“agh! it’s alive!” science fic4on, disability and disciplinelinks using an essay by paterson...

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“Agh! It’s Alive!” Science Fic4on, Disability and Discipline Diane Carr Reader in Media and Cultural Studies UCL IOE CCM UCL Knowledge Lab Keynote. First UCL Interdisciplinary Conference on Disability Disability between academic and research prac<ce: breaking barriers towards a just and equal world - 9th May 2018

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“Agh! It’s Alive!” Science Fic4on, Disability and Discipline

DianeCarrReaderinMediaandCulturalStudies

UCLIOECCMUCLKnowledgeLab

Keynote.FirstUCLInterdisciplinaryConferenceonDisabilityDisabilitybetweenacademicandresearchprac<ce:breakingbarrierstowardsajustandequalworld-9thMay2018

Introduc4on MynameisDianeCarrandI’maReaderinMediaandCulturalstudies.Myspecialismisdigitalgamestudies.CurrentlyI’maCo-InvesCgatoronalarge,mulC-disciplinaryconsorCaprojectfortheAHRC-theD4Dproject(2016-2020)D4D-DisabilityandCommunity:Dis/engagement,Dis/enfranchisement,Dis/parityandDissent.TheD4DteamincludesarCsts,academics(e.g.mediastudies,anthropology,roboCcs)andtheatregroups.Therearesomeable-idenCfiedmembersoftheteam.TherestofusidenCfyasdisabled.Topreparefortoday’stalkIhavebeenreflecCngonwhatitmeanstoworkwithandcommittoaspecificmodelofdisability,whileengagingproducCvelywithalternaCveandemergentperspecCves(includingthoseoftheteamandtheprojectparCcipants).I’vebeenthinkingabouttheneedforanapproachthatstays‘live’–responsive,adapCveandyetcoherent.

The structure of this presenta4on

•  IntroducetheD4Dprojectandsharethekeyterms,themesandprojectmethodology•  Focusonaspecific‘work-stream’fromD4Dcalled‘PlayableBodies’•  TalkaboutUnit1fromPlayableBodies,apieceofaudienceresearchthathastheworkingCtleof‘We’reWatchingYou’• Providesomebackgroundtothisresearchbyreviewingsomeofmypreviousworkongames,bodiesandscienceficCon.• Reflectontherelevanceoftheculturalmodelofdisability(SnyderandMitchell,2006)toD4Dasawhole,andtothisparCcularunitofwork.

D4D project design: On ‘disability’ and ‘community’

•  D4D’sdesignwascollaboraCvelywork-shoppedoverseveralmonths.CommunityPartnersandacademicsfromarangeofdisciplineswereacCveinthedesignfromthestart.Theteamcametoagreethat:•  Communityneedstobeunderstoodincontext,asco-constructedandperformed•  ExisCngstructures,discoursesandpracCces(schools,workplaces,epistemologies,mediatexts)reify,posiConandperpetuatesocialgroupsinparCcularandsomeCmesproblemaCcways…•  Yetthesecan(atleastpotenCally)becomesitesofcriCque,resistance,solidarityanddissent•  ThereisdiversitywithincommuniCesandwithindisability•  D4D’sdesignwasverymuchinfluencedbySuePorter’sworkondisability,creaCvemethodologiesandsocialchangeattheUniversityofBristol,aswellasMaryBrydon-Miller’sworkonethicsandparCcipatoryresearch.

• Workingfromthisframingof‘community’and‘disability’weidenCfiedkeythemes:agencyandvoice,power,allegianceandchange,andthebody.• WediscussedtheseinrelaConto:performance,play,culturalproducCon,embodimentandexperience,technology,representaConsandinsCtuCons.•  Thesesharedconcernsfedintothedevelopmentofourresearchstrategy.•  Ourmethodologies:CollaboraCve,co-constructed,reflexive,playful,creaCve,ethical,embodiedandexperienCal•  Play,creaCvityandperformancearecentraltotheprojectdesign-connecCngtoourinterestinvoice,body,agency,andmanifesCngasplayfulandcreaCveintervenCons(publicevents,installaCons,games,drama–developedwithcommunityparCcipants).•  D4Disstructuredas8inter-connecCngandmutuallyinforming‘streamsofwork’

