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Page 1: AnimatED - Edurobotic · 7) 6) 8) 2)Go in the Control Palette and drag out Repeat 10x. This is a Loop that goes around blocks. All Loops will stretch around Scripts and blocks when

Design© 2014-2015 Yantra Robotics

Yant raRobot ics .com

AnimatED®

Page 2: AnimatED - Edurobotic · 7) 6) 8) 2)Go in the Control Palette and drag out Repeat 10x. This is a Loop that goes around blocks. All Loops will stretch around Scripts and blocks when
Page 3: AnimatED - Edurobotic · 7) 6) 8) 2)Go in the Control Palette and drag out Repeat 10x. This is a Loop that goes around blocks. All Loops will stretch around Scripts and blocks when

Ya n t r a R o b o t i c s . c o mDesign© 2014-2015 Yantra Robotics

Table Of Contents

Lesson 1 1Get AnimatED!

Lesson 2 9Lets Dance!

Lesson 3 15Lets Play Basketball!

Lesson 4 21Visit Outer Space!

Lesson 5-1 27Catch the Cat!

Lesson 5-2 31Cat Maze!

Lesson 6 35Glide!

Lesson 7 41Lets Talk!

Projects! 45

AnimatED

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AnimatED | Lesson 1Get AnimatED!What is Digital Animation?

We will use SCRATCH® to make animations. Animating something means you are bringing it to life. Making a picture appear to be moving is animating it.

SCRATCH® is digital version of a flip book. If you have a series of pictures that change quickly, the picture appears to be moving and is animated!

In SCRATCH®, the picture you are moving is called a Sprite.

You make your sprite move using Scripts that tell the sprite what to do.

You write your scripts using Blocks found in the Block Palettes.

1)

2)

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1)

2)

3 Main Areas:

Now that your familiar with Scratch and digital animation, lets start animating!

•Stage- This is where your sprites are and where you can watch your animation.

•Script Area- This is where you write your script for the animation.

•Blocks Palette- This is where you can find all of the commands to write your scripts.

2)

Explore the Interface.

AnimatED | Lesson 1

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3 Main Areas:

Now that your familiar with Scratch and digital animation, lets start animating!

1)

Task 1: Learn how to write and run a Script to move Sprites.

Click on the cat Sprite in the Stage and drag it to the left side of the Stage.

Click on Control in the Block Palette. This is where all of the Control Blocks are.

Click on the When Flag is Clicked block and drag it to the Script Area. This will tell your script to start when you click the flag.

RUN YOUR SCRIPT!• Did the cat Sprite move 100 steps to the right?

Click the Green Flag on the Stage• This will start all of the scripts that have a When Flag is Clicked block.

Click on the top of a script.• This will run the entire script you clicked

Click on any Block.• This will run ONLY run the command of the block you click on.

Now go in the Motion Palette and drag out Move 10 Steps. Click on the number 10 and type 100 to change it to 100 steps.

Your Scrip is finished! There are 3 ways to run (start) your script:

DO NOT delete your script!!

6)

2)

When you drag a block close to another they “snap” together.

AnimatED | Lesson 1

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1)

AnimatED | Lesson 1

Task 2: Learn about the Wait block and add additional movements.

We will be adding to the previous script.

Go to the Control Palette and pull out a Wait block.2)

RUN YOUR SCRIPT!• Did your cat Sprite move to the right and then to left?

RUN YOUR SCRIPT!• What happened? Did the Sprite move? Why not?

4)

7)

6)

Begin your script:•When Flag is Clicked- Found in the control block.

•Move 100 Steps- This moves the sprite 100 steps to the right.

•Wait One Second- Found in the control block.

•Move -100 steps- This moves your cat -100 steps, to the left.

•Wait One Second- Found in the control block.

5) Why do we need the Wait blocks? Lets delete them and see what happens!

Delete them by clicking on the Scissor Tool in the tool bar, then click on the Wait blocks. You can also take apart your script and drag the Wait blocks out.

The Wait block puts a pause in between commands. It can slow down, or speed up your script!

DO NOT delete your script!!

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We will be adding to the previous script.

Go to the Control Palette and pull out a Wait block.

Begin your script:

1)

Click on the Sound Palette and drag out Play Sound and select “meow” from the drop down list. Put the block anywhere inside of the loop.

Move the Play Sound block out of the Repeat Loop.

RUN YOUR SCRIPT!• Did the cat move back and forth 10 times?

RUN YOUR SCRIPT!• Did a “meow” sound play?• Did the sound repeat ten times, every time the script looped? Why?

RUN YOUR SCRIPT!• Did a “meow” sound play?• Did it play once? Or did it play ten times? Why?

7)

6)

8)

2) Go in the Control Palette and drag out Repeat 10x. This is a Loop that goes around blocks.

All Loops will stretch around Scripts and blocks when they are dragged close together. Wrap the loop around your entire script.

Replace your Wait blocks so that the Sprite can move. We will be adding to the previous script.

