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    ARCHITECTS DO IT WITH MODELS HOW DO

    ARCHITECTS AND FASHION DESIGNERS UTILISE THE

    MODEL AS A MEANS OF WORK?

    AMRIT SEERA 1100239 CARC 6003: CULTURAL CONTEXT THESIS

    BA (Hons) ARCHITECTURE UNIVERSITY FOR THE CREATIVE ARTS (CANTERBURY SCHOOL OF ARCHITECTURE)

    CONTENTS

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    1

    02 1 Introduction

    09 2 How The Model came to be

    How the architectural and fashion models we know today came to

    be

    15 3 Uses of The Model

    An exploration into the multitude of uses of The Model

    21 4 Realms of fantasy and reality

    How The Model distorts our experiences of fantasy and reality

    26 5 Conclusion

    28 6 Bibliography

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    2

    ARCHITECTS DO IT WITH MODELS HOW DO

    ARCHITECTS AND FASHION DESIGNERS UTILISE THE

    MODEL AS A MEANS OF WORK?

    1 Introduction

    The Model is utilised as a powerful meansof communication, with which a

    designer can create a tangible language or object that expresses their idea(s) or

    product(s) to an audience. The Model is a fundamental part of both the

    Architectural and Fashion industries and as the title of this work indicates the aim

    is to uncover the uses of The Model in the Architectural and Fashion industries

    that stretch beyond its uses as a means of communication. The Model means so

    much more than just as a way to communicate, Models are the co-producers of

    reality (Eliasson, 2007) theyve become a way to distort our perceptions of reality

    through the use of different techniques and technologies; theyve become a

    means of work and process; theyve become a methodology of experimentation.

    More and more different industries are coming together to create

    interdisciplinary collaborations; none are more interesting than those moments

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    where the worlds of Architecture and Fashion collide. The lines between creative

    industries are becoming evermore blurred, the rise of the multidisciplinary

    practice has allowed the Architect to be more than just an Architect i.e. product

    designer, graphic designer, interior design, fashion designer etc. At the core both

    these industries primary output is to provide shelter; both garments and

    buildings protect and shelter the body whilst providing means to express

    personal, political and cultural identity (Juinio, 2010), both industries relate back

    to the human body, and more obviously in the fashion industry than the

    architecture industry, allows us a form of self-expression. Architecture and fashion

    are part of the art of living (Jacobs, 2013), the luxuries of expression and

    creativity that surround us; the professionals of these industries have a very

    significant impact on our lives (as much as we may try to deny it).

    "This ... stuff? Oh. Okay. I see. You think this has nothing to do with you.

    You go to your closet and you select ... I don't know ... that lumpy blue

    sweater, for instance because you're trying to tell the world that you take

    yourself too seriously to care about what you put on your back. But what

    you don't know is that sweater is not just blue, it's not turquoise, it's not

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    lapis, itsactually cerulean. And you're also blithely unaware of the fact

    that in 2002, Oscar de la Renta did a collection of cerulean gowns. And

    then I think it was Yves Saint Laurent wasn't it who showed cerulean

    military jackets?" ... "And then cerulean quickly showed up in the

    collections of eight different designers. And then it, uh, filtered down

    through the department stores and then trickled on down into some tragic

    Casual Corner where you, no doubt, fished it out of some clearance bin.

    However, that blue represents millions of dollars and countless jobs and

    it's sort of comical how you think that you've made a choice that exempts

    you from the fashion industry when, in fact, you're wearing that sweater

    because that was selected for you by the people in this room from a 'pile

    of stuff'." (The Devil Wears Prada, 2006)

    Exemplified in this quote by Miranda Priestly (portrayed by Meryl Streep) in the

    2006 film The Devil Wears Prada based on the 2003 book by Lauren Weisberger,

    the book is a roman la clef of Anna Wintour the current editor-in-chief of

    American Vogue. Priestly explains how the decisions made by professionals of the

    fashion industry can influence something as basic as the colour of a jumper. From

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    one end of the spectrum these decisions filter down i.e. Oscar de la Renta luxury

    couture gowns all the way down to the common every day person buying a

    jumper in a certain colour from a retail store. The same principles can be applied

    to Architecture, decisions made by architects, developers, contractors etc. have an

    effect, no matter how miniscule, on how we inhabit and move through public

    and/or private spaces.

    Architecture has a permanent presence in the fashion magazines, it is one of

    the most influential institutions of the industry. (Gaudet, 2011) the industries

    have a profound influence on each other. Peter Marino (who frequently

    collaborates with fashion houses such as Louis Vuitton and Chanel) explained how

    he goes to the Fashion Weeks seeking inspiration,"[Fashion] they're able to

    express changes in our sentiments much faster than architecture what I do on the

    boards doesn't happen for a year" ... "Fashion is the immediate, here we are now."

