"architects do it with models" how do architects and fashion designers utilise 'the model' as a...
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ARCHITECTS DO IT WITH MODELS HOW DO
ARCHITECTS AND FASHION DESIGNERS UTILISE THE
MODEL AS A MEANS OF WORK?
AMRIT SEERA 1100239 CARC 6003: CULTURAL CONTEXT THESIS
BA (Hons) ARCHITECTURE UNIVERSITY FOR THE CREATIVE ARTS (CANTERBURY SCHOOL OF ARCHITECTURE)
CONTENTS
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02 1 Introduction
09 2 How The Model came to be
How the architectural and fashion models we know today came to
be
15 3 Uses of The Model
An exploration into the multitude of uses of The Model
21 4 Realms of fantasy and reality
How The Model distorts our experiences of fantasy and reality
26 5 Conclusion
28 6 Bibliography
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ARCHITECTS DO IT WITH MODELS HOW DO
ARCHITECTS AND FASHION DESIGNERS UTILISE THE
MODEL AS A MEANS OF WORK?
1 Introduction
The Model is utilised as a powerful meansof communication, with which a
designer can create a tangible language or object that expresses their idea(s) or
product(s) to an audience. The Model is a fundamental part of both the
Architectural and Fashion industries and as the title of this work indicates the aim
is to uncover the uses of The Model in the Architectural and Fashion industries
that stretch beyond its uses as a means of communication. The Model means so
much more than just as a way to communicate, Models are the co-producers of
reality (Eliasson, 2007) theyve become a way to distort our perceptions of reality
through the use of different techniques and technologies; theyve become a
means of work and process; theyve become a methodology of experimentation.
More and more different industries are coming together to create
interdisciplinary collaborations; none are more interesting than those moments
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where the worlds of Architecture and Fashion collide. The lines between creative
industries are becoming evermore blurred, the rise of the multidisciplinary
practice has allowed the Architect to be more than just an Architect i.e. product
designer, graphic designer, interior design, fashion designer etc. At the core both
these industries primary output is to provide shelter; both garments and
buildings protect and shelter the body whilst providing means to express
personal, political and cultural identity (Juinio, 2010), both industries relate back
to the human body, and more obviously in the fashion industry than the
architecture industry, allows us a form of self-expression. Architecture and fashion
are part of the art of living (Jacobs, 2013), the luxuries of expression and
creativity that surround us; the professionals of these industries have a very
significant impact on our lives (as much as we may try to deny it).
"This ... stuff? Oh. Okay. I see. You think this has nothing to do with you.
You go to your closet and you select ... I don't know ... that lumpy blue
sweater, for instance because you're trying to tell the world that you take
yourself too seriously to care about what you put on your back. But what
you don't know is that sweater is not just blue, it's not turquoise, it's not
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lapis, itsactually cerulean. And you're also blithely unaware of the fact
that in 2002, Oscar de la Renta did a collection of cerulean gowns. And
then I think it was Yves Saint Laurent wasn't it who showed cerulean
military jackets?" ... "And then cerulean quickly showed up in the
collections of eight different designers. And then it, uh, filtered down
through the department stores and then trickled on down into some tragic
Casual Corner where you, no doubt, fished it out of some clearance bin.
However, that blue represents millions of dollars and countless jobs and
it's sort of comical how you think that you've made a choice that exempts
you from the fashion industry when, in fact, you're wearing that sweater
because that was selected for you by the people in this room from a 'pile
of stuff'." (The Devil Wears Prada, 2006)
Exemplified in this quote by Miranda Priestly (portrayed by Meryl Streep) in the
2006 film The Devil Wears Prada based on the 2003 book by Lauren Weisberger,
the book is a roman la clef of Anna Wintour the current editor-in-chief of
American Vogue. Priestly explains how the decisions made by professionals of the
fashion industry can influence something as basic as the colour of a jumper. From
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one end of the spectrum these decisions filter down i.e. Oscar de la Renta luxury
couture gowns all the way down to the common every day person buying a
jumper in a certain colour from a retail store. The same principles can be applied
to Architecture, decisions made by architects, developers, contractors etc. have an
effect, no matter how miniscule, on how we inhabit and move through public
and/or private spaces.
Architecture has a permanent presence in the fashion magazines, it is one of
the most influential institutions of the industry. (Gaudet, 2011) the industries
have a profound influence on each other. Peter Marino (who frequently
collaborates with fashion houses such as Louis Vuitton and Chanel) explained how
he goes to the Fashion Weeks seeking inspiration,"[Fashion] they're able to
express changes in our sentiments much faster than architecture what I do on the
boards doesn't happen for a year" ... "Fashion is the immediate, here we are now."
