andy lyell industrial design portfolio 2015
TRANSCRIPT
andylyellIndustrial Design Portfolio 2015
ABOUT ME
Hello, my name is Andy!
I am a process-driven industrial designer with a keen interest in 3D visualisation and CAD design. I love working with my hands, turning my ideas into tangible artefacts.
I am about to graduate with a degree in Industrial Design & Technology; achieving first class honours from Loughborough University.
I am looking forward to gaining employment so I can continue learning and improving my design skills.
Contents
Project 1 01 - 14
Project 2 15 - 26
Project 3 27 - 32
Project 4 33 - 40
Project 5 41 - 48
DCA Live Project 49 - 50
Curriculum Vitae 51 - 54
PAGEs
Project 1Steady is a post stroke shoulder stabiliser helping to treat shoulder subluxations.
It is aimed at short term and long term rehabilitation. This product enables users to apply and remove the stabiliser using only one arm.
This is my final year design project and so I have developed it from conception to completion.
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ResearchIntensive research was undertaken so as to concisely define the nature of the problem and
the target user.
ideationIdeas were generated which tackled issues raised in the research.
OpportunityUsers can have short and long term shoulder conditions from having a stroke. Hemiplegia can affect the left or right side of the body leaving limbs damaged and unresponsive.
Physiotherapists perform current shoulder stabilising practices with tape. However when treatment periods are over this may mean users who live independently have no one to help them apply a means of stabilising their damaged limb.
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Project 1: Post Stroke Shoulder Stabiliser
3D VisuaLISATION3D Models were made using lifesize figures which showed fit, aesthetics and potential problem locations on the body.
Shown is the final model chosen which would then be prototyped, tested and manufactured.
Pattern MakingTo ensure an accurate fit relevent anthropometric data was used. Brown paper patterns were
made and tested on a users’ body using this data.
More than one was trialled so as to achieve the best fit and location around the body.
CHanges & ManufactureWith a combination of calico prototypes and material prototypes; optimum shapes and sizes
are selected to perform correct product functionality and comfortable fit.
New patterns and prototypes are then made and the final product is manufactured by hand.
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Project 1: Post Stroke Shoulder Stabiliser
Adjustability & Comfort
The user is able to fully adjust all 6 straps located on the stabiliser to ensure best fit and correct shoulder positioning. These straps are all reachable using a single arm.
The product itself is made from polyester spacer knitted fabric which allows for maximum comfort and breathability.
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Project 1: Post Stroke Shoulder Stabiliser
To enable the affected shoulder to heal faster pro-prioceptive feedback is place upon the scapula and
trapezium in the form of vibration.
The vibration module is located in a rear pocket. This is controlled by the control module located at an easily reachable pocket on the front
pocket. The control module enables vibrational pattern change, cycling through different pre-sets.
Pro-prioceptive feedback
Control Module
Vibration Module
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Project 1: Post Stroke Shoulder Stabiliser
The functional prototype was tested and evaluated with users whom were asked to apply and remove the prototype with only one arm.
User feedback was recorded along with observations throughout use to identify improvements to the design.
The cyclic vibrational module was developed using an Arduino Uno board. This was placed in an adapted project box and a specialised waist unit was made to hold it.
Participants were asked to give feedback on the ease of use of the pro-prioceptive feedback unit and how effective they felt it would be when active.
User Testing
Functional Testing
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Project 1: Post Stroke Shoulder Stabiliser
Final Product
Steady is a fully adjustable shoulder stabiliser enabling user independence, comfort and well-being post stroke.
This product allows for single arm donning and doffing whilst being a short term or long term solution to shoulder subluxations and limbs effected by hemiplegia.
Lightweight
Joint re-alignment
Single arm use
Short & Long term use
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Project 1: Post Stroke Shoulder Stabiliser
Project 2
Familiar Systems provides innovative workplace flexibility and management,
enabling user satisfaction and reducing the churn cost of office space.
This project was in response to design competition with the brief “design the
workspace of the future.”
The open nature of the brief provided an opportunity for some blue sky designing.
1st Place Prize + Public Vote Prize
National Design Competition -“Design The workspace of the future”
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Initial secondary research is undertaken to generate user insights into challenges and problem areas associated with the brief. Office flexiblity and churn cost are the areas chosen.
“Nobody wants big central headquarters anymore, but regional space to service local teams”.