    (Marino, 2013) Due to the pace of the fashion industry it is a place to see the

    pop culture and what is culturally relevant today; contrasting that with an industry

    that moves slow, architecture can look to the fashion industry as an insight as to

    what will be and what is culturally relevant.

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    For a basic example of how these two industries are similar is in The Model

    they use for projects.

    FASHION

    Fashion week, new collection, private

    client, retail, ready-to-wear, and couture

    Mood boards, samples, research,

    collaboration, precedents

    Samples, fittings, patterns, materials,

    modelling, testing

    Final fittings, model go sees, final

    changes, adjustments, final

    embellishments

    ARCHITECTURE

    Developer, Private client, Competition,

    Exhibition, Installation, Collaboration

    Research, precedents, collaboration,

    mood boards, collage, sketching

    Models, iterations, concept refinement,

    materiality, testing, sketches

    Final drawings, technical drawings, final

    adjustments, Photoshop, final model

    Brief

    Concept

    Development

    Refinement

    Presentation

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    Figure 1 The Model of the industries

    Fig 1. Demonstrates how these industries parallel in the process they use to

    arrive at their final product, the stages in The Model are the same and the

    processes at each stage are similar. Differences in the development stage where

    professionals in the Architectural industry will use scale models to express quick

    iterations and in the fashion industry they may use this technique but it would be

    difficult to use scaled down models. There is scene in the movie The Devil Wears

    Prada (2006) where Miranda Priestly reviews the work of James Holt, who has his

    work being displayed on models, for the upcoming Paris Fashion Week, There is

    a scale. One nod is good, two nods is very good. Theres only been on actual

    smile on record and that was Tom Ford in 2001. If she doesnt like it she shakes

    her head. Then of course theres the pursing of the lips. To which the

    protagonist asks, Which means? with a reply of Catastrophe.

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    This situation is very similar to the Crit or Critique Architecture students (and

    sometimes Architects) face, it is a very similar situation, where you waiting with

    abated breath as to see whether the person critiquing the work youve spent

    endless days and nights working on without rest, trying to gauge their facial

    expressions for any signs of feedback.

    To specify into the relationship between these industries there are scholars

    researching and writing about Architecture and Fashion such as Bradley Quinn

    writes about fashion, textiles and design with titles such as The Fashion of

    Architecture, Techno Fashion, Scandinavian Style and Mid-century Modern;

    however the best way to see comments on this are in building or on the catwalk

    by looking at designers such as Rei Kawakubo, Yohji Yamamoto and Gareth Pugh.

    There are abundant researchers on models in each respective industry, for the

    fashion industry at the forefront (from my reading) is Caroline Evans a Professor

    of Fashion History and Theory at Central Saint Martins School of Art and Design.

    Evans works include: Fashion at the Edge (2003), Fashion and Modernity (2005)

    and Modeling Modernism: Mechanical Smiles and Mobile Bodies (2012), several

    of these works have been referenced in my work.

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    There is a myriad of scholars commenting on the architectural model, literature

    of architectural models date back to Ancient Greece, however the sources that

    were most useful for this work came from Bradley Starkey, Tom Porter and John

    Neale, and Mark Morris. Starkey is researching the emerging methodology of

    design-led research, investigating the how the process and final outcome of

    architectural model making can be used as a tool through which to research the

    spiritual. Starkey is a one of the editors of From Models to Drawings (2007),

    which is referenced throughout my text. Tom Porter and John Neale are authors

    of the book Architectural Supermodels: Physical Design Simulation (2000), which

    was developed from a dissertation by Neale while a Diploma student at Oxford

    Brookes. Finally the work of Mark Morris in Architecture in Practice: Models:

    Architecture and the Miniature (2006) which follows doctoral research Morris

    undertook in 1998-2003 at the Architectural Association; his interest in models

    started during his studies and continued throughout his studies in Europe, his

    studio that he teaches at Cornell University focuses on modeling techniques.

    The actual topic at hand i.e. The Model in the Architectural and Fashion

    industries has not been researched or documented as much as broader

    similarities between the industries. This specific overlap between the industries is

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    interesting as this one notion encapsulates so much of what is interesting in the

    similarities and differences of these industries. There is an undeniable need for

    creative industries to collaborate and work together for progression and

    innovation, the industries of Architecture and Fashion can learn so much from

    one another yet have very similar histories, outcomes and processes. Having a

    keen interest in both of these industries this piece of work has allowed a deep

    exploration into these industries and inspired a continuation in interest into this

    genre of work.

