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Apple: 8 Easy Steps to Beat
Microsoft (and Google)Paris, September 2010
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.2September 2010 Apple Study v2
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.3September 2010 Apple Study v2
Introduction
Step #1: Believe in the simple
Step #2: Design a full experience
Step #3: Lock customers in
Step #4: Sell at a premium
Step #5: Cross-sell your product lineStep #6: Balance control vs. freedom
Step #7: Think different
Step #8: Assess risks and competition
Conclusion: happily ever after Apple?
Appendixes: Glossary
Table of contents
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.4September 2010 Apple Study v2Source: Bloomberg
Why and how did Apple beatGoogle & Microsoft?
MicrosoftGoogle
Apple
In 6 years, Apples market cap outweighedboth the new and old tech champions
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.5
Step #1: Believe in the simple
Apple: the arrogance of simplicity
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.6September 2010 Apple Study v2
What is Apples design process?
Apple envisions use cases to make decisionsabout function and technologies.
Drops 20 % of non-required functionalities toperfectly design 80 % of key user needs.
Vision
Focus
Attention to details leads to excellence in userexperience. Global
When you first start off trying to solve a problem, the first solutions you come up with
are very complex, and most people stop there. But if you keep going, [
] you can oftentimes arrive at some very elegant and simple solutions. Steve Jobs1
1 Q&A: Jobs on iPod's Cultural Impact, Newsweek, 10/16/2010
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Case study: iMac (1998)Simplicity & choices
Simplicity
All-in-one computerSetup & go
Choices
No floppy diskNo extension stack
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Case study: why does making choicesimplies constraint?
It became an intense and almost religious argument about the purity of the system'sdesign versus the user's freedom to configure the system he liked.
Christopher Espinosa (Apple employee #8) speaking about the Macintosh project, 1984
YouTube now supports HD video. Steve Jobs1No sign of upcoming blu-ray
support on Apple computers.
Other companies tried to do everything on thedevice itself and made it so complicated that itwas useless. Steve Jobs2
Music can only be managedthrough iTunes.
App Store approval processas a quality insurance.
We created an approval process [to] avoidapplications that degrade the core experience ofthe iPhone.Apple Answers the FCCs Questions
1 Email on 04/14/20102 Q&A: Jobs on iPod's Cultural Impact, Newsweek, 10/16/2010
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.9September 2010 Apple Study v2
Step #2: Design a full experience
UX: User experience
Apple adopts a comprehensiveapproach
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.10September 2010 Apple Study v2
Apple re-legitimize vertical integration
1 Source: Piper Jaffray2 UX: User Experience
Apple goes againstthe outsourcing
trend.
Contrary to industrialvertical integration,Apple integrates to
control itscustomers global
experience.
Customer-centric
App Store contributed to only1 % in profit!1
Pure financial managementwould have required it to beoutsourced as soon as possible.
Apple adopts aholistic approach to
its business.
ProductsUX2
FinancialMarketing
Business design
Apple advertisement aredesigned internally.
Mobile carriers are only allowedto show their logo at the end.
Apple focuses on avery lean product
line.
Risk management ontechnological choicesand consistency at all
layers
Focus
Weve reviewed the road map ofnew products and axed morethan 70 percent of them, keepingthe 30 percent that were gems.
Steve Jobs upon his returning toApple in 1997
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.11September 2010 Apple Study v2
Apples vertical integration offers threecompetitive advantages
Our competitors, Dell and Compaq, are distribution companies [].They dont create anything.
Steve Jobs, Time, Oct 1999
Apple acts as anabstraction layer.
Technical complexityhidden behind slick
and intuitive UI:seamless experience.
Simplicity
Thanks to hardwareand software tight
integration, Applesproducts offers great
quality.
Quality
Apple does notdepend on its
suppliers technicalbreakthroughs.
It can innovate on
hardware andsoftware at its ownpace.
Innovation
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.12September 2010 Apple Study v2
Case study: the digital music revolution(2001-2004)
Agreements with the music industryDistributionDRM1
iTunes softwareAvailable on Mac & PCReliable software
Chose high-speed FireWireinstead of USB1Game-changing click wheelApples design guidelines applied
Apple provides a comprehensive music experience1 Digital Rights Management (DRM): technologies used by content owners to control usage of music, movies
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Case study: Apples vertical integrationin hardware for consumer electronics
Apple controls every step: it ensures that almost every hardware and
software parts are customized to perfectly fit its needs.
