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Application of Intelligent Technologies in Computer Engineering Education Assoc. Prof. Dr. Eugenijus Kurilovas Vilnius University Institute of Mathematics and Informatics IFIP TC3 Conference. Vilnius. 2 July, 2015

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Page 1: Application of Intelligent Technologies in Computer Engineering Education Assoc. Prof. Dr. Eugenijus Kurilovas Vilnius University Institute of Mathematics

Application of Intelligent Technologies in Computer

Engineering Education

Assoc. Prof. Dr. Eugenijus KurilovasVilnius University Institute of Mathematics and Informatics

IFIP TC3 Conference. Vilnius. 2 July, 2015

Page 2: Application of Intelligent Technologies in Computer Engineering Education Assoc. Prof. Dr. Eugenijus Kurilovas Vilnius University Institute of Mathematics

What learning content, methods and technologies are the most suitable to achieve better learning quality and efficiency? In Lithuania, we believe that there is no correct answer to this question if we don’t apply personalised learning approach. We strongly believe that “one size fits all” approach doesn’t longer work in education.

It means that, first of all, before starting any learning activities, we should identify students’ personal needs: their preferred learning styles, knowledge, interests, goals etc.

After that, teachers should help students to find their suitable (optimal) learning paths: learning methods, activities, content, tools, mobile applications etc. according to their needs.

But, in real schools practice, we can’t assign personal teacher for each student. This should be done by intelligent technologies. Therefore, we believe that future school means personalisation plus intelligence.

In this presentation, Lithuanian Intelligent Future School (IFS) project is presented aimed at implementing both learning personalisation and educational intelligence.

Introduction

Page 3: Application of Intelligent Technologies in Computer Engineering Education Assoc. Prof. Dr. Eugenijus Kurilovas Vilnius University Institute of Mathematics

• Related EU-funded “Future Classroom Lab” projects

• IFS concept and implementation vision: research and development, application and validation of intelligent technologies in education

• IFS related R&D works already done

• Conclusion

Outline

Page 4: Application of Intelligent Technologies in Computer Engineering Education Assoc. Prof. Dr. Eugenijus Kurilovas Vilnius University Institute of Mathematics

Related “Future Classroom Lab”

projects

Page 5: Application of Intelligent Technologies in Computer Engineering Education Assoc. Prof. Dr. Eugenijus Kurilovas Vilnius University Institute of Mathematics

iTEC (Innovative Technologies for Engaging Classrooms): 2010-2014, 7FP

How did the iTEC approach impact on learners and learning:

Key finding 1: Teachers perceived that the iTEC approach developed students’ 21st century skills, notably independent learning; critical thinking, real world problem solving and reflection; communication and collaboration; creativity; and digital literacy. Their students had similar views.

Key finding 2: Student roles in the classroom changed; they became peer assessors and tutors, teacher trainers, co-designers of their learning and designers/producers.

Key finding 3: Participation in classroom activities underpinned by the iTEC approach impacted positively on students’ motivation.

Key finding 4: The iTEC approach improved students’ levels of attainment, as perceived by both teachers (on the basis of their assessment data) and students.

http://itec.eun.org/

Page 6: Application of Intelligent Technologies in Computer Engineering Education Assoc. Prof. Dr. Eugenijus Kurilovas Vilnius University Institute of Mathematics

LSL (Living Schools Lab): 2012-2014, 7FP

With the participation of 15 partners, including 12 education ministries, LSL project promoted a whole-school approach to ICT use, scaling up best practices in the use of ICT between schools with various levels of technological proficiency.

The participating schools were supported through peer-exchanges in regional hubs, pan-European teams working collaboratively on a number themes, and a variety of opportunities for teachers' ongoing professional development.

Observation of advanced schools in 12 countries produced a report and recommendations on the mainstreaming of best practice, and the development of whole-school approaches to ICT.

http://lsl.eun.org/

Page 7: Application of Intelligent Technologies in Computer Engineering Education Assoc. Prof. Dr. Eugenijus Kurilovas Vilnius University Institute of Mathematics

CCL (Creative Classrooms Lab, CCL): 2013-2015, LLP

CCL brought together teachers and policy-makers in 8 countries to design, implement and evaluate 1:1 tablet scenarios in 45 schools. CCL produced learning scenarios and activities, guidelines and recommendations to help policy-makers and schools to take informed decisions on optimal strategies for implementing 1:1 initiatives in schools and for the effective integration of tablets into teaching and learning.

