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    037) Make the Shop Prosper............................................. JB37038) Catch the Bazaar Shoplifter!...................................... JB38039) Bring Back the Water Sphere!...................................... JB39040) Stop the Riot..................................................... JB40041) Friends for Danny................................................. JB41042) A Request from Tosh............................................... JB42043) Gislem Gift Courier............................................... JB43

    044) Chase the Gang Away............................................... JB44045) Take Information to the Library................................... JB45046) All Hunters, Find Tikva!.......................................... JB46047) Finger the Page Pilferer!......................................... JB47048) Drive Lakeshore Bandits Away!..................................... JB48049) Find the Pet Dog.................................................. JB49050) Recover the Scroll of Truth....................................... JB50051) Collect Historical Information.................................... JB51052) Investigate the Spooky Sounds!.................................... JB52053) Help Sania Break the Cycle........................................ JB53054) Traveling Duo's Great Discovery................................... JB54055) Trainee Monk's Romance Trouble.................................... JB55

    056) Archmonk Iga's Special Delivery................................... JB56057) Decode the Mysterious Memo........................................ JB57058) Stop Illegal Monster Card Buying.................................. JB58059) Monster Extermination at Tolarka.................................. JB59060) Command a Monster Hunter Team!.................................... JB60061) Help with the Tournament Prep..................................... JB61062) Help Hunter Back from Darkside.................................... JB62063) Scout the Site of a New Inn!...................................... JB63064) Safeguard the Tournament Prize.................................... JB64065) Make Dartanelle Beach Safe Again.................................. JB65066) Crisis at Rochefort Manor......................................... JB66067) Gruga's Surveillance Request...................................... JB67068) Catch Mamaman's Depression........................................ JB68

    069) Search Academy HQ!................................................ JB69070) Changes at Amaidar Temple......................................... JB70071) Rochefort Family Crisis........................................... JB71072) Explore the Treasure Dungeon!..................................... JB72073) Guild Staff: The Next Generation.................................. JB73074) Protect the Material Shipment..................................... JB74075) Get to the Artist's Exhibition.................................... JB75076) Interview Magic Master Gogen...................................... JB76077) Where Is the Heinous Hunter?...................................... JB77078) Raia's Dream...................................................... JB78079) Dreaded Village of Hemo-jis!...................................... JB79080) Sexy Casino Party Help Needed!.................................... JB80081) Get the Eternal Steel!............................................ JB81082) The Truth About the Academy....................................... JB82083) Where Is the Missing Document?.................................... JB83084) Protect Vernia's Treasure......................................... JB84085) Spooky Stuffed Animal Warehouse................................... JB85086) Get the Eternal Tree Branch....................................... JB86087) Help the Indebted Family!......................................... JB87088) Stop the Impostor Swordsman!...................................... JB88089) Investigate the Mysterious Box.................................... JB89090) What Kind of Present?............................................. JB90091) Traveling Guild Worker Escort..................................... JB91092) Get the Eternal Ice!.............................................. JB92093) Eternal Love Final Confession..................................... JB93

    094) Monster Extermination in Cariote.................................. JB94095) RBG: The Last Encounter........................................... JB95096) Rochefort Company's New Product................................... JB96

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    097) Protect Raia During the Show!..................................... JB97098) Get the Eternal Flame!............................................ JB98099) Do the Monster Card Tournament.................................... JB99100) Find the Missing Daughter!........................................ JB100101) Unleash the Ultimate Monster...................................... JB101102) Create a New Ark!................................................. JB102

    103) Updates and Contributions . . . . . . . . . . . . . . . . . . . . UPDT104) Legality . . . . . . . . . . . . . . . . . . . . . . . . . . . . . LGLT

    _______________________________________________________________________________JOB OVERVIEW [JBRV]_______________________________________________________________________________

    Jobs are the essence of ATL3, and are heavily relied upon, both for developingthe story and gaining items/goz. They can be either puzzle-solving, battle--oriented, dialogue missions, or a combination of each. Most have no bearing

    on the story, but storyline jobs progress the plot and have to be done whetherone likes it or not. [NOTE: Sometimes storyline jobs tear Alec away from thelocal ones he's working on. Make sure to complete all low-level jobs beforecontinuing!]

    GUILD : Location of the guild CLIENT: Client who is petitioning this job MERITS: # of merits received for job complete REWARD: Amount of $$ (goz) received for job complete UNLOCK: Conditions that will make this job available

    I will also note that, depending on how Alec and his team perform during thejob, the merits/reward can decrease. "Job Failed" rankings earn nothing,

    while "Job Incomplete" offers few in either of the two said portions. It'salways best to save before attempting a job, particularly those that come w/a warning from the local guildmaster.

    _______________________________________________________________________________JOB 01 - HUNTER REGISTRATION TEST [JB01]_______________________________________________________________________________

    "This is technically a test and not a job. The Hunter Registration Test requires prospective hunters to retrieve a fragment of the Ghost DreamCrystal from the Trial Cave."

    GUILD : Itio CLIENT: Itio Guild MERITS: 5 REWARD: --- UNLOCK: ---

    The Trial Cave is towards the riverhead, where the waterfall is on the worldmap.

    _______ | BOSS |

    |__ __| |_| __| |__

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    |10 |_ ____________ | SAVE _|___________ \ | _____| ) ) |_| / / __| | / / | __| ___________/ / _____ | | | _________ (_____ _|5 6 |

    |_| |_| \______|_ 7 8 | __| |__ __| |__ |_____| |9 | | _ 4 | | | | [_] | |__ __| |__ __| |_| |_| | |_______| | |____ ____| | | ________ | | | 3 | |_| .------. | || | | | _|_ _|_ |_| |_| _____ ______

    | |_| | _| |_| | | | / ____|_ 1 2 | |_____| |_______| | |_ ___/ / |____| | _|____/ |_| _| | | _) | ( |_| | |_ (_ | ) | |_|--ENTER

    Make sure you have all the supplies you need (equipment, Herbs) before settingfoot into here, 'cause you can't leave once you go in. Two screens in behindthe waterfall, there's a stall battle.

    .------------------.--------.--------.----------.----------.------------------.| Lv. 5 Slime | HP: 15 | MP: 0 | ATK: 30 | DEF: 10 | DIFFICULTY: 2/10 || Lv. 2 Cave Bat | HP: 15 | MP: 0 | ATK: 30 | DEF: 5 |------------------'| Lv. 5 Sidewinder | HP: 26 | MP: 0 | ATK: 30 | DEF: 6 |'------------------'--------'--------'----------'----------'

    If your characters are LV5+, this will be gravy. Take out the slime and cavebats (two each) first since they'll go down in one hit, and tango with theSidewinder snake when it nears. It can do a bit of damage, but nothing thatCure can't smooth over. Use the various rocks and obstacles to prevent foesfrom flanking you or snippin' at your aft side. Cave Bats heal themselves ifthey land an attack (~10 HP), so don't let 'em wander around ciphoning health.

    After battle, take the east enemy-less passage to two treasure chests. One'sgot an [IRON KNIFE] and the other contains an [HERB]. Note that you'll have tofight the same enemy group above once more, this time from the eastern side ofthe room! Continue north from that first fork and get the [PALO NUT] stuck ina rocky chest. This leads to a second battlesite.

    .------------------.--------.--------.----------.----------.------------------.| Lv. 2 Cave Bat | HP: 15 | MP: 0 | ATK: 30 | DEF: 5 | DIFFICULTY: 2/10 |

    | Lv. 5 Sidewinder | HP: 26 | MP: 0 | ATK: 30 | DEF: 6 |------------------''------------------'--------'--------'----------'----------'

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    Two of each this time, with the Sidewinders nearest. One long-range attack ofthrowing knives lets Alec finish 'em off, so there's no xtreme strategy one'sto employ here. You can probably finish off the cave bats with a singlecounterattack. Just defend the first turn (idle) and don't bother advancing tothe southern portion of the room because stalagmites and such block the clearpath. One weird thing I noticed is that if a cave bat absorbs HP and someonecounters it, even if it should be dead, that HP it absorbed keeps it alive...

    Heal up and continue south to the Trial Cave's B2-A floor.

    .------------------.--------.--------.----------.----------.------------------.| Lv. 2 Cave Bat | HP: 15 | MP: 0 | ATK: 30 | DEF: 5 | DIFFICULTY: 1/10 || Lv. 5 Sidewinder | HP: 26 | MP: 0 | ATK: 30 | DEF: 6 |------------------''------------------'--------'--------'----------'----------'

    Same as before except with one less Sidewinder. Take that out first and bashsome skulls on the bats. It's easy fights like that make me not want to stickin a strategy...

    Continue north to an west/east fork. Go east first and into the room with thelarge pit in the middle. Get an [IRON SPEAR] for your troubles and continuenorth until another fork is found. Continue east into a room with four chests!Two [SHIMMER STONE]s, a [FALCON STATUE], and a [PALO NUT] can be found within.Back at the fork, take the other one that curves north and back west. This'lllead to a room with two savepoints. The red one refills HP/MP and the other'sa normal one. Before you continue, take the southern exit here until it comesto another room...

    .------------------.--------.--------.----------.----------.------------------.| Lv. 6 Ogre | HP: 40 | MP: 60 | ATK: 39 | DEF: 5 | DIFFICULTY: 3/10 || Lv. 5 Sidewinder | HP: 26 | MP: -- | ATK: 30 | DEF: 6 |------------------''------------------'--------'--------'----------'----------'

    A little harder than normal with the inclusion of Ogres, who may cast a couplemagic spells. They start near each other, so defeat the nearest Sidewinder tomake sure they don't all tag-team someone at once. This is a good battle touse Force Ring in, although any enemies that get killed by other monsters donot give EXP to your allies. Ogres have horrible defense as you can see, so itisn't a trial to take one down each round. Lutz can use 'Steal' (learned atLV7) to take Herbs from the big pink monsters if he needs to.

