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60 Appendix Abjuration 0-Level Spells Resistance 1st-Level Spells Alarm Endure Elements Hold Portal Hide from Animals Protection from Chaos Protection from Evil Protection from Good Protection from Law Shield Undetectable Alignment 2nd-Level Spells Arcane Lock Obscure Object Protection from Arrows Resist Energy 3rd-Level Spells Dispel Magic Explosive Runes Magic Circle Against Chaos Magic Circle Against Evil Magic Circle Against Good Magic Circle Against Law Nondetection Protection from Energy 4th-Level Spells Antiplant Shell Dimensional Anchor Fire Trap Freedom of Movement Globe of Invulnerability, Lesser Remove Curse Repel Vermin Stoneskin 5th-Level Spells Atonement Break Enchantment Private Sanctum 6th-Level Spells Antilife Shell Antimagic Field Dispel Magic, Greater Globe of Invulnerability Guards and Wards Repulsion 7th-Level Spells Sequester Spell Turning 8th-Level Spells Dimensional Lock Mind Blank Prismatic Wall Protection from Spells Repel Metal or Stone 9th-Level Spells Antipathy Freedom Imprisonment Disjunction Prismatic Sphere Conjuration, Greater 0-Level Spells Summon Instrument 1st-Level Spells Mount Summon Monster I Summon Nature’s Ally I 2nd-Level Spells Summon Monster II Summon Nature’s Ally II Summon Swarm 3rd-Level Spells Summon Monster III Summon Nature’s Ally III 4th-Level Spells Summon Monster IV Summon Nature’s Ally IV 5th-Level Spells Insect Plague Summon Monster V Summon Nature’s Ally V 6th-Level Spells Summon Monster VI Summon Nature’s Ally VI 7th-Level Spells Creeping Doom Instant Summons Summon Monster VII Summon Nature’s Ally VII 8th-Level Spells Summon Monster VIII Summon Nature’s Ally VIII Trap the Soul 9th-Level Spells Elemental Swarm Gate Storm of Vengeance Summon Monster IX Summon Nature’s Ally IX Conjuration, Lesser 0-Level Spells Acid Splash Create Water Cure Minor Wounds 1st-Level Spells Cure Light Wounds Grease Mage Armor Obscuring Mist Unseen Servant 2nd-Level Spells Acid Arrow Cure Moderate Wounds Delay Poison Fog Cloud Glitterdust Restoration, Lesser Web 3rd-Level Spells Cure Serious Wounds Neutralize Poison Phantom Steed Sepia Snake Sigil Silver Wind* Sleet Storm Stinking Cloud Remove Disease 4th-Level Spells Black Tentacles Cure Critical Wounds Minor Creation Secure Shelter Solid Fog 5th-Level Spells Cloudkill Cure Light Wounds, Mass Faithful Hound Major Creation Wall of Stone Wall of Thorns 6th-Level Spells Acid Fog Cure Moderate Wounds, Mass Fire Seeds Wall of Iron 7th-Level Spells Heal Magnificent Mansion Phase Door Regenerate 8th-Level Spells Cure Serious Wounds, Mass Incendiary Cloud Trap the Soul 9th-Level Spells Cure Critical Wounds, Mass Refuge Shambler Divination 0-Level Spells Detect Magic Detect Poison Guidance Know Direction Read Magic 1st-Level Spells Comprehend Languages Detect Animals or Plants Detect Astirax* Detect Secret Doors Detect Snares and Pits Detect Undead Identify Far Whisper Speak with Animals True Strike 2nd-Level Spells Detect Chaos Detect Evil Detect Good Detect Law Detect Thoughts Locate Object See Invisibility Tongues 3rd-Level Spells Arcane Sight Clairaudience/Clairvoyance Speak with Plants 4th-Level Spells Arcane Eye Detect Scrying Locate Creature Scrying 5th-Level Spells Commune with Nature Prying Eyes Telepathic Bond 6th-Level Spells Analyze Dweomer Find the Path Legend Lore Stone Tell True Seeing 7th-Level Spells Arcane Sight, Greater Scrying, Greater Vision 8th-Level Spells Discern Location Moment of Prescience Prying Eyes, Greater 9th-Level Spells Foresight Enchantment 0-Level Spells Daze Lullaby 1st-Level Spells Calm Animals Appendix 1: D&D 3.5 Updated Midnight Spell List

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Page 1: Appendix 1: D&D 3.5 Updated Midnight Spell Listgamingcorner.nl/downloads/midnight spell list.pdf · Appendix 1: D&D 3.5 Updated Midnight Spell List. Appendix 61 Charm Animal Charm