The 1:1 computing paradigm is rapidly changing, particularly given the speed with which tablets from different vendors are entering the consumer market and beginning to impact on the classroom. Over the next 2-3 years policy makers will face some difficult choices: How to invest most efficiently in national 1:1 computing programmes? What advice to give to schools that are integrating tablets?

To address these challenges, CCL carried out a series of policy experimentations to collect evidence on the implementation, impact and up-scaling of 1:1 pedagogical approaches using tablets. Lessons drawn from the policy experimentations also:

Provide guidelines, examples of good practice and a training course for schools wishing to include tablets as part of their ICT strategy.

Support capacity building within Ministries of Education and regional educational authorities and encourage them to introduce changes in their education systems.

Enable policy makers to foster large-scale uptake of the innovative practice that is observed during the project.

http://creative.eun.org/

Page 8: Application of Intelligent Technologies in Computer Engineering Education Assoc. Prof. Dr. Eugenijus Kurilovas Vilnius University Institute of Mathematics

IFS concept

Page 9: Application of Intelligent Technologies in Computer Engineering Education Assoc. Prof. Dr. Eugenijus Kurilovas Vilnius University Institute of Mathematics

5: Empower Redefinition & innovative use

1. Technology supports new learning services that go beyond institutional boundaries.

2. Mobile and locative ICT support ‘agile’ teaching and learning.

3. The learner as a ‘co-designer’ of the learning journey, supported by intelligent content and analytics.

4: Extend Network redesign & embedding

1. Ubiquitous, integrated, seamlessly connected ICT support learner choice and personalisation beyond the classroom.

2. Teaching and learning are distributed, connected and organised around the learner.

3. Learners take control of learning using ICT to manage their own learning

3: EnhanceProcess redesign

1. Teaching and learning redesigned to incorporate ICT, building on research in learning and cognition.

2. Institutionally embedded ICT supports the flow of content and data, providing an integrated approach to teaching, learning and assessment.

3. The learner as a ‘producer’ using networked ICT to model and make.

2: Enrich InternalCoordination

1. ICT used interactively to make differentiated provision within the classroom.

2. ICT supports a variety of routes to learning. 3. The learner as a ‘user’ of ICT tools and resources

1: ExchangeLocalised use

1. ICT is used within current teaching approaches. 2. Learning is teacher-directed and classroom-

located. 3. The learner as a ‘consumer’ of learning content

and resources

___________________________________________

Page 10: Application of Intelligent Technologies in Computer Engineering Education Assoc. Prof. Dr. Eugenijus Kurilovas Vilnius University Institute of Mathematics

Future school means personalisation plus intelligence

IFS implementation stages (based on iTEC schools innovation maturity model):

(1) Creating learners’ models (profiles) based on their learning styles and other particular needs

(2) Interconnecting learners’ models with relevant learning components (learning content, methods, activities, tools, apps etc.) and creating corresponding ontologies

(4) Creating intelligent agents and recommender systems

(5) Creating and implementing personalised learning scenarios (e.g. in STEM – Science, Technology, Engineering and Mathematics – subjects)

(6) Creating educational multiple criteria decision making models and methods

Page 11: Application of Intelligent Technologies in Computer Engineering Education Assoc. Prof. Dr. Eugenijus Kurilovas Vilnius University Institute of Mathematics

Personalisation

Page 12: Application of Intelligent Technologies in Computer Engineering Education Assoc. Prof. Dr. Eugenijus Kurilovas Vilnius University Institute of Mathematics

(1) Selecting good taxonomies (models) of learning styles, e.g., (Felder & Silverman, 1988), (Honey & Mumford, 2000), the VARK style (Fleming, 1995)

(2) Creating integrated learning style model which integrates characteristics from several models. Dedicated psychological questionnaire(s)

(3) Creating open learning style model

(4) Using implicit (dynamic) learning style modelling method

(5) Integrating the rest features in the student profile (knowledge, interests, goals)