Whatever is inside of this loop will repeat 10 times. You can Change the number of repeats.

This will play a “meow” sound wherever it is placed in the script.

Task 3: Make it interesting by adding a Loop, and Sound!

AnimatED | Lesson 1

Outside of loop.Inside of loop.

DO NOT delete your script!!

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Task 4: Use Point in Direction to move your Sprite!

To make the cat move right you commanded it to Move 100 steps. To make it Move left you commanded it to Move -100 steps. Another way to change direction is by using the Point in Direction block.

By using the pull down arrow you can select which direction you want to point your Sprite. You can also type in your own direction, such as 45°.

Your Sprite will move in which ever direction you have first pointed it in. The example below points it left, then moves it 100 steps in that direction.

Use the Point in Direction and Move block to move your sprite the following way:

1)

2)

AnimatED | Lesson 1

Points, or faces, the sprite in the chosen direction.

90° - Right

0° - Up

180° - Down

-90° - Left

* You will use the Move block, Point in Direction block, and Wait block 4 times!

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Use the Point in Direction and Move block to move your sprite the following way:

Challenges!

*1)

2)

3)

**

*The Turn block is found in the Motion Palette.

A full circle is 360 degrees, and it is turning 15 degrees each time it re-

Experiment with the Turn block.

Turn in a bigger Circle!

Experiment with the values in the Move blocks and Turn block to see how they effect each other.

How Many times does the script need to repeat for the cat to turn in a full circle?

Can you make it complete a circle in less turns? Can you make it move faster? Can you Adjust the size of your circle. What About the direction?

Rotates the Sprite.

Insert Move blocks to your script.

What has changed about the the motion of the Cat? What did adding Move blocks do?

AnimatED | Lesson 1

How many times do you want the script to

How many times do you want the script to

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Lets Dance!Task 1: Make Costumes for your Sprite! Scratch uses different appearances of the same object shown at fast speeds to make the object look like its moving.

Get a new Sprite. Click on the Choose New Sprite Button.

1)

2)

AnimatED | Lesson 2

Click People, then select “ANJULI-1,” then click okay.

Delete your cat sprite by using the Scissor Tool and clicking on it OR right click on the cat sprite and select the word delete.

*

*

Costumes change how Sprites look. The same Sprite can appear

many different ways by using multiple costumes.

Do not rename your costumes!

Click on the Costume Tab in the script area.

Click Import, then click People, select “ANJULI-2,” and click okay. Now you have made a Costume.

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Now click on the Script Tab to begin your script.10)

AnimatED | Lesson 2

Before moving on, click on the first Costume to re-select it. It should look like this.

Click the Sound Tab in the Script Area

Click Import, then Music Loops, then select “Hip Hop”, and click Okay.

Repeat this for “ANJULI 3, 4, and 5.” You will now have 5 Costumes for your Sprite.

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Now click on the Script Tab to begin your script.

Click the Sound Tab in the Script Area

Click Import, then Music Loops, then select “Hip Hop”, and click Okay.

Task 2: Use the Switch Costume block in a script.

Go in the Looks Palette and pull out a Switch Costume block.

Use the pull down arrow to select the costume you want.

Add a Switch Costume block for each one of your Sprite’s costume’s.

Go to the Controll Palette and get 5 Wait blocks.

Insert a Wait block between each Change Costume block and at the end.

Go to the Control Palette and Get a Forever block. Stretch it around the entire script.

1)

6)

7)

8)

2)

AnimatED | Lesson 2

Changes the Sprite’s appearance by switching costumes.

* All of the Costumes you have created

for your Sprite will be listed.

•When Flag is Clicked- Found in the Control Palette.

•Play Sound- Found in the Sound Palette. Use the down arrow to select “Hip Hop.”

•Switch Costumes- Found in the Looks Palette. It makes the Sprite change costumes.

Each Block has a different costume

RUN YOUR SCRIPT!• Did your sprite continuously dance?• Does your sprite cycle through all of the costumes over and over?• Can you make your sprite dance slower?

STOP YOUR SCRIPT!

This will tell the script to Loop

DO NOT delete your script!!

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AnimatED | Lesson 2

Task 3: Make the Costumes move!

RUN YOUR SCRIPT!• ?• ?• ?

How can we change the Move blocks so that the Sprite Stays on the Stage?

Add the Forever block to script again.

Change every other Move blocks to negative numbers which will make the sprite move left.

8)

Drag your Sprite to the left side of the stage. 1)

2)

3) Add to your script:

Remove the Forever block from the script. Use the Scissor tool and click on the Forever block.

•When Flag is Clicked- Found in the Control Palette.

•Play Sound- Found in the Sound Palette. Ese the pull down arrow to select “Hip Hop.”

•Switch Costumes- Found in the Looks Palette. This makes the Sprite change costumes.

•Move 50 Steps- This will move your sprite 50 steps to the right.

•Wait- This will tell your sprite to wait before switch costumes again.

Add the Move 50 Steps block after each Switch Costume block.