    Take the [SHIMMER STONE] from the chest and backtrack to the savepoints. Raidthe chest for another [SHIMMER STONE]. Inspect the large crystalline door byhere and choose to push on it, which opens the thing. Inside is the crystal'skeeper, Tengaron...who's also the same guy who was at the guild earlier...

    .------------------.---------.--------.---------.----------.------------------.| Lv. 8 Tengaron | HP: 155 | MP: 50 | ATK: 40 | DEF: 7 | DIFFICULTY: 4/10 |'------------------'---------'--------'---------'----------'------------------'

    A boss who uses guns and doesn't summon minions to do his legwork -- I likethis dude's style! His attack can do roughly about the same as an Ogre (~20),but he's got a range of two so he'll try not to let anyone counterattack himif possible. Don't stand next to each other since this means he can obviouslyattack two people at once! Use Alec's Cure to get through, and have Lutz tryto steal a 'Fur Cape' from him. You should have plenty of opportunities if theaverage party level is 8+. Should you find this hard, fight the ogre battles

    and return to the healing point repeatedly.

    Tengaron allows the party to get a [CRYSTAL FRAGMENT] from this most holiest

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    of holy sites (to him), so it's time to scoot back to Itio. Everyone leavesthe cave automatically, anyway.

    _______________________________________________________________________________JOB 02 - PROTECT MEDICINAL SUPPLIES [JB02]_______________________________________________________________________________

    "The town herbologist, Lendal, has requested that his house be guarded whilehe is away on business. See Lendal at his home in Itio for details."

    GUILD : Itio CLIENT: Lendal MERITS: 6 REWARD: 80G UNLOCK: ---

    Lendal's house is in Itio, southwest of the guild headquarters. The game'll

    direct you to it, but if you forget, it's the one with a pink mailbox. There,it seems that his crates have to be guarded since they're full of valuable &rare plantlife...and it's babysitting time for his kid, Kobal! After a faileddrug dropoff (LOL?), there will be some mice in the crates. Time for a.......MINIGAME!

    The mice will jump around the four boxes here. Use the x-button in front ofthe crate where it was last to catch it. You need to catch all three mice inthe space of 5 tries to get the best outcome for this job. It's rather easy,as long as you can follow the last box with your eyes (this isn't similar towhack-a-mole or anything). LOL @ "Grab that freak!" If you accomplish thisjob to a satisfactory degree, Lendal gives Alec an [HERB] as thanks.

    _______________________________________________________________________________JOB 03 - SUPPLIES FOR HUNTER JAY [JB03]_______________________________________________________________________________

    "We have received an emergency request for supplies from the Wanted MonsterSpecialist known as Jay. He is at Kiska Marsh or the Lukae Riverbank."

    GUILD : Itio CLIENT: Itio Guild MERITS: 6 REWARD: 100G UNLOCK: ---

    Jay needs some supplies, being a Vigor Seed and Adventurer Vest. The cost ofthe items is worked into the bounty, which translates to the player's got toshell out the cash to get 'em him/herself. The guildmaster gives [120G] overso Alec doesn't "stream in his shorts" though. Go to the shop in the SE partof town and buy said items; if you already have one or both, then you won'tneed to purchase them.

    He can be found at Lukae Riverbank, but you can pick either. If you visithim at Kiska Marsh, he won't be there and you'll have to tango with some ofthe local wildlife.

    .------------------.--------.--------.----------.----------.------------------.|Lv. 7 Pit Scorpion| HP: 11 | MP: 20 | ATK: 38 | DEF: 15 | DIFFICULTY: 2/10 |

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    |Lv. 5 Slime | HP: 15 | MP: -- | ATK: 30 | DEF: 10 |------------------''------------------'--------'--------'----------'----------'

    The Pit Scorpion's got great defense, so make sure Alec takes that one out ifyou want it to go down in one hit. The Slimes are like jell-o and anything'llcut 'em up. Yawn? Just remember that Pit Scorpions can use an attack that caninflict 'Gravity' status.

    If you visit Jay at Lukae Riverbank, he won't be there either...

    .------------------.--------.--------.----------.----------.------------------.|Lv.6 SlumberFlower| HP: 33 | MP: 30 | ATK: 32 | DEF: 06 | DIFFICULTY: 2/10 |'------------------'--------'--------'----------'----------'------------------'

    Just a couple of baddies. The difficulty rating goes to reflect that they canslam the allies in the vicinity with sleep status, but they've still got poordefense. Tag-team 'em to take 'em out.

    After defeating those at Lukae, Jay shows up! Say that you've brought his junk

    for him, and hand the seed/vest over.

    _______________________________________________________________________________JOB 04 - NASTY CREATURES IN THE HOUSE [JB04]_______________________________________________________________________________

    "A client named Nate has requested help in a vacant house he owns in Itio. Heis having trouble with monsters and would like them removed ASAP. Contact Nateat the house for details."

    GUILD : Itio

    CLIENT: Nate MERITS: 7 REWARD: 120G UNLOCK: ---

    The Vacant House is right next door to the guild (spooky!) and looks all rundown and such. It turns out that the 'blood-red eyes and fangs' the client'sseeing through the floorboards are not demonic creatures, but mice! Yeah, itis another mice job. There are seven holes and seven boxes to plug them upwith...but you can only PUSH boxes, meaning this can mess up pretty easily.If you mess up, use the triangle button and 'Reset' the room to its defaultformation. Here's the order you should plug the holes.

    01) From where Alec starts, push box he's looking at north.02) Push box that was right beside that one left until it's on HOLE #103) On the right side of room push opened crate north and east onto HOLE #204) By staircase, push the box left onto HOLE #305) Push the box by the counter south once, then one right of there south to where the entrance is. Push it right onto HOLE #406) Push the box NW of the large table north and left onto HOLE #507) Push the box north of the large table west once, north as far as it will go, and right once onto HOLE #608) The only box left should be near the left counter. Push it south once and east until it's against the wall. Push it north onto HOLE #7.

    Nate comes downstairs after and the job is el completo.

    _______________________________________________________________________________

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    JOB 05 - EXAMINER'S ASSISTANT [JB05]_______________________________________________________________________________

    "Four prospective Hunters have come to take the Hunter Registration Test. TheGuild examiner seeks a Hunter to help with the proceed. Hunter accepting job

    must leave at once."

    GUILD : Itio CLIENT: Itio Guild MERITS: 8 REWARD: 100G UNLOCK: Complete one job at Itio Guild

    Time to help Tengalon with some wussy hunter recruits. Luckily, you don't haveto backtrack into the Trial Cave manually. Some selfish-minded people want tobe Hunters, so the caped guardian decides that Lutz and Alec can take care ofthings themselves. Whuh?

    .------------------.--------.--------.----------.----------.------------------.| Lv. 7 Swordsman | HP: 30 | MP: 20 | ATK: 43 | DEF: 07 | DIFFICULTY: 2/10 || Lv. 7 Apprentice | HP: 15 | MP: 140| ATK: 26 | DEF: 05 |------------------''------------------'--------'--------'----------'----------'

    Two of each here. Go for the Apprentices first since they can use magic andwon't spare any snot-nosed kid who gets in their way from seein' some. On thealternative path, use Alec's Silent magic if you have it to stop 'em in theirtracks. The Swordsmen will use Empower to raise their ATK, so don't hesitateto use Silent on them as well! They can do 30+ damage if let run rampant, sowhatever you do, don't let them gang up! Use the two rocks in the center ofthe battlefield for protection. You can steal Bronze Swords from the armored

    units, but really, those suck and are wastes of time anyway.

    Defeat them all and the job's over.

    _______________________________________________________________________________JOB 06 - CHASE THE MONSTER EGG TRUNK [JB06]_______________________________________________________________________________

    "The Innkeeper in Itio accidentally mixed up a guest's trunk with onecontaining a monster egg. Contact client to correct dangerous mistake."

    GUILD : Itio CLIENT: Innkeeper Balpus MERITS: 8 REWARD: 150G UNLOCK: Complete two jobs at the Itio Guild

    As the guildmaster warns, this job will prevent you from doing any others inItio. ONLY ACCEPT IF YOU HAVE DONE ALL OTHER JOBS and/or HAVE COMPLETED ALLTHE OUTLAW JOBS! You'll not be able to do them again. To continue with thismission, go to the inn and talk to the innkeeper. He's accidentally switcheda trunk with someone who was headed to Forestamore (someone you should befamiliar with if you played Arc the Lad 1 or 2). Obtain the [GUEST'S TRUNK]

    and exit in the southwest corner of the city to find Itio Port.

    Unfortunately, as some pirate wannabe tells everyone, the ship can't sail 'til

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    the captain is back. Go to the pub (down street from port entrance) and fetchthe guy from Shante's captive audience, then return back to the ship. Prepare(buy equipment, items you need) and tell him you're ready to carve up some ofthe high seas.

    The job is complete after reaching Renn and visiting the Monster Society.

    _______________________________________________________________________________JOB 07 - FETCH THE RUNAWAY BOY [JB07]_______________________________________________________________________________

    "The Monster Society reports Theo, a young aspiring Cardist, left to exploreSealed Ruins near the Great Scar, alone. The Guild requests his safe return."

    GUILD : Renn CLIENT: Renn Monster Society MERITS: 9

    REWARD: 180G UNLOCK: Mandatory

    After visiting the Monster Society, visit the guild. Alec and Lutz cannot gountil they've accepted this job. The guildmaster suggests going back to theRMS to learn about the best way for infiltrating the ruins, while the womanwho was worried about Theo says the destination is past Venica. Head up theto the cliffside, where the Great Scar is accessible.

    ---

    Theo is trapped on a small ledge, so Lutz finds a vine to lower everyone downand get him. They escort him inside the Sealed Ruins. There is a puzzle shift

    thing to do with Theo here, which is INCREDIBLY LAME and one of my leastfavorite things to do ever. Use [] to rotate the tiles left, and O to rotatethem right. Use R1 to put a numerical overlay to see where the pieces go.Speaking of which, they should be arranged like:

    1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16

    Use the Triangle button to restart. The easiest way to do this is to put thethe pieces in the corner, starting with 1, and go left to right. If you getstuck, remember that you can stand on the edge and switch two at once. I foundthat this problem (having two tiles left that are screwed up) is easily doneby this. Don't forget!

