetic algorithms, are today still mainly used as design
tools and not for the creation of intelligent buildings (Figure 7).12
FROM SMART BUILDINGS TO ALIVE BUILDINGS
In relation to kinetics, Fox and Kemp predict “the end of mechan-
ics” as a “paradigm shift from the mechanical to the biological in
terms of adaptation in architecture” (Fox and Kemp 2009, 226). This
4
5
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TEMPORAL AGENCY 466ACADIA 2014 DESIGN AGENCY
will be achieved through novel material development and the
close look at biological systems, essentially mimicking natural
solutions. Rachel Armstrong calls for the creation of “materials
and construction approaches [that] need to be connected to and
responsive to their environmental context in time and space.”
Since the incorporation of real biological systems into built spaces
involves energy- and maintenance-intense support, she suggests
the invention of a “new kind of [synthetic] biology,” native to its
surrounding and inherently sustainable (Armstrong 2011, 72). One
possible alternative would be so-called Protocells (Figure 8), which
Martin Hanczyc describes as “simple chemical models of living
cells that possess some of their properties, such as metabolism,
movement, replication, information, and evolution but are not
necessarily alive” (Hanzyc 2011, 27). Leroy Cronin imagines the out-
comes of such a paradigmatic shift as:
[b]uildings [that] would have a cellular structure with living inorganic components that would allow the entire structure to self-repair, to sense environmental changes, establish a central nervous system, and even use the environment to sequester water, develop solar en-ergy systems, and regulate the atmosphere, internal temperature and humidity. (Cronin 2011, 36)
SMART MATERIALS
Essential for the realization of such buildings will be dynamic ma-
terials, also commonly referred to as Smart Materials, which Blaine
Brownell defines as materials that “undergo a physical morphosis
based on environmental stimuli” (Brownell 2006, 120). They can re-
versibly, and in a controlled way, change their properties over time
and can be used as both sensors and actuators. Smart Materials
are currently at different stages of commercialization, yet many
of them are still immature in regards to practical applications. The
global market for Smart Materials was at about $19,600,000,000 in
2010 and is expected to pass $40,000,000,000 by 2016 at an annual
growth rate of 12.8 per cent between 2010 and 2016 (Figure 9).14
POTENTIAL OF SMART MATERIALS FOR ARCHITECTURAL USAGE
Michael Schumacher et al. see the advantages of Smart Materials
“in the potential to make constructions lighter, more slender and
more comfortable,” and believe that they will “have a significant
impact on the appearance and the impression of buildings as well
as improve their functionality” (Schumacher et al. 2010, 88). Patrick
Lochmatter argues that the main benefits lie in integrated actuator
technology. “Especially when it comes to active structures, the
advantages of active materials over conventional actuator technol-
ogies […] become obvious: with conventional technologies one
would end up with a very complex framework structure, consist-
ing of interlinked rigid parts. Using active materials, however, a
The smart façade of Cloud 9’s Media-TIC building in Barcelona filters solar radiation through responsive ETFE cushions, imitating nature’s adaptive qualities, according to the architect Enric Ruiz-Geli13
Protocells embedded in Philip Beesley’s Hylozoic Ground installation, exhibited in the Canadian Pavilion at the Venice Biennale 2010
Global market forecast for smart materials from 2010 to 2016
7
8
9
separation between the structure and the driving actuators can be
avoided” (Lochmatter 2007, 6). Another interesting property of some
Smart Materials is their nonlinear actuation to transformation ratio.
In most cases this effect is regarded as a disadvantage, since
precision is a major concern and the difficulty in controlling them
in a predictable manner poses notable technological challenges.15
Yet in terms of aesthetics and behavior, this particular character-
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the creative process and restricts the designers to thinking within established boundaries. On the one hand, this means that architects have to rely on commercially available Smart Materials that have rath-er limited properties since they need to comply with building stan-dards and compete with the durabilities and efficiencies of existing technologies. Or, on the other hand, they need to use products that were initially developed for different purposes and adapt their design or—in the lesser cases—the materials to their demands.