RUN YOUR SCRIPT!• Did your sprite dance across the Stage?

RUN YOUR SCRIPT!• Did your sprite dance back and forth on the Stage?

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Add the Forever block to script again.

Change every other Move blocks to negative numbers which will make the sprite move left.

Add to your script:

Remove the Forever block from the script. Use the Scissor tool and click on the Forever block.

Challenges!

***Use the Switch Costumes block.

Experiment with the Sound block

Add Movements and turns.

1)

2) OCEAN ADVENTURE!

Create an animation of a fish moving from one side to another while switching from one costume to another. Select Fish-1-a the first Sprite. Now import Fish 1-b as its costume. When writing your script try:

When writing your script try:

a) Make the fish move,

b) Point the fish in the correct direction.

c) Switch costumes.

d) Add wait blocks, combine, and loop your blocks for a continuous swim.

CUSTOMIZE YOUR DANCE!

a) Create an animation using Ballerina-a,b,c,d from the Sprite folder.

OR

b) Create an animation using Breakdancer-1,2,3,4 (he has an orange shirt) from the Sprite folder.

AnimatED | Lesson 2

**Using a Wait block with a number smaller than 1 – for eg 0.5.

Use the Point in directio n with different numbers for the direction such as 75, 115, 135 to point the fish in a swimming angle.

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AnimatED | Lesson 3Lets Play Basketball!Task 1: Make the ball bounce using the If On Edge, Bounce block.

Delete the cat sprite.

Begin your script:

RUN YOUR SCRIPT!• Is your ball moving left to right and bouncing of the edge?• We want our basketball to bounce up and down. Lets change the direction of motion using the

Current Sprite Info Display.

RUN YOUR SCRIPT!Is your ball moving up and down and bouncing of the edge?Lets make is bounce at an angle.

RUN YOUR SCRIPT!• Is your ball bouncing at angle instead of up and down?• What block could we use to point the ball in a direction, instead of moving the blue line in the

Current Sprite Info Display?

Change the direction of motion using the blue line on the Current Sprite Info Display to 0 (up).

Change the direction of motion. Use the blue line on the Current Sprite Info Display to 45 degrees.

• Move 10 steps- Found in the motion palette. This will move your Ball.

• If on edge, bounce- Found in the motion palette. When the ball touches the edge of the stage it will bounce off in the opposite direction.

• Loop Forever- Found in the control palette. This makes the script repeat forever.

• Play when flag is clicked- Found in the control palette. This allows your program to start when the flag is clicked.

1)

3)

4)

2)

Turns the sprite in opposite direction when sprite touches edge of stage.

Degree of direction of motion.

Drag the blue line to the direction you want your sprite to move.

DO NOT delete your script!!

Get a Basketball Sprite. Click on Choose New Sprite, then look in the Things folder.

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AnimatED | Lesson 3

Task 2: Make the ball bounce with an arc using the Turn block and If On Edge, Bounce block.

Move your basketball Sprite to the center of the stage.

Begin your script:

RUN YOUR SCRIPT!• Is your ball spinning in a circle?• Is the circle large enough to hit the edge of the stage and make the ball bounce?• How can you make the circle larger so it hits the edges?

RUN YOUR SCRIPT!• Is your ball moving with an arc and bouncing off of the edges?• Decreasing the number of degrees made the circle bigger. How can we make the circle faster?

RUN YOUR SCRIPT!• Is your ball bouncing quickly, with an arc, and of the edge? • In Real life, balls appear to get larger as they are bouncing toward you and smaller as they go

away. Lets learn a new block to add this affect to our animation.

Change the number in the of Move Steps block. Does a low or high number make it move faster? Try 20 Steps.

Adjust the degree of the turn to affect the size of the circle. We want a big circle. Should the number be higher or lower?

• Move 10 steps- Found in the motion palette. This will move your Ball.

• If on edge, bounce- Found in the motion palette. When the ball touches the edge of the stage it will bounce off in the opposite direction.

• Turn 15 degrees- Found in the motion palette. This will turn the ball 15 degrees every

time it is moved.

• Loop Forever- Found in the control palette. This makes the script repeat forever,

• Play when flag is clicked- Found in the control block. This allows your program to start when the flag is clicked.

1)

4)

5)

6)

2)

7)

Rotates sprites clockwise.

DO NOT delete your script!!

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Begin your script:

RUN YOUR SCRIPT!• Is your ball moving with an arc and bouncing off of the edges?• Decreasing the number of degrees made the circle bigger. How can we make the circle faster?

Task 3: Get familiar with the Stage and Backgrounds!

The Stage is the white rectangle where all the sprites are placed, just like a stage at a play with actors on it. The stage is controlled separately. To control the Stage click on the Stage icon.

Notice that your Sprite’s script is gone. That is because the Stage can have its own Scripts, Backgrounds, and Sounds. Try clicking on the Sprite. Now you can see that it’s script is there.

The easiest and most common thing to do for the Stage is to create a Background for it. Similar to how a Sprite can have Costumes, the Stage can have Backgrounds. It is like changing the set on the stage of a play. With the Stage selected click on the Background Tab.