D4D project design: Themes and methodology

One of the work-streams in D4D ‘Playful Bodies’ This work-stream is made up of 5 units •  Unit1.‘We’rewatchingyou’–AudienceresearchexploringDisabilityperspecCvesonmainstreamculturethroughscienceficCons–thisisthebitthatIwillspeakingaboutthisaaernoon.•  Unit2.Event:‘HackedOff’–tocriCquethedominanttropeswithingamestudiesresearchondisability(e.g.thepersistenceofdeficitand‘we-fix-u’models)•  Unit3.EventwithDisabilityArtsOnline,lookingatdifferentperspecCvesonDApracCce,andtheimplicaConsforcommunityandaffiliaCon.•  Unit4.Event:‘Troublinglegaciesandfracturedfutures’–exploringthelinksbetweendisabilityandeugenicsdiscourseanddisabilityhistories(andfutures).IncollaboraConwithEstherFox(arCst,CIandcommunitypartner)•  Unit5.PlayandCommunityresearch:CreaCngasitespecificAltRealityGame–TheGuildoftheBravePoorThings(2019)workingwithEstherFoxandAccentuate,PramindaCaleb-Solly,gamedesigners,volunteerplayersandtheD4Dteam.

Playful Bodies, unit 1 ‘We’re watching you’ Highligh4ng the links between lived experience and insight: The Cultural Model of Disability •  SeeChapter1,SnyderandMitchell(2006)–CulturalLoca8onsofDisability•  TheculturalmodelisinformedbydisabilityacCvismandculturalstudies.•  SnyderandMitchell’saccountoftheculturalmodelrecognisesthevalueofthesocialmodelofdisability,butapproaches‘impairment’inadisCnctway:asalivedexperiencethatgeneratesinsightandknowledge(an‘embodied’disability)

IseetheculturalmodelasbeingrelevantacrossD4D–intheemphasisonlivedexperienceand‘voice’,thevalidaConofdisabilityexperCse,intheuseofparCcipatorymethodsandintheemphasisonsituatedknowledgeproducCon,co-producConandagency.InthisparCcularunitofwork,theculturalmodelisinformingworkonmediatextsandinterpretaCon.

Unit 1: We’re Watching You DisabilityperspecCvesonmainstream,able-idenCfiedcultureAudienceresearchand‘disabilityreadings’ofscienceficCon.TowhatextentmightscienceficConsofferusscopeforcriCque;forde-neutralizingandde-naturalizingaspectsofable-idenCfiedculture?Therelevanceoftheculturalmodel:Ourexperienceofdisabilitybecomesasourceofinsight(ondisability,andonmainstreamable-idenCfiedculture).OurknowledgeisaninterpreCveresource.InterpretaConisembodied,andbodiesvary.Background:Thisdrawsonmypreviousworkonaffect,bodiesandexperience,andscienceficCongames(e.g.Carr2013)whichraisedquesConsabouthowexperienceofdisabilitymightinfluenceaspectsofourexperienceswithpopularmediatexts.ExampleOne:Thefeelingofbeing‘joltedout’ofDeusEx:HumanRevolu8on–agameaboutaheavilyaugmentedmannamedAdamJenson.

Augmenta4ons in Deux Ex – this is from Carr (2013)

•  InthisgameaugmentaConsoffersocialandeconomicadvantagetocharacters.Whenothercharacterscommentontheprotagonist’saugmentaCons(whichtheydo)mostrefertoaugmentaConasapersonalchoice.Someeveninsulthimaboutit.ButJensondidnotvolunteertobeaugmented!Hisbossstuffedhimwithimplantswhenhewasunconscious.Inotherwords,JensenisregularlyconfrontedbyassumpConsthatcontradictorinvalidatehisexperience.

•  WhenJensendidnotchallengeorcontestthemisrepresenCngofhisexperiencebyothercharacters,Ifelt‘jolted’outofthegame.Ihaveahistoryofbeing‘persuaded’towearaugmentaCons-hearingaids,etc.–andJensonhadbeenforcedto.Thenpeopleinsultedhimabouthis‘choice’.