(Marino, 2013) Due to the pace of the fashion industry it is a place to see the
pop culture and what is culturally relevant today; contrasting that with an industry
that moves slow, architecture can look to the fashion industry as an insight as to
what will be and what is culturally relevant.
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For a basic example of how these two industries are similar is in The Model
they use for projects.
FASHION
Fashion week, new collection, private
client, retail, ready-to-wear, and couture
Mood boards, samples, research,
collaboration, precedents
Samples, fittings, patterns, materials,
modelling, testing
Final fittings, model go sees, final
changes, adjustments, final
embellishments
ARCHITECTURE
Developer, Private client, Competition,
Exhibition, Installation, Collaboration
Research, precedents, collaboration,
mood boards, collage, sketching
Models, iterations, concept refinement,
materiality, testing, sketches
Final drawings, technical drawings, final
adjustments, Photoshop, final model
Brief
Concept
Development
Refinement
Presentation
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Figure 1 The Model of the industries
Fig 1. Demonstrates how these industries parallel in the process they use to
arrive at their final product, the stages in The Model are the same and the
processes at each stage are similar. Differences in the development stage where
professionals in the Architectural industry will use scale models to express quick
iterations and in the fashion industry they may use this technique but it would be
difficult to use scaled down models. There is scene in the movie The Devil Wears
Prada (2006) where Miranda Priestly reviews the work of James Holt, who has his
work being displayed on models, for the upcoming Paris Fashion Week, There is
a scale. One nod is good, two nods is very good. Theres only been on actual
smile on record and that was Tom Ford in 2001. If she doesnt like it she shakes
her head. Then of course theres the pursing of the lips. To which the
protagonist asks, Which means? with a reply of Catastrophe.
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This situation is very similar to the Crit or Critique Architecture students (and
sometimes Architects) face, it is a very similar situation, where you waiting with
abated breath as to see whether the person critiquing the work youve spent
endless days and nights working on without rest, trying to gauge their facial
expressions for any signs of feedback.
To specify into the relationship between these industries there are scholars
researching and writing about Architecture and Fashion such as Bradley Quinn
writes about fashion, textiles and design with titles such as The Fashion of
Architecture, Techno Fashion, Scandinavian Style and Mid-century Modern;
however the best way to see comments on this are in building or on the catwalk
by looking at designers such as Rei Kawakubo, Yohji Yamamoto and Gareth Pugh.
There are abundant researchers on models in each respective industry, for the
fashion industry at the forefront (from my reading) is Caroline Evans a Professor
of Fashion History and Theory at Central Saint Martins School of Art and Design.
Evans works include: Fashion at the Edge (2003), Fashion and Modernity (2005)
and Modeling Modernism: Mechanical Smiles and Mobile Bodies (2012), several
of these works have been referenced in my work.
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There is a myriad of scholars commenting on the architectural model, literature
of architectural models date back to Ancient Greece, however the sources that
were most useful for this work came from Bradley Starkey, Tom Porter and John
Neale, and Mark Morris. Starkey is researching the emerging methodology of
design-led research, investigating the how the process and final outcome of
architectural model making can be used as a tool through which to research the
spiritual. Starkey is a one of the editors of From Models to Drawings (2007),
which is referenced throughout my text. Tom Porter and John Neale are authors
of the book Architectural Supermodels: Physical Design Simulation (2000), which
was developed from a dissertation by Neale while a Diploma student at Oxford
Brookes. Finally the work of Mark Morris in Architecture in Practice: Models:
Architecture and the Miniature (2006) which follows doctoral research Morris
undertook in 1998-2003 at the Architectural Association; his interest in models
started during his studies and continued throughout his studies in Europe, his
studio that he teaches at Cornell University focuses on modeling techniques.
The actual topic at hand i.e. The Model in the Architectural and Fashion
industries has not been researched or documented as much as broader
similarities between the industries. This specific overlap between the industries is
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interesting as this one notion encapsulates so much of what is interesting in the
similarities and differences of these industries. There is an undeniable need for
creative industries to collaborate and work together for progression and
innovation, the industries of Architecture and Fashion can learn so much from
one another yet have very similar histories, outcomes and processes. Having a
keen interest in both of these industries this piece of work has allowed a deep
exploration into these industries and inspired a continuation in interest into this
genre of work.