    Looking at a specific link between these industries has allowed for in-depth

    research into The Model, in particular its uses, its significances and what it

    means to each industry. Diana Agrest was quoted to have said: Architecture is

    produced in 3 different registers, through three different texts: drawing, writing,

    and building We could consider four, if we consider models. (Agrest,

    2000:164), why is that Agrest considered models as an after thought? It should be

    an integral part of both industries as it is what links the worlds of abstract and

    concept to reality. The aim of this research is to explore how The Model has

    become and is becoming much more than a means of representation in both

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    industries, how it is not just a means of communication but also a means of

    working and of process

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    2 How The Model came to be

    Marcial Echneique defined the model as being a representation of reality

    where representation is the expression of certain relevant characteristics of the

    observed reality and where reality consists of the objects or systems that exist,

    have existed or may exist. (Echneique, 1968), The Model acts as a crossroad

    between what exists (realms of reality) and a representation of an object or

    system that is yet to exist (realms of fantasy), so an architectural model this is

    obvious that the building site and its surroundings are the realms of reality and

    the Architects creation will be the realm of fantasy mediated by means of model.

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    In the fashion industry The Model acts in a similar way whereby the fashion

    model is a mediator between the consumer and the product, however, creates

    more of a fantasy by displaying the model as an image of perfection.

    The etymology of the world model also reiterates this idea of The Model

    acting as a mediator, borrowed from the Middle French word modle, from

    Italian model, from Latin models. Modellius is a diminutive of the Latin modulus,

    a diminutive of modus, which signifies the word measure. (Smith, 2004) the

    aspect that makes the model a mediator between fantasy and reality is scale; the

    miniature size of the architectural model makes it almost toy-like creating an

    instant air of nostalgia, whimsy and fantasy about it, models gain energy by

    being small (Kipper, 1978). The fashion model represents at a 1:1 scale selling a

    fantasy via the lifestyle and attitude that is represented in the clothes he or she is

    modeling, the fashion model exemplifies a fantasy that many women wish was a

    reality.

    The history of The Model in each industry has a very

    similar history, they both begin in during Ancient Greek

    Figure 2. Temple of

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    and Roman civilisations, The architectural models of Greek and Roman antiquity,

    if they existed at all, are known only from literature. The oldest acknowledge

    model is mentioned in Herodotus, who describes the model of the Delphi Temple

    in his writing. (Neale & Porter, 2000), as it was difficult to archive during Ancient

    civilisations or means of archiving would be lengthy processes the easiest and

    quickest way would have been to document a model in a description of it in

    words. However, models or maquettes would not have been as significant as they

    are today in this era, the notion that the early builders worked directly from

    maquettes is deemed unlikely by the majority of modern archaeologists The

    Great Pyramid, Stonehenge, The Parthenon and other ancient monuments were

    designed and constructed according to scientific needs; their location, setting,

    size, and geometry being determined by the need to embody cosmic measure

    and ratios. (Neale & Porter, 2000), so although conventional methods were not

    being used and The Model was not as relevant at this time, there were

    systematic models used to determine the measure; which relates back to

    etymology of The Model the word model being a derivative of the Latin

    Modellius meaning measure.

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    The Model, as architects understand it, was primarily a renaissance invention

    (Morris, 2006:15) as it wasnt until the Italian Renaissance that the architectural

    model began to have significance to an Architect or designers work, Leon Battista

    Alberti is noted to have realized how important The Model is to an Architects

    work, having constructed the model, it will be possible to examine clearly and

    consider thoroughly the relationship between the site and surrounding district,

    the shape of the area, the number and order of the parts of a building, the

    appearance of the walls, the strength of the covering, and in short the design and

    construction of all elements. (Alberti, 1996), Alberti began to understand that not

    only could The Model communicate his ideas but also can become a tool of

    study giving definition to the architectural ideas in three dimensions (Alberti,

    1996). However, the direct relationship was lost between the Architect and The

    Model as during this time period the process of making The Model was

    considered messy work (Starkey, 2007) which accorded them a lower status in

    comparison to the drawings which were made in the gentlemanly space of

    study. (Starkey, 2007)

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    It wasnt until Walter Gropius founded the

    Bauhaus in 1919 that there was a

    resurrection of the medieval Lost Chord

    between designer and craftsman, the

    revolutionary curriculum (Neale & Porter,

    2000); this then reignited the idea of the model being detrimental to the

    progression of design and innovation. Process Models are almost always made

    by the hand of the designer and so claim the architects touch and authorial

    aura. (Morris, 2006:37) through the students learning, analysing and developing

    their ideas through models the Lost Chord was revived, a model gains energy

    and excitement as the person whos creation it is pours their essence into this

    model.

    Like the architectural model the fashion models history can be traced back to

    Greek and Roman civilisations, however, at this time it wasnt the fashion model

    we know today. Models were first used as artists muses, Accounts of the first

    models originate from Ancient Greece of 400 B.C. it is because man wanted to

    idealise his own kind, that the job of the model was born. Quite simply artists and

    sculptors needed base material from which to work. (Quick, 1997:10), there was a

    Figure 3. Walter Gropius opened the

    Bauhaus with one of the ideas to

    resurrect the Lost Chord between

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    need for these muses to create these idealistic perfect representations of the

    human body. It wasnt until the 17thand 18thcentury when there were clothes

    and designs to sell (Quick, 1997:23) that the fashion model became a necessity.