Research
Key Insights
Observational Analysis
Industry Interviews
Gensler
AET FLEXIBLE SPACE
uSER Survey Feedback
The workplace accounts for:
24%
of job satisfaction.
Churn cost decreased by:
In an office with modular wiring.
90%4.3 hOURS
STRESS
The average person spends
a week looking for paperwork causing massive
Primary Research is undertaken observing users at their place of work, conducting industry interviews and initiating user surveys.
The average work space is cluttered with paperwork and utensils.
Commonly there is not enough room for all work related tasks.
“Re-wiring and organising equipment is incredibly irritating”.
“With the workforce constantly changing so does the office layout”.
“One of the most common client problems we have is that there is less and less space and more and more people”.
“We find that a cross pollination of ideas is best achieved through a flexible working environment helping projects progress”.
“Leases on office spaces used to be 20 - 30 years, now they are 2 - 3 ”.
OpportunityTo free the work force from frustration and restriction in the office, avoiding architectural/installation issues by focusing on a product based solution; while keeping flexibility and ‘churn cost elimination’ as the core motivation of this process.
1) WIRING HAS A SIGNIFICANT EFFECT ON CHURN COST AND CAN BE A SOURCE OF IRRITATION.
2) FLEXIBLE WORKSPACE ENVIRONMENTS ENABLE THE CROSS POLLINATION OF IDEAS ENABLING EFFICIENT PROJECt PROGRESS.
3) THERE IS AN INCREASE IN WORKForcE BUT NOT IN DESK SPACE CAUSING congested offices.
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Project 2: Familiar Systems
Product Proposal
Familiar Systems enables optimum workspace flexibility; promoting a dynamic
office workflow.
The design of a ‘Familiar’ is based upon drone technology in which a projector and gimble reside.
This allows the user a variable workspace, configurable to their personal desk setup
preference, always remaining stable.
The user can work wherever is most conducive to them without the concern for wire reconfiguration, whether
working on regular projects or presenting to colleagues.
Familiar Systems allows for this rapid interchange in setup with no cost.
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Project 2: Familiar Systems
Scenario of Use
The Familiar contains no hardrive and only projects the workspace from the Hub.
Within the Familiar is contained a projector to display the employ-ees personal workspace. This is kept steady by a gimble allowing for a controlled working environment.
This replaces the traditional computer screen.
Upon arrival at work a unique employee identifiction band is used to sign out a ‘Familiar’ from the central Hub.
This replaces the traditional office key fob.
Central Hubs house 6 office ‘Familiars’. The Identification tabs are located at the top of the Hub used to sign out your Familiar.
The Hub contains all company software and acts as a central server holding all data.
The Hub is powered by the mains supply.
This replaces the traditional computer tower.
Demonstrated is the scenario of use an employee would go through upon arrival to the office
Band
HUB
Familiar
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Project 2: Familiar Systems
Familiar Housing
GIMBLE
ROTARY FAN
FAN HOUSING
RECHARGeABLE BATTERIES
WIRELESS RECIEVER
PROJECTOR LENS
Motion SENSORS
Exploded State
The Familiar utilizes small, high power batteries, charged via induction, which enable aerial lift through the angled rotary fans.
The fan motors themselves are incredibly quiet posing no noticable sound irritation. The Familiar housing is made from ABS due to its light weight and robust characteristics.
Multiple Hubs and Familiars present in the workspace form the company network across which files and software are wirelessly transmitted.
Project 2: Familiar Systems
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D
WIRELESS RECIEVER Battery Life
Gesture Control
The Hubs charge the familiars via induction when unused. After 4 hours 30 minutes of use the Familiar will return to the hub for charging.
The projector lens can rotate through 2 axis to allow employees to project upon varying surface structures.
The Familiar contains a maximum 5 hour battery life. After 4 hours of use the familiar starts to jitter its projection.
JITTER Projector Movement
The projection jitter indicates an employee has been working for an extended period of time and should take a break from their work.
Touch gestures navigate through projected screenflows.
Projection pinch, resize and zoom gestures for optimum workspace adaptability.
Configuring projection orientation for contextual workspace setup; eg. delivering a presentation with wall display.
‘Familiar’ command gestures: ‘hold’, ‘follow me’ and ‘lets take a break’ for ease of controlling your Familiars movement and positioning.
The ‘Familiar’ recognises the classic manual shot-framing gesture as a cue to re-orient workspace projection.