    Theo will get Cardish Powers and the Summon ability for completing this smallpuzzle. Return back to the chief outside to find he's being circled by someSlumber Flowers!

    .------------------.---------.--------.---------.----------.------------------.|Lv6 Slumber Flower| HP: 33 | MP: 30 | ATK: 32 | DEF: 06 | DIFFICULTY: 1/10 |'------------------'---------'--------'---------'----------'------------------'

    Four-on-three matchup, huh? Yeah, Theo's in this fight this time. Use Cardish

    to turn the monster into a card, and that's that. Easy-peasy junk.

    _______________________________________________________________________________

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    JOB 08 - RENN HUNTERS' MONSTER ASSAULT [JB08]_______________________________________________________________________________

    "Corelia Pass is being overrun with monsters. The Hunters in Renn areoverwhelmed and request assistance. Hunters accepting the job must leave

    immediately."

    GUILD : Renn CLIENT: Renn Hunter Guild MERITS: 8 REWARD: 200G UNLOCK: Complete Great Scar events and get Theo in the party

    Alec's crew and the other hunters participating head to the pass rendezvouspoint. He'll act as a last resort to prevent monsters from getting throughCorelia, and soon enough, an Opossum appears. o_O

    .------------------.--------.--------.----------.----------.------------------.| Lv. 1 Opossum | HP: 18 | MP: 08 | ATK: 24 | DEF: 05 | DIFFICULTY: 1/10 |'------------------'--------'--------'----------'----------'------------------'

    It'll probably die in one hit, so there's no reason giving a strategy.

    One of the female hunters says she'll ask Aura, the leader of the excursion,to move everyone closer to the blood 'n' guts near the frontline. Lutz, beingthe headstrong dork he is, leaves to go fight and draws some enemies closer.

    .------------------.--------.--------.----------.----------.------------------.| Lv. 02 Viper | HP: 24 | MP: -- | ATK: 26 | DEF: 06 | DIFFICULTY: 4/10 || Lv. 13 Wild Dog | HP: 47 | MP: -- | ATK: 68 | DEF: 08 |------------------'

    '------------------'--------'--------'----------'----------'

    The Wild Dogs have poor defense but their ATK can do 35+ to a target! Whateveryou do, don't let them gang up on someone, especially Theo, who is probably inhis single-digit levels still. The wolfies are closer to the front, so draw'em close, attack them from two panels away, and let Alec finish 'em off. UseHerbs to heal, or Alec's Cure spell for multiple targets.

    Job complete after this battle, and some scenes w/ Aura.

    _______________________________________________________________________________JOB 09 - MODEL FOR A TROUBLED PAINTER [JB09]_______________________________________________________________________________

    "The Inn owner, Dan, seeks assistance for his guest, Girth, a talented youngpainter suffering from creative block. Respond to the Inn to model for Girthand offer artistic advice."

    GUILD : Renn CLIENT: Innkeeper Dan MERITS: 5 REWARD: 160G UNLOCK: Complete Great Scar events and get Theo in the party

    The inn's in the northwest corner of town. Once there, learn that Girth wantedsome 'sea air' -- i.e., return to the dock area. This will begin a minigame to

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    give him some creative spark. Pressing one of three buttons commands the partymembers to move about in an effort to strike up a correct pose for Girth. Alecis commanded with [], Theo with X, and Lutz with O. When Girth calls out theally name, press the button it's associated with to move him. You need to getit perfect (about 10-15 inputs) to move onto the 2nd and 3rd rounds which workthe same way. The one good thing is that the inputs never change their patternand they get progressively shorter.

    If you fail too many times (four?), you fail the job.

    _______________________________________________________________________________JOB 10 - CHASE AWAY THE SUSPICIOUS MAN [JB10]_______________________________________________________________________________

    "A strange man has been prowling around Mina's house, watching her. She wouldlike him contacted and removed. See Mina for details, at her home near theguild."

    GUILD : Renn CLIENT: City Girl Mina MERITS: 7 REWARD: 170G UNLOCK: Complete Great Scar events and get Theo in the party

    Mina's house is just down the street, west of the guild. She wants Alec andcompany to play bodyguard and stand watch outside her house. After a coupleof events, everyone heads to Noalis Forest nearby. A suspicious man fleeswhen he sees monsters, so it's up to the party to take of 'em.

    .------------------.--------.--------.----------.----------.------------------.

    | Lv13 Crimson Roc | HP: 38 | MP: 25 | ATK: 56 | DEF: 07 | DIFFICULTY: 2/10 || Lv12 Poison Slime| HP: 23 | MP: 20 | ATK: 48 | DEF: 15 |------------------'| Lv1PoisonMushroom| HP: 24 | MP: 16 | ATK: 22 | DEF: 06 |'------------------'--------'--------'----------'----------'

    Two of each, except for the roc. Wait about one turn to get the enemies intoa group and use Knife Rain/Force Ring/Silent to help incapacitate their skillsin one go. If Theo's low-leveled, keep him out of the fray 'cause he's a largedamage magnet...unless you've got a particularly powerful Summon he can do.Try and Cardish the Roc if you want it, but hurry, because it can inflict theparty members with Silence.

    After the ruckus, 27-year-old Spicy reveals himself as the stalker! LOL x 99!Either way, job complete-o.

    _______________________________________________________________________________JOB 11 - NEW PARENT FOR THE BABY MONSTER [JB11]_______________________________________________________________________________

    "The baby monster living at the Society cries a lot and seems ill. They seeksomeone adept at raising monsters. Contact the Monster Society for details."

    GUILD : Renn

    CLIENT: Renn Monster Society MERITS: 8 REWARD: 180G

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    | HP/MP | ATK/DEF |.-------------------------------------+---------+---------+------------------.| Lv. 18 Rainbow Bridge Gang (x2) | 54/48 | 52/08 | DIFFICULTY: 1/10 || Lv. 18 Rainbow Bridge Gang (x3) | 54/64 | 52/08 |------------------''-------------------------------------'---------'---------'

    The Chief ends up leaving his men to do the footwork, and they block the

    west end of the bridge...this'll be a close-range fight. They have a largegun radius and can hit multiple targets at once AND you can't counter theirgunshot blasts, even at one panel away. They're also immune to Silence andConfusion (but don't hesitate to use Force Ring for the widespread damage ifyou need to). They mostly use physical attacks, but the red-colored banditscan use 'Circle Riot' to hit allies around them in a large radius for about35 HP. I've found the best way is to use Cardish on an Ogre at Noalis Forestand summon it in battle, doing about 40 damage to all allies. Since they'llclump together on the second turn, you can take out the rest with Knife Rainor similar pretty easily. Definitely use this strategy if you're having sometrouble!!! [NOTE: The green bandits can only shoot in a straight fashion.]

    After kicking the bandits' rumps, they leave after some lame philsophizing.

    _______________________________________________________________________________JOB 13 - NEW WORK FOR THE ARTIST [JB13]_______________________________________________________________________________

    "The painter Girth seeks additional creative direction. Contact him at thepub."

    GUILD : Renn

    CLIENT: Girth the Artist MERITS: 5 REWARD: 170G UNLOCK: Appears after completing Job #11 - "New Parent for the Baby Monster"

    Take a trip down to the local watering hole to find Girth in the north partof town. It seems he's wants a woman named Leimi to model for him again, butshe's not on speaking terms with him after the previous time. Lutz will goover there in an attempt to persuade her, meaning he has to pick the rightlines...err, the player does. Choose the following:

    ? "Excuse me" ? "Model for a picture" ? "You're perfect for a model" ? "No! It's true!" ? "Please model!"

    There are a few do-overs, but really, you shouldn't be able to mess this oneup -- all the correct options are the ones at the top of the list! Girth andLeimi will make amends and the job's complete. Oh, these non-violence jobs'reso fun!

    _______________________________________________________________________________JOB 14 - CORELIA PASS MONSTER MASHING [JB14]

    _______________________________________________________________________________

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    "Monsters have returned to Corelia Pass and are once again terrorizingtravelrs. Exterminate all of the monsters and clear the roadway."

    GUILD : Renn CLIENT: Renn Guild MERITS: 7 REWARD: 200G

    UNLOCK: Appears after completing Job #11 - "New Parent for the Baby Monster"

    Enter and start some attackin'! .---------.---------. | HP/MP | ATK/DEF |.-------------------------------------+---------+---------+------------------.| Lv. 5 Sidewinder x2 | 26/00 | 30/06 | DIFFICULTY: 1/10 || Lv. 1 Opossum | 18/08 | 24/05 |------------------'| Lv. 13 Wild Dog | 47/00 | 68/08 |'-------------------------------------'---------'---------'

    Uh, shouldn't be any problem at all. If the Wild Dog gives you any trouble,

    simply attack it once and Cardish it.

    Afterwards, a man saves everyone from a "dumb ol' Opossum" and claims to havesaved their lives. There are some introductions and Alba (the hunter) leavesafter his rank of Amateur Hunter is revealed...LOL! If you're wondering ifthis job is as easy as it looks, then wonder no further -- that's everything!

    _______________________________________________________________________________JOB 15 - RECOVER THE STRANGE UFO [JB15]_______________________________________________________________________________

    "Baguda, an old shopowner in Renn, believes he saw a UFO, and would like ahunter to find and retrieve it. Visit his shop for details."

