anima character sheet v0.7

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    Hello and welcome to Anima: Beyond Fantasy! This character sheet holds several formulas and functions which will help you make a character

    To use it, simply modify the light lue cells on the net ta "#haracter $heet% with the appropriate values for your character. Barely any calculati

    $elect your class from the drop&down menu, and the sheet will auto&fill your skill costs for you!

    The medium lue cells are the function fields' don(t mess with these unless you know what you(re doing.

    The dark lue cells are heading cells' there(s really no reason to change them. )n any event, if you wish to modify the sheet y all means do so!

    The *ata Tales and *ata #lasses tas are for ehind&the&scenes data manipulation. +ou don(t need to even look at these unless you want to m

    the sheet works. ) don(t hide them so that you can reference class costs and such as needed.

     A sample spellook "#reation% and psionic power list have een left y way of eample to those wishing to add spells or powers to this workoo

    *elete or modify them as you will.

    )(ve added a weapons and armor section. othing is automated yet, ut it(s a good resource to have during gameplay.

    -hat the sheet does:

    &calculates characteristic onuses, "most% primary and all secondary skills including non&proficiency penalties, and *evelopment oint usage.

    &calculates resistances, presence, level, and most other pertinent details. /ust enter your p in the eperience cell.

    &calculates ki accumulation, martial knowledge, and provides space for custom techni0ues.

    &calculates psychic pro1ection, points, and potential ased on level and modifiers.

    &saves you a 23T of time.

    -hat the sheet does 3T do:

    &include support for races. ) proaly won(t include this feature.

    &include support for supernatural eings, or creatures created using the rules from #hapter 45 of the core ook.

    &include any advantages or disadvantages whatsoever. +ou(ll need to modify, comment, or oth to represent the effectiveness of advantages an

    For eample, adding a 6786 to the sum in the Total cell for 9agic Accumulation function to represent having taken $uperior 9agic

     Add the parentheses on either side of the function, then add 78 outside them.

    )f you modify this document and would like to distriute it "or would like me to%, simply send me an email or a line in the message oard, and )(ll

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      no time flat.

    g involved!

    odify the way

    .

    disadvantages.

    ecovery )).

    e happy to help!

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    Character Core Base DP Investment

    Name Life Points

    Race Zeon

    Class Ki ; ;

    Level < Size ; Ki Accumulation 5 ;

    Exerience Aearance Life Point !ultile =>A

    DP Sent ; "ei#ht

    Remainin# DP 5;; $ei#ht

    Com%at Cost DP InvestmentCharacteristics Bonus Attac& =>A

    Intelli#ence =>A Bloc& =>A

    $illo'er  =>A Do(#e =>A

    Percetion =>A $ear Armor  =>A

    Po'er  =>A Initiative

    Stren#th =>A !ovement )alue

    Dexterit* =>A

    A#ilit* =>A

    Consitution =>A

    Suernatural Cost DP Investment

    !a#ic Accumulation =>A

    Resistances !isc+ Bonus ,otal !a#ic Pro-ection =>A

    !a#ic =>A Summon =>A

    Ps*chic =>A Control =>A

    Ph*sical =>A Bin( =>A)enom Banish =>A

    Disease

    )itals Ps*chic Points Ps*chic

    Presence 8; Cost =>A Cost

    .nosis PP Sent DP Investment

    !ax Actions < DP Investment !isc+ Bonus

    !a#ic Level ; !isc+ Bonus ,otal

    Innate !a#ic =>A /ree Points =>A

    Innate Slots

    Re#eneration =>A

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    !isc+ Bonus ,otal Current Secon(ar* A%ilities

    =>A S&ill Name Cost DP Investment Innate !iscellaneous

    =>A Acro%atics =>A

    =>A Athleticism =>A

    =>A Clim% =>A

    0um =>A

    Ri(e =>A

    S'im =>A

    Art =>A

    $eaon Penalties ,otal Dance =>A=>A /or#in# =>A

    =>A !usic =>A

    =>A Slei#ht of "an( =>A

    =>A Animals =>A

    =>A Araisal =>A

    =>A "er%al Lore =>A

    "istor* =>A

    !a#ic Araisal =>A

    !e(icine =>A

    !isc+ Bonus Penalties ,otal !emorize =>A

    =>A Navi#ation =>A

    =>A 1ccult =>A

    =>A Science =>A

    =>A Notice =>A

    =>A Search =>A=>A ,rac& =>A

    Intimi(ate =>A

    Lea(ershi =>A

    Persuasion =>A

      ro-ection Ps*chic Potential St*le =>A

    =>A Base ; Dis#uise =>A

    PP Sent "i(e =>A

    !isc+ Bonus Loc&ic& =>A

    =>A ,otal ; Poisons =>A

    Stealth =>A

    ,heft =>A

    ,ralore =>A

    Comosure =>A

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    /eats of Stren#th =>A

    $ithstan( Pain =>A

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    ,otal

    =>A

    =>A

    =>A

    =>A

    =>A

    =>A

    =>A

    =>A=>A

    =>A

    =>A

    =>A

    =>A

    =>A

    =>A

    =>A

    =>A

    =>A

    =>A

    =>A

    =>A

    =>A

    =>A=>A

    =>A

    =>A

    =>A

    =>A

    =>A

    =>A

    =>A

    =>A

    =>A

    =>A

    =>A

    =>A

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    =>A

    =>A

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    $eaons an( Shiel(s

    Name Dama#e Dama#e ,*e See( Rate of /ire

    "elmets

    Name Percetion ,*e Cut Imact

    Arm

    Name Natural Penalt* !ove Penalt* Location Class

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    Reloa( Ran#e Secial $ei#ht

    ,hrust "eat Electricit* Col( Ener#* $ei#ht

    or 

    Cut Imact ,hrust "eat Electricit* Col( Ener#* $ei#ht

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    1ther 

    Item 2uantit* $ei#ht

    1ther 

    Item 2uantit* $ei#ht

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    Boo& Name Level Cost Action !aint+ /actor  

    #reation 9inor #reation 4 8; Active ;.