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Step #3: Lock customers in
iTunes goal is to lock the consumer in
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.15September 2010 Apple Study v2
iTunes revenues are insignificant
Hardware
Software
82% 18%63%
37%iTunes Store
Other software
Revenue Distribution in 2009
Source: Apple annual reports
The iTunes Store represented only 11 % of Apples revenues in 2009.
$4.1 bn
$6.6 bn
$30 bn
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Case study: App Store revenuesare a drop in the bucket
$6.8 bn Revenues generated by iPhone (hardware) salesin 2009
(22 % of Apples revenues)
$400 m Revenues generated by App Store sales since its creation
< 1 % App Store contribution to gross profit since its creation
Source: Keynote WWDC 2010, Piper Jaffray
Apple authorizes and sometimes promotes apps competitorsto its iTunes Store during keynotes.
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Yet iTunes goalis to lock the consumer in
1 Deutsche Bank.2 There are no DRM on iTunes Music since 2009.3 Source: Clayton Morris
iTunes-devices relationship is locked Consumers lock themselves in
$100spent per device on av.1
150 miTunes accounts linked with creditcard (painless buying experience)3
One-way sync(Palm controversy)
FairPlayDRM software invented by Apple,protecting videos, eBooks, apps2
Great customer loyalty (user retention/walled garden)
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Step #4: Sell at a premium
Apples revenues come from highmargin hardware products
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Case study: Apples profit comes frommargins in hardware (iPad)
$2301
1 Source: iSuppli
$130 (Industry standards)
$499
Margin:40 %
Costs of materials andmanufacturing
$200
$70 Cost of sales
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Big picture: hardware drivesApples gross margin
Source: Apple annual reports
Biggest gross margin growth in the industry
23%
28% 29%
33%
40%
2001 2003 2005 2007 2009
iPod iPhone iPadiPhone 3G
vs.
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Step #5: Cross-sell your product line
Apple brand appeal drives its productline
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Who is the iCustomer?
The iCustomerneeds allApple products to maximize his user experience.
1 Prices for entry-level models.Source: Apple, Morgan Stanley, Gartner.
+Product lifecycle: each new product implements appealing new features, strongly inducing theloyal iCustomerto buy new products (iPhone 3GS to iPhone 4)
Product line covers all markets, all price ranges, all needs with an accurate segmentation.
Market leader 100m iPhones sold by 2011 (est.) 8 % market share
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.23September 2010 Apple Study v2
Halo effect1 + seamless experience with mobile devices requires a Mac
Case study: iPod and iPhonedrive Mac sales
1 Halo effect: e.g. a product (the iPod) has positive effects on our perception of something else (the Apple brand)Source: Apple annual reports, Oppenheimer
0
10
20
30
40
50
60
0
2
4
6
8
10
12
14
2002 2004 2006 2008 2010E
iPod (right axis)
Mac (left axis)
iPhone (right axis)
iPod andiPhonesales, m
Macsales, m
40 % of Apple revenues comes from Mac sales (desktop and laptop).
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Integration reinforced by retail strategy
0
50
100
150
200
250
300
0%
5%
10%
15%
20%
25%
2002 2003 2004 2005 2006 2007 2008 2009
% revenue from Apples retail stores
Number of Apple stores
Contribution to revenue starting to plateau (but profitability sacrificed to enhance buyingexperience) but still Apple Stores are a place where the company can:showcase a 100 % Apple environment (to appeal the iCustomer)have a trained sales force selling its products.
Source: Apple annual reports
We want to make the best buying experience in the world []. Its impossible to get
knowledge at the point of sale. We cant thrive in that environment. Steve Jobs, D2
Apple Stores fosters the brand appeal and consequently, the halo effect.
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iCustomers will drive Apples sales
Apples main focus is the consumer market where every person votes for themselvesSteve Jobs, D8
However, thanks to its thriving success in B2C, Apple will be able to raise itsmarket share in B2B
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How did Apple cross the chasm?
Source: Apple, Electronista
iPhone and iPod sales have enabled the Apple brand to cross the chasm.
Killer products
Brand leverage
Immediatemainstream
adoption+
Example: Amazon Kindle sold 3 m units in its first year. Apples iPad did the same in 80 days.