MATERIABILITY, A SMART MATERIAL LITERACY
The materiability research network, which was established at the
Chair for CAAD, ETH Zürich in 2010, is based on the assumption
that in the long run, Smart Materials will not only allow the creation
of responsive, dynamic spaces17 but, in combination with other
high-performance materials, also overcome the still prevalent sepa-
ration of buildings into “skin and bones” (Mies van der Rohe) towards
lightweight monocoque structures,18 and even more importantly,
reflect the user’s digital identity within the material itself.
Yet, Klooster is right when he states that “fundamental techno-
logical innovations are rarely developed in the building industry”
(Klooster, 7), which is due to both the rather slow advancement of
architecture but also a general lack of exchange across various rel-
evant fields. Since truly interdisciplinary progress can only happen
if all involved parties and communicate a similar interest, a general
base knowledge is essential.
The hypothesis of the materiability research is thus that the devel-
opment of a sufficiently deep knowledge about specific materials
will help architects communicate cross-disciplinarily to apply
Smart Materials in purposeful new ways and potentially even in-
fluence the development of new materials. The approach expands
upon existing advances towards Smart Materials, as described
above, paired with strategies in accessing and productively apply-
ing digital information with the aim to develop educational con-
cepts for a digital material literacy.
To overcome the current superficiality of Smart Material usage in
architecture and the helplessness of designers in approaching such
tasks, it is essential to understand that Smart Materials are funda-
mentally distinct from traditional materials. Smart Materials are not
found and then post-processed but rather created on a microscopic or
molecular level to perform a certain task or to exhibit special dynamic
properties and therefore have to be approached in a different way.
Michelle Addington and Daniel Schodek note that it is important to
understand that Smart Materials cannot be framed within the archi-
tectural discipline since they work at micro-scales, whereas architec-
ture operates at the macro level.19 For to apply them purposefully one
istic distinguishes Smart Materials from the rigidity of mechanical
systems and reminds of very soft, almost organic transformations
that occur in nature. This allows for a very intuitive human associ-
ation and especially in relation to spaces could be valuable to es-
tablish a (re-)connection between external, natural environments
and internal atmospheres and situations.
SHORTCOMINGS OF SMART MATERIALS
Albeit their obvious potential and the vastly growing interest in
their usage, Smart Materials are still mostly used within the con-
text of experimental and artistic work rather than real architectural
projects, due to a number of reasons.
1. CONJUNCTION WITH RIGID MATERIALS
In many cases the dynamic properties of Smart Materials cannot be used to their full extent as they are either attached to or “patched atop an existing structural or architectural system,” which constrains their abilities and efficiency (Oxman 2010, 83).
2. REPLACEMENT OF EXISTING TECHNOLOGIES
Smart Materials are often used to simply replace existing technol-ogies without fully considering the particular capabilities they offer. A popular example is the light bulb, where the change from incan-descence towards LED certainly brings benefits regarding longevity and power consumption, yet insisting on the traditional pear shape is like celebrating “a relic of a former manufacturing age”, as Eric Rosenbaum observes (Rosenbaum 2013).
3. STANDARDIZATION AND INCLUSION IN ESTABLISHED CATALOGUES
In many engineering disciplines, materials are generally divided into metals, ceramics and glasses, polymers, composites, and semicon-ductors.16 In architecture additional types are added, based on more visual or tactile properties. Accordingly, Smart Materials are being evaluated, standardized and categorized to fit into existing design pal-ettes and catalogues. However by doing so, the active properties of the materials have to be ignored or seriously simplified to make them comparable to traditional materials.
4. SCIENTIFIC MYSTIFICATION AND LIMITED COMMERCIAL AVAILABILITY
Unfortunately, only very little information on new material develop-ments is communicated to the field of architecture in a way that can be comprehended without having expert knowledge or insights. Especially since architecture is much more related to engineering than to materials science, biology or chemistry, attempting to un-derstand these principles often requires serious efforts. Moreover, the fact that it usually takes decades until prototypical materials are available as applicable products on the market greatly slows down
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TEMPORAL AGENCY 468ACADIA 2014 DESIGN AGENCY
“must then reach back further than simply the understanding of ma-
terial properties” but “also be cognizant of the fundamental physics
and chemistry of the material’s interactions with its surrounding
environment” (Addington and Schodek 2005, 4). They argue that central
knowledge of material behavior in relation to energy fields, and
specifically the science of thermodynamics, will help understanding
any new Smart Material that may be developed.20
The materiability research aims to cultivate such an understanding
and promote the development of new ideas but also to form a
basis for exchange and communication. But since demanding
to analyze the molecular working principles of materials might
ask too much from architects who are trained to work at directly
graspable scales, the focus is on four major factors:
1. THEORETICAL EVALUATION
Klooster argues that “the properties and usability of a material cannot be assessed satisfactorily on the basis of its technical specifications alone” but only with knowledge “about its scientifically established properties and the industrial fabrication or processing techniques and workmanship involved” (Klooster, 7). Expanding upon this assump-tion, each material that is evaluated as part of the materiability re-search is described in terms of its historical development, structure, operating principle, fabrication process, common use, and (potential) architectural application. Such information not only helps to under-stand a particular material more comprehensively, but also to develop a mutual knowledge and language.