    GUILD : Renn CLIENT: Shopkeeper Baguda MERITS: 9 REWARD: 190G UNLOCK: Complete Job 12, 13, or 14 and enter the guild after overhearing a conversation about the UFO

    The shop next door is where Baguda's found, and he wants everyone to snatch aUFO that may or may not have crashed. Or may not have existed. Head to themountains north of Lieza's house to find Sharon and her scientists. Lutz willget the [MYSTERIOUS OBJECT] beforesome wolves close in... .---------.---------. | HP/MP | ATK/DEF |.-------------------------------------+---------+---------+------------------.| Lv. 13 Wild Dog x3 | 47/00 | 68/08 | DIFFICULTY: 2/10 |'-------------------------------------'---------'---------'------------------'

    Standard battle... They appear around the party, but there's only three of'em, meaning you should concentrate on one at a time. Make sure they don'tall surround Theo who may succumb if all three get him; use Alec's healingabilities for mass restoration. Try to Cardish one of the doggies as they'll

    deal decent damage to all monsters.

    Afterwards, return to Baguda to learn that he's part of the Item Society, a

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    group that researches all kinds of rare items and experiments with creationof items (synthesizing). It's located in North Sularto, apparently... JOB ISCOMPLETE-O!

    _______________________________________________________________________________JOB 16 - A NUT IN THE BASEMENT [JB16]

    _______________________________________________________________________________

    "When investigating why liquor was disappearing from his storage basement,the pub keeper discovered a man with dynamite. Disarm and escort this manfrom the pub."

    GUILD : Renn CLIENT: Renn's Pub Master MERITS: 8 REWARD: 180G UNLOCK: Complete Job #15 - "Recover the Strange UFO"

    This should be a fun one. Head to the pub and find that a man named Rupert isdownstairs. For some reason, he thinks Alec is a Hemo-ji and Lutz is a loud--mouthed Opossum. After some regrouping, the bartender suggests talking toMonaire down by the docks. Find her pierside shop and she'll conclude thathe's suffering from spores from a Poison Mushroom. A Vigor Seed will curehim immediately -- if you have one, it will be used; if you don't, buy one atthe shop for 50G. He'll be cured of his dementia but the liquor-thieves willappear for a final confrontation! .---------.---------. | HP/MP | ATK/DEF |.-------------------------------------+---------+---------+------------------.| Lv. 12 Poison Slime x5 | 23/20 | 48/15 | DIFFICULTY: 1/10 |

    '-------------------------------------'---------'---------'------------------'

    Uh...yeah. Alec can OHKO 'em, and maybe Lutz if he's a high enough level. UseCardish if you want (you can poison enemies with it + damage), but there's nohard battle any way you slice it.

    Job complete!

    _______________________________________________________________________________JOB 17 - A PLAYMATE FOR PAUNDIT [JB17]_______________________________________________________________________________

    "Paundit, a monster in Lieza's pasture, has fallen ill. Lieza believes sometime outside the pasture would help. Visit her for details."

    GUILD : Renn CLIENT: Lieza MERITS: 5 REWARD: 150G UNLOCK: Complete Job #15 - "Recover the Strange UFO"

    Go on over to Lieza's house northwest of town to learn Paundit is down in thedumps about something. The lady of the house wants him to interact with some

    wild dogs at the nearby mountains to maintain some sort of bond. Accept whenprompted and everyone heads there automatically. Paundit will get mixed up inhis own kind, though, and the hunters will be unable to tell him apart! This

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    isn't so hard, as Paundit has a special sprite while the others don't -- lookin the facial area to see a calmer countenance; that'll be Paundit. The thirdone is Paundit, so make sure to select that when prompted.

    Job complete after Theo collects the monster!

    _______________________________________________________________________________

    JOB 18 - BODYGUARD FOR A TROUBLED PAINTER [JB18]_______________________________________________________________________________

    "Girth requests a bodyguard while he seeks artistic fodder outside the city.Speak to him for details."

    GUILD : Renn CLIENT: Girth the Artist MERITS: 160G REWARD: 7

    UNLOCK: Complete Job #15 - "Recover the Strange UFO"

    The innkeeper says that Girth stepped out for a moment, and his wife says hemumbled about a bridge. Waltz to Astorny Bridge (automatically) to find thepainter in a pickle! .---------.---------. | HP/MP | ATK/DEF |.-------------------------------------+---------+---------+------------------.| Lv. 7 Roc | 28/32 | 44/07 | DIFFICULTY: 1/10 || Lv. 7 Pit Scorpion x2 | 11/20 | 38/15 |------------------''-------------------------------------'---------'---------'

    The Pit Scorpions have decent defense, but nothing that ganging up won't

    solve. As usual, watch out for the Roc's ability to inflict gravity statuson allies...not that they should get a chance to inflict any such thing...

    Afterwards, Girth says he wants everyone to stop by and see the painting whenit's done. Job complete!

    _______________________________________________________________________________JOB 19 - SEE THE LITTLE ROC! [JB19]_______________________________________________________________________________

    "A girl named Len wants to see a monster she calls 'Little Roc' in real life.Monster shown on card appears to be in Forestamore. Meet Len at MonsterSociety."

    GUILD : Renn CLIENT: Len MERITS: 6 REWARD: 150G UNLOCK: Complete Job #15 - "Recover the Strange UFO"

    Enter the Monster Society in the NE corner of Renn and talk to the woman byone of the tables. She says she's been waiting for a long time to be taken toa place where she can see a 'Little Roc.' Lutz suggests going to Corelia Pass

    to see the rocs there; however, the type she wants to see isn't there...so,like, don't go there.

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    Instead, go to Noalis Forest and spy some Crimson Rocs. The lady almost getssmoked. Roc their world, yo! .---------.---------. | HP/MP | ATK/DEF |.-------------------------------------+---------+---------+------------------.| Lv. 13 Crimson Roc | 38/25 | 56/07 | DIFFICULTY: 4/10 |'-------------------------------------'---------'---------'------------------'

    Waste the first turn getting into formation for Theo's "Card Field," whichwill raise DEF on the targets. When they get close, use Force Ring to inflictConfusion -- this helps take the burden off of a five-prong beak-bustin' atk!With a high defense, their attacks will be pullin' up single digits so thiswon't be much of a hassle. Without Card Field, though...

    Job complete once they're finished, since the girl promises she doesn't wantto see any real rocs up-close anymore. =p

    _______________________________________________________________________________

    JOB 20 - APPRAISAL OF A MYSTERIOUS OBJECT [JB20]_______________________________________________________________________________

    "Shopowner Baguba requests delivery of UFO to the North Sularto Item Societyfor identification. Finding a route to North Sularto is part of the job."

    GUILD : Renn CLIENT: Shopkeeper Baguda MERITS: 9 REWARD: 220G UNLOCK: Complete any two of the following: Job #16, 17, 18, 19

    As the guildmaster says, this job will take everyone away for awhile and theywon't be able to accept any other tasks until it's done...meaning do all ofthe jobs here with this one being last. Be prepared as you take it!

    ---

    Talk to Baguba in the shop to get the [MYSTERIOUS OBJECT]. Apparently, theitem society is in...Society Village. Return to the docks to learn that thisplace is on the same continent as Forestamore but can't be reached by land orsea. Theo comes up with the cockamammy idea to use a flying monster's card toget over the mountains; this can be found at the Monster Society in town.

    The chief won't give the card over unless three other cards are traded, beinga Hemo-ji, Dandelion, and Slime. However, you can't go back to the previouscontinent to get the cards, so you'll have to do some in-town trading.

    ? WILD HEMO-JI - The girl (Len) inside of the Monster Society will trade this card for a Crimson Roc. Cardish one in Noalis Forest and trade it back. ? DANDELION - Talk to Hannah in Vernica, then go to the Great Scar and Cardish one. Be careful; it's Lv. 19! Use Force Ring to lower its HP and then turn it into a card. =p ? SLIME - The sailor at the docks has the Slime card but wants the party to give him a hand before they get it. Loading some clay jars and wooden boxes will occur -- Alec will have to

    count how many are loaded. If you're bad at remembering,feel free to tally 'em up (I got 6 of each). He gives over

    the card when you do it correctly.

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    connects her to him. Let's beat up some thugs and reclaim it...it being aspear...

    The guy says that stolen stuff ends up in the Danger Dome, so head down overthere (in the SE part of town, which you're already aware of). A guy therewill have the spear that was stolen, so wager something rather useless bythis point (I used a Bronze Sword) before the fight begins. Theo is the only

    applicable fighter here. .---------.---------. | HP/MP | ATK/DEF |.-------------------------------------+---------+---------+------------------.| Lv. 17 Spear Hunter | 101/100 | 58/06 | DIFFICULTY: 4/10 |'-------------------------------------'---------'---------'------------------'

    Theo's stats aren't exactly top-notch, but Card Field can boost his defenseso that regular attacks do lame single-digit damage. The hunter's Spear Tossability can do ~17 if Theo has 48 defense. Use a powerful offensive summoncard such as 'Wild Dog' to deal your damage, rather than using physicalattacks which can be countered since he's got a spear. Also make sure to back

    up against the railing so the hunter can't jab Theo from behind. Make sureyou use Card Field or you'll find yourself in a bad position!

    After winning, you'll receive the [SILVER SARISSA] and automatically deliverit to the woman. However, even though she accepts the spear, everyone thinksit's NOT the right one. So, let's search for the real one then... This time,go to the pub near the guild. A guy there will have the spear, and wants youto fight him in the Danger Dome to get it back. Theo'll be the one fightingalone, again (I bet another Bronze Sword...lol?).

    .---------.---------. | HP/MP | ATK/DEF |.-------------------------------------+---------+---------+------------------.

    | Lv. 21 Spear Thief | 129/70 | 62/08 | DIFFICULTY: 5/10 |'-------------------------------------'---------'---------'------------------'

    He'll probably get first strike and do ~30dmg, but follow the same path asyou did before: Card Field -> offensive card summon. When you run out ofthose, use physical attacks. Note that if you're having trouble healing, youcan create Amazing Herbs that refill 100 HP in Society Village by mixing tworegular Herbs. If you can't manage that, back up against the fence to preventback attacks (the corner works best).

    Once he's defeated, you'll get Peter's real spear. Rush back to the suicidalwoman (why give her a weapon in the first place?) and she'll brighten up atthe site of the thing. Job completeeee! Plus, she gives the [SILVER SARISSA]back to Theo as a present. Yay!