Looking at a specific link between these industries has allowed for in-depth
research into The Model, in particular its uses, its significances and what it
means to each industry. Diana Agrest was quoted to have said: Architecture is
produced in 3 different registers, through three different texts: drawing, writing,
and building We could consider four, if we consider models. (Agrest,
2000:164), why is that Agrest considered models as an after thought? It should be
an integral part of both industries as it is what links the worlds of abstract and
concept to reality. The aim of this research is to explore how The Model has
become and is becoming much more than a means of representation in both
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industries, how it is not just a means of communication but also a means of
working and of process
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2 How The Model came to be
Marcial Echneique defined the model as being a representation of reality
where representation is the expression of certain relevant characteristics of the
observed reality and where reality consists of the objects or systems that exist,
have existed or may exist. (Echneique, 1968), The Model acts as a crossroad
between what exists (realms of reality) and a representation of an object or
system that is yet to exist (realms of fantasy), so an architectural model this is
obvious that the building site and its surroundings are the realms of reality and
the Architects creation will be the realm of fantasy mediated by means of model.
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In the fashion industry The Model acts in a similar way whereby the fashion
model is a mediator between the consumer and the product, however, creates
more of a fantasy by displaying the model as an image of perfection.
The etymology of the world model also reiterates this idea of The Model
acting as a mediator, borrowed from the Middle French word modle, from
Italian model, from Latin models. Modellius is a diminutive of the Latin modulus,
a diminutive of modus, which signifies the word measure. (Smith, 2004) the
aspect that makes the model a mediator between fantasy and reality is scale; the
miniature size of the architectural model makes it almost toy-like creating an
instant air of nostalgia, whimsy and fantasy about it, models gain energy by
being small (Kipper, 1978). The fashion model represents at a 1:1 scale selling a
fantasy via the lifestyle and attitude that is represented in the clothes he or she is
modeling, the fashion model exemplifies a fantasy that many women wish was a
reality.
The history of The Model in each industry has a very
similar history, they both begin in during Ancient Greek
Figure 2. Temple of
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and Roman civilisations, The architectural models of Greek and Roman antiquity,
if they existed at all, are known only from literature. The oldest acknowledge
model is mentioned in Herodotus, who describes the model of the Delphi Temple
in his writing. (Neale & Porter, 2000), as it was difficult to archive during Ancient
civilisations or means of archiving would be lengthy processes the easiest and
quickest way would have been to document a model in a description of it in
words. However, models or maquettes would not have been as significant as they
are today in this era, the notion that the early builders worked directly from
maquettes is deemed unlikely by the majority of modern archaeologists The
Great Pyramid, Stonehenge, The Parthenon and other ancient monuments were
designed and constructed according to scientific needs; their location, setting,
size, and geometry being determined by the need to embody cosmic measure
and ratios. (Neale & Porter, 2000), so although conventional methods were not
being used and The Model was not as relevant at this time, there were
systematic models used to determine the measure; which relates back to
etymology of The Model the word model being a derivative of the Latin
Modellius meaning measure.
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The Model, as architects understand it, was primarily a renaissance invention
(Morris, 2006:15) as it wasnt until the Italian Renaissance that the architectural
model began to have significance to an Architect or designers work, Leon Battista
Alberti is noted to have realized how important The Model is to an Architects
work, having constructed the model, it will be possible to examine clearly and
consider thoroughly the relationship between the site and surrounding district,
the shape of the area, the number and order of the parts of a building, the
appearance of the walls, the strength of the covering, and in short the design and
construction of all elements. (Alberti, 1996), Alberti began to understand that not
only could The Model communicate his ideas but also can become a tool of
study giving definition to the architectural ideas in three dimensions (Alberti,
1996). However, the direct relationship was lost between the Architect and The
Model as during this time period the process of making The Model was
considered messy work (Starkey, 2007) which accorded them a lower status in
comparison to the drawings which were made in the gentlemanly space of
study. (Starkey, 2007)
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It wasnt until Walter Gropius founded the
Bauhaus in 1919 that there was a
resurrection of the medieval Lost Chord
between designer and craftsman, the
revolutionary curriculum (Neale & Porter,
2000); this then reignited the idea of the model being detrimental to the
progression of design and innovation. Process Models are almost always made
by the hand of the designer and so claim the architects touch and authorial
aura. (Morris, 2006:37) through the students learning, analysing and developing
their ideas through models the Lost Chord was revived, a model gains energy
and excitement as the person whos creation it is pours their essence into this
model.
Like the architectural model the fashion models history can be traced back to
Greek and Roman civilisations, however, at this time it wasnt the fashion model
we know today. Models were first used as artists muses, Accounts of the first
models originate from Ancient Greece of 400 B.C. it is because man wanted to
idealise his own kind, that the job of the model was born. Quite simply artists and
sculptors needed base material from which to work. (Quick, 1997:10), there was a
Figure 3. Walter Gropius opened the
Bauhaus with one of the ideas to
resurrect the Lost Chord between
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need for these muses to create these idealistic perfect representations of the
human body. It wasnt until the 17thand 18thcentury when there were clothes
and designs to sell (Quick, 1997:23) that the fashion model became a necessity.