2. PRACTICAL RECONSTRUCTION
Since many of the materials are based on chemical, physical or bi-ological interactions between several functional layers, they can be replicated with a bit of sensitivity and training. Hence for many of the materials, the fabrication procedure and assembly is reconstructed as detailed and annotated step-by-step instructions. This approach finds itself in a long tradition of DIY lessons, which were equally present in the world of conceptual art, used for example by Sol Lewitt or Marcel Duchamp, as well as during the rise of home improvement projects in the 1950s in the USA, which led to publications like the Whole Earth Catalogue in 1968, and becomes even more significant in the context of the current open source movement.21
3. SPATIAL EXPERIMENTATION
The intelligibility of the theoretical material research, the substantiality of the developed instructions, as well as the applicability for design and architecture are evaluated and tested through a series of experimental spatial installations that are realized throughout teaching modules and workshops. This format allows linking theory, material experiments and environmental studies to a human-scale experiential situation. Immediate feedback from the participants as well as external users of the final in-stallations offer the possibility to adjust and validate the experiments.
4. DIGITAL DISSEMINATION
While student workshops and courses provide a good platform to test the research in a smaller circle, they can only be considered rep-resentative for the evaluation of particular techniques but not a gen-eral success of the applied methodology. Hence, in order to reach a larger mass and assess the above-described approach in a less con-trolled environment, an online platform (www.materiability.com) has been set up. The website allows interested parties to become active members and engage in the larger research approach. It forms a con-tinuously growing database on a wide range of materials, provides hands-on tutorials to self-produce them, and promotes their assem-bly in speculative projects. This trinity, information, instructions, and inspiration are ought to help develop a common language and bridge the gap between research, education, and practice.
RESINANCE 2.0
A recent example that has emerged from this approach is
Resinance 2.0 by Achilleas Xydis and Joel Letkemann under super-
vision of the author, an interactive spatial installation, which was
publicly exhibited at the 2013 ACADIA Conference (Figure 10).
The main concept of the installation was very similar to the project
Resinance, which was realized six month earlier at the Chair for
CAAD in Zurich.22 Both installations were based on a series of
hollow containers consisting of a custom-made thermochromic
plastic. The containers held a liquid, which would cyclically heat
up and cool down, when physically touched, and hence change
the color of the containers’ surface. Information about the amount
and intensity of contacts was shared throughout the installation in
a swarm-like manner to develop a global, emergent performance
from local interactions, strongly related to the behavior of simple
organic life forms, in particular the formation and propagation of
cellular colonies.
Resinance 2.0 as interacted with at the ACADIA 2013 conference, School of Architecture, University of Waterloo, Canada
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Topological layout and connection of individual components. Each cluster consisted of three independent touch responsive elements
11
ARCHITECTURE IN THE ERA OF ACCELERATING CHANGEKRETZER
TOPOLOGY
The layout of the installation was based on a linear arrangement of ten clusters, each containing
three elements (Figure 11). The clusters were linked wireless and constantly communicated their
current state to a master node, which compiled the information and returned it to the respective
module. Every cluster was sitting atop an acrylic base that provided stability when the elements
were actuated and housed the necessary electronic and mechanical components (Figure 12).
SENSING
A metallic mesh, embedded into the polyester resin walls of the elements, was used to measure
human interaction. The mesh, which was added during the rotational casting process, functioned
as a capacitive sensor (Figure 13). This allowed visitors to interact with the modules all over their
surface and to physically experience the change of temperature when touching.