Personalisation: creating students’ profiles

Page 13: Application of Intelligent Technologies in Computer Engineering Education Assoc. Prof. Dr. Eugenijus Kurilovas Vilnius University Institute of Mathematics

Personalisation: identifying learning styles

Page 14: Application of Intelligent Technologies in Computer Engineering Education Assoc. Prof. Dr. Eugenijus Kurilovas Vilnius University Institute of Mathematics

VARK inventory was designed by Fleming in 1987 and is an acronym made from Visual, Aural, Read/write and Kinaesthetic. These modalities are used for preferable ways of learning (taking and giving out) information:

Visual learners prefer to receive information from depictions in figures: in charts, graphs, maps, diagrams, flow charts, circles, hierarchies, and others. It does not include pictures, movies and animated websites that belong to Kinaesthetic.

The aural perceptual mode describes a preference for spoken or heart information. Aural learners learn best by discussing, oral feedback, email, chat, discussion boards, and oral presentations.

Read/write learners prefer information displayed as words: quotes, lists, texts, books, and manuals.

The kinaesthetic perceptual mode describes a preference for reality and concrete situations. They prefer videos, teaching others, pictures of real things, examples of principles, practical sessions, and others.

Multimodals are those learners who have preferences in more than one mode.

Personalisation: identifying learning styles

Page 15: Application of Intelligent Technologies in Computer Engineering Education Assoc. Prof. Dr. Eugenijus Kurilovas Vilnius University Institute of Mathematics

Creating recommender system

Learning styles

(Honey and Mumford, 1992)

Preferred learning activities

Suitable teaching / learning methods

(iCOPER D3.1, 2009))

Suitable LO types

(LRE AP v4.7, 2011)

Activists are those people who learn by doing. Have an open-minded approach to learning, involving themselves fully and without bias in new experiences

Brainstorming, problem solving, group discussion, puzzles, competitions, and role-play

Active Learning, Blogging, Brainstorming and Reflection, Competitive Simulation, E-Portfolio, Creation of Personalised Learning Environments, Creative Workshops, Exercise Unit, Games Genre, Presenting Homework, Image Sharing, In-class Online Discussion, Mini Conference, Modelling, Online Reaction Sheets, Online Training, Peer Assessment, Process-based Assessment, Process Documentation, Project-based Learning, Resource-based Analysis, Role Play, Student Wiki Collaboration, World Café, Web Quest

Application, Assessment, Broadcast, Case study, Drill and practice, Educational game, Enquiry-oriented activity, Experiment, Exploration, Glossary, Open activity, Presentation, Project, Reference, Role play, Simulation, Tool, Website

Page 16: Application of Intelligent Technologies in Computer Engineering Education Assoc. Prof. Dr. Eugenijus Kurilovas Vilnius University Institute of Mathematics

Creating recommender system

Page 17: Application of Intelligent Technologies in Computer Engineering Education Assoc. Prof. Dr. Eugenijus Kurilovas Vilnius University Institute of Mathematics

Creating recommender system

Page 18: Application of Intelligent Technologies in Computer Engineering Education Assoc. Prof. Dr. Eugenijus Kurilovas Vilnius University Institute of Mathematics

Creating recommender system

iOS (Apple iPad) Android (Samsung)

iOS / Android Suitable LO types

Idea Sketch – lets you easily draw a diagram – mind map, concept map, or flow chart - and convert it to a text outline, and vice versa. You can use Idea Sketch for anything, such as brainstorming new ideas, illustrating concepts, making lists and outlines, planning presentations, creating organizational charts, and more

Mindjet for Android – rated as one of the best mind mapping apps for Android. Create nodes and notes, add images of your own or icons provided, and add attachments and hyperlinks. Sync to your Dropbox

Mind Mapping – lets you create, view and edit mind maps online or offline and lets the app synch with your online account whenever connected. You can share mind maps directly from the device, inviting users via email. You can add icons, colours and styles, view notes, links and tasks and apply map themes, drag and drop and zoom

Application, Broadcast, Enquiry-oriented activity, Glossary, Open activity, Presentation, Reference, Role play, Simulation, Tool, Website