    _______________________________________________________________________________JOB 23 - POWER PLANT CHIEF'S CRISIS [JB23]_______________________________________________________________________________

    "A Society Village Power Plant employee reports suspicious accidentsoccuring around the Chief. Contact Melt at the Power Plant regarding abodyguard detail."

    GUILD : Gislem CLIENT: Plant Worker Melt MERITS: 9

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    REWARD: 320G UNLOCK: Complete Job #21 - "Gislem Census"

    Take a brisk job over to Society Village -- the power plant is the largestbuilding in town. Melt suspects the Vice-Chief Mr. Smythers (even that nameis straight out of a Scooby Doo cartoon) is the culprit behind the would-beinjuries. Up on the 2F, talk to the uncooperative chief; later, some men'll

    try to break in. Alec goes to protect the chief while Lutz/Theo do the taskof pestering the intruders downstairs. .---------.---------. | HP/MP | ATK/DEF |.-------------------------------------+---------+---------+------------------.| Lv. 21 Noye | 228/180 | 70/08 | DIFFICULTY: 7/10 |'-------------------------------------'---------'---------'------------------'

    Time to annoy Noye! A similarly-leveled Alec will have 200+ HP, and with theCure ability, he should have no problem with his HP. Noye can strike for apx.30 damage (on my Lv. 20 Alec), while his 'Sword Dance' maneuver can do about45 damage. Cast Silent to prevent that pesky maneuver and try to attack with

    Force Ring, since Noye can counterattack...and probably will. This joker canbe confused as well, so make sure to inflict it if possible. Remember: shewho is confused may waste her turn doing nothing, plus her counterattackingratio seems to go down (if he can do it at all!). Seriously, using Force Ringis a ticket to victory here.

    Immediately following, the Vice-chief says he'll put in another request ifhe thinks something's up. Job complete!

    _______________________________________________________________________________JOB 24 - WILDERNESS MONSTER MASHING [JB24]_______________________________________________________________________________

    "Monsters in the Sabi Wilds are preventing townspeople from gathering junk,their livelihood. The Guild needs strong Hunters to eradicate monsters."

    GUILD : Gislem CLIENT: Gislem Guild MERITS: 7 REWARD: 300G UNLOCK: Complete Job #21 - "Gislem Census"

    The Sabi Wilds are southwest of the Ruined City, and there you'll find someof the people who were at Corelia Pass awhile back. How they got out ofForestamore, we'll never know...nevertheless, they challenge Alec's crew toa contest: the person who defeats the most monsters fastest wins (Alec winsin the event there's a tie, also). Defeat the monsters in four rounds or lessto win! .---------.---------. | HP/MP | ATK/DEF |.-------------------------------------+---------+---------+------------------.| Lv. 5 Sidewinder (x2) | 26/00 | 30/06 | DIFFICULTY: 4/10 || Lv. 17 Desert Devil (x4) | 22/40 | 71/26 |------------------''-------------------------------------'---------'---------'

    The easiest way to defeat these guys within four turns is to use Theo's

    card summons, which will take out the sidewinders (who are furthest away toboot) and Cardish monsters that remain. Use Force Ring on the remainingDesert Devils since their high attack power means, if they attack a comrade,

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    it's almost a certain KO. And, of course, Alec should be able to OHKO anyDesert Devil by himself if he's properly equipped and Lv. 20+.

    Job complete if the outcome's favorable!

    _______________________________________________________________________________

    JOB 25 - TRAVELING MERCHANT'S TONIC TEST [JB25]_______________________________________________________________________________

    "Shopowner Dorvan requests protection from monsters and assistance with anexperiment on a newly-developed tonic. Meet Dorvan at Galecki Falls."

    GUILD : Gislem CLIENT: Shopowner Dorvan MERITS: 6 REWARD: 260G UNLOCK: Complete Job #21 - "Gislem Census"

    O'er at the falls, Dorvan says this drink will "power up" whoever drinks it,but he needs to see it in action first. So, guinea pig time! Unfortunately,the 'tremendous difference' in strength has a horrible side effect: HP and MPis lost each turn! And what's worse, enemies party-crash the experiment...

    .---------.---------. | HP/MP | ATK/DEF |.-------------------------------------+---------+---------+------------------.| Lv. 16 PA-200 (x4) | 53/20 | 90/15 | DIFFICULTY: 5/10 |'-------------------------------------'---------'---------'------------------'

    Since HP/MP is depleting each active turn, you'll want to make the most of

    what you have so you can finish this quickly. Use Card Field and Silent tohelp tip the odds in your favor, then use Force Ring to inflict confusion.Remember that enemies under confused status may 'forget' to do anything ina turn, which helps since physical attacks incurred can do 50+! If you'relucky, the enemy will attack its comrade and OHKO it by doing 80+ damage!Use Amazing Herbs and Alec's Cure ability to heal en masse, and this may notbe such a problem in the latter turns. Oh, and you can use Cardish to helptake some of the load off. Yay!

    To show there's no hard feelings, Dorvan attempts to sell the party a bunchof junk weapons, Apple Extract, and some other crap for 100G. If you havethe cash to spare, go for it; you can resell them for more goz later on.All in all, you get a [STEEL SWORD], [IRON SWORD], [BRONZE SWORD], [BLUNTSWORD], [STEEL SPEAR], [IRON SPEAR], [WARPED SPEAR], [STEEL SCALPEL], [IRONKNIFE], [BRONZE DAGGER], [BUTCHER KNIFE], and [APPLE EXTRACT]. All prettyuseless, but hey, it /is/ a good deal.

    I suggest buying it which may influence whether or not you get a job completefor this task.

    _______________________________________________________________________________JOB 26 - ESCORT TO THE RUINED CITY! [JB26]_______________________________________________________________________________

    "Ruffians loitering at the Ruined City are preventing Orphanage children fromgathering junk. Go to Orphanage for further details."

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    to no surprise. It's another 100g to learn she's been summoned to the DangerDome, and ANOTHER 100g to learn Gudan's Gang is behind the...subpoena. >___>Find Cheryl delivering the smackdown inside, and when the tables turn, it'sAlec and co.'s job to do the same. .---------.---------. | HP/MP | ATK/DEF |.-------------------------------------+---------+---------+------------------.

    | Lv. 12 Eden | 127/20 | 62/10 | DIFFICULTY: 3/10 || Lv. 12 Badan | 118/40 | 75/12 |------------------'| Lv. 16 Gudan | 133/30 | 83/12 |'-------------------------------------'---------'---------'

    Buff your defense with Card Field, then cast Silent on the lot as they startclose together. Mass-damage attacks like a decently-leveled Knife Rain andForce Ring will really push this battle to a quick finish. Any offensivesummon cards you have (PA-200 for example) can be put to good use here, ifyou get slighted somehow. No one has anything to steal, either.

    After the battle, Cheryl gives them the [TOUGH ALLOY] and leaves. Bring it to

    the Item Society for a job complete!

    _______________________________________________________________________________JOB 28 - CLEAN UP GALECKI FALLS [JB28]_______________________________________________________________________________

    "A bandit gang has been preying on junk collectors at Galecki Falls. TheGislem Guild requests the removal of the bandits."

    GUILD : Gislem CLIENT: Gislem Guild

    MERITS: 7 REWARD: 300G UNLOCK: Complete Job #27 - "Get A Valuable Synthesis Item"

    Hop over to the 'Falls and see what lowdown bandits are working this area...and it's a weirdo! "I though I smelled fruit," says Lutz -- LOL. It's the guyfrom the Rainbow Bandit Gang, who's moved from Forestamore back to here! Ohno! .---------.---------. | HP/MP | ATK/DEF |.-------------------------------------+---------+---------+------------------.| Lv. 18 Rainbow Bridge Gang (x2) | 54/48 | 52/08 | DIFFICULTY: 1/10 || Lv. 18 Rainbow Bridge Gang (x3) | 54/64 | 52/08 |------------------''-------------------------------------'---------'---------'

    These guys were a pain back in the day, but now we have mass-damage summonsand Card Field/Force Ring leveled up. Speaking of which, their lame formationsets them right up for a LV3 offensive attack such as Knife Rain/Force Ring,so lead off with that. Most have shotguns, but a few have sniper rifles thatonly shoot in a straight path -- but all are long-range fighters. It's funnythat this battle can be over before they even get an attack in. o_O

    Job complete after they flee...

    _______________________________________________________________________________

    JOB 29 - SEARCH FOR THE SECRET FRUIT [JB29]_______________________________________________________________________________

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    "A girl staying at the Inn with another guest, Lyor, is extremely weak withfatigue. Lyor wants her to eat a special fruit that cures illnesses. See himat the Inn for details."

    GUILD : Gislem

    CLIENT: Lyor MERITS: 6 REWARD: 250G UNLOCK: Complete Job #27 - "Get A Valuable Synthesis Item"

    In the inn's 2nd room, Luffina says that the fruit is located somewhere inthe Sabi Wilds...but it's not quite so simple. The tree that has it is neara monster's nest, so to find the tree, you have to refrain from defeating acertain kind of monster. Talk to the guests in the other room to learn someclues about the monster:

    ? It's meandering and long

    ? It's more nimble than one might think ? It's hard to see in a forestry setting

    So it's long, nimble, and probably green...hmm. Go to Sabi Wilds and let'ssee the baddie hordes ourself. .---------.---------. | HP/MP | ATK/DEF |.-------------------------------------+---------+---------+------------------.| Lv. 5 Sidewinder | 26/00 | 30/06 | DIFFICULTY: 7/10 || Lv. 17 Dragoon | 79/60 | 79/10 |------------------'| Lv. 17 Earth Dragon | 190/120 | 93/16 || Lv. 34 Abyssar Gargoyle | 97/48 | 146/21 |'-------------------------------------'---------'---------'

    IMMEDIATELY cast Card Field because anything with 100+ ATK is reason to beafraid. Use Force Ring on the Dragoon/Gargoyle and hope the gargoyle getsconfused, as this will be a very nice load off your back...sort of. Defeatthe Dragoon as it uses 'Paralysis Swirl' to annoy you; Lutz has Refresh soconsider giving him the Emblem of Lark so he can alleviate those statusesyou want to avoid. Good cards to use here: Stun Smog, Prowler, PA-200. MAKESURE THE EARTH DRAGON IS THE LAST LIVING CREATURE, as that's the one you needto get the fruit.

