angela davis resume
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8/7/2019 Angela Davis Resume
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Angela I. Davis
279 Laird Road Home: 336 998 7413 [email protected]
Advance, NC
CURRICULUM VITAE
EDUCATION
2006-2008 East Tennessee State University
2008-2010 Winston-Salem State University
B.A. Fine Arts Computer Animation and Graphic Design Summa Cum Laude
PROFESSIONAL EXPERIENCE
Fall 2010 Hicory Cardiology and Associates- Mareting Internship
2003-2008 Sam’s Club- Cae Decorator
2002-2003 Lowe’s Foods- Baer and Cae Decorator
2001-2002 Cracer Barrel- Hostess and Cashier
1998-2000 Cato’s- Retail Sales Associate
EXHIBITION RECORD
2010 Winston-Salem State Senior Exhibition- Diggs Gallery
PUBLICATIONS
2009 Boo Cover Art or S.T.A.R .S. Shared Training Approaches or Retail Stores by Jac W. Scott
2010 The New Yor Times ran an article on my website
TECHNICAL ABILITIES
Animation programs
Maya, Traditional 2/D animation sills, and Stop Motion Animation/Claymation
Adobe
Photoshop, Illustrator, InDesign, Dreamweaver, and Flash
Post Production tools
Final Cut Pro HD, DVD Studio Pro, Compressor, Soundtrac Pro, Motion, and Windows Movie Maer
Scipt languages
Action Script
Game Engines
Unreal and Unity
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CURRICULUM VITAE OF ANGELA I. DAVIS 2
ARTIST STATEMENT
My vision o visual art lies in attention and intention. As an artist I appreciate and strive to convey the details. I nd
inspiration, beauty and lie in those details. From the stamen o a ower to the way a dancer perorms a pirouette, I notice
the little things. My eye is naturally trained to see the tiny beads o dew on the ower or the powder on the dancer’s eet.
And or that very reason I eel the need to produce art in all orms. My choice o medium varies based upon each project
but I generally start with my setchboo and my trusty blac warrior number two pencil. Initially I close my eyes andimagine what I want to convey. Loosely I let my hand setch to nd my shape. As the shape becomes more dened I will
start the arduous tas o nding my details. It could be the reection in a mirror or a ey pose in an animation. It all startswith that pencil and paper. As orms and details appear, I ocus on my intention. What am I tr ying to say? What story am
I trying to tell? Who am I trying to spea to? With that intention I transer my drawings into various media, ranging rom
Maya, Adobe Illustrator, Final Cut Pro to an empty canvas. I don’t want to limit mysel to one ar t orm. Art is continuallychanging and transorming itsel. In order to eep up I stic to my attention to details, my intention to create and my desire
to learn new ways to convey them.
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CURRICULUM VITAE OF ANGELA I. DAVIS 3
REFERENCES
MRS. BRADI TREIER
Cae Decorator
Sam’s Club
930 Hanes Mall Boulevard,
Winston-Salem, NC 27103
Wor Tel (336) 765-3590Tel (336) 918-3104
e-mail: [email protected]
MRS. PATRICIA DANA
Team Leader
Sam’s Club
930 Hanes Mall Boulevard,
Winston-Salem, NC 27103
Wor Tel (336) 765-3590
e-mail: [email protected]
MR. THOMAS TUCkERAssistant Proessor o Art- Digital & Animation
Winston-Salem State University
601 South Martin Luther king Junior Drive
Winston-Salem, NC 27110
Tel 336-750-2529
e-mail: [email protected]
MRS. TAMMY EVANS
Assistant Proessor o Art- Digital & Animation
Winston-Salem State University
601 South Martin Luther king Junior Drive
Winston-Salem, NC 27110
Tel (336) 750-2972
e-mail: [email protected]
MRS. SUSAN NEELY
Musician
P.O. Box 9584
Hicory, NC 28602
Tel (828) 320-6975
e-mail: [email protected]
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CURRICULUM VITAE OF ANGELA I. DAVIS 4
GRAPHIC WORk EXAMPLESStudent Wor
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CURRICULUM VITAE OF ANGELA I. DAVIS 5
UNIVERSITY: East Tennessee State University
COURSE: Vector ImagingPROJECT: Energy Drin Product Development
PROGRAMS USED: Adobe PhotoShop, and Illustrator
ASSIGNMENT
This project ocused on developing a brand image or a ctional
energy drin. I chose to develop a typographic and logo dominantdesign Based upon the product’s physical size I elt it best to develop
a design that could be read and recognized easily. I also wanted to
incorporate a trompe l’oeil so I merged the “i” and the “m” in impact.