Models soon began to, and still do, play a critical role in shaping how
commodities are sold to us (Entwistle & Wissinger, 2012:1), before these models
designers modeled their dresses on dolls (Evans, 2013) or inanimate store
fixtures which were often made of wax.
The revolution of the fashion model was the works of an Englishman named
Charles Frederick Worth, who due to the innovation of the modern day fashion
model has since been dubbed the Father of Haute Couture (Ramzi, 2013). Worth
was the first to have the idea to show the clothes in motion to clients (Quick,
1997:23); many of the fashion models of this time were from the shop floor of the
salons either salesgirls or assistants. At this time the fashion model was known as
a mannequin (or manakin), the use of this term
described the spillage between animate and
inanimate (Evans, 2003), the use of this term
described the interchangeability of the fashion model
and a dummy, fashion models could transfer themselves to being shop window
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dummies after a fashion show. They would walk at the fashion shows, which
werent as flamboyant as they are now, that were held in the salons of the
designer; these soon became big social events for high society women.
It wasnt until Madame Coco Chanel set up her
mason de fashion in Paris that modeling became a
career and a source of full time employment, until this it was seen as a low-
quality job linked with preconceptions of being linked to prostitution. Chanel had
a usual approach to employing these models; she employed them in her own
image; demanding strong facial features, a lithe frame and an elegant walk. It
was Chanel that began the idea that each designer had an aesthetic for his or her
models for fashion shows.
The rise and influence of Hollywood in the 1930s added the theatricality of
glamour to the modeling industry, however it was the advancement in
photography and specifically fashion photography that acted as a springboard
for change in the status of the model (Quick, 1997:42). Photo shoots and
catwalks became a more glamorous and elaborate affair, Photographers spent
days, even weeks, creating fashion stories. The preparation was meticulous and
Figure 4. Chanel with model
(Year Unknown)
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the relationship between mode, photographer, and editor, intense. Through this
process, [Guy] Bourdin, [Helmut] Newton and [Deborah] Turberville changed the
focus of the fashion image by giving a weight of meaning beyond mere
description of clothes. (Quick, 1997:119). Similar to the rise of the architectural
model as the fashion model became a more important part of the fashion
industry the relationship between creator and craftsman became more
intertwined.
Both architectural models and fashion models
have come along way since their humble ancient
beginnings, however their success and constant
innovation is due to their ability to relate to their
immediate historical context, the target market and
the designers style (Soley-Beltran, 2012:99). More
so in the fashion industry is this possible however architectural modeling had to
and still do reflect technological advancements, Nowadays, the main aim of
architecture is the continuation of progress of its design based technological
innovation Innovation is forever dictated by science and technology. This
becomes reflected in the architectural model, the advancement of CAM
Figure 5. Dita Von Teese modelling
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technology has allowed for modeling to be quicker and more precise process i.e.
3D printing models has allowed quick maquettes to be created and is now being
developed to be at a 1:1 scale for rooms and in the fashion industry for dresses.
Models can be a reflection of the trends and patterns of that are occurring in the
industry, Peter Marino in the John Edwards Lecture 2013 describes how there are
rhythms of minimalism and maxism in fashion that are reflected in the
architecture of that time, the only way architecture gains pace and velocity is
through technological advancement and iterations that architects create. Through
the velocity of creating iteration, after iteration, after iteration is a rapid way to
progress a project, a concept an innovation.
With the advancement of technology the image of reality becomes ever more
distorted, The Models body seems irrelevant no more than a kind of raw
material that was virtually undetectable, an analytically insignificant, under layers
of airbrushing, studio effects and now photoshopping.(Entwistle & Slater, 2012)
Almost as though a cyclic pattern, with the rise of technology, we have gone a
full circle back to the original artists muse where the artist would seek out the
best parts of a model and use them to create a supermodel.There is a lot to be
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learnt from the history of The Model, and it is evident that they are a reflection
of how the industries are progressing and changing.
3 Uses of The Model
Alexander McQueens clothes at The Met was spectacular because it
wasnt about the fashion, it was a spectacular creation, on every level it
transcended fashion. People who didnt know the first thing about fashion,
you didnt need a fashion education, you didnt need to know the history
of the corset to appreciate the show. (Jacobs, 2013)
From looking at the history of the model it is clear to see that through its
history it has gained multiple meanings and uses. However to discover the
adaptability of The Model we should begin to understand the objectives of The
Figure 6. Images of Britney Spears for
Candies showing her before and after
post-editing, this image shows how
The Model can distort reality with
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Model, what does The Model wish to achieve? The Models objective is to
create a language between those of the industry and their audience who may not
have experience of their industry; its aim is to communicate artists concepts and
visions of utopia.
