appprix case study - game analysis
DESCRIPTION
Here's a case study of mobile game, 'Super Cricket' about how it improved user engagement, retention, and discoverability of the game using Appprix platform. Appprix is a tournaments and rewards platform. The game studio Piggy Pop describes Appprix as one of the best innovative ways to increase engagement and retention.So, check out the analysis done on this game and how a game leveraged rewards to engage users more.TRANSCRIPT
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5/19/2018 Appprix Case Study - Game Analysis
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DISCOVER. PLAY. WIN.
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Appprix is a unique and competitive platform for discovering cool mobil
tournaments and winning real cash rewards, vouchers and more.
APPPRIX
Developers
Host tournaments with cash
rewards, vouchers and more
Drive engagement,
retention, and monetization
Get your game discovered &
earn a valuable user base
B
Get targe
valuable u
phones
Improve b
likability
Gamers
Play free tournaments
Compete against your friends
and other players
Win cash rewards, free
recharges, and vouchers
Bringing tournaments and cash rewards to mobile gam
Who is it for?
APPPRIX
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5/19/2018 Appprix Case Study - Game Analysis
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SUPER CRICKET CASE STUPopular Android game, Super Cricket drives engagemen
retention using Appprix
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PROBLEM
Super Cricket is an easy to play but difficult to master one-touch game. Despite
of time and energy developing and marketing the game, Piggy Pop Studios were
hard to get substantial number of users and even harder to retain their existinggame wasnt doing very well in the following aspects:
On being referred by a fellow game developer, Piggy Pop studio decided to try
for boosting the engagement and retention in their game.
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5/19/2018 Appprix Case Study - Game Analysis
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Piggy Pop Studios integrated Appprix SDK and
decided to host tournaments in their game to
test the impact of competitions on a users
engagement level within the game.
Upon assessment, Appprix suggested hosting
7 short tournaments (duration 2-5 days)between November 10 and December 30.
APPROACH
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APPPRIX FOR GAME DEVELOP
PROCESS for aGame Developer
Download andIntegrate SDK
Login to AppprixDashboard
Configure andlaunch
tournament
Hosting tournaments and distributing real rewards in mobile games is a breeDevelopers get access to an admin panel from where they can config
tournaments. The developer gets to choose the tournament name, desi
money, target countries and view all the stats related to tournaments. O
configured, Appprix handles the entire tournament hosting and gratification m
users.
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APPPRIX FOR GAMERS
PROCESS forPlayers
Download thegame you want to
play a
tournament in
Participate forfree with a single
click
Play as manytimes as you
want to score
your best
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Assessment Period : 51 days (November 10, 2014 to December 30, 20
No. of Tournaments : 7 Tournaments across a span of 51 days
Total Tournament Days : 24 daysTotal Non Tournament Days : 27 days
Total Game Sessions
Per Day
TotDaily Active Users
Average Score Posts
Per User
KEY METRICS ANALYSED
ANALYSIS
As expected, the moment gamers saw cash prizes being given out, a humungous increase in the
sessions and average score posts per user was recorded.
Not only did players kept coming back to the game as high as 10 times a day, they even started
friends, and bragging about their scores on social media bringing a significant number of new in
With a series of regular tournaments, the game witnessed a constant increase in the number oparticipants, and score posts resulting in an a significant boost in Ad revenue other than engage
for the developer.
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58
237
0
100
200
300
400
500
600
November 13 & 14(Tournament 1)
1 Day Before Tournament To
As soon as the tournaments started,
total sessions per day sky-rocketed with
an increase of over 300% as compared
to the previous day.
This trend continued in each of the
seven tournaments. Game
Sess
ions
INSTANTANEOUS SPIKE
IN GAME SESSIONS
RESULTS (1/
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707.6
1021.4
Total Game Sessions Per Day (Average)
Non-Tournament Days Tournament Days
45 %
Growth
GAME SESSION
ON TOURNAMDuring the 51 day asse
span, overall engagem
was recorded 45% high
tournament days as co
tournament days.
RESULTS (2/4)
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DAILY ACTIVE USERS
GROW PROGRESSIVELY
Not only did engagement & retention
shot up during the tournament, but
continued to do so even after the
tournament as the no. of DAUsincreased.
530 492530
884 8699
0
100
200
300
400
500
600
700
800
900
1000
Dec
20
Dec
21
Dec
22
Dec
23
Dec
24
D
2
No. Of Daily Active
Before
Tournament
During
Tournament
Tournament 6: December 23
RESULTS (3
DailyActiveUsers
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STEADY AND U
GROWTH IN TSCORE POSTS
Along with an increase
Score Posts Per Day alsteadily establishing la
tournaments on game
and retention.2500.3
3500.2
8240.5
9723.4
11604
15481.6
16812.3
Tournament
1
Tournament
2
Tournament
3
Tournament
4
Tournament
5
Tournament
6
Tournament
7
Average of Total Score Posts Per Day
RESULTS (4/4)