Import a Background. Click on the Background tab, then click Import and select a Background.

1)

2)

AnimatED | Lesson 3

Stage Selected Sprite Selected

* The Stage and multiple Sprites can each have their own scripts, so be sure you have the correct one selected to control it.

* Just like a Costume, you can Import, Paint, Copy, and Edit Backgrounds.

Stage

Stage Icon

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AnimatED | Lesson 3

Move your basketball sprite to the center of the stage.

Begin your script (you can have multiple scripts, so you may want to keep your previous one):

RUN YOUR SCRIPT!• Does the ball return to original size when you type the space bar?• Can you add this to your original script?

RUN YOUR SCRIPT!• Is your ball increasing in size every time the script loops and the ball bounces of the edge?• Lets learn a new command to bring your ball back to it’s original size.

Adjust the direction of motion using the Current Sprite Info Display to the direction you want.

• Move 10 steps- Found in the motion palette. This will move your Ball.

• Turn 3 degrees- Found in the motion palette. This will turn the ball 3 degrees every

time it is moved.

• If on edge, bounce- Found in the motion palette. When the ball touches the edge of the stage it will bounce off in the opposite direction.

• Change size by 1- Found in the looks palette. This will change the size of your

sprites by 1 every time it repeats.

• Loop 125 Times- Found in the control palette. This makes the script repeat 125 times.

1)

3)

2)

Create a second script:• When Space Key Pressed- Found in the control palette. This is similar to the

green flag, but now when you type the space bar your script will run.

• Set size to 100%- Found in the looks palette. This commands the sprite to return

to its original size (100%) at the beginning of the script.

5)

Task 4: Make your ball appear to be bouncing toward you by using the Change Size By block. Return it to it original size with the Set Size To block.

Changes sprite’s size by a specific amount.

Sets Sprite’s size to specified % of it’s original size.

* Be sure your Sprite, and not the Stage, is selected.

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Move your basketball sprite to the center of the stage.

Begin your script (you can have multiple scripts, so you may want to keep your previous one):

Create a second script:

Be sure your Sprite, and not the Stage, is selected.

AnimatED | Lesson 3

1) Make your ball appear to bounce towards you and away from you repeatedly.

Select a Background with a basketball hoop (select the Stage, click the background tab, click import, then look in the Sports folder). Animate the basketball to move into the basket.

Challenges!

*

*

*

*

You will need 2 repeat blocks.

There is no right or wrong way to accomplish this. It depends on where the ball starts and where it ends.

Inside of one repeat block will be the script that makes the ball get larger and inside of the other will be the script that makes the ball get smaller.

Utilize the Move, Turn, and Change Size blocks to get the ball through the hoop.

2)

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Visit Outer Space!Task 1: Paint an alien Sprite and make it speak using the Speech Bubble command found in the Looks Palette shown below.

1)

2)

AnimatED | Lesson 4

Displays Sprite’s speech bubble for specified amount of time.

Click the Paint New Sprite icon.

Use the Paint Editor to create a simple alien Sprite with its mouth closed. Experiment with all of the different tools. Here are examples:

Delete your cat sprite by using the Scissor Tool and clicking on it OR right click on the cat sprite and select the word delete.

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6)

AnimatED | Lesson 4

Begin your script:•Change Size by 50- Makes your Sprite half of it’s original size.

•Switch to Costume 2- This will open the mouth.

•Speech Bubble- Type “Greetings Earthling” or another word into the command.

•Switch to Costume 1- This will close the mouth

•Set Size to 100%- Returns your Sprite to its original size.

•Hide- Makes the Sprite disappear from the stage.•Wait 1 Second

•Show- Makes the Sprite appear on stage.

RUN YOUR SCRIPT!• Does your Alien get larger and open it’s mouth?• Does your Speech Bubble pop up?• Does your Alien disappear, then reappear at its original size?

•Click on Copy to make a new costume that is a copy.

•Click on Edit to change the copy’s mouth to be open.

•Select the first Sprite before proceeding.

Go to the Costume Tab and create a costume of your alien with it’s mouth open.

DO NOT delete your script!!

The new Costume has an open mouth.

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Begin your script:

Go to the Costume Tab and create a costume of your alien with it’s mouth open.

AnimatED | Lesson 4

Experiment with the different visual effects by using the pull down menu on the Change Effect command, and by changing the number. Choose your favorite effect.

Remove the Start When Flag is Clicked command and replace it with a Play When Space Key is Pressed command.

RUN YOUR SCRIPT! • Does the background change at the same time the alien says “hi”?• Does the animation happen every time you press the space bar?

Select your alien Sprite to edit its script.

*

*

Notice when you select the Alien Sprite you can no

longer see the script for the stage and you now se

the script you wrote for the Alien Sprite. Both Scripts

still exist but you must select to access them.

Now your background script, and your Sprite script both start when space key is

Task 2: Create a space background that changes using the Change Effect block.