Interconnection of Activists Brainstorming learning activity with suitable apps and LOs types

Page 19: Application of Intelligent Technologies in Computer Engineering Education Assoc. Prof. Dr. Eugenijus Kurilovas Vilnius University Institute of Mathematics

Creating recommender system

Page 20: Application of Intelligent Technologies in Computer Engineering Education Assoc. Prof. Dr. Eugenijus Kurilovas Vilnius University Institute of Mathematics

Example: Integrating Web 2.0 tools into learning activities

Page 21: Application of Intelligent Technologies in Computer Engineering Education Assoc. Prof. Dr. Eugenijus Kurilovas Vilnius University Institute of Mathematics

Recommender systems (as a kind of services in the e-learning environment) can provide personalised learning recommendations to learners.

Recommender systems are information processing systems that gather various kinds of data in order to create their recommendations.

The data are primarily about the items (objects that are recommended) to be suggested and the users who will receive these recommendations.

The data can be formalised in domain ontology, thus the knowledge about a user and items becomes reusable for people and software agents. Also, the ontology could contain a useful knowledge that can be used to infer more interests than can be seen by just an observation.

The aim of TEL is to improve learning. It is therefore an application domain that generally covers technologies that support all forms of learning activities. An important activity in TEL is search-ability relevant learning resources and services as well as their better finding. Recommender systems support such an information retrieval.

Page 22: Application of Intelligent Technologies in Computer Engineering Education Assoc. Prof. Dr. Eugenijus Kurilovas Vilnius University Institute of Mathematics

There are different types of recommender systems based on the recommendation approaches: content-based, collaborative filtering, demographic, knowledge-based, community-based, utility-based, hybrid, and semantic.

In this research, knowledge-based recommender system using rules-based reasoning is used. Knowledge-based systems recommend items based on the specific domain knowledge about how certain item features satisfy users’ needs and preferences as well as how the item is useful for the user.

Knowledge-based recommender systems can be rule-based or case-based. The form of data collected by the knowledge-based system about user’s preferences can be statements, rules, or ontologies.

The knowledge base of the rule-based system comprises the knowledge that is specific to the domain of the application.

The rule-based reasoning system represents knowledge of the system in terms of a bunch of rules (facts). These rules are in the form of IF THEN rules such as “IF some condition THEN some action”. If the ‘condition’ is satisfied, the rule will take the ‘action’.

Page 23: Application of Intelligent Technologies in Computer Engineering Education Assoc. Prof. Dr. Eugenijus Kurilovas Vilnius University Institute of Mathematics

The proposed method for Web 2.0 tools integration into learning activities is based on the ontology developed.

With the view to find a particular Web 2.0 tool suitable for the accomplishment of the learning activity, a link between the tool and the learning activity must be identified. This relationship can be established by interconnections between the defined tool and activity elements.

The learning activity is defined as consisting of the following elements: (1) Learning Activity (what action a learner performs); (2) Content (which object a learner manages); (3) Interaction (with whom a learner interacts); and (4) Synchronicity (at what time a learner performs the intended action).

Web 2.0 tool is defined as set of universal functions. This universal function is defined as consisting of the following elements:

(1) Function (what action can be performed by using a tool); (2) Artefact (which object can be managed by using a tool); (3) Interaction (what kind of interaction the tool enables); and (4) Synchronicity (at what time the intended action is enabled by a tool to take place).

Page 24: Application of Intelligent Technologies in Computer Engineering Education Assoc. Prof. Dr. Eugenijus Kurilovas Vilnius University Institute of Mathematics

The Learning activities and Functions of tools are classified mostly based on the [Conole, 05] media taxonomy. These types and particular elements are presented in Table 2:

Type Learning activities

Subtype (1-8)

Web 2.0 tool function

Narrative Revise 1: View Explore ( Read, view, listen)

Information management

Find 2: Search Search

Collect 3: Host Host (Store), Syndicate

Productive Prepare 4: Create Create (draw, write, record, edit)

Communicative

Present 5: Share Share, publicise

Dispute 6: Discuss Communicate

Imitative Role play 7: Imitate

Simulate (Game simulation)

Observation 8: Model Model (Phenomenon modelling)

Table 2: Learning activities and Web 2.0 tools functions types

Page 25: Application of Intelligent Technologies in Computer Engineering Education Assoc. Prof. Dr. Eugenijus Kurilovas Vilnius University Institute of Mathematics

Thus, Web 2.0 tools could be divided based on their usage possibilities, managed objects, communication form, and sort of imitation process into three groups as follows: (1) Artefacts management, (2) Communication, and (3) Imitation tools.