60 Appendix

Abjuration0-Level SpellsResistance

1st-Level SpellsAlarmEndure ElementsHold PortalHide from AnimalsProtection from ChaosProtection from EvilProtection from GoodProtection from LawShieldUndetectable Alignment

2nd-Level SpellsArcane LockObscure ObjectProtection from ArrowsResist Energy

3rd-Level SpellsDispel MagicExplosive RunesMagic Circle Against ChaosMagic Circle Against EvilMagic Circle Against GoodMagic Circle Against LawNondetectionProtection from Energy

4th-Level SpellsAntiplant ShellDimensional AnchorFire TrapFreedom of MovementGlobe of Invulnerability,

LesserRemove CurseRepel VerminStoneskin

5th-Level SpellsAtonementBreak EnchantmentPrivate Sanctum

6th-Level SpellsAntilife ShellAntimagic FieldDispel Magic, GreaterGlobe of InvulnerabilityGuards and WardsRepulsion

7th-Level SpellsSequesterSpell Turning

8th-Level SpellsDimensional LockMind BlankPrismatic WallProtection from SpellsRepel Metal or Stone

9th-Level SpellsAntipathyFreedomImprisonmentDisjunctionPrismatic Sphere

Conjuration,Greater0-Level SpellsSummon Instrument

1st-Level SpellsMountSummon Monster ISummon Nature’s Ally I

2nd-Level SpellsSummon Monster IISummon Nature’s Ally IISummon Swarm

3rd-Level SpellsSummon Monster IIISummon Nature’s Ally III

4th-Level SpellsSummon Monster IVSummon Nature’s Ally IV

5th-Level SpellsInsect PlagueSummon Monster VSummon Nature’s Ally V

6th-Level SpellsSummon Monster VISummon Nature’s Ally VI

7th-Level SpellsCreeping DoomInstant SummonsSummon Monster VIISummon Nature’s Ally VII

8th-Level SpellsSummon Monster VIIISummon Nature’s Ally VIIITrap the Soul

9th-Level SpellsElemental SwarmGateStorm of VengeanceSummon Monster IXSummon Nature’s Ally IX

Conjuration, Lesser0-Level SpellsAcid SplashCreate WaterCure Minor Wounds

1st-Level SpellsCure Light WoundsGrease

Mage ArmorObscuring MistUnseen Servant

2nd-Level SpellsAcid ArrowCure Moderate WoundsDelay PoisonFog CloudGlitterdustRestoration, LesserWeb

3rd-Level SpellsCure Serious WoundsNeutralize PoisonPhantom SteedSepia Snake SigilSilver Wind*Sleet StormStinking CloudRemove Disease

4th-Level SpellsBlack TentaclesCure Critical WoundsMinor CreationSecure ShelterSolid Fog

5th-Level SpellsCloudkillCure Light Wounds, MassFaithful HoundMajor CreationWall of StoneWall of Thorns

6th-Level SpellsAcid FogCure Moderate Wounds,

MassFire SeedsWall of Iron

7th-Level SpellsHealMagnificent MansionPhase DoorRegenerate

8th-Level SpellsCure Serious Wounds, MassIncendiary CloudTrap the Soul

9th-Level SpellsCure Critical Wounds, MassRefugeShambler

Divination0-Level SpellsDetect MagicDetect PoisonGuidanceKnow Direction

Read Magic

1st-Level SpellsComprehend LanguagesDetect Animals or PlantsDetect Astirax*Detect Secret DoorsDetect Snares and PitsDetect UndeadIdentifyFar WhisperSpeak with AnimalsTrue Strike

2nd-Level SpellsDetect ChaosDetect EvilDetect GoodDetect LawDetect ThoughtsLocate ObjectSee InvisibilityTongues

3rd-Level SpellsArcane SightClairaudience/ClairvoyanceSpeak with Plants

4th-Level SpellsArcane EyeDetect ScryingLocate CreatureScrying

5th-Level SpellsCommune with NaturePrying EyesTelepathic Bond

6th-Level SpellsAnalyze DweomerFind the PathLegend LoreStone TellTrue Seeing

7th-Level SpellsArcane Sight, GreaterScrying, GreaterVision

8th-Level SpellsDiscern LocationMoment of PresciencePrying Eyes, Greater

9th-Level SpellsForesight

Enchantment0-Level SpellsDazeLullaby

1st-Level SpellsCalm Animals

Appendix 1: D&D 3.5 Updated Midnight Spell List

Page 2: Appendix 1: D&D 3.5 Updated Midnight Spell Listgamingcorner.nl/downloads/midnight spell list.pdf · Appendix 1: D&D 3.5 Updated Midnight Spell List. Appendix 61 Charm Animal Charm