    Models soon began to, and still do, play a critical role in shaping how

    commodities are sold to us (Entwistle & Wissinger, 2012:1), before these models

    designers modeled their dresses on dolls (Evans, 2013) or inanimate store

    fixtures which were often made of wax.

    The revolution of the fashion model was the works of an Englishman named

    Charles Frederick Worth, who due to the innovation of the modern day fashion

    model has since been dubbed the Father of Haute Couture (Ramzi, 2013). Worth

    was the first to have the idea to show the clothes in motion to clients (Quick,

    1997:23); many of the fashion models of this time were from the shop floor of the

    salons either salesgirls or assistants. At this time the fashion model was known as

    a mannequin (or manakin), the use of this term

    described the spillage between animate and

    inanimate (Evans, 2003), the use of this term

    described the interchangeability of the fashion model

    and a dummy, fashion models could transfer themselves to being shop window

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    dummies after a fashion show. They would walk at the fashion shows, which

    werent as flamboyant as they are now, that were held in the salons of the

    designer; these soon became big social events for high society women.

    It wasnt until Madame Coco Chanel set up her

    mason de fashion in Paris that modeling became a

    career and a source of full time employment, until this it was seen as a low-

    quality job linked with preconceptions of being linked to prostitution. Chanel had

    a usual approach to employing these models; she employed them in her own

    image; demanding strong facial features, a lithe frame and an elegant walk. It

    was Chanel that began the idea that each designer had an aesthetic for his or her

    models for fashion shows.

    The rise and influence of Hollywood in the 1930s added the theatricality of

    glamour to the modeling industry, however it was the advancement in

    photography and specifically fashion photography that acted as a springboard

    for change in the status of the model (Quick, 1997:42). Photo shoots and

    catwalks became a more glamorous and elaborate affair, Photographers spent

    days, even weeks, creating fashion stories. The preparation was meticulous and

    Figure 4. Chanel with model

    (Year Unknown)

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    the relationship between mode, photographer, and editor, intense. Through this

    process, [Guy] Bourdin, [Helmut] Newton and [Deborah] Turberville changed the

    focus of the fashion image by giving a weight of meaning beyond mere

    description of clothes. (Quick, 1997:119). Similar to the rise of the architectural

    model as the fashion model became a more important part of the fashion

    industry the relationship between creator and craftsman became more

    intertwined.

    Both architectural models and fashion models

    have come along way since their humble ancient

    beginnings, however their success and constant

    innovation is due to their ability to relate to their

    immediate historical context, the target market and

    the designers style (Soley-Beltran, 2012:99). More

    so in the fashion industry is this possible however architectural modeling had to

    and still do reflect technological advancements, Nowadays, the main aim of

    architecture is the continuation of progress of its design based technological

    innovation Innovation is forever dictated by science and technology. This

    becomes reflected in the architectural model, the advancement of CAM

    Figure 5. Dita Von Teese modelling

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    technology has allowed for modeling to be quicker and more precise process i.e.

    3D printing models has allowed quick maquettes to be created and is now being

    developed to be at a 1:1 scale for rooms and in the fashion industry for dresses.

    Models can be a reflection of the trends and patterns of that are occurring in the

    industry, Peter Marino in the John Edwards Lecture 2013 describes how there are

    rhythms of minimalism and maxism in fashion that are reflected in the

    architecture of that time, the only way architecture gains pace and velocity is

    through technological advancement and iterations that architects create. Through

    the velocity of creating iteration, after iteration, after iteration is a rapid way to

    progress a project, a concept an innovation.

    With the advancement of technology the image of reality becomes ever more

    distorted, The Models body seems irrelevant no more than a kind of raw

    material that was virtually undetectable, an analytically insignificant, under layers

    of airbrushing, studio effects and now photoshopping.(Entwistle & Slater, 2012)

    Almost as though a cyclic pattern, with the rise of technology, we have gone a

    full circle back to the original artists muse where the artist would seek out the

    best parts of a model and use them to create a supermodel.There is a lot to be

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    learnt from the history of The Model, and it is evident that they are a reflection

    of how the industries are progressing and changing.

    3 Uses of The Model

    Alexander McQueens clothes at The Met was spectacular because it

    wasnt about the fashion, it was a spectacular creation, on every level it

    transcended fashion. People who didnt know the first thing about fashion,

    you didnt need a fashion education, you didnt need to know the history

    of the corset to appreciate the show. (Jacobs, 2013)

    From looking at the history of the model it is clear to see that through its

    history it has gained multiple meanings and uses. However to discover the

    adaptability of The Model we should begin to understand the objectives of The

    Figure 6. Images of Britney Spears for

    Candies showing her before and after

    post-editing, this image shows how

    The Model can distort reality with

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    Model, what does The Model wish to achieve? The Models objective is to

    create a language between those of the industry and their audience who may not

    have experience of their industry; its aim is to communicate artists concepts and

    visions of utopia.