We have defined the following components in the domain ontology visualised with Protégé 4.3 ontology editor:

Concepts (Main Classes) (Figure 1), and

Relationships between Concepts (Properties) (Figure 2):

Page 26: Application of Intelligent Technologies in Computer Engineering Education Assoc. Prof. Dr. Eugenijus Kurilovas Vilnius University Institute of Mathematics

The stages of the method of integrating Web 2.0 tools into learning activities are as follows:

1. Identification of learner’s learning style (i.e. preferences of the learning content and communication modes)

2. Selection of the learning objective and the learning method

3. Determination of the elements of chosen learning method activities

4. Determination of universal function elements of each Web 2.0 tool

5. Finding of the link between tool and learning activity elements

6. Selection of a suitable tool based on specified elements: Action, Interaction, Synchronicity. Artefact is determined based on individual learning style.

Description of each stage and the detailed presentation of the method are provided in [Juskeviciene, Kurilovas, 14].

Page 27: Application of Intelligent Technologies in Computer Engineering Education Assoc. Prof. Dr. Eugenijus Kurilovas Vilnius University Institute of Mathematics

In order to ascertain the suitability of this approach, the recommender system prototype was developed. This prototype was developed following the working principles of the knowledge-based recommender system. The domain knowledge was conceptualised in the ontology.

The prototype of the knowledge-based recommender system implements this method completely:

Scheme of the recommender system

Page 28: Application of Intelligent Technologies in Computer Engineering Education Assoc. Prof. Dr. Eugenijus Kurilovas Vilnius University Institute of Mathematics

Recommender system prototype operation

Page 29: Application of Intelligent Technologies in Computer Engineering Education Assoc. Prof. Dr. Eugenijus Kurilovas Vilnius University Institute of Mathematics

Example: educational multiple criteria decision making

Page 30: Application of Intelligent Technologies in Computer Engineering Education Assoc. Prof. Dr. Eugenijus Kurilovas Vilnius University Institute of Mathematics

Multiple Criteria Decision Making

Scalarisation method:the experts’ additive utility function

The major is the meaning of the utility function the better LOs meet the quality requirements in comparison with the ideal (100%) quality According to scalarisation method, we need LOs evaluation criteria ratings (values) and weights

Literature review has shown that fuzzy numbers and scalarisation methods are applicable for e-textbooks and other LOs quality and reusability evaluation in terms of its simplicity and effectiveness. Scalarisation method is referred here as the experts’ additive utility function represented by the formula (1). According to this method, a possible decision here could be to transform a multi-criteria task into one-criterion task obtained by adding all the criteria ratings (values) together with their weights (Kurilovas & Serikoviene, 2012):

m

iii XfaXf

1

)()( , 1

1

m

iia , 0ia . (1)

Here fi(X) is the rating (i.e. non-fuzzy value) of the criterion i for the each of the examined e-textbooks and other LOs alternatives Xj, and ai are the weights of the quality criteria

Page 31: Application of Intelligent Technologies in Computer Engineering Education Assoc. Prof. Dr. Eugenijus Kurilovas Vilnius University Institute of Mathematics

Linguistic variables conversion into triangle non-fuzzy values and weights:

Linguistic variables Non-fuzzy values

Excellent / Extremely valuable0.850Good / Very valuable 0.675Fair / Valuable 0.500Poor / Marginally valuable 0.325Bad / Not valuable 0.150

Page 32: Application of Intelligent Technologies in Computer Engineering Education Assoc. Prof. Dr. Eugenijus Kurilovas Vilnius University Institute of Mathematics

In identifying quality criteria for the decision making, the following considerations are relevant to all multiple criteria decision making approaches:

•Value relevance•Understandability•Measurability•Non-redundancy•Judgmental independence•Balancing completeness and conciseness•Operationality•Simplicity versus complexity

