an introduction to ergonomics for mobile ux (ux in the city)

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An introduction to ergonomics for mobile UX Neil Turner

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Page 1: An introduction to ergonomics for mobile UX (Ux in the City)

An introduction to ergonomics

for mobile UXNeil Turner

Page 2: An introduction to ergonomics for mobile UX (Ux in the City)

What is ergonomics?

Why is ergonomics important to UX?

How do we hold our mobile devices?

11 Mobile UX ergonomics rules of thumb

Page 3: An introduction to ergonomics for mobile UX (Ux in the City)

Ergonomics, also know as comfort design is the study of designing equipment and devices that fit the human body and its cognitive abilities.Source: https://en.wikipedia.org/wiki/Human_factors_and_ergonomics

(Wikipedia)

Page 4: An introduction to ergonomics for mobile UX (Ux in the City)

Ergonomics = Designing products that fit the human body (rather than the other way around)

Page 5: An introduction to ergonomics for mobile UX (Ux in the City)

An example of bad ergonomics - The last fork left in my cutlery draw(because it’s so damn uncomfortable to use)

Page 6: An introduction to ergonomics for mobile UX (Ux in the City)

In the early days of computers ergonomics wasn’t really considered.Users had to work around the computer…

Page 7: An introduction to ergonomics for mobile UX (Ux in the City)

And this was still largely true of early PCs which restricted input to keyboards

Page 8: An introduction to ergonomics for mobile UX (Ux in the City)

The Mac introduced the mouse to compliment the keyboard. But users were still deskbound.

Page 9: An introduction to ergonomics for mobile UX (Ux in the City)

Ergonomics started to become important for early mobile devices.But input was largely by stylus, not fingers and thumbs.

Page 10: An introduction to ergonomics for mobile UX (Ux in the City)

The iPhone changed everything.It popularised the now ubiquitous full touch screen UI.

Page 11: An introduction to ergonomics for mobile UX (Ux in the City)

Now touchscreens are everywhere.Users are physically interacting with UIs more and more.

Page 12: An introduction to ergonomics for mobile UX (Ux in the City)

And touchscreens are being used more and more…

Page 13: An introduction to ergonomics for mobile UX (Ux in the City)

How many times a day does someone look at their mobile

phone?A: 0-25B: 26-50C: 51-75D: 76-100

Page 15: An introduction to ergonomics for mobile UX (Ux in the City)

How do you design a touch interface that is comfortable to use?

Page 16: An introduction to ergonomics for mobile UX (Ux in the City)

Mobile devices are used in lots of different situations.From waiting for the bus…

Page 17: An introduction to ergonomics for mobile UX (Ux in the City)

To cycling along…(a personal bug bear of mine)

Page 18: An introduction to ergonomics for mobile UX (Ux in the City)

And even in the bedroom (oh err)

Page 19: An introduction to ergonomics for mobile UX (Ux in the City)

Source: http://alistapart.com/article/how-we-hold-our-gadgets

This is how people typically hold their mobile phone…(From a 2013 study by Steven Hoober)

Page 20: An introduction to ergonomics for mobile UX (Ux in the City)

Source: http://www.uxmatters.com/mt/archives/2013/02/how-do-users-really-hold-mobile-devices.php

33% 67%Left-handed Right-handed

Mobiles are held in the left-hand more than you might think…

Page 21: An introduction to ergonomics for mobile UX (Ux in the City)

Tablets are frequently used whilst seated

Page 22: An introduction to ergonomics for mobile UX (Ux in the City)

People will frequently change how they hold a

device depending on what they’re doing

Page 24: An introduction to ergonomics for mobile UX (Ux in the City)

Orientation will change depending on

the task, but it’s usually vertical

Page 25: An introduction to ergonomics for mobile UX (Ux in the City)

Source: http://www.uxmatters.com/mt/archives/2013/02/how-do-users-really-hold-mobile-devices.php

49% 36% 15%

The easy to reach tap zones for various holds…

Page 26: An introduction to ergonomics for mobile UX (Ux in the City)

Source: http://alistapart.com/article/how-we-hold-our-gadgets As mobile devices get larger, the hard to reach zones grow

Page 27: An introduction to ergonomics for mobile UX (Ux in the City)

Place common controls together and in easy to reach areas

Page 28: An introduction to ergonomics for mobile UX (Ux in the City)

The Facebook app does a good job of placing controls within reach

Page 29: An introduction to ergonomics for mobile UX (Ux in the City)

Source: http://www.uxmatters.com/mt/archives/2013/02/how-do-users-really-hold-mobile-devices.php

49% 36% 15%Some areas of the screen are often obscured

(e.g. bottom corners)

Page 30: An introduction to ergonomics for mobile UX (Ux in the City)

Don’t place important

information where it might be obscured

Page 31: An introduction to ergonomics for mobile UX (Ux in the City)

Source: http://alistapart.com/article/how-we-hold-our-gadgets/

70%30%

Thumbs drive a lot of mobile interactions

Page 32: An introduction to ergonomics for mobile UX (Ux in the City)

Source: http://www.uxmatters.com/mt/archives/2013/02/how-do-users-really-hold-mobile-devices.php

49% 36% 15%

Which isn’t surprising when you look back at the holds

Page 33: An introduction to ergonomics for mobile UX (Ux in the City)