61Appendix

Charm AnimalCharm PersonHypnotismConfusion, Lesser Sleep

2nd-Level SpellsAnimal MessengerAnimal TranceCalm EmotionsDaze MonsterEnthrallHold AnimalHideous LaughterHypnotic PatternTouch of Idiocy

3rd-Level SpellsDeep SlumberDominate AnimalHeroismHold PersonRageSuggestion

4th-Level SpellsCharm MonsterConfusionCrushing DespairGeas, LesserModify Memory

5th-Level SpellsDominate PersonFeeblemindHold MonsterMind FogSymbol of SleepSong of Discord

6th-Level SpellsGeas/QuestHeroism, GreaterSuggestion, MassSymbol of Persuasion

7th-Level SpellsHold Person, MassInsanityPower Word BlindSymbol of Stunning

8th-Level SpellsAntipathyBindingCharm Monster, MassCommand PlantsDemandIrresistable DancePower Word StunSymbol of InsanitySympathy

9th-Level SpellsDominate MonsterHold Monster, MassPower Word Kill

Evocation, Greater0-Level SpellsRay of Frost

1st-Level SpellsBurning HandsFloating DiskMagic MissileShocking Grasp

2nd-Level SpellsContinual FlameFlame BladeFlaming SphereGust of WindProduce FlameScorching Ray

3rd-Level SpellsCall LightningFireballTiny HutLightning BoltWind Wall

4th-Level SpellsFire ShieldFlame StrikeIce StormResilent SphereWall of FireWall of Ice

5th-Level SpellsCall Lightning StormCone of ColdHallowUnhallowWall of Force

6th-Level SpellsChain LightningFreezing Sphere

7th-Level SpellsDelayed Blast FireballFire StormForcecageSword

8th-Level SpellsPolar RayTelekinetic SphereWhirlwind

9th-Level SpellsMeteor Swarm

Evocation, Lesser0-Level SpellsDancing LightsFlareLight

1st-Level SpellsFaerie Fire

2nd-Level SpellsDarknessDaylight

ShatterSound Burst

4th-Level SpellsShout

5th-Level SpellsHallowInterposing HandSendingUnhallow

6th-Level SpellsForceful HandContingency

7th-Level SpellsGrasping HandPrismatic SpraySunbeam

8th-Level SpellsClenched FistEarthquakeShout, GreaterSunburst

9th-Level SpellsCrushing Hand

Illusion0-Level SpellsDancing LightsGhost Sound

1st-level SpellsColor SprayDisguise SelfDisguise Weapon*Magic AuraSilent ImageUndetectable AuraVentriloquism

2nd-level SpellsBlurDisguise Ally*Greenshield*Hypnotic PatternInvisibilityMagic MouthMinor ImageMirror ImageMisdirectionSilenceTrap

3rd-level SpellsCover the ScentDisplacementIllusory ScriptInvisibility SphereMajor Image

4th-level SpellsHallucinatory TerrainIllusory WallInvisibility, GreaterPhantasmal KillerRainbow Pattern

Shadow Conjuration

5th-level SpellsDreamFalse VisionMirage ArcanaNightmarePersistent ImageSeemingShadow Evocation

6th-level SpellsMisleadPermanent ImageProgrammed ImageShadow WalkVeil

7th-level SpellsInvisibility, MassProject ImageShadow Conjuration,

GreaterSimulacrum

8th-level SpellsScintillating PatternScreenShadow Evocation, Greater

9th-level SpellsShadesWeird

Necromancy0-Level SpellsDisrupt UndeadTouch of Fatigue

1st-level spellsCause FearChill TouchRay of Enfeeblement

2nd-level spellsBlindness/DeafnessCommand UndeadFalse LifeGhoul TouchScareSpectral Hand

3rd-level spellsGentle ReposeHalt UndeadPoisonRay of ExhaustionVampiric Touch

4th-level spellsAnimate DeadBestow CurseContagionEnervationFear

5th-level spellsBlightDeath WardMagic Jar

Page 3: Appendix 1: D&D 3.5 Updated Midnight Spell Listgamingcorner.nl/downloads/midnight spell list.pdf · Appendix 1: D&D 3.5 Updated Midnight Spell List. Appendix 61 Charm Animal Charm

62 Appendix

Nexus Fuel*Symbol of PainWaves of Fatigue

6th-level spellsCircle of DeathCreate UndeadEyebiteSymbol of FearUndeath to Death

7th-level spellsControl UndeadFinger of DeathSymbol of WeaknessWaves of Exhaustion