Page 33: Application of Intelligent Technologies in Computer Engineering Education Assoc. Prof. Dr. Eugenijus Kurilovas Vilnius University Institute of Mathematics

E-textbooks and other learning objects quality model

Criteria group Nr. Quality criteria

Technological criteria

‘Internal’ quality 1 Interoperability 2 Architecture 3 Interactivity

Quality ‘in use’ 4

Design and usability: aesthetics, navigation, user-friendly interface and information structure, personalisation

Pedagogical criteria

E-textbook and other LO relevance to educate basic subject competences criteria: 5 E-textbook and other LO textual and visual material are

suitable to acquire knowledge, and to educate understanding, skills and values defined in the curriculum

6 Assignments provided in e-textbook and other LO are suitable to acquire knowledge, and to educate understanding, skills and values defined in the curriculum

7 E-textbook and other LO methodological structure is suitable to acquire knowledge, and to educate understanding, skills and values defined in the curriculum

Criterion of E-textbook and other LO material suitability to educate general competences defined in the curriculum: 8 E-textbook and other LO textual and visual material,

assignments and methodological structure suitability to educate general competences

IPR criterion 9 Clear license: e-textbook and other LO is open, free to

use, and cost-effective

Page 34: Application of Intelligent Technologies in Computer Engineering Education Assoc. Prof. Dr. Eugenijus Kurilovas Vilnius University Institute of Mathematics

Kurilovas, E.; Juskeviciene, A.; Bireniene, V. (2015). Research on Mobile Learning Activities Using Tablets. In: Proceedings of the 11th International Conference on Mobile Learning (ML 2015). Madeira, Portugal, March 14–16, 2015, pp. 94–98.

Kurilovas, E.; Zilinskiene, I.; Dagiene, V. (2015). Recommending Suitable Learning Paths According to Learners’ Preferences: Experimental Research Results. Computers in Human Behavior – in print, doi:10.1016/j.chb.2014.10.027 [Q1]

Kurilovas, E.; Juskeviciene, A. (2015). Creation of Web 2.0 Tools Ontology to Improve Learning. Computers in Human Behavior – in print, doi:10.1016/j.chb.2014.10.026 [Q1]

Kurilovas, E.; Vinogradova, I.; Kubilinskiene, S. (2015). New MCEQLS Fuzzy AHP Methodology for Evaluating Learning Repositories: A Tool for Technological Development of Economy. Technological and Economic Development of Economy – in print [Q1]

Kurilovas, E. (2015). Future School: Personalisation plus Intelligence. Chapter in: “Handbook of Research on Information Technology Integration for Socio-Economic Development”. IGI Global – in print

Papers 2015

Page 35: Application of Intelligent Technologies in Computer Engineering Education Assoc. Prof. Dr. Eugenijus Kurilovas Vilnius University Institute of Mathematics

Kurilovas, E.; Juskeviciene, A.; Kubilinskiene, S.; Serikoviene, S. (2014). Several Semantic Web Approaches to Improving the Adaptation Quality of Virtual Learning Environments. Journal of Universal Computer Science, Vol. 20 (10), 2014, pp. 1418–1432.

Kurilovas, E.; Kubilinskiene, S.; Dagiene, V. (2014). Web 3.0 – Based Personalisation of Learning Objects in Virtual Learning Environments. Computers in Human Behavior, Vol. 30, 2014, pp. 654–662. [Q1]

Kurilovas, E.; Zilinskiene, I.; Dagiene, V. (2014). Recommending Suitable Learning Scenarios According to Learners’ Preferences: An Improved Swarm Based Approach. Computers in Human Behavior, Vol. 30, 2014, pp. 550–557. [Q1]

Kurilovas, E.; Serikoviene, S.; Vuorikari, R. (2014). Expert Centred vs Learner Centred Approach for Evaluating Quality and Reusability of Learning Objects. Computers in Human Behavior, Vol. 30, 2014, pp. 526–534. [Q1]

Juskeviciene, A.; Kurilovas, E. (2014). On Recommending Web 2.0 Tools to Personalise Learning. Informatics in Education, Vol. 13 (1), 2014, pp. 17–30

Kurilovas, E. (2014). Research on Tablets Applications for Mobile Learning Activities. Journal of Mobile Multimedia, Vol. 10 (3&4), 2014, pp. 182–193.