    Everyone takes the fruit back automatically and it's a job complete!

    _______________________________________________________________________________JOB 30 - MONSTER INVASION! [JB30]_______________________________________________________________________________

    "Monsters have descended on both the Ruined City and Galecki Falls. A Hunterhas already been dispatched to handle one battle. Meet him at the pub tocoordinate efforts."

    GUILD : Gislem CLIENT: Gislem Guild MERITS: 9

    REWARD: 300G UNLOCK: Complete Job #27 - "Get A Valuable Synthesis Item"

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    The red-shirted hunter (Len) at the bar will say that they need to put a kinkin the flow of monsters to the said two locations. He'll take Galecki, Alec'sgoin' to the Ruined City. After, they'll meet at Galecki Falls. Well, go tothe first location to start'er up! .---------.---------. | HP/MP | ATK/DEF |.-------------------------------------+---------+---------+------------------.

    | Lv. 15 Stun Smog (x7) | 36/20 | 60/20 | DIFFICULTY: 4/10 |'-------------------------------------'---------'---------'------------------'

    These things can paralyze you, by far one of the worst things that can happenin battle. Equip an Emblem of Lark on someone (preferably Lutz who can removebad statuses with Refresh) and use powerful offensive summons such as PA-200to destroy the monsters or at least weaken them all in one fell swoop. Try tospread out as well, so the party doesn't all get targeted by one paralyzingattack. Force Ring & Knife Rain will also help on the second turn, when themonsters quit their half-circle formation and condense a bit.

    Job complete after meeting up with the guy at Galecki.

    _______________________________________________________________________________JOB 31 - SYNTHESIS TOURNAMENT PARTNER [JB31]_______________________________________________________________________________

    "An upcoming synthesis skills contest will test knowledge of items andweapons. Client who requests Hunter with synthesis knowledge to complete teamis waiting in Society Village."

    GUILD : Gislem CLIENT: Apprentice Portia

    MERITS: 7 REWARD: 280G UNLOCK: Complete Job #27 - "Get A Valuable Synthesis Item"

    Portia is waiting in front of the Item Society building, and says the tourneywill involve weapons synthesis. You can 'cram a little' before the meet's tobegin if you want; go to the Weapon Society's synthesis book if you want. Itdoesn't help much if you haven't been experimenting, though. Oh well -- I'mhere to circumvent all that wasted time.

    Go to the tournament when ready (after a funny encounter with Ninja Spicy),which takes place at the Sabi Wilds. There are five item boxes lined up, andyou have to pick the two correct ones to make the synthesis. The team thatmakes the correct synthesis item first wins. Here's how to proceed:

    ? ROUND #1 - Alec should choose 'Shimmer Stone' ? ROUND #2 - Alec should choose 'Fur Cape' ? ROUND #3 - Alec should choose 'Mint'

    It's single-elimination for this tournament, so you have to win all rounds toget the job complete. Yay @ you!

    _______________________________________________________________________________JOB 32 - BAZAAR SYNTHESIS ITEM SALE [JB32]

    _______________________________________________________________________________

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    "In making newly synthesized items available for purchase in shops, the ItemSociety seeks to arrange commerce with the Bazaar in Testa. Contact client atItem Society."

    GUILD : Gislem CLIENT: Item Society MERITS: 6

    REWARD: 270G UNLOCK: Complete two of the following: Job #28, 29, 30, 31

    Heed the guildmaster's warning: you have to devote yourself to this missionfully...finish all other jobs before taking this one or they'll be aborted.Go to the Item Society at the 'Village to learn the scientists are planningon selling an item that has amazing powers. Take their [MAGIC APPLE] downto South Sularto and...well, it'll be fine. Talk to the Weapon Society repnext door to find out it's Cheryl! Finally we get that gun-wielding lassin our party......only you have to go find her at the Ruined City first.And there's a kidnapping party from The Academy who's got their sights onher skillz...

    .---------.---------. | HP/MP | ATK/DEF |.-------------------------------------+---------+---------+------------------.| Lv. 23 Academy 1 Fighter (x3) | 105/00 | 75/12 | DIFFICULTY: 4/10 |'-------------------------------------'---------'---------'------------------'

    First things first, equip Cheryl with some better equipment and accessories;she's lacking in this department. Next, cast Silent on the robots to thwartany skills they have up their sleeves while using Card Field to buff DEF oneveryone. Take 'em apart one by one, and take care of their T-shaped attackrange. These guys carry Super Amazing Herbs, so try to steal one or two ifyou can (they're drops also). Too bad they can't be carded. =/

    The Secret Path Cheryl talks about is south of Gislem where that small caveis. Make sure you're fully-healed and have saved the game already before yougo inside (it's straightforward, but twisty the entire way...). On the otherside, enter Testa and its Item Society building. You'll learn that the placethat sells the item needed didn't hawk it to the Society, and now they don'thave the second component ready. GRR! Old Ali's shop in Pandira is the onethat has it... Apparently that guy only listens to Tosh, the guy who's beenprotecting the town's water supply. The item needed is a Tem's Root. o_O[2500G] is given to buy the item.

    Enter Tosh's tent in the NE part of town for some events; he'll agree toassist in introducting them to Ali, or "Aliorihavelymasogarli" as his fullname is. You'll need to know his full name since it's a point of honor tothis stubborn dude. Good ol' Tosh (he's from ATL2 if you recall)! Detourto Pandira in the south and enter Ali's shop. Call him by his full name,buy the Tem's Root for 2500g, return to the Testa Item Society and createthe [HYBRID MAG APPLE], then make a Ray Sword at the Testa Weapon Society!Go to the Bazaar Control Office and talk with the attendant, then go to ToshManor and get the lord of the house's permission to sell the Ray Sword inthe bazaar. Job complete...finally. =/

    _______________________________________________________________________________JOB 33 - ANOTHER POWER PLANT CRISIS [JB33]_______________________________________________________________________________

    "Society Village Power Plant employee, Melt, suspects that the Chief is being

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    targeted by someone. Requests bodyguard for the Chief, who gets lost in hiswork, ignoring his own safety."

    GUILD : Gislem CLIENT: Plant Worker Melt MERITS: 9 REWARD: 350G

    UNLOCK: Complete Job #32 - "Bazaar Synthesis Item Sale"

    In order to do this job, after completing Job #32, you have to return to N.Sularto. Luckily, going through Secret Path is optional. Accept the job andreturn to the plant in Society Village; some other Hunters will have takenthe job also. Huh? Well, two requests were put out so the jobs will have tobe combined. Have Alec talk with the chief and after some goofy events, hewill have to square off with Noye again. .---------.---------. | HP/MP | ATK/DEF |.-------------------------------------+---------+---------+------------------.| Lv. 21 Noye | 228/180 | 70/08 | DIFFICULTY: 4/10 |

    '-------------------------------------'---------'---------'------------------'

    Cast Silent to prevent any annoying abilities Noye may have, first off. Shewill have a pretty lame physical attack (~15dmg) this time around, if you hadupgraded in Testa (The Ray Sword helps, of course). Use Force Ring to inflictconfusion on Noye, and put Alec up in one of the corners to prevent himselffrom flanking/back attacks. Shouldn't be too difficult at all.

    Everyone will learn some history about the plant's previous fashion, and justwho the REAL culprit behind the accidents is. I won't spoil it for you, butit's pretty cool. .---------.---------. | HP/MP | ATK/DEF |

    .-------------------------------------+---------+---------+------------------.| Lv. 19 Monk | 82/60 | 115/11 | DIFFICULTY: 5/10 || Lv. 23 Fighter | 99/20 | 135/13 |------------------'| Lv. 17 Street Fighter | 77/30 | 108/11 |'-------------------------------------'---------'---------'

    All their attack stats are buffed, which is why gaining the upper hand iscrucial before they can gang up on a single character. Use Card Field tobuff defense, while Knife Rain/Force Ring is used on their starting pattern.It's quite possible you defeat them before they get a turn in; if you don't,this could get ugly. Any paralysis-inflicting cards you have would be usefulhere.

    The ending to this little tea party is quite nice... JOB COMPLETIO!

    _______________________________________________________________________________JOB 34 - BAZAAR ITEM CONTEST [JB34]_______________________________________________________________________________"The Guild is seeking participants for an Item Business Contest in theBazaar. Only Hunters with extensive item knowledge need apply. Joincontestants in Bazaar area."

    GUILD : Testa CLIENT: Testa Guild MERITS: 10

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    REWARD: 300G UNLOCK: Complete Job #32 - "Bazaar Synthesis Item Sale"

    Don't worry about not having a lot of synthing knowledge -- Uncle Shotty'shere to help! Alec's band of misfits heads down there automatically, only tofind that Alba's here to prevent them from winning. The contest tests one'strading skill. They start with an Herb, and need to get the most valuable

    item in the bazaar within five (5) trades. Let Lutz do the contest when heasks, and the proctor will give him an Herb to start with.

    ? Trade Herb to merchant in NW corner for a Memory Plant ? Trade Memory Plant to next-door merchant for Butcher Knife ? Trade Butcher Knife to Alba for Apple Extract ? Trade Apple Extract to merchant in the south for a Big Bomb ? Trade the Big Bomb to SE merchant for a Silver Blade

    You win! Talk to the proctor to hear that it's the most valuable item in thecontest, and Alba can faceplant for all we care. Job complete!

    _______________________________________________________________________________JOB 35 - CRASH SITE MONSTER BASH [JB35]_______________________________________________________________________________

    "A large number of monsters have appeared at the Secret Path by the crashsite. The Guild has dispatched numerous Hunters; respond to the SouthEntrance of the Secret Path to join them."