    Models are a means of representing ideas visually in an exciting design

    dimension, i.e., an architectural language that cannot be readily experienced via

    drawings (Neale & Porter, 2000); there is richness in a model that cannot be

    easily achieved in a drawing. Models create an excitement that often cannot be

    created in rigid and regulated drawings in their miniature and toy-like nature,

    especially a plethora of models that show an iterative process that architects such

    as Frank Gehry, Nigel Coates and Will Alsop readily employ for projects.

    Before we begin to look at other motives of The Model it should be studied

    its primary function of representation and communication. The models outcome

    is to provide a stimulus that is understandable, however very rarely do many

    people see these models in their physicality, so how would artists communicate

    their ideas to the masses? Through photography and imagery,

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    Images are the real currency of architecture, often outliving the structures

    they commemorate, no less than fashion, where they are used in their

    millions, that both are so dependent on the traditional media of

    newspaper and magazines. (Pawley, 2000)

    Martin Pawley an architect that has a keen interest in the worlds of fashion and

    architecture describes how images are like a currency, itis like a verbal

    language and it communicates with people of society (Hedayat, 2012). As this is

    the way most people will see The Model it becomes merely an image, a

    representation of reality without being itself (Eliason, 2007), we forget that it is a

    physical object, that there was a days, weeks and months of preparation for one

    image, to sell an idea or a product. We forget that the item that is sold to clients

    is a thing with certain defined properties, and to produce that thing requires

    material and intellectual labour to design, define, shape, present and promote it

    (Entwistle & Slater, 2012).

    The Model is a representation of an artists concept, The Model is a physical

    outcome of an abstract idea that an Architect or Fashion Designer has conceived,

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    the concept marshals, disciplines, integrates and conceptualises a considerable

    range of heterogeneous practices towards the production of a stable and

    consistently identifiable object. The Model is a means for an artist to

    communicate his or her concept as a vision for utopia (or sometimes dystopia) in

    a physical representation either as a physical entity or as an image.

    While models are frequently used to communicate design ideas, they are

    rarely used to generate them. (Starkey, 2007) An alternative to the common

    misconception that models are

    simply there for representation is the

    notion that they can be used to

    generate the ideas or concepts.

    Olafur Eliason describes how we no

    longer progress from model to reality but from model to model while

    acknowledging that both models are, in fact, real. (Eliason, 2007), this is a recent

    development of how the model can be used to the advancement of a project and

    of conceptual ideas. It is not simply a concept, the idea that models can generate

    ideas, studios of Zaha Hadid, Daniel Libeskind and Steven Holl use the model as

    a conduit for exploring embryonic ideas (Neale &Porter, 2000) therefore

    Figure 7. Zaha Hadids series of models for the Venice

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    reversing the The Model of the industry previously mentioned, instead of

    modelling in the development and refinement stages there is the opportunity to

    use it during the conceptualisation stage. Using these three practices as an

    example models exist at the heart of their design thinking, a single project

    sometimes being subjected to literally scores of sequentially built exploration

    maquettes, each made in order to refine and resolve function and form and, of

    course, to increase build-ability of their concept. (Neale & Porter, 2000) A

    projects sequence and story can be told through the physical iterations of their

    concept that are created, it can show a client or for future reference how a

    project was successful or not so successful; in a retrospective manner they can be

    an educational stimulus for practices.

    The purpose of design, and in this case modelling, is to further perfect an

    ideology we believe is already perfect. A house has different connotations when

    we think of the perfect house or the perfect dress and as well as

    communicating visions of utopia models allow us to reinvent the wheel. Olafur

    Eliason explains this in his Models are Real essay, A model of a house, for

    instances, would be part of a temporal sequence, as the refinement of the image

    of the house, but the actual and real house was considered a static, final

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    consequence of the model. (Eliason, 2007) Eliason evokes an idea that the model

    from its ancient beginnings has been a progression of perfecting the image of

    the house, at a more basic level it is a constant perfection and reinvention of the

    way we should shelter ourselves, for both architecture and fashion.

    As well as providing a fast medium through which ideas can be generated from

    these iterations models become a tool for analysis they can be used for testing

    the feasibility of a design, it can also test the spatial configuration of a design.