Design for fat fingers and thumbs

Page 34: An introduction to ergonomics for mobile UX (Ux in the City)

Source: https://i-msdn.sec.s-msft.com/dynimg/IC689376.jpg

(11 px) (19 px) (26 px) (34 px) (42 px)

Tap target size vs accuracy% missed taps

25%

20%

15%

10%

5%

1 in 30 taps (3%)will miss the target

1 in 100 (1%) 1 in 200 (0.5%)

Target size 3 mm 5 mm 7 mm 9 mm 11 mm

The bigger the tap target the higher the accuracy – funny that…(as discovered by Microsoft)

Page 35: An introduction to ergonomics for mobile UX (Ux in the City)

44px x 44px(12mm x 12 mm)

30px x 44px

(8mm x 12 mm)

44px x 30px(12mm x 8mm)

Minimum touch target

Absolute minimum touch target (if you must)

At least 8px (2mm) spacing

Source: http://www.lukew.com/ff/entry.asp?1085So don’t make touch targets too small, or too close together…

Page 36: An introduction to ergonomics for mobile UX (Ux in the City)

Maximise tap targets and design

for big gestures

Page 37: An introduction to ergonomics for mobile UX (Ux in the City)

The iPhone mail app supports lots of different gestures

Page 38: An introduction to ergonomics for mobile UX (Ux in the City)

Anthropometry involves the systematic measurement of the physical properties of the human body, primarily dimensional descriptors of body size and shapeSource: https://en.wikipedia.org/wiki/Anthropometry

(Wikipedia)

Page 39: An introduction to ergonomics for mobile UX (Ux in the City)

97.5% tile 50% tile 2.5% tileDesigning to fit the 97.5% tile to the 2.5% tile ensure

that 95% can comfortably use a product

Page 40: An introduction to ergonomics for mobile UX (Ux in the City)

Design for more challenging scenariose.g. walking down the street (don’t try this at home!)

Page 41: An introduction to ergonomics for mobile UX (Ux in the City)

Design with challenging users and scenarios in

mind

Page 42: An introduction to ergonomics for mobile UX (Ux in the City)

Challenges can include poor eyesight and dexterity

Page 43: An introduction to ergonomics for mobile UX (Ux in the City)

Make everything bigger than it would

be on desktop

Page 44: An introduction to ergonomics for mobile UX (Ux in the City)

Base font size

Line height

16px200%

Make fonts large and well spaced on mobile…

Page 45: An introduction to ergonomics for mobile UX (Ux in the City)

What is the most comfortable mobile device

interaction?

Page 46: An introduction to ergonomics for mobile UX (Ux in the City)

It’s no interaction at all!

Page 47: An introduction to ergonomics for mobile UX (Ux in the City)

“The real problem with the interface is that it is an interface. Interfaces get in the way. I don’t want to focus my energies on an interface. I want to focus on the job… I don’t want to think of myself as using a computer, I want to think of myself as doing my job.”

Donald Norman

Page 48: An introduction to ergonomics for mobile UX (Ux in the City)

The less interface there is

the better

Page 49: An introduction to ergonomics for mobile UX (Ux in the City)

The best interface is no interface by Golden Krishnahttp://www.nointerface.com/book/

Page 50: An introduction to ergonomics for mobile UX (Ux in the City)

So how have a mobile design.How can you find out how ergonomic it is?

Page 51: An introduction to ergonomics for mobile UX (Ux in the City)

Prototype it!Very easy to quickly create a paper prototype.

Page 52: An introduction to ergonomics for mobile UX (Ux in the City)

Prototype designs as soon as possible

Page 53: An introduction to ergonomics for mobile UX (Ux in the City)

Can’t really tell if a design works until you test it with users…

Page 54: An introduction to ergonomics for mobile UX (Ux in the City)

Test, test, then test some more…

Page 55: An introduction to ergonomics for mobile UX (Ux in the City)

• People will frequently change how they hold a device depending on what they’re doing

• Orientation will change depending on the task, but it’s usually portrait

• Place common controls together and in easy to reach areas

• Don’t place important information where it might be obscured

• Design for fat fingers and thumbs

Page 56: An introduction to ergonomics for mobile UX (Ux in the City)

• Maximise tap targets and design for big gestures• Design with challenging scenarios in mind• Make everything bigger than it would be on desktop• The less interface there is, the better• Prototype designs as soon as possible• Test, test, then test some more…

Page 57: An introduction to ergonomics for mobile UX (Ux in the City)

How we hold our gadgets (A List Apart)http://alistapart.com/article/how-we-hold-our-gadgets

How Do Users Really Hold Mobile Devices? (UX Matters)www.uxmatters.com/mt/archives/2013/02/how-do-users-really-hold-mobile-devices.php

Finger-Friendly Design: Ideal Mobile Touchscreen Target Sizes (Smashing Magazine)www.smashingmagazine.com/2012/02/21/finger-friendly-design-ideal-mobile-touchscreen-target-sizes/The best interface is no interface (Cooper)www.cooper.com/journal/2012/08/the-best-interface-is-no-interface

Making mLearning Usable: How we use mobile devices (Steven Hoober)http://shoobe01.blogspot.co.uk/2014/11/making-mlearning-usable-how-we-use.html