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Step #6: Balance control vs. freedom
Apple needs an ecosystem
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Case study: how Apple failed in the 80s
1982: Steve Jobs forces Bill Gates to develop productivity software only for theMac
1985: Apple allows Microsoft to use Mac technologies in Windows in exchange ofa Word and Excel upgrade for Macintosh
1988-1995: 7-year legal battle lost by Apple
1995: Launch of Windows 95 has definitively dwarfed Apples share in the PCmarket
We werent so good at partnering with people []. If Apple could have a little more ofthat in its DNA, it would have served it extremely well. Steve Jobs, D5, 2007
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Lessons learned!
Apple:understood their marketstructuregave them what they wantedmost (DRM for music,price control for publishers)
Crucial to iPhones success:AT&T first allowed Apple,which had no experiencein this market, to make the phonethey wantedSet a standard for others
Contrary to the Mac, Apple has attracteddevelopers on iOSGround breakingrevenue sharing56 % of US mobile devon iPhone(90 % are single-platform)1
Apple keeps partnering with its #1competitor because its the best atcertain services (native apps on iOS):
SearchMapsYouTube
Copyright owners Carriers
GoogleDevelopers
1 Source: Millenial Media
Apple understood it needed to partnerwith other players.
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September 2010 Apple Study v2..
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Mobile application paradigms:Native Apps vs. Web Apps
Apples model put the emphasis on native apps (iPhone SDK), but alsopromotes HTML5 (iAd, WebKit). Flash represents the past.
SaaS: Software as a service (see Wikipedia)
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Case study: What is Apples vision aboutmobile applications?
Long-term vision: promoting open standards will prevent other players fromexcludingApple, as Microsoft did with its Office proprietary formats.
For Apple HTML5 is a complement to the curated App Store model,
providing developers with liberty and an open architecture.
Near future
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September 2010 Apple Study v2..
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Step #7: Think different
From Wikipedia: Cloud computingis Internet-based computing, whereby shared resources, software, and informationare provided to computers and other devices on demand, like the electricity grid.
Apple uses the cloud to foster anew computing paradigm.
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What was Apples vision of computing ?
Personal computer= only digital hub
Applications and UX= glue
Devices = mediaconsumption/creation
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iPad embodies the transitionto post-PC era
New inputtechnologies +
Progress inUI
We are scratching the surface on the kind of apps we can build for it. [] One can
create a lot of content on a tablet. Steve Jobs, D8
Personal computersare trucks: most
people do not needsuch an extensive
interface.
Other devices,including tablets, willbe mainstream, justas cars are great for
everyday life.
People will turn to a more intimate anddirect relationship with content
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To make it happen Apple is investingin cloud
Without cloud computing, Applewould lose ground before its
competitors.
Mobile resources areconstraints (end of Mooreslaw1, battery life), while cloudcomputing enables speech
recognition, unlimited storageCompetitors are already
differentiating: Google Voice,
Microsoft Office Online
Differentiation
Without cloud computing, Applewould fail to secure reliable
infrastructure.
It would be dependent oncompetitors (notably Google
and Amazon)Entry barriers are increasing
(experience maintainingsecurity and scalability)
Independence
1 Moores Law: see Wikipedia.
Th i f t
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Three upcoming featuresto build an Apple cloud
Apple makes MobileMefree for all Apple users
Devices will be syncedwirelessly
MobileMe
The cloud is the newglue that links all Apple
devices
Unified storage (iDisk)Streaming vs.downloadingWould greatly improvethe iPad
New glue
Were working on it, Steve Jobs, D8, June 2010
1 Quattro Wireless is a mobile advertising agency bought by Apple in January 2010.
Streaming as a newparadigm formedia
consumption
Streamlined UX: nomore downloading/buyingMedia & entertainmentas a serviceMonetisation: viaQuattro Wireless1
Streaming
Apple bought Lala (an onlinemusic store) in 2009,presumably to build up acloud-based iTunes.com
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Fostering a new Apple environment
Decentralisation
Glue = iTunes.comand MobileMe
Variety of devices
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September 2010 Apple Study v2..
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Step #8: Assess risks and competition
Apples notion of control is thecompanys greatest risk
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September 2010 Apple Study v2..
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Overview of Apple, Microsoft and Google
Source: Google Finance, IPO
Will iOS A d id b th i l f
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Will iOS vs Android be the revival ofMacintosh vs. Windows?
Focus on one strategiclayer
(Windows, Search)
They create competitionto let others innovate in
all remaining layers(hardware, web)
Microsoft & Google: dominate and divide
Tight control on allaspects of UX
The firm cannot support
all development cost andmust focus on a few
products.
Apple: control and decide
Microsoft Office (at the beginning only availablefor the Macintosh platform) was instrumental infostering its sales.