ACTUATION
In addition to the subtle, touch-induced color change of the elements’ surface, a shivering re-
sponse provided immediate feedback to a person’s interaction. This was achieved through vibra-
tion motors sitting at the bottom of each element. Moreover, when the elements had reached
their peak temperature, a stepper motor slowly raised the center of the cluster. Fans for cooling
down the elements were attached to the inwards facing surfaces. Hence, the kinetic transforma-
tion, which resembled a blossoming flower, opened the air inlets and was triggered simultaneous-
ly with the cooling process.
COMMUNICATION
Custom designed shields were used to control the various electronic components, like heaters,
temperature sensors, vibrators, motors, etc. The shields were attached to Arduino Fio boards
equipped with X-Bee radios in order to communicate wirelessly with adjacent clusters. A visual
interface, which ran on a nearby screen, graphically displayed every element, its current tempera-
ture, whether it was in a heating or cooling state, how often it had been touched and when the
last touch had occurred. The elements had not only memory of their popularity, measured by the
amount of touches, but also tried to return to their initial calm state by gradually deducting points
from their counter if not enough interaction would happen. The speed of this process was largely
depending on the popularity of the respective unit (Figure 14, 15).
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TEMPORAL AGENCY 470ACADIA 2014 DESIGN AGENCY
REFLECTION
Compared to other projects that have emerged from the materi-
ability research, such as ShapeShift23 or Phototropia24 the applied
material technology within Resinance 2.0, thermochromics, can
be considered fairly straightforward. Yet was has been learned
from experiments in the past was that the more sophisticated
and less established the material, the shorter its durability and ef-
ficiency. Since Resinance 2.0 was designed specifically for display
over an extended period of time at a remote location, its material
complexity was intentionally simplified and in cases substituted
with established, mechanical solutions. This decision ensured
the necessary stability and continuous performance of the parts,
allowed the pieces to be transported and assembled on-site, and
liberated the team to focus on other essential aspects of the proj-
ect, such as software and logistics. Reviewing the project from an
educational point of view, it can be considered a great success.
The student team not only managed to produce a (mostly) func-
tioning installation within a very short timeframe, limited financial
Section through clusters and modules in various states
12
Overview of all necessary components to produce one active element. From left to right: electronics, acrylic parts, wire mesh, polypropylene mould
13
resources, and on a different continent but also strived in develop-
ing their very own material system. While thermochromic plastics
already exist in various ways, the particular use of polyester resin
in combination with the applied rotational molding technique to
make hollow forms as well as the creation of a controllable inter-
nal microclimate to induce the color-change are true novelties.
Examining the project further, the major technical problems oc-
curred in embedding the sensor mesh into the resin body, since
if the mesh wasn’t covered completely, the internal liquid would
result in a short circuit, continuously triggering the sensor input.
Considering the project’s larger impact and potential for the field
of architecture, it needs to be emphasized that the focus of the
materiability research is not on developing practical or useful ap-
plications to solve certain problems or substitute existing technol-
ogies. The emphasis is on trying to understand the composition of
the respective Smart Materials, their working principle and assem-
bly, and acquire a basic knowledge to communicate, collaborate
and provoke cross-disciplinary development. In this context, none
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471 ARCHITECTURE IN THE ERA OF ACCELERATING CHANGEKRETZER
of the projects that emerge from the research are designed with
particular uses in mind, since imposing functionalities on the out-
come would both restrict the open exploratory approach and dic-
tate certain associations upon the materials. Thus making sense
of the displayed materials remains a matter of interpretation and
imagination in the eye of the beholder.
CONCLUSION
As Philip Beesley points out in the introduction to the 2013
Acadia Conference Proceedings, “Architecture has always been
inventive and adaptable. Our current era, however, is unique in
its technical potential and in the formidable challenges that so-
ciety and environments face today” (Beesley et al. 2013, 1). People
are becoming educationally and vocationally more flexible but
yet specific; less geographically and domestically committed
but at the same time increasingly addicted to continuous me-
dia input, social connectivity and an abundance of information.