Models are a means of representing ideas visually in an exciting design
dimension, i.e., an architectural language that cannot be readily experienced via
drawings (Neale & Porter, 2000); there is richness in a model that cannot be
easily achieved in a drawing. Models create an excitement that often cannot be
created in rigid and regulated drawings in their miniature and toy-like nature,
especially a plethora of models that show an iterative process that architects such
as Frank Gehry, Nigel Coates and Will Alsop readily employ for projects.
Before we begin to look at other motives of The Model it should be studied
its primary function of representation and communication. The models outcome
is to provide a stimulus that is understandable, however very rarely do many
people see these models in their physicality, so how would artists communicate
their ideas to the masses? Through photography and imagery,
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Images are the real currency of architecture, often outliving the structures
they commemorate, no less than fashion, where they are used in their
millions, that both are so dependent on the traditional media of
newspaper and magazines. (Pawley, 2000)
Martin Pawley an architect that has a keen interest in the worlds of fashion and
architecture describes how images are like a currency, itis like a verbal
language and it communicates with people of society (Hedayat, 2012). As this is
the way most people will see The Model it becomes merely an image, a
representation of reality without being itself (Eliason, 2007), we forget that it is a
physical object, that there was a days, weeks and months of preparation for one
image, to sell an idea or a product. We forget that the item that is sold to clients
is a thing with certain defined properties, and to produce that thing requires
material and intellectual labour to design, define, shape, present and promote it
(Entwistle & Slater, 2012).
The Model is a representation of an artists concept, The Model is a physical
outcome of an abstract idea that an Architect or Fashion Designer has conceived,
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the concept marshals, disciplines, integrates and conceptualises a considerable
range of heterogeneous practices towards the production of a stable and
consistently identifiable object. The Model is a means for an artist to
communicate his or her concept as a vision for utopia (or sometimes dystopia) in
a physical representation either as a physical entity or as an image.
While models are frequently used to communicate design ideas, they are
rarely used to generate them. (Starkey, 2007) An alternative to the common
misconception that models are
simply there for representation is the
notion that they can be used to
generate the ideas or concepts.
Olafur Eliason describes how we no
longer progress from model to reality but from model to model while
acknowledging that both models are, in fact, real. (Eliason, 2007), this is a recent
development of how the model can be used to the advancement of a project and
of conceptual ideas. It is not simply a concept, the idea that models can generate
ideas, studios of Zaha Hadid, Daniel Libeskind and Steven Holl use the model as
a conduit for exploring embryonic ideas (Neale &Porter, 2000) therefore
Figure 7. Zaha Hadids series of models for the Venice
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reversing the The Model of the industry previously mentioned, instead of
modelling in the development and refinement stages there is the opportunity to
use it during the conceptualisation stage. Using these three practices as an
example models exist at the heart of their design thinking, a single project
sometimes being subjected to literally scores of sequentially built exploration
maquettes, each made in order to refine and resolve function and form and, of
course, to increase build-ability of their concept. (Neale & Porter, 2000) A
projects sequence and story can be told through the physical iterations of their
concept that are created, it can show a client or for future reference how a
project was successful or not so successful; in a retrospective manner they can be
an educational stimulus for practices.
The purpose of design, and in this case modelling, is to further perfect an
ideology we believe is already perfect. A house has different connotations when
we think of the perfect house or the perfect dress and as well as
communicating visions of utopia models allow us to reinvent the wheel. Olafur
Eliason explains this in his Models are Real essay, A model of a house, for
instances, would be part of a temporal sequence, as the refinement of the image
of the house, but the actual and real house was considered a static, final
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consequence of the model. (Eliason, 2007) Eliason evokes an idea that the model
from its ancient beginnings has been a progression of perfecting the image of
the house, at a more basic level it is a constant perfection and reinvention of the
way we should shelter ourselves, for both architecture and fashion.
As well as providing a fast medium through which ideas can be generated from
these iterations models become a tool for analysis they can be used for testing
the feasibility of a design, it can also test the spatial configuration of a design.
They can provide retrospective especially for models that have survived the test
of time where the 1:1 model as a building may have not, when they do survive
they provide a retrospective, insight of the Architects spatial anticipations and, in
themselves, can become celebrated as treasured relics
(Neale & Porter, 2000), there is a lot we can learn
from historical models as an educational tool. Through
The Model clients or an audience can begin to
analyse the idea themselves, especially for major
public buildings e.g. The Houses of Parliament and the Law Courts, these can be
seen by the public to inform judgement and spark debate.
