anima character sheet v0.7
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Hello and welcome to Anima: Beyond Fantasy! This character sheet holds several formulas and functions which will help you make a character
To use it, simply modify the light lue cells on the net ta "#haracter $heet% with the appropriate values for your character. Barely any calculati
$elect your class from the drop&down menu, and the sheet will auto&fill your skill costs for you!
The medium lue cells are the function fields' don(t mess with these unless you know what you(re doing.
The dark lue cells are heading cells' there(s really no reason to change them. )n any event, if you wish to modify the sheet y all means do so!
The *ata Tales and *ata #lasses tas are for ehind&the&scenes data manipulation. +ou don(t need to even look at these unless you want to m
the sheet works. ) don(t hide them so that you can reference class costs and such as needed.
A sample spellook "#reation% and psionic power list have een left y way of eample to those wishing to add spells or powers to this workoo
*elete or modify them as you will.
)(ve added a weapons and armor section. othing is automated yet, ut it(s a good resource to have during gameplay.
-hat the sheet does:
&calculates characteristic onuses, "most% primary and all secondary skills including non&proficiency penalties, and *evelopment oint usage.
&calculates resistances, presence, level, and most other pertinent details. /ust enter your p in the eperience cell.
&calculates ki accumulation, martial knowledge, and provides space for custom techni0ues.
&calculates psychic pro1ection, points, and potential ased on level and modifiers.
&saves you a 23T of time.
-hat the sheet does 3T do:
&include support for races. ) proaly won(t include this feature.
&include support for supernatural eings, or creatures created using the rules from #hapter 45 of the core ook.
&include any advantages or disadvantages whatsoever. +ou(ll need to modify, comment, or oth to represent the effectiveness of advantages an
For eample, adding a 6786 to the sum in the Total cell for 9agic Accumulation function to represent having taken $uperior 9agic
Add the parentheses on either side of the function, then add 78 outside them.
)f you modify this document and would like to distriute it "or would like me to%, simply send me an email or a line in the message oard, and )(ll
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no time flat.
g involved!
odify the way
.
disadvantages.
ecovery )).
e happy to help!
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Character Core Base DP Investment
Name Life Points
Race Zeon
Class Ki ; ;
Level < Size ; Ki Accumulation 5 ;
Exerience Aearance Life Point !ultile =>A
DP Sent ; "ei#ht
Remainin# DP 5;; $ei#ht
Com%at Cost DP InvestmentCharacteristics Bonus Attac& =>A
Intelli#ence =>A Bloc& =>A
$illo'er =>A Do(#e =>A
Percetion =>A $ear Armor =>A
Po'er =>A Initiative
Stren#th =>A !ovement )alue
Dexterit* =>A
A#ilit* =>A
Consitution =>A
Suernatural Cost DP Investment
!a#ic Accumulation =>A
Resistances !isc+ Bonus ,otal !a#ic Pro-ection =>A
!a#ic =>A Summon =>A
Ps*chic =>A Control =>A
Ph*sical =>A Bin( =>A)enom Banish =>A
Disease
)itals Ps*chic Points Ps*chic
Presence 8; Cost =>A Cost
.nosis PP Sent DP Investment
!ax Actions < DP Investment !isc+ Bonus
!a#ic Level ; !isc+ Bonus ,otal
Innate !a#ic =>A /ree Points =>A
Innate Slots
Re#eneration =>A
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!isc+ Bonus ,otal Current Secon(ar* A%ilities
=>A S&ill Name Cost DP Investment Innate !iscellaneous
=>A Acro%atics =>A
=>A Athleticism =>A
=>A Clim% =>A
0um =>A
Ri(e =>A
S'im =>A
Art =>A
$eaon Penalties ,otal Dance =>A=>A /or#in# =>A
=>A !usic =>A
=>A Slei#ht of "an( =>A
=>A Animals =>A
=>A Araisal =>A
=>A "er%al Lore =>A
"istor* =>A
!a#ic Araisal =>A
!e(icine =>A
!isc+ Bonus Penalties ,otal !emorize =>A
=>A Navi#ation =>A
=>A 1ccult =>A
=>A Science =>A
=>A Notice =>A
=>A Search =>A=>A ,rac& =>A
Intimi(ate =>A
Lea(ershi =>A
Persuasion =>A
ro-ection Ps*chic Potential St*le =>A
=>A Base ; Dis#uise =>A
PP Sent "i(e =>A
!isc+ Bonus Loc&ic& =>A
=>A ,otal ; Poisons =>A
Stealth =>A
,heft =>A
,ralore =>A
Comosure =>A
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/eats of Stren#th =>A
$ithstan( Pain =>A
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,otal
=>A
=>A
=>A
=>A
=>A
=>A
=>A
=>A=>A
=>A
=>A
=>A
=>A
=>A
=>A
=>A
=>A
=>A
=>A
=>A
=>A
=>A
=>A=>A
=>A
=>A
=>A
=>A
=>A
=>A
=>A
=>A
=>A
=>A
=>A
=>A
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=>A
=>A
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$eaons an( Shiel(s
Name Dama#e Dama#e ,*e See( Rate of /ire
"elmets
Name Percetion ,*e Cut Imact
Arm
Name Natural Penalt* !ove Penalt* Location Class
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Reloa( Ran#e Secial $ei#ht
,hrust "eat Electricit* Col( Ener#* $ei#ht
or
Cut Imact ,hrust "eat Electricit* Col( Ener#* $ei#ht
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1ther
Item 2uantit* $ei#ht
1ther
Item 2uantit* $ei#ht
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Boo& Name Level Cost Action !aint+ /actor
#reation 9inor #reation 4 8; Active ;.