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    !aintenance Dail* ,*e Active Sells !aintenance

    8 o @ffect

    ? o @ffect

    ; o @ffect

    ? o @ffect

    5 +es @ffect

    8 o @ffect

    ? +es @ffect ,otal ;

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    Ki Dominion Base !isc+ Bonus !artial Arts !K Sent

    !artial Kno'le(#e =>A ; ;

    Ki Accumulation

    Ki Accumulation

    Characteristic Cost DP Investment Base !isc+ Bonus

    Stren#th =>A <

    Dexterit* =>A <

    A#ilit* =>A <

    Constitution =>A <

    $illo'er  =>A <

    Po'er  =>A <

    Ki Pool

    Characteristic Cost Base DP Investment ,otal

    Stren#th =>A ; =>A

    Dexterit* =>A ; =>A

    A#ilit* =>A ; =>A

    Constitution =>A ; =>A

    $illo'er  =>A ; =>A

    Po'er  =>A ; =>A

    St*le Name Notes

    Name Notes

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    ,otal Ki A%ilities

    =>A Kno'n !K Sent A%ilit* Name

    =>A No Cse of Di

    No Di #ontrol

    No Di *etection

    No @rudition

    No -eight @limination

    ,otal No 2evitation

    =>A No 31ect 9otion

    =>A No Flight

    =>A No resence @trusion

    =>A No @nergy Armor 

    =>A No  Aura @tension

    =>A No *estruction y Di

    No Di Transmission

    No Di Healing

    No Cse of ecessary @nergy

    No Di #oncealment

    No False *eath

    No @limination of ecessities

    No enalty eduction

    No ecovery

    No #haracteristic Augmentation

    No )nhumanity

    No Een

    !artial Arts

    DP Investment !K Bonus

    Dominion ,echni3ues

    !K Cost Str Dex

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    Attac& Bloc& Do(#e

    A#l Con $ill Po'er  

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    Disciline Name Level Action !aintenance Base Difficult*

    yrokinesis #reate Fire < Active +es ?;

    yrokinesis @tinguish Fire < Active o ?;

    yrokinesis )gneous Barrier 4 Active +es

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    Innate Slots !aint+ Difficult*

    #reate Fire ?;

    9aintained

    )nstant

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    A(vanta#es Descrition

    Disa(vanta#es Descrition

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    #haracteristics resence 2ife oints Eeon oints Base 9agic A

    scoremodifiers presencelevel aselife aseGeon asema

    < &8; ; 4; < < <

    4 &4; < 8; 4 4; 4 4;

    8 &

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    cumulation * Tale $econdary Ailities Type

    dplevel skilllist

    ; ; ?;;  Acroatics Athletics

    < 5;;  Animals )ntellectual

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    $core 9agic 2evel @perience 9a Actions

    skillonus magiclevel eperiencetale maactions

    aglonus ; ; &< ; ; ; <

    intonus ; ; < ;

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    Di *ominion 9ovement Jalue Base egeneration sychic oints

    kiaccumulation movevalue aseregen asepp ===

    ; < < 8 < ;

    < < 4

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    Base sychic otential )ncreased sychic otential )nnate 9agic

    asepotential potentialoost innate

    ; ; ; ; ; ;

    ? ; <

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    #haracteristics #ost #haracteristic +es > o

    charcost Total choicelist

    < < )nt #ost =>A o

    4 4 -ill #ost =>A +es

    8 8 er #ost =>A

    ? ? ow #ost =>A

    $tr #ost =>A

    5 5 *e #ost =>A Agl #ost =>A

    #on #ost =>A

    I A

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    < 4 8 ? 5

    #lass ame

    Basic

    2ife oints Eeon oints )nitiative

     Acroatic -arrior 4;

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    ide $leight of Hand 9agic Appraisal

    $wim 9edicine

    9emoriGe

    avigation

    3ccult

    $cience

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    I

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    $tealth

    Theft

    Traplore

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    45 4 4 4I 8; 8< 84

    -ear Armor Di Eeon 9A 9ultiple $ummon

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    88 8? 8 85 8 8

    #ontrol Bind Banish sychic oints Acroatics

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    8I ?; ?< ?4 ?8 ??

     Athleticism #lim /ump ide $wim )ntimidate

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    ? ?5 ? ? ?I ; < 4

    Innate .ain Per Level

    2eadership ersuasion $tyle otice $earch Track Animals Appraisal

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    8 ? 5 I 5;

    Heral 2ore History 9agic Appraisal 9edicine 9emoriGe avigatio 3ccult $cience

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    5< 54 58 5? 5 55

    #omposure -ithstand ain Feats of $trength Theft *isguise Hide

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    5 5 5I ; < 4 8 ?

    $tealth Traplore 2ockpick oisons Art *ance 9usic $leight of Hand

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    Forging

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