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The Fashion industry has a much closer link to The Model as they operate on
a 1:1 scale, the fashion industry also can use The Model as a tool for learning
and analysing, fashions love for the female figure turned into an obsession by
the mid-Eighties. Designers wrapped and swathed the
body in clinging Lycra micro clothes photographers
cropped heads out of the picture, filling the frame with impossibly perfect figures
Fashion even named its own icon in the shape of Elle MacPherson, a 6ft tall
Amazonian model who simply became known as The Body. (Quick, 1997) The
Model becomes dissolved again into a mere mannequin, where a designer can
learn from a Model especially as models now comein different shapes, sizes and
specialities as the career is no longer considered taboo. The recent rise in
different shaped models has allowed designers to design and learn from the
human anatomy in new ways than when The Model was a standardised skeletal
frame.
Models exist in all shapes, sizes, forms and functions; within each industry there
are specific models for specific needs. There is a lot of correspondence between
the architectural and fashion industries in these different types of models i.e. a
Figure 8. The 80s gave rise
to the fashion designer
being obsessed with the
female figure swathing the
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Glamour models that often model topless or nude can be seen to relate to an
architectural structural model where all the faade and clothing has been
removed; the supermodel would be the final all-encompassing, versatile, and
polished model; or the detail sectional models could be seen as a parts model
that is used for specific body parts. There is a vast myriad of different models that
have different functions in both the architectural and fashion industries, this can
produce a wide variety of various representations and points for analysis or
learning, models come in various forms and sizes: objects such as houses or
artwork are one variety, but we also find models of engagement, models of
perception and reflection. (Eliason, 2007)
The Model through technological advancement has become much more than
a means of representation, through the ability to quickly create a rough maquette
from cheap materials such as card or technological advancements such as 3D
[Left] Figure 9. Final Model created by
Archivision Models for Terra Aqua
Developers
[Right] Figure 10. 2013s It Girl Super
Model Cara Delevingne (2013)
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printing or laser cutting there is now the ability to rapidly prototype iterations of
a model. The Model can become a generative methodologyto achieving a final
outcome, The Model can better enable an audience to connect with an artists
visions and concepts and understand it more thoroughly and with the variety of
different models that can be used different levels of detail can be addressed and
studied for further development.
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4 Realms of Fantasy and Reality
Whenever we attempt to speak, write or otherwise represent aspects of
our experience and understanding of physical reality we are entering into
a modelling relationship with the world. (Dillon, 1998)
We cannot attempt to visualise something that doesnt exist without a physical
form of it, it is difficult for an artist to share the exact same vision he or she has
with an audience without a physical representation of it. As afore mentioned The
Model is the means with which artists can distort our perception of reality,
Mediated realities are never synonymous with unmediated realities, however, and
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architectural models are always, but in different ways, abstract and partial. Models
can never represent a one-to-one relationship in all aspects and dimensions.
(Starkey, 2007) Even with fashion The Model is not the one-to-one in all aspects
and dimensions as the clothing The Model is displaying will hangdifferently on
different body shapes and consumers of fashion come in all different shapes and
sizes.
The Model is a form of simulation, it is a way artists can simulate the fantasy
or idea that is imposed into reality. In the book Simulacra and Simulation by Jean
Baudrillard, Baudrillard discusses symbols and signs and their relationship to
simultaneous existences. Simulacra are copies that depict things that either had
no reality to being with, or that no longer have an original. (Goldman & Papson,
2012) and Simulation is the imitation of the operation of a real world process or
system over time. (Banks, Carson, Nelson & Nicol, 2001). Baudrillard breaks our
understanding of Simulacra and Simulation into 4 stages:
1. The Sacramental Order whichis a faithful image/copy which we believe
may be correct
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2. Perversion of Reality this is where we believe the sign could be an
unfaithful copy that masks and denatures reality (Baudrillard, 1994), signs
and images do not faithfully represent reality as we know it but can hint at
an obscure or abstract reality
3. Order of Sorcery this is where the Simulacra pretends to be a faithful
copy, but it is a copy with no original, where signs and images claim to be
representative of something real however in the form of suggestions
4. Pure Simulation at this stage the Simulacrum has no connection to
reality at all, signs merely reflect other signs, and cultural products no
longer even pretend to be real in a nave sense.
Baudrillard identifies simulacra also relate to historical periods currently in the
third order of postmodernity and Late Capitalism the lines between reality and
representation have been severely blurred, originality has become an empty
concept. Several phenomena contribute to this effect, in relationship to The
Model the phenomena of television, film, print, and the Internet have blurred the
lines between products that are needed for survival and products that commercial
images have created a need for.