The bacground design was constructed using cafeine molecules Ideveloped in Illustrator.
TIMELINE: 3 wees
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CURRICULUM VITAE OF ANGELA I. DAVIS 6
UNIVERSITY: East Tennessee State University
COURSE: Vector Imaging
PROJECT: Magazine Cover
PROGRAMS USED: Adobe PhotoShop, and Illustrator
ASSIGNMENT
The purpose o this project was to design a Vector themedmagazine cover using Illustrator and Photoshop. A requirement
was to incorporate article titles, bar codes and a logo header. Based
upon the theme I developed a design that would catch readers’ eye
and be relevant to the magazine. The portrait o the woman eatingthe cherry was created using shapes, colors and the pen tool in
Illustrator.
TIMELINE: 4 wees
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CURRICULUM VITAE OF ANGELA I. DAVIS 7
UNIVERSITY: East Tennessee State University
COURSE: Raster Imaging
PROJECT: Create A Poster
PROGRAMS USED: Adobe PhotoShop
ASSIGNMENT
This project was ocused on creating an 11x17 poster or a local event.
I chose to develop a poster based upon a musical estival in Tennesseecalled Bonnaroo. Playing upon the diverse musical line-up scheduled
to perorm I drew the central images in pen, scanned them and added
color in Photoshop. In order to balance the typography with the
image I went with a non-linear design and created a rame-lie texteld. I also ocused on the hierarchy o the inormation, maing sure
to organize it in order o importance.
TIMELINE: 4 wees
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CURRICULUM VITAE OF ANGELA I. DAVIS 8
UNIVERSITY: East Tennessee State University
COURSE: Vector Imaging
PROJECT: Sotware/Game Development
PROGRAMS USED: Adobe PhotoShop, and Illustrator
ASSIGNMENTThe purpose o this project was to develop and design a sotware box
using Adobe Illustrator. The game concept was let entirely up to us.
This project was limited to a box template. Upon completion the classhad to print out their designs, old them according to the template and
present them as a new game. I chose to create a game or younger
children. keeping that audience in mind I chose a very colorul paletteand appealing characters.
TIMELINE: 5 wees
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CURRICULUM VITAE OF ANGELA I. DAVIS 9
UNIVERSITY: Winston-Salem State University
COURSE: Typography
PROJECT: Inormation Hierarchy in Poster Design
PROGRAMS USED: Adobe PhotoShop, and Illustrator
ASSIGNMENT
This project was designed around the importance o organizinginormation in a creative way. Considering the theme o the
conerence I decided to use a un eye catching color or the
bacground and organize the dates in a slight diagonal pattern.
TIMELINE: 3 wees
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CURRICULUM VITAE OF ANGELA I. DAVIS 10
disruption
i
di s c o n n e c t
UNIVERSITY: Winston-Salem State University
COURSE: Typography
PROJECT: Word Meaning in Design
PROGRAMS USED: Adobe Illustrator
ASSIGNMENT
This project was designed around matching the typography o words
to their actual meanings. When considering “disconnect” I used
tracing and leading to create a separation efect. For “elimination”I merged the i’s into the m and the n. I also chose to mae the last i
grey to urther the notion o elimination. “Disruption” was meant to
be read abruptly. Since we read rom let to right my thought was thatthe word would be harder to read and thereore more disrupted.
TIMELINE: 2 wees
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CURRICULUM VITAE OF ANGELA I. DAVIS 11
Animation Wor EXAMPLESStudent Wor
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UNIVERSITY: East Tennessee State University
COURSE: Principles o Interaction
PROJECT: Develop an interactive video using FlashMedia Used: Adobe Flash
ASSIGNMENT:
This project was based upon designing an interactive video which
incorporates animation, sounds, buttons and action scripting. Allcharacters and bacgrounds were created in Flash. The basic concept
was an interactive concert in which the user could control the camera
angle by clicing on diferent band members. The music is by Cowboy
Mouth and is used with permission o the band.