Select the Stage icon, then the Backgrounds tab.1)

Changes a visual effect by a certain amount.

Click Paint and create a space background.2)

Stages can have their own Scripts! Make a Script for your Stage:

•When Space Key is Pressed- This will start the script when you type the space bar.

•Change Color Effect by 25- This will change the colors by 25.

•Wait 1 second

•Clear Graphic Effect- This will return the background to it’s original state.

* The Stage has fewer and different blocks than the Sprites have.

RUN YOUR SCRIPT! • Do the colors in your background change?• Does your background return to normal after a second?

* Press the space bar!

DO NOT delete your script!!

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With the Spaceship Sprite selected, write a script for it to make it move back and forth.

Experiment:

AnimatED | Lesson 4

Task 3: Make a space ship fly using the Move, Wait, and Repeat loop blocks.

1) Create a flying saucer Sprite by clicking the Paint New Sprite icon. You will now have 2 sprites.

2)a. Click the Sound Tabb. Click Importc. Click the Electronic Folderd. Choose “Space Ripple”

•Change the value of the Repeat loop.•Change the value of the Wait block•Change the Value of the Move block.

Add a sound to the space ship Sprite.

* Each sprite can have a separate script. Make sure you have the correct sprite selected to access it’s

RUN YOUR SCRIPT!• Do all 3 of your scripts play when press the space bar?• Does your space ship Glide to the location you wanted, the return to it’s starting position?

Click Go TO Presentation Mode.

* Press the esc. key in the upper left hand corner of your keyboard to exit.

DO NOT delete your script!!

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With the Spaceship Sprite selected, write a script for it to make it move back and forth.

Experiment:

Create a flying saucer Sprite by clicking the Paint New Sprite icon. You will now have 2 sprites.

Add a sound to the space ship Sprite.

Click Go TO Presentation Mode.

Challenges!

1)

2)

MOVE YOUR SPACESHIP FROM STAR-TO-STAR!Create 3 - 5 stars using the Paint Your Own Sprite command. Remember, they must be different SPRITES not costumes!

a) Write a script for your flying saucer Sprite. Use the block to tell your space ship Sprite which star to go to. You can choose the Sprites from the pull-down arrow.

b) Ensure that you add a block between each Go To block.

c) Add after each so that your spaceship turns when it reaches a star.

MAKE YOUR STARS TWINKLE!All stars should twinkle at the same time. Each needs a script, and all scripts have to start simultaneously.

a) Using the Hi de , , and blocks write a script to make your star continuously twinkle.

b) After you have written the script for the first star Sprite, add the script to the other star Sprites.To do this: -Click the top of the script and drag it over the icon of the Sprite you want to copy it to. -The Sprite icon will be highlighted with a grey rectangle. -Let go of the script. -Click on the Sprite and the script should now be in both of the Sprite’s script areas.

c) Make sure all of the star Sprites’ scripts start at the same time by using matching Start block for each. For example try the:

AnimatED | Lesson 4

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AnimatED | Lesson 5-1Catch the Cat!Task 1: Use the Stamp block to make a cat’s footprints walk.

Paint a new sprite of a cat’s footprint using the Paint Editor.

Begin your script:

RUN YOUR SCRIPT!• Did your foot print move to the right and Stamp 5 times?• In real life a cat’s footprints would be staggered. Lets try this using the Turn command.

RUN YOUR SCRIPT!• Are your footprint staggered or turned in opposite directions?• Do you see 6 footprints (2 for each time it the script repeats)?

•Move 40 steps

•Stamp- Found in the Pen block. This will stamp a copy of your sprite.

•Repeat 5 Times- This will make your sprite Move and Stamp 5 times.

•Wait one second

•Clear- Found in the Pen block. This will make the stamps disappear.

•Ellipse Tool- Use this to paint circles

•Shrink Tool- Use this to make it smaller.

1)

2)

Begin your script:

Make it walk slower! What block can you add in your script to slow it down?

•Point in Direction 90

•Move 50 steps

• Turn- Counter Clockwise 50 Degrees

•Stamp- Found in the Pen block. This will stamp a copy of your sprite.

•Move 50 steps

• Turn- Clockwise 50 Degrees- This will turn the sprite in the opposite direction.

•Stamp

•Repeat- This will make the script repeat 3 times.

•Wait- one second

•Clear

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AnimatED | Lesson 5-1

Task 2: Use the Pen and Point in Direction blocks to leave a trail after the cat.

Begin your script:

RUN YOUR SCRIPT!• Did the pencil draw a line?• Experiment with the pen color and size and choose one you like to continue.

RUN YOUR SCRIPT!• Did the Pen tool draw a square?

•Pen Down- Found in the pen block. This tells the pen to start.

•Set pen color- Found in the pen block. This determines the color of the pen.

•Set Pen Size- Found in the pen block. This determines the thickness of the pen tip.

•Move 300 steps

•Wait 1 Second

•Clear- Found in the Pen block. This will clear the line your pen has made.