All gestures by the employee are registered through motion sensors on the familiar. Response is only given to gestures made by the employee to whom the Familiar is assigned.
Features
The user can work wherever is most conducive to them without the concern for wire reconfiguration, whether working on regular projects or presenting to colleagues.
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Project 2: Familiar Systems
Project 3This project was an exercise in surface
modelling in CAD.
The project involved choosing an item which would be first be surface modelled. Then a feature
would be chosen and a redesign implemented.
Opportunity
A common problem found among disabled individuals is the difficulty in gripping, balancing
and then pressing the buttons on a games controller.
I decided to add a custom harness to the model attached to opposable lengths so that the
controller could be orientated in whichever way the individual found most comfortable.
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3D ScanningTo ensure a custom fit, a Z corp 3D scanner
was used to gain scan data of an the individuals shoulders.
Location dots were placed upon the areas that need to be scanned so as to get an accurate
representation.
The data provided is not usable in its rawest form and so needs to be cleaned up in CAD software.
Scan DataThe cleaned scan data is input as a mesh of points which is then turned into polygons.
The data is then manipulated using CAD software to build surfaces perfectly mimicking the geometry present in the polygon mesh.
A harness plate was built upon these mimicked surfaces meaning it would be a perfect fit for an individual.
Scan Data turned into a polygon mesh. Surfaces built to replicated geometry.
Project 3: Reverse Engineering
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Final Product
The product rests upon the individuals sholders with the controller placed in front of the user.
The controller may now be adjusted to the most comfortable orientation for the individual.
Project 3: Reverse Engineering
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Project 4Rokzi arms are an ‘off the shelf’ product; designed and manufactured by MERU. This is a product and process redesign.
The original process was time consuming and difficult. The Rokzi arm required a different design to enable an easier, more intuitive manufacturing process.
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Initial sketches and Photoshop renders were developed.
A user friendly design was chosen and so the manufacturing method
was then developed.
Ideation
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Project 4: MERU: Rokzi Arms
Improved manufacturing process is enabled through a larger mould port in the silicon.
This allows quicker, more accurate polymer pouring. Furthermore removal of the cast is also easierdue to an enlarged exposed space.
SLS Printed model made.
Manufacturing Process
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SLS Model removed from silicon. Silicon Master Mould is made. Mould placed back into housing. Easily moulded using Polytek EF 60.
Housing made around model. Housing made watertight. Silicon Mould made of the model.
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Project 4: MERU: Rokzi Arms
Rokzi arms are designed to help primary school children with disabilities to have a stable base to
work from.
Placing their elbows on the arm rests helps in writing, reading and other creative activities.
The arms are easily attached onto the legs of the chairs.
Final PRoduct
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Project 4: MERU: Rokzi Arms
Project 5
“Design a product that combines the networking opportunities of the internet of things with the physical design of a product.This product will enable household chores to be more effectively and efficiently completed.”
Smart waste provides an efficient and effective home refuse management system, whereby groups of individuals are present-ed with shared responsiblities in their home.
The product solution was developed in answer to a live brief set by Logitech.
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Ideation
Research
Concepts are developed through ideation using the key insights generated from the research
phases. These included:
- That 90% of survey respondents thought they would benefit from reminders of nearing collection
days.
- Waste begins to pile up due to missed collection days.
- The maximum capacity of the bin should be determined by a combination of weight and how
full the bin is.
Initial secondary research is undertaken to generate user insights into challenges and problem areas associated with the brief. Household waste is the area chosen.
Primary Research is undertaken observing users removing household waste. Particular attention is focused on lifting, tying, carrying and disposing of the waste.
Of Londoners do not live in a home they own.
User 1 lifting the waste. User 2 Tying the waste User 3 Disposing of the waste.
Of all households in temporay accomodation in England are in London.
Of household tension is cause by domestic disagreements.
Increase in house prices every year in London.
48.4% 75% 17% 20%
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Project 5: Smart Waste
Proposal & FeaturesSmart waste allows for effective and efficient waste
management for a shared household.
The product features reflect the needs of the users and ultimately satisfy the brief.
Interface 2 Infra-red Lid
Capacity Sensors Battery Powered Self Filling
Weight sensors at the bottom and infrared sensors inside the lid calculate appropriate maximum capacity.
Batteries are used so that the bin may be placed where most convenient for the household.