TIMELINE: 6 wees
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STUDENT WORk OF ANGELA DAVIS
UNIVERSITY: East Tennessee State University
COURSE: Animation I
PROJECT: Develop a worm wal cycle using Clay Worms
Media Used: Money Jam
ASSIGNMENT:The purpose o this assignment was to introduce stop motion
animation techniques. I had to create a controlled environment in
order to eep the images consistent, so I lmed this at night witha tri-pod and I also used a deslamp to create dramatic shadows.The actual process o moving the worms proved to be very time
consuming but I ound using pencil mars ept my timing consistent. I
also used the editing sotware, Money Jam, to x any timing issues.
TIMELINE: 2 wees
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STUDENT WORk OF ANGELA DAVIS
UNIVERSITY: Winston-Salem State University
COURSE: Multi-media Editing
PROJECT: Animated Words
Media Used: Photoshop, Final Cut Pro, Motion Builder, Soundtrac Pro
ASSIGNMENT:
The purpose o this project was to animate words rom a movie script.
I began by choosing diferent onts and placing the words on diferent
layers in Photoshop. Then I animated the words in Motion ocusing
on certain words and their meanings. I also paid special attention thecadence o the word and the emphasis the speaer placed on each
one. Next I put everything together in Final Cut Pro and exported the
nal compression into a quictime movie.
TIMELINE: 4 Wees
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STUDENT WORk OF ANGELA DAVIS
UNIVERSITY: Winston-Salem State University
COURSE: Animation I
PROJECT: Facial Animation
Media Used: Maya, Fchec and Final Cut Pro
ASSIGNMENT:
This project ocused on acial expressions and how to animate them.
I chose to animate a short scene rom Spaceballs. Using the audio
reerence I animated the rig based on the actor’s voice and how Iimagined his acial expressions would loo.
TIMELINE: 3 Wees
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STUDENT WORk OF ANGELA DAVIS
Computer Modeling Wor
EXAMPLESStudent Wor
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STUDENT WORk OF ANGELA DAVIS
UNIVERSITY: Winston-Salem State University
COURSE: Immersive Virtual Reality
PROJECT: Create a Palace Using Maya
Media Used: Maya and Unity Game Engine
ASSIGNMENT:
This model was created or a yet to be published video game. Thepalace is based on a historic palace in the Middle East and will be used
as the bacground or a game based on the legend o the djinn and
Um Al Dwais. I also modeled additional assets such as the lantern and
the alcon that will be placed throughout the palace.
TIMELINE: 5 Wees
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STUDENT WORk OF ANGELA DAVIS
UNIVERSITY: Winston-Salem State University
COURSE: Computer Modeling
PROJECT: Create a Maze Using Maya
Media Used: Maya and Unity Game Engine
ASSIGNMENT:
The purpose o this project was to create a 3-D model o a maze to
import into the Unity Game Engine. I chose to go with a octagonal
shape because o the challenge lining everything up and eeping themaze’s symmetry.
TIMELINE: 3 Wees
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STUDENT WORk OF ANGELA DAVIS
UNIVERSITY: East Tennessee State University
COURSE: Principles o Interaction
PROJECT: Model a Campus Building
Media Used: Unreal Game Engine
ASSIGNMENT:
This project’s goal was to model a campus building to scale in theUnreal Game Engine. My partner and I began by measuring the
building and all o its classrooms and photographing all o the textures
present. Next we converted our measurements to wor in Unreal
and then we modeled the entire building. We also adjusted all o thetexture photographs and made them into tiles and applied them to
our model. The nal step was to add lighting in Unreal.
TIMELINE: 6 Wees
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STUDENT WORk OF ANGELA DAVIS
Fine Art Wor EXAMPLESStudent Wor
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STUDENT WORk OF ANGELA DAVIS
UNIVERSITY: Winston-Salem State University
COURSE: Painting II
PROJECT: Reproducing Portraits using the Grisaille Technique
Media Used: Acrylic Paint, Oil Paint and Liquin
ASSIGNMENT:
The proessor ased the class to reproduce two paintings by a 15th
and 16th Century painter. I chose Vermeer and Botticelli because
o their ability to cpature light and shadow. These paintings werecompleted using the Grisaille technique. I began each one with an
underpainting and then applying oil glazes in varying colors.