    They can provide retrospective especially for models that have survived the test

    of time where the 1:1 model as a building may have not, when they do survive

    they provide a retrospective, insight of the Architects spatial anticipations and, in

    themselves, can become celebrated as treasured relics

    (Neale & Porter, 2000), there is a lot we can learn

    from historical models as an educational tool. Through

    The Model clients or an audience can begin to

    analyse the idea themselves, especially for major

    public buildings e.g. The Houses of Parliament and the Law Courts, these can be

    seen by the public to inform judgement and spark debate.

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    The Fashion industry has a much closer link to The Model as they operate on

    a 1:1 scale, the fashion industry also can use The Model as a tool for learning

    and analysing, fashions love for the female figure turned into an obsession by

    the mid-Eighties. Designers wrapped and swathed the

    body in clinging Lycra micro clothes photographers

    cropped heads out of the picture, filling the frame with impossibly perfect figures

    Fashion even named its own icon in the shape of Elle MacPherson, a 6ft tall

    Amazonian model who simply became known as The Body. (Quick, 1997) The

    Model becomes dissolved again into a mere mannequin, where a designer can

    learn from a Model especially as models now comein different shapes, sizes and

    specialities as the career is no longer considered taboo. The recent rise in

    different shaped models has allowed designers to design and learn from the

    human anatomy in new ways than when The Model was a standardised skeletal

    frame.

    Models exist in all shapes, sizes, forms and functions; within each industry there

    are specific models for specific needs. There is a lot of correspondence between

    the architectural and fashion industries in these different types of models i.e. a

    Figure 8. The 80s gave rise

    to the fashion designer

    being obsessed with the

    female figure swathing the

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    Glamour models that often model topless or nude can be seen to relate to an

    architectural structural model where all the faade and clothing has been

    removed; the supermodel would be the final all-encompassing, versatile, and

    polished model; or the detail sectional models could be seen as a parts model

    that is used for specific body parts. There is a vast myriad of different models that

    have different functions in both the architectural and fashion industries, this can

    produce a wide variety of various representations and points for analysis or

    learning, models come in various forms and sizes: objects such as houses or

    artwork are one variety, but we also find models of engagement, models of

    perception and reflection. (Eliason, 2007)

    The Model through technological advancement has become much more than

    a means of representation, through the ability to quickly create a rough maquette

    from cheap materials such as card or technological advancements such as 3D

    [Left] Figure 9. Final Model created by

    Archivision Models for Terra Aqua

    Developers

    [Right] Figure 10. 2013s It Girl Super

    Model Cara Delevingne (2013)

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    printing or laser cutting there is now the ability to rapidly prototype iterations of

    a model. The Model can become a generative methodologyto achieving a final

    outcome, The Model can better enable an audience to connect with an artists

    visions and concepts and understand it more thoroughly and with the variety of

    different models that can be used different levels of detail can be addressed and

    studied for further development.

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    4 Realms of Fantasy and Reality

    Whenever we attempt to speak, write or otherwise represent aspects of

    our experience and understanding of physical reality we are entering into

    a modelling relationship with the world. (Dillon, 1998)

    We cannot attempt to visualise something that doesnt exist without a physical

    form of it, it is difficult for an artist to share the exact same vision he or she has

    with an audience without a physical representation of it. As afore mentioned The

    Model is the means with which artists can distort our perception of reality,

    Mediated realities are never synonymous with unmediated realities, however, and

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    architectural models are always, but in different ways, abstract and partial. Models

    can never represent a one-to-one relationship in all aspects and dimensions.

    (Starkey, 2007) Even with fashion The Model is not the one-to-one in all aspects

    and dimensions as the clothing The Model is displaying will hangdifferently on

    different body shapes and consumers of fashion come in all different shapes and

    sizes.

    The Model is a form of simulation, it is a way artists can simulate the fantasy

    or idea that is imposed into reality. In the book Simulacra and Simulation by Jean

    Baudrillard, Baudrillard discusses symbols and signs and their relationship to

    simultaneous existences. Simulacra are copies that depict things that either had

    no reality to being with, or that no longer have an original. (Goldman & Papson,

    2012) and Simulation is the imitation of the operation of a real world process or

    system over time. (Banks, Carson, Nelson & Nicol, 2001). Baudrillard breaks our

    understanding of Simulacra and Simulation into 4 stages:

    1. The Sacramental Order whichis a faithful image/copy which we believe

    may be correct

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    2. Perversion of Reality this is where we believe the sign could be an

    unfaithful copy that masks and denatures reality (Baudrillard, 1994), signs

    and images do not faithfully represent reality as we know it but can hint at

    an obscure or abstract reality

    3. Order of Sorcery this is where the Simulacra pretends to be a faithful

    copy, but it is a copy with no original, where signs and images claim to be

    representative of something real however in the form of suggestions

    4. Pure Simulation at this stage the Simulacrum has no connection to

    reality at all, signs merely reflect other signs, and cultural products no

    longer even pretend to be real in a nave sense.