Placing rolls of bin bags in the bottom allow them to be pulled through when removing a full waste bag.
Shows the bin’s capacity is full and is in need of removal.
Located above the interface, allows for hands free opening and closing of the lid.
Interface 1
Shows current capacity, date of collection, current date and the person responsible for waste removal.
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Project 5: Smart Waste
Smart ApplicationPush Notifications Menu Pair Device
Status Collection Household
The product proposed enables pairing with a smart device. Once paired, the app can be downloaded and utilised.
The app provides the user with shared information about the waste situation in the house.Through a series of screen flows the user has control over their household waste.
Updates allow user up to date information on their household waste.
Shows current capacity, date of collection and who will be taking out the waste.
Enables user to navigate through the screen flows easily.
By setting current post code collection dates and times automoatically update.
Shows user how and if they are already paired to their product.
List of household paired to the product. Turns are then allocated equally.
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Project 5: Smart Waste
The brief for this project was to design re-design the camera for a specific user group. The user group 60+ was chosen.
Through research I discovered that arthritis is a common ailment in those aged 60 and over. This can cause discomfort when using conventional cameras. Furthermore the poor fine motor hand movements make them even more difficult to use.
The solution involves an easily applied camera ‘hand wrap’ which requires no buttons only a touch screen. The product is induction charged.
DCA Live Project5 Day Project
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Other Projects: DCA Live Project
Curriculum Vitae
Industrial Designer & Creative
ABOUT ME
WORK EXPERIENCE
I am a passionate and driven individual striving for excellence in everything I do. I am currently completing my final year studying Industrial Design at Loughborough University. I am eager to continue learning and progressing my design skills.
I have a keen interest in CAD and enjoy modelling beautiful design solutions. I am experienced with surface modelling and thouroughly enjoy physical modelling during prototyping phases. Working with my hands enables a true appreciation and understanding of materials and form.
I am also a keen football supporter and play whenever I can.
MERU enabled me to experience the entire design process from conception to completion. I worked upon many projects requiring extensive prototyping. I learnt how to work and effectively communicate my ideas within a small design team.
My main responsibilities were to provide teaching and support to the youth and children under my care. The age groups ranged from 4 - 17. I was also responsible for establishing, administrating and organising St. Stephens football club which played in a competitive league.
I learnt how to work under authority and accommodate customer needs under a time constraint. I was responsible for much of the daily stock intake during early hours. I then sorted and organized the stock into an easily accessible manner.
An authorative and administative role providing pastoral care for small groups of 600 children aged 10 - 11 every summer.
Product Designer, 2013 - 2014
Since 2011
Youth and Childrens Intern, 2010 - 2011
Lighting specialist and stock co-ordinator, 2007 - 2011
MERU (Medical Engineering Resource Unit)
Core Team Member, New Wine
St. Stephens Church
British Home Stores
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EDUCATION
Attended 2011 - 2015 - Graduate July 17th 2015
Attended 2003 - 2010
Loughborough University
Tunbridge Wells Grammar School for Boys
A-Level Qualifications upon completion of secondary school
Final Academic Graduation Grade.
Philosophy and Ethics - A
Product Design - A
Biology - B
PROFESSIONAL SKILLS
Personal SKILLS
Arduino
Adobe PhotoshopAdobe IllustratorAdobe Indesign
Pro Engineer
Keyshot 4.0Physical Prototyping
Design SketchingDesign Process
Organisation
CommunicationCreativityDetermination
PunctualityTeamwork
INTERESTS
Further Contact
Part of a small team which developed a modern brand used to unify all degree show exhibits throughout the design school. This includes display stands, publications and online media.
The brief - ‘Design the workspace of the future’. Winning entry for Familiar Systems.
Branding Team, 2014 - 2015
2015 National Design competition
Certificate in Youth and Childrens Work, 2011
Outstanding achievment at A level award from Tunbridge Wells GrammarSchool for Boys, 2010
Outstanding achievment at A level award from Tunbridge Wells GrammarSchool for Boys, 2010
Football Gaming 3D Modelling Concept Art Music
ACCOMPLISHMENTS
Loughborough Design School
MACM Level 3
1st Place Prize & Public Vote Prize FIRA National DesignCompetition
Product Design Achievement Award
Philosophy & Ethics Achievement Award
pinterest.com/andylyell/ twitter.com/andy_lyell
behance.net/andylyelluk.linkedin.com/in/andylyell
1st
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