With architecture being omnipresent and permanent during
every stage of life, it carries a great responsibility to address and
respond to such challenges. This not only means the incorpora-
tion and adaptation of new technologies, among which Smart
Materials will certainly play a lead role, but also the effort to
collaborate and exchange across various disciplines and profes-
sional levels in a much less hierarchical manner.
Such changes are hard to implement since they have to arise from
genuine ambitions and not imposed sanctions; thus new models
for education and intellectual empowerment are necessary. The
Resinance 2.0 as interacted with at the ACADIA 2013 conference, School of Architecture, University of Waterloo, Canada
14 &15
proposed approach suggests a viable method to reveal innovation
in an open way and develop a common language for open ex-
change based on emerging techno-social phenomena.
NOTES1. Kurzweil. 2005. The Singularity is Near, 56.
2. Kurzweil. 2005. The Singularity is Near, 9.
3. Davis, Paul. 2006. “When Computers Take Over.” Nature 437: 421.
4. UN News Centre. 2013. “World Population Projected to Reach 9.6 Billion by 2050 – UN Report.” http://www.un.org/apps/news/story.asp?NewsID=45165#.Ue0wn2QmlqI.
5. Cobb, Lauren. 2014. “World Population from 1800 to 2100, Based on UN 2004 Projections and US Census Bureau Historical Estimates.” http://commons.wikimedia.org/wiki/File:World-Population-1800-2100.png.
6. Central Intelligence Agency. “The World Factbook, Country Comparison: Life Expectancy at Birth.” https://www.cia.gov/library/publications/the-world-factbook/rankorder/2102rank.html.
7. CBS News. 2008. “U.N.: World Population Increasingly Urban.” http://www.cbsnews.com/news/un-world-population-increasingly-urban.
8. Kretzer, Manuel. 2011. “Next Generation Materials.” Ambience’11 International Conference Proceedings. Borås: CTF The Swedish School of Textiles, University of Borås. 163–170.
9. Hill, Jonathan. 2003. Actions of Architecture. Psychology Press. 29.
10. Hill, Actions of Architecture, 34.
11. Hill, Actions of Architecture, 30.
12. Fox, Michael and Miles Kemp. 2009. Interactive Architecture. Princeton Architectural Press. 243.
13. Bullivant, Lucy. 2010. “Cloud 9: Media-TIC, Barcelona.” http://www.architecturetoday.co.uk/?p=11018.
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TEMPORAL AGENCY 472ACADIA 2014 DESIGN AGENCY
Lochmatter, Patrick. 2007. “Development of a Shell-like Electroactive Polymer (EAP) Actuator.” PhD diss., Swiss Federal Institute of Technology (ETH), Zurich.
Oosterhuis, Kas. 2002. Architecture Goes Wild. Rotterdam: 010 Publishers.
Oxman, Neri. 2010. “Material-based Design Computation.” PhD diss., Massachusetts Institute of Technology.
Rosenbaum, Eric. 2013. “How many consumers does it take to design a light bulb?” http://www.cnbc.com/id/100910667.
Schumacher, Michael, Oliver Schaeffer, Michael-Marcus Vogt, and Andreas Müller. 2010. Move: Architecture in Motion—Dynamic Components and Elements. Basel: Birkhäuser.
IMAGE CREDITS Figure 1. Kretzer, Manuel (2014) Computing Power, adapted from [1]
Figure 2. Kretzer, Manuel (2014) World Population, adapted from [5]
Figure 3. Kretzer, Manuel (2014) Life Expectancy
Figure 4. Conrad, Dennis (2010) Fassade MKG mit “Oase Nr. 7” von Haus-Rucker-Co im Rahmen der Ausstellung Kli kapseln 2010, via Wikimedia Commons.
Figure 5. Pomeroy, Ashley (2010) The Barcelona Pavilion, Barcelona, 14 October 2010, via Wikimedia Commons
Figure 6. Subrealistandu (2009) La Maison de Verre est un projet réalisé par l’architecte-décorateur. Pierre Chareau et l’architecte Bernard Bijvoet, 31, rue Saint-Guillaume à Paris VIIe arrondissement, pour le docteur Dalsace entre 1928 et 1931, via Wikimedia Commons.