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There is evidence of Simulacra and Simulation in the modelling world, in fact
the basis of modelling is the idea of simulation by Order of Sorcery (Baudrillard,
1994) by which The Model pretends to be faithful to reality without an original,
however through suggestions claims to be a reality. Architects will almost always
ensure to include context in the final representational model, so clients may see
how this faked reality sits within recognisable signs of existing buildings. Fashion
models create fake realities of lifestyles by the clothing they display, they claim
they live a certain lifestyle due to the clothing they are wearing in the images
however this has all been a staged and simulated reality.
However the mediums through which these fantasies are created are through
photography and imagery, artist and photographer Man Ray believed
Photography was the medium of fantasy (Quick, 1997:56) this is largely due to
the human beings nature of being a visual animal that has been conditioned
by the media screen and page into accepting two-dimensional events as true
versions of reality (Neale & Porter, 2000). Due to our nature as visual animal
and the bombardment of imagery we receive in todays day and age it doesnt
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not phase us to question the images credibility that is presented in front of us,
many of us being used to the imagery accept it as reality.
In the case of the fashion model the body is The Model, the body works as a
skeleton figure on which lifestyles can be hung, withmany designers believing
their work to remain fantasy until it is worn or displayed on a human figure, as
Marc Jacobs explains, I think a room is beautiful when people inhabit it; you can
look at the pure form of a building, but if that store isnt alivewith people, and
those dresses hanging in that store arent being tried on in the dressing rooms,
and sort of left to roll around on a kerb after a party or being taken off in a fancy
bedroom for some guy, I dont understand the point of them. So, seeing dresses
displayed in the museum its not the life of a dress Its not alive. (Jacobs,
2013), with Peter Marino agreeing as a similar approach for architecture, Still
moments are doing something to architecture and its not how we perceive
them. (Marino, 2013) We often see imagery of architecture as being empty in the
middle of the day, however how often do we see a building as empty and often
unfurnished as they are in architectural photography? The image is offering up
the ideas of fantasy without inhabiting it with reality, therefore how are clients
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and audience members supposed to imagine how they would use the building?
Chanel believed the gesture, the attitude, was all important, it was what gave life
to her minimal chic clothes therefore without The Model these inanimate
objects would never become animate and take the fantasy to reality.
What is important in fashion is the creation of a fantasy, I do not speak of
a Disney-esque fantasy; I mean the kind of fantasy that is completely
unfound in reality; I mean the kind of fantasy that allows one to look at
the entirely different aspects of pre-existing material. A fashion brand that
succeeds in creating this fantasy will be considered highly valuable. So
perhaps you could say that the tricks used to accomplish this is the very
definition of fashion. (Igarashi, 2009)
Igarashi speaks of the Simulacras found in fashion, it is common knowledge
than many of the images we see are imitations of reality whereby they have
undergone a thorough conditioning of airbrushing, superimpositions of body
parts including hands, feet, legs, breasts etc. to create an image of perfection,
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that image of perfection is the fantasy the client, audience and consumer will
strive to.
The distortion of realities occurs for the Architect or Fashion designer to
exemplify their fantasies for perfection, the Architect strives to convince the
audience his fantasy of the perfect house is one that be a shared view with
others, whereas the Fashion designer will try convince their audience that their
Autumn/Winter Collection is the way their audience should dress for the season.
As we are in an Age of the Image we have become immune to images that are
Simulacras and those that are Simulations as we tend to accept all for reality, we
are visual animals that with the correct stimulus can be tricked into believing a
spectrum of obscure and abstract fantasies are real all through the medium of
The Model. In fashion The Model is already at a 1:1 scale therefore making it
easier to imagine the fantasy as a reality; however, architectural models are aided
by signs or symbols of reality to help their client visualise the final 1:1 building
(The Final 1:1 Model). Both industries rely on the ability to distort reality to
implement their design or fantasy into a simulation of reality, therefore making
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the believability of The Model and taking it from a fantastical object to a reality
existing in the real world.
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5 Conclusion
The original aim for this piece of writing was to examine the function of The
Model, it is clear that The Model is not only a means for representation. The
Model has become so much more and gained so much richness from the
development of The Model, it has developed into a means of work, a means of
progression and a language that can be universally understood.
The Model has many advantages especially when we look at it the battle that
is analogue vs. digital models, however the humble physical models communicate
well the interactivity and tangibility of a physical model always fascinates clients,
The Model is the easiest way to sell a project to clients with a physical entity
presented to them clients can visualise the final product. With the variation of
models that there now are The Model can focus on specific parts of a project or
person, if there is a faade system that is vital to the selling and concept of the
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project a craftsman can focus on this to sell it to the client, for a fashion model
that is selling a glove a part model would be used as The Model would be
zoomed in on the hand therefore focussing the client on what is being sold. The
moment in a project when The Model comes into existencethe project has a
sense of realism that wasnt there before, the project seems more realistic and
feasible once it has been proven in the form a model.
