an introduction to ux design & testing

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An Introduction to User Experience Design & User Testing AJ Kandy • Marks & Pixels marksandpixels.com

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Page 1: An Introduction to UX Design & Testing

An Introduction to User Experience Design& User Testing

AJ Kandy • Marks & Pixels marksandpixels.com

Page 2: An Introduction to UX Design & Testing

On today’s agenda....

Page 3: An Introduction to UX Design & Testing

On today’s agenda....

What is User Experience Design?

Page 4: An Introduction to UX Design & Testing

On today’s agenda....

What is User Experience Design?Why should we care?

Page 5: An Introduction to UX Design & Testing

On today’s agenda....

What is User Experience Design?Why should we care?Where can we apply UX processes?

Page 6: An Introduction to UX Design & Testing

On today’s agenda....

What is User Experience Design?Why should we care?Where can we apply UX processes?How can we measure its effectiveness?

Page 7: An Introduction to UX Design & Testing

On today’s agenda....

What is User Experience Design?Why should we care?Where can we apply UX processes?How can we measure its effectiveness?Who needs to be involved?

Page 8: An Introduction to UX Design & Testing

On today’s agenda....

What is User Experience Design?Why should we care?Where can we apply UX processes?How can we measure its effectiveness?Who needs to be involved?

Page 9: An Introduction to UX Design & Testing

What is user experience design?

Page 10: An Introduction to UX Design & Testing

What is user experience design?

Usually, some or all of the following

Page 11: An Introduction to UX Design & Testing

What is user experience design?

Usually, some or all of the following

Information design

Page 12: An Introduction to UX Design & Testing

What is user experience design?

Usually, some or all of the following

Information designInformation architecture

Page 13: An Introduction to UX Design & Testing

What is user experience design?

Usually, some or all of the following

Information designInformation architecture

Interaction design

Page 14: An Introduction to UX Design & Testing

What is user experience design?

Usually, some or all of the following

Information designInformation architecture

Interaction designVisual Design

Page 15: An Introduction to UX Design & Testing

What is user experience design?

Usually, some or all of the following

Information designInformation architecture

Interaction designVisual Design

Human Factors / Cognition

Page 16: An Introduction to UX Design & Testing

What is user experience design?

Usually, some or all of the following

Information designInformation architecture

Interaction designVisual Design

Human Factors / CognitionUsability / Accessibility

Page 17: An Introduction to UX Design & Testing

What is user experience design?

The User Experience Honeycomb, Peter Morville, 2004

Page 18: An Introduction to UX Design & Testing

adapted from “The Elements of User Experience,” Jesse James Garrett, 2000

Page 19: An Introduction to UX Design & Testing

adapted from “The Elements of User Experience,” Jesse James Garrett, 2000

Page 20: An Introduction to UX Design & Testing

adapted from “The Elements of User Experience,” Jesse James Garrett, 2000

Page 21: An Introduction to UX Design & Testing

adapted from “The Elements of User Experience,” Jesse James Garrett, 2000

Page 22: An Introduction to UX Design & Testing

adapted from “The Elements of User Experience,” Jesse James Garrett, 2000

Page 23: An Introduction to UX Design & Testing

adapted from “The Elements of User Experience,” Jesse James Garrett, 2000

Web as Task-Oriented Software Interface

Graphic Treatment of interface elements (the “look” in “look-and-feel”)

Design of UI elements to facilitateuser interaction with functionality

Information presentation tofacilitate understanding

Feature set: detailed descriptionof functionality to meet user needs

Externally derived goals identifiedthrough user research, ethnography,psychographics, etc.

Business, creative or otherinternally derived goals for the site

Page 24: An Introduction to UX Design & Testing

adapted from “The Elements of User Experience,” Jesse James Garrett, 2000

Web as Information- Oriented Content DestinationVisual treatment of text, graphicpage elements and navigationalcomponents

Design of UI elements to facilitateuser’s movement through the IA

Information presentation tofacilitate understanding

Content elements required inthe site to meet user needs

Externally derived goals identifiedthrough user research, ethnography,psychographics, etc.