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!aintenance Dail* ,*e Active Sells !aintenance
8 o @ffect
? o @ffect
; o @ffect
? o @ffect
5 +es @ffect
8 o @ffect
? +es @ffect ,otal ;
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Ki Dominion Base !isc+ Bonus !artial Arts !K Sent
!artial Kno'le(#e =>A ; ;
Ki Accumulation
Ki Accumulation
Characteristic Cost DP Investment Base !isc+ Bonus
Stren#th =>A <
Dexterit* =>A <
A#ilit* =>A <
Constitution =>A <
$illo'er =>A <
Po'er =>A <
Ki Pool
Characteristic Cost Base DP Investment ,otal
Stren#th =>A ; =>A
Dexterit* =>A ; =>A
A#ilit* =>A ; =>A
Constitution =>A ; =>A
$illo'er =>A ; =>A
Po'er =>A ; =>A
St*le Name Notes
Name Notes
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,otal Ki A%ilities
=>A Kno'n !K Sent A%ilit* Name
=>A No Cse of Di
No Di #ontrol
No Di *etection
No @rudition
No -eight @limination
,otal No 2evitation
=>A No 31ect 9otion
=>A No Flight
=>A No resence @trusion
=>A No @nergy Armor
=>A No Aura @tension
=>A No *estruction y Di
No Di Transmission
No Di Healing
No Cse of ecessary @nergy
No Di #oncealment
No False *eath
No @limination of ecessities
No enalty eduction
No ecovery
No #haracteristic Augmentation
No )nhumanity
No Een
!artial Arts
DP Investment !K Bonus
Dominion ,echni3ues
!K Cost Str Dex
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Attac& Bloc& Do(#e
A#l Con $ill Po'er
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Disciline Name Level Action !aintenance Base Difficult*
yrokinesis #reate Fire < Active +es ?;
yrokinesis @tinguish Fire < Active o ?;
yrokinesis )gneous Barrier 4 Active +es
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Innate Slots !aint+ Difficult*
#reate Fire ?;
9aintained
)nstant
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A(vanta#es Descrition
Disa(vanta#es Descrition
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#haracteristics resence 2ife oints Eeon oints Base 9agic A
scoremodifiers presencelevel aselife aseGeon asema
< &8; ; 4; < < <
4 &4; < 8; 4 4; 4 4;
8 &
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cumulation * Tale $econdary Ailities Type
dplevel skilllist
; ; ?;; Acroatics Athletics
< 5;; Animals )ntellectual
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$core 9agic 2evel @perience 9a Actions
skillonus magiclevel eperiencetale maactions
aglonus ; ; &< ; ; ; <
intonus ; ; < ;
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Di *ominion 9ovement Jalue Base egeneration sychic oints
kiaccumulation movevalue aseregen asepp ===
; < < 8 < ;
< < 4
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Base sychic otential )ncreased sychic otential )nnate 9agic
asepotential potentialoost innate
; ; ; ; ; ;
? ; <
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#haracteristics #ost #haracteristic +es > o
charcost Total choicelist
< < )nt #ost =>A o
4 4 -ill #ost =>A +es
8 8 er #ost =>A
? ? ow #ost =>A
$tr #ost =>A
5 5 *e #ost =>A Agl #ost =>A
#on #ost =>A
I A
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< 4 8 ? 5
#lass ame
Basic
2ife oints Eeon oints )nitiative
Acroatic -arrior 4;
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ide $leight of Hand 9agic Appraisal
$wim 9edicine
9emoriGe
avigation
3ccult
$cience
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I
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$tealth
Theft
Traplore
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45 4 4 4I 8; 8< 84
-ear Armor Di Eeon 9A 9ultiple $ummon
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88 8? 8 85 8 8
#ontrol Bind Banish sychic oints Acroatics
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8I ?; ?< ?4 ?8 ??
Athleticism #lim /ump ide $wim )ntimidate
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? ?5 ? ? ?I ; < 4
Innate .ain Per Level
2eadership ersuasion $tyle otice $earch Track Animals Appraisal
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8 ? 5 I 5;
Heral 2ore History 9agic Appraisal 9edicine 9emoriGe avigatio 3ccult $cience
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5< 54 58 5? 5 55
#omposure -ithstand ain Feats of $trength Theft *isguise Hide
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5 5 5I ; < 4 8 ?
$tealth Traplore 2ockpick oisons Art *ance 9usic $leight of Hand
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Forging
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