animation institute

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ANIMATION AND FILM INSTITUTE 1.1 INTRODUCTION Animation is the process of creating motion and shape change illusion by means of the rapid display of a sequence of static images that minimally differ from each other. The illusion as in motion pictures in general—is thought to rely on the phi phenomenon. Animators are artists who specialize in the creation of animation. Animations can be recorded on either analogue media, such as a flip book, motion picture film, video tape, or on digital media, including formats such as animated GIF, Flash animation or digital video. To display it, a digitalcamera, computer, or projector are used. There are specialised institutes to train about animation,where animation in various fields is being taught one among them is Architectural Animation which is a short architectural movie created on a computer.A computer-generated building is created along with landscaping and sometimes moving people and vehicles. Animation is a very creative media to express,hence it is being used in almost every field.Hence due to the increasing scope and demands for future animation institutes need to be designed keeping in mind the various aspects ,functionalities and programmes.

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ANIMATION AND FILM INSTITUTE1.1 INTRODUCTION

Animationis the process of creatingmotionand shape change illusionby means of the rapid display of a sequence of static images that minimally differ from each other. The illusion as in motion pictures in generalis thought to rely on thephi phenomenon.Animatorsare artists who specialize in the creation of animation.

Animations can berecordedon either analogue media, such as aflip book,motion picture film, video tape, or ondigital media, including formats such asanimated GIF,Flash animationor digital video. To display it, adigitalcamera, computer, orprojectorare used.

There are specialised institutes to train about animation,where animation in various fields is being taught one among them is Architectural Animation whichis a short architectural movie created on a computer.A computer-generated building is created along with landscaping and sometimes moving people and vehicles.

Animation is a very creative media to express,hence it is being used in almost every field.Hence due to the increasing scope and demands for future animation institutes need to be designed keeping in mind the various aspects ,functionalities and programmes.

1.2 AIM.. The Center would consist of several categories consisting of the main studio space, education, administration, production, and entertainment, recreational and utility space. The goal of the project is to introduce multiple activities and functions into the center providing a unique sensory experience bring people of creative profession together . Ideally, through the intersection of education, participation, and performance people will be interacting at the community scale as well as the human scale. 1.3 OBJECTIVE computer graphics probably is one of the fastest moving and demanding in the field of information technology today. The developmentof new ideas and products has enabled the graphics and multimedia designer to create the graphics with fantastic results and quality.

Careers in multimedia are different and numerous as the medium itself. The sheer variety and range of developments in the field of multimedia is amazing and overwhelming for the multimedia designers and creators.

In earlier times, multimedia and the art of animation was restricted to more simple forms. Today, animation includes everything from cartoons, to special effects in movies and even effects in advertisements, television or hoardings. It is an extremely vast field with various applications. This field of 3D animation is developing at an alarming rate.

According to a survey, gaming and animation are no longer sunrise industries. Instead, they have started taking wing in different directions. It says, While the Indian animation and gaming industry is still in the nascent stage, the sector is expected to show significant growth in the near future as global outsourcing within the market takes. This calls a need for institute of animation for further development in this field.

1.4 SCOPE OF THE PROJECT..

Understanding the back ground of Art of Animation and the research activities related to it. Analyzing and zoning of activities with respect to their relationships. Getting to knoe the potential and constraints of the project. It is designed environment which creates a common interactive platform between the visitors and the employees. The Project is intended to provide a workspace that is lively and active which adds on to the productivity. To provide facilities, keeping in mind the rapid industrial (animation industry) development.

1.5 CASE STUDY: Kantana InstituteOf Animation and film making

Architects:Bangkok Project Company LimitedLocation:Nakhon PathomProvince,ThailandClient:Kantana Edutainment (International) Co., Ltd.Project Team:Boonserm Premthada, Ittidej Lirapirom, Piyasak MookmaenmuanBudget:1,000,000 USDArea:2,000 sqmYear of Completion:2011

1.5.1ABOUT THE INSTITUTE:Kantana Institute is a Film and Animation school of undergraduates. The Institute is dedicated to the master of drama in Thailand Pradit Kaljareuk.It is located in Kantana Movie Town in Kakhonprathom province. It is a one story building which combines perfectly with the beautiful natural environment that surrounds it. 1.5.2PROGRAMMES AND FEATURES:The building has an Inserted for with a linear corridor with the north-south axis and the east-west axis. The corridor divides into four blocks with different functions.The Inserted forest to be used as meditation space, so as to remind them to concentrate what they are doing, whether it is making, or moving from place to place.There are five different areas within the establishment: An administration office, a lecture room, a workshop, a library and a canteen. These areas are all linked by an Inserted forest in the shape of a log pathway. The pathway is made out of grey stone and to walls are made from bricks. The 8 meters high wall is a background of the sun, a tree, and a man when they are connected by each others shadows.The administration office is a multi-function space containing a chairpersons office, program office and a general office. They are connected to the courtyard. The sunlight makes this a very pleasant area.The lecture room is a quiet area surrounded with a brick wall and an Inhabit wall. This the ideal space to relax and unwind in between or after lectures. It is a free standing wall without borderline. The workshop is a good example of the interior character darkness . It creates the feeling of a dream at night time. It helps the students to feel peaceful and to focus while producing their animation projects.The library is a place where the natural sunlight from above, the sound of nature and the darkness the surround the courtyard, come together in unison This room consists of a wall lined.With book, a meeting room, a Librarian counter, and multimedia area t in the center of the room.The canteen is an open air building. It is at the end of the pathway. To make this a multifunction area for different activities, this space is non room.In regards to materials used : This building is designed on the return to basics construction. It is based on natural craftsmanship.