    Baudrillard identifies simulacra also relate to historical periods currently in the

    third order of postmodernity and Late Capitalism the lines between reality and

    representation have been severely blurred, originality has become an empty

    concept. Several phenomena contribute to this effect, in relationship to The

    Model the phenomena of television, film, print, and the Internet have blurred the

    lines between products that are needed for survival and products that commercial

    images have created a need for.

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    There is evidence of Simulacra and Simulation in the modelling world, in fact

    the basis of modelling is the idea of simulation by Order of Sorcery (Baudrillard,

    1994) by which The Model pretends to be faithful to reality without an original,

    however through suggestions claims to be a reality. Architects will almost always

    ensure to include context in the final representational model, so clients may see

    how this faked reality sits within recognisable signs of existing buildings. Fashion

    models create fake realities of lifestyles by the clothing they display, they claim

    they live a certain lifestyle due to the clothing they are wearing in the images

    however this has all been a staged and simulated reality.

    However the mediums through which these fantasies are created are through

    photography and imagery, artist and photographer Man Ray believed

    Photography was the medium of fantasy (Quick, 1997:56) this is largely due to

    the human beings nature of being a visual animal that has been conditioned

    by the media screen and page into accepting two-dimensional events as true

    versions of reality (Neale & Porter, 2000). Due to our nature as visual animal

    and the bombardment of imagery we receive in todays day and age it doesnt

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    not phase us to question the images credibility that is presented in front of us,

    many of us being used to the imagery accept it as reality.

    In the case of the fashion model the body is The Model, the body works as a

    skeleton figure on which lifestyles can be hung, withmany designers believing

    their work to remain fantasy until it is worn or displayed on a human figure, as

    Marc Jacobs explains, I think a room is beautiful when people inhabit it; you can

    look at the pure form of a building, but if that store isnt alivewith people, and

    those dresses hanging in that store arent being tried on in the dressing rooms,

    and sort of left to roll around on a kerb after a party or being taken off in a fancy

    bedroom for some guy, I dont understand the point of them. So, seeing dresses

    displayed in the museum its not the life of a dress Its not alive. (Jacobs,

    2013), with Peter Marino agreeing as a similar approach for architecture, Still

    moments are doing something to architecture and its not how we perceive

    them. (Marino, 2013) We often see imagery of architecture as being empty in the

    middle of the day, however how often do we see a building as empty and often

    unfurnished as they are in architectural photography? The image is offering up

    the ideas of fantasy without inhabiting it with reality, therefore how are clients

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    and audience members supposed to imagine how they would use the building?

    Chanel believed the gesture, the attitude, was all important, it was what gave life

    to her minimal chic clothes therefore without The Model these inanimate

    objects would never become animate and take the fantasy to reality.

    What is important in fashion is the creation of a fantasy, I do not speak of

    a Disney-esque fantasy; I mean the kind of fantasy that is completely

    unfound in reality; I mean the kind of fantasy that allows one to look at

    the entirely different aspects of pre-existing material. A fashion brand that

    succeeds in creating this fantasy will be considered highly valuable. So

    perhaps you could say that the tricks used to accomplish this is the very

    definition of fashion. (Igarashi, 2009)

    Igarashi speaks of the Simulacras found in fashion, it is common knowledge

    than many of the images we see are imitations of reality whereby they have

    undergone a thorough conditioning of airbrushing, superimpositions of body

    parts including hands, feet, legs, breasts etc. to create an image of perfection,

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    that image of perfection is the fantasy the client, audience and consumer will

    strive to.

    The distortion of realities occurs for the Architect or Fashion designer to

    exemplify their fantasies for perfection, the Architect strives to convince the

    audience his fantasy of the perfect house is one that be a shared view with

    others, whereas the Fashion designer will try convince their audience that their

    Autumn/Winter Collection is the way their audience should dress for the season.

    As we are in an Age of the Image we have become immune to images that are

    Simulacras and those that are Simulations as we tend to accept all for reality, we

    are visual animals that with the correct stimulus can be tricked into believing a

    spectrum of obscure and abstract fantasies are real all through the medium of

    The Model. In fashion The Model is already at a 1:1 scale therefore making it

    easier to imagine the fantasy as a reality; however, architectural models are aided

    by signs or symbols of reality to help their client visualise the final 1:1 building

    (The Final 1:1 Model). Both industries rely on the ability to distort reality to

    implement their design or fantasy into a simulation of reality, therefore making

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    the believability of The Model and taking it from a fantastical object to a reality

    existing in the real world.

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    5 Conclusion

    The original aim for this piece of writing was to examine the function of The

    Model, it is clear that The Model is not only a means for representation. The

    Model has become so much more and gained so much richness from the

    development of The Model, it has developed into a means of work, a means of

    progression and a language that can be universally understood.