    GUILD : Testa CLIENT: Testa Guild MERITS: 7

    REWARD: 300G UNLOCK: Complete Job #32 - "Bazaar Synthesis Item Sale"

    Take a ride to the southern entrance and find...Alba's crew again! This guyproposes another contest, to see who can defeat a monster fastest here. Thereis supposed to be a large monster nearby, and if Alec defeats it first, hewill win. Accept the conditions and learn the monsters are at the center ofthe Crash Site ruins. .---------.---------. | HP/MP | ATK/DEF |.-------------------------------------+---------+---------+------------------.| Lv. 16 Phantom | 66/60 | 62/10 | DIFFICULTY: 2/10 || Lv. 13 Ghost (x2) | 61/00 | 71/10 |------------------'| Lv. 16 Paralyze Ooze (x2) | 45/40 | 69/21 |'-------------------------------------'---------'---------'

    You've had plenty of chances to make Emblem of Larks out of Rue's Medicines,or find them, so this shouldn't be any problem. Like before, ghost types candrain HP through their physical attacks, so take them out as quickly as youcan. Try to get through here in less than four turns, as it takes Alba fourturns to get past this first battle.

    Down the hallways, more baddies... .---------.---------. | HP/MP | ATK/DEF |

    .-------------------------------------+---------+---------+------------------.| Lv. 16 Phantom (x2) | 66/60 | 62/10 | DIFFICULTY: 3/10 || Lv. 15 Skeleton (x2) | 51/00 | 87/12 |------------------'

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    | Lv. 20 Skull Warrior | 69/00 | 112/14 |'-------------------------------------'---------'---------'

    Again, you're going for alacrity here, so kick out any powerful summons Theohas and use Force Ring/Napalm Bomb/Knife Rain to damage multiple targets. AGolem summon can kill everything on the field, actually! Alba fights his waythrough in two turns, so try to match him.

    Heal and save if you want (or dare)and continue. .---------.---------. | HP/MP | ATK/DEF |.-------------------------------------+---------+---------+------------------.| Lv. 15 Skeleton (x3) | 51/00 | 87/12 | DIFFICULTY: 3/10 || Lv. 20 Skull Warrior (x2) | 69/00 | 112/14 |------------------''-------------------------------------'---------'---------'

    Use Knife Rain/Force Ring right off the bat even if you can only hit two orso enemies, as we're going against the clock. If you have another Golem cardto summon, do so; if not, hope that a confused enemy aids you by attacking

    its own comrade (which is a OHKO, of course). Finish it up in about 2 turnsfor the best effect.

    If you finish and you're in the lead, your team will coast right to the nextbattle against... .---------.---------. | HP/MP | ATK/DEF |.-------------------------------------+---------+---------+------------------.| Lv. 17 Golem (x3) | 94/30 | 79/19 | DIFFICULTY: 3/10 || Lv. 23 Golem Master | 41/80 | 72/15 |------------------''-------------------------------------'---------'---------'

    A rather boring battle, since you fought these as regular enemies coming to

    South Sularto. Try to Cardish a Golem or two if you can, since they're verypowerful summons. Besides that, take out the Golem Master as quickly as youpossibly can to avoid its "Land Ax" attack which can deal 30+ damage to alarge area. There's no time limit on this battle, at least in relation tothe bet, so wipe the floor with these nerds at your own pace.

    If you used less than eleven turns to get through all the battles, excludingthe last one, you'll win the bet and get a job complete! Have fun walking outon your own......NOT!

    _______________________________________________________________________________JOB 36 - DISCOVER THE CHARM'S POWER [JB36]_______________________________________________________________________________

    "Item Society member has found a pre-Great Disaster item. Rauvan wishes toconfirm that Super Amazing Sword Protection Charm maximizes defense. Meet himat Dongle Cape."

    GUILD : Testa CLIENT: Testa Guild MERITS: 8 REWARD: 260G UNLOCK: Complete Job #32 - "Bazaar Synthesis Item Sale"

    Dongle Cap is the southernmost tip of the peninsula 'round these parts, incase you're wondering. Rauvan wants someone to take the power of the charm &

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    test its potentially damage-blocking effect in battle. Everyone gets souped--up by the charm and a monster attacks... .---------.---------. | HP/MP | ATK/DEF |.-------------------------------------+---------+---------+------------------.| Lv. 13 Crimson Roc (x2) | 38/25 | 56/07 | DIFFICULTY: 3/10 || Lv. 23 Armor Tortoise (x3) | 43/36 | 72/38 |------------------'

    '-------------------------------------'---------'---------'

    The charm invalidates weapon-attack damage, meaning one'll have to rely onskills to do any headway. Luckily, Knife Rain/Force Ring are perfect for thistype of situation. The tortoises have more defense than any monsters you'vehad to face so far, but if you can inflict Confusion, all the better. CardField will help as well. If Lutz knows Fatal Dagger, you might get lucky w/that. Feel free to Cardish any monster as well, and watch out for thoseRocs' ability to inflict Silence. You don't want all outlets of attack to befouled up, right?

    Job complete after winning! Alec will tell Rauvan about his father Dorvan,

    if you took the finished the job that related to him (#25).

    _______________________________________________________________________________JOB 37 - MAKE THE SHOP PROSPER [JB37]_______________________________________________________________________________

    "Ali, a Pandira shop owner, is suffering a business slump, and requestsassistance in issuing an announcement to potential customers. Contact Alifor further information."

    GUILD : Testa

    CLIENT: Shopkeeper Ali MERITS: 6 REWARD: 220G UNLOCK: Complete Job #32 - "Bazaar Synthesis Item Sale"

    Down in the casino town of Pandira, talk to Ali to learn he wants Alec'sbunch to advertise the shop...meaning talk to people on the street, walkingby the store. You'll have to send certain members of the party to appeal tocertain NPCs walking around. Here's how to get this done right:

    ? Spicy the Lovelorn Ninja: Cheryl -> Lutz ? Flirty and Scorned Woman: Theo -> Cheryl ? Steely-hearted Hunterman: Theo ? Transvestite...Lavender : Alec

    Job complete if you did the above. NOTE: If you have a quicker way to getthe people in the shop, feel free to e-mail me.

    _______________________________________________________________________________JOB 38 - CATCH THE BAZAAR SHOPLIFTER! [JB38]_______________________________________________________________________________

    "Hoodlums are reportedly wreaking havoc in the Bazaar. Contact the Bazaar

    Control Office to arrange for their capture."

    GUILD : Testa

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    CLIENT: Bazaar Control MERITS: 7 REWARD: 360G UNLOCK: Complete one of the following: Job #34, 35, 36, 37

    This job will require your undivided attention so you'll have to abort anyother tasks in progress (so finish them before taking this one!). The office

    in question is just north of the bazaar entrance. The merchant being hit isnone other than Chongara, the guy who sits by the large pot where you canplay the Choko Time minigame. Alec is to keep watch and catch the thief, foranother raid's imminent...

    A man will in purple slacks and a jean jacket will come by and steal a MagicApple from poor Chongara; when Alec chases, he'll summon his lookalike bigbros to help evade capture. When they run around and try to mix up Alec'sselection, keep an eye out on the real one and pick him when they stop thesquigglin'. You'll have to do this thrice more, as well. The correct thief'llget a heart-shaped icon above his head during the runaround, so if you losetrack, keep yer eyes peeled for that telltale. The results are randomized, so

    I'm afraid it's up to you, the player, to see this one to the end.

    Job is a success if you catch the shoplifter.

    _______________________________________________________________________________JOB 39 - BRING BACK THE WATER SPHERE! [JB39]_______________________________________________________________________________

    "Testa's prized Water Sphere has been stolen and possibly taken to TheAcademy's base. Tosh requests any information that might lead to the exactlocation of the base."

    GUILD : Testa CLIENT: Tosh MERITS: 12 REWARD: 350G UNLOCK: Complete Job #38 - "Catch the Bazaar Shoplifter!"

    With the Water Sphere stolen, the team asks Alec if he's got any inkling asto where they should look for The Academy's base. It doesn't matter as tohis answer, although Gislem is the ideal place to look since there's an officededicated to that foundation located there. Check there to find it deserted,except for one person in the back office. He'll say that the Battleship, theone that crashed and made the huge gorge between the areas, is the home baseof the Academy. It's only reachable from South Sularto, somewhere...

    Report back to Tosh back at Testa to have him join up in an effort to reclaimthe Water Sphere at the Battleship. Complete the events at the Battleship, andcome back to Testa to get a job complete. (It's a lot longer than I make itseem, mind you).

    _______________________________________________________________________________JOB 40 - STOP THE RIOT [JB40]_______________________________________________________________________________

    "Citizens who fled the city after the Water Sphere's theft are venting theiranger at Tosh's Guard. Report to the north entrance to the Secret Path by the

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    Crash Site for job details."

    GUILD : Gislem CLIENT: Tosh's Guard MERITS: 9 REWARD: 250G UNLOCK: Start Job #39 but accept this job before going into the Battleship

    This job starts automatically after saying you'll take it on. Enter into theunderground and find the townspeople in the 2nd screen. Of course some foesappear to party-crash... .---------.---------. | HP/MP | ATK/DEF |.-------------------------------------+---------+---------+------------------.| Lv. 13 Ghost | 61/00 | 71/10 | DIFFICULTY: 4/10 || Lv. 20 Ogre Mage (x2) | 110/160 | 77/07 |------------------''-------------------------------------'---------'---------'

    Take out the Ghost first thing and use Card Field to DEF-buff yourselves. As

    their name states, these mages use magical attacks so use Silent to put 'emout of their element before beating 'em down. If you got a Ray Sword way backwhen, you can deal extra damage (often 90+) here. Don't forget to Cardish anogre mage if possible.

    Job complete for winning. Yawn...

    _______________________________________________________________________________JOB 41 - FRIENDS FOR DANNY [JB41]_______________________________________________________________________________

    "Orphanage guardian, Kulara, is concerned about a new child who has beenfighting with the other children. She would like assistance in helping himdeal with his anger."