1.5.3 MATERIAL AND CONSTRUCTION DETAILS:Massive eight-metre-high handmade brick walls with undulating geometric profiles characterise this undergraduate college. They are supported by a steel inner structure, the cavity between inner and outer skin affording protection against heat transfer. A brick is an everyday material for common cultural heritage of Thai society. The simplified from of the brick is transformed into a universal geometric space. It goes beyond both light and wind which is simple aesthetics sense. It is an easy to understand building where the brick wall does not give the sense of solidity but is gives the surface homogeneous of sunlight.1.6 JUSTIFICATION FOR TAKING UP ANIMATION INSTITUTE PROJECT:The project presented here is a Animation Institute,which is to be designed due to increasing instrests of people in this fields.Although there are a few animation institutes in Bombay but at a smaller scale.A larger project will prove to be a better learning place for people who want to persue their career in animation and film making.

1.7 LIST OF CONTENTS/PROGRAMMES.Handling different kind of activities and functions which makes a vital part of the Project that includes: Entertainment Space Shopping Institute and Office Space Multimedia centre Studio building Auditorium Open amphitheatre Earth mound Art gallery

1.8 BIBLIOGRAPHY Websites- http://www.florence-expo.com www.animationsinstitut.de www.lboro.ac.uk www.library.caltech.edu CASE STUDIES: "Kantana Institute / Bangkok Project Company" www.Archdaily.com http://www.designboom.com http://www.e-architect.co.uk

Books- Animating Culture:by Eric Smoodin Animation of the Inorganic art and architecture- Spyros Papapetro

AQUA MARINE PARK 2.1 INTRODUCTION

The Aquamarine parkis a park consisting of an area of sea (or lake) sometimes protected for recreational use, but more often set aside to preserve a specific habitat and ensure the ecosystem is sustained for the organisms that exist there.

Although for many uses it is sufficient to designate the boundaries of the marine park and to inform commercialfishing boatsand other maritime enterprises, some parks have gone to additional effort to make their wonders accessible to visitors. These can range fromglass-bottomed boatsand smallsubmarines, to windowed undersea tubes.

The development will provide a space for the local community to come together and connect on multiple levels, there can be a changing spectrum of activities, from the mostcasual and personal moments to group events,family moments and formal group celebrations. 2.2 AIM OF THE PROJECT..

To design an aquapolis for all category of people of all age group and gender by maintaining the natural environment of the aquatic plants and animals. To attract foreign tourists mainly and also promote weekend family tourism from the metropolitan citys. To spread awareness and studies related to oceanography.

2.3 OBJECTIVES..

Such a proposal of this project in India would not only aim at the conservation of marine life but also works towards the development and at the same time reap benefits from foreign exchange by attracting foreign tourists.

India has a vast potential for fishing resources comprising of a long coastline and 30% of the people living on the shore, mans dependence on the sea and the life it nurtures cannot be ignored. It is his own turn to contribute to the symbiotic relationship.

Educating people in this respect and stressing the urgency of conservation would not be better achieved than through entertainment.

Thus proposals like this go a long way in educating people through entertainment to make them realize their responsibilities towards other life forms. 2.4 SCOPE OF THE PROJECT..

India has very few aquatic centers and as such there is a need to boost the same. India has a wide region covered underwater and has coastal areas app. 1/3 of it.

Hence it has a relation with water and marine life since the beginning so it is necessary to create awareness among the people and provide a superficial platform to interact with the aquatic life.

The scope would be to create awareness about marine and aquatic life. It should also help to generate interest and knowledge among students as well as researchers about the aquatic world. It should act as a tourist, recreational and educational center concerning marine life.

2.5 CASE STUDY:

2.5.1 GALACTICA ENTERTAINMENT COMPLEX KOGALYM, RUSSIA 2014

Featuring a combination of entertainment, recreational and retail facilities, this development will provide an innovative and inspiring destination for the people of Kogalym and the surrounding areas of the Khanty-Mansi Autonomous Okrug.

Careful consideration has been given to the placement of individual attractions within the development with special emphasis on educational and learning opportunities in order for the complex to become a truly community oriented destination.

The development will provide a space for the local community to come together and connecton multiple levels. We imagine a broad, changing spectrum of activities, from the mostcasual and personal moments to group events, family moments and formal group celebrations.

The development aims to bring new experiences and services to the people of Kogalym, resulting in long-term improved quality of life. This will be the measure of its success.The complex is set to open by Summer 2016 Area: 30,000m2 Program: 36 months Key attractions: 14 Services provided:

Key Attractions include Aquarium, AquaPark, Ice Rink, Community Hall, Bowling Alley,Cinemas, Play Centre, Restaurants, Gym,Climbing Area, Retail, Supermarketand Gardens.

2. 5.2 VGP MARINE KINGDOM CHENNAI, INDIA 2013

VGP Marine Kingdom will be Indias first major public aquarium. Set in the VGP World ThemePark in the resort area of Chennai, the aquarium will serve the dual purpose of entertainmentand education.

The complex will include a diving school,restaurant, educational opportunities and exhibition areas.

The aquarium will boast its own cafs and restaurants for those wishing to relax while moreadventurous visitors can experience the thrill of swimming with Thornback rays and sharks.

Area: 7,500m2

Program: 24 Months

Exhibits: 40

Acrylic tunnel length: 80m2.6 LIST OF CONTENTS/PROGRAMMES..

Rides Park Aqua polls Aquarium Aqua education centre Research centre Animal lab Wave machine room aquatic vegetation Animal pools Sharks and their maintenance Dolphin pools Staying area

2.7 REFERENCES.Websites:http://archive.orgwww.srei.comwww.leisure-business.com/aqua-park-designwww.archnet.org