appprix case study - game analysis

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Here's a case study of mobile game, 'Super Cricket' about how it improved user engagement, retention, and discoverability of the game using Appprix platform. Appprix is a tournaments and rewards platform. The game studio Piggy Pop describes Appprix as one of the best innovative ways to increase engagement and retention.So, check out the analysis done on this game and how a game leveraged rewards to engage users more.

TRANSCRIPT

  • 5/19/2018 Appprix Case Study - Game Analysis

    1/12

    DISCOVER. PLAY. WIN.

  • 5/19/2018 Appprix Case Study - Game Analysis

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    Appprix is a unique and competitive platform for discovering cool mobil

    tournaments and winning real cash rewards, vouchers and more.

    APPPRIX

    Developers

    Host tournaments with cash

    rewards, vouchers and more

    Drive engagement,

    retention, and monetization

    Get your game discovered &

    earn a valuable user base

    B

    Get targe

    valuable u

    phones

    Improve b

    likability

    Gamers

    Play free tournaments

    Compete against your friends

    and other players

    Win cash rewards, free

    recharges, and vouchers

    Bringing tournaments and cash rewards to mobile gam

    Who is it for?

    APPPRIX

  • 5/19/2018 Appprix Case Study - Game Analysis

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    SUPER CRICKET CASE STUPopular Android game, Super Cricket drives engagemen

    retention using Appprix

  • 5/19/2018 Appprix Case Study - Game Analysis

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    PROBLEM

    Super Cricket is an easy to play but difficult to master one-touch game. Despite

    of time and energy developing and marketing the game, Piggy Pop Studios were

    hard to get substantial number of users and even harder to retain their existinggame wasnt doing very well in the following aspects:

    On being referred by a fellow game developer, Piggy Pop studio decided to try

    for boosting the engagement and retention in their game.

  • 5/19/2018 Appprix Case Study - Game Analysis

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    Piggy Pop Studios integrated Appprix SDK and

    decided to host tournaments in their game to

    test the impact of competitions on a users

    engagement level within the game.

    Upon assessment, Appprix suggested hosting

    7 short tournaments (duration 2-5 days)between November 10 and December 30.

    APPROACH

  • 5/19/2018 Appprix Case Study - Game Analysis

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    APPPRIX FOR GAME DEVELOP

    PROCESS for aGame Developer

    Download andIntegrate SDK

    Login to AppprixDashboard

    Configure andlaunch

    tournament

    Hosting tournaments and distributing real rewards in mobile games is a breeDevelopers get access to an admin panel from where they can config

    tournaments. The developer gets to choose the tournament name, desi

    money, target countries and view all the stats related to tournaments. O

    configured, Appprix handles the entire tournament hosting and gratification m

    users.

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    APPPRIX FOR GAMERS

    PROCESS forPlayers

    Download thegame you want to

    play a

    tournament in

    Participate forfree with a single

    click

    Play as manytimes as you

    want to score

    your best

  • 5/19/2018 Appprix Case Study - Game Analysis

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    Assessment Period : 51 days (November 10, 2014 to December 30, 20

    No. of Tournaments : 7 Tournaments across a span of 51 days

    Total Tournament Days : 24 daysTotal Non Tournament Days : 27 days

    Total Game Sessions

    Per Day

    TotDaily Active Users

    Average Score Posts

    Per User

    KEY METRICS ANALYSED

    ANALYSIS

    As expected, the moment gamers saw cash prizes being given out, a humungous increase in the

    sessions and average score posts per user was recorded.

    Not only did players kept coming back to the game as high as 10 times a day, they even started

    friends, and bragging about their scores on social media bringing a significant number of new in

    With a series of regular tournaments, the game witnessed a constant increase in the number oparticipants, and score posts resulting in an a significant boost in Ad revenue other than engage

    for the developer.

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    58

    237

    0

    100

    200

    300

    400

    500

    600

    November 13 & 14(Tournament 1)

    1 Day Before Tournament To

    As soon as the tournaments started,

    total sessions per day sky-rocketed with

    an increase of over 300% as compared

    to the previous day.

    This trend continued in each of the

    seven tournaments. Game

    Sess

    ions

    INSTANTANEOUS SPIKE

    IN GAME SESSIONS

    RESULTS (1/

  • 5/19/2018 Appprix Case Study - Game Analysis

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    707.6

    1021.4

    Total Game Sessions Per Day (Average)

    Non-Tournament Days Tournament Days

    45 %

    Growth

    GAME SESSION

    ON TOURNAMDuring the 51 day asse

    span, overall engagem

    was recorded 45% high

    tournament days as co

    tournament days.

    RESULTS (2/4)

  • 5/19/2018 Appprix Case Study - Game Analysis

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    DAILY ACTIVE USERS

    GROW PROGRESSIVELY

    Not only did engagement & retention

    shot up during the tournament, but

    continued to do so even after the

    tournament as the no. of DAUsincreased.

    530 492530

    884 8699

    0

    100

    200

    300

    400

    500

    600

    700

    800

    900

    1000

    Dec

    20

    Dec

    21

    Dec

    22

    Dec

    23

    Dec

    24

    D

    2

    No. Of Daily Active

    Before

    Tournament

    During

    Tournament

    Tournament 6: December 23

    RESULTS (3

    DailyActiveUsers

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    STEADY AND U

    GROWTH IN TSCORE POSTS

    Along with an increase

    Score Posts Per Day alsteadily establishing la

    tournaments on game

    and retention.2500.3

    3500.2

    8240.5

    9723.4

    11604

    15481.6

    16812.3

    Tournament

    1

    Tournament

    2

    Tournament

    3

    Tournament

    4

    Tournament

    5

    Tournament

    6

    Tournament

    7

    Average of Total Score Posts Per Day

    RESULTS (4/4)