    GUILD : Gislem CLIENT: Kulara MERITS: 6 REWARD: 100G UNLOCK: Complete Job #39 - "Bring Back the Water Sphere!"

    Stop by the Gislem Orphanage to learn that Danny's lost his father and hastrouble finding a father figure in anyone. In the back room, Danny says hisfather was a powerful Hunter and after some scenes, a prompt comes up. Pickeither option and Danny will leave the room. Kulara says both his step-parentswere refugees from Testa, and they abandoned him here...

    Check the town inn's 2nd room to find them, then learn that Danny's taken someof the kids to the Ruined City (Shock + Awe!). Of course, some local hoodlumsare picking on them... .---------.---------. | HP/MP | ATK/DEF |.-------------------------------------+---------+---------+------------------.| Lv. 19 Ninja | 55/40 | 100/11 | DIFFICULTY: 1/10 || Lv. 15 Robber | 67/00 | 76/12 |------------------''-------------------------------------'---------'---------'

    Just attack. If you've upgraded any of the party's weapons, such as gettinga Mystic Sword (Magic Sprig + Magic Sprig) or Rocket Launcher (Tough Alloy +

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    Tough Alloy), you can probably finish this on the first turn. Only weaklingspick on kids, yeah?

    Danny gets an epiphany and JOB COMPLETE! Hooray for happy endings.

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    _______________________________________________________________________________JOB 43 - GISLEM GIFT COURIER [JB43]_______________________________________________________________________________

    "A Hunter transporting luggage to North Sularto abandoned his cargo when

    attacked by monsters. Meet client at the south entrance to the Secret Path,to complete the job."

    GUILD : Testa CLIENT: Testa Guild MERITS: 7 REWARD: 300G UNLOCK: Complete Job #39 - "Bring Back the Water Sphere!"

    Talk to the man at said location to learn a hired Hunter ditched a bunch ofthis shopkeeper's merchandise inside of the Secret Path, when monsters cameand attacked. They're going to the shop in Gislem after they're collected.

    There was a rare-item gift for the shopkeeper in Gislem as well, but thisman knows nothing of it 'cause he didn't pick it out. It's supposed to be apair of "matched opposite items," also. O_O

    Inside, look for sparkles on the ground that denote dropped items. Since wehave already been here, I'll forego writing strategies for all the stallbattles 'cause it's all Golems, Golem Masters, Apprentices, and Hemo-jis(which are new for this location, but you can fight them elsewherepreviously).

    ? ROOM #02 - Amazing Herb (NE part of corridor) ? ROOM #04 - Iron Sword (By northern stairway where you enter) ? ROOM #06 - Mint (by entrance you come in)

    ? ROOM #06 - Light Fragment (by save point) ? ROOM #08 - Fur Cape (in Secret Path center area) ? ROOM #08 - Revolver (in Secret Path Center area) ? ROOM #08 - Steel Spear (in Secret Path Center area) ? ROOM #10 - Dark Fragment (by northern exit)

    If you collect the Light & Dark Fragments, the party deduces that those werethe correct gift and automatically heads to the Gislem shop. Congratulations!Now the Gislem shop sells Dark Fragments, and the Testa Shop sells LightFragments. Wheeeeee! Job complete.

    _______________________________________________________________________________JOB 44 - CHASE THE GANG AWAY [JB44]_______________________________________________________________________________

    "The Testa Guild reports recent gang activity at South Wharf. Find and chaseaway the bandit gang before any more passersby are attacked."

    GUILD : Testa CLIENT: Testa Guild MERITS: 7 REWARD: 300G UNLOCK: Complete Job #39 - "Bring Back the Water Sphere!"

    Head down to the wharf to find our favorite fruitcake-of-a-fighter spoutingpoetic nonsense. LOL @ Rainy British comment, double LOL @ re-enacting his

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    own flashback. TOO FUNNY FOR WORDS! .---------.---------. | HP/MP | ATK/DEF |.-------------------------------------+---------+---------+------------------.| Lv. 18 Rainbow Bridge Gang (x2) | 54/48 | 52/08 | DIFFICULTY: 1/10 || Lv. 18 Rainbow Bridge Gang (x3) | 54/64 | 52/08 |------------------''-------------------------------------'---------'---------'

    This battle is meant for laughs, not for sport. Maybe fifteen hours ago itwould have been difficult, but this poses no challenge now. Reap the soulsin your own fashion (offensive card = pushin' up daisies).

    Job complete!

    _______________________________________________________________________________JOB 45 - TAKE INFORMATION TO THE LIBRARY [JB45]_______________________________________________________________________________

    "Society Village research results must be delivered to the Library in Paysus,Jiharta. Visit the Item, Weapon, and Monster Societies, then board a ship atSouth Wharf in South Sularto."

    GUILD : Testa CLIENT: Society Village MERITS: 9 REWARD: 270G UNLOCK: Complete Job #39 - "Bring Back the Water Sphere!"

    Taking this job means all others in North and South Sularto will be unableto be completed (or aborted). Make sure all other jobs have been completedif you're trying to do them all! Anyway, the Library in Paysus is known as

    a depository of the world's knowledge -- it'll be very interesting to seewhat's there... [PS - You can talk to Tosh after accepting to get someinfo on what the area used to be known as and abou this past.]

    In Society Village, get the [ITEM SOCIETY DATA], [CARD SOCIETY DATA], and[MONSTER SOCIETY DATA] from the building heads and make for South Wharf.Going-away party here? .---------.---------. | HP/MP | ATK/DEF |.-------------------------------------+---------+---------+------------------.| Lv. 23 Cassowary (x3) | 59/90 | 90/11 | DIFFICULTY: 2/10 || Lv. 18 Bomber Fly (x3) | 59/15 | 82/15 |------------------''-------------------------------------'---------'---------'

    Cassowaries use a Fireball attack on a " + " formation, which sucks to behonest. There's really nothing spectacular about this battle except that theCassowary enemies are new. Try to Cardish one before you set sail (just knowthey tend to resist a lot).

    Board the ship afterwards -- if you're sure you're ready, that is -- and getonto the high seas. Everything goes smoothly and the party lands at JihartaDock, on the destination continent. It's an easy walk to Paysus on the southseaboard, but as you enter, you find the Guild has been closed... Anyway, goto the library in the SW part of town and deliver the goods. Job complete!

    _______________________________________________________________________________JOB 46 - ALL HUNTERS, FIND TIKVA! [JB46]

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    _______________________________________________________________________________

    "A Paysus Hunter, Tikva, stole the Water Control Scroll from Amaidar Templeand fled. The Guild seeks a skilled Hunter to capture Tikva and recover theancient document."

    GUILD : Paysus CLIENT: Paysus Guild MERITS: 10 REWARD: 200G UNLOCK: Available when coming to Paysus the first time (it's mandatory)

    The guildmaster says this Tikva is a little older than Alec and very bright,using the ruse of a job to steal the scroll. Since the monks helped rebuildPaysus, everyone owes them an unpayable debt -- that's why the town is in anuproar. Well, let's begin.

    First, visit Tikva's House in the northeastern part of town. The leader of

    this capture expedition will ask Alec to visit the temple and get detailson the how and why of this situation, and also drops a hint that Tikva wentto the Spell Institute in Rusaht. Stroll to the temple first to learn theculprit cast a spell on the monks in order to make off with the artifact.

    Down in Rusaht's college, a man directs everyone to talk to Marsia about the"strange spell" that was used. She'll "join" the party after some events, andthen it's back to Amaidar. This time, the Archmonk Iga (another person fromATL2) allows passage inside. Apparently, Tikva told the monks that a monsterhad broken into the temple and when someone say him stealing the scroll, hewas overcome by a strange force. In a flashback, it shows Tikva using somesort of handheld device to drain strength from the monks (and where have weseen those who use such things...hmm...).

    Return to the Institute to find the professors sprawled out on the floor.Tikva will incapacitate everyone but let it slip that a "flood controlexperiment" is imminent. Check with the Paysus Guild to be tasked with a bitof interrogation duty on the townspeople; head to the library to learn aboutthe Academy's plans for the Romastor River. Head west of Rusaht to get there.A battle with our gigantor spearman takes place here.

    .---------.---------. | HP/MP | ATK/DEF |.-------------------------------------+---------+---------+------------------.| Lv. ?? Galdo [BOSS] | ???/??? | ???/??? | DIFFICULTY: 3/10 |'-------------------------------------'---------'---------'------------------'

    He'll use Agility Bellow to increase his evasion abilities and he can't beinflicted with Silence. Use Card Field to increase defense because he'llincrease his ATK as well. Attacks like Impulse Bomb do more damage than anymagic, why is why it's better to leave Marsia out of this battle (plus herDEF sucks like a vacuum). Watch out for the 'Hyper Galdo' attack which cando 100+ to one ally, and just keep using attacks like Impulse Bomb and anydecent card summon. After five or six turns the battle will be over.

    After explaining the situation to Iga (automatically), Tikva's sentenceis doled out and this job's complete once Alec returns to the guild. Marsiaalso joins this party permanently from now on.

    _______________________________________________________________________________

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    JOB 47 - FINGER THE PAGE PILFERER! [JB47]_______________________________________________________________________________

    "A page has been stolen from a valuable book in the Paysus Library. Morzat,the Library manager, has already gathered some suspects. Contact him on thefirst floor of the Library."

    GUILD : Paysus CLIENT: Library Manager MERITS: 8 REWARD: 300G UNLOCK: Complete Job 46 - "All Hunters, Find Tikva!"

    Save at the inn before starting, which is good advice from the guildmaster,'cause you can't leave once you go in the Library. Morzat will say the oneof the depository's prized books has had a page torn out. He's gathered thepossible culprits on the 2nd floor. The suspects:

    ? YONAN - He's always in the library (looks like a small kid in red) ? CALPUNI - A Spell Institute student (man dressed in beige) ? MR. GANTS - Always leaves in a hurry (wears vest & pur