Business, creative or otherinternally derived goals for the site

Web as Task-Oriented Software Interface

Graphic Treatment of interface elements (the “look” in “look-and-feel”)

Design of UI elements to facilitateuser interaction with functionality

Information presentation tofacilitate understanding

Feature set: detailed descriptionof functionality to meet user needs

Externally derived goals identifiedthrough user research, ethnography,psychographics, etc.

Business, creative or otherinternally derived goals for the site

Page 25: An Introduction to UX Design & Testing
Page 26: An Introduction to UX Design & Testing

adapted from “Understanding Comics,” Scott McCloud, 1994

All creative endeavours follow...

Page 27: An Introduction to UX Design & Testing

adapted from “Understanding Comics,” Scott McCloud, 1994

Page 28: An Introduction to UX Design & Testing

adapted from “Understanding Comics,” Scott McCloud, 1994

Page 29: An Introduction to UX Design & Testing

adapted from “Understanding Comics,” Scott McCloud, 1994

Page 30: An Introduction to UX Design & Testing

adapted from “Understanding Comics,” Scott McCloud, 1994

Page 31: An Introduction to UX Design & Testing

adapted from “Understanding Comics,” Scott McCloud, 1994

Page 32: An Introduction to UX Design & Testing

adapted from “Understanding Comics,” Scott McCloud, 1994

Page 33: An Introduction to UX Design & Testing

On the web, this translates to:

Page 34: An Introduction to UX Design & Testing

The development cycle

Needs Specs InformationArchitecture

Interaction Design

VisualDesign

Coding, Testing & QA

1 2 3 4 5 6

Page 35: An Introduction to UX Design & Testing

The development cycle

Needs Specs InformationArchitecture

Interaction Design

VisualDesign

Coding, Testing & QA

1 2 3 4 5 6

Market &

user

research User Experience

Team

developm

ent

& QA tea

ms

Page 36: An Introduction to UX Design & Testing

adapted from “Understanding Comics,” Scott McCloud, 1994

Page 37: An Introduction to UX Design & Testing

adapted from “Understanding Comics,” Scott McCloud, 1994

Page 38: An Introduction to UX Design & Testing

You can’t start from the surface

Page 39: An Introduction to UX Design & Testing

There’s somethingcool on the Web!

We’ve gotta have that!

You can’t start from the surface

Page 40: An Introduction to UX Design & Testing

There’s somethingcool on the Web!

We’ve gotta have that!

You can’t start from the surface

Start your photocopier Paste and then

Page 41: An Introduction to UX Design & Testing

There’s somethingcool on the Web!

We’ve gotta have that!

You can’t start from the surface

Start your photocopier Paste and then

MAGIC occurs

here

Page 42: An Introduction to UX Design & Testing

The development cycle

Needs Specs InformationArchitecture

Interaction Design

VisualDesign

Coding, Testing & QA

1 2 3 4 5 6

Market &

user

research User Experience

Team

developm

ent

& QA tea

ms

Page 43: An Introduction to UX Design & Testing

What, and who, is your product for?

Page 44: An Introduction to UX Design & Testing

What, and who, is your product for?

Businessor userneeds

Page 45: An Introduction to UX Design & Testing

What, and who, is your product for?

Businessor userneeds

Research, abstract, big-picture goals

Page 46: An Introduction to UX Design & Testing

What, and who, is your product for?

Businessor userneeds

“A thousand songs in your pocket.”

Research, abstract, big-picture goals

Page 47: An Introduction to UX Design & Testing

What, and who, is your product for?

Businessor userneeds

“A thousand songs in your pocket.”“Provide voting info to US seniors”

Research, abstract, big-picture goals

Page 48: An Introduction to UX Design & Testing

What, and who, is your product for?