    The Model has many advantages especially when we look at it the battle that

    is analogue vs. digital models, however the humble physical models communicate

    well the interactivity and tangibility of a physical model always fascinates clients,

    The Model is the easiest way to sell a project to clients with a physical entity

    presented to them clients can visualise the final product. With the variation of

    models that there now are The Model can focus on specific parts of a project or

    person, if there is a faade system that is vital to the selling and concept of the

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    project a craftsman can focus on this to sell it to the client, for a fashion model

    that is selling a glove a part model would be used as The Model would be

    zoomed in on the hand therefore focussing the client on what is being sold. The

    moment in a project when The Model comes into existencethe project has a

    sense of realism that wasnt there before, the project seems more realistic and

    feasible once it has been proven in the form a model.

    Models can have disadvantages as well, traditional models require time, money,

    and a certain level of craft; they can also be difficult to revise, especially if the

    revision is a minor one, unless they exist in the virtual world where revisions and

    changes become simpler however lack the same magic that a physical model

    creates. Physical models are difficult to archive and preserve, they can often

    require large amounts of space and specific conditions in order to preserve their

    original form, even more so in clothing, however the majority of models are

    preserved in the form of images.

    You become better at your craft by building (Marino, 2013), without models

    many of these industries would not have developed to what they are today, by

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    the designer having a direct relationship with the physical final output it gains

    energy and a magic that cannot be replicated in drawings; this magic and

    excitement is created in the animation or realisation of a the artists idea.

    The Model is not an artefact that will soon be eradicated from either industry,

    both industries rely on The Model so much for the success of their project, it

    shouldnt be considered an after thought but integrated into the generation of

    ideas. Studying The Model and is a very relevant and contemporary topic to

    study as The Model is such an integral part of the Architectural industry, one

    that may change into virtual models however they are and will play an important

    part of the industry for many years to come and one the components of the

    industry that will probably remain a part of the industry for a very long time. The

    Model has the ability to adapt to new trends, new technologies and new

    situations, therefore will stand the test of time, its ability to allow for a variety of

    functions, as a means of work, a language and means The Model is much more

    than just a means of representation.

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    BIBLIOGRAPHY

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    6 Illustrations

    Page 2

    Figure 1. The Model of the industries [Diagram]

    Page 10

    Figure 2. De Lorenzo, Antonio & Ventayol, Marina (2007) [Photograph] At:

    http://upload.wikimedia.org/wikipedia/commons/b/b6/Delphi_tholos_cazzul.JPG

    [Accessed 05.01.14]

    Page 11

    Figure 3. Moholy, Lucia (1926) [Photograph] At:

    http://www.prairiemod.com/prairiemod/2007/12/the-legendary-b.html [Accessed

    05.01.14]

    Page 12

    Figure 4. Chanel with Model (Year Unknown) [Photograph] At:

    https://default.secure.media.ipcdigital.co.uk/11116/000079312/52cc/coco-chanel-

    L.jpg [Accessed 05.01.14]

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    Page 13

    Figure 5. Sanchez, Albert (2013) [Photograph] At:

    http://static.dezeen.com/uploads/2013/03/dezeen_3D-printed-dress-by-Michael-

    Schmidt-and-Francis-Bitonti_12.jpg [Accessed 05.01.14]

    Page 14

    Figure 6. Britney Spears before and after (2011) [Photograph] At:

    http://l1.yimg.com/bt/api/res/1.2/SwF7dmxXWrMwZS7bYtzA9Q--

    /YXBwaWQ9eW5ld3M7cT04NTt3PTYzMA--

    /http://l.yimg.com/os/401/2011/09/30/brit1_091927.jpg [Accessed 05.01.14]

    Page 17

    Figure 7. Saleh, Nico (2012) [Photograph] At: http://ad009cdnb.archdaily.net/wp-

    content/uploads/2012/08/1346369356-bnl-zaha-9-528x352.jpg [Accessed

    05.01.14]

    Page 18

    Figure 8. 80s Model in Lycra (2011) [Photograph] At:

    http://www.imisstheoldschool.com/wp-content/uploads/2011/06/fonda-jane-

    photo-jane-fonda-6234671.jpg [Accessed 05.01.14]

    Page 19

    Figure 9. Archivisions Final Model (Year Unknown) [Photograph] At:

    http://www.archivisionmodels.com/Architectural-Model-Images/architectural-

    model-Panama-Model.jpg [Accessed 05.01.14]

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    Figure 10. Cara Delevingne 2013s Super Model(2013) [Photograph] At:

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    "Indeed, like the end-of-term ceremonial destruction of models by architectural students,Brunelleschi, in a reported fit of frustration, is supposed to have smashed the elaborate model

    he prepared for the Palazzo Medici.

    Neale, John & Porter, Tom (2000) Architectural Supermodels: Physical Design Simulation. Oxford: Architectural

    Press.