•  ThegameraisedquesConsaboutthelinksbetweenlivedexperience,affectandinterpretaCon.IexploredtheselinksusinganessaybyPatersonandHughes(1999).InPatersonandHughes(1999)theauthorsuseLeder’sworkon‘theabsentbody’andautobiographicalmaterialtodescribetheexperienceofanon-standardbodyencounteringnormaCvesocialpracCces.Theshortversion:‘theabsentbody’isthebodywe’renotthinkingabout.We‘re-become’awareofourbodiesatparCcularmoments–especiallywhenthatbodyisconsciouslyexperienced,exposedorrenderedaproblem.It’sanideathatresonateswithanumberofotherconceptsincluding‘distanciaCon’…

ThehosClitydirectedatJensen’sbodyhitasorespot.Itgavemeapang.Hisexperiencetangledwithmyexperience.Myexperiencesofaugmenta<onandmyexperiencesinclinicsshapedaspectsofmyexperienceofplayingDeusEx.

The clinic in games. ThesereflecConsondisability,feelings,interpretaConandlivedexperience•  mademethinkmoreaboutalltheclinicalandmedicalimageryIwasfindingingames.

•  anditalsomademethinkaboutgameswhileIwasattheclinic(asadeafpersonandasaparent)TherearevariouspointsofconnecCon

1.  ScienceficConsareinterestedintechnology,bodiesandsocialchange(Sobchack1993)

2.  ManyscienceficCongamesfeaturemedicalclinicsasalocaConinthegame’sficConalworld.3.  Gamesassessplayers.GamesinviteperformancethenmaterialiseandquanCfy‘ability’asscores,

whiledepicCngdisabilityasloss,asliability,asthreatening,alienorabject‘other’4.  Meanwhile,realworldclinicsaccommodategamesandgame-likeprocedures.

Herearesomeexamples…

Clinics, science, monstrosity and medical technology in games – Dead Space

DeadSpaceasks–WherewouldyoubewithoutScience?Andthenittellsyou.GoresmearedclinicsandwaiCngroomsMedicaltechnologies,cloningvatsGurneys,wardsandlabcoats‘Mad’doctorsandscienCstsAnatomyposters,anatomymodelsX-rays

Carr,D(2014)Ability,DisabilityandDeadSpace.GameStudies.Vol14Issue2December

Augmenta4on and prosthe4cs - Deus Ex: Human Revolu5on

ClinicsSurgeryAugmentaConResearchlabsWhitecoatsTrackingimplantsVisitstothemorgueAddicCon,dependenceandmedicaCon‘Corruptedscience’Carr,D.(2013)Bodies,AugmentaConandDisabilityinDeadSpaceandDeusEx:HumanRevoluCon,forFROGConferenceVienna2013

A visit to the last clinic in The Last of Us

The‘deathoftheclinic’=Thedemiseofsocialcategories=aresurgenceofthe‘natural’CivilandsocialrestoraConareexplicitlylinkedwiththeclinic.ThedestrucConofonegenreofassessment(theclinic/thecivic)asaprecondiConfortheadopConofanalternaCvegenreofassessment(fatherhood).SeealsoTheWalkingDead(TelltaleGamesversion,Ep1-5)

Carr,D(2014)RepresentaConsofAbilityinDigitalGames,fortheCriCcalEvaluaConofGameStudiesSeminar.28-29April2014,UniversityofTampere

Games at the clinic Thinking about clinics as game se^ngs

1. Some4mes it looks like a game…

2. Similar tastes in décor

3. I get a controller 4…and I play a game

5. I get a score… 6. I get a prize!

• Myexperienceofgamesshapedmyexperienceoftheclinic.• Myexperiencesoftheclinic,shapedaspectsofmyexperienceswithgames.

Isitjustme?• Movingfromhere,to‘audiencestudies’…•  “We’reWatchingYou”

Some relevant literature LiteratureondisabilityandscienceficConthatuseshumaniCes/closeanalysis-E.g.K.Allan(2003)DisabilityinScienceFic8on;Representa8onsofTechnologyasCurePalgrave,(K.Allan,Ed.)Literaturethatcombinesaudiencestudieswithdisabilitytheory–Eg.