8th-level spellsCloneCreate Greater UndeadHorrid WiltingSymbol of Death

9th-level spellsEnergy DrainSoul BindWail of the Banshee

Transmutation0-Level SpellsMage HandMendingOpen/CloseVirtue

1st-level spellsAnimate RopeEnlarge PersonEntangleEraseFeather FallGoodberryJumpLongstriderMagic FangMagic StoneMagic WeaponPass Without TraceReduce PersonShillelaghStone Soup*

2nd-level spellsAlter SelfBarkskinBear’s EnduranceBull’s StrengthCat’s GraceChill MetalDarkvisionEagle’s SplendorFox’s CunningHeat MetalKnockLevitateLifetrap*Nature’s Revelation*Owl’s WisdomPyrotechnicsRope Trick

Silver Blood*Soften Earth and StoneSpider ClimbTree ShapeWarp WoodWhispering WindWood Shape

3rd-level spellsCharm Repair*Diminish PlantsFlame ArrowFlyGaseous FormHalfling Burrow*HasteMagic Fang, GreaterMagic Weapon, GreaterKeen EdgeMeld into StonePlant GrowthQuenchSecret PageShrink ItemSlowSnareSpike GrowthWater BreathingWater Walk

4th-level spellsAir WalkEnlarge Person, MassGiant VerminPolymorphPolymorph SelfMnemonic EnhancerReduce Person, MassReincarnateRusting GraspSilver Storm*Spike StonesStone Shape

5th-level spellsAnimal GrowthAwakenBaleful PolymorphControl WindsFabricateOverland FlightPasswallTelekinesisTransmute Mud to RockTransmute Rock to Mud

6th-level spellsBear’s Endurance, MassBull’s Strength, MassCat’s Grace, MassControl WaterDisintegrateEagle’s Splendor, MassFlesh to StoneFox’s Cunning, MassIronwoodLiveoakLucubrationMove EarthOwl’s Wisdom, MassRepel Wood

SpellstaffStone to FleshTransformationWind Walk

7th-level spellsChangestaffControl WeatherReverse GravityStatueTransmute Metal to WoodWhirlwind

8th-levelAnimal ShapesControl PlantsIron BodyPolymorph Any ObjectTemporal Stasis

9th-levelShapechangeTime Stop

Universal0-Level SpellsArcane MarkPrestidigitation

5th-Level SpellsPermanency

7th-Level SpellsLimited Wish

9th-Level SpellWish

* Described in MIDNIGHT:Against the Shadow

Appendix 2: Errata for Midnight (MN) and MIDNIGHT: Against

the Shadow (AgS).

MN—Every class inMidnight receives Professionas a class skill.

MN—Icewood bows:Icewood bows do not haveunique stats or qualities otherthan that they may beenchanted using one-half thestandard resources of time,components, and energy.These bows tend to be master-work.

MN p. 30—Orcs receive a+1 bonus on damage rolls vs.dwarves, rather than a +1bonus on attack rolls vs.dwarves.

MN p. 36—A 2nd-levelchanneler/1st-level rogue canonly cast 2nd-level spells, not3rd-level spells.

MN p. 36—Characters withmore channeler levels thanlevels in other classes add +1to their character levels onlyfor determining the highestlevel spells they can cast, butnot for other purposes, likecaster level of spells.

MN p. 40—Precise Strikeshould read “For every 6 lev-els of defender the characterhas, he ignores one point ofarmor bonus to AC. Also, at6th level his strikes count asmagic weapons for overcom-ing damage reduction, at 12thlevel they count as alignmentweapons (as per the defend-

er’s alignment) for overcom-ing damage reduction, and at18th level they count asadamantium for overcomingdamage reduction.

MN p. 68—Strategic Blowshould read “Starting at 2ndlevel.” Also, change the DRbypass as follows: silverinstead of +1, magic insteadof +2, cold iron instead of +3,alignment instead of +4, andadamantine instead of +5.

MN p. 71—Under theMagecraft feat, add to the endof the Benefit section: “Thecaster level for a characterusing this feat to cast spells isequal to his character level.”

MN p. 71—Sarcosan pure-blood prerequisite: Must be aSarcosan.

MN p. 251—Add PurifyFood and Drink to the chan-neler spell list.

AgS p. 31—Pureblood hero-ic path prerequisite: Must bean Erenlander

AtS p. 35—UnstoppableVoice should read “Beginningat 11th level” and ControlPower Word should read“Upon reaching 17th level.”

AtS p. 38—Tactitian gainsCoordinated Attack 2/day at8th level, 3/day at 12th level,and 4/day at 17th level.