an introduction to scratch ‘drumming’ today, we are working towards… investigate what the...

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An Introduction to Scratch ‘Drumming’

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Page 1: An Introduction to Scratch ‘Drumming’ Today, we are working towards… Investigate what the Scratch Program can do Use a ‘Design Notebook’ to record our

An Introduction to Scratch

‘Drumming’

Page 2: An Introduction to Scratch ‘Drumming’ Today, we are working towards… Investigate what the Scratch Program can do Use a ‘Design Notebook’ to record our

Today, we are working towards…• Investigate what the Scratch

Program can do

• Use a ‘Design Notebook’ to record our ideas & feedback

• Create our Scratch accounts on the Scratch Website

• Use sound and repetition in programming code

You may need headphones for today’s lesson, but no music please.

Page 3: An Introduction to Scratch ‘Drumming’ Today, we are working towards… Investigate what the Scratch Program can do Use a ‘Design Notebook’ to record our

Creating an Account

Open a web browser & go to www.scratch.mit.edu

Click on ‘Join Scratch’

Page 4: An Introduction to Scratch ‘Drumming’ Today, we are working towards… Investigate what the Scratch Program can do Use a ‘Design Notebook’ to record our

Creating an Account

Create your username by combining your first name & our class name ‘7Y-IT3’

Enter your Date of Birth, country & school email address

Page 5: An Introduction to Scratch ‘Drumming’ Today, we are working towards… Investigate what the Scratch Program can do Use a ‘Design Notebook’ to record our

Creating an Account

Your account is now created. Click ‘OK!’.

To get started, click on the folder icon at the top right. Then click ‘New project’

Don’t forget to write your

Scratch Username on your

Design Notebook!

Page 6: An Introduction to Scratch ‘Drumming’ Today, we are working towards… Investigate what the Scratch Program can do Use a ‘Design Notebook’ to record our

Key Computing Terms

Repeat (loop) Output(sound)Input (click) Wait

Page 7: An Introduction to Scratch ‘Drumming’ Today, we are working towards… Investigate what the Scratch Program can do Use a ‘Design Notebook’ to record our

What Are We Creating Today?Our first program is called ‘Build a Band’

In this program, we will have multiple ‘sprites’ which will play a sound when they are clicked.

These sounds for today will be a singer & drums.

The user can select which instruments are being played in the band.

Page 8: An Introduction to Scratch ‘Drumming’ Today, we are working towards… Investigate what the Scratch Program can do Use a ‘Design Notebook’ to record our

How Could I Build My Code?http://youtu.be/ElAFF1ETBwI

Page 9: An Introduction to Scratch ‘Drumming’ Today, we are working towards… Investigate what the Scratch Program can do Use a ‘Design Notebook’ to record our

How Do I Plan My Program?Before you open Scratch, plan what your ‘Build a Band’ will do and look like.

In this program, we will have multiple ‘sprites’ which will play a sound when they are clicked.

The user can select which instruments are being played in the band.

Use your Design Notebook to plan out how you will build your own band & what it will look like.

1514131211109876543210 mins

Page 10: An Introduction to Scratch ‘Drumming’ Today, we are working towards… Investigate what the Scratch Program can do Use a ‘Design Notebook’ to record our

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Build Your Drums!14131211109876543210 mins

Stuck? Watch the video again at: http://youtu.be/ElAFF1ETBwI

Page 11: An Introduction to Scratch ‘Drumming’ Today, we are working towards… Investigate what the Scratch Program can do Use a ‘Design Notebook’ to record our

10Getting Feedback

• Swap seats with someone nearby & leave you Design Notebook on your own keyboard.

• Write your comments on the code in front of you in the Design Notebook in front of you (don’t forget to write your name at the top!)

• When you are done, return you your chair.

109876543210 mins

Page 12: An Introduction to Scratch ‘Drumming’ Today, we are working towards… Investigate what the Scratch Program can do Use a ‘Design Notebook’ to record our

Homework

Complete the Program Evaluation section of your Design Notebook.

Hand in your whole completed notebook next lesson.