Wilde,A.,2014.Spectacle,performance,andthere-presentaConofdisabilityandimpairment.ReviewofDisabilityStudies:AnInterna8onalJournal,6(3).

Amini-genre-scienCstswhoareannoyedthatjournalistswriteabouttheirworkusingscienceficConreferencesandmetaphorsSCllcollecCng…AudiencestudiesresearchonscienceficConsthatisinformedbydisabilitystudiesliterature(wheretheaudiencedonotidenCfyasable)

We’reWatchingYouThePlanStep1:Furtherworkonmethodologyandtheorising‘embodiedinterpretaCon’ofscienceficCons–connecCng‘readingformaCons’withtheknowledgeandfeelingsassociatedwithlivedexperienceofdisabilityviatheculturalmodel(seeCarr2017)Step2:Sharetheabove–variousvenues,includingwiththeaudiencemembersata‘disabilitypanel’atascienceficConfanconference(complete)Step3:SlowlymovingtowardstherecruitmentofparCcipantsviaa‘rollingsnowballchorus’–bywhichImeanthatitstartssmall(auto-ethnographic)thenitrollsforwardtocollectmoreparCcipantsatstage2,thenmoreagainatstage3and4,withparCcipantsinvitedtocriCquetheanalysisateachpriorstage.

Conclusion TheD4Dproject–alargemulC-partner,interdisciplinaryproject(2016-20,AHRC)Theculturalmodelofdisability(SnyderandMitchell2006)withanemphasisonlivedexperienceandinsightOneworkstreaminD4Dis‘PlayableBodies’andthefirstunitofworkis‘We’reWatchingYou’•  DisabilityandscienceficCons•  LookingatresistantandcriCcalperspecCvesonmainstreamable-idenCfiedcultureTheculturalmodelhasprovenitsvaluetome.Itiscentraltomyresearchdesign;myconceptualframeworkIhavebeenthinkingaboutthisconceptualframeworkinthecontextofinter-disciplinarydialogue,andreflecCngonwhatitmightmean(ifanything!)totheproject’scontributors,includingaudienceswhohaveexperienceofdisability.Becausewearediverse.Ourexperiencesofdisabilitymightgenerateinsight.Itdoesn’tmeanthatwe’reallgoingtoagreewitheachother.

Acknowledgements and bibliography DisabilityandCommunity:Dis/engagement,Dis/enfranchisement,Dis/parityandDissent(AKAtheD4DProject)isfundedbytheAHRC(2016-2020)undertheConnectedCommuniCesprogramme.ThePIisProfessorMarCnLevinsonatBathSpaUniversityandtheProjectManagerisEstherFox,Accentuate.Theprojectwebsiteisathtp://d4d.org.uk/

Allan,K(ed)2013DisabilityinScienceFic8on;Representa8onsofTechnologyasCurePalgrave

Carr,D.(2013)Bodies,AugmentaConandDisabilityinDeadSpaceandDeusEx:HumanRevoluCon,forFROGViennaSeptember27-28th.Publishedin‘ContextMaters’–there’sadraaonlineathtps://playhouse.wordpress.com

Carr,D(2014)Ability,DisabilityandDeadSpace.GameStudies.Vol14Issue2December

Carr,D(2017)‘Methodology,RepresentaCon,andGames’forGamesandCulture

Ellis,K.M.,2014.Cripples,bastardsandbrokenthings:DisabilityinGameofThrones.M/CJournal,17(5).

Malaby,T.M.,2007.Beyondplay:Anewapproachtogames.Gamesandculture,2(2),pp.95-113.

Paterson,K.,Hughes,B.(1999)‘DisabilityStudiesandPhenomenology:ThecarnalpoliCcsofeverydaylife’Disability&Society14(5)p597-610

Snyder,S.L.andMitchell,D.T.,2010.Culturalloca8onsofdisability.UniversityofChicagoPress.

Wilde,A.,2014.Spectacle,performance,andthere-presentaConofdisabilityandimpairment.ReviewofDisabilityStudies:AnInterna8onalJournal,6(3).

Moreinforma<onaboutmyresearchandpublica<onsisathUps://playhouse.wordpress.com/