TIMELINE: 6 Wees
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STUDENT WORk OF ANGELA DAVIS
UNIVERSITY: Winston-Salem State University
COURSE: Senior Seminar
PROJECT: Portraits using the Grisaille TechniqueMedia Used: Acrylic Paint, Oil Paint and Liquin
ASSIGNMENT:
These portraits were completed using the Grisaille technique. I began
each one with an underpainting in blac and white acrylic paints. Next
I mixed oil paints with liquin and glazed over the underpainting. Bybuilding the layers with oil glazes it gives the paintings a translucent
quality. I chose these two characters rom Alice in Wonderland
because o their vivid color and design strength.
TIMELINE: 4 Wees
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STUDENT WORk OF ANGELA DAVIS
UNIVERSITY: Winston-Salem State University
COURSE: Painting II
PROJECT: Still Lie Using the Impasto Technique
Media Used: Oil Paint and Liquin
ASSIGNMENT:
This still lie o a sull was created with the Impasto technique.This technique does not involve an underpainting lie the Grisaille
technique. It is basically oil painting straight on the canvas. I began
by mixing oil paint with liquin and glazed over the bacground tocreate a smooth bacground. Next I began painting the basic shape
o the sull using the oil paint colors I mixed. As the paint dried I
applied more layers o diferent colors to help dene the sulls details.
The opacity o the oil paint and the extended drying time maes thispainting and technique quite diferent than the previous Grisaille
wors.
TIMELINE: 6 Wees
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STUDENT WORk OF ANGELA DAVIS
UNIVERSITY: East Tennessee State University
COURSE: Figure Drawing
PROJECT: Fully Resolve a Human Head
Media Used: Graphite, Tortillions and Eraser
ASSIGNMENT:
This project was designed to introduce acial proportions and shading
techniques. I chose to draw Bette Davis based upon the strong layoutin the reerence photograph. I also lied the contrast between theblac and the white. My eye is always drawn to strong contrast.
TIMELINE: 2 Days
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STUDENT WORk OF ANGELA DAVIS
UNIVERSITY: East Tennessee State University
COURSE: Figure Drawing
PROJECT: Fully Resolve a Human Head
Media Used: Charcoal, Tortillions and Eraser
ASSIGNMENT:
This project was designed to introduce charcoal and colored paper
into portraiture. I chose to draw a Clocwor Orange inspiredphotograph o Gerard Way. I lied the major areas o solid blac and
elt it provided a nice balance to the bright paper.
TIMELINE: 1 Day
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STUDENT WORk OF ANGELA DAVIS
UNIVERSITY: East Tennessee State University
COURSE: Figure Drawing
PROJECT: Fully Resolve a Human Head
Media Used: Charcoal, Tortillions and Eraser
ASSIGNMENT:This goal o this project was to draw a oreshortened portrait. I chose
to draw inspiration rom an image rom Deviant Art. I ocused a lot o
time on the chin, specically maing sure the angle was correct and
looed believable. I also wored to create depth with shadows and
highlights.TIMELINE: 1 Day
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WORk EXAMPLESProessional Wor
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PROFESSIONAL WORk OF ANGELA DAVIS
CLIENT: Jac W. Scott
Media Used: Paper, Fine Tip Marers and Photoshop
PROJECT:
A local writer commissioned this graphic design or the cover o his
boo. He wanted the cover to consist o a shopping cart ull o ABC
blocs. I began the project by drawing several drats o the cover andsending them to the client. Once receiving his approval I drew the
nal drat and scanned it. Ater this point the rest o the wor was
achieved using Photoshop. I ept in constant contact with the client,
sending him numerous e-mails with diferent versions o the cover.
TIMELINE: 4 Wees
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CLIENT: Susan C. Neely
Media Used: Canon Digital Rebel EOS and Photoshop
PROJECT:This was a commission or a local musician’s cd cover art. keeping
in mind the theme o her cd, which was about changing your uture
and letting go o your past, I decided to photograph her waling
along a railroad trac. The ront cover portrays her waling towardsa new uture and the bac cover portrays her waling away rom the
past. I also decided to incorporate the musician’s avorite ower onto
the actual cd and the inside artwor. All photo manipulation andphotography was perormed by me.
TIMELINE: 2 Wees