Models can have disadvantages as well, traditional models require time, money,
and a certain level of craft; they can also be difficult to revise, especially if the
revision is a minor one, unless they exist in the virtual world where revisions and
changes become simpler however lack the same magic that a physical model
creates. Physical models are difficult to archive and preserve, they can often
require large amounts of space and specific conditions in order to preserve their
original form, even more so in clothing, however the majority of models are
preserved in the form of images.
You become better at your craft by building (Marino, 2013), without models
many of these industries would not have developed to what they are today, by
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the designer having a direct relationship with the physical final output it gains
energy and a magic that cannot be replicated in drawings; this magic and
excitement is created in the animation or realisation of a the artists idea.
The Model is not an artefact that will soon be eradicated from either industry,
both industries rely on The Model so much for the success of their project, it
shouldnt be considered an after thought but integrated into the generation of
ideas. Studying The Model and is a very relevant and contemporary topic to
study as The Model is such an integral part of the Architectural industry, one
that may change into virtual models however they are and will play an important
part of the industry for many years to come and one the components of the
industry that will probably remain a part of the industry for a very long time. The
Model has the ability to adapt to new trends, new technologies and new
situations, therefore will stand the test of time, its ability to allow for a variety of
functions, as a means of work, a language and means The Model is much more
than just a means of representation.
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BIBLIOGRAPHY
In order of appearance in each chapter
1 Introduction
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Soley-Beltran, Patricia (2012) 'Performing Dreams: A counter-history of models as
glamour's embodiment'. In: Entwistle and Wissinger (ed.) Fashioning Models
Images, Text and Industry. London: Berg. pp 97-118.
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From Models to Drawings. Abingdon: Routeledge.
6 Illustrations
Page 2
Figure 1. The Model of the industries [Diagram]
Page 10
Figure 2. De Lorenzo, Antonio & Ventayol, Marina (2007) [Photograph] At:
http://upload.wikimedia.org/wikipedia/commons/b/b6/Delphi_tholos_cazzul.JPG
[Accessed 05.01.14]
Page 11
Figure 3. Moholy, Lucia (1926) [Photograph] At:
http://www.prairiemod.com/prairiemod/2007/12/the-legendary-b.html [Accessed
05.01.14]
Page 12
Figure 4. Chanel with Model (Year Unknown) [Photograph] At:
https://default.secure.media.ipcdigital.co.uk/11116/000079312/52cc/coco-chanel-
L.jpg [Accessed 05.01.14]
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Page 13
Figure 5. Sanchez, Albert (2013) [Photograph] At:
http://static.dezeen.com/uploads/2013/03/dezeen_3D-printed-dress-by-Michael-
Schmidt-and-Francis-Bitonti_12.jpg [Accessed 05.01.14]
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Figure 6. Britney Spears before and after (2011) [Photograph] At:
http://l1.yimg.com/bt/api/res/1.2/SwF7dmxXWrMwZS7bYtzA9Q--
/YXBwaWQ9eW5ld3M7cT04NTt3PTYzMA--
/http://l.yimg.com/os/401/2011/09/30/brit1_091927.jpg [Accessed 05.01.14]
Page 17
Figure 7. Saleh, Nico (2012) [Photograph] At: http://ad009cdnb.archdaily.net/wp-
content/uploads/2012/08/1346369356-bnl-zaha-9-528x352.jpg [Accessed
05.01.14]
Page 18
Figure 8. 80s Model in Lycra (2011) [Photograph] At:
http://www.imisstheoldschool.com/wp-content/uploads/2011/06/fonda-jane-
photo-jane-fonda-6234671.jpg [Accessed 05.01.14]
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Figure 9. Archivisions Final Model (Year Unknown) [Photograph] At:
http://www.archivisionmodels.com/Architectural-Model-Images/architectural-
model-Panama-Model.jpg [Accessed 05.01.14]
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Figure 10. Cara Delevingne 2013s Super Model(2013) [Photograph] At:
http://media.portable.tv/wp-content/uploads/2012/12/Cara-Delevingne.jpg
[Accessed 05.01.14]
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"Indeed, like the end-of-term ceremonial destruction of models by architectural students,Brunelleschi, in a reported fit of frustration, is supposed to have smashed the elaborate model
he prepared for the Palazzo Medici.
Neale, John & Porter, Tom (2000) Architectural Supermodels: Physical Design Simulation. Oxford: Architectural
Press.