1985: Bill Gates begs Apple to consider licensingthe Macintosh: Apple must make Macintosh astandard.
1996: If we had licensed earlier, we would bethe Microsoft of today (Apple executive VP IanW. Diery)
The same year, Apple reports $740 m loss.
Diff i b i d l
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Differences in business modelsexplain why Google and Apple compete
1 BusinessWeek Online, Oct. 12, 20042 Google I/O 2010
Attacks
Freelyadaptedfroma
commentb
yDominiquedeVitoonaffordance.info
Car dealerApple sells greatproducts.
Differentiation: strives on selectingthe best technologies available
(Googles when theyre the best).
Ive always wanted to own the []technology in everything I do
Steve Jobs1
Road TollMonetises web streams via ads.
Volume: an Internet that is moreopen increases the traffic, whichincreases Googles revenues.
[We dont want a] future with oneman, one company, one carrier
Vic Gundotra, Google VP, Engineering2
GoogleApple
W t i
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Worst-case scenario:How could Android kill iOS?
Apples vertical integration prevents partnerships: why would Apple letothers compete with one of its layer?
Swype, an alternative inputmethod replacing the Androidkeyboard
Technological value
Android benefits fromopen innovation.
Apples walledgarden prevents
others from innovatingin input method,
hardware
Android supports a
variety of devices.
Only Apple productscan use iOS.
User base
Ford, GM announced a line ofAndroid cars
Complementary goods
Android Marketfosters developers
freedom.
App Store approvalprocess is not
flexible.
Developers opinion: Android bestin the long term1
1Appcelerator study
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What are Apples main short-term risks?
Brand image
1 BusinessWeek2Apples Mistake by Paul Graham3 Integrated Development Environment
Apples strategy is alimited number of high
quality products.
If a products had to berecalled, it would
dramatically impact thebrand.
Product
Heating issue in Apple III released in1980, due to Steve Jobs insistence thatthe computer should have no fans.
iPhone 4 antenna controversy
Apples nightmare began
with Jobs departure andended with his return.
Its capacity to focus maybe significantly impeded
without him
Steve Jobs
Apple desperately needs a great day-to-day manager, visionary, leader andpolitician. The only person whosqualified to run this company wascrucified 2,000 years ago.Michael Murphy, San FranciscoChronicle, September 11, 1997
Apples strategy of strict
product control can comeacross as evil.
Developer lock-in: Xcode(only IDE3), Objective-C
(only language)
We have created for the first time in allhistory, a garden of pure ideology, whereeach worker may bloom secure from thepests of contradictory and confusingtruths.
Steve Jobs speaking about the AppStore?No. Dictator representing IBM in Apples
famous 1984 ads. 2
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Conclusion: happily ever after Apple?
Step #9: you cant afford to make theslightest mistake?
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1. Glossary2. Acknowledgements3. Contact
Appendix
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Digital Rights Management (DRM): technologies used by content owners tocontrol usage of contents DX (D5, D8): The Wall Street Journals D: All Things Digital conference
Halo effect: a product (the iPod) has positive effects on our perception of somethingelse (the Apple brand)
Moores law: The number of transistors that can be placed inexpensively on anintegrated circuit has doubled approximately every two years. (see Wikipedia)
IDE: integrated development environment (see Wikipedia) iOS: iPhone OS (operating system) SaaS: Software as a Service (see Wikipedia) Software Development Kit (SDK): set of development tools that allows for the
creation of applications (from Wikipedia)
UI: user interface UX: user experience Vendor lock-in: makes a customer dependent on a vendor for products and
services, unable to use another vendor without substantial switching costs (seeWikipedia)
WWDC: Apple WorldWide Developers Conference
Glossary
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Mr. Gilles Douns (MacPlus) Mr. Christophe Laporte (Mac Gnration) Dr. Christian Chabrerie (Founder and CEO ofMobiNear, professor at cole Centrale
Paris)
To our faberNovel redactors: Clment Ravouna Johan Ismal Charles-Axel Dein
To our faberNovel contributors: Sabrina Distinguin Estelle Specque Matthieu Lecomte Romain Perrier
Acknowledgements
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17, rue du faubourg du Temple 75010 ParisTl. : +33 1 42 72 20 04Fax. : +33 1 42 72 20 03
www.fabernovel.com
Stphane DistinguinFounder & CEO
Cyril VartVP Strategy & Development
Baptiste BenezetSenior Project [email protected]
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