Papers 2014

Page 36: Application of Intelligent Technologies in Computer Engineering Education Assoc. Prof. Dr. Eugenijus Kurilovas Vilnius University Institute of Mathematics

Kurilovas, E.; Serikoviene, S. (2013). New MCEQLS TFN Method for Evaluating Quality and Reusability of Learning Objects. Technological and Economic Development of Economy, Vol. 19 (4), 2013, pp. 706–723. [Q1]

Kurilovas, E.; Zilinskiene, I. (2013). New MCEQLS AHP Method for Evaluating Quality of Learning Scenarios. Technological and Economic Development of Economy, Vol. 19 (1), 2013, pp. 78–92. [Q1]

Kurilovas, E. (2013). MCEQLS Approach in Multi-Criteria Evaluation of Quality of Learning Repositories. Chapter 6 in the book: José Carlos Ramalho, Alberto Simões, and Ricardo Queirós (Ed.) “Innovations in XML Applications and Metadata Management: Advancing Technologies”. IGI Publishing, USA, 2013, pp. 96–117.

Kurilovas, E.; Serikoviene, S. (2013). On E-Textbooks Quality Model and Evaluation Methodology. International Journal of Knowledge Society Research, Vol. 4 (3), 2013, pp. 66–78.

Papers 2013

Page 37: Application of Intelligent Technologies in Computer Engineering Education Assoc. Prof. Dr. Eugenijus Kurilovas Vilnius University Institute of Mathematics

Kurilovas, E.; Zilinskiene, I. (2012). Evaluation of Quality of Personalised Learning Scenarios: An Improved MCEQLS AHP Method. International Journal of Engineering Education, Vol. 28 (6), 2012, pp. 1309–1315.

Kurilovas, E.; Serikoviene, S. (2012). New TFN Based Method for Evaluating Quality and Reusability of Learning Objects. International Journal of Engineering Education, Vol. 28 (6), 2012, pp. 1288–1293.

Zilinskiene, I.; Dagiene, V.; Kurilovas, E. (2012). A Swarm-based Approach to Adaptive Learning: Selection of a Dynamic Learning Scenario. In: Proceedings of the 11th European Conference on e-Learning (ECEL 2012). Groningen, the Netherlands, October 26–27, 2012, pp. 583–593.

Papers 2012

Page 38: Application of Intelligent Technologies in Computer Engineering Education Assoc. Prof. Dr. Eugenijus Kurilovas Vilnius University Institute of Mathematics

IFS concept implementation vision

Page 39: Application of Intelligent Technologies in Computer Engineering Education Assoc. Prof. Dr. Eugenijus Kurilovas Vilnius University Institute of Mathematics

1. Collaboration agreements between Vilnius University and (20 pilot) schools on IFS implementation

2. Joint expert group on creating interconnections and intelligent agents

3. R&D, creation of technologies and scenarios, and validation at schools

4. Feedback, questionnaires, interviews, data mining

5. Return to (3) based on (4)

Page 40: Application of Intelligent Technologies in Computer Engineering Education Assoc. Prof. Dr. Eugenijus Kurilovas Vilnius University Institute of Mathematics

Conclusion

Page 41: Application of Intelligent Technologies in Computer Engineering Education Assoc. Prof. Dr. Eugenijus Kurilovas Vilnius University Institute of Mathematics

Future school means personalisation + intelligence

Learning personalisation means creating and implementing personalised learning paths based on recommender systems and personal intelligent agents suitable for particular learners according to their personal needs

Educational intelligence means application of intelligent technologies and methods enabling personalised learning to improve learning quality and efficiency

Lithuanian IFS project is aimed at implementing both learning personalisation and educational intelligence

Page 42: Application of Intelligent Technologies in Computer Engineering Education Assoc. Prof. Dr. Eugenijus Kurilovas Vilnius University Institute of Mathematics

Welcome to collaborate.

Thank you for your attention.

Questions?

Dr. Eugenijus Kurilovas http://eugenijuskurilovas.wix.com/my_site