Figure 7: Kretzer, Manuel (2012) MediaTic Barcelona
Figure 8: Kretzer, Manuel (2010) Protocells Venice Biennale
Figure 9: Kretzer, Manuel (2014) Smart Materials Market Forecast, adapted from [14]
Figure 10: Xydis, Achilleas (2013) Resinance 2.0
Figure 11: Shammas, Demetris, and Xydis, Achilleas (2013) Topology
Figure 12: Shammas, Demetris, and Xydis, Achilleas (2013) Section
Figure 13: Shammas, Demetris, and Xydis, Achilleas (2013) Parts
Figure 14: Xydis, Achilleas (2013) Resinance 2.0
Figure 15: Xydis, Achilleas (2013) Resinance 2.0
MANUEL KRETZER is an architect, researcher and educator, currently working at the Chair for CAAD, ETH Zürich. His research aims at the notion of a soft and dynamic architecture with a specific focus on advanced material performance. In 2012, he initiated the materiability research network, a free educational community platform that attempts to familiarize architects and designers with cutting-edge new materials. He is also founding partner at responsive design studio, an architecture and design practice that explores adaptive solutions for vivid architectural geometries that interact with their user in the process of creation but also in the built shape, materialization, surface and visual behavior.
14. BBC Research Market Forecasting. 2011. “Smart Materials and Their Applications: Technologies and Global Markets.” http://www.bccresearch.com/market-research/advanced-materials/smart-materials-technologies-markets-avm023d.html.
15. Wang, Zhong L. 2002. “Smart Perovskites.” In Encyclopedia of Smart Materials, edited by Mel Schwartz. New York: J. Wiley. 1001.
16. Shackelford, James F. 2005. Introduction to Materials Science for Engineers, 6th ed. New Jersey: Prentice Hall. 4.
17. Bonnemaison, Sarah, and Christine Macy. 2007. Responsive Textile Environments. Halifax: Riverside Architectural Press and TUNS Press. 8.
18. Kolarevic, Branko. 2003. Architecture in the Digital Age: Design and Manufacturing. New York: Spon Press. 61.
19. Addington, Michelle, and Daniel L. Schodek. 2005. Smart Materials and New Technologies for the Architecture and Design Professions. Oxford: Architectural. viii.
20. Addington and Schodek, Smart Materials and New Technologies, 13.
21. Raymond, Eric S. 2001. The Cathedral & the Bazaar, 2nd ed. Sebastopol: O’Reilly Media. xii.
22. Kretzer, Manuel, et al. 2013. “Resinance: A (Smart) Material Ecology.” In ACADIA 2013 Conference Proceedings, edited by Philip Beesley, Omar Khan and Michael Stacey. Cambridge: University of Waterloo. 137–146.
23. For more information see http://materiability.com/shapeshift
24. For more information see http://materiability.com/phototropia
REFERENCESAddington, Michelle, and Daniel L. Schodek. 2005. Smart Materials and New Technologies for the Architecture and Design Professions. Oxford: Architectural.
Armstrong, Rachel. 2011. “How Protocells Can Make ‘Stuff ’ Much More Interesting.” AD Architectural Design 81(2).
Beesley, Philip, Omar Khan, and Michael Stacey (eds.). 2013. Acadia 2013: Adaptive Architecture, Proceedings of the 33rd Annual Conference of the Association of Computer Aided Design in Architecture. Waterloo: Riverside Architectural Press.
Brownell, Blaine. 2006. Transmaterial. New York: Princeton Architectural Press.
Cronin, Leroy. 2011. “Defining New Architectural Design Principles with ‘Living’ Inorganic Materials.” AD Architectural Design 81(2).
Fox, Michael, and Miles Kemp. 2009. Interactive Architecture. New York: Princeton Architectural Press.
Hanczyc, Martin. “Structure and the Synthesis of Life.” AD Architectural Design 81(2).
Hill, Jonathan. 2003. Actions of Architecture: Architects and Creative Users. London: Routledge.
Jeska, Simone. 2008. Transparent Plastics: Design and Technology. Basel: Birkhäuser.
Klooster, Thorsten, Niels Boeing, Simon Davis, and Almut Seeger. Smart Surfaces and their Application in Architecture and Design. Basel: Birkhäuser.
Kurzweil, Ray. 2005. The Singularity is Near: When Humans Transcend Biology. New York: Viking.