Businessor userneeds

“A thousand songs in your pocket.”“Provide voting info to US seniors”“Teach students how to trade stocks”

Research, abstract, big-picture goals

Page 49: An Introduction to UX Design & Testing

What, and who, is your product for?

Businessor userneeds

“A thousand songs in your pocket.”“Provide voting info to US seniors”“Teach students how to trade stocks”External: “Play a fun online game”

Research, abstract, big-picture goals

Page 50: An Introduction to UX Design & Testing

What, and who, is your product for?

Businessor userneeds

“A thousand songs in your pocket.”“Provide voting info to US seniors”“Teach students how to trade stocks”External: “Play a fun online game”

Research, abstract, big-picture goals

No decisions are being made about form or design yet

Page 51: An Introduction to UX Design & Testing

What, and who, is your product for?

Businessor userneeds

Page 52: An Introduction to UX Design & Testing

Businessor userneeds

How do you address those needs?

Page 53: An Introduction to UX Design & Testing

Businessor userneeds

How do you address those needs?

Specs

Page 54: An Introduction to UX Design & Testing

Businessor userneeds

How do you address those needs?

Specs Decisions about form

Page 55: An Introduction to UX Design & Testing

Businessor userneeds

How do you address those needs?

Specs

...An MP3 player & software

Decisions about form

Page 56: An Introduction to UX Design & Testing

Businessor userneeds

How do you address those needs?

Specs

...An MP3 player & software

...A find-your-voting-office tool

Decisions about form

Page 57: An Introduction to UX Design & Testing

Businessor userneeds

How do you address those needs?

Specs

...An MP3 player & software

...A find-your-voting-office tool

...Tutorials and articles

Decisions about form

Page 58: An Introduction to UX Design & Testing

Businessor userneeds

How do you address those needs?

Specs

...An MP3 player & software

...A find-your-voting-office tool

...Tutorials and articles

...A stock market contest

Decisions about form

Page 59: An Introduction to UX Design & Testing

Businessor userneeds

How do you address those needs?

Specs

...An MP3 player & software

...A find-your-voting-office tool

...Tutorials and articles

...A stock market contest

Decisions about form

Still no design decisions here

Page 60: An Introduction to UX Design & Testing

Businessor userneeds

How do you address those needs?

Specs

Page 61: An Introduction to UX Design & Testing

Businessor userneeds

Specs

Function and content organization

Page 62: An Introduction to UX Design & Testing

Structure & taxonomySURVIVOR U - SITEMAP 1.2

Survivor U landing page

Feature articles home

Columnists Expert Picks

Newsletter Home

Register / Forgot Login

Financial News

news articles

news articles

news articles

news articles

news articles

Feature articles

news articles

news articles

Individual Experts

news articles

news articles

individual column articles

news articles

news articles

BlogsIndividual Expert Articles

news articles

news articles

Individual Columns

news articles

news articles

Individual Newsletters

Learn Trading

news articles

news articles

Individual Lessons

Survivor U Video Tutorials Home

news articles

news articles

Individual Tutorials with Tran-scripts

Survivor U Video Channels Home

news articles

news articles

Individual video posts

FAQs Home

news articles

news articles

Individual Q + As

Glossary Home

news articles

news articles

Individual Glossary Terms

news articles

news articles

Alphabet Lettergroup pages (skip letters with no content)

news articles

news articles

FAQ Topic Groupsnews

articles

news articles

Beginner, Intermediate and Advanced sections

Wall Street Survivor nav scheme (links to appropriate WSS pages) - Dashboard, Trade, Research, News, Survivor U, Community, Video, Store, Support

Login / Registration on Survivor U is for this section only (for now), no integration with the main ASP.NET single-sign-on login

Aggregate feed with all new posted official content

comments feed per post

comments feed per post

comments feed per post

comments feed per post

news articles

news articles

What’s This? info items

Ideally, on-page Ajax popups with explanatory notes for things like RSS feeds, etc.

comments feed per post

news articles

news articles

Newsroom, INO TV and ClipSyndicate channel pages

comments feed per post

Businessor userneeds

Specs InformationArchitecture

Function and content organization

Page 63: An Introduction to UX Design & Testing

Card-Sorting Exercises

Page 64: An Introduction to UX Design & Testing

How people will actually use your site / software

Businessor userneeds

Specs InformationArchitecture

Page 65: An Introduction to UX Design & Testing

How people will actually use your site / software

InformationArchitecture

Page 66: An Introduction to UX Design & Testing

InformationArchitecture

How people will actually use your site / software

Page 67: An Introduction to UX Design & Testing

InformationArchitecture

How people will actually use your site / software

Thinking about user flows

High-level process flow

InteractionDesign

Page 68: An Introduction to UX Design & Testing

InformationArchitecture

How people will actually use your site / software

Thinking about user flows

Detailed process flowchart

InteractionDesign

Page 69: An Introduction to UX Design & Testing

Wireframe Sketches

Page 70: An Introduction to UX Design & Testing

Wireframes - Paper Prototypes

Page 71: An Introduction to UX Design & Testing

High-fidelity wireframesand clickable prototypes

Page 72: An Introduction to UX Design & Testing

Wireflows

Page 73: An Introduction to UX Design & Testing

EightShapes Unify Modular Template System

Page 74: An Introduction to UX Design & Testing

Approaching the surface, Captain

InformationArchitecture

InteractionDesign

Page 75: An Introduction to UX Design & Testing

Approaching the surface, Captain

InformationArchitecture

InteractionDesign

VisualDesign

Page 76: An Introduction to UX Design & Testing

Approaching the surface, Captain

Look & FeelInformationArchitecture

InteractionDesign

VisualDesign

Page 77: An Introduction to UX Design & Testing

Approaching the surface, Captain

This isn’t just aboutdecoration, slickness, or branding

Look & FeelInformationArchitecture

InteractionDesign

VisualDesign

Page 78: An Introduction to UX Design & Testing

Approaching the surface, Captain

This isn’t just aboutdecoration, slickness, or branding

How it looksis how it works.

Look & FeelInformationArchitecture

InteractionDesign

VisualDesign

Page 79: An Introduction to UX Design & Testing

Typographical grids & hierarchy

Page 80: An Introduction to UX Design & Testing

Typographical grids & hierarchy

Page 81: An Introduction to UX Design & Testing

Typographical grids & hierarchy

Header and nav {

Page 82: An Introduction to UX Design & Testing

Typographical grids & hierarchy

Header and nav {

image {

Page 83: An Introduction to UX Design & Testing

Typographical grids & hierarchy

Header and nav {

image {

first item {

Page 84: An Introduction to UX Design & Testing

Typographical grids & hierarchy

Header and nav {

image {

first item {

looks like date and time

Page 85: An Introduction to UX Design & Testing

Typographical grids & hierarchy

Header and nav {

image {

first item {

looks like date and time looks like content summaries

Page 86: An Introduction to UX Design & Testing

Typographical grids & hierarchy

Header and nav {

image {

first item {

looks like date and time looks like content summaries looks like archive or search?

Page 87: An Introduction to UX Design & Testing

Typographical grids & hierarchy

Header and nav {

image {

first item {

looks like date and time looks like content summaries looks like archive or search?

looks like more info?

Page 88: An Introduction to UX Design & Testing

Typographical grids & hierarchy

Site layout conformsto our expectationsbased on our experiences

Header and nav {

image {

first item {

looks like date and time looks like content summaries looks like archive or search?

looks like more info?

Page 89: An Introduction to UX Design & Testing

Visual design of user affordances

unclear relationships(Mac System 6)

obvious relationships(Mac System 7)

Page 90: An Introduction to UX Design & Testing

Making functionality more obvious

inactive Active

SubmitCancel

SubmitCancel® ‘

SubmitCancel® ‘

Action 1 Action 2

Page 91: An Introduction to UX Design & Testing

Attractive things work better.

Don Norman, Nielsen Norman Group

Page 92: An Introduction to UX Design & Testing

Which do you feel would work better?

Page 93: An Introduction to UX Design & Testing

How it looks is how well it works.

Affective design•Aesthetic pleasure

•Practical needs

•Emotional benefits

Page 94: An Introduction to UX Design & Testing

Building actual working products

InformationArchitecture

InteractionDesign

VisualDesign

Page 95: An Introduction to UX Design & Testing

Building actual working products

VisualDesign

Page 96: An Introduction to UX Design & Testing

VisualDesign

Building actual working products

Page 97: An Introduction to UX Design & Testing

VisualDesign

Building actual working products

Coding,Testing & QA

Page 98: An Introduction to UX Design & Testing

VisualDesign

Building actual working products

This deserves its own slideshowCoding,Testing & QA

Page 99: An Introduction to UX Design & Testing

VisualDesign

Building actual working products

Coding,Testing & QA

A note on user testing

Page 100: An Introduction to UX Design & Testing

VisualDesign

Building actual working products

Double-checksyour assumptions.

Coding,Testing & QA

A note on user testing

Page 101: An Introduction to UX Design & Testing

VisualDesign

Building actual working products

Double-checksyour assumptions.

If done well, helpsnail low-hangingfruit to improveusability

Coding,Testing & QA

A note on user testing

Page 102: An Introduction to UX Design & Testing

VisualDesign

Building actual working products

Double-checksyour assumptions.

If done well, helpsnail low-hangingfruit to improveusability

Can be done for“10 cents a day”

Coding,Testing & QA

A note on user testing

Page 103: An Introduction to UX Design & Testing

VisualDesign

Building actual working products

“Guerrilla” usabilitytesting

Coding,Testing & QA

A note on user testing

Page 104: An Introduction to UX Design & Testing

VisualDesign

Building actual working products

“Guerrilla” usabilitytesting

3-4 users. oncea month, is all it takes

Coding,Testing & QA

A note on user testing

Page 105: An Introduction to UX Design & Testing

VisualDesign

Building actual working products

“Guerrilla” usabilitytesting

3-4 users. oncea month, is all it takes

Test on paperprototypes, use simple apps like Silverback

Coding,Testing & QA

A note on user testing

Page 106: An Introduction to UX Design & Testing

Budget usability testing with Silverback.app

Page 107: An Introduction to UX Design & Testing

Tracking clicks with Google Analytics

Page 108: An Introduction to UX Design & Testing

A/B Testing with Google Website Optimizer

Page 109: An Introduction to UX Design & Testing

Multi-variate testing with Google Website Optimizer

Page 110: An Introduction to UX Design & Testing

Fourscore and seven years ago....

Win Big! Options Are Fun!

Learn Options Today

Play our Options Game,Make Friends & Win Cash!

Become an Options MasterAbsolutely FREE!

You’ve got nothing to lose.Sign up today!

Page 111: An Introduction to UX Design & Testing

Multi-variate testing with Google Website Optimizer

Page 112: An Introduction to UX Design & Testing

Multi-variate testing with Google Website Optimizer

Page 113: An Introduction to UX Design & Testing

The development cycle

Needs Specs InformationArchitecture

Interaction Design

VisualDesign

Coding, Testing & QA

1 2 3 4 5 6

Page 114: An Introduction to UX Design & Testing

Needs Specs InformationArchitecture

Interaction Design

VisualDesign

Coding, Testing & QA

1 2 3 4 5 6

One more thing...

Page 115: An Introduction to UX Design & Testing

Needs Specs InformationArchitecture

Interaction Design

VisualDesign

Coding, Testing & QA

1 2 3 4 5 6

Rinse& Repeat

7

One more thing...

Page 116: An Introduction to UX Design & Testing

Needs Specs InformationArchitecture

Interaction Design

VisualDesign

Coding, Testing & QA

1 2 3 4 5 6

Rinse& Repeat

7

The circle of life(cycle), Simba

Page 117: An Introduction to UX Design & Testing

Needs Specs InformationArchitecture

Interaction Design

VisualDesign

Coding, Testing & QA

1 2 3 4 5 6

Rinse& Repeat

7

The circle of life(cycle), Simba

Page 118: An Introduction to UX Design & Testing

Needs Specs InformationArchitecture

Interaction Design

VisualDesign

Coding, Testing & QA

1 2 3 4 5 6

Rinse& Repeat

7

In reality, feedback is constant

Page 119: An Introduction to UX Design & Testing

Critical Path

Page 120: An Introduction to UX Design & Testing

project management

technologyimplementation

The Nine Pillarsof Successful Web Teams

user research

concretedesign

sitestrategy

abstractdesign

d i

trateg

bstradesign

contentstrategy

tact

ical

ddstrategic

contentproduction

technologystrategy

http://www.jjg.net/ia/pillars/http://www.adaptivepath.com/

Jesse James Garrett <[email protected]>9 July 2003

adaptive path

The most successful Web teams build their team structures and theirprocesses on these nine essential competencies:

Project Management: The hub that binds all the tactical competenciestogether as well as the engine that drives the project forward to completion,project management requires a highly specialized set of skills all its own.Neglecting this area often results in missed deadlines and cost overruns.

Concrete Design: Before the abstract design can become a fully realizeduser experience, you must determine the specific details of interfaces,navigation, information design, and visual design. This realm of concretedesign is essential to creating the final product.

Content Production: Knowing what content you need isn't enough. You alsoneed to know how you'll produce it. Gathering raw information, writing andediting, and defining editorial workflows and approvals are all part of contentproduction.

Technology Implementation: Building technical systems involves a lot ofhard work and specialized knowledge: languages and protocols, coding anddebugging, testing and refactoring. The more complex your site, the moreimportant a competency in technology implementation becomes.

Abstract Design: Information architecture and interaction design translatestrategic objectives into a conceptual framework for the final userexperience. These emerging disciplines addressing abstract design areincreasingly recognized for their value in the Web development process.

Content Strategy: Content is often the reason users come to your site. Butwhat content can you offer to meet your users' expectations? How muchcontent is appropriate, and what form should it take? What style or toneshould it have? Before you can produce that content, you need to answerfundamental content strategy questions such as these.

Technology Strategy: Web sites are technologically complex, and gettingmore intricate all the time. Identifying the technology strategy for the site –platforms, standards, technologies, and how they can all interoperate – isessential to avoiding costly mistakes.

Site Strategy: Defining your own goals for the site can be surprisinglytricky. Arriving at a common understanding of the site's purpose for yourorganization, how you'll prioritize the site's various goals, and the means bywhich you'll measure the site's success are all matters of site strategy.

User Research: User-centered design means understanding what yourusers need, how they think, and how they behave – and incorporating thatunderstanding into every aspect of your process. User research provides theraw observations that fuel this insight into the people your site must serve.

Where do you sit on this map?

adapted from “The Nine Pillars of Successful Web Teams,” Jesse James Garrett, 2003

Page 121: An Introduction to UX Design & Testing

project management

technologyimplementation

The Nine Pillarsof Successful Web Teams

user research

concretedesign

sitestrategy

abstractdesign

d i

trateg

bstradesign

contentstrategy

tact

ical

ddstrategic

contentproduction

technologystrategy

http://www.jjg.net/ia/pillars/http://www.adaptivepath.com/

Jesse James Garrett <[email protected]>9 July 2003

adaptive path

The most successful Web teams build their team structures and theirprocesses on these nine essential competencies:

Project Management: The hub that binds all the tactical competenciestogether as well as the engine that drives the project forward to completion,project management requires a highly specialized set of skills all its own.Neglecting this area often results in missed deadlines and cost overruns.

Concrete Design: Before the abstract design can become a fully realizeduser experience, you must determine the specific details of interfaces,navigation, information design, and visual design. This realm of concretedesign is essential to creating the final product.

Content Production: Knowing what content you need isn't enough. You alsoneed to know how you'll produce it. Gathering raw information, writing andediting, and defining editorial workflows and approvals are all part of contentproduction.

Technology Implementation: Building technical systems involves a lot ofhard work and specialized knowledge: languages and protocols, coding anddebugging, testing and refactoring. The more complex your site, the moreimportant a competency in technology implementation becomes.

Abstract Design: Information architecture and interaction design translatestrategic objectives into a conceptual framework for the final userexperience. These emerging disciplines addressing abstract design areincreasingly recognized for their value in the Web development process.

Content Strategy: Content is often the reason users come to your site. Butwhat content can you offer to meet your users' expectations? How muchcontent is appropriate, and what form should it take? What style or toneshould it have? Before you can produce that content, you need to answerfundamental content strategy questions such as these.

Technology Strategy: Web sites are technologically complex, and gettingmore intricate all the time. Identifying the technology strategy for the site –platforms, standards, technologies, and how they can all interoperate – isessential to avoiding costly mistakes.

Site Strategy: Defining your own goals for the site can be surprisinglytricky. Arriving at a common understanding of the site's purpose for yourorganization, how you'll prioritize the site's various goals, and the means bywhich you'll measure the site's success are all matters of site strategy.

User Research: User-centered design means understanding what yourusers need, how they think, and how they behave – and incorporating thatunderstanding into every aspect of your process. User research provides theraw observations that fuel this insight into the people your site must serve.

Where do you sit on this map?

Probably in more than one neat, tidy area

adapted from “The Nine Pillars of Successful Web Teams,” Jesse James Garrett, 2003

Page 122: An Introduction to UX Design & Testing
Page 123: An Introduction to UX Design & Testing

UX Design

Page 124: An Introduction to UX Design & Testing

UX Design

ProductManagement

Page 125: An Introduction to UX Design & Testing

UX Design

Engineering

ProductManagement

Page 126: An Introduction to UX Design & Testing

UX Design

Engineering

ProductManagement

What’s usable, useful & desirable

Page 127: An Introduction to UX Design & Testing

UX Design

Engineering

ProductManagement

What’s usable, useful & desirable

What’s needed & therefore valuable

Page 128: An Introduction to UX Design & Testing

UX Design

Engineering

ProductManagement

What’s usable, useful & desirable

What’s needed & therefore valuable

What’s possible, and what’s not

Page 129: An Introduction to UX Design & Testing

UX Design

EngineeringProduct

Management

A constant cycle of design and testing

Page 130: An Introduction to UX Design & Testing

UX Design

EngineeringProduct

Management

adapted from ‘Sharing Ownership of UX,” Pabini Gabriel-Petit, 2007

A constant cycle of design and testing

Page 131: An Introduction to UX Design & Testing

So what does all this get us?

Page 132: An Introduction to UX Design & Testing

So what does all this get us?

Clearer direction from the start - saves time

Page 133: An Introduction to UX Design & Testing

So what does all this get us?

Clearer direction from the start - saves timeDesign process driven by knowledge

Page 134: An Introduction to UX Design & Testing

So what does all this get us?

Clearer direction from the start - saves timeDesign process driven by knowledgeDocumentation of planning & design decisions

Page 135: An Introduction to UX Design & Testing

So what does all this get us?

Clearer direction from the start - saves timeDesign process driven by knowledgeDocumentation of planning & design decisionsImproved functioning between teams

Page 136: An Introduction to UX Design & Testing

So what does all this get us?

Clearer direction from the start - saves timeDesign process driven by knowledgeDocumentation of planning & design decisionsImproved functioning between teamsBetter products, and happier users