applying learning analytics to simplify serious games deployment in the classroom

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Applying learning analytics to simplify serious games deployment in the classroom EDUCOM 2014 Conference, Instambul Baltasar Fernandez-Manjon, [email protected] , @BaltaFM e-UCM research group, www.e-ucm.es ttp://www.slideshare.net/BaltasarFernandezManjon/

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using real time learning analytics to know what is happening in the class when students are learning using a game

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Page 1: Applying learning analytics to simplify serious games deployment in the classroom

Applying learning analytics to simplify serious games deployment in the classroomEDUCOM 2014 Conference, Instambul

Baltasar Fernandez-Manjon, [email protected] , @BaltaFMe-UCM research group, www.e-ucm.es

http://www.slideshare.net/BaltasarFernandezManjon/

Page 2: Applying learning analytics to simplify serious games deployment in the classroom

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Serious Games use?

‣ Serious Games have probed to be educationally effective in several domains

• Medicine, military, business, corporate training‣ But still is a low adoption of Serious Games‣ Difficult to include Serious Games in the

learning curriculum• Assessment of acquired learning?

‣ Difficult to deploy the games in the classroom

• What are the students actually doing?• What are they learning?• What are the difficulties are they confronting?

Page 3: Applying learning analytics to simplify serious games deployment in the classroom

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SG deploymen:Black box model

‣ Games as “isolated” pieces of content

‣ No information about what is happening during the in-game play

‣ Or very simple

• Completed or not completed

• Time used

del Blanco et al (2013). Using e-Learning standards in educational video games. Computer Standards & Interfaces 36 (1) pp. 178–187

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Learning analytics

‣ Improving education based on data analysis• Evidence based education

‣ Many options• When the data is analyzed?

- off-line vs real-time• What data is analyzed?

- log records, interactions, biometric data …• What amount of data and on how many users?

- Intensive vs extensive

‣ Can learning analytics help to deploy serious games as effective learning content in the classroom?

Page 5: Applying learning analytics to simplify serious games deployment in the classroom

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GLEANER

‣ GLEANER: Game Learning Analytics for education research

• Open code framework to capture game traces

Reference model in the EU NoE GALAAvailable as open code at http://e-ucm.github.io/gleaner/

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Educational game approach

Page 8: Applying learning analytics to simplify serious games deployment in the classroom

About the XML game...

‣ A single user platform game to learn about XML • Learn the syntax and basic concepts (document schema)• Gain agility writing and reading XML documents

‣ Designed as a complementary activity in a Web Technology Course

‣ Experiment: Gamified experience in the classroomGoals• First to complete the game• Maximum points in the gamebut• Initially students were not informed that LA was in placeAfter some playing time LA data was showed to the students

Page 9: Applying learning analytics to simplify serious games deployment in the classroom

Understanding the game…

Goal

Main characte

r

Power-ups (new syntax elements)

Write XML snippets here to move the

main character to the goal

Page 10: Applying learning analytics to simplify serious games deployment in the classroom

Main dashboard (GLEANER Report)

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Teacher view

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Progress report

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User Session

Phases complete

d

Current score

Learning achievements

Achievements are updated and

highlighted in real time

Page 12: Applying learning analytics to simplify serious games deployment in the classroom

Detailed traces

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Filters XML snipets

The fragments are updated in real time as submitted by the student. The instructor can filter to see only

mistakes, or all the fragments submitted by a specific students.

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Detailed results for a student

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Conclusions

‣ LA simplify SG deployment in the classroom‣ Instructor knows what is happening in the

class‣ Behaviour change when students know that LA

was in place• More oriented to success and less exploration or

“playing”• Open issues in LA

• How to distinguish automatically game exploration from conceptual errors

• Long term learning acrossgames

• Students love the experience!

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Thank you!

[email protected]

@BaltaFM