• Pen Up- This will lift the Pen so that it will no longer draw.

2)

Click Open New Sprite, open the AnimatED folder, then select Pencil. 1)

Now’s let’s draw a complete figure. Write the following script:•Pen Down

•Set pen color

•Set Pen Size

•Move 300 steps- Move to the right.

•Point in Direction 0- Points UP

•Wait 1 Second

•Move 300 steps

•Point in Direction -90 - Points LEFT

•Wait 1 Second

•Move 300 steps

•Point in Direction 180 - Points DOWN

•Wait 1 Second

•Move 300 steps

•Point in Direction 90 - Points RIGHT

* Point in Direction

points:

-UP (0)

-LEFT (-90)

-DOWN (180)

DO NOT delete your script!!

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Begin your script:•Pen Down- Found in the pen block. This tells the pen to start.

•Set pen color- Found in the pen block. This determines the color of the pen.

•Set Pen Size- Found in the pen block. This determines the thickness of the pen tip.

•Move 300 steps

•Wait 1 Second

•Clear- Found in the Pen block. This will clear the line your pen has made.

• Pen Up- This will lift the Pen so that it will no longer draw.

Click Open New Sprite, open the AnimatED folder, then select Pencil.

Now’s let’s draw a complete figure. Write the following script:

Task 3: Use the Pen and Turn blocks to draw the same figure.

Use the Scissor tool to delete all Point in Direction blocks from your script.

Insert a Turn block where each Point in Direction block was (after the Move blocks). Change the values to 90°.

Notice that this script uses 4 pairs of MOVE and TURN blocks. Can you shorten this script by using a REPEAT loop to achieve the same results?

1)

5)

2)

AnimatED | Lesson 5-1

RUN YOUR SCRIPT!• What figure did your Sprite

RUN YOUR SCRIPT!• Did your Sprite draw the same figure as before?

DO NOT delete your script!!

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Interlocking Circles!

a) Move and turn your sprite. Use a small number. Use the same number for the Move and Turn block.

b) Add a repeat to turn it enough times to make a full circle.

c) Once you have made a circle, use the technique that you used to move the squares to make them interlock as shown below.

Challenges!

**

*

*

_______ Moves your sprite up and down.

________ Moves your sprite Left and right.

There are 360°. How many time does your Turn value go into 360.

Notice the circle are only moving up and not to the right.

1)

2)

Interlocking Squares!

Modify the script given below and add the ______ and _______ block to move it up 20 steps and to the right 20 steps. Use another to draw a pattern of 7 interlocking squares.

AnimatED | Lesson 5-1

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Cat Maze!AnimatED | Lesson 5-2

Task 1: Navigate the cat on a path and leave a trail with the Pen command.

Paint your own path with a beginning and an end for your cat to navigate. It does not have to look like the example below, but be sure to add red at the end of the maze!

Begin your script:

RUN YOUR SCRIPT!• Does your cat move on the path?• Did the Pen tool leave a trail where your cat moved?

Finish the script on your own by adding Move commands and Point in Direction Commands. You may need to add a Wait command in between each movement.

Test your script! Adjust the number of steps and Direction as needed. You may have to do this many times until the cat navigates the path and reached the end.

Select the Cat 2 sprite (from the Animal folder) and position it at the beginning of your path.

•Pen Down

•Set pen color

•Set Pen Size

•Move 10 steps- How far your cat will move.

•Point in Direction- The direction your cat will move next. Use the pull down tab to change.

2)

Click on the Stage icon, then the Background tab, then Paint a New Background.1)

• Line Tool- Use this to draw the lines of your path.

•Brush Size- Use this to make your line thicker or thinner.

DO NOT delete your Background!!

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Task 2: Use the When Arrow Key is Pressed block to move your cat through the maze!

Write your Script:

Write 4 more scripts using the When Arrow Key is Pressed blocks to tell the Sprite which way to turn. The direction of motion should match the arrow key used to start it.

Start your Game!

2)

AnimatED | Lesson 5-2

*

****

This script puts the pen down and makes the cat move continuously until it touches red.

Left arrow key should make the sprite go left.

Right arrow key should make the sprite move right.

Up arrow key should make the sprite move up.

Down arrow key should make the sprite move down.

Combine the Repeat Until block and the Touching Color block, found in the Sensing Palette, to make your Sprite continuously move until it touches a color.

1)

If touching _____ then do _____.

• Place your Sprite at the beginning of the maze.• Click the green flag and the Sprite will start moving.• press the arrow keys to change its directions and move through the maze.• The Sprite should STOP when it touches the color you specified in Step #1.

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Start your Game!

Left arrow key should make the sprite go left.

Right arrow key should make the sprite move right.

Up arrow key should make the sprite move up.

Down arrow key should make the sprite move down.

Challenges!

1) Catch the Balloons!

Create an animation of moving and turning balloons that you must “catch” by clicking on them. Once you click the balloons they must change their shape and stop moving.

a) Paint 4 different colored Balloon Sprites.

b) Then duplicate each of the 4 sprites by clicking on the Stamp Tool and then clicking on the sprite. You will now have 8 Sprites, 2 of each color.

c) Select the first Sprite and write a script that will make it turn into a mosaic pattern when it is clicked. Use the following blocks:

d) Run and Test your script! if it works, copy it to all of the Balloon Sprites.To do this: -Click the top of the script and drag it over the icon of the Sprite you want to copy it to. -The Sprite icon will get be highlighted with a grey rectangle. -Let go of the script. -Click on the sprite and the script should now be in both of the Sprite’s script areas.

e) Click the Green Flag in the corner of the Stage and PLAY YOUR GAME!! See how fast you can click on the balloons to make them change. Have a friend test your game!

AnimatED | Lesson 5-2

Touching Mouse Pointer with an if block completes the next action whenever the mouse pointer touches the Sprite

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Glide!In Scratch, we can divide the presentation into several points along an X and Y axis. The center is where both X and Y values are the number 0.

X values will range from 0 to 240 as the Sprite moves to the right and from 0 to -240 as the Sprite moves to the left.

Y values range from 0 to 180 as the Sprite moves up and from 0 to -180 as the Sprite moves down. Take a look at the image below.

AnimatED | Lesson 6

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Task 1: Learn your X and Y Position!

Go in the Motion Palette and locate the X Position block and Y Position block at the bottom of the list. Check the boxes. The numbers on the Stage are showing the X and Y Position of your Sprite.

Write a script:

Add another Move block to your Script with a negative number.

Add a Go to X:0, Y:0 block, from the Motion Palette, at the end of the script. It resets the posi-tion of the Sprite to the X and Y values that you enter.

1)

6)

7)

2)

AnimatED | Lesson 6

RUN YOUR SCRIPT!• The new X and Y position of your Sprite is displayed.• Was 10 added to your previous Y position?

RUN YOUR SCRIPT!• Did the X position change?• Did it increase or decrease? Why?

RUN YOUR SCRIPT!• What does this command do? • Did your Sprite move to the center of the stage?

DO NOT delete your Script!!

Tells your Sprite to GO TO the specified X and Y positions.

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Add another Move block to your Script with a negative number.

Task 2: Use Glide to move your Sprite!

Keep the cat Sprite and add a second Sprite. Choose the Cheese Puffs from the Things folder. Keep it selected.

Click on the Cheese Puff Sprite and move it to the bottom-left corner of the stage.

Now check the boxes for the X Position and Y Position again to see the values displayed for Sprite 2. There should be 2 sets of X and Y coordinates on the stage.

Select your Cat Sprite and drag the Glide block out. Enter the X and Y position of Sprite 2 (the Cheese Puff Sprite) into the X and Y boxes. Keep the secs value as 1 for now.

Click on the Glide block and see what happens!

Click on the Go To X:0 Y:0 to move the Cat Sprite back to the center of the stage.

Now edit the Glide block. Change the 1 secs to 5 secs.

1)

6)

7)

8)

2)

AnimatED | Lesson 6

“Glides” the Sprite to the X and Y position that you specify.

RUN YOUR SCRIPT!• What Changed?• Did your Cat Sprite Glide slower or feaster? Why?

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Task 3: Use Glide with Variables!

Delete the Cat and Cheese Puff Sprites and then click on the Variable Palette.

Click on Make a Variable.

Enter “xcol” in the space shown.

Click Make a Variable again and enter “ycol”

Get a Diver Sprite from the People Folder and drag it to a corner of the stage.

Tells the xcol and ycol to be the current X and Y position of the sprite.

This set of blocks glides the Sprite down and to the right.

This set of blocks glides the Sprite up and to the right.

It should now look like this:

Begin your Script:

1)

6)

7)

2)

AnimatED

Variables are created by you to change the value of the X and Y coordinates.

7) RUN YOUR SCRIPT!• Did the Diver Sprite glide in a zig-zag pattern?

DO NOT delete your Script!!

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Enter “xcol” in the space shown.

Click Make a Variable again and enter “ycol”

Get a Diver Sprite from the People Folder and drag it to a corner of the stage.

It should now look like this:

Begin your Script:

Challenge!

1) Underwater Animation!

a) Keep your Diver Sprite and its Script.

b) Add an Underwater Background.

c) Write a script for the background using to make it look like moving water.

d) Add a few different Fish Sprites.

e)Make each fish swim using , or any other blocks you have learned.

f) Make all of the sprites script’s start at the same time. You could try using , kkkkkkkk , or even the block.

AnimatED | Lesson 6

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AnimatED Lets Talk!Task 1: Use the block in the Sensing and Operator Palettes to have a conversation!

Delete the Cat Sprite.

Select the Girl4- sitting Sprite from the People folder.

RUN YOUR SCRIPT!• Does your Sprite ask you a question?• Does your sprite respond to your question with your answer in the response?

Go to the Sensing block and pull the Ask and Wait block to the script area.

TEST THE COMMAND! When the text box pops up you can answer the question.

Now combine them by dragging and dropping them into each other. This block will say “Hello” and the answer you typed in the text box.

Begin Your Script!

Pull out the Answer command, the Join command, and the Say command.

•Answer- Found in Sensing palette. Reports keyboard input the Ask and Wait command.

•Say- Found in Looks palette. Displays sprite’s speech bubble for specified time.

• Join- Found in Operators palette. Combines Strings.

•Ask and Wait- Asks a question on the screen and stores keyboard input.

•Say/Join/Answer- say “Hello” and the answer you typed in the text box.

1)

8)

2)

Asks a question on the screen and stores your keyboard input.

DO NOT delete your Script!!

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AnimatED | Lesson 7

Task 2: Now lets change costumes, add movement, and ask another question.

Create a costume for your sprite. Import Girl4- Standing. Remember to select costume 1 before continuing with the script.

ADD to your script:

RUN YOUR SCRIPT!• Did the Sprite respond to both of your answers?• Did the girl sit back down after saying “See ya later.”?

•Switch to Costume- This will make the girl sit.

•Ask and Wait

•Say/Join/Answer

•Switch to costume- This will make the girl stand.

•Move 50 steps

•Say/Join/Answer

•Say- This will make a speech bubble.

•Move -50 steps- This will return the girl to her original position.

•Switch to Costume- This will make the girl sit back down.

2)

Keep your script so you can add to it. If you’d like you can make a copy of the script using the Stamp tool to click on the script and drag away a copy of it.

1)

DO NOT delete your Script!!

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ADD to your script:

AnimatED

Task 3: Lets add another sprite to the conversation and learn the Broadcast blocks.

Open a new Sprite. Choose a boy Sprite.

We want the boy Sprite’s script to begin automatically after the girl Sprite’s script ends, so let’s add a Broadcast block to the girl’s script.

RUN THE GIRL’S SCRIPT!• Did the boy say “Bye!” after the girl sat down?• Did the boy’s script begin when the Broadcast message was sent?

Select the Boy Sprite and begin his script!

Select the Girl Sprite. Add a Broadcast block to the end/bottom of her script.

Click on the pull-down arrow, click new, and type a message to broadcast.

Select the Girl Sprite to start her script.

•When I Receive- Starts the script when it receives the message from the Broadcast.

•Say- This will make the boy say “Bye.”

•Move 100 steps

7)

2)

Keep your script and sprite from Task 2.1)

•Broadcast- Sends a message to all sprites

The message can be any word you want. Try “start boy” if you don’t want to make your own.

Use the pull-down arrow to select the message you typed in the broadcast block.

DO NOT delete your Script!!

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AnimatED | Lesson 7

Challenges!

**Your boy Sprite will need a costume.

Change the placement of the Broadcast block.

Make the boy turn around when the first sprite asks “what’s your name?”

Use a Start Button to begin your entire animation!

a) Get a Button Sprite.

b) Edit the Costume to make it say “START”.

c) Write a script for it that begins with

d) Include a at the end of the Button Sprite’s script that triggers the animation to begin.

1)

2)

Create a Forest Animation!

Create a scene with two or more animals (Sprites) which move and play a sound at the same time. Your script should have a START and STOP button as shown. Create Costumes for your Sprites to switch to. Use the command to move the bees.

3)

**Create a broadcast message to start all scripts.

Create a broadcast message to stop all scripts.

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Make the boy turn around when the first sprite asks “what’s your name?”

Eating Animation!

Need a story Idea?

• Cat eating Cheese Puffs.• Monkey eating Bananas.• Cow eating Grass

Create an animation of an animal moving towards a food sprite and taking a bite, showing a part of the food missing. You would need to create a costume for the animal with the food in it’s mouth, and for the food with some portion missing.

AnimatED | Project 1

You must use the at least the following Blocks:

Feel Free to get creative and add to your animation!!

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Animate With the Glide Block!

Need a theme Idea?

• Sports• Fantasy• Transportation

Create an animation that uses the Glide Block to move your Sprites. You must use at least 3 Sprites. You must use a Background and a Sound. Most importantly, you must use the Glide Block.

AnimatED | Project 2

You must use the at least the following Blocks:

Feel Free to get creative and add to your animation!!

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Animate a Game!

Show a continuously moving sprite that will carry out an action when it touches a certain color or other Sprite, such as stopping the game; playing a sound; or keeping score. Add another sprite that is controlled through a key on the keyboard. Add a third sprite that keeps score using the Operator Blocks OR shows “Game Over” using the Broadcast Blocks.

AnimatED | Project 3

You must use Blocks from the following Palettes:

Feel Free to get creative and add to your anima-

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Animate a Short Film!

Create an animation with at least 2 scenes. Each Scene should have separate Backgrounds with their own scripts. Have the Sprites move and talk to each other, and have the Background of the stage change depending on the conversation.

AnimatED | Project 4

Feel Free to get creative and add to your animation